Version 6.79

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Version 6.79
(Full list)
Release Date
Dota 2:
DotA:
 ← 6.78c6.79b → 


General[edit]

  • Buyback prevents gaining unreliable gold (creeps, neutrals, etc) until your normal respawn time finishes
  • When buying back, 25% of the remaining respawn time will be added to your next death
  • Creeps now meet a bit closer to the tower in your offlane
  • Ranged Heroes now get the same denied experience as melee heroes (instead of less)
  • XP AoE increased from 1200 to 1300
  • Non-Ancient Neutrals now split XP with all heroes in the AoE instead of just the team that killed them
  • Swapped the medium pullable Neutral Camp with the small camp
  • A neutral creeps camp will no longer spawn the same set of neutral creeps twice in a row
  • Small reduction to the pull timing duration of the mid Radiant and mid-top Dire camp
  • Satyr Mindstealer XP bounty reduced from 88 to 62
  • Satyr Tormentor XP bounty reduced from 155 to 119
  • Mud Golems XP bounty reduced from 119 to 88
  • Mud Golems armor reduced from 4 to 2
  • Dark Troll Summoner bounty XP reduced from 155 to 119
  • Hellbear Smasher HP reduced from 1100 to 950
  • Hellbear armor reduced from 5 to 3
  • Satyr Trickster's Purge cast point improved from 0.5 to 0.2
  • Fixed Neutral Envenomed Weapons debuff dispelling regen items
  • Roshan will respawn at a random time between 8 and 11 minutes after death
  • When Aegis expires unused, it heals the hero fully over 5 seconds (regen dispels on damage from players or buildings)
  • Starting gold increased from 603 to 625
  • Random Gold bonus reduced by 50
  • Gold for ending a spree changed from 75->600 (3x->10x) to 125->1000
  • Your gold income is now 1 per 0.6 seconds, up from 1 per 0.8 seconds
  • Tower last hit bonus gold increased from 100-200 to 150-250
  • Melee Barracks HP regen increased from 2.5 to 5
  • Ranged Barracks HP regen decreased from 2.5 to 0
  • Ranged Barracks HP reduced from 1500 to 1200 and armor increased from 5 to 10 (same EHP vs physical damage)

Heroes[edit]

Abaddon icon.png
Abaddon
Alchemist icon.png
Alchemist
  • Chemical Rage icon.png Chemical Rage:
    • No longer provides 250/500/750 bonus HP
    • HP regen increased from 15/30/60 to 50/75/100
Ancient Apparition icon.png
Ancient Apparition
  • Ice Vortex icon.png Ice Vortex cooldown reduced from 5 to 4
  • Ice Blast icon.png Ice Blast cooldown reduced from 45 to 40
  • Chilling Touch icon.png Chilling Touch:
    • The buff is now always applied to Ancient Apparition even if he is not within the target area
    • Cooldown reduced from 50/46/42/38 to 50/42/34/26
Axe icon.png
Axe
  • Berserker's Call icon.png Berserker's Call AoE increased from 275 to 300
  • Battle Hunger icon.png Battle Hunger:
    • Duration reduced from 10/13/16/19 to 10/12/14/16
    • Damage reduced from 15/21/27/33 to 15/20/25/30
    • Movement speed slow/bonus increased from 8% to 10%
    • Is now dispellable
  • Counter Helix icon.png Counter Helix:
    • Cooldown reduced from 0.55/0.5/0.45/0.4 to 0.45/0.4/0.35/0.3
    • Now hits siege units
  • Culling Blade icon.png Culling Blade:
    • No longer goes on cooldown if it successfully kills a hero
    • Threshold reduced from 300/450/625 to 250/350/450 (Aghanim upgraded version is still 300/450/625)
    • Speed bonus increased from 25% to 40% and AoE from 600 to 900
    • 40% speed bonus now applies to attack speed as well
    • Aghanim allied buff duration increased from 6 to 10
    • Mana cost reduced from 150/200/250 to 60/120/180
Batrider icon.png
Batrider
  • Base damage reduced from 48-52 to 38-42
  • Vision reduced from 1400 to 1200
  • Flaming Lasso icon.png Flaming Lasso cast range reduced from 175 to 100
Beastmaster icon.png
Beastmaster
  • Inner Beast icon.png Inner Beast:
    • AoE reduced from 1000 to 900 (standard aura AoE)
    • Attack speed rescaled from 18/26/32/40 to 15/25/35/45
  • Call of the Wild icon.png Call of the Wild:
    • Now has two abilities for summoning each unit independently
    • Mana cost reduced from 25 to 15 and cast point improved from 0.5 to 0.3
Bloodseeker icon.png
Bloodseeker
  • Base movement speed reduced from 305 to 300
  • Thirst icon.png Thirst:
    • Is now global instead of 6000 range
    • Bonus now stacks for each unit that is low HP
    • HP threshold increased from 20/30/40/50% to 50%
    • Movement speed bonus reduced from 15/25/35/45% to 7/14/21/28%
    • When active, movement speed cap is removed on your hero
    • No longer provides armor bonus
    • Provides bonus 7/14/21/28 damage
    • No longer grants full hero vision around low HP targets, it only shows their model
    • No longer lasts for an extra 3 seconds when the target is dead
Brewmaster icon.png
Brewmaster
  • Base agility increased from 16 to 22
  • Drunken Haze icon.png Drunken Haze affects a 200 AoE around the target
  • Thunder Clap icon.png Thunder Clap is now dispellable
  • Primal Split icon.png Primal Split selection order is now Earth/Storm/Fire
  • Reworked Aghanim upgrade:
    • No longer upgrades any stats, cooldown, duration, etc on Aghanim
    • Grants Thunder Clap icon.png Thunder Clap to Earth, Drunken Haze icon.png Drunken Haze to Storm, and Drunken Brawler icon.png Drunken Brawler to Fire
    • The skills granted are at the same level as Brewmaster's skills
    • Cooldowns are independent of the original Brewmaster
Bristleback icon.png
Bristleback
  • Attack point improved from 0.4 to 0.3
  • Viscous Nasal Goo icon.png Viscous Nasal Goo:
    • Is now dispellable
    • Cast point improved from 0.4 to 0.3
  • Warpath icon.png Warpath:
    • Max stacks increased from 5 to 5/6/7
    • Stack duration increased from 10 to 14
Broodmother icon.png
Broodmother
  • Spin Web icon.png Spin Web:
    • AoE increased from 650 to 900
    • Cast range increased from 600 to 1000
    • Cast point nerfed from 0.2 to 0.4
    • No longer destroys trees
    • Broodmother now has completely unobstructed movement when under the web (can walk over cliffs, trees, etc)
    • Removed buffer time when leaving Spin Web (you now immediately lose your regen/movement/pathing/invis bonuses)
Centaur Warrunner icon.png
Centaur Warrunner
  • Stampede icon.png Stampede slow duration increased from 1.25 seconds to 1.5
Chaos Knight icon.png
Chaos Knight
  • Chaos Bolt icon.png Chaos Bolt damage and stun values are now inversely related
Chen icon.png
Chen
Clinkz icon.png
Clinkz
  • Searing Arrows icon.png Searing Arrows:
    • Damage increased from 20/30/40/50 to 30/40/50/60
    • Mana cost increased from 8 to 10
    • No longer blocked by magic immunity
Clockwerk icon.png
Clockwerk
  • Units knocked back by Power Cogs icon.png Power Cogs destroy trees in 100 AoE around where they land
Crystal Maiden icon.png
Crystal Maiden
  • Freezing Field icon.png Freezing Field:
    • AS/MS AoE slow increased from -20/-30 to -30/-30
    • Scepter AS/MS AoE slow increased from -50/-30 to -50/-50
Dark Seer icon.png
Dark Seer
  • Vacuum icon.png Vacuum cooldown increased from 24 to 28
Dazzle icon.png
Dazzle
  • Weave icon.png Weave:
    • Duration rescaled from 12/18/24 to 20
    • Armor per second rescaled from 1 to 0.75/1/1.25 (scepter is 1/1.25/1.5)
  • Poison Touch icon.png Poison Touch:
    • Damage increased from 8/16/24/32 to 14/20/26/32 (7 seconds worth)
    • Is now dodgeable
    • Slow timings reworked:
      • Lvl 1: Slow target by 33% for 3 seconds
      • Lvl 2: Slow target by 33% for 2 seconds, then slow target by 66% for 1 second
      • Lvl 3: Slow target by 33% for 1 second, then slow target by 66% for 1 second, then slow target by 100% for 1 second
      • Lvl 4: Slow target by 33% for 1 second, then slow target by 66% for 1 second, then stun target for 1 second
      • Ministuns for 0.01 seconds at the start
Death Prophet icon.png
Death Prophet
  • Exorcism icon.png Exorcism:
    • Spirit damage increased from 43-48 to 53-58
    • Fixed max Spirits being capped at 23 instead of 27
Disruptor icon.png
Disruptor
  • Kinetic Field icon.png Kinetic Field AoE increased from 300 to 325
  • Glimpse icon.png Glimpse cooldown reduced from 60/50/40/30 to 65/50/35/20
  • Static Storm icon.png Static Storm:
    • AoE increased from 375 to 450
    • Max damage increased from 170/220/270 to 200/250/300
    • Added Aghanim's upgrade: Static Storm silences items, and lasts an extra 2 seconds
Doom icon.png
Doom
  • Doom ability icon.png Doom:
    • Cooldown reduced from 110 to 100
    • Now removes positive buffs on the target before applying the debuff
    • Aghanim AoE requirement increased from 550 to 900
      • This is the AoE that is considered when freezing the duration of Aghanim upgraded Doom
Drow Ranger icon.png
Drow Ranger
  • Precision Aura icon.png Precision Aura:
    • Damage ratio increased from 16/20/24/28% to 18/24/30/36%
    • No longer affects creeps
    • Can now be manually cast to affect creeps globally for 30 seconds (120 seconds cooldown)
  • Marksmanship icon.png Marksmanship attribute negation AoE increased from 375 to 400
Earthshaker icon.png
Earthshaker
  • Enchant Totem icon.png Enchant Totem damage increased from 75/150/225/300% to 100/200/300/400%
  • Fissure icon.png Fissure range increased by 100
Elder Titan icon.png
Elder Titan
  • Astral Spirit icon.png Astral Spirit damage reduced from 120/160/200/240 to 80/120/160/200
Enchantress icon.png
Enchantress
  • Untouchable icon.png Untouchable attack speed slow increased from 20/50/80/110 to 30/60/90/120
Enigma icon.png
Enigma
Faceless Void icon.png
Faceless Void
Huskar icon.png
Huskar
Invoker icon.png
Invoker
  • EMP icon.png EMP restores Invoker for 50% of the mana it drains from heroes (excluding illusions)
  • Invoke icon.png Invoke max spells rescaled from 1/2/2/2 to 2
Io icon.png
Io
  • Tether icon.png Tether now does a -100% MS/AS slow instead of a stun
Jakiro icon.png
Jakiro
  • Liquid Fire icon.png Liquid Fire is now a castable Attack Orb (same cooldown, no mana cost)
Juggernaut icon.png
Juggernaut
  • Healing Ward icon.png Healing Ward movement speed increased from 300 to 450
  • Omnislash icon.png Omnislash:
    • Scepter cooldown reduced from 110/100/90 to 70
    • No longer stops if the target is Ethereal (it still doesn't do damage)
    • Fixed not being able to use items during Omnislash icon.png Omnislash
Keeper of the Light icon.png
Keeper of the Light
  • Blinding Light icon.png Blinding Light now destroys trees in a 150 AoE around where the target is pushed
Kunkka icon.png
Kunkka
Leshrac icon.png
Leshrac
Lich icon.png
Lich
  • Ice Armor icon.png Ice Armor: has half effect against ranged heroes
    • Slow now stacks with the slow from Frost Nova
  • Sacrifice icon.png Sacrifice:
    • Cooldown increased from 35/30/25/20 to 44/36/28/20
    • Mana gain increased from 15/30/45/60% to 25/40/55/70%
    • No longer denies enemy XP
    • Now converts your own creep for XP (shared in AoE as normal creep xp bounty)
Lifestealer icon.png
Lifestealer
Lina icon.png
Lina
  • Attack range increased from 635 to 650
Lion icon.png
Lion
  • Mana Drain icon.png Mana Drain duration increased from 4 to 5
  • Hex (Lion) icon.png Hex:
    • Cooldown increased from 15 to 30/25/20/15
    • Duration increased from 1.75/2.5/3.25/4 to 2.5/3/3.5/4
Lone Druid icon.png
Lone Druid
  • Base movement speed increased from 315 to 325 (still 280 in True Form)
  • Spirit Bear XP bounty increased from 196 to 300
Luna icon.png
Luna
  • Moon Glaive icon.png Moon Glaive:
    • Can now bounce back on the same units if it already hit all other units nearby
    • Bounce damage reduced from -30% to -35%
  • Eclipse icon.png Eclipse Scepter beam-count-limit-per-target removed
Lycan icon.png
Lycan
  • Armor increased by 1 (Shapeshift total armor is still the same as before)
  • Base damage increased by 5
  • Howl icon.png Howl bonus damage for non-hero units increased from 4/8/12/16 to 5/10/15/20
  • Wolves magic resistance increased from 50% to 80%
Magnus icon.png
Magnus
  • Turn rate improved from 0.5 to 0.8
Medusa icon.png
Medusa
Meepo icon.png
Meepo
  • Base armor reduced by 1
  • Turn rate improved from 0.5 to 0.65
  • Earthbind icon.png Earthbind cast point improved from 0.5 to 0.3
  • Divided We Stand icon.png Divided We Stand leveling rebalanced from 6/11/16 to 4/11/18
  • Removed 30% stat sharing on non-aghanim Divided We Stand icon.png Divided We Stand
Mirana icon.png
Mirana
  • Leap icon.png Leap:
    • AoE AS/MS speed bonus is granted at the cast location rather than the destination
    • AoE AS bonus increased from 4/8/12/16 to 8/16/24/32
Morphling icon.png
Morphling
  • Morph both icon.png Morph level 4 shift rate improved from 0.25 to 0.2
Naga Siren icon.png
Naga Siren
  • Rip Tide icon.png Rip Tide AoE reduced from 450 to 350
  • Ensnare icon.png Ensnare mana cost increased from 75/85/95/105 to 90/100/110/120
Nature's Prophet icon.png
Nature's Prophet
  • Treants' XP Bounty increased from 20 to 30
  • Treants' Gold Bounty increased from 12-16 to 14-20
Necrophos icon.png
Necrophos
  • Base armor increased by 1
Night Stalker icon.png
Night Stalker
  • Darkness icon.png Darkness causes enemy vision to be reduced by 25% (affects heroes, creeps and wards)
Nyx Assassin icon.png
Nyx Assassin
  • Spiked Carapace icon.png Spiked Carapace no longer stuns your hero when your summoned units proc it (the summoned units get stunned instead)
  • Impale icon.png Impale no longer has unit targeting, it is now only a point targeted spell
Ogre Magi icon.png
Ogre Magi
  • Ignite icon.png Ignite
    • Duration increased from 4/5/6/7 to 5/6/7/8
    • Is now dodgeable
    • Can now multicast to cast at a random enemy unit in 1400 AoE (prioritizes ones that do not already have the debuff)
  • Unrefined Fireblast icon.png Unrefined Fireblast cooldown reduced from 10 to 6
Omniknight icon.png
Omniknight
  • Degen Aura icon.png Degen Aura:
    • AoE increased from 315 to 350
    • Stickiness increased from 0.5 seconds to 1.0
Outworld Devourer icon.png
Outworld Devourer
  • Base damage reduced by 3
  • Items no longer trigger Essence Aura icon.png Essence Aura
Phantom Assassin icon.png
Phantom Assassin
  • Stifling Dagger icon.png Stifling Dagger:
    • Shares the same crit chance/factor as Coup de Grace icon.png Coup de Grace
    • Is now dodgeable
    • Damage rescaled from 50/100/150/200 to 60/100/140/180
Phantom Lancer icon.png
Phantom Lancer
Pudge icon.png
Pudge
  • Can now use Blink Dagger icon.png Blink Dagger
  • If you hook a unit onto an unpathable ledge, the unit gains free pathing for 5 seconds
  • Flesh Heap icon.png Flesh Heap magic resistance reduced from 4/8/12/16% to 6/8/10/12%
  • Dismember icon.png Dismember Scepter strength multiplier increased from 0.75 to 1.0
Pugna icon.png
Pugna
  • Decrepify icon.png Decrepify:
    • Damage amp on allies reduced from 40% to 25%
    • Damage amp on enemies increased from 40% to 50%
  • Nether Ward icon.png Nether Ward now requires 3 hits to kill instead of 75/150/225/300 HP (heroes hurt it for 1, others for 0.25)
  • Life Drain icon.png Life Drain restores mana if it tries to heal you while you are full hp when targeting heroes
Queen of Pain icon.png
Queen of Pain
Riki icon.png
Riki
Rubick icon.png
Rubick
  • Telekinesis icon.png Telekinesis cooldown increased from 18 to 22
  • Spell Steal icon.png Spell Steal:
    • Rubick can no longer steal the Aghanim upgrade of the enemy if they have Aghanim and he doesn't
    • Added Aghanim's upgrade: reduces cooldown from 20/18/16 to 5, increases cast range from 1000 to 1400 and makes all stolen spells be considered to have their Aghanim's upgrade
Sand King icon.png
Sand King
  • Sand Storm icon.png Sand Storm damage increased from 20/40/60/80 to 25/50/75/100
  • Epicenter icon.png Epicenter attack speed slow is now same as movement speed slow (10%->30%)
Shadow Demon icon.png
Shadow Demon
Shadow Shaman icon.png
Shadow Shaman
  • Mass Serpent Ward icon.png Mass Serpent Ward:
    • Ward count increased from 8 to 10
    • Changed ward placement structure
Silencer icon.png
Silencer
  • Intelligence Steal is an innate part of the hero rather than an element of Glaives of Wisdom icon.png Glaives of Wisdom

Skeleton King icon.png Skeleton King

  • Base Intelligence increased by 5
  • Removed Mortal Strike (Skeleton King) icon.png Mortal Strike active
  • Vampiric Aura (Skeleton King) icon.png Vampiric Aura now provides full effectiveness on ranged units
  • Reincarnation (Skeleton King) icon.png Reincarnation:
    • Slow increased from 30% to 50%
    • Slow AoE increased from 700 to 900
Skywrath Mage icon.png
Skywrath Mage
  • Int growth increased from 3.2 to 3.6
  • Added Aghanim's upgrade: Reduces Mystic Flare icon.png Mystic Flare's cooldown from 60/40/20 to 20/10/0
Slardar icon.png
Slardar
  • Corrosive Haze icon.png Corrosive Haze armor reduction increased from 8/14/20 to 10/15/20
  • Guardian Sprint icon.png Guardian Sprint:
    • Speed increased from 20/27/33/40% to 20/28/36/44%
    • Mana cost removed (was 50)
Slark icon.png
Slark
  • Shadow Dance icon.png Shadow Dance:
    • Duration reduced from 5.5 to 4
    • Cooldown increased from 25 to 65
    • Can no longer be revealed by Truesight
Sniper icon.png
Sniper
  • Take Aim icon.png Take Aim attack range bonus increased from 75/150/225/300 to 80/160/240/320
Spectre icon.png
Spectre
  • Reality icon.png Reality:
    • You can now continuously use it on your illusions
    • Cast point improved from 0.3 to 0
Spirit Breaker icon.png
Spirit Breaker
  • Base attack time nerfed from 1.7 to 1.9
  • Greater Bash icon.png Greater Bash no longer works while doomed
  • Nether Strike icon.png Nether Strike now uses 1.2 Cast Time instead of a 1 sec magic immune delay (can be interrupted as a result)
Sven icon.png
Sven
  • Storm Hammer icon.png Storm Hammer:
    • Cooldown reduced from 15 to 13
    • Is now dodgeable
Tidehunter icon.png
Tidehunter
  • Kraken Shell icon.png Kraken Shell damage block increased from 7/14/21/28 to 9/18/27/36
Timbersaw icon.png
Timbersaw
  • Chakram icon.png Chakram mana cost increased from 75/125/175 to 100/150/200
Tiny icon.png
Tiny
  • Craggy Exterior icon.png Craggy Exterior:
    • Chance increased from 6/12/18/24% to 10/15/20/25%
    • Stun duration increased from 1.2 to 1.2/1.3/1.4/1.5
Treant Protector icon.png
Treant Protector
  • Leech Seed icon.png Leech Seed:
    • Damage per pulse reduced from 30/45/60/75 to 24/36/48/60
    • Number of pulses increased from 4 to 6 (duration from 3 to 4.5)
  • Living Armor icon.png Living Armor:
    • Cooldown rebalanced from 15 to 32/26/20/14
    • Mana cost increased from 25 to 50
  • Nature's Guise icon.png Nature's Guise cast point improved from 0.5 to 0.3
Troll Warlord icon.png
Troll Warlord
Tusk icon.png
Tusk
  • Frozen Sigil icon.png Frozen Sigil now requires a constant number of hits (3/3/4/4) instead of 200/220/240/260 HP (heroes hurt it for 1, others for 0.25)
Undying icon.png
Undying
  • Decay icon.png Decay steal duration increased from 25/30/35/40 to 40
Vengeful Spirit icon.png
Vengeful Spirit
  • Can now use Blink Dagger icon.png Blink Dagger
  • If you Nether Swap icon.png Nether Swap a unit onto an unpathable ledge, the unit gains free pathing for 5 seconds
Venomancer icon.png
Venomancer
  • Poison Nova icon.png Poison Nova no longer ignores invis/fogged units
  • Venomous Gale icon.png Venomous Gale"
    • No longer ignores invis units
    • Damage over time rebalanced from 15/30/45/60 to 0/30/60/90
  • Poison Sting icon.png Poison Sting:
    • Duration increased from 6/8/10/12 to 6/9/12/15
    • Damage no longer dispels healing or disables dagger
  • Plague Ward icon.png Plague Ward:
    • Wards now have Poison Sting icon.png Poison Sting for 50% of the damage at the current skilled level (When both Venomancer and a Plague Ward affect a target, only the highest dps is applied)
    • XP bounty increased from 12/12/25/25 to 20/25/30/35
Viper icon.png
Viper
Visage icon.png
Visage
  • Base armor reduced by 1
  • Base magic resistance reduced from 25% to 10%
Warlock icon.png
Warlock
  • Fatal Bonds icon.png Fatal Bonds now links the closest units to the initial target, instead of randomly choosing targets in its AoE
  • Upheaval icon.png Upheaval:
    • Cast range increased from 700 to 1200
    • Duration increased from 10 to 12
  • Chaotic Offering icon.png Chaotic Offering:
    • Removed 100 impact damage
    • Golem armor increased from 5/7/10 to 6/9/12
    • Mana cost increased from 200/250/300 to 200/300/400
Weaver icon.png
Weaver
  • Base attack time nerfed from 1.7 to 1.8
Windranger icon.png
Windranger
  • Focus Fire icon.png Focus Fire remains sticky on the target you cast it on
    • This means that you can change targets and when you return to the original target, your attack speed bonus will resume
Witch Doctor icon.png
Witch Doctor
  • Death Ward icon.png Death Ward cast range increased from 400 to 600
  • Voodoo Restoration icon.png Voodoo Restoration:
    • AoE increased from 350 to 500
    • Mana cost over time reduced from 8/14/20/26 to 8/12/16/20 (50% of the heal amount)
  • Paralyzing Cask icon.png Paralyzing Cask now lasts 5 seconds on illusions (same as creep duration)

Items[edit]

Animal Courier (Radiant) icon.png
Animal Courier
  • Movement speed increased from 300 to 350
  • HP increased from 45 to 75
Arcane Boots icon.png
Arcane Boots
  • Movement speed bonus reduced from 60 to 55
Armlet of Mordiggian (Inactive) icon.png
Armlet of Mordiggian
  • Unholy Strength STR gain is provided over 0.7 seconds
  • Unholy Strength has no toggle on or off cooldown
Black King Bar icon.png
Black King Bar
  • Recipe cost increased from 1300 to 1375
Blink Dagger icon.png
Blink Dagger
  • Damage disable no longer ignores self damage
    • This means stuff like Rot icon.png Rot will trigger it, but HP loss like Soul Ring icon.png Soul Ring will not
Bloodstone icon.png
Bloodstone
  • Now gives the +10 damage from its components
Boots of Travel 1 icon.png
Boots of Travel
  • Now prioritizes nearby structures first within 325 AoE from targeting position (when ground targeted)
Bottle (Full) icon.png
Bottle
  • Gold cost increased from 600 to 650
Clarity icon.png
Clarity
  • Is no longer shareable (but can still be used on a target ally)
Dust of Appearance icon.png
Dust of Appearance
  • Slow increased from 10 to 15%
Eul's Scepter of Divinity icon.png
Eul's Scepter of Divinity
  • Cyclone cooldown reduced from 30 to 25
  • Movement speed bonus increased from 35 to 40
Eye of Skadi icon.png
Eye of Skadi
  • MS/AS slow increased from 30/20 to 35/35
Flying Courier (Radiant) icon.png
Flying Courier
  • Cannot be purchased until 3 minutes after creeps spawn
Gem of True Sight icon.png
Gem of True Sight
  • Gold cost increased from 850 to 900
Hand of Midas icon.png
Hand of Midas
Healing Salve icon.png
Healing Salve
  • Gold cost increased from 100 to 115
  • Is no longer shareable (but can still be used on a target ally)
Helm of the Dominator icon.png
Helm of the Dominator
Hyperstone icon.png
Hyperstone
  • Gold cost reduced from 2100 to 2000
Linken's Sphere icon.png
Linken's Sphere
  • Can now be cast on an allied hero to transfer the buff:
    • When on cooldown it does not work on you
    • Goes into cooldown when cast and once the buff is used up
    • If the cooldown ends and the buff has not been used up, the buff ends and does not trigger another cooldown
    • 700 cast range
Maelstrom icon.png
Maelstrom
  • Chain Lightning AoE increased from 500 to 900
Mjollnir icon.png
Mjollnir
  • Static Charge radius around attacker increased from 300 to 450
  • Static Charge hit count increased from 3 to 5
  • Chain Lightning AoE increased from 500 to 900
Necronomicon 1 icon.png
Necronomicon
  • Summoned units duration increased from 35 to 40
Observer Ward icon.png
Observer Ward
  • Duration increased from 6 to 7 minutes
  • Killing Observer Wards now grants a 50 gold bounty
Phase Boots icon.png
Phase Boots
  • Movement speed bonus reduced from 55 to 50
Pipe of Insight icon.png
Pipe of Insight
  • Barrier AoE increased from 500 to 900
Power Treads icon.png
Power Treads
  • Movement speed bonus reduced from 55 to 50
Radiance (Active) icon.png
Radiance
  • Burn damage AoE increased from 650 to 700
Refresher Orb icon.png
Refresher Orb
  • Now gives the +10 attack speed from its components
Rod of Atos icon.png
Rod of Atos
  • Cripple cooldown reduced from 16 to 12
Sange and Yasha icon.png
Sange and Yasha
  • Movement speed bonus increased from 12 to 16%
Sentry Ward icon.png
Sentry Ward
  • Duration increased from 3 to 4 minutes
  • No longer gives permanent vision around it
  • Gives ground vision in a 150 area around it for 12 seconds when placed
Shadow Amulet icon.png
Shadow Amulet
  • Fade delay reduced from 2.4 to 1.8
Shadow Blade icon.png
Shadow Blade
  • Shadow Walk cooldown increased from 18 to 28
Smoke of Deceit icon.png
Smoke of Deceit
  • Smoked units are now always hidden until the buff is removed (rather than being hidden only from minimap and partially from world)
Tango icon.png
Tango
  • Charges increased from 3 to 4
  • Gold cost increased from 90 to 125
  • Is no longer shareable
  • Can be targeted on an allied hero to create a 1 charge non-stacking tango item in their inventory. If the inventory is full, the item will be placed on the ground. This item has a 60s cooldown.
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Tranquil Boots
  • Reworked Tranquil Boots:
    • Active Boots:
      • + 85 Movement speed
      • + 4 Armor
      • + 10 HP Regeneration
    • Broken Boots:
      • + 60 Movement speed
      • + 4 Armor
      • Restores when you haven't attacked or been attacked in the last 13 seconds
    • Cannot be disassembled
Urn of Shadows icon.png
Urn of Shadows
  • Soul Release cooldown reduced from 10 to 7
Vanguard icon.png
Vanguard
  • Damage Block chance increased from 70 to 80%
Veil of Discord icon.png
Veil of Discord
  • Now uses Null Talisman instead of Robe of the Magi (from +12 int to +6 int, +3 str, +3 agi, +3 dmg)
  • Magic weakness duration increased from 20 to 25 seconds

See also[edit]