Template:Tabs Abaddon
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Abaddon the Lord of Avernus is a melee strength Hero known as one of the most versatile characters in Dota due to his rather low mana dependence, short spell cooldowns and a large number of viable item choices. His ability to help sustain his allies and himself plus his strong tower diving capacity give him solid lane presence. Many of his abilities offer a large sum of utility, which makes him a strong support Hero. Mist Coil serves as both a single target nuke and heal that helps shift the sustainability of both allied and enemy heroes in a lane at his will, though sacrificing a portion of his own health. Aphotic Shield holds as one of the most useful abilities in the game, able to shield a target from some damage while also able to reflect said damage to a huge area. The most important aspect is how it is able to dispel many status effects such as slows and stuns. His other abilities allow him to become a mix between a semi-carry and tank. Abaddon's passive, Curse of Avernus, allows his attacks to not only slow down his enemy, but also increase the attack and movement speed of any ally attacking the same target. With his ultimate, Borrowed Time, Abaddon is able to shift all non-HP removal damage he receives into health. When not on cooldown, Borrowed Time may activate passively when his health falls under a certain threshold, even under the most dire situations. Due to his powerful spells and versatility, Abaddon is an excellent addition to any team.
Bio
When the infant Abaddon was bathed in the Font, they say something went awry. In the child's eyes there flared a light of comprehension that startled all present and set the sacerdotes to whispering. He was raised with every expectation of following the path all scions of Avernus took--to train in war, that in times of need he might lead the family's army in defense of the ancestral lands. But Abaddon was always one apart. Where others trained with weapons, he bent himself to meditation in the presence of the mist. He drank deep from the vapors that welled from the Font, learning to blend his spirit with the potency that flowed from far beneath the House; he became a creature of the black mist.
There was bitterness within the House Avernus--elders and young alike accusing him of neglecting his responsibilities. But all such accusations stopped when Abaddon rode into battle, and they saw how the powers of the mist had given him mastery over life and death beyond those of any lord the House had ever known.Abilities
- The projectile travels at a speed of 1600 and can be disjointed (by allies and enemies).
- Deals pure damage to self and magical to enemies.
- This means the self damage is blocked by Aphotic Shield, turned into heal by Borrowed Time, and is affected by spell damage amplification.
- Other damage manipulating effects (e.g. Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Soul Catcher". and Overcharge) also affect it.
- The self damage is applied instantly upon cast.
- The self damage is lethal, so that Abaddon can deny himself with this ability.
- If the target ally turns invulnerable or hidden before projectile impact, it still gets healed by it.
- Applies a strong dispel on the target upon cast.
- Aphotic Shield fully negates damage (after all reductions), causing several on-damage effects to not trigger.
- Aphotic Shield has the second lowest priority in the group of damage negating spells.
- This means when combined with e.g. Borrowed Time or Refraction, the shield does not absorb any damage until the other sources are gone.
- It has a higher priority than Living Armor, so when combined, Aphotic Shield blocks damage while Living Armor does not.
- However, Living Armor still loses a charge per damage instance.
- Losing the Aphotic Shield buff always causes it to burst and deal area damage, no matter how the shield was lost.
- The area damage is independent from the amount of absorbed damage. It always deals the full {{#show:#Aphotic Shield|?value4#}} ( {{#show:#Aphotic Shield|?value4 tal#}}) damage.
- Successive casts on the same unit do not stack. Upon recast, the previous shield gets destroyed (dealing area damage) and a new one gets applied.
- Choosing the shield capacity and damage upgrading talent does not affect any of Abaddon's currently active Aphotic Shields.
- Does not deal damage to invisible units or units in the Fog of War.
Passive
Allies / Enemies
- On each successful attack, Abaddon places a debuff on the target which slows them.
- Every allied unit which starts attacking a unit which has the Curse of Avernus debuff on, gets the speed increasing buff.
- This means it does not matter if Abaddon is still attacking the unit. As long as a unit has the debuff on, allies get the speed buff upon attacking it.
- The speed increasing buff is not applied on buildings, wards or enemies attacking a debuffed unit.
- Abaddon himself always gets the speed increasing buff upon starting an attack, regardless of the debuff, except when the attack target is a building.
- However, after having placed the debuff on a building, Abaddon gets the buff like how allies do upon attacking it.
- Successive attacks on the same target do no stack, but refresh the duration instead. This goes for the buff and debuff.
- Interrupts Abaddon's channeling spells upon cast. Does not interrupt channeling spells when passively activated.
- Applies a strong dispel on Abaddon upon activating, be it manually or passively activated.
- Borrowed Time can be manually activated even while stunned, cycloned, slept, taunted, hidden, or during Forced Movement.
- It cannot be manually activated, but can passively activate while silenced, hexed or prevented from acting. It cannot be shift-queued either.
- Activates automatically when a damage instance (without the HP Removal flag) drops Abaddon's health below {{#show:Abaddon#Borrowed Time|?value2#}}, or hits Abaddon while already below {{#show:Abaddon#Borrowed Time|?value2#}} health.
- The damage is dealt before Borrowed Time is activated, meaning if the damage instance exceeds Abaddon's current health, he dies without Borrowed Time activating.
- This also means that it does not save Abaddon from instantly killing effects like Culling Blade and Ice Blast
- Borrowed Time fully negates damage (after all reductions), causing several on-damage effects to not trigger.
- Borrowed Time converts damage into healing after reductions.
- Borrowed Time has the highest priority in the group of damage negating spells.
- This means when combined with other damage negating effects (e.g. Aphotic Shield or False Promise), Borrowed Time negates the damage while the others do not.
- For False Promise, this means that Borrowed Time first turns damage into heals, and then it is registered by False Promise as a heal and not as damage.
- As with all damage manipulating effects, Borrowed Time only negates and heals from the 3 damage types. It does not heal from HP Removal.
- The only exceptions are Heartstopper Aura and False Promise, which it does heal from. However, it does not passively activate from them.
- The damage redirection granted by Aghanim's Scepter is aura-based, however, its effects do not linger and no buff appears in the HUD.
- The damage reduction for allies stacks multiplicatively with other sources of damage reduction.
- The damage reduction does not reduce damage for units under any damage negating effect.
Talents
Hero Talents | ||
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+300 Aphotic Shield Health | 25 | +25 Strength |
15% Cooldown Reduction | 20 | +25 Movement Speed |
+5 Armor | 15 | +200 Mana |
+20% XP Gain | 10 | +25 Damage |
- The armor and attack damage are added as bonus armor and bonus attack damage, and therefore do not benefit illusions.
- Upgrading mana increases maximum mana capacity and keeps the current mana percentage.
- Cooldown reduction affects abilities and items. Stacks multiplicatively with Octarine Core and additively with Arcane Rune.
- The capacity bonus to Aphotic Shield also affects its area damage.
Recommended items
Gameplay
Audio
History
Equipment
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Trivia
- Abaddon's title, Lord of Avernus, is a reference to the famous crater in Italy, which was, in ancient times, believed to be the entrance to the underworld.
- In DotA, Abaddon's third ability was originally called "Frostmourne." It was changed in the transition to Dota 2 due to copyright reasons, since Frostmourne exists as a famed weapon in the Warcraft universe. When using Curse of Avernus, Abaddon says 'The mistblade bites', which is similar to Arthas's Quote: 'Frostmourne hungers'. Similarly, his first ability was originally named "Death Coil", but was likely changed to differentiate it from the ability used by death knights in the Warcraft universe; one of his responses when using Mist Coil references the original name.
- In the Christian Bible, Template:W is the name of an angel who rises from the Abyss and commands an army of locusts. Abaddon in Hebrew means "Doom", which is ironic, given that Abaddon's skill set is focused on keeping his team alive.