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Karroch the Beastmaster is a melee strength hero whose versatility allows him to take on multiple roles. His hawks provide free flying vision and his boars can harass, slow, and stack jungle camps. His ultimate, Primal Roar, is the longest lasting single reliable stun in the game.
He is an effective support with good disabling ability in team fights. His strengths lie primarily in the slow debuff his Boar inflicts and ability to easily provide vision at crucial locations on the map. His ultimate, the stunning Primal Roar and Wild Axes allow him to deal massive damage at a distance. Though he is able to easily take down undefended targets in the early game, most of his abilities do not directly combo with each other, although the debiliating effects he brings to a fight can greatly assist allies (along with his passive attack speed boost aura).
Bio
Over the coming months, the boy Karroch sneaked food and medicinal draughts to the wounded creature, but only managed to slow its deterioration. Wordlessly, the beast spoke to the boy, and over time their bond strengthened until the boy found he could hold up his end of a conversation—could in fact speak now to all the creatures of the King's menagerie. On the night the beast died, a rage came over the boy. He incited the animals of the court to rebel and threw open their cages to set them amok on the palace grounds. The Last King was mauled in the mayhem. In the chaos, one regal stag bowed to the boy who had freed him; and with Beastmaster astride him, leapt the high walls of the estate, and escaped. Now a man, Karroch the Beastmaster has not lost his ability to converse with wild creatures. He has grown into a warrior at one with nature’s savagery.
Gameplay
Beastmaster's first ability is Wild Axes, which is a somewhat difficult ability to hit that throws out axes and then returns them to Beastmaster, dealing damage on both the outward and inward movement of the axes. It has the potential to deal decent amounts of damage to Heroes and Creeps, and has a low cooldown with reasonable mana cost making it a very potent farming and harassing tool. It becomes less effective against heroes later in the game because of its damage mechanics. His second ability, Call of the Wild, is an interesting one. As he levels it, he gains the ability to summon two units, a hawk and a boar. The hawk is a flying unit with a very large amount of vision and lasts for 60 seconds so it is extremely useful for scouting, but easy to kill. His boar deals mediocre damage, but slows the enemy unit's movement and attack speed quite considerably with every attack so it's an excellent ganking tool. Inner Beast, Beastmaster's third ability, buffs the attack speed of himself and nearby allies, granting his team a large DPS increase when pushing or skirmishing. His Ultimate is a somewhat long-range single target stun that pushes units in between him and his target to the side. The stun is on a low cooldown (80–70 seconds) for an ultimate, deals decent damage, and is the longest reliable stun in the game, so it is a good disable in teamfights against a carry or other key targets. Primal Roar will still stun targets immune to magic, making it effective in stopping even a Black King Bar holder in their tracks.
Abilities
- This ability destroys trees.
- Damages magic immune units, but not ethereal units.
- Damage is not blocked by damage block.
- The axes give flying vision
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Self
- The hawk gives 30/30/65/65 gold.
- Uses a 0.3 cast point instead of the normal 0.5 cast point.
- Will not destroy a previous summon if this ability is used again before the Hawk's duration expires.
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Self
- The boar gives 26-38 gold.
- Uses a 0.3 cast point instead of the normal 0.5 cast point.
- Will not destroy a previous summon if this ability is used again before the Boar's duration expires.
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Allies
- Affects all summons and illusions.
- Only enemy units are shoved aside from the path of the roar.
- Primal Roar can be used on Couriers to stun it, but it won't be damaged. Couriers are also not a valid target for the pushback.
- The pushback and slow have a dynamic range, based on the distance between you and the primary target. The further away the target, the further the pushback and slow will reach beyond the target, and even a bit behind Beastmaster.
Summons
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N/A
Self
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N/A
Enemies
- Slow does not stack with each other from multiple boar.
Recommended items
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Equipment
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Tips
- His Wild Axes ability is a powerful farming tool.
- Beastmaster can stack/farm ancients incredibly effectively with Wild Axes since it can affect magic immune units. This can be very effectively used in Dire offlane (bottom), as he doesn't need to leave the lane to do so.
- Although his abilities have a long range, Blink Dagger is still useful for lining up Primal Roar.
- Beastmaster works well alongside carries who already have attack power but lack attack speed (Like Sven and Tiny) due to his attack speed boosting aura.
- If you buy Assault Cuirass, it will allow your main carry to focus on raw damage items, as he will already have 65 bonus attack speed from Beastmaster. It will also increase your whole team's survivability and physical damage output.
Trivia
- Beastmaster's original name was Rexxar, a character in the Warcraft universe. [1]
- Rexxar was the main playable character of the bonus campaign in Warcraft III: The Frozen Throne.
Update history
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Balance changelog
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Replaced abilities
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Self
- The hawk gives 30/30/65/65 gold and all forms of boar give around 30 gold
Gallery
References
See also
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