Zeus

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Zeus
Zeus.png
Strength
19 + 2.3
Agility
11 + 1.2
Intelligence
20 + 2.7
Level Base 1 16 25
Health 200 580 1300 2080
H. Regen 0.25 0.82 1.92 3.08
Mana 50 290 794 1298
M. Regen 0.01 0.81 2.51 4.2
Damage 21‒29 41‒49 83‒91 125‒133
Armor 0 1.57 4.43 8.54
Spell Dmg 0% 1.25% 3.91% 6.55%
Att / Sec 0.58 0.65 0.77 0.93
Movement Speed 295
Turn Rate 0.6
Vision Range 1800/800
Attack Range 350
Projectile Speed 1100
Attack Animation 0.633+0.366
Base Attack Time 1.7
Magic resistance 25%
Collision Size 24
Legs 2

Zeus the Lord of Heaven is a ranged intelligence Hero who functions almost solely as a nuker. He is usually played as a semi-carry ganker type hero, who instead of utilizing disables, focuses solely on delivering tremendous amounts of magical damage to his foes. With the high cast range and low cooldown on his spells, he is able to deliver the most superb and consistent magical damage of any hero in the game. Arc Lightning is a highly spammable nuke that creates a stream of lightning that bounces between enemy foes (up to fifteen times at max level), dealing minor damage. Lightning Bolt is more focused, dealing heavy damage to a single target, also on a very low cooldown. Static Field is a potent passive ability that allows Zeus's magical damage to scale into late game, dealing damage to all enemies within a decent AoE equal to a certain percentage of nearby targets' health whenever he casts a spell. Finally, his ultimate Thundergod's Wrath allows him to strike all enemy heroes with a bolt of lightning, no matter their position, inflicting heavy damage. It can be used for multiple purposes: to finish off low-health enemy heroes limping away, to soften up the entire enemy team during a teamfight, or even to scout out the enemy's position. With the ability to strike down enemies both near and afar, the Lord of Heaven ensures that nobody can escape his wrath.

Bio[edit | edit source]

Zeus Zeus, the Lord of Heaven
Play "Immortality was overrated. This is much more interesting."
Role: Nuker Nuker
Lore: Lord of Heaven, father of gods, Zeus treats all the Heroes as if they are his rambunctious, rebellious children. After being caught unnumbered times in the midst of trysts with countless mortal women, his divine wife finally gave him an ultimatum: 'If you love mortals so much, go and become one. If you can prove yourself faithful, then return to me as my immortal husband. Otherwise, go and die among your creatures.' Zeus found her logic (and her magic) irrefutable, and agreed to her plan. He has been on his best behavior ever since, being somewhat fonder of immortality than he is of mortals. But to prove himself worthy of his eternal spouse, he must continue to pursue victory on the field of battle.
Voice: Eric Newsome (Responses)

Abilities[edit | edit source]

Arc Lightning
Partially blocked by Linken's Sphere. Does not pierce Spell Immunity. Play
Q
C
Arc Lightning icon.png
Ability Affects Damage
Target Unit Enemies Magical
Hurls a bolt of lightning that leaps through nearby enemy units.
Cast Animation0.2+0.63
Cast Range: 850
Bounce Distance: 500
Number of Bounces: 5/7/9/15
Damage: 85/100/115/145
Cooldown 1.6
Mana 65/70/75/80
Partially blocked by Linken's Sphere. Blocked fully only when primary target.
Modifiers
Buff Arc Lightning: Undispellable.
Arc Lightning is Zeus' favourite spell to use against puny mortals.

Notes:

  • The lightning bounces in 0.25 second intervals. So hitting all targets takes 1.25/1.75/2.25/3.75 seconds.
  • Can never hit the same unit twice per cast.
  • The Arc Lightning buff is a hidden buff required for the lightning to jump.


Lightning Bolt
Partially blocked by Linken's Sphere. Does not pierce Spell Immunity. Play
W
G
Lightning Bolt icon.png
Ability Affects Damage
Target Point / Target Unit Enemies Magical
Calls down a bolt of lightning to strike an enemy unit, causing damage and a mini-stun. When cast, Lightning Bolt briefly provides unobstructed vision and True Sight around the target in a 750 radius. Can be cast on the ground, affecting the closest enemy hero in 325 range.
Cast Animation0.4+0.43
Cast Range: 700
Hero Search Radius: 375
Damage: 100/175/275/350
Sight Duration: 4.5
Cooldown 6
Mana 75/95/115/135
Does not pierce Spell Immunity. Spell immune units are still revealed by the True Sight.
Partially blocked by Linken's Sphere. Mini-stun and damage are blocked when hit, no matter if directly targeted or not. Vision is only blocked when directly targeted.
Modifiers
Debuff Stunned: Dispellable with strong dispels.
Debuff Truesight: Undispellable.
A shocking punishment for rebellious heathen.

Notes:

  • When cast on the ground with no heroes within 375 radius, it still provides the 750 range flying vision and True Sight.
  • When targeting a unit, vision and True Sight are provided at its position upon cast. The vision is stationary, it does not follow the unit.
    • However, When the ground is targeted but the bolt hits a hero, the vision is centered on the targeted point, not the found hero.
  • The flying vision and True Sight last for 4.5 seconds. The True Sight is provided by an aura, its debuff lingers for 0.5 seconds.
  • Searches for enemy heroes, illusions and creep-heroes when targeting ground. Whichever is the closest gets hit.
  • When targeting the ground, it can hit an enemy hero up to 1075 range away (700 cast range + 375 search radius).
  • In order to hit a non-hero unit, it must be directly targeted.
  • Plays some lightning particles and a sound effect during the cast time, which are visible and audible to everyone.


Static Field
Disabled by Break. Does not pierce Spell Immunity. Play
E
F
Static Field icon.png
Ability Affects Damage
Passive Enemies Magical
(HP Removal)
Zeus shocks all nearby enemy units whenever he casts a spell, causing damage proportional to their current health.
Radius: 1200
Current Health as Damage: 4%/6%/8%/10%
The air crackles with static when the Thunder God walks the world.

Notes:

  • Applies its damage before the triggering spell's damage is applied.
  • Static Field does not trigger on active item abilities.
  • This is how many casts are required to bring units from full health down to a certain health percentage with Static Field alone (before reductions):
    • 75% Health: 7/5/3/3 casts
    • 50% Health: 17/11/8/7 casts
    • 25% Health: 34/22/17/13 casts
    • 5% Health: 73/48/36/28 casts


Thundergod's Wrath
Partially pierces Spell Immunity. Play
R
W
Thundergod's Wrath icon.png
Ability Affects Damage
No Target Enemy Heroes Magical
Strikes all enemy heroes with a bolt of lightning, no matter where they may be. Thundergod's Wrath also provides True Sight around each hero struck. If an enemy hero is invisible, it takes no damage, but the True Sight is still created at that hero's location.
Cast Animation0.4+0.43
Radius: Global
Damage: 225/325/425 (Can be Improved by Aghanim's Scepter. 440/540/640)
Cooldown 90
Mana 225/325/450
Partially pierces Spell Immunity. Provides vision and True Sight over spell immune enemies. Does not attempt to damage spell immune enemies. Spell immune units are still revealed by the True Sight.
Can be Improved by Aghanim's Scepter. Increases damage.
Modifiers
Debuff Truesight: Undispellable.
The Lord of Heaven smites all who oppose him, near or far.

Notes:

  • The flying vision and True Sight last for 3 seconds. The True Sight is provided by an aura, its debuff lingers for 0.5 seconds.
  • Thundergod's Wrath first applies the damage on every hero (if possible), and then applies the vision around every enemy hero.
    • This means it cannot damage invisible units, unless they are already revealed by another source of True Sight.
  • Hitting all 5 enemies collectively deals 1125/1750/2375 (Can be Improved by Aghanim's Scepter. 2200/2700/3200) damage (before reductions).
  • Plays a visual and sound effects during the cast time, which is visible and audible to everyone.
  • The sound upon cast is global. Enemies can hear it when they have vision over Zeus. Else they can only hear the local hit sound.
  • Shifts the lighting of the whole map for a split second as another indicator of it being cast.


Recommended items[edit | edit source]

Starting items:

  • Tango icon.png Tango and a Healing Salve icon.png Healing Salve are taken for the good HP regeneration.
  • Three Clarity icon.png Clarity will make your spells more spammable, since Zeus is very mana dependent.
  • An Iron Branch icon.png Iron Branch and a Circlet icon.png Circlet will give you more attributes, helping you with survivability and mana management.

Early game:

  • Boots of Speed icon.png Boots of Speed will make you faster, allowing for easier escapes and a better time catching up to enemy heroes.
  • Bottle (Full) icon.png Bottle allows for lane control and sustainability through runes and crowing. Getting it early helps you to maintain your mana to get last hits consistently.
  • Null Talisman icon.png Null Talisman will give more intelligence, allowing for a larger mana pool and more damage, as well as bonus attributes to help with survivability.

Core:

  • Arcane Boots icon.png Arcane Boots are used to help sustain Zeus' high rate of spell casting and give him the mana pool necessary to remain relevant in longer engagements. It can also be later disassembled to use the energy booster in another item, and eventually upgraded into BoT.
  • Veil of Discord icon.png Veil of Discord provides a useful amplification of your magical damage dealt to any enemy caught in its blast. In addition to this, the 6 armor bonus helps mitigate the impact of Zeus' poor base armor, allowing him to survive longer against heavy physical damage lineups.
  • Aether Lens icon.png Aether Lens makes you better at your job by dealing lots of magical damage from as far back as possible.

Situational items:

  • Aghanim's Scepter icon.png Aghanim's Scepter will make your ultimate deal more damage and gives good bonuses to his attributes. If you need to be more tanky and durable Aghanim's Scepter is a better choice than Refresher Orb, since it gives both health and Strength, as well as a boost to other useful attributes.
  • Refresher Orb icon.png Refresher Orb is used to activate your Thundergod's Wrath twice if you have sufficient mana pool. In late game Refresher Orb is a better item than scepter as it will allow Zeus to use his spells more often, which owing to his scaling passive is more important than stronger ultimate damage. Using your three spells with a scepter in late game will deal less damage than using your three spells, then refreshing them and using them again. Using a Refresher Orb will drain a lot of mana, making you unable to cast your abilities if used carelessly.
  • Scythe of Vyse icon.png Scythe of Vyse helps in many situations, and can be used to make an enemy helpless; it also gives a nice boost to your mana pool.
  • Bloodstone icon.png Bloodstone grants more health and more mana, which are very needed for Zeus. The more kills you do, the more mana regeneration you get.
  • Eul's Scepter of Divinity icon.png Eul's Scepter of Divinity is a good utility item: it gives more mana regeneration, a bit more of speed and a good ability to incapacitate enemy Heroes.
  • Octarine Core icon.png Octarine Core is a nice addition to Zeus' inventory as most of his damage output will be from his spells, which means that he will be healed for 25% of all spell and item damage that he inflicts. The lower cooldown of his ultimate will also be appreciated by Zeus players, especially for global scouting. His DPS in teamfights will also raise dramatically, as the lower cooldown on his nukes allow him to trigger his passive more often.
  • Soul Ring icon.png Soul Ring can help with early mana issues, easing jungling and can be used to make a Bloodstone icon.png Bloodstone later.
  • Force Staff icon.png Force Staff is a good choice for mobility and utility, very useful for evading carries and kite magic immune targets. Blink Dagger icon.png Blink Dagger can also be picked up, Zeus benefiting a lot from mobility items.
  • Ghost Scepter icon.png Ghost Scepter can be a great choice if you find yourself getting blown up by physical damage. It can also be upgraded into an Ethereal Blade icon.png Ethereal Blade, which can be used to disable the enemy carry, save allies and deal a massive amount of burst damage in combination with your spells.
  • Shiva's Guard icon.png Shiva's Guard increase your mana pool enough to cast your combo while offering good enemy control.
  • Rod of Atos icon.png Rod of Atos gives you a much needed health boost, catch-up and a possible escape mechanism. The intelligence stats are very cost effective as well.

Counters[edit | edit source]

Combat:

  • Anti-Mage icon.png Anti-Mage​ can burn mana, which is a big Problem for a spellcaster like Zeus that heavily relies on it. In addition, Spell Shield icon.png Spell Shield​ will halve the effectiveness of Zeus's spells against him.

Items:

  • Arc Lightning and Lighting Bolt have very low cooldowns, which will provide plenty of charges for Magic Stick icon.png Magic Stick.
  • The magic resistance from Cloak icon.png Cloak, as well as it's upgrades: Hood of Defiance icon.png Hood of Defiance and Pipe of Insight icon.png Pipe of Insight, will greatly reduce the effectiveness of Zeus's spell since they are all magic based.
    • Glimmer Cape icon.png Glimmer Cape works as well, but keep in mind that Zeus can easily reveal you out of invisibility with Lightning Bolt and Thundergod's wrath.
  • Black King Bar icon.png Black King Bar will completely block all of Zeus's spells.
  • The Silence from Orchid Malevolence icon.png Orchid Malevolence prevents Zeus from casting his spells, making him useless for its duration.
  • Blade Mail icon.png Blade Mail will force Zeus to take any damage he dishes out, in many cases this will leave him with very low health.

Gameplay[edit | edit source]

Audio[edit | edit source]

History[edit | edit source]

Equipment[edit | edit source]

Trivia[edit | edit source]

  • Zeus was the first hero to be implemented in Dota 2.
  • Zeus is based on the Greek mythological god of the same name.
  • As suggested by the game's files, Zeus's name was, at one time, Zuus. The possible reason being that 'Zuus' is the correct pronunciation of his name 'Zeus'.
  • Zeus' alternate/fun name in DotA was "Merlini", a tribute to a professional DotA player.
  • Zeus' title in DotA was "Lord of Olympus".
  • Static Field is most likely a reference to the Sorceress' skill of the same name in Diablo II. In Diablo II, the spell also reduced enemies' HP by a percentage within a short radius.
  • Zeus' respawn line Play "To err is human. To respawn, divine." is a reference to Alexander Pope, whose quote is "To err is human; to forgive, divine."
  • Zeus' rival line towards Chen icon.png Chen​, Play " Keep in mind, Chen, Godliness is next to deadliness." is a reference to an old and well-known saying "Cleanliness is next to godliness."

Gallery[edit | edit source]

References[edit | edit source]