Known Bugs
General
Alchemist has two flasks in-game, but only one flask in the hero loadout
When looking at Alchemist in-game, he has a flask in both of his hands. But when looking at him in the hero loadout, he only has a flask in his left hand. As a comparison, all of Alchemist's cosmetic sets which come with flasks (except for one of them) have him holding flasks in both hand in the loadout and in-game.
When looking at Alchemist in-game, he has a flask in both of his hands. But when looking at him in the hero loadout, he only has a flask in his left hand. As a comparison, all of Alchemist's cosmetic sets which come with flasks (except for one of them) have him holding flasks in both hand in the loadout and in-game.
Alchemist's teleport animation does not loop
Alchemist's teleport animation does not loop, so that he switches back to his idle animation if the teleport lasts long enough. Instead of looping the animation consists of the same motion repeated a few times.
Other heroes with this issue are: Axe, Beastmaster, Broodmother, Drow Ranger, Ember Spirit, Invoker, Jakiro, Keeper of the Light, Lifestealer, Lone Druid, Magnus, Naga Siren, Rubick, Shadow Demon, Shadow Shaman, Slardar, Tinker, Tusk, Undying, Viper, Windranger and Zeus
Alchemist's teleport animation does not loop, so that he switches back to his idle animation if the teleport lasts long enough. Instead of looping the animation consists of the same motion repeated a few times.
Other heroes with this issue are: Axe, Beastmaster, Broodmother, Drow Ranger, Ember Spirit, Invoker, Jakiro, Keeper of the Light, Lifestealer, Lone Druid, Magnus, Naga Siren, Rubick, Shadow Demon, Shadow Shaman, Slardar, Tinker, Tusk, Undying, Viper, Windranger and Zeus
Aghanim's Scepter Synth
Illusions don't get the stats from Aghanim's Scepter given by Alchemist
When infusing an Aghanim's Scepter into an ally, illusions of that ally do not get the attributes, health and mana from the buff, so that their health/mana/stats do not match the original hero. They do copy the buff, but do not get any of its bonuses.
When infusing an Aghanim's Scepter into an ally, illusions of that ally do not get the attributes, health and mana from the buff, so that their health/mana/stats do not match the original hero. They do copy the buff, but do not get any of its bonuses.
Alchemist thanks himself upon consuming Aghanim's Scepter
Allies thank Alchemist when he infuses Aghanim's Scepter into them. But the response rules are set so that Alchemist's thanking lines trigger as well when he infuses Aghanim's Scepter into himself, instead of working like Healing Salve and Clarity, which only trigger when used on allies.
Allies thank Alchemist when he infuses Aghanim's Scepter into them. But the response rules are set so that Alchemist's thanking lines trigger as well when he infuses Aghanim's Scepter into himself, instead of working like Healing Salve and Clarity, which only trigger when used on allies.
The Synth buff's description shows the old health and mana values
Aghanim's Scepter's health bonus was reduced from 200 to 175 and mana bonus increased from 150 to 175. The description of the Synth buff still shows the old 200 health and 150 mana values.
Aghanim's Scepter's health bonus was reduced from 200 to 175 and mana bonus increased from 150 to 175. The description of the Synth buff still shows the old 200 health and 150 mana values.
Unstable Concoction
Unstable Concoction is blocked and reflected by Linken's Spheres and Lotus Orbs of secondary targets
Unstable Concoction is not fully blocked when the primary target has Linken's Sphere, still applying its area effect. Furthermore, it is blocked individually by secondary targets within the area. It also is reflected by each Lotus Orb Echo Shell within the area, so that Alchemist may get hit by multiple concoctions.
Its Linken's Sphere/Lotus Orb interaction is broken since the AoE targeting cursor was added to it.
Unstable Concoction is not fully blocked when the primary target has Linken's Sphere, still applying its area effect. Furthermore, it is blocked individually by secondary targets within the area. It also is reflected by each Lotus Orb Echo Shell within the area, so that Alchemist may get hit by multiple concoctions.
Its Linken's Sphere/Lotus Orb interaction is broken since the AoE targeting cursor was added to it.
Unstable Concoction's projectile does not provide any vision
The projectile is supposed to have a 300 radius vision around itself, which should linger upon impact for a few seconds. But since the addition of its AoE targeting cursor, it no longer grants vision. In gameplay patch 7.00, its vision was acknowledged and even reduced, but its vision is still not applied.
The projectile is supposed to have a 300 radius vision around itself, which should linger upon impact for a few seconds. But since the addition of its AoE targeting cursor, it no longer grants vision. In gameplay patch 7.00, its vision was acknowledged and even reduced, but its vision is still not applied.
Reflecting an Unstable Concoction while brewing one cancels the brewing
When Alchemist brews an Unstable Concoction, the brewing gets canceled when he reflects an enemy Unstable Concoction with Lotus Orb. Furthermore, the reflected concoction stuns and deals damage based on how long Alchemist was brewing his concoction until it got canceled, instead of being equal to how long the enemy brew their concoction.
When Alchemist brews an Unstable Concoction, the brewing gets canceled when he reflects an enemy Unstable Concoction with Lotus Orb. Furthermore, the reflected concoction stuns and deals damage based on how long Alchemist was brewing his concoction until it got canceled, instead of being equal to how long the enemy brew their concoction.
Recasting Unstable Concoction resets damage/stun of previous concoction
When throwing a concoction, and then starting to brew a new one before the thrown one impacts, makes the thrown one deal damage and stun based on how long the new concoction is brewing. The new cast interferes with the previous cast, instead of working independently.
When throwing a concoction, and then starting to brew a new one before the thrown one impacts, makes the thrown one deal damage and stun based on how long the new concoction is brewing. The new cast interferes with the previous cast, instead of working independently.
Unstable Concoction Throw uses the wrong AoE targeting cursor when selecting the spell while the cursor is on a valid target
Single targeted spells with an AoE effect have a special AoE indicator. This special indicator does not show up when the spell gets selected while the cursor is pointing on a valid target for the spell. Instead, the default AoE targeting cursor appears.
Following abilities are affected by this bug:
Single targeted spells with an AoE effect have a special AoE indicator. This special indicator does not show up when the spell gets selected while the cursor is pointing on a valid target for the spell. Instead, the default AoE targeting cursor appears.
Following abilities are affected by this bug:
- Unstable Concoction Throw
- Mana Void
- Enchant Totem ( Aghanim's Scepter upgraded)
- Frost Blast
- Finger of Death ( Aghanim's Scepter upgraded)
- Eclipse ( Aghanim's Scepter upgraded)
- Purification
- Ignite ( Multicast upgraded)
- Fortune's End
- Storm Hammer
- Toss
Unstable Concoction is not properly canceled when Rubick loses the spell, causing several issues
On Rubick, Unstable Concoction is supposed to cancel (in other words, blow up on him) as soon as he loses the spell. It does blow up, however, the concoction is still brewing. The timer above his head does not disappear. When Rubick re-steals Unstable Concoction before the timer disappears, it blows up on him a second time (he cannot throw it), and then shuffles Rubick's ability positions in the HUD, which messes up their hotkeys.
On Rubick, Unstable Concoction is supposed to cancel (in other words, blow up on him) as soon as he loses the spell. It does blow up, however, the concoction is still brewing. The timer above his head does not disappear. When Rubick re-steals Unstable Concoction before the timer disappears, it blows up on him a second time (he cannot throw it), and then shuffles Rubick's ability positions in the HUD, which messes up their hotkeys.
Unstable Concoction does not apply is area damage/stun when blowing up on Alchemist while invulnerable
When the concoction connects with the target enemy while the enemy is invulnerable or hidden, it still applies its area damage and stun to surrounding units. However, when it blows up on Alchemist while he is invulnerable or hidden, it does not apply the area damage and stun.
When the concoction connects with the target enemy while the enemy is invulnerable or hidden, it still applies its area damage and stun to surrounding units. However, when it blows up on Alchemist while he is invulnerable or hidden, it does not apply the area damage and stun.
Unstable Concoction cannot directly target creep-heroes, but does damage/stun them when within its area
When the concoction connects with the target enemy while the enemy is invulnerable or hidden, it still applies its area damage and stun to surrounding units. However, when it blows up on Alchemist while he is invulnerable or hidden, it does not apply the area damage and stun.
When the concoction connects with the target enemy while the enemy is invulnerable or hidden, it still applies its area damage and stun to surrounding units. However, when it blows up on Alchemist while he is invulnerable or hidden, it does not apply the area damage and stun.
Alchemist's Ogre is not animated during Chemical Rage Throw and is missing a Chemical Rage version of the animation
Unstsable Concoction Throw's animation has only Razzil animated. His ogre is frozen during the animation. Furthermore, the spell is missing a Chemical Rage version of the animation. When throwing the concoction during Chemical Rage, the ogre assumes the same frozen position as without Chemical Rage and his weapons move back to his back until thrown.
Unstsable Concoction Throw's animation has only Razzil animated. His ogre is frozen during the animation. Furthermore, the spell is missing a Chemical Rage version of the animation. When throwing the concoction during Chemical Rage, the ogre assumes the same frozen position as without Chemical Rage and his weapons move back to his back until thrown.
Unstable Concoction brew sound cancels on previous cast projectile impact
When throwing a concoction and then starting to brew a new one before the previous cast's projectile hits its target, the brewing sound of the new cast immediately stops as soon as the previous projectile connects with its target.
When throwing a concoction and then starting to brew a new one before the previous cast's projectile hits its target, the brewing sound of the new cast immediately stops as soon as the previous projectile connects with its target.
The +80 Unstable Concoction damage talent bonus is not shown in the ability's tooltip
The damage value of Unstable Concoction does not update upon choosing its damage boosting talent.
The damage value of Unstable Concoction does not update upon choosing its damage boosting talent.
Greevil's Greed
Greevil's Greed does not work against the Tempest Double
Greevil's Greed is supposed to work on any unit that grants a bounty and is not an illusion or a building. The Tempest Double, being a hero clone, therefore should proc Greevil's Greed.
Greevil's Greed is supposed to work on any unit that grants a bounty and is not an illusion or a building. The Tempest Double, being a hero clone, therefore should proc Greevil's Greed.
Chemical Rage
During Chemical Rage, the hero's attack animations do not randomise
Alchemist has 3 attack animations during Chemical Rage. However, they do not get randomised properly. Although the unit info does show them being randomised, only the first triggered attack animation plays over and over, until stopping the attack.
Alchemist has 3 attack animations during Chemical Rage. However, they do not get randomised properly. Although the unit info does show them being randomised, only the first triggered attack animation plays over and over, until stopping the attack.
Cosmetics
Midsa Knuckles' and Razzil's Midas Knuckles' custom Greevil's Greed effect does not work
Both, the Midas Knuckles and Razzil's Midas Knuckles which are identical items, have a custom Greevil's Greed effect which does not work currently.
Both, the Midas Knuckles and Razzil's Midas Knuckles which are identical items, have a custom Greevil's Greed effect which does not work currently.
The Convicts' Trophies is missing a flask in Alchemist's right hand
The Convicts' Trophies set's flask item puts a flask only in Alchemist's left hand. However, when compared to the default set and every other set he has, it should put a flask in both of his hands.
The Convicts' Trophies set's flask item puts a flask only in Alchemist's left hand. However, when compared to the default set and every other set he has, it should put a flask in both of his hands.
Unstable Concoction's visual effect while brewing overlaps with the flasks of custom sets
Unstable Concoction's particle effect include a flask which looks like the default set's flasks. When having a cosmetic set equip which has its own custom flasks, the particl effects are not changed, so that default flask from the effect overlaps with the flask from the set.
Unstable Concoction's particle effect include a flask which looks like the default set's flasks. When having a cosmetic set equip which has its own custom flasks, the particl effects are not changed, so that default flask from the effect overlaps with the flask from the set.