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Template:Tabs Bloodseeker

Bloodseeker
Unknown Hero icon
Strength attribute symbol
Agility attribute symbol
Intelligence attribute symbol
23 + 2.4
24 + 3
18 + 1.7
Level 0 1 15 25 30
Health 120 626 1352 2144 2452
+0.25 +2.55 +5.91 +9.51 +10.91
Mana 75 291 567 915 1047
+0 +0.9 +2.09 +3.54 +4.07
Armor 0 4 11 18 20.83
Magic Resist 25% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".%
Damage Block 16 (50%)
Damage

29
35

53
59

95
101

137
143

154
160

Attack Rate 0.59/s 0.73/s 0.98/s 1.22/s 1.32/s
Attack Range Melee 150 (600)
Attack Speed 100 (1.7s BAT)
Attack Animation 0.43 + 0.74
Projectile Speed Instant
Move Speed 290 (Nighttime 320)
Turn Rate Takes 0.209s to turn 180°. 0.5
Collision Size 24
Bound Radius 24
Vision Range (G) 1800 (Nighttime 800)
Gib Type Default
Internal Not Provided

Strygwyr the Bloodseeker is a melee agility hero imbued with dreadful powers to fuel violence and rip enemies apart in the heat of close combat.

He can drive targets into a maddened Bloodrage, increasing the damage of their attacks, and allowing them to heal their wounds by killing their enemies. He can also cast Bloodrage on himself turning him into a nuker. His speed is unmatched when he senses the blood of the dying, and from this perception none can escape. By using Blood Rite, he can create a ritual field where his foes will be silenced and damaged in the process. His ultimate, Rupture, sunders the skin of his victims, causing them to trail their life force behind if they dare to flee.

Bio

Bloodseeker minimap iconStrygwyr, the Bloodseeker
▶️ "You should be honored to bleed so that the Flayed Ones may live."
Strygwyr the Bloodseeker is a ritually sanctioned hunter, Hound of the Flayed Twins, sent down from the mist-shrouded peaks of Xhacatocatl in search of blood. The Flayed Ones require oceanic amounts of blood to keep them sated and placated, and would soon drain their mountain empire of its populace if the priests of the high plateaus did not appease them. Strygwyr therefore goes out in search of carnage. The vital energy of any blood he lets, flows immediately to the Twins through the sacred markings on his weapons and armor. Over the years, he has come to embody the energy of a vicious hound; in battle he is savage as a jackal. Beneath the Mask of the Bloodseeker, in the rush of bloody quenching, it is said that you can sometime see the features of the Flayers taking direct possession of their Hound.
Voice:
[[Voice actors#|]] (Responses)

Abilities

Bloodrage
Bloodrage icon
Ability
N/A
Affects
Allies / Enemies
Drives a unit into a bloodthirsty rage during which a unit deals, and takes, increased damage. Units affected by Bloodrage will be healed for a percentage of the max health of any units they kill. Units affected by Bloodrage when killed will heal a percentage of their max health to their killer.
Cast Animation: 0.2+0.6
Cast Range: 800
Damage Amplification: 25%/30%/35%/40%
Killed Unit's Max Health as Heal: 19%/21%/23%/25%
Duration: 9/10/11/12
Cooldown symbol
 12/10/8/6
Buff/Debuff
Modifiers [?]
Bloodrage
Strygwyr shares his animalistic thirst for bloodshed.

  • Bloodrage amplifies all three damage types the bloodraged unit deals and takes, including self-inflicted damage and damage dealt by allies.
  • Amplifies for half the value when the dealer and receiver are over 2200 range apart from each other.
  • Bloodrage can be cast on enemy and allied units, as well as Bloodseeker himself.
  • Player controlled units like illusions heal themselves, not Bloodseeker, when striking a killing blow.
  • Denying allies does heal a unit affected by Bloodrage.
  • Since the cooldown is shorter than the duration from level 3 on, it is possible to have two units bloodraged at a time.
  • When a bloodraged unit attacks another bloodraged unit, the damage is overall amplified by 56.25%/69%/82.25%/96%.
  • Does not amplify damage dealt by abilities that use an independent source of damage (e.g. Land Mines icon Land Mines, Death Ward icon Death Ward).


Blood Rite
Blood Rite icon
Ability
N/A
Affects
Enemies
Damage
Pure
Bloodseeker baptizes an area in sacred blood. After 3 seconds the ritual completes, causing any enemies caught in the area to take damage and become silenced.
Cast Animation: 0.4+0.57
Cast Range: 1500
Effect Radius: 600
Damage: 120/160/200/240
Silence Duration: 3/4/5/6
Cooldown symbol
 25/21/17/13
Mana symbol
 100
Buff/Debuff
Modifiers [?]
Silence
The Flayed Twins are ever willing to aid those who spill blood upon the field of battle.

  • The affected area is visible to enemies.
  • Applies a silence within the targeted area after the delay, which consists of 0.4 seconds cast time + 2.6 seconds effect delay.
  • With max level Bloodrage icon Bloodrage on Bloodseeker, Blood Rite deals 168/224/280/336 damage.
  • With max level Bloodrage applied on both Bloodseeker and the enemy unit, it deals 235.2/313.6/392/470.4 damage.
  • Grants 200 radius flying vision at the center of the affected area for 6 seconds after cast.


Thirst
Partially usable by illusions. Disabled by Break. Pierces spell immunity. ET
Thirst icon
Ability
N/A
Affects
Self / Enemies
Bloodseeker is invigorated by the wounds of his enemies, gaining bonus movement speed and attack damage whenever an enemy hero's health falls below 75%, with the bonuses increasing as their health falls further. If an enemy hero's health falls below 25%, he will also gain vision and True Sight of that hero. Bonuses stack per hero.
Radius: Global
Thirst Health Threshold: 75%
Visibility Health Threshold: 25%
Max Attack Damage Bonus per Hero: 16/24/32/40
Max Move Speed Bonus per Hero: 16%/24%/32%/40%
Buff/Debuff
Modifiers [?]
Thirst Speed
Undispellable
Thirst Vision
Undispellable
Strygwyr becomes frenzied when blood is spilled.

  • The first stack is applied when an enemy hero is below 75% health and the last when below 26%.
  • Grants 0.32%/0.48%/0.64%/0.8% movement speed and 0.32/0.48/0.64/0.8 attack damage for each percent of enemy heroes' missing health between 75% and 25%.
    • However, since the HUD does not show decimals, attack damage increases by 1 and movement speed by 1% for every missing 5%/2.5%/1.66%/1.25% health.
  • When an enemy hero drops below 25% health, Thirst applies True Sight and makes them visible through the Fog of War.
  • When enemies are revealed by Thirst, a debuff and particle effects are placed on them, which is visible to everyone.
  • Bloodseeker himself also gets a status buff and particle effects and speaks certain lines, making it clear that an enemy is currently being revealed by Thirst.
  • Bloodseeker does not receive any Thirst bonuses for hidden enemy heroes, but for invulnerable ones.
  • This is how much attack damage and movement speed Bloodseeker gains from Thirst with a certain amount of heroes being below 25% of their maximum health:
    • 1 Hero: 16/24/32/40
    • 2 Heroes: 32/48/64/80
    • 3 Heroes: 48/72/96/120
    • 4 Heroes: 64/96/128/160
    • 5 Heroes: 80/120/160/200


Rupture
Rupture icon
Ability
N/A
Affects
Enemies
Damage
Pure
Causes an enemy unit's skin to rupture. If the unit moves, it takes a percentage of the distance traveled as damage. The damage is dealt through spell immunity.
Cast Animation: 0.4+0.53
Cast Range: 1000
Moved Distance as Damage: 30%/45%/60%
Duration: 12
Number of Charges: 0 (With Aghanim's Scepter 2)
Charge Replenish Time: 0 (With Aghanim's Scepter 40)
Cooldown symbol
 60 (With Aghanim's Scepter 0)
Mana symbol
 150/200/250
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Grants 2 charges to Rupture with a 40 seconds replenish time.
Buff/Debuff
Modifiers [?]
Rupture Charge Counter
Undispellable
Rupture
Undispellable
When the Bloodseeker hunts you, injuries become fatalities.

  • Checks the distance the affected unit moved every 0.25 seconds, starting immediately upon cast, resulting in 49 checks.
    • If the unit's position changed between checks, it takes damage based on the distance.
    • If the unit did not move, or moved a distance greater than 1300 between a check, no damage is applied.
  • This is how much damage Rupture deals (before reductions) when the affected unit travels certain distances:
    • 300 Distance: 90/135/180 damage
    • 600 Distance: 180/270/360 damage
    • 900 Distance: 270/405/540 damage
    • 1200 Distance: 360/540/720 damage
    • 1500 Distance: 450/675/900 damage
  • Multiple casts on the same target do not stack, but refresh the duration instead.
  • Despite the sounds, affected units take no damage when moving upwards (with e.g. Torrent icon Torrent or Impale icon Impale).


Recommended items

Gameplay

Audio

History

Equipment

Trivia

  • With Thirst icon Thirst, Bloodseeker is the only hero which can reach the game's absolute movement speed limit of 10,000 movement speed.[1] However, this is not achievable in a normal match.
  • This part of Blood Rite's ▶️ sound effect makes use of ▶️ this Bloodseeker voice response.
  • Despite the character having an Aztec or Incan motif, Strygwyr likely a Welsh-influenced rendering of the Romanian word 'strigoi meaning poltergeist, often used in folklore in reference to vampires.
  • Bloodseeker's response ▶️ "Blood is in the air." is most likely a reference to the song "Love is in the air".
  • Bloodseeker's response ▶️ "Don't be negative… be positive!" is a reference to the blood types B-Positive and B-Negative.
  • Bloodseeker's response ▶️ "Lie down… have a cookie." is a reference to blood donation procedures where patients lie down and are given sweet treats to compensate for the sugar loss.
  • Bloodseeker's response "I love the smell of serum in the morning" is a reference to a quote of the movie Apocalypse Now where Lieutenant Colonel Bill Kilgore says "I love the smell of napalm in the Morning."

Gallery

References

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