Template:Tabs Bloodseeker
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Strygwyr the Bloodseeker is a melee agility hero imbued with dreadful powers to fuel violence and rip enemies apart in the heat of close combat.
He can drive targets into a maddened Bloodrage, increasing the damage of their attacks, and allowing them to heal their wounds by killing their enemies. He can also cast Bloodrage on himself turning him into a nuker. His speed is unmatched when he senses the blood of the dying, and from this perception none can escape. By using Blood Rite, he can create a ritual field where his foes will be silenced and damaged in the process. His ultimate, Rupture, sunders the skin of his victims, causing them to trail their life force behind if they dare to flee.
Bio
Abilities
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Allies / Enemies
- Bloodrage amplifies all three damage types the bloodraged unit deals and takes, including self-inflicted damage and damage dealt by allies.
- Amplifies for half the value when the dealer and receiver are over 2200 range apart from each other.
- Does not amplify outgoing damage when it has the no-reflection flag.
- Bloodrage can be cast on enemy and allied units, as well as Bloodseeker himself.
- Player controlled units like illusions heal themselves, not Bloodseeker, when striking a killing blow.
- Bloodrage does not heal if a unit kills illusions, Tempest Doubles, Roshan, wards or buildings.
- Denying allies does heal a unit affected by Bloodrage.
- Since the cooldown is shorter than the duration from level 3 on, it is possible to have two units bloodraged at a time.
- When a bloodraged unit attacks another bloodraged unit, the damage is overall amplified by 56.25%/69%/82.25%/96%.
- Does not amplify damage dealt by abilities that use an independent source of damage (e.g. Land Mines, Death Ward).
- The affected area is visible to enemies.
- Applies a silence within the targeted area after the delay, which consists of 0.4 seconds cast time + 2.6 seconds effect delay.
- With max level Bloodrage on Bloodseeker, Blood Rite deals 168/224/280/336 damage.
- With max level Bloodrage applied on both Bloodseeker and the enemy unit, it deals 235.2/313.6/392/470.4 damage.
- Grants 200 radius flying vision at the center of the affected area for 6 seconds after cast.
N/A
Self / Enemies
- Learning Thirst removes the 522 movement speed cap for Bloodseeker.
- The first stack is applied when an enemy hero is below 75% health and the last when below 26%.
- Grants 0.32%/0.48%/0.64%/0.8% movement speed and 0.32/0.48/0.64/0.8 attack damage for each percent of enemy heroes' missing health between 75% and 25%.
- However, since the HUD does not show decimals, attack damage increases by 1 and movement speed by 1% for every missing 5%/2.5%/1.66%/1.25% health.
- When an enemy hero drops below 25% health, Thirst applies True Sight and makes them visible through the Fog of War.
- When enemies are revealed by Thirst, a debuff and particle effects are placed on them, which is visible to everyone.
- Bloodseeker himself also gets a status buff and particle effects and speaks certain lines, making it clear that an enemy is currently being revealed by Thirst.
- Thirst is not triggered by enemy illusions, but is triggered by Meepo clones and Tempest Doubles.
- Bloodseeker does not receive any Thirst bonuses for hidden enemy heroes, but for invulnerable ones.
- This is how much attack damage and movement speed Bloodseeker gains from Thirst with a certain amount of heroes being below 25% of their maximum health:
- 1 Hero: 16/24/32/40
- 2 Heroes: 32/48/64/80
- 3 Heroes: 48/72/96/120
- 4 Heroes: 64/96/128/160
- 5 Heroes: 80/120/160/200
- Checks the distance the affected unit moved every 0.25 seconds, starting immediately upon cast, resulting in 49 checks.
- If the unit's position changed between checks, it takes damage based on the distance.
- If the unit did not move, or moved a distance greater than 1300 between a check, no damage is applied.
- This is how much damage Rupture deals (before reductions) when the affected unit travels certain distances:
- 300 Distance: 90/135/180 damage
- 600 Distance: 180/270/360 damage
- 900 Distance: 270/405/540 damage
- 1200 Distance: 360/540/720 damage
- 1500 Distance: 450/675/900 damage
- Multiple casts on the same target do not stack, but refresh the duration instead.
Recommended items
Gameplay
Audio
History
Equipment
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Trivia
- With Thirst, Bloodseeker is the only hero which can reach the game's absolute movement speed limit of 10,000 movement speed.[1] However, this is not achievable in a normal match.
- This part of Blood Rite's ▶️ sound effect makes use of ▶️ this Bloodseeker voice response.
- Despite the character having an Aztec or Incan motif, Strygwyr likely a Welsh-influenced rendering of the Romanian word 'strigoi meaning poltergeist, often used in folklore in reference to vampires.
- Bloodseeker's response ▶️ "Blood is in the air." is most likely a reference to the song "Love is in the air".
- Bloodseeker's response ▶️ "Don't be negative… be positive!" is a reference to the blood types B-Positive and B-Negative.
- Bloodseeker's response ▶️ "Lie down… have a cookie." is a reference to blood donation procedures where patients lie down and are given sweet treats to compensate for the sugar loss.
- Bloodseeker's response "I love the smell of serum in the morning" is a reference to a quote of the movie Apocalypse Now where Lieutenant Colonel Bill Kilgore says "I love the smell of napalm in the Morning."