Version 6.79

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Version 6.79
(Full list)
Release Date
Dota 2: 2013-10-21
DotA: 2013-11-24
 ← 6.78c 6.79b → 

General[edit | edit source]

  • Buyback prevents gaining unreliable gold (creeps, neutrals, etc) until your normal respawn time finishes
  • When buying back, 25% of the remaining respawn time will be added to your next death
  • Creeps now meet a bit closer to the tower in your offlane
  • Ranged Heroes now get the same denied experience as melee heroes (instead of less)
  • XP AoE increased from 1200 to 1300
  • Non-Ancient Neutrals now split XP with all heroes in the AoE instead of just the team that killed them
  • Swapped the medium pullable Neutral Camp with the small camp
  • A neutral creeps camp will no longer spawn the same set of neutral creeps twice in a row
  • Small reduction to the pull timing duration of the mid Radiant and mid-top Dire camp
  • Satyr Mindstealer XP bounty reduced from 88 to 62
  • Satyr Tormentor XP bounty reduced from 155 to 119
  • Mud Golems XP bounty reduced from 119 to 88
  • Mud Golems armor reduced from 4 to 2
  • Dark Troll Summoner bounty XP reduced from 155 to 119
  • Hellbear Smasher HP reduced from 1100 to 950
  • Hellbear armor reduced from 5 to 3
  • Satyr Trickster's Purge cast point improved from 0.5 to 0.2
  • Fixed Neutral Envenomed Weapons debuff dispelling regen items
  • Roshan will respawn at a random time between 8 and 11 minutes after death
  • When Aegis expires unused, it heals the hero fully over 5 seconds (regen dispels on damage from players or buildings)
  • Starting gold increased from 603 to 625
  • Random Gold bonus reduced by 50
  • Gold for ending a spree changed from 75->600 (3x->10x) to 125->1000
  • Your gold income is now 1 per 0.6 seconds, up from 1 per 0.8 seconds
  • Tower last hit bonus gold increased from 100-200 to 150-250
  • Melee Barracks HP regen increased from 2.5 to 5
  • Ranged Barracks HP regen decreased from 2.5 to 0
  • Ranged Barracks HP reduced from 1500 to 1200 and armor increased from 5 to 10 (same EHP vs physical damage)

Heroes[edit | edit source]

Abaddon.png Abaddon

  • Base armor reduced by 1
  • Mist Coil icon.png Mist Coil​ self damage increased from 50/75/100/125 to 75/100/125/150
  • Aphotic Shield icon.png Aphotic Shield​ is now dispellable
  • Borrowed Time icon.png Borrowed Time​ no longer activates while Doomed

Alchemist.png Alchemist

  • Chemical Rage icon.png Chemical Rage​:
    • No longer provides 250/500/750 bonus HP
    • HP regen increased from 15/30/60 to 50/75/100

Ancient Apparition.png Ancient Apparition

  • Ice Vortex icon.png Ice Vortex​ cooldown reduced from 5 to 4
  • Ice Blast icon.png Ice Blast​ cooldown reduced from 45 to 40
  • Chilling Touch icon.png Chilling Touch​:
    • The buff is now always applied to Ancient Apparition even if he is not within the target area
    • Cooldown reduced from 50/46/42/38 to 50/42/34/26

Axe.png Axe

  • Berserker's Call icon.png Berserker's Call​ AoE increased from 275 to 300
  • Battle Hunger icon.png Battle Hunger​:
    • Duration reduced from 10/13/16/19 to 10/12/14/16
    • Damage reduced from 15/21/27/33 to 15/20/25/30
    • Movement speed slow/bonus increased from 8% to 10%
    • Is now dispellable
  • Counter Helix icon.png Counter Helix​:
    • Cooldown reduced from 0.55/0.5/0.45/0.4 to 0.45/0.4/0.35/0.3
    • Now hits siege units
  • Culling Blade icon.png Culling Blade​:
    • No longer goes on cooldown if it successfully kills a hero
    • Threshold reduced from 300/450/625 to 250/350/450 (Aghanim upgraded version is still 300/450/625)
    • Speed bonus increased from 25% to 40% and AoE from 600 to 900
    • 40% speed bonus now applies to attack speed as well
    • Aghanim allied buff duration increased from 6 to 10
    • Mana cost reduced from 150/200/250 to 60/120/180

Batrider.png Batrider

  • Base damage reduced from 48-52 to 38-42
  • Vision reduced from 1400 to 1200
  • Flaming Lasso icon.png Flaming Lasso​ cast range reduced from 175 to 100

Beastmaster.png Beastmaster

  • Inner Beast icon.png Inner Beast​:
    • AoE reduced from 1000 to 900 (standard aura AoE)
    • Attack speed rescaled from 18/26/32/40 to 15/25/35/45
  • Call of the Wild icon.png Call of the Wild​:
    • Now has two abilities for summoning each unit independently
    • Mana cost reduced from 25 to 15 and cast point improved from 0.5 to 0.3

Bloodseeker.png Bloodseeker

  • Base movement speed reduced from 305 to 300
  • Thirst icon.png Thirst​:
    • Is now global instead of 6000 range
    • Bonus now stacks for each unit that is low HP
    • HP threshold increased from 20/30/40/50% to 50%
    • Movement speed bonus reduced from 15/25/35/45% to 7/14/21/28%
    • When active, movement speed cap is removed on your hero
    • No longer provides armor bonus
    • Provides bonus 7/14/21/28 damage
    • No longer grants full hero vision around low HP targets, it only shows their model
    • No longer lasts for an extra 3 seconds when the target is dead

Brewmaster.png Brewmaster

  • Base agility increased from 16 to 22
  • Drunken Haze icon.png Drunken Haze​ affects a 200 AoE around the target
  • Thunder Clap icon.png Thunder Clap​ is now dispellable
  • Primal Split icon.png Primal Split​ selection order is now Earth/Storm/Fire
  • Reworked Aghanim upgrade:
    • No longer upgrades any stats, cooldown, duration, etc on Aghanim
    • Grants Thunder Clap icon.png Thunder Clap​ to Earth, Drunken Haze icon.png Drunken Haze​ to Storm, and Drunken Brawler icon.png Drunken Brawler​ to Fire
    • The skills granted are at the same level as Brewmaster's skills
    • Cooldowns are independent of the original Brewmaster

Bristleback.png Bristleback

  • Attack point improved from 0.4 to 0.3
  • Viscous Nasal Goo icon.png Viscous Nasal Goo​:
    • Is now dispellable
    • Cast point improved from 0.4 to 0.3
  • Warpath icon.png Warpath​:
    • Max stacks increased from 5 to 5/6/7
    • Stack duration increased from 10 to 14

Broodmother.png Broodmother

  • Spin Web icon.png Spin Web​:
    • AoE increased from 650 to 900
    • Cast range increased from 600 to 1000
    • Cast point nerfed from 0.2 to 0.4
    • No longer destroys trees
    • Broodmother now has completely unobstructed movement when under the web (can walk over cliffs, trees, etc)
    • Removed buffer time when leaving Spin Web (you now immediately lose your regen/movement/pathing/invis bonuses)

Centaur Warrunner.png Centaur Warrunner

  • Stampede icon.png Stampede​ slow duration increased from 1.25 seconds to 1.5

Chaos Knight.png Chaos Knight

  • Chaos Bolt icon.png Chaos Bolt​ damage and stun values are now inversely related

Chen.png Chen

Clinkz.png Clinkz

  • Searing Arrows icon.png Searing Arrows​:
    • Damage increased from 20/30/40/50 to 30/40/50/60
    • Mana cost increased from 8 to 10
    • No longer blocked by magic immunity

Clockwerk.png Clockwerk

  • Units knocked back by Power Cogs icon.png Power Cogs​ destroy trees in 100 AoE around where they land

Crystal Maiden.png Crystal Maiden

  • Freezing Field icon.png Freezing Field​:
    • AS/MS AoE slow increased from -20/-30 to -30/-30
    • Scepter AS/MS AoE slow increased from -50/-30 to -50/-50

Dark Seer.png Dark Seer

  • Vacuum icon.png Vacuum​ cooldown increased from 24 to 28

Dazzle.png Dazzle

  • Weave icon.png Weave​:
    • Duration rescaled from 12/18/24 to 20
    • Armor per second rescaled from 1 to 0.75/1/1.25 (scepter is 1/1.25/1.5)
  • Poison Touch icon.png Poison Touch​:
    • Damage increased from 8/16/24/32 to 14/20/26/32 (7 seconds worth)
    • Is now dodgeable
    • Slow timings reworked:
      • Lvl 1: Slow target by 33% for 3 seconds
      • Lvl 2: Slow target by 33% for 2 seconds, then slow target by 66% for 1 second
      • Lvl 3: Slow target by 33% for 1 second, then slow target by 66% for 1 second, then slow target by 100% for 1 second
      • Lvl 4: Slow target by 33% for 1 second, then slow target by 66% for 1 second, then stun target for 1 second
      • Ministuns for 0.01 seconds at the start

Death Prophet.png Death Prophet

  • Exorcism icon.png Exorcism​:
    • Spirit damage increased from 43-48 to 53-58
    • Fixed max Spirits being capped at 23 instead of 27

Disruptor.png Disruptor

  • Kinetic Field icon.png Kinetic Field​ AoE increased from 300 to 325
  • Glimpse icon.png Glimpse​ cooldown reduced from 60/50/40/30 to 65/50/35/20
  • Static Storm icon.png Static Storm​:
    • AoE increased from 375 to 450
    • Max damage increased from 170/220/270 to 200/250/300
    • Added Aghanim's upgrade: Static Storm silences items, and lasts an extra 2 seconds

Doom.png Doom

  • Doom ability icon.png Doom​:
    • Cooldown reduced from 110 to 100
    • Now removes positive buffs on the target before applying the debuff
    • Aghanim AoE requirement increased from 550 to 900
      • This is the AoE that is considered when freezing the duration of Aghanim upgraded Doom

Drow Ranger.png Drow Ranger

  • Precision Aura icon.png Precision Aura​:
    • Damage ratio increased from 16/20/24/28% to 18/24/30/36%
    • No longer affects creeps
    • Can now be manually cast to affect creeps globally for 30 seconds (120 seconds cooldown)
  • Marksmanship icon.png Marksmanship​ attribute negation AoE increased from 375 to 400

Earthshaker.png Earthshaker

  • Enchant Totem icon.png Enchant Totem​ damage increased from 75/150/225/300% to 100/200/300/400%
  • Fissure icon.png Fissure​ range increased by 100

Elder Titan.png Elder Titan

  • Astral Spirit icon.png Astral Spirit​ damage reduced from 120/160/200/240 to 80/120/160/200

Enchantress.png Enchantress

  • Untouchable icon.png Untouchable​ attack speed slow increased from 20/50/80/110 to 30/60/90/120

Enigma.png Enigma

Faceless Void.png Faceless Void

  • Time Walk icon.png Time Walk​ slow rescaled from 25/30/35/40% to 20/30/40/50%
  • Chronosphere icon.png Chronosphere​ AoE increased from 400 to 450

Huskar.png Huskar

Invoker.png Invoker

  • EMP icon.png EMP​ restores Invoker for 50% of the mana it drains from heroes (excluding illusions)
  • Invoke icon.png Invoke​ max spells rescaled from 1/2/2/2 to 2

Io.png Io

  • Tether icon.png Tether​ now does a -100% MS/AS slow instead of a stun

Jakiro.png Jakiro

  • Liquid Fire icon.png Liquid Fire​ is now a castable Attack Orb (same cooldown, no mana cost)

Juggernaut.png Juggernaut

  • Healing Ward icon.png Healing Ward​ movement speed increased from 300 to 450
  • Omnislash icon.png Omnislash​:
    • Scepter cooldown reduced from 110/100/90 to 70
    • No longer stops if the target is Ethereal (it still doesn't do damage)
    • Fixed not being able to use items during Omnislash icon.png Omnislash

Keeper of the Light.png Keeper of the Light

  • Blinding Light icon.png Blinding Light​ now destroys trees in a 150 AoE around where the target is pushed

Kunkka.png Kunkka

Leshrac.png Leshrac

  • Diabolic Edict icon.png Diabolic Edict​ cast point improved from 0.7 to 0.5
  • Pulse Nova icon.png Pulse Nova​ scepter damage increased from 88/133/177 to 100/150/200

Lich.png Lich

  • Ice Armor icon.png Ice Armor​: has half effect against ranged heroes
    • Slow now stacks with the slow from Frost Nova
  • Sacrifice icon.png Sacrifice​:
    • Cooldown increased from 35/30/25/20 to 44/36/28/20
    • Mana gain increased from 15/30/45/60% to 25/40/55/70%
    • No longer denies enemy XP
    • Now converts your own creep for XP (shared in AoE as normal creep xp bounty)

Lifestealer.png Lifestealer

  • Rage icon.png Rage​ cooldown increased from 17 to 19
  • Open Wounds icon.png Open Wounds​ and Infest icon.png Infest​ cast points increased from 0.01 to 0.2

Lina.png Lina

  • Attack range increased from 635 to 650

Lion.png Lion

  • Mana Drain icon.png Mana Drain​ duration increased from 4 to 5
  • Hex (Lion) icon.png Hex​:
    • Cooldown increased from 15 to 30/25/20/15
    • Duration increased from 1.75/2.5/3.25/4 to 2.5/3/3.5/4

Lone Druid.png Lone Druid

  • Base movement speed increased from 315 to 325 (still 280 in True Form)
  • Spirit Bear XP bounty increased from 196 to 300

Luna.png Luna

  • Moon Glaive icon.png Moon Glaive​:
    • Can now bounce back on the same units if it already hit all other units nearby
    • Bounce damage reduced from -30% to -35%
  • Eclipse icon.png Eclipse​ Scepter beam-count-limit-per-target removed

Lycan.png Lycanthrope

  • Armor increased by 1 (Shapeshift total armor is still the same as before)
  • Base damage increased by 5
  • Howl icon.png Howl​ bonus damage for non-hero units increased from 4/8/12/16 to 5/10/15/20
  • Wolves magic resistance increased from 50% to 80%

Magnus.png Magnus

  • Turn rate improved from 0.5 to 0.8

Medusa.png Medusa

  • Mystic Snake icon.png Mystic Snake​ now does Pure damage to units in Stone Form

Meepo.png Meepo

  • Base armor reduced by 1
  • Turn rate improved from 0.5 to 0.65
  • Earthbind icon.png Earthbind​ cast point improved from 0.5 to 0.3
  • Divided We Stand icon.png Divided We Stand​ leveling rebalanced from 6/11/16 to 4/11/18
  • Removed 30% stat sharing on non-aghanim Divided We Stand icon.png Divided We Stand

Mirana.png Mirana

  • Leap icon.png Leap​:
    • AoE AS/MS speed bonus is granted at the cast location rather than the destination
    • AoE AS bonus increased from 4/8/12/16 to 8/16/24/32

Morphling.png Morphling

  • Morph both icon.png Morph​ level 4 shift rate improved from 0.25 to 0.2

Naga Siren.png Naga Siren

  • Rip Tide icon.png Rip Tide​ AoE reduced from 450 to 350
  • Ensnare icon.png Ensnare​ mana cost increased from 75/85/95/105 to 90/100/110/120

Nature's Prophet.png Nature's Prophet

  • Treants' XP Bounty increased from 20 to 30
  • Treants' Gold Bounty increased from 12-16 to 14-20

Necrophos.png Necrolyte

  • Base armor increased by 1

Night Stalker.png Night Stalker

  • Darkness icon.png Darkness​ causes enemy vision to be reduced by 25% (affects heroes, creeps and wards)

Nyx Assassin.png Nyx Assassin

  • Spiked Carapace icon.png Spiked Carapace​ no longer stuns your hero when your summoned units proc it (the summoned units get stunned instead)
  • Impale icon.png Impale​ no longer has unit targeting, it is now only a point targeted spell

Ogre Magi.png Ogre Magi

  • Ignite icon.png Ignite
    • Duration increased from 4/5/6/7 to 5/6/7/8
    • Is now dodgeable
    • Can now multicast to cast at a random enemy unit in 1400 AoE (prioritizes ones that do not already have the debuff)
  • Unrefined Fireblast icon.png Unrefined Fireblast​ cooldown reduced from 10 to 6

Omniknight.png Omniknight

  • Degen Aura icon.png Degen Aura​:
    • AoE increased from 315 to 350
    • Stickiness increased from 0.5 seconds to 1.0

Outworld Devourer.png Outworld Devourer

  • Base damage reduced by 3
  • Items no longer trigger Essence Aura icon.png Essence Aura

Phantom Assassin.png Phantom Assassin

  • Stifling Dagger icon.png Stifling Dagger​:
    • Shares the same crit chance/factor as Coup de Grace icon.png Coup de Grace
    • Is now dodgeable
    • Damage rescaled from 50/100/150/200 to 60/100/140/180

Phantom Lancer.png Phantom Lancer

Pudge.png Pudge

  • Can now use Blink Dagger icon.png Blink Dagger
  • If you hook a unit onto an unpathable ledge, the unit gains free pathing for 5 seconds
  • Flesh Heap icon.png Flesh Heap​ magic resistance reduced from 4/8/12/16% to 6/8/10/12%
  • Dismember icon.png Dismember​ Scepter strength multiplier increased from 0.75 to 1.0

Pugna.png Pugna

  • Decrepify icon.png Decrepify​:
    • Damage amp on allies reduced from 40% to 25%
    • Damage amp on enemies increased from 40% to 50%
  • Nether Ward icon.png Nether Ward​ now requires 3 hits to kill instead of 75/150/225/300 HP (heroes hurt it for 1, others for 0.25)
  • Life Drain icon.png Life Drain​ restores mana if it tries to heal you while you are full hp when targeting heroes

Queen of Pain.png Queen of Pain

Riki.png Riki

Rubick.png Rubick

  • Telekinesis icon.png Telekinesis​ cooldown increased from 18 to 22
  • Spell Steal icon.png Spell Steal​:
    • Rubick can no longer steal the Aghanim upgrade of the enemy if they have Aghanim and he doesn't
    • Added Aghanim's upgrade: reduces cooldown from 20/18/16 to 5, increases cast range from 1000 to 1400 and makes all stolen spells be considered to have their Aghanim's upgrade

Sand King.png Sand King

  • Sand Storm icon.png Sand Storm​ damage increased from 20/40/60/80 to 25/50/75/100
  • Epicenter icon.png Epicenter​ attack speed slow is now same as movement speed slow (10%->30%)

Shadow Demon.png Shadow Demon

Shadow Shaman.png Shadow Shaman

  • Mass Serpent Ward icon.png Mass Serpent Ward​:
    • Ward count increased from 8 to 10
    • Changed ward placement structure

Silencer.png Silencer

  • Intelligence Steal is an innate part of the hero rather than an element of Glaives of Wisdom icon.png Glaives of Wisdom

Skeleton King.png Skeleton King

  • Base Intelligence increased by 5
  • Removed Mortal Strike (Skeleton King) icon.png Mortal Strike​ active
  • Vampiric Aura (Skeleton King) icon.png Vampiric Aura​ now provides full effectiveness on ranged units
  • Reincarnation (Skeleton King) icon.png Reincarnation​:
    • Slow increased from 30% to 50%
    • Slow AoE increased from 700 to 900

Skywrath Mage.png Skywrath Mage

  • Int growth increased from 3.2 to 3.6
  • Added Aghanim's upgrade: Reduces Mystic Flare icon.png Mystic Flare​'s cooldown from 60/40/20 to 20/10/0

Slardar.png Slardar

  • Corrosive Haze icon.png Corrosive Haze​ armor reduction increased from 8/14/20 to 10/15/20
  • Guardian Sprint icon.png Guardian Sprint​:
    • Speed increased from 20/27/33/40% to 20/28/36/44%
    • Mana cost removed (was 50)

Slark.png Slark

  • Shadow Dance icon.png Shadow Dance​:
    • Duration reduced from 5.5 to 4
    • Cooldown increased from 25 to 65
    • Can no longer be revealed by Truesight

Sniper.png Sniper

  • Take Aim icon.png Take Aim​ attack range bonus increased from 75/150/225/300 to 80/160/240/320

Spectre.png Spectre

  • Reality icon.png Reality​:
    • You can now continuously use it on your illusions
    • Cast point improved from 0.3 to 0

Spirit Breaker.png Spirit Breaker

  • Base attack time nerfed from 1.7 to 1.9
  • Greater Bash icon.png Greater Bash​ no longer works while doomed
  • Nether Strike icon.png Nether Strike​ now uses 1.2 Cast Time instead of a 1 sec magic immune delay (can be interrupted as a result)

Sven.png Sven

  • Storm Hammer icon.png Storm Hammer​:
    • Cooldown reduced from 15 to 13
    • Is now dodgeable

Tidehunter.png Tidehunter

  • Kraken Shell icon.png Kraken Shell​ damage block increased from 7/14/21/28 to 9/18/27/36

Timbersaw.png Timbersaw

  • Chakram icon.png Chakram​ mana cost increased from 75/125/175 to 100/150/200

Tiny.png Tiny

  • Craggy Exterior icon.png Craggy Exterior​:
    • Chance increased from 6/12/18/24% to 10/15/20/25%
    • Stun duration increased from 1.2 to 1.2/1.3/1.4/1.5

Treant Protector.png Treant Protector

  • Leech Seed icon.png Leech Seed​:
    • Damage per pulse reduced from 30/45/60/75 to 24/36/48/60
    • Number of pulses increased from 4 to 6 (duration from 3 to 4.5)
  • Living Armor icon.png Living Armor​:
    • Cooldown rebalanced from 15 to 32/26/20/14
    • Mana cost increased from 25 to 50
  • Nature's Guise icon.png Nature's Guise​ cast point improved from 0.5 to 0.3

Troll Warlord.png Troll Warlord

Tusk.png Tusk

  • Frozen Sigil icon.png Frozen Sigil​ now requires a constant number of hits (3/3/4/4) instead of 200/220/240/260 HP (heroes hurt it for 1, others for 0.25)

Undying.png Undying

  • Decay icon.png Decay​ steal duration increased from 25/30/35/40 to 40

Vengeful Spirit.png Vengeful Spirit

  • Can now use Blink Dagger icon.png Blink Dagger
  • If you Nether Swap icon.png Nether Swap​ a unit onto an unpathable ledge, the unit gains free pathing for 5 seconds

Venomancer.png Venomancer

  • Poison Nova icon.png Poison Nova​ no longer ignores invis/fogged units
  • Venomous Gale icon.png Venomous Gale​"
    • No longer ignores invis units
    • Damage over time rebalanced from 15/30/45/60 to 0/30/60/90
  • Poison Sting icon.png Poison Sting​:
    • Duration increased from 6/8/10/12 to 6/9/12/15
    • Damage no longer dispels healing or disables dagger
  • Plague Ward icon.png Plague Ward​:
    • Wards now have Poison Sting icon.png Poison Sting​ for 50% of the damage at the current skilled level (When both Venomancer and a Plague Ward affect a target, only the highest dps is applied)
    • XP bounty increased from 12/12/25/25 to 20/25/30/35

Viper.png Viper

Visage.png Visage

  • Base armor reduced by 1
  • Base magic resistance reduced from 25% to 10%

Warlock.png Warlock

  • Fatal Bonds icon.png Fatal Bonds​ now links the closest units to the initial target, instead of randomly choosing targets in its AoE
  • Upheaval icon.png Upheaval​:
    • Cast range increased from 700 to 1200
    • Duration increased from 10 to 12
  • Chaotic Offering icon.png Chaotic Offering​:
    • Removed 100 impact damage
    • Golem armor increased from 5/7/10 to 6/9/12
    • Mana cost increased from 200/250/300 to 200/300/400

Weaver.png Weaver

  • Base attack time nerfed from 1.7 to 1.8

Windranger.png Windranger

  • Focus Fire icon.png Focus Fire​ remains sticky on the target you cast it on
    • This means that you can change targets and when you return to the original target, your attack speed bonus will resume

Witch Doctor.png Witch Doctor

  • Death Ward icon.png Death Ward​ cast range increased from 400 to 600
  • Voodoo Restoration icon.png Voodoo Restoration​:
    • AoE increased from 350 to 500
    • Mana cost over time reduced from 8/14/20/26 to 8/12/16/20 (50% of the heal amount)
  • Paralyzing Cask icon.png Paralyzing Cask​ now lasts 5 seconds on illusions (same as creep duration)

Items[edit | edit source]

Animal Courier (Radiant) icon.png Animal Courier

  • Movement speed increased from 300 to 350
  • HP increased from 45 to 75

Arcane Boots icon.png Arcane Boots

  • Movement speed bonus reduced from 60 to 55

Armlet of Mordiggian (Inactive) icon.png Armlet of Mordiggian

  • Unholy Strength STR gain is provided over 0.7 seconds
  • Unholy Strength has no toggle on or off cooldown

Black King Bar icon.png Black King Bar

  • Recipe cost increased from 1300 to 1375

Blink Dagger icon.png Blink Dagger

  • Damage disable no longer ignores self damage
    • This means stuff like Rot icon.png Rot​ will trigger it, but HP loss like Soul Ring icon.png Soul Ring will not

Bloodstone icon.png Bloodstone

  • Now gives the +10 damage from its components

Boots of Travel 1 icon.png Boots of Travel

  • Now prioritizes nearby structures first within 325 AoE from targeting position (when ground targeted)

Bottle (Full) icon.png Bottle

  • Gold cost increased from 600 to 650

Clarity icon.png Clarity

  • Is no longer shareable (but can still be used on a target ally)

Dust of Appearance icon.png Dust of Appearance

  • Slow increased from 10 to 15%

Eul's Scepter of Divinity icon.png Eul's Scepter of Divinity

  • Cyclone cooldown reduced from 30 to 25
  • Movement speed bonus increased from 35 to 40

Eye of Skadi icon.png Eye of Skadi

  • MS/AS slow increased from 30/20 to 35/35

Flying Courier (Radiant) icon.png Flying Courier

  • Cannot be purchased until 3 minutes after creeps spawn

Gem of True Sight icon.png Gem of True Sight

  • Gold cost increased from 850 to 900

Hand of Midas icon.png Hand of Midas

Healing Salve icon.png Healing Salve

  • Gold cost increased from 100 to 115
  • Is no longer shareable (but can still be used on a target ally)

Helm of the Dominator icon.png Helm of the Dominator

Hyperstone icon.png Hyperstone

  • Gold cost reduced from 2100 to 2000

Linken's Sphere icon.png Linken's Sphere

  • Can now be cast on an allied hero to transfer the buff:
    • When on cooldown it does not work on you
    • Goes into cooldown when cast and once the buff is used up
    • If the cooldown ends and the buff has not been used up, the buff ends and does not trigger another cooldown
    • 700 cast range

Maelstrom icon.png Maelstrom

  • Chain Lightning AoE increased from 500 to 900

Mjollnir icon.png Mjollnir

  • Static Charge radius around attacker increased from 300 to 450
  • Static Charge hit count increased from 3 to 5
  • Chain Lightning AoE increased from 500 to 900

Necronomicon 1 icon.png Necronomicon

  • Summoned units duration increased from 35 to 40

Observer Ward icon.png Observer Ward

  • Duration increased from 6 to 7 minutes
  • Killing Observer Wards now grants a 50 gold bounty

Phase Boots icon.png Phase Boots

  • Movement speed bonus reduced from 55 to 50

Pipe of Insight icon.png Pipe of Insight

  • Barrier AoE increased from 500 to 900

Power Treads icon.png Power Treads

  • Movement speed bonus reduced from 55 to 50

Radiance (Active) icon.png Radiance

  • Burn damage AoE increased from 650 to 700

Refresher Orb icon.png Refresher Orb

  • Now gives the +10 attack speed from its components

Rod of Atos icon.png Rod of Atos

  • Cripple cooldown reduced from 16 to 12

Sange and Yasha icon.png Sange and Yasha

  • Movement speed bonus increased from 12 to 16%

Sentry Ward icon.png Sentry Ward

  • Duration increased from 3 to 4 minutes
  • No longer gives permanent vision around it
  • Gives ground vision in a 150 area around it for 12 seconds when placed

Shadow Amulet icon.png Shadow Amulet

  • Fade delay reduced from 2.4 to 1.8

Shadow Blade icon.png Shadow Blade

  • Shadow Walk cooldown increased from 18 to 28

Smoke of Deceit icon.png Smoke of Deceit

  • Smoked units are now always hidden until the buff is removed (rather than being hidden only from minimap and partially from world)

Tango icon.png Tango

  • Charges increased from 3 to 4
  • Gold cost increased from 90 to 125
  • Is no longer shareable
  • Can be targeted on an allied hero to create a 1 charge non-stacking tango item in their inventory. If the inventory is full, the item will be placed on the ground. This item has a 60s cooldown.

Tranquil Boots (Active) icon.png Tranquil Boots

  • Reworked Tranquil Boots:
    • Active Boots:
      • + 85 Movement speed
      • + 4 Armor
      • + 10 HP Regeneration
    • Broken Boots:
      • + 60 Movement speed
      • + 4 Armor
      • Restores when you haven't attacked or been attacked in the last 13 seconds
    • Cannot be disassembled

Urn of Shadows icon.png Urn of Shadows

  • Soul Release cooldown reduced from 10 to 7

Vanguard icon.png Vanguard

  • Damage Block chance increased from 70 to 80%

Veil of Discord icon.png Veil of Discord

  • Now uses Null Talisman instead of Robe of the Magi (from +12 int to +6 int, +3 str, +3 agi, +3 dmg)
  • Magic weakness duration increased from 20 to 25 seconds

See also[edit | edit source]