Hero
Undying | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Summons hordes of zombies to attack his foes. | |
Consumed by the chorus of the unending, Dirge, the Undying one marches across the land, rallying the dead to rise against the living. He Saps the Strength from his enemies, and Rip Souls from close-by beings, searing enemies while infusing allies with health. Atop the battlefield, he erects a terrible Tombstone, calling forth legions of clawing zombies to maim and incapacitate his foes. The Undying's powers grow as he ultimately transforms into a gruesome Flesh Golem. Monstrous and truly horrifying, Undying finds great pleasure in keeping himself alive and vital, while his adversaries suffer as he delivers death to the field. | |
Roles: | Support Durable Disabler Nuker |
Complexity: | |
Adjectives: | BadTeeth, Green, Undead, Nose Legs ( 2 )
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Bio[]
▶️ "Where go the living, the dead soon follow."
Lore:
How long has it been since he lost his name? The torn ruin of his mind no longer knows.
Dimly he recalls armor and banners and grim-faced kin riding at his side. He remembers a battle: pain and fear as pale hands ripped him from his saddle. He remembers terror as they threw him into the yawning pit of the Dead God alongside his brothers, to hear the Dirge and be consumed into nothingness. In the darkness below, time left them. Thought left them. Sanity left them. Hunger, however, did not. They turned on each other with split fingernails and shattered teeth. Then it came: distant at first, a fragile note at the edge of perception, joined by another, then another, inescapable and unending. The chorus grew into a living wall of sound pulsing in his mind until no other thought survived. With the Dirge consuming him, he opened his arms to the Dead God and welcomed his obliteration. Yet destruction was not what he'd been chosen for. The Dead God demanded war. In the belly of the great nothing, he was granted a new purpose: to spread the Dirge across the land, to rally the sleepless dead against the living. He was to become the Undying, the herald of the Dead God, to rise and fall and rise again whenever his body failed him. To trudge on through death unending, that the Dirge might never end.
Dimly he recalls armor and banners and grim-faced kin riding at his side. He remembers a battle: pain and fear as pale hands ripped him from his saddle. He remembers terror as they threw him into the yawning pit of the Dead God alongside his brothers, to hear the Dirge and be consumed into nothingness. In the darkness below, time left them. Thought left them. Sanity left them. Hunger, however, did not. They turned on each other with split fingernails and shattered teeth. Then it came: distant at first, a fragile note at the edge of perception, joined by another, then another, inescapable and unending. The chorus grew into a living wall of sound pulsing in his mind until no other thought survived. With the Dirge consuming him, he opened his arms to the Dead God and welcomed his obliteration. Yet destruction was not what he'd been chosen for. The Dead God demanded war. In the belly of the great nothing, he was granted a new purpose: to spread the Dirge across the land, to rally the sleepless dead against the living. He was to become the Undying, the herald of the Dead God, to rise and fall and rise again whenever his body failed him. To trudge on through death unending, that the Dirge might never end.
Alias:
Dirge
Voice:
Abilities[]
Undying steals strength from all enemy heroes in an area, dealing base damage as he claims the enemy's strength for himself. Deals 2x damage to creeps.
Creep Damage Multiplier: 2
Buff/Debuff Duration: 40
Modifiers [?]
modifier_undying_decay_buff_counter
Death
modifier_undying_decay_buff
Death
modifier_undying_decay_debuff_counter
Death
modifier_undying_decay_debuff
Death
The strength of the living is simply borrowed from the strength of the dead.
- Successive casts of Decay fully stack on the targets and on Undying. There is no limit to how much this can be done.
- Decay first steals the strength, then applies its damage.
- Despite the visual effects, the stolen strength is gained instantly.
- LEVEL 1Deals 0 damage to affected units and fully procs on-damage effects (e.g. Corrosive Skin), except for abilities that have a minimum damage threshold (e.g. Gravekeeper's Cloak).
- Strength steals cannot reduce a hero's strength below 0, but Undying always gains the full amount of strength, no matter how much the target has left.
- Cannot steal strength from illusions, but can temporarily steal from clones.
- When multiple Meepo Clones are in the area, one of them, randomly chosen on each cast, gets their strength stolen.
- The same applies to Arc Warden and the Tempest Double.
- However, the damage still hit all affected targets.
- Cannot steal strength from illusions, but can temporarily steal from clones.
- Reduces the target's current and max health by 88 ( 176), instead of keeping the current health percentage.
- The lost current health is not returned when the debuff expires on enemy heroes.
- This means Decay effectively deals up to 88/128/168/208 ( 138/178/218/258 or 226/266/306/346) damage (before reductions).
- Can deal up to 0/80/160/240 ( 100/180/260/340) to creeps.
- Treat creep-heroes as creeps.
- The target also effectively loses 0.4 ( 0.8) health regeneration and 4 ( 8) main attack damage if it is a strength hero.
- Temporarily increases Undying's both current and max health, health regeneration, and main attack damage by the same amount per cast.
- Undying does not keep the current health percentage either. This affects the following things:
- In this example, Undying has a current and max health of 520/920 and has one stack of Decay buff without the Ability Upgrade.
- Without accounting for health regeneration values, his current and max health will be increased to 608/1008.
- With Aeon Disk equipped after receiving the buff, his current and max health will be increased to 773/1258.
- This health increase does not count as a heal, so it is unaffected by health-based amplifications and can bypass health freeze sources.
- Undying does not keep the current health percentage either. This affects the following things:
- Each stack places a new hidden modifier buff/debuff on both Undying and the target. This means their durations are independent of each other.
- The counter modifiers on both Undying and his targets show how much strength they gained or lost.
- The number of stolen strength stacks can be seen on the status buff icon.
- Each status buff increases Undying's model size by 2%. This has no impact on his collision size.
- Upon death, the dying hero's strength restores back to its normal values, while Undying keeps the bonus strength values for the remaining duration.
- Upon acquiring or losing Aghanim's Scepter, all stacks of stolen strength instantly update to the current values.
- Upon updating the strength values, Undying's current health stays the same.
- However, debuffed enemies keep their current health percentage. Their health also only updates upon gaining or losing max health again.
Soul Rip
Undying rips health away from all nearby units and uses it to heal an ally, or damage an enemy. Soul Rip can also be used to heal Tombstone.
Max Units: 10
Tombstone Health Restore: 4/8/12/16
Spell Block / Reflection Notes:
Blocked upon cast.
Nearby units counted toward damage/heal still lose health.
Even allies feel despair in Undying's presence.
- ↓↓ Double-tapping automatically targets self.
- Can cast on Tombstone regardless of factions, but not on any other ward type unit.
- When cast on an allied Tombstone, it always increases its attacks to destroy value for 4/8/12/16 hero attacks, regardless of unit count. This is not considered as heal.
- Can target enemy Tombstone, but does not damage or heal it.
- Cannot cast on Undying Zombie.
- The 1300 search radius is always centered on Undying, even when targeting other units.
- Units within the radius are selected randomly and have their health set to 15/25/35/45 ( 25/35/45/55) lower than the previous amount.
- The health cost counts as setting health and is thus never lethal.
- Does not count Undying, the target, enemy Couriers, wards, buildings, invisible, untargetable enemies and units in the Fog of War.
- Spell immune and untargetable allies are counted, including ally Couriers and the Undying Zombies from Tombstone.
- Units that require a certain amount of attacks to be killed and Familiars do not lose health when counted in by Soul Rip.
- If there are no valid units within the search radius, no damage or healing is done.
- The damage or heal value is dependent on the number of units affected within the radius. It is then summed up and the target receives the total value in one instance.
- Always heals for the full amount per instance, regardless of how much health is set from affected targets.
- Soul Rip can damage or heal a unit for up to 150/250/350/450 ( 250/350/450/550) health (before reductions).
Summons a tombstone at the target point. Zombies will frequently spawn next to every enemy unit in the area around the Tombstone, and attack them. Zombies have the Deathlust ability, which causes their attacks to slow the target, and if the target reaches below a certain amount of health, increases the attack and movement speed of the zombie.
Zombie Spawn Interval: 4/3.6/3.2/2.8
Hero Attacks to Kill Zombie: 1
Other Attacks to Kill Zombie: 2
Tombstone Duration: 30
Tombstone can be cast on an allied hero to bunker inside of the tombstone. Heroes that enter the Tombstone cannot leave for 3 seconds nor can they re-enter after leaving. If the tombstone is destroyed with a hero inside, that hero gets stunned for 3 seconds.
Debuff Immunity Notes:
Undying Zombie spawns for debuff immune units.
Modifiers [?]
modifier_kill
Death
modifier_magic_immune
Death
modifier_tombstone_hp
Death
modifier_undying_tombstone_zombie_aura
Death
modifier_undying_tombstone_zombie_modifier
Death
modifier_undying_tombstone_death_trigger
Undispellable
modifier_undying_tombstone_bunker_friendly
Undispellable
modifier_undying_tombstone_bunker
Undispellable
modifier_undying_tombstone_cooldown
Undispellable
modifier_stunned
Dirge calls on his fallen brothers to fight for the Dead God.
Tombstone | |||||||||||||||||||||||||||||||||||||||||||||
Summoned Ancient Ward | |||||||||||||||||||||||||||||||||||||||||||||
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- Destroys trees within 300 radius around the Tombstone upon cast.
- The Tombstone spawns facing the same direction as Undying.
- Undying Zombies do not spawn for invisible units or units in the Fog of War.
- Zombies also do not spawn for wards, buildings, Courier, hidden, untargetable units and zombies from an enemy Tombstone.
- However, they spawn for invulnerable and ethereal units.
- They are uncontrollable and do nothing but attack their set target. However, they can be boosted by allied abilities or auras.
- The Tombstone starts spawning zombies immediately upon cast, resulting in 8/9/10/11 instances.
- A player may only have up to 64 zombies under their control, no matter how many Tombstones they summon.
- The zombies and their set target have the following interactions:
- When the set target turns invisible, the associated zombies die after 0.1 seconds.
- Does not die when set target turns untargetable.
- When the set target dies, including with Reincarnation, the associated zombies die instantly. However, with Meepo Clones dying, the zombies stand around until the Tombstone expires.
- When the set target turns invulnerable, ethereal, hidden, untargetable, or is affected by the Fog of War, the associated zombies will still follow it.
- When the set target turns invisible, the associated zombies die after 0.1 seconds.
- When the Tombstone expires or is destroyed, all its zombies instantly die.
- Both the Tombstone and the Undying Zombie treats attacks from Roshan, illusions and creep-heroes as creeps.
- COSMETICThe Pale Mausoleum and Golden Pale Mausoleum can spawn two types of Undying Zombies, either a crawling zombie or a walking zombie.
- The zombie types are only for cosmetic purposes and have no impact on gameplay.
- Adds an ally-only unit-targeting functionality to the ability, casting Tombstone on an ally instantly Bunkers them in it.
- ↓↓ Double-tapping automatically targets self.
- Cannot be cast on allies who have ☐ Disabled Help from Undying.
- Can be cast on invulnerable or invisible allies, but not hidden ones.
- Treats Meepo Clones and the Spirit Bear as heroes. Treats other clones, creep-heroes and illusions as creeps.
- A Tombstone can only bunker 1 ally hero at a time.
- Ally heroes can Right Click or issue a move order (M) on the Tombstone, within 350 range, to be entombed inside.
- Tombstones have an ally-only visual indicator indicating that they can be bunkered in.
- The Tombstone has a different model and looks fortified while an ally hero is entombed inside it.
- Multiple Tombstones can each bunker its own ally hero, with the same restrictions.
- The ally hero entombed is invulnerable, hidden, and spell immune, they are silenced, muted and rooted for its entomb duration and are prevented from acting until exiting the Tombstone.
- The ally exits the Tombstone if either:
- They issue any order after at least 3 seconds since their entry.
- Another ally enters the Tombstone.
- The Tombstone is destroyed, denied, or expires.
- After the bunkered ally hero exits the Tombstone, they are restricted from reentering any Tombstone for 3 seconds.
- Upon Tombstone expiring, the Tombstone first ejects the bunkered hero out, destroys itself, and does not stun the ally hero.
- However, destroying or denying the Tombstone with an ally hero inside stuns the bunkered hero for 3 seconds.
- TALENT
- The Zombie damage increasing talent instantly updates all current active Zombies.
- The Tombstone on Death talent summons one Tombstone based on its current level passively and instantly on Undying's death location whenever he dies.
- The Tombstone lasts its full duration, it is not bound to Undying's death timer and does not disappear when he respawns.
- The passive cast on death does not trigger the cooldown and work while on cooldown, and do not cost mana.
- They do not proc on-cast effects either.
- It also triggers with Reincarnation sources.
- The Tombstone attacks to destroy increasing talent does not update the current active Tombstone instance.
Ability
No Target
No Target
Affects
Enemies / Self
Enemies / Self
Undying transforms into a horrifying flesh golem. Gains a percentage increase to strength and imbues attacks with a slow and damage amplification.
Self Move Speed Bonus: 20/30/40
Enemy Move Speed Slow: 40%/45%/50%
Damage Amp: 25%/30%/35%
Debuff Duration: 6
Flesh Golem Duration: 40
Illusion Notes:
Illusions created while the ability is active copy the modifier with matching duration.
Illusion's attack does not apply the debuff.
The flesh of the recently dead add to the power of Dirge's plague.
- Interrupts Undying's channeling abilities upon cast.
- Increases Undying's total strength, including both base and bonus strength, by 40%/50%/60% ( 100%/110%/120%).
- Checks Undying's strength periodically and adapts the bonus instantly.
- Successive casts update the ability values and refresh its duration.
- However, leveling up the ability while active does not update its ability value.
- Increases Undying's base movement speed to 320/330/340 when active.
- Multiple attacks on the same target do not stack but refresh the debuff duration instead.
- The attacks first apply the debuff, then the attack damage.
- Applies generic incoming damage amplification on affected enemy units. Stacks additively with other sources of generic incoming damage manipulation.
- The amplification affects all damage types the targets receive, including damage flagged as HP Removal and damage sources from Undying's allies.
Undying Zombie[]
Undying Zombie | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Creep | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Ability
Passive
Passive
Affects
Enemies
Enemies
Slows enemy units on attack. If the attacked unit's health goes below the threshold, the zombie receives enhanced movement and attack speed.
Enemy Health Threshold: 40%
Self Move Speed Bonus: 35%/40%/45%/50%
Self Attack Speed Bonus: 50/60/70/80
Enemy Move Speed Slow: 5%
Enemy Slow Duration: 2.5
Modifiers [?]
modifier_undying_tombstone_zombie_deathstrike
Death
modifier_undying_tombstone_zombie_deathlust
Death
modifier_undying_tombstone_zombie_deathstrike_slow_counter
Death
modifier_undying_tombstone_zombie_deathstrike_slow
- The movement speed slow from multiple attacks and Undying Zombies fully stack.
- Each attack increases its stack count but does not refresh the duration of the entire stack.
- The number of current stacks can be seen on the debuff icon. Although the HUD displays the entire stack as one debuff, each debuff stack is applied as an independent debuff.
- Each debuff lasts for 2.5 seconds.
- The attacked target's health is checked in 0.5-second intervals. If their health is below the threshold, the Deathlust buff is placed.
- The buff lasts for 2.5 seconds, and it gets refreshed as long as the target stays below the health threshold.
- Does not trigger against Familiars.
Ability
Passive
Passive
Affects
Self
Self
This unit does not feel the effects from magical damage sources.
Talents[]
Hero Talents | ||
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+6 Tombstone Attacks to Destroy | 25 | +60% Flesh Golem Strength Bonus |
-2s Decay Cooldown | 20 | Tombstone On Death |
+10 Soul Rip Damage/Heal | 15 | +20 Tombstone Zombie Damage |
-15s Tombstone Cooldown | 10 | +50 Decay Damage |
Notes:
- The Zombie attack damage talent is added to the base damage, and not as bonus damage.
Recent Changes[]
Version
Description
- Reduced Flesh Golem movement speed bonus from 30/40/50 to 20/30/40.
- Aghanim's Shard upgrade:
- Reduced base attack damage from 35‒43 to 31‒39.
- Increased Decay cooldown from 10/8/6/4 to 13/10/7/4.
- Reduced Soul Rip mana cost from 120 to 110.
Recommended Items[]
Starting items:
- Tango gives health regeneration to sustain in lane.
- Healing Salve also restores health in lane.
- Clarity restores mana to help Undying use more abilities in the early game.
Early game:
- Arcane Boots increase Undying's lackluster mana pool, as well as provide mana to his allies.
- Magic Stick restores health and mana during ganks.
- Observer Ward provides vision on the enemies so Undying and his allies can gank them effectively.
- Infused Raindrops provides Undying with cost-effective mana regeneration in the early game as he wants to spam spells. The magic damage block also adds to his tankiness, which translates to casting more Decays and Soul Rips in fights.
Mid game:
- Magic Wand gives attributes and a way to restore health and mana.
- Mekansm's attributes, health regeneration, and armor help Undying and allies survive engagements.
Late game:
- Guardian Greaves give more armor and health regeneration for team, also the active ability does not cost mana.
Situational items:
- Soul Ring produces mana on demand, and gives a good bit of strength and health regeneration.
- Blade Mail grants armor and returns damage done back to the enemies, discouraging them from targeting Undying. It is especially effective when paired with his Flesh Golem form, as Undying is granted extra HP during the transformation.
- Spirit Vessel can heal Undying and allies, or combine with Soul Rip to increase damage output in fights.
- Pipe of Insight grants Undying and teammates magic resistance to help them stay alive longer in teamfights.
- Crimson Guard helps Undying and teammates block physical attack damage.
- Shiva's Guard provides both of Undying's needs in tankiness and mana.
- Scythe of Vyse gives a great disable and mana regeneration for Undying.
- Radiance wears down enemies in teamfights, and accelerates Undying's farming speed.
- Black King Bar prevents disable-heavy teams from shutting down Decay and Soul Rip.
- Holy Locket gives you several bonuses, like increased HP and mana, some HP regeneration and extra stats. With the maximum amount of charges the active ability can restore up to 300 health and mana. Undying also benefits from the 35% heal amplification since it boosts outgoing healing from Soul Rip, Mekansm and the upgraded Guardian Greaves; granting huge amounts of burst healing.
- Lotus Orb gives useful bonuses to Undying, and Echo Shell makes disables and nukes more dangerous to the caster than to him.
Dota Plus Progress[]
Main Article: Hero Challenges
Relics track a hero's actions and statistics, and display in-game notifications when a milestone is reached. They are only available to Dota Plus subscribers.
Relics | Voice Lines | |
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Bronze |
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Silver |
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Gold |
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Platinum |
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Master |
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Grandmaster |
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Equipment[]
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Trivia[]
- In DotA, his hero name was Dirge, and his hero title was Undying.
- Undying was originally an intelligence hero. He became a Strength hero as he got reworked in the 6.58 gameplay patch. All his abilities, except Soul Rip got reworked. His old abilities are explained here.
- Undying makes several references to the "Left 4 Dead" series, saying names of special infected, campaign names, and even the title itself in his dialogue.
- One notable reference is Undying's line, ▶️ "No dead are safe from Blueheart Bob."; this phrase is highly similar to the famous "Left 4 Dead" "Chicago Ted" graffiti line ("No zombie is safe from Chicago Ted").
- Undying refers to Bounty Hunter as a Hunter due to the Hunter in "Left 4 Dead" being able to ambush players, just like how Bounty Hunter can.
- Spirit Breaker is referred to as a Charger due to the Charger sprinting at other players and repeatedly stunning them, just like how Spirit Breaker can.
- Venomancer is referred to as a Spitter for its ability to spit acid at players, similar to Venomancer himself.
- Alchemist is referred to as a Jockey as the Jockey climbs on players and steers them, similar to how the Alchemist himself steers his Ogre.
- Undying also references the "Half Life" series in a rival line towards Tinker (▶️ "For Lamarr."). Dr. Kleiner, who shares his voice actor with Tinker, has a pet headcrab named Lamarr. Headcrabs are small, parasitic creatures that attach themselves to the head of their victims, after which the victims turn into zombies.
- Undying's taunt against Kunkka ▶️ "Where is your ex-parrot?" is a reference to the famous Parrot Sketch from "Monty Python's Flying Circus".
- Undying's taunt against Invoker ▶️ "Carl? Is that you?" is a reference to the 6.72's leaked changelog (which turned out to be a fake), where Invoker's name "Kael" was mistakenly translated into "Carl".
- A dirge is a sombre song of mourning or grieving, typically performed at a funeral.
- ▶️ "Shop smart." is a reference to the "Army of Darkness" movie.
Gallery[]
Low Violence model
Low Violence model