|A simple wand used to channel magic energies, it is favored by apprentice wizards and great warlocks alike.|
| Bought From|
|Bonus|| +3 Strength|
 Additional Information
This allows you to get a quick burst of healing in dire situations, or to use one last ability in a fight. Even during the midgame, when the boost is less noticeable, a Magic Wand can still save your life if you're in danger.
The Magic Wand makes an excellent item against heroes that spam abilities while in the lane, as the charges can help to mitigate damage you take, or to cast more of your own abilities. It is very versatile, and never a bad item to have.
In addition, the Iron Branches needed to build the Magic Wand are common to buy early on in the game, giving a suitable route of making a cost effective build, and emptying up the inventory space without having to sell items.
 Recommended heroes
- Heroes whose default item build includes Magic Wand as an early-game item: Ancient Apparition, Ancient Apparition, Bloodseeker, Bristleback, Clinkz, Ember Spirit, Gyrocopter, Magnus, Phantom Assassin, Timbersaw, Tusk.
- Heroes whose default item build includes Magic Wand as a core item: Abaddon, Alchemist, Anti-Mage, Axe, Batrider, Beastmaster, Bounty Hunter, Brewmaster, Centaur Warrunner, Chaos Knight, Clockwerk, Crystal Maiden, Dark Seer, Dazzle, Death Prophet … further results.
 Balance changelog
- No longer loses charges when upgrading from Magic Stick.