Summons

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Call of the Wild icon.png

Summons are a type of units that are created with spells. Players do not encounter them, unless they play as, with or against certain heroes. Summons are usually under the control of the summoning unit's player, but most of them can be converted by the enemy. Only very few of them cannot be controlled. Summoned units usually live only for a certain amount of time (although some stay permanently, until killed) after being summoned and a player can have a limited amount of some summons.

There are 3 types of summons: Regular summons, which are treated like regular creeps by spells, usually have no active abilities and usually are not a big threat, creep-heroes, which are treated like heroes by most spells and are significantly stronger than other summons, and wards, which usually are immobile and fully immune to most spells.

Regular summons[edit | edit source]

These summons are comparable to lane and neutral creeps when it comes to their power. A single one of them is usually not a threat, however, they can get quite dangerous when encountered in groups. Summons usually have certain abilities, giving each of them a different role. They can either be passive and used for scouting, or aggressive used in fights. Losing regular summons is usually not a big deal, since they provide rather low bounties, they expire and they can be resummoned after a short while.

Regular summons are treated like lane and neutral creeps by almost every spell. A few spells have specific effects against summoned units (e.g. dealing extra damage).

Statistics

Model Name Source Health Health
Regen
Armor Attack
Damage
BAT Attack
Range
Move
Speed
Vision
Range
Duration Bounty Notes
Beastmaster Hawk model.png Hawk Call of the Wild Hawk icon.png Call of the Wild: Hawk
1 per cast
40/60/80/100 1.5 5 - - - 250/275/300/325 500/750/1000/1250
500/650/800/950
60 30/40/50/60 gold
77 experience
Ability:
Invisibility (Hawk) icon.png Invisibility
Beastmaster Boar model.png Boar Call of the Wild Boar icon.png Call of the Wild: Boar
1 per cast
200/300/400/500 1.5 0 10/25/40/55 1.25 550 350 1400/800 60 26–38 gold
60/70/80/90 experience
Ability:
Poison (Boar) icon.png Poison
Broodmother Spiderling model.png Spiderling Spawn Spiderlings icon.png Spawn Spiderlings
1/2/3/4 per dying debuffed unit
450 (Talent 650) 0.5 0 18 (Talent 30)–
19 (Talent 31)
1.35 100 350 1100/800 60 11–13 gold
31 experience
Abilities:
Poison Sting (Spiderling) icon.png Poison Sting
Spawn Spiderite (Spiderling) icon.png Spawn Spiderite
Broodmother Spiderling model.png Spiderite Spawn Spiderite (Spiderling) icon.png Spawn Spiderite
1 per dying debuffed unit
175 (Talent 375) 0.5 0 9 (Talent 21)–
10 (Talent 22)
1.35 100 350 1100/800 60 16–21 gold
20 experience
23.33% smaller than Spiderlings
Enigma Eidolon model.png Eidolon Demonic Conversion icon.png Demonic Conversion
3 (Talent 11) per cast,
can multiply once
180/200/220/240 0.25 2/3/4/5 16/24/34/43–
24/32/42/51
1.5 450 280/300/320/340 1200/800 Up to 35 22–36 gold
12 experience
50% magic resistance
Name progress:
Lesser Eidolon
Eidolon
Greater Eidolon
Dire Eidolon
Invoker Forged Spirit model.png Forged Spirit Forge Spirit icon.png Forge Spirit
1 (Talent 2) per cast,
max 1 (Talent 2) per player
300/400/500/600/
700/800/900/1000
0.25 0/1/2/3/
4/5/6/7
22/32/42/52/
62/72/82/92
1.5 300/365/430/495/
560/625/690/755
320 1200/800 20/30/40/50/
60/70/80/90
32–46 gold
31 experience
Mana: 100/150/200/250/300/350/400/450
Mana Regen: 4
Ability:
Melting Strike (Forged Spirit) icon.png Melting Strike
Lycan Wolf model.png Lycan Wolf Summon Wolves icon.png Summon Wolves
2 (Talent 4) per cast,
max 2 (Talent 4) per player
200/240/280/320 0.5 1 15/26/35/44–
19/30/39/48
1.2/1.1/
1.0/0.9
90 400/420/440/460 1200/800 55 21/26/36/41 gold
20 experience
80% magic resistance
Abilities:
Cripple (Lycan Wolf) icon.png Cripple
Invisibility (Lycan Wolf) icon.png Invisibility
Nature's Prophet Treant model.png Treant Nature's Call icon.png Nature's Call
1 per tree, up to 2/3/4/5 (Talent 6/7/8/9) per cast
Wrath of Nature icon.png Wrath of Nature​ (Upgradable by Aghanim's Scepter.)
1 per dying debuffed non-hero
550 (Talent 1100) 0.5 0 30 (Talent 62)–
34 (Talent 66)
1.75 100 325 500/500 60 18–24 gold
30 experience
-
Nature's Prophet Treant model.png Greater Treant Wrath of Nature icon.png Wrath of Nature​ (Upgradable by Aghanim's Scepter.)
1 per dying debuffed hero
1650 (Talent 3300) 0.5 0 90 (Talent 186)–
102 (Talent 198)
1 100 325 500/500 60 18–24 gold
30 experience
50% bigger than Treants
Undying Zombie model.png Undying Zombie Tombstone icon.png Tombstone
1 for each enemy every 3 seconds
2 0 0 30 (Talent 80)–
36 (Talent 86)
1.6 128 375 1400/1400 Up to
15/20/25/30
- Uncontrollable
Takes 2 damage from hero/tower attacks
and 1 from non-hero attacks
Abilities:
Deathlust (Undying Zombie) icon.png Deathlust
Spell Immunity icon.png Spell Immunity
Mud Golem model.png Shard Golem Shard Split (Mud Golem) icon.png Shard Split
2 per death
240 0.5 0 9–10 1.35 100 310 800/800 60 10–16 gold
23 experience
Mana: 400
Mana Regen: 1
50% magic resistance
36.36% smaller than Mud Golems
Ability:
Hurl Boulder (Mud Golem) icon.png Hurl Boulder
Dark Troll Summoner Skeleton Warrior model.png Skeleton Warrior Raise Dead (Dark Troll Summoner) icon.png Raise Dead
2 per cast
250 0 1 24–25 1 90 270 800/600 40 6–12 gold
12 experience
-
Necronomicon Warrior 3 model.png Necronomicon Warrior Necronomicon 1 icon.png Necronomicon
1 per cast, max 1 per player
700/800/900 5 4 70/90/115–
80/110/135
0.75 100 350 1300/1400/1500
800
40 100/150/200 gold
100/150/200 experience
40% magic resistance
Immune to:
Helm of the Dominator icon.png Helm of the Dominator
Hand of Midas icon.png Hand of Midas
Abilities:
Mana Break (Necronomicon Warrior) icon.png Mana Break
Last Will (Necronomicon Warrior) icon.png Last Will
True Sight (Necronomicon Warrior) icon.png True Sight
Necronomicon Archer 3 model.png Necronomicon Archer Necronomicon 1 icon.png Necronomicon
1 per cast, max 1 per player
700/800/900 5 4 55/85/115–
65/95/125
1 450/500/550 330/360/390 1300/1400/1500
800
40 100/150/200 gold
100/150/200 experience
40% magic resistance
Immune to:
Helm of the Dominator icon.png Helm of the Dominator
Hand of Midas icon.png Hand of Midas
Abilities:
Mana Burn (Necronomicon Archer) icon.png Mana Burn
Archer Aura (Necronomicon Archer) icon.png Archer Aura

Creep-heroes[edit | edit source]

These summons are special in a way that they are treated as heroes by most (but not all) abilities and effects. They are more powerful than other summons and usually the "main weapon" of the heroes that summon them. Compared to most other summons, they do not come in masses but are rather strong individual units. However, as a downside, their bounty is usually quite high, the spell they are summoned with has a large cooldown or they have other negative effects on the owner upon losing them, so it is important for the player to keep them alive as long as possible.

Statistics

Model Name Source Health Health
Regen
Armor Attack
Damage
BAT Attack
Range
Move
Speed
Vision
Range
Duration Bounty Notes
Brewmaster Earth model.png Brewmaster Earth icon.png Earth Primal Split icon.png Primal Split
1 per cast, max 1 per player
1500/2200/3000 1/2/2 5 (Talent 25) 25/55/85–
35/65/95
1.35 150 325 1800/800 15/17/19 - Mana: 400/500/600
Mana Regen: 2
Abilities:
Hurl Boulder (Earth) icon.png Hurl Boulder
Spell Immunity (Earth) icon.png Spell Immunity
Demolish (Earth) icon.png Demolish
Thunder Clap icon.png Thunder Clap​ (Upgradable by Aghanim's Scepter.)
Brewmaster Storm model.png Brewmaster Storm icon.png Storm Primal Split icon.png Primal Split
1 per cast, max 1 per player
1000/1500/1900 1/2/2 2 (Talent 22) 15/35/55–
25/45/65
1.5 600 350 1800/800 15/17/19 - Mana: 500/750/750
Mana Regen: 1.5
Abilities:
Dispel Magic (Storm) icon.png Dispel Magic
Cyclone (Storm) icon.png Cyclone
Wind Walk (Storm) icon.png Wind Walk
Drunken Haze icon.png Drunken Haze​ (Upgradable by Aghanim's Scepter.)
Brewmaster Fire model.png Brewmaster Fire icon.png Fire Primal Split icon.png Primal Split
1 per cast, max 1 per player
1200 2/4/4 0/3/6 (Talent 20/23/26) 75/115/155–
85/125/165
1.35 150 550 1800/800 15/17/19 - Phased
Abilities:
Permanent Immolation (Fire) icon.png Permanent Immolation
Drunken Brawler icon.png Drunken Brawler​ (Upgradable by Aghanim's Scepter.)
Lone Druid Spirit Bear model.png Spirit Bear Summon Spirit Bear icon.png Summon Spirit Bear
1 per cast, max 1 per player
1400/1800/2300/2700 2/3/4/5 3/4/5/6
(Talent 15/16/17/18)
35/45/55/65
(Talent 85/95/105/115)
1.75/1.65/1.55/1.45 128 320/330/340/350 1400/800 Permanent 300 gold
300 experience
Mana: 300
Mana Regen: 0.5
6-slot inventory
Abilities:
Return (Spirit Bear) icon.png Return
Entangling Claws (Spirit Bear) icon.png Entangling Claws
Savage Roar icon.png Savage Roar
Demolish (Spirit Bear) icon.png Demolish
Visage Familiar model.png Familiar Summon Familiars icon.png Summon Familiars
2 (Upgradable by Aghanim's Scepter. 3) per cast, max 2 (Upgradable by Aghanim's Scepter. 3) per player
400/550/700 0 0/1/2 10 0.4 160 430 (Talent 550) 390/390 Permanent 100 gold
41 experience
35% magic resistance
Ability:
Stone Form (Familiar) icon.png Stone Form
Warlock Golem model.png Warlock's Golem Chaotic Offering icon.png Chaotic Offering
1 (Upgradable by Aghanim's Scepter. 2) per cast
1000/1500/2000
(Upgradable by Aghanim's Scepter. 750/1125/1500)
25/50/75 6/9/12 (Talent 21/24/27) 75/100/125
(Upgradable by Aghanim's Scepter. 56/75/94)
1.2 225 320/340/360 1800/1800 60 100/150/200
(Upgradable by Aghanim's Scepter. 50/75/100) gold
98 experience
33% magic resistance
Abilities:
Flaming Fists (Warlock's Golem) icon.png Flaming Fists
Permanent Immolation (Warlock's Golem) icon.png Permanent Immolation
Spell Immunity icon.png Spell Immunity​ (Talent)

Wards[edit | edit source]

"Wards" redirects here. For the custom Observer/Sentry Wards skins, see Custom Wards.

These summons are usually, but not necessarily, immobile and are immune to almost every ability (e.g. Meat Hook icon.png Meat Hook​ just flies through them). Their purpose differs heavily, depending on their abilities and capabilities. Some wards can attack, which makes them usually used offensively, while others have an aura for rather defensive uses.

Statistics

Model Name Source Health Attack Damage BAT Attack
Range
Move
Speed
Vision
Range
Duration Bounty Notes
Clockwerk Power Cog model.png Power Cog Power Cogs icon.png Power Cogs
8 per cast
100 - - - - 1600/600 5/6/7/8 16–20 gold Takes 50/50/50/33.33 damage from attacks
Shocks enemies when they get too close (can only shock once)
Gyrocopter Homing Missile model.png Homing Missile Homing Missile icon.png Homing Missile
1 per cast
100 - - - - 400/400 Until reaching target
or destroyed
20–30 gold
20 experience
Uncontrollable
Takes 33.33/33.33/25/20 damage from hero,
16.67/16.67/12.5/10 from buildings, and 0 from non-hero attacks
Homes the target, damaging and stunning it upon impact
Can be targeted by Force Staff icon.png Force Staff and Hurricane Pike icon.png Hurricane Pike
Juggernaut Healing Ward model.png Healing Ward Healing Ward icon.png Healing Ward
1 per cast
1 - - - 420 600/600 25 75 gold
75 experience
Phased
Has a healing aura
Phoenix Sun model.png Phoenix Sun Supernova icon.png Supernova
1 per cast
5/8/11 (Talent 7/10/13)
(Upgradable by Aghanim's Scepter. 7/10/13, Talent 9/12/15)
- - - - 1800/800 6 20 gold Phased
Takes 1 damage from hero attacks, 0 from non-hero attacks
Damages nearby enemies and stuns when it goes off
Pugna Nether Ward model.png Nether Ward Nether Ward icon.png Nether Ward
1 per cast
16 - - - - 600/600 30 20/40/60/80 gold Takes 4 damage from hero attacks, 1 from non-hero attacks
Reduces mana regeneration and zaps spell-casting enemies nearby
Can be targeted by Decrepify icon.png Decrepify
Shadow Shaman Mass Serpent Ward model.png Serpent Ward Mass Serpent Ward icon.png Mass Serpent Ward
10 per cast
2 (Talent 3) 40/70/100 1.5 600 (Upgradable by Aghanim's Scepter. 825) - 1200/800 45 26–38 gold
31 experience
Takes 1 damage from attacks
Can attack two units when upgraded
Techies Land Mine model.png Proximity Mine Proximity Mines icon.png Proximity Mines
1 per cast
1 - - - - 64/64 Permanent 50 gold Phased
Damages in an area when activated
Ability:
Unknown icon.png Invisibility
Techies Stasis Trap model.png Stasis Trap Stasis Trap icon.png Stasis Trap
1 per cast
100 - - - - - Permanent 10 gold
6 experience
Phased
Roots in an area when activated
Can be targeted by Quelling Blade icon.png Quelling Blade and its upgrades
Ability:
Unknown icon.png Invisibility
Techies Remote Mine model.png Remote Mine Remote Mines icon.png Remote Mines
1 per cast
200 - - - - 700/700 600 10 gold
6 experience
Phased
Damages in an area when activated
Can be targeted by Quelling Blade icon.png Quelling Blade and its upgrades
Abilities:
Pinpoint Detonate (Remote Mine) icon.png Pinpoint Detonate
Unknown icon.png Invisibility
Templar Assassin Psionic Trap model.png Psionic Trap Psionic Trap icon.png Psionic Trap
1 per cast, max 5/8/11 per player
100 - - - - 400/400 Permanent 1 gold Phased
Slows in an area when activated
Abilities:
Self Trap (Psionic Trap) icon.png Self Trap
Unknown icon.png Invisibility
Tusk Frozen Sigil model.png Frozen Sigil Frozen Sigil icon.png Frozen Sigil
1 per cast
12/12/16/16 - - - 310 400/400 30 90/100/110/120 gold Takes 4 damage from hero attacks, 1 from non-hero attacks
Has a slowing aura
Undying Tombstone model.png Tombstone Tombstone icon.png Tombstone
1 per cast
6/8/10/14 - - - - 1800/1800 15/20/25/30 125/150/175/200 gold Takes 2 damage from hero attacks, 1 from non-hero attacks
Spawns zombies for each enemy nearby
Can be targeted by Soul Rip icon.png Soul Rip​ and Decrepify icon.png Decrepify
Ability:
Spell Immunity icon.png Spell Immunity
Venomancer Plague Ward model.png Plague Ward Plague Ward icon.png Plague Ward
1 per cast
75/200/325/450
(Talent 225/600/975/1350)
12/21/30/39 (Talent 38/65/92/119)–
14/23/32/41 (Talent 40/67/94/121)
1.5 600 - 1200/800 40 14–17 gold
20/25/30/35 experience
Ability:
Poison Sting icon.png Poison Sting
Witch Doctor Death Ward model.png Death Ward Death Ward icon.png Death Ward
1 per cast
135 60/105/150 0.22 700 (Talent 875) - 1200/800 Up to 8
(channeled)
- Invulnerable
Can only attack heroes
Attacks bounce 4 times when upgraded
Zeus Nimbus model.png Nimbus Nimbus icon.png Nimbus​ (Upgradable by Aghanim's Scepter.)
1 per cast
16 - - - - 500/500 35 100 gold Takes 4 damage from melee hero, 2 from ranged hero,
and 1 from non-hero attacks
Periodically casts Lightning Bolt icon.png Lightning Bolts on the closest enemy
Wildwing Ripper Tornado model.png Tornado Tornado (Wildwing Ripper) icon.png Tornado
1 per cast
500 - - - 125 300/300 Up to 40
(channeled)
- Invulnerable
Ability:
Tempest (Tornado) icon.png Tempest
Observer Ward model.png Observer Ward Place Observer Ward
1 per cast
200 - - - - 1600/1600 360 100 gold
25 experience
Phased
100% Accuracy
Can be targeted by enemy Tango icon.png Tangoes and
Quelling Blade icon.png Quelling Blade (including its upgrades)
Ability:
Unknown icon.png Invisibility
Sentry Ward model.png Sentry Ward Place Sentry Ward
1 per cast
200 - - - - - 240 - Phased
100% Accuracy
Can be targeted by enemy Tango icon.png Tangoes and
Quelling Blade icon.png Quelling Blade (including its upgrades)
Abilities:
True Sight icon.png True Sight
Unknown icon.png Invisibility

Uncategorized units[edit | edit source]

These units do not belong to any of the unit groups named earlier. They are all dummy units used by spells, which can interact with the players. They usually act like wards, meaning they do not interact with any spells (e.g. Meat Hook icon.png Meat Hook​ just flies through them).

Although many other spells use dummies as well (e.g. the remnants of Earth Spirit icon.png Earth Spirit​, Ember Spirit icon.png Ember Spirit​ and Storm Spirit icon.png Storm Spirit​, Ice Blast icon.png Ice Blast​, Rocket Flare icon.png Rocket Flare​, etc), this list only includes actually selectable dummies.

Statistics

Model Name Source Health Attacks to Destroy Vision
Range
Duration Bounty Notes
Spin Web icon.png Spin Web Spin Web icon.png Spin Web
1 per cast, max 2/4/6/8 (Talent 10/12/14/16) per player
100 - - Permanent - Invulnerable
Phased
Can only be selected by the owner
Ability:
Destroy Spin Web icon.png Destroy Spin Web
Elder Titan Astral Spirit model.png Astral Spirit Astral Spirit icon.png Astral Spirit
1 per cast, max 1 per player
100 - 400/400 Until returning to
Elder Titan
- Invulnerable
Can only be selected by the owner
Movement speed equals Elder Titan's speed upon cast
Can be targeted by Dark Rift icon.png Dark Rift​ and Boots of Travel 1 icon.png Boots of Travel
Abilities:
Echo Stomp (Astral Spirit) icon.png Echo Stomp
Return Astral Spirit icon.png Return Astral Spirit
Natural Order (Astral Spirit) icon.png Natural Order
Weaver Beetle model.png Beetle The Swarm icon.png The Swarm
12 per cast
8 4/8 321/321 16 32–34 gold
20 experience
Uncontrollable
Phased
Takes 2 damage from hero attacks, 1 from non-hero attacks
Latches on an enemy, reducing armor and dealing damage over time