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Vengeful Spirit

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Vengeful Spirit
Vengeful Spirit.png
Radiant icon.png The Radiant
Strength
18 + 2.6
Agility
27 + 2.8
Intelligence
15 + 1.75
Level 1 16 25
Hit Points 492 1271 2050
Mana 195 559 1001
Damage 39-53 83-97 126-140
Armor 3.78 9.94 15.99
Attacks / Second 0.74 1 1.25
Movement Speed 295
Turn Rate 0.6
Sight Range 1800/800
Attack Range 400
Missile Speed 1500
Attack Duration 0.33+0.64
Cast Duration 0.3+0.51
Base Attack Time 1.7

Shendelzare the Vengeful Spirit is a ranged Agility Hero excelling in ganks, disabling and kill hunts. She is one of the most potent supporters in the game. Effective from early to late game, Vengeful Spirit is typically seen roaming the battlefield, searching for targets to prey on, hitting them with a powerful stun with Magic Missile and reducing their armor and scouting ahead with Wave of Terror. Motivated by her determined vengeance, her Vengeance Aura boosts her bonus attack damage not only for herself, but her allies as well. This makes her an ideal partner for physical gankers and carries, and what makes her a potential Carry herself. Her ultimate Nether Swap switches your position with another hero; ally or enemy. This allows Shendel to swap an enemy key hero making him/her vulnerable or sacrificing herself to save an important ally from death which may be essential to win a clash, or perhaps the entire game. Her unusual reliance on Agility (rather than Intelligence, like most supports) results in her offensive capabilities being remarkably high, at the cost of having a lower mana pool. She needs items perhaps less than any other hero in the game, and as such can be played with great recklessness, as her death is only a slight inconvenience. Shendel requires very selfless and skilled play to operate well, and relies on the competence of teammates as much as herself.

Contents

[edit] Bio

Vengeful Spirit Shendelzare, the Vengeful Spirit
Play "I will slake my thirst for revenge."
Role: Pip roamer.png Support / Pip disabler.png Disabler / Pip babysitter.png Lane Support / Pip initiator.png Initiator
Lore: Even the most contented Skywrath is an ill-tempered creature, naturally inclined to seek revenge for the slightest insult. But Vengeful Spirit is the essence of vengeance. Once a proud and savage Skywrath scion, Shendelzare was first in succession for the Ghastly Eyrie until a sister's treachery robbed her of her birthright. Snared in an assassin's net, Shendelzare tore free only at the cost of her wings, limping away in the ultimate humiliation: On foot. With her wings broken, she knew the Skywrath would never accept her as ruler; and in the highest roost of the Eyrie, inaccessible except by winged flight, her sister was untouchable. Unwilling to live as a flightless cripple, and desiring revenge far more than earthly power, the fallen princess drove a bargain with the goddess Scree'auk: She surrendered her broken body for an imperishable form of spirit energy, driven by vengeance, capable of doing great damage in the material plane. She may spend eternity flightless, but she will have her revenge.
Voice: Gin Hammond (Responses)

[edit] Abilities

Magic Missile
Blocked by Magic Immunity. Blocked by Linken's Sphere. Cannot be purged. Play
Q
C
Magic Missile icon.png
Ability Affects Damage
Target Unit Enemies Magical
Fires a magic missile at an enemy unit, stunning and dealing damage.
Range: 500
Stun Duration: 1.45/1.55/1.65/1.75
Damage: 100/175/250/325
Cooldown 10 Mana 110/120/130/140
A simple Skywrath technique, the magic missile is Shendel's primary tool for vengeance.

Notes:

Wave of Terror
Not blocked by Magic Immunity. Not blocked by Linken's Sphere. Can be purged. Play
W
E
Wave of Terror icon.png
Ability Affects Damage
Target Point Enemies HP Removal
Vengeful Spirit lets loose a wicked cry, weakening the armor of enemies and giving vision of the path.
Range: 1400
Radius: 300
Debuff Duration: 20
Damage: 30/50/70/90
Armor Reduction: 3/4/5/6
Cooldown 15 Mana 40
Shendel's haunting voice hints at her approaching vindication.

Notes:

  • The wave will not remove clarity/bottle/salve effects on enemies since the damage is HP removal.
  • The wave gives vision as it goes forward for 3 seconds.

Vengeance Aura
Partially usable by illusions.
E
D
Vengeance Aura icon.png
Ability Affects
Aura Allies
Vengeful Spirit's presence increases nearby friendly units' physical damage.
Radius: 900
Bonus Damage: 12%/20%/28%/36%
Partially usable by illusions. Illusions can carry the aura, but can't make use of the bonus damage.
Although they may not share her undying passion for revenge, allies do draw on her fanaticism in combat.

Notes:

  • The bonus damage provided by the aura is based on base damage and primary attribute.

Nether Swap
Not blocked by Magic Immunity. Blocked by Linken's Sphere. Play
R
W
Nether Swap icon.png
Ability Affects
Target Unit Heroes
Instantaneously swaps positions with a target Hero, friend or enemy.
Range: 650/925/1200
Cooldown 45 (10*) Mana 100/150/200
Can be Improved by Aghanim's Scepter (* shows the improved values). Decreases cooldown, and allows swapping of non-hero units.
Martyrdom is a small price to pay for vengeance.

Notes:

  • Works on magic immune units.
  • Trees near Vengeful Spirit and the target will be destroyed when the spell is cast.
  • Interrupts channeling skills of the target.
  • If you swap a unit onto an unpathable ledge, that unit gains free pathing for 5 seconds.

[edit] Recommended items

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[edit] Equipment

[edit] Tips

  • Usually max Magic Missile first, as aside from being a powerful early-game stun it allows allies to land their own, usually-more-difficult spells. Leaving Missile at level 1 in favor of maxing Wave of Terror is a build often seen among professional players however.
  • Besides being an effective disabler, she is a potent interrupter from Magic Missile and Nether Swap.
  • Her Vengeance Aura boosts her own damage as well, so do not underestimate her autoattack.
    • Be aware that Vengeance Aura will push the lane, depriving your lane partner of farm and increasing the risk of a gank.
  • An amazing item on Vengeful Spirit is Medallion of Courage, it gives her a passive +6 armor which makes her tankier, She gets some good mana regen, and when comboed with her Wave of Terror she can drop a target's armor by -12 making most heroes have negative armor while under attack.
  • A ganking trick early-game is to Nether Swap an enemy hero into a tower's range, then use Magic Missile to stun them. With the tower's help you should easily kill the hero.
  • Vengeful Spirit can complement stats-based carries like Sven, Drow Ranger, and Riki as both her aura and armor reduction enhances their damage. Keep in mind that her aura does not improve bonus damage from items and so is less effective for heroes who rely on such items. She is also effective in helping spells that are hard to land, such as Lina's Light Strike Array.
  • Wave of Terror is an armour reduction spell with very little mana cost, and should be used in every encounter. It can be used to reveal the fog of war to scout out possible ambushes or to reveal an area for a Nether Swap.
  • Vengeful Spirit can be an item-independent hero, meaning she can be effective even with minimal items. She should constantly be ganking your opponents keeping enemy carries in check, warding and de-warding maps or assist in pushes. Reserve the farming for your carries, as they require items and levels to be useful.
  • Nether Swap has multiple uses despite its simple mechanic. It allows Vengeful Spirit to bring an isolated enemy hero into her team, or to exchange her own life for that of a crucial ally. This very often entails suicide, but because of her ability to function with very few items, it is almost always better for Vengeful Spirit to die than for her allies.
  • With good communication, Nether Swap allows you to escape death by swapping with an ally that has potent escape mechanism such as Queen of Pain's Blink without putting them in much danger.
  • With Kunkka's X mark the spot on Vengeful Spirit, she can then swap her opponents while being returned back to her exact location afterwards, effectively saving her from imminent death.
  • Shadow Blade allows Vengeful Spirit to use Nether Swap and then escape from danger, making it a much more useful spell for initiation. Once invisible, She can engage at an appropriate moment in the ensuing team battle, with bonus damage. Ghost Scepter, Ethereal Blade and even Force Staff also have a similar utility with Nether Swap.
  • If being pursued by multiple heroes, Nether Swap can sometimes be used on the enemy hero furthest from you, resulting in the pursuers to overshoot slightly due to a sudden change in direction, giving you extra time to escape in a different pathway though putting you in the opposite direction from your intended escape route.
  • Swap goes through magic immunity and interrupts spells, therefore it can be used to stop Magic Immune units from chanelling a spell. This is Vengeful Spirit's main job when there are enemies who use BKB to prevent their spells from being interrupted. For example: If there is an Enigma on the other team, your job as Vengeful Spirit (or indeed as any support) is to stay at back of your team. Should the Enigma use his BKB and then Black Hole, you can swap him out to ruin the initiation.
  • Vengeful Spirit can be played as an effective carry if needed. She is not the hardest carry in the game, but can prove deadly in this role if played correctly. Items that focus on reducing foes armour, such as Desolator and Assault Cuirass as well as items that boost her primary attribute such as Ethereal Blade and Butterfly synergize with her skill set and maximize her DPS for this role.

[edit] Trivia

  • Magic Missile is the first offensive spell available for arcane spellcaster classes in the RPG series Dungeons & Dragons.
  • Previous designs of Vengeful Spirit showed her with a mask that looked similar to her Vengeance Aura skill icon.
  • Vengeful Spirit's fun name, "820", is a tribute to former professional DotA player 820.
  • In DotA 1, she was the sister of Mortred, the Phantom Assassin. In Dota 2, this was changed so she is part Skywrath, now being affiliated with Dragonus, the Skywrath Mage. Also, in DotA 1, her full name was Shendelzare Silkwood.

[edit] Update history

July 18, 2013 Patch

March 28, 2013 Patch

  • New Vengeful Spirit icon.png Vengeful Spirit model.

September 13, 2012 Patch

April 12, 2012 Patch

  • Fixed Vengeful Spirit's Wave of Terror affecting couriers.

March 08, 2012 Patch

  • Fixed Wave of Terror hp loss not properly functioning on magic immune units.

October 06, 2011 Patch

  • Vengeful Spirit's Magic Missile is more obviously a projectile now.
  • Vengeful Spirit now has a new model and weapon.

September 16, 2011 Patch

  • Fixed Nether Swap not destroying trees around the two locations.

September 15, 2011 Patch

  • Fixed Nether Swap not destroying trees around the two locations.

August 03, 2011 Patch

  • Updated Vengeful to new model.
  • Fixed Vengeful Spirit's weapon drawing a square when an illusion.

August 02, 2011 Patch

  • Vengeful Spirit: Fixed the range on Wave of Terror. It was huuuuge! now it's the cast range.

July 08, 2011 Patch

  • Returning Hero: Vengeful Spirit (Rough Model)

July 01, 2011 Patch

  • Fixed Netherswap not getting blocked by Sphere.
  • Fixed Roshan/Ancients getting Netherswapped.
  • Fixed Vengeance Aura not affecting Siege units.
  • Fixed Wave of Terror reveal aoe being slightly lagged.
  • Fixed Wave of Terror speed being lower than it should.

June 24, 2011 Patch

  • Disabled Blink Dagger for Vengeful Spirit and Pudge. Disabled Quelling Blade for Kunkka.

May 26, 2011 Patch

  • Fixed vision duration on Wave of Terror
  • New Vengeful Spirit color pass.

March 03, 2011 Patch

  • Fixed Magic Missle projectile speed.

February 19, 2011 Patch

  • Fixed Vengeful Spirit's Wave of Terror not being lethal.

February 12, 2011 Patch

  • Fixed Wave of Terror vision aoe being too small.

February 04, 2011 Patch

  • Fixed Courier being affected by Vengeance Aura.
  • Fixed Vengeful Spirit's Wave of Terror to remove health rather than do damage, so it will no longer break things like clarities.

January 30, 2011 Patch

  • Fixed cases where creating a linear projectile directly on yourself would cause it to get stuck. This includes fixes to Fissure, Ghost Ship, Dragon Slave, Arrow, Impale, Waveform, Illusory Orb, Meat Hook, Burrowstrike, Wave of Terror, and Power Shot.


[edit] Balance changelog

6.80

6.79

  • Can now use Blink Dagger icon.png Blink Dagger.
  • If you Nether Swap icon.png Nether Swap a unit onto an unpathable ledge, the unit gains free pathing for 5 seconds.

6.78

  • Strength increased from 16 + 2.3 to 18 + 2.6.
  • Nether Swap icon.png Nether Swap cast range rescaled from 600/900/1200 to 650/925/1200.

6.77

  • Wave of Terror icon.png Wave of Terror damage increased from 18.75/37.5/56.25/75 to 30/50/70/90

6.75

  • Agility gain increased from 2.35 to 2.8.

6.72

6.71

6.69

  • Magic Missile icon.png Magic Missile stun duration rescaled from 1.75 to 1.45/1.55/1.65/1.75.

6.68

  • Magic Missile icon.png Magic Missile manacost rescaled from 95/110/125/140 to 110/120/130/140.

6.67

  • Wave of Terror icon.png Wave of Terror now reduces HP instead of dealing damage (same overall HP loss, but now does not disable clarity/dagger/etc).

6.61

  • Improved base Agility from 22 to 27.

6.60

  • Base Attack Time decreased from 1.77 to 1.7 (normal value).

6.58

6.57


[edit] Replaced Abilities

Terror
Blocked by Magic Immunity. Not blocked by Linken's Sphere.
W
E
Unknown icon.png
Ability Affects
No Target Enemies
Reduces damage and armor of units in an area around you.
Radius: 700
Debuff Duration: 20
Damage Reduction: 5/10/15/20%
Armor Reduction: 2/3/4/5
Cooldown 15 Mana ?

[edit] Gallery

[edit] See also