Undying

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Undying
Undying.png
Strength
22 + 2.1
Agility
10 + 0.8
Intelligence
27 + 2.8
Level Base 1 16 25
Health 200 640 1300 2040
H. Regen 0.25 0.91 1.92 3.02
Mana 50 374 902 1418
M. Regen 0.01 1.09 2.85 4.58
Damage 35‒43 57‒65 90‒98 127‒135
Armor 2 3.43 5.43 9.03
Spell Dmg 0% 1.69% 4.44% 7.14%
Att / Sec 0.58 0.64 0.72 0.87
Movement Speed 310
Turn Rate 0.6
Vision Range 1800/800
Attack Range 150
Projectile Speed Instant
Attack Animation 0.3+0.3
Base Attack Time 1.7
Magic resistance 25%
Collision Size 24
Legs 2

Undying the Almighty Dirge is a melee Strength Hero who serves as a formidable tank and a dangerous spellcaster. His abilities force opponents to either kill him or suffer powerful debuffs in a teamfight. Decay is a spammable ability that steals enemies' Strength in an area, making them more fragile and Undying himself more durable as the fight goes on while also being exceptionally potent during the early laning phase, leaving your opponents with mere scraps of health. Soul Rip can act as both a powerful heal or nuke, redirecting the flow of living energy to a target. By ripping some of the health of his ally or enemy in an area, the target can be healed if an ally, or damaged if an enemy. This is empowered by Tombstone, which acts as a static tank by summoning Zombies to slow Undying's foes while active. With the Zombies summoned, Soul Rip can perform to its fullest, while Decay weakens Undying's foes. Finally, Undying can transform into a horrific Flesh Golem. This transformation increases all allied damage by a significant percentage, and helps keep him alive as his team kills the enemy. Monstrous and truly horrifying, Undying finds great pleasure in keeping himself alive and vital, while his adversaries suffer as he delivers death to the field. With powerful abilities that allow him to perform well in large fights, the Dirge may never cease.

Bio[edit | edit source]

Undying Undying, the Almighty Dirge
Play "Again and again, I live and die."
Role: Support Support / Durable Durable / Disabler Disabler / Nuker Nuker
Lore: How long has it been since he lost his name? The torn ruin of his mind no longer knows.

Dimly he recalls armor and banners and grim-faced kin riding at his side. He remembers a battle: pain and fear as pale hands ripped him from his saddle. He remembers terror as they threw him into the yawning pit of the Dead God alongside his brothers, to hear the Dirge and be consumed into nothingness. In the darkness below, time left them. Thought left them. Sanity left them. Hunger, however, did not. They turned on each other with split fingernails and shattered teeth. Then it came: distant at first, a fragile note at the edge of perception, joined by another, then another, inescapable and unending. The chorus grew into a living wall of sound pulsing in his mind until no other thought survived. With the Dirge consuming him, he opened his arms to the Dead God and welcomed his obliteration. Yet destruction was not what he'd been chosen for. The Dead God demanded war. In the belly of the great nothing, he was granted a new purpose: to spread the Dirge across the land, to rally the sleepless dead against the living. He was to become the Undying, the herald of the Dead God, to rise and fall and rise again whenever his body failed him. To trudge on through death unending, that the Dirge might never end.

Voice: Fred Tatasciore (Responses)

Abilities[edit | edit source]

Decay
Cannot be used by illusions. Does not pierce Spell Immunity. Play
Q
D
Decay icon.png
Ability
Target Area
Affects
Enemies / Self
Damage
Magical
Undying steals strength from all enemy heroes in an area, dealing base damage as he claims the enemy's strength for himself.
Cast Animation0.45+0
Cast Range: 650
Radius: 325
Damage: 20/60/100/140
Strength Steal: 4 (Can be Improved by Aghanim's Scepter. 10)
Duration: 45
Cooldown 10/8/6/4
Mana 70/90/110/130
Does not pierce Spell Immunity. Strength loss persists if debuff was placed before spell immunity.
Cannot be used by illusions. Illusions of Undying or affected enemies do not reflect the gained or lost strength. They keep the original strength values of the heroes.
Can be Improved by Aghanim's Scepter. Increases strength steal of Decay.
Modifiers
Buff Decay Buff: Undispellable.
Debuff Decay Debuff: Undispellable.
The strength of the living is simply borrowed from the strength of the dead.

Notes:

  • Successive casts of Decay fully stack on the targets and on Undying.
  • Cannot reduce a hero's strength below 0, but Undying always gains the full amount of strength for each hit enemy hero.
  • The strength steal takes place before the damage.
  • Hit heroes lose 20 current and max health for every stolen strength point. So their health is reduced by 80 (Can be Improved by Aghanim's Scepter. 200) before the damage is applied.
  • Heals Undying for 20 health per stolen strength. So the minimum heal is 80 (Can be Improved by Aghanim's Scepter. 200).
    • When hitting all 5 enemy heroes, it heals for 400 (Can be Improved by Aghanim's Scepter. 1000) health.
  • When multiple Meepo icon.png Meepo​ clones are in the area, only one of them (randomly chosen on each cast) gets his strength stolen.
  • Each status buff of Decay increases Undying's model size by 2%. This has no impact on his collision size.
  • Despite the visual effects, the stolen strength is gained instantly.
  • When Undying dies, he loses all the stolen strength, but the affected enemies do not get theirs back, and vice versa.


Soul Rip
Partially blocked by Linken's Sphere. Partially pierces Spell Immunity. Play
W
R
Soul Rip icon.png
Ability
Target Unit
Affects
Enemies / Allies
Damage
Magical
Undying rips health away from all nearby units and uses it to heal an ally, or damage an enemy. Soul Rip can also be used to heal Tombstone.
Cast Animation0.45+0
Cast Range: 750
Search Radius: 1300
Damage/Heal per Unit: 18/22/26/30
Maximum Units: 10/12/14/16
Cooldown 24/18/12/6
Mana 100/110/120/130
Partially pierces Spell Immunity. Can be cast on and counts nearby spell immune allies.
Cannot be cast on and does not count nearby spell immune enemies.
Partially blocked by Linken's Sphere. Units counted towards damage still lose health.
Even allies feel despair in Undying's presence.

Notes:

  • Can be cast on Tombstone icon.png Tombstone​s, but not on any other ward type unit.
  • When cast on an allied Tombstone, it heals it for 2/4/6/8 health. Always heals for this fixed amount, regardless of unit count.
  • Can target enemy Tombstone, but does not damage nor heal it.
  • Cannot be cast on Tombstone Zombies.
  • The 1300 search radius is centered around Undying, not the target.
  • Units within the area are selected randomly and have to pay 18/22/26/30 HP as part of the health cost. This HP loss is never lethal.
  • Spell immune allies are counted, including the zombies from Tombstone.
  • Units which require a certain amount of attacks to be killed do not lose health when counted in by Soul Rip.
  • If there are not any valid units within the search radius, nothing happens, wasting the cooldown and mana.
  • The damage or heal are summed up and the target receives them in once instance.
  • Soul Rip can damage or heal a unit for up to 180/264/364/480 health (before reductions).


Tombstone
Undying Tombstone model.png
Ward
Level 4
Health 6/8/10/14
Health regeneration 0
Armor 5
Magic resistance 33 %
Collision Size 16
Vision Range 1800  •  1800 (G)
Bounty 125/150/175/200
Experience 0
Model scale 0.8
Notes Abilities:
Spell Immunity icon.png Spell Immunity

Tombstone
Pierces Spell Immunity. Play
E
T
Tombstone icon.png
Ability
Target Point
Affects
Enemies
Damage
Physical
Summons a tombstone at the target point. Zombies will frequently spawn next to every enemy unit in the area around the Tombstone, and attack them. Zombies have the Deathlust ability, which causes their attacks to slow the target, and if the target reaches below a certain amount of health, increases the attack and movement speed of the zombie.
Cast Animation0.45+0
Cast Range: 600
Zombie Spawn Radius: 600/800/1000/1200
Zombie Spawn Interval: 3
Hero Attacks to Destroy Tombstone: 3/4/5/7
Non-Hero Attacks to Destroy Tombstone: 6/8/10/14
Hero/Tower Attacks to Kill Zombie: 1
Other Attacks to Kill Zombie: 2
Tombstone Duration: 15/20/25/30
Cooldown 70
Mana 120/130/140/150
Dirge calls on his fallen brothers to fight for the Dead God.

Notes:

  • Destroys trees within 300 radius around the tombstone upon cast.
  • Zombies are not controllable, they do nothing but attack their set target. However, they can be boosted by allied spells or auras.
    • An exception here is Howl icon.png Howl​, which does not affect the Zombies.
  • The first wave spawns immediately as the Tombstone is summoned.
  • When a zombies' target turns invisible, the associated Zombies die after 0.1 seconds.
  • When a zombies' set target dies, the associated zombies die instantly, unless the target was a Meepo icon.png Meepo​.
    • In the case of Meepo clones dying, the zombies just stand around until the Tombstone is gone.
  • When a zombies' set target runs into the Fog of War, the associated zombies still follow it.
  • When the Tombstone expires or is killed, all its zombies instantly die.
  • Illusions are treated as creeps when attacking the stone, so they take twice as many attacks to destroy it than heroes.


Flesh Golem
Can be used by illusions. Pierces Spell Immunity. Play
R
F
Flesh Golem icon.png
Ability
No Target
Affects
Enemies / Self
Undying transforms into a horrifying flesh golem that possesses a Plague Aura. This aura slows all enemy units within 750 range and amplifies the damage they take; the closer to Undying, the more damage and slow. When a plagued unit dies, Undying is healed equal to a percentage of his own maximum health.
Cast Animation0+0
Effect Radius: 750
Min Damage Amplification: 1%
Max Damage Amplification: 20%/25%/30%
Own Max Health as Heal per Hero Death: 6%
Own Max Health as Heal per Non-Hero Death: 2%
Min Move Speed Slow: 1%
Max Move Speed Slow: 20%
Duration: 30
Cooldown 75
Mana 100
Can be used by illusions. Illusions get a new Flesh Golem buff, lasting for the full 30 seconds, regardless of how much is left on Undying himself.
Modifiers
Buff Flesh Golem: Undispellable.
Debuff Flesh Golem Plague Aura: Undispellable.
The flesh of the recently dead add to the power of Dirge's plague.

Notes:

  • Flesh Golem interrupts Undying's channeling spells upon cast.
  • Undying is healed when an affected unit dies within the effect radius, regardless of who killed it.
  • Both, the damage amplification and the slow are strongest within a 200 radius around Undying.
    • The effects get linearly weaker the further away units are from Undying, reaching the minimum at 750 range.
  • Amplifies all 3 damage types, including self-inflicted damage and damage dealt by allies.
  • Plague Aura's debuff lingers for 0.5 seconds.
  • Flesh Golem is fully canceled on death.


Undying Zombie[edit | edit source]

Undying Zombie
Undying Zombie model.png
Undying Zombie model.png
Undying Zombie Torso model.png
Summon
Level 1
Health 2
Health regeneration 0
Armor 0
Magic resistance 33 %
Damage 30‒36
Acquisition range 800
Attack Range 128
Base Attack Time 1.6
Attack Animation 0.3+0.3
Movement Speed 375
Follow range 100
Turn Rate 0.5
Collision Size 8
Vision Range 1400  •  1400 (G)
Bounty 0
Experience 0
Model scale 1.05
Notes Uncontrollable
Abilities:
Deathlust (Undying Zombie) icon.png Deathlust
Spell Immunity icon.png Spell Immunity

Deathlust
Not a Unique Attack Modifier. Pierces Spell Immunity.
Deathlust (Undying Zombie) icon.png
Ability
Passive
Affects
Enemies
Slows enemy units on attack. If the attacked unit's health goes below the threshold, the zombie receives enhanced movement and attack speed.
Fixed Health Threshold: 100/200/300/400
Percentage Health Threshold: 20%/25%/30%/35%
Threshold Move Speed Bonus: 50%
Threshold Attack Speed Bonus: 50
Move Speed Slow: 7%
Slow Duration: 2.5
Modifiers
Buff Tombstone Zombie Deathlust: Dispellable with any dispel.
Debuff Deathstrike Slow Counter: Undispellable.
Debuff Deathstrike Slow: Dispellable with any dispel.

Notes:

  • The slow from multiple attacks and multiple zombies fully stacks.
  • Each stack lasts 2.5 seconds. They do not refresh each other's duration.
  • The number of current stacks can be seen on the debuff icon (a number is visible on it).
  • The health of the target is checked in 0.5 second intervals. If their target is below the threshold, the Deathlust Frenzy buff is placed.
  • The buff lasts for 2.5 seconds, but gets refreshed as long as the target stays below the threshold.


Spell Immunity
Not disabled by Break.
Spell Immunity icon.png
Ability
Passive
Affects
Self
This creature does not feel the effects of most magical spells.
Magic Resistance Bonus: 100%

Notes:

  • The Tombstone has this ability as well.


Recommended items[edit | edit source]

Starting items:

  • Tango icon.png Tango and Healing Salve icon.png Healing Salve are standard regeneration items that should be bought to sustain in lane.
  • Clarity icon.png Clarity helps Undying spam out more spells in the early game.
  • Stout Shield icon.png Stout Shield allows Undying to put up with a lot of harassment in the early game.

Early Game:

Core Items:

  • Arcane Boots icon.png Arcane Boots are another way to help with Undying's lackluster mana pool, as well as provide mana to his allies.
  • Mekansm icon.png Mekansm The stats, hp regen and armor help you and your allies. Can be upgraded Later to Guardian Greaves icon.png Guardian Greaves.

Situational items:


Gameplay[edit | edit source]

Audio[edit | edit source]

History[edit | edit source]

Equipment[edit | edit source]

Trivia[edit | edit source]

  • In DotA, his hero name was Dirge, and his hero title was Undying.
  • Undying was originally an intelligence hero. He became a strength hero as he got reworked in the 6.58 gameplay patch. All his abilities, but Soul Rip got reworked. His old abilities are explained below.
  • Undying makes several references to the Left 4 Dead series, saying names of special infected, campaign names, and even the title itself in his dialogue.
    • One notable reference is Undying's line, Play "No dead are safe from Blueheart Bob."; this phrase is highly similar to the famous Left 4 Dead "Chicago Ted" graffiti line ("No zombie is safe from Chicago Ted").
  • Undying also references the Half Life series in a rival line towards Tinker icon.png Tinker​ (Play "For Lamarr."). Dr. Kleiner, who shares his voice actor with Tinker, has a pet headcrab named Lamarr. Headcrabs are small, parasitic creatures that attach themselves to the head of their victims, after which the victims turn into zombies.
  • Undying's taunt against Kunkka icon.png KunkkaPlay "Where is your ex-parrot?" is a reference to the famous Parrot Sketch from Monty Python's Flying Circus.
  • Undying's taunt against Invoker icon.png InvokerPlay "Carl? Is that you?" is a reference to the 6.72's leaked changelog (which turned out to be a fake), where Invoker's name "Kael" was mistakenly translated into "Carl".
  • A dirge is a sombre song of mourning or grieving, typically performed at a funeral.
  • Undying's line, Play "Shop smart." is a reference to the Army of Darkness movie.
  • Undying has the lowest agility stat growth of any hero, along with Skywrath Mage icon.png Skywrath Mage​.

Gallery[edit | edit source]

References[edit | edit source]