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Visage
Strength attribute symbol
Agility attribute symbol
Intelligence attribute symbol
22 + 2.4
11 + 1
22 + 2.4
Level 0 1 15 25 30
Health 120 604 1330 2122 2430
+0.25 +2.45 +5.81 +9.41 +10.81
Mana 75 339 735 1167 1335
+0 +1.1 +2.78 +4.58 +5.28
Armor -1 0.83 3.17 6.83 8
Magic Resist 25% 27.2% 30.56% 34.16% 35.56%
Damage Block -
Damage

4
14

42
52

99
109

165
175

189
199

Attack Rate 0.65/s 0.71/s 0.79/s 0.92/s 0.96/s
Attack Range Ranged 600 (800)
Attack Speed ▶️ 110 (1.7s BAT)
Attack Animation 0.4 + 0.54
Projectile Speed 1400
Move Speed ▶️ 285 (Nighttime 315)
Turn Rate Takes 0.175s to turn 180°. 0.6
Collision Size 27
Bound Radius 24
Vision Range (G) 1800 (Nighttime 800)
Gib Type Ethereal
Internal npc_dota_hero_visage
Scouts and attacks with his familiars.
Perched atop the Narrow Maze was Visage, a dreadful gargoyle form to which the eternal spirit Necro'lic was bound. Tasked with hunting down those who escape the afterlife, Visage instills Grave Chill in his prey, impairing them while augmenting his speed. He reaps their essence with Soul Assumption, gathering energy from the anguish they felt before releasing it in a devastating attack. Protected by the Gravekeeper's Cloak, the gargoyle's ablative layers deflect both steel and spells. His deadly Familiars scout the land for runaways as Silent as the Grave. On his command, they harass their prey, dropping down to earth as Stone Statues to restrain the captive for their master's impending arrival.
Grave Chill
Soul Assumption
Gravekeeper's Cloak
Gravekeeper's Cloak
Stone Form
Silent as the Grave
Silent as the Grave
Summon Familiars
Roles: Support Support Nuker Nuker Durable Durable Disabler Disabler Pusher Pusher
Complexity: Hero ComplexityHero ComplexityHero Complexity
Adjectives: Blue, Flying, Wings, Nose
Legs ( 2 )


Bio[]

Visage minimap iconVisage, the Bound Form of Necro'lic
▶️ "It is one thing to animate a corpse from beneath the ground. It is another to rip a soul from beyond the veil."
Perched atop the entrance to the Narrow Maze sit the looming shapes of sneering gargoyles, the paths into the hereafter forever in their gaze. Beasts and birds, men and monsters, all creatures that die and choose to travel beyond must someday pass beneath their sight. For an untethered spirit, the decision to journey through the veil of death is irrevocable. When chance comes, and by craft or cunning some restless soul escapes their hells and heavens, it is the dreaded gargoyle Visage, the bound form of the eternal spirit Necro’lic, who is dispatched to reclaim them. Ruthless and efficient, unhindered by the principles of death and fatigue, Visage stalks its prey without mercy or end, willingly destroying all which may give shelter to the fugitive essence. That which flaunts the laws of the afterlife may never rest, for while it is true that the dead may be revived, it is only a matter of time before Visage finds and returns them to their proper place.
Alias:
Necrolic

Abilities[]

Grave Chill
Grave Chill icon
Affects
Self / Enemies
(Familiars)
Visage drains the movement and attack speed of the targeted unit, gaining it for itself and nearby familiars.
Cast Animation: 0.2+0.57
Cast Range: Affected by Cast Range bonuses. 625
Familiar Search Radius: Affected by AoE Radius bonuses. 900
Move Speed Change: 15%/20%/25%/30%
Attack Speed Change: 25/40/55/70
Duration: 6 (Talent 8)
Cooldown symbol
 17/15/13/11 (Talent 14/12/10/8)
Mana symbol
 90
Blocked by Linken's Sphere.
Does not apply the buff on Visage or the Familiars when blocked.
Buff/Debuff
Modifiers [?]
modifier_visage_grave_chill_buff
modifier_visage_grave_chill_debuff
Ability Draft Notes
Ability Draft Notes:
The Grave Chill icon Grave Chill buff only affect Visage Familiar icon Familiars and does not affect any other player-controlled units.
The warmth of the sun is never felt in the dark cold of the Narrow Maze.

  • The slow and speed bonus values are independent from each other.
    • Upon cast, Visage gains movement speed based on his current movement speed while the affected target loses movement speed based on theirs.
    • The same applies to the attack speed bonus and its reduction.
    • This also means when either Visage or the target loses the buff/debuff, the other still keeps theirs.
  • The buff is also independently applied to Visage Familiar icon Familiars within 900 range of Visage.
    • Dispelling Visage does not remove the buff on the Familiars.
    • The buff is applied even while they are invulnerable (i.e. Stone Form (Familiar) icon Stone Form), but not when hidden.
    • This buff is not applied to other player-controlled units.
    • Since the buff is not aura-based, Familiars can move away from Visage and still keep the buff after Grave Chill is cast.


Soul Assumption
Soul Assumption icon
Affects
Enemies
Damage
Magical
Visage gathers charges of soul essence each time nearby heroes take more than 100 damage. When the essence is released, it deals base damage as well as damage for each gathered soul charge.
Passive Component
Damage Gather Radius: Affected by AoE Radius bonuses. 1800
Charge Gain Damage Threshold: 100
Max Charges: 3/4/5/6
Damage Timer Duration: 6
Cast Animation: 0.2+0.57
Cast Range: Affected by Cast Range bonuses. 1000
Number of Targets: 1 (Talent 2)
Base Damage: 20
Damage per Charge: 70 (Talent 95)
Talent Secondary Target Range Buffer: Affected by Cast Range bonuses. 300
Cooldown symbol
 4
Mana symbol
 110
Blocked by Linken's Sphere.
Blocked upon impact.
Talent
Blocked upon impact as primary or secondary target.
Buff/Debuff
Modifiers [?]
modifier_visage_soul_assumption
Undispellable
The collected souls of the dead reach out to bring another into their fold.

  • The projectile travels at a speed of 1000.
  • Each instance of damage taken by heroes within 1800 radius is saved for 6 seconds or until Soul Assumption is cast.
    • When the sum of the saved damage exceeds 100 damage, a charge is added.
    • A total of 300/400/500/600 damage is needed, within the radius in the last 6 seconds to reach the maximum amount of charges.
  • The number of current charges is visible in the form of yellow bars above Visage. This is visible to Visage and his allies only.
  • Upon cast, Soul Assumption's damage is set and the charges counter is reset upon projectile launch.
    • The projectile's visual appearance also reflects the number of charges, revealing how much damage it is approximately about to deal.
  • With 0/1/2/3/4/5/6 charges, Soul Assumption can deal 20/90/160/230/300/370/440 (Talent 20/115/210/305/400/495/590) damage to the target (before reductions).
  • TALENT
    The Soul Assumption multishot Talent talent launches 1 additional projectile towards random visible valid targets within the range.
    • With the cast range and the range buffer, the ability has a search range of 1300.
    • Cannot target the primary target with the additional projectile, so when no other targets are nearby, nothing happens.
    • The secondary target is chosen randomly within the area, with heroes (including illusions and clones) being prioritized. Treats creep-heroes as creeps.
    • Since the additional projectile uses the ability's cast range, cast range increasing effects increase its range as well.


Gravekeeper's Cloak
Gravekeeper's Cloak icon
Ability
Passive
(Upgradable by Aghanim's Shard. No Target)
Affects
Self
(Familiars)
(Upgradable by Aghanim's Shard. Enemies)
Damage
Upgradable by Aghanim's Shard. Magical
Visage generates a layered barrier that protects him from damage. If he receives damage from a player, one layer is removed, and takes time to recover.
Passive Component
Aura Radius: 900
Max Layers: 4
Damage Reduction per Layer: 8%/12%/16%/20%
Damage Reduction Cap: 80%
Min Damage Threshold: 40
Layer Recharge Time: 6/5/4/3
Aura Linger Duration: 0.5
Talent Armor Bonus: 10
With Aghanim's Shard Cast Animation: 0+0
With Aghanim's Shard Max Health Restored: 25%
With Aghanim's Shard Duration: 6
Cooldown symbol
  With Aghanim's Shard 65
Mana symbol
 With Aghanim's Shard 125
Upgradable by Aghanim's Shard.
Aghanim's Shard Upgrade:
Grants Visage the ability to cast Stone Form. Restores up to 25% of your health.
Partially disabled by Break.
Break Notes:
Prevents incoming damage reduction and losing layers.
Lost layers still recharge normally.
Damage reduction on Familiars is only disabled when applying Break on Visage, not on the Familiar itself.
Buff/Debuff
Modifiers [?]
modifier_visage_gravekeepers_cloak
Undispellable
modifier_visage_gravekeepers_cloak_stack
Undispellable
modifier_visage_gravekeepers_cloak_secondary
Undispellable
modifier_visage_summon_familiars_stone_form
Undispellable
modifier_rooted
modifier_visage_summon_familiars_stone_form_buff
Death
modifier_visage_summonfamiliars_timer
Death
modifier_stunned
Ability Draft Notes
Ability Draft Notes:
The Gravekeeper's Cloak icon Gravekeeper's Cloak aura only affect Visage Familiar icon Familiars and does not affect any other player-controlled units.
Upgradable by Aghanim's Shard.
The active component does not require Summon Familiars icon Summon Familiars drafted to work.
Visage's tough scales share equal properties of ghost and stone, making it nearly impervious to blade and magical assault.

  • Upon learning, 4 floating stones appear around Visage, indicating the number of layers he has. A stone disappears for each missing layer.
    • The number of layers can be seen on the status buff icon as well.
    • The recharge time for each layer is independent of all others. Multiple layers can recharge at once if they are removed quickly enough.
    • Damage dealt to Familiars does not remove layers.
  • With 4 layers, the damage reduction is hard capped at 32%/48%/64%/80%.
    • For how much damage reduction is granted per layer, please refer to the chart below.
  • The aura also affects all Visage Familiar icon Familiars under Visage's control, granting them damage reduction based on the current charges on Visage. The buff lingers for 0.5 seconds.
    • Unlike the damage reduction on Visage, this damage reduction has no minimum threshold, reducing all damage they take.
    • The buff is applied even while they are invulnerable (i.e. Stone Form (Familiar) icon Stone Form), but not when hidden.
    • This buff is not applied to other player-controlled units.
    • TALENT
      The Gravekeeper's Cloak armor Talent talent also grants armor to the Familiars.
      • Visage receives this armor bonus from the ability's passive modifier since the aura only affects Familiars.
  • Adds an active component to Gravekeeper's Cloak, with the passive effects still present.
    • Except for the health regeneration values, the other values are taken from Visage Familiar icon Familiars' Stone Form (Familiar) icon Stone Form, based on the current level of Summon Familiars icon Summon Familiars.
    • Can regenerate 4.17% of Visage's max health per second over the duration.
    • Stone Form notes fully apply.
    • If Summon Familiars is not learned, nothing happens upon cast, wasting the mana and cooldown.


Stone Form
Does not proc any on-cast effects when cast. DF
Stone Form (Familiar) icon
Ability
No Target
Affects
Familiars
After a short delay, the nearest Familiar turns into stone and smashes into the ground, stunning and damaging all targets in the area. The Familiar becomes invulnerable, and will regain its health very rapidly. After 6 seconds, the Familiar will automatically leave Stone Form.
Cooldown symbol
 0
Mana symbol
 0
Buff/Debuff
Modifiers [?]
modifier_visage_stone_form_self_cast_cooldown_manager
Undispellable
Ability Draft Notes
Ability Draft Notes:
This ability is not available in Ability Draft.
Leveling up this ability levels another ability at the same time.
Both Stone Form and Summon Familiars are linked abilities.

  • This is innate to Visage and does not need to be learned.
  • Does not interrupt Visage's channeling abilities upon cast.
  • This ability is disabled when no Visage Familiar icon Familiar has Stone Form (Familiar) icon Stone Form ready.
    • The ability goes on a cooldown equal to the cooldown time of the Stone Form with the lowest cooldown among all Familiars.
    • The cooldown is not affected by any cooldown reduction and cooldown resets sources, it periodically updates itself to match the next lowest Stone Form cooldown.
    • This means re-casting Summon Familiars icon Summon Familiars while the sub-ability is on cooldown, Stone Form is instantly ready to be cast again.


Silent as the Grave
Silent as the Grave icon
Ability
No Target
Affects
Self
(Familiars)
Turns Visage and familiars invisible, granting Visage bonus movement speed and upgrading its movement type to flying. When Visage or its familiars leave invisibility they deal more damage for 4 seconds. Lasts 35 seconds. Invisibility ends when attacking or casting.
Fade Time: 0
Move Speed Bonus: 20%
Attack Damage Bonus: 25%
Damage Bonus Duration: 4
Invisibility Duration: 35
Cooldown symbol
 45
Mana symbol
 100
Buff/Debuff
Modifiers [?]
modifier_visage_silent_as_the_grave
Death
modifier_visage_silent_as_the_grave_bonus
Ability Draft Notes
Ability Draft Notes:
Silent as the Grave icon Silent as the Grave only affect Visage Familiar icon Familiars and does not affect any other player-controlled units.
Upgradable by Aghanim's Scepter.
Requires drafting Summon Familiars icon Summon Familiars to be unlocked.

  • Silent as the Grave does not interrupt Visage's channeling abilities upon cast.
  • Only affects Visage and his Visage Familiar icon Familiars, regardless of where they are on the map.
    • Does not affect any other player-controlled units and illusions.
  • The invisibility is lost upon reaching the cast point of abilities, or upon landing an attack on an enemy.
    • This means if the attack misses, the invisibility is not lost.
    • Visage can pick up, drop, and attack items without breaking the invisibility.
  • Grants Visage flying movement, but does not grant flying vision.
    • Upon cast, the hero model and hitbox of Visage ascends 150 units above the z-axis.
    • However, its collision size is still on the ground. This does not change the current absolute coordinates of the model as well.
  • The attack damage buff is granted whenever the invisibility buff is lost in any way.
    • The attack damage bonus is also granted by the invisibility buff itself so that the first attack out of the invisibility has the bonus as well.
    • Grants regular flat bonus attack damage based on Visage's and his Familiars' main attack damage respectively. Does not further increase bonus attack damage.
    • Their current main attack damage is periodically checked and the bonuses are adapted instantly.
  • Rubick minimap icon Rubick ascends 150 units above the z-axis, but does not turn into a flying unit.


Summon Familiars
Summon Familiars icon
Ability
No Target
Conjures blind Familiars to fight for Visage. Familiars possess the Stone Form ability, that allows them to turn into stone, stunning enemies upon landing. While in Stone Form, Familiars are invulnerable, and rapidly regenerate their health. Familiars grant high bounty when killed.
Number of Familiars: 2 (Talent 3)
Familiar Duration: Permanent
Cooldown symbol
 130/120/110
Mana symbol
 150
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Grants the Silent as the Grave ability.
Buff/Debuff
Modifiers [?]
modifier_visage_summon_familiars_damage_charge
Death
modifier_visage_scepter
Undispellable
Ability Draft Notes
Ability Draft Notes:
Does not have the Stone Form (Familiar) icon Stone Form sub-ability on the hero.
Leveling up this ability levels another ability at the same time.
Both Summon Familiars and Stone Form are linked abilities.
Guardians of the Narrow Maze, Necro'lic's Familiars stand watch over his domain.
Summon Familiars Formation

The Familiars' formation visualized.


  • Interrupts Visage's channeling abilities upon cast.
  • Does not update any values of already summoned Familiars upon leveling up the ability.
    • Casting Summon Familiars replaces all existing Familiars from a previous cast, creating new ones based on the current level.
  • The Visage Familiar icon Familiars always spawn in the same formation, 200 range in front of Visage, and with a 120 range between the Familiars.
    • Visage is always at the center of the line of the first two spawned Familiars.
    • The Familiars face the same angle as Visage.
    • TALENT
      The number of Familiars increasing Talent talent spawns the third Familiar 200 range in front of Visage, and the other Familiars 120 range to the left and right respectively of the middle Familiar.


Innate[]

Familiar Talents
Can be used by illusions. Not disabled by Break.
Tal none
Ability
Passive
Affects
Self
(Familiars)
Grants certain talent bonuses to Visage and his Familiars.
Talent Attack Damage Bonus: 6
Talent Armor Reduction: 1
Talent Debuff Duration: 10
Not disabled by Break.
Break Notes:
Does not disable any of the talent bonuses.
Can be used by illusions.
Illusion Notes:
Illusions bestows all the talent bonuses, except Armor Corruption.
Buff/Debuff
Modifiers [?]
modifier_visage_summon_familiars_talents
Undispellable
modifier_visage_armor_reduction

  • Visage and the Familiars have an innate hidden modifier that manages the talent bonuses for them.
    • Therefore the attack damage increasing Talent talents are immediately applied to existing Familiars. However, the Talent talent bonuses do not apply to the current active illusions.
  • The debuff of multiple different Armor Corruption icon Armor Corruption sources fully stacks, with each source applying its own debuff and refreshing its own duration upon successive attacks.
    • The attacks first apply the debuff, then their own damage.
    • Works against wards, buildings, and allied units.
    • Visage and all Familiars together can reduce a total of 3 (Talent 4) armor.
    • The Familiars' Armor Corruption debuff uses the Summon Familiars icon Summon Familiars icon.


Familiars[]

Familiar
Visage Familiar model
Summoned Ancient Creep-Hero
500/600/700
+0
This unit has no mana.
Level 2
Duration Permanent
Armor Armor 0/2/4
Magic Resistance 35%
Status Resistance 0
Attack Damage ▶️ Default
25/50/75 (Talent 31/56/81)
Attack Range Ranged 180
Acquisition Range 400
Attack Speed 2 attack(s) per second. 100 • 0.5s BAT
Attack Animation 0.33+0.2
Projectile Speed 900
Move Speed 420 (100)
(Talent 421)
Turn Rate Takes 0.116s to turn 180°. 0.9
Collision Size 36
Bound Radius 16
Vision Range (F) 400
Bounty Gold 100
Experience 41
Abilities Stone Form (Familiar) icon Stone Form

Stone Form
Stone Form (Familiar) icon
Ability
No Target
Affects
Enemies / Self
Damage
Magical
After a short delay, the Familiar turns into stone and smashes into the ground, stunning and damaging all targets in the area. The Familiar becomes invulnerable, and will regain its health very rapidly. After 6 seconds, the Familiar will automatically leave Stone Form.
Effect Radius: 375
Effect Delay: 0.55
Health Regen Bonus: 150/175/200
Damage: 60/100/140
Stun Duration: 0.8/1/1.2
Stone Form Duration: 6
Cooldown symbol
 11
Mana symbol
 0
Buff/Debuff
Modifiers [?]
modifier_visage_summon_familiars_stone_form
Undispellable
modifier_rooted
modifier_visage_summon_familiars_stone_form_buff
Death
modifier_visage_summonfamiliars_timer
Death
modifier_stunned
Leveling up this ability levels another ability at the same time.
Both Stone Form and Summon Familiars are linked abilities.

  • The Familiar is rooted during the 0.55-second effect delay.
    • However, it can still turn, attack, and cast abilities during the effect delay.
  • After the effect delay, the Familiar is invulnerable and disabled, and the area damage and stun are applied.
    • Stone Form first applies the stun debuff, then the damage.
    • When a Familiar dies during the effect delay, the area effects are not applied, but the visual effects still appear.
    • Upon landing, trees within 375 radius are destroyed.
  • Can regenerate up to 900/1050/1200 health over its full duration.
  • Stone Form's duration is indicated by a yellow number above the Familiar, visible to Visage only.

Gravekeeper's Cloak Calculations[]

Gravekeeper's Cloak icon Gravekeeper's Cloak Damage Reduction/ Layer
Level / Layer(s) 1 2 3 4
Level 1 8% 16% 24% 32%
Level 2 12% 24% 36% 48%
Level 3 16% 32% 48% 64%
Level 4 20% 40% 60% 80%

Talents[]

Hero Talents
+1 Visage Familiar icon Familiar25Gravekeeper's Cloak icon Gravekeeper's Cloak grants +10 Armor
+1 Armor Corruption icon Armor Corruption to Visage and Visage Familiar icon Familiars20+25 Soul Assumption icon Soul Assumption Damage Per Charge
Soul Assumption icon Soul Assumption Hits 2 Targets15+2s Grave Chill icon Grave Chill Duration
+6 Visage and Visage Familiar icon Familiars Attack Damage10-3s Grave Chill icon Grave Chill Cooldown

Recent Changes[]

Main Articles: Changelogs, Old Abilities and Hero Lore
Version
Description


Recommended Items[]

Starting items:

  • Tango icon Tango sustains Visage's health during the laning phase, keeping him from returning to base due to enemy harassment.
  • Healing Salve icon Healing Salve also restores health to Visage in the laning stage.
  • Clarity icon Clarity allows Visage to maintain his mana in order to cast his spells in the laning phase, particularly Soul Assumption, which costs roughly half of his base mana pool and can be important for securing kills during ganks.
  • Iron Branch icon Iron Branch is cheap and give Visage a small amount of attributes, a useful way to spend his remaining gold. They can be used with Tango for more health restoration, sold for inventory space, or built into Magic Wand or Mekansm.
  • Magic Stick icon Magic Stick is a useful burst healing/mana item if the enemies in lane will be casting many spells. It can later be built into a Magic Wand.

Early game:

  • Magic Wand icon Magic Wand, built from Magic Stick, gives Visage bonus attributes and increased charge storage for burst regeneration. As a support, Visage can benefit greatly from both if lacking farm.
  • Ring of Basilius icon Ring of Basilius gives Visage's lane increased physical survivability and some mana regeneration to sustain spell casting. Past the laning stage, it can be upgraded to Vladmir's Offering.
  • Boots of Speed icon Boots of Speed are necessary to rectify Visage's poor movement speed. Getting boots as early as possible in the laning phase allows Visage to pursue enemies during ganks, particularly to get within range to cast Grave Chill to slow them.
  • Medallion of Courage icon Medallion of Courage is a powerful utility support item in Visage's hands. The item provides armor and mana regeneration, giving Visage more survivability and maintaining his mana pool. The active allows him to either buff up an ally's armor to help them in fights, or reduce an enemy's armor to increase the amount of damage they take from allies, Visage's attacks, and most importantly his Summon Familiars.

Mid game:

  • Phylactery icon Phylactery gives very cost-effective stats and low cooldown nuke that synergies with Soul Assumption.
  • Solar Crest icon Solar Crest, upgraded from Medallion of Courage, provides many of the same benefits. The increased armor, stats, and mana regeneration give Visage even more tankiness and helps keep his mana topped up even in the late game. Can be used on enemies to slow and increase familiar damage by lowering target armor. Can also be used on a familiar while attacking towers to give +80 attack speed.
  • Vladmir's Offering icon Vladmir's Offering, grants bonus damage, lifesteal, and armor to familiars. 1.75 mana regeneration also helps Visage to maintain the mana pool.

Late game:

  • Assault Cuirass icon Assault Cuirass greatly boosts Visage's armor and attack speed, making him a strong presence in teamfights and ganks. The aura can boost his Familiars' attack speed and reduce enemies' armor to allow the Familiars' attacks to deal additional damage.
  • Orchid Malevolence icon Orchid Malevolence gives Visage many useful benefits, including physical damage output, more mana and mana regeneration. The silence can prevent enemies from casting escape spells during ganks, and deal powerful burn damage from Visage's powerful burst damage at the end of the silence. Can be upgraded into Bloodthorn icon Bloodthorn.
  • Scythe of Vyse icon Scythe of Vyse is a strong support item that, while expensive, provides extremely strong benefits. The all-around attributes, larger mana pool and increased mana regeneration allow Visage to better contribute in teamfights, and the instant hard-disable can be crucial for getting off successful ganks and disabling important targets in teamfights.

Situational items:

  • Glimmer Cape icon Glimmer Cape saves Visage and teammates with magic resistance and invisibility.
  • Force Staff icon Force Staff gives Visage more intelligence, increasing his base damage and the size of his mana pool, and provides some health regeneration. The active allows Visage to quickly re-position himself to cast his spells during ganks and fights, and can act as an escape if needed. It can also be cast on teammates caught out of position in order to save them.
  • Mekansm icon Mekansm gives Visage increased utility and allows him to further support his team through healing them. The increased attributes and armor also vastly boost Visage's durability, making him tankier in fights and allowing him to contribute more. Can be upgraded into Guardian Greaves icon Guardian Greaves.
  • Pipe of Insight icon Pipe of Insight can give Visage increased survivability and utility for his team. The magic resistance allows Visage to weather magic nukes more effectively when Gravekeeper's Cloak is down, and the magic barrier can shield teammates from magic damage during fights.
  • Lotus Orb icon Lotus Orb's Echo Shell deters enemy heroes from using single-target abilities on Visage or affected allies for fear of reflection. Otherwise, it grants armor and regeneration so Visage can survive in battles a little longer.
  • Shiva's Guard icon Shiva's Guard boosts Visage's survivability against physical damage and greatly improves his mana pool and base damage. The active can be used as a slow and nuke, further slowing an enemy alongside Grave Chill and building up damage for Soul Assumption.

Dota Plus Progress[]

Main Article: Hero Challenges

Relics track a hero's actions and statistics, and display in-game notifications when a milestone is reached. They are only available to Dota Plus subscribers.

Relics Voice Lines
Relic Rare icon
Damage During Grave Chill icon Grave Chill
Relic universal icon
Teleports Leading to Kills
Relic universal icon
Creep Tower Damage
Relic universal icon
Slows Leading to Kills
Relic universal icon
Triple Kills
Relic universal icon
Dominating Kill Streaks
Relic universal icon
Dust of Appearance icon Dusts leading to Kills
Relic universal icon
Towers Destroyed
Relic universal icon
Observer and Sentry Wards icon Wards Placed
Relic universal icon
Kill Assists
Relic universal icon
Kills
Plus Hero Badge 1
Bronze
Plus Hero Badge 2
Silver
Plus Hero Badge 3
Gold
Plus Hero Badge 4
Platinum
Plus Hero Badge 5
Master
Plus Hero Badge 6
Grandmaster
  • ▶️ In an eternity of watching, I have seen none like it.

Equipment[]

Trivia[]

  • Visage has one of the most numerous ability remakes in the game, with Grave Chill icon Grave Chill being his only mainstay:
    • Soul Assumption icon Soul Assumption, in an earlier version, was an autocast enabled attack modifier where he will deal bonus damage and steal the life of his enemies upon death, healing him and leaving no corpse.
    • Gravekeeper's Cloak icon Gravekeeper's Cloak used to be a passive aura where allies in the area will be healed when Visage takes damage, physical or magical.
    • Unknown icon Raise Revenants, his former ultimate, lets him summon up to eight pitch-black, gargoyle-shaped spirits from a corpse. It was likely changed because of it being a very effective scouting tool that makes map control easier. The Revenants had good vision range, a flying attribute, and can be resummoned easily since the ability neither cost a lot of mana nor had a long cooldown. This, along with the fact that the Revenants did not do a lot of damage on their own (attack modifier limits their damage to one-third the stated amount against heroes) and no special abilities give them very limited usage in combat situations.
  • His rival line towards Keeper of the Light minimap icon Keeper of the Light ▶️ "You shall not pass!" is a direct quote from "Gandalf", a character from "The Lord of the Rings". This reference is due to the similarities between Keeper of the Light and Gandalf.[1]

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