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Template:Tabs Bane

Bane
Unknown Hero icon
Strength attribute symbol
Agility attribute symbol
Intelligence attribute symbol
22 + 2.1
22 + 2.1
22 + 2.1
Level 0 1 15 25 30
Health 120 604 1242 1968 2232
+0.25 +2.45 +5.39 +8.69 +9.94
Mana 75 339 687 1083 1227
+0 +1.1 +2.57 +4.22 +4.85
Armor 1 4.67 9.57 15.07 17.15
Magic Resist 25% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".%
Damage Block -
Damage

33
39

55
61

84
90

117
123

129
135

Attack Rate 0.59/s 0.72/s 0.89/s 1.08/s 1.16/s
Attack Range Ranged 400 (800)
Attack Speed 100 (1.7s BAT)
Attack Animation 0.3 + 0.7
Projectile Speed
Move Speed 310 (Nighttime 340)
Turn Rate Takes 0.175s to turn 180°. 0.6
Collision Size 24
Bound Radius 24
Vision Range (G) 1800 (Nighttime 800)
Gib Type Default
Internal Not Provided

Atropos the Bane Elemental, also known simply as Bane, is a ranged intelligence Hero, possessing dark and nightmarish abilities that give him strong disabling, ganking, and nuking prowess. Mostly played as a support, he has some of the highest starting stats of any hero, yet is unique in the sense that all his attributes and stat growths are equivalent. In addition, he possesses four highly potent single-target spells, which if used properly can more than make up for his complete lack of area of effect presence and pushing power. Enfeeble reduces the target's attack damage by a tremendous amount, which can highly reduce an attack-reliant enemy hero's effectiveness from as early as the laning stage all the way to the endgame. Brain Sap is a nuke that deals hefty pure damage to the target, healing himself for the same amount as well. Nightmare puts a unit to sleep, completely disabling for several seconds and dealing minor damage per second. If the slept target is physically attacked, it wakes up and the spell transfers to the attacker (spells will also wake the target up, but will not transfer the effect to the caster). Finally, Bane's Fiend's Grip is a channeling spell that completely disables the target for several seconds, dealing heavy damage per second and giving Bane some mana back as well. Bane's debilitating lockdown abilities are what make him an invaluable support to allies, and a feared one for enemies.

Bio

Bane minimap iconAtropos, the Bane
▶️ "I dreamt a field of war...and woke to find myself upon it."
When the gods have nightmares, it is Bane Elemental who brings them. Also known as Atropos, Bane was born from the midnight terrors of the goddess Nyctasha. A force of terror too powerful to be contained by sleep, he surfaced from her slumbers, fed upon her immortality, and stole his vaporous form from her inky blood. He is the essence of fear. Mortals who hear his voice hear their darkest secrets whispered in their ear. He calls to the hidden fear in every Hero's heart. Wakefulness is no protection, for Bane's black blood, continuously dripping, is a tar that traps his enemies in nightmare. In the presence of Bane, every Hero remembers to fear the dark.

Abilities

Enfeeble
Blocked by Linken's Sphere. Does not pierce spell immunity. QE
Enfeeble icon
Affects
Enemies
Weakens an enemy unit, reducing its physical damage. Lasts 20 seconds.
Cast Range: 1000 (Talent 1175)
Attack Damage Reduction: 30/60/90/120 (Talent 105/135/165/195)
Duration: 20
Cooldown symbol
 8
Mana symbol
 95
Buff/Debuff
Modifiers [?]
Enfeeble
Undispellable
Even the mightiest of warriors crumble before the terror of Atropos.

  • Successive casts of Enfeeble on the same target do not stack, only the debuff gets refreshed.


Brain Sap
Blocked by Linken's Sphere. Does not pierce spell immunity. WB
Brain Sap icon
Affects
Enemies / Self
Damage
Pure
Feasts on the vital energies of an enemy unit, healing Bane and dealing damage.
Cast Animation: 0.5+0.43
Cast Range: 600 (Talent 775)
Damage: 90/160/230/300 (Talent 290/360/430/500)
Heal: 90/160/230/300 (Talent 290/360/430/500)
Cooldown symbol
 14/13/12/11
Mana symbol
 70/100/130/160
Atropos finds no greater pleasure than to harvest the fear he creates.

  • Deals damage before it heals.
  • Always heals for the full amount of health, regardless of the amount of damage dealt.
  • Despite the visual effects, the heal and damage happen simultaneously.


Nightmare
Nightmare icon
Affects
Enemies / Allies
Damage
Pure
Puts the target enemy or friendly Hero to sleep and deals damage per second. Sleeping units are awakened when attacked, but the Nightmare passes to the attacking unit. The nightmared unit instantly wakes up if it takes damage.
Cast Animation: 0.5+0.43
Cast Range: 500/550/600/650 (Talent 675/725/775/825)
Damage per Second: 20
Sleep Duration: 4/5/6/7
Cooldown symbol
 22/19/16/13
Mana symbol
 165
Buff/Debuff
Modifiers [?]
Nightmare Invulnerable
Undispellable
Nightmare
A stolen prowess from the goddess Nyctasha is to put his prey into forever sleep.

  • Applies a sleep on affected units, preventing them from acting.
  • Nightmare turns affected targets invulnerable for 1 second, preventing affected units from waking up.
  • Nightmare reduces affected enemy unit's vision to 0. Only their model remains visible.
  • The target wakes up when a unit starts attacking it, or when the target takes damage.
  • The target does not wake up when taking damage from certain sources and under a few rare conditions:
  • When waking up with an attack, the Nightmare is transferred to the attacking unit at the start of an attack, not when the attack hits.
  • When Nightmare is transferred, its duration is refreshed, including the 1 second invulnerability.
  • The Nightmare cannot be transferred to spell immune units, or to wards and buildings. So their attacks only wake up nightmared units.
  • Nightmared units are never automatically attacked, regardless of settings. A forced attack order is required to attack them.
    • This prevents enemies from accidentally afflicting themselves with Nightmare by auto-attacking a nightmared unit.
    • This also means that nightmared units are never attacked by lane creeps, neutral creeps, towers and fountains.
    • Units can force an attack on an allied nightmared unit to transfer the Nightmare to themselves.
  • Deals damage in 1 second intervals, starting 1 second after the debuff is placed, resulting in 4/5/6/7 damage instances.
  • Can deal up to 80/100/120/140 damage (before reductions). The damage of Nightmare is lethal and can deny allied units.
  • Whenever units are affected Nightmare, Bane gains a sub-ability which allows him to wake the units up.
  • Nightmare's invulnerability status effect uses the default Invulnerability icon invulnerability icon, instead of its own ability icon.


Nightmare End
Nightmare End icon
Ability
Toggle
Ends all ongoing Nightmares.
Cooldown symbol
 0

  • Replaces Nightmare icon Nightmare until there is no Nightmare debuff from Bane active.
  • The toggling of Nightmare End is not registered as a spell cast and thus does not proc any on-cast effects.
  • Can wake a unit up at any time during a Nightmare, even during the 1 second invulnerability.
  • Wakes up all units which were put asleep by Bane.


Fiend's Grip
Fiend's Grip icon
Affects
Enemies / Self
Damage
Magical
Grips an enemy unit, disabling it and causing heavy damage over time, while stealing mana every second based on the unit's maximum mana.
Cast Range: 625 (Talent 800)
Max Channel Time: 5 (With Aghanim's Scepter 7)
Damage per Second: 100/155/215 (With Aghanim's Scepter 155/215/270)
Max Mana Drain per Second: 5% (With Aghanim's Scepter 10%)
Cooldown symbol
 100
Mana symbol
 200/300/400
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Increases damage per second, mana drain, and duration. If an enemy tries to attack Bane while he is channeling Fiend's Grip, they will instantly have Bane's current level of Nightmare inflicted upon them.
Buff/Debuff
Modifiers [?]
Fiends Grip
Victims of Atropos are frequently torn apart by vivid conjurations of their own nightmares.

  • Provides True Sight over the target until the channeling ends.
  • When upgraded Bane is treated like a nightmared unit while channeling Fiend's Grip.
    • This means units never automatically attack Bane while channeling, regardless of settings. A forced attack order is required.
    • This prevents enemies from accidentally afflicting themselves with Nightmare icon Nightmare by auto-attacking Bane during the channel.
    • This also means that Bane is never attacked by lane creeps, neutral creeps, towers and fountains while channeling.
  • Deals damage and drains mana in 1 second intervals, starting immediately as the channeling begins, resulting in 5 (Upgradable by Aghanim's Scepter. 7) instances.
  • Can drain up to 25% (Upgradable by Aghanim's Scepter. 70%) of the target's maximum mana.
  • Applies the damage first on each tick, and then the mana loss.


Talents

Hero Talents
+200 Brain Sap icon Brain Sap Damage/Heal25+75 Movement Speed
+175 Cast Range20+75 Enfeeble icon Enfeeble Damage Reduction
+25% XP Gain15+250 Health
+200 Mana10+6 Armor
Notes:
  • The armor is added as bonus armor, and therefore does not benefit illusions.
  • Upgrading health and mana increases maximum health and maximum mana capacity and keeps the current health and mana percentage.
  • Upgrading Enfeeble icon Enfeeble's attack damage reduction does not update already placed Enfeeble debuffs.

Recommended items

Gameplay

Audio

History

Equipment

Trivia

  • The origin of the name "Atropos" comes from Greek mythology. One of the Moirai Sisters (commonly referred to as the Sisters of Fate), Atropos was the sister in charge of cutting the "Life Thread" of those who were going to die. Her name literally means 'the no-Turning One' (> α 'no, without' + τρέπειν 'to turn'), referring to the irreversible and inevitable destiny of death.
  • Bane's rival line towards Tinker minimap icon Tinker ▶️ "Do Tinkers dream of electric sheepsticks?" is a reference to the book Do Androids Dream of Electric Sheep?[1]. "Sheepstick" is also a commonly used name for the Scythe of Vyse icon Scythe of Vyse.
  • The theme and abilities of Bane are based on the game Tactics Ogre: The Knight of Lodis. In this game, there is a Bane "element" which provides spells that are named Enfeeble, Brain Sap, Nightmare and Fiend's Grip, with a similar theme of Bane in Dota 2.
  • Bane's move line ▶️ "Sleep no more!" is a reference to Shakespeare's play Hamlet, in particular, his famous "To be or not to be" soliloquy. Hamlet reasons over whether to take his own life or carry on: "To die, to sleep-. No more-and by a sleep we say to end..."
  • Fiend's Grip sound effect makes use of one of Bane's lines ("▶️ The bane of your existence").
  • Bane's Last hit Response "▶️ The wages of fear" is a reference to the film of the same name.

Gallery

References

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