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Undying

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Undying
Undying.png
Strength
22 + 2.1
Agility
10 + 0.8
Intelligence
27 + 2.5
Level 1 16 25
Hit Points 568 1195 1898
Mana 351 858 1391
Damage 57‒65 90-98 127‒135
Armor 3.4 5.36 8.89
Attacks / Second 0.64 0.72 0.87
Movement Speed 310
Turn Rate 0.6
Sight Range 1800/800
Attack Range Melee
Missile Speed Instant
Attack Duration 0.3+0.3
Cast Duration 0.45+0.51
Base Attack Time 1.7

Undying the Almighty Dirge is a melee Strength Hero who serves as a formidable tank and a dangerous spellcaster. His abilities force opponents to either kill him or suffer powerful debuffs in a teamfight. Decay is a spammable ability that steals enemies' Strength in an area, making them more fragile and Undying himself more durable as the fight goes on. Soul Rip can act as both a powerful heal or nuke, redirecting the flow of living energy to a target. By ripping some of the health of his ally or enemy in an area, the target can be healed if an ally, or damaged if an enemy. This is empowered by Tombstone, which acts as a static tank by summoning Zombies to slow Undying's foes while active. With the Zombies summoned, Soul Rip can perform to its fullest, while Decay weakens Undying's foes. Finally, Undying can transform into a horrific Flesh Golem. This transformation increases all allied damage by a significant percentage, and helps keep him alive as his team kills the enemy. Monstrous and truly sadomasochistic, Undying finds great pleasure in keeping himself alive and vital, while his adversaries suffer as he delivers death to the field. With powerful abilities that allow him to perform well in large fights, the Dirge may never cease.

Contents

[edit] Bio

Undying Undying, the Almighty Dirge
Play "Again and again, I live and die."
Role: Pip tank.png Durable / Pip pusher.png Pusher / Pip disabler.png Disabler / Pip initiator.png Initiator
Lore: How long has it been since he lost his name? The torn ruin of his mind no longer knows.

Dimly he recalls armor and banners and grim-faced kin riding at his side. He remembers a battle: pain and fear as pale hands ripped him from his saddle. He remembers terror as they threw him into the yawning pit of the Dead God alongside his brothers, to hear the Dirge and be consumed into nothingness. In the darkness below, time left them. Thought left them. Sanity left them. Hunger, however, did not. They turned on each other with split fingernails and shattered teeth. Then it came: distant at first, a fragile note at the edge of perception, joined by another, then another, inescapable and unending. The chorus grew into a living wall of sound pulsing in his mind until no other thought survived. With the Dirge consuming him, he opened his arms to the Dead God and welcomed his obliteration. Yet destruction was not what he'd been chosen for. The Dead God demanded war. In the belly of the great nothing, he was granted a new purpose: to spread the Dirge across the land, to rally the sleepless dead against the living. He was to become the Undying, the herald of the Dead God, to rise and fall and rise again whenever his body failed him. To trudge on through death unending, that the Dirge might never end.
Voice: Fred Tatasciore (Responses)

[edit] Abilities

Decay
Blocked by Magic Immunity. Not blocked by Linken's Sphere. Cannot be purged. Play
Q
D
Decay icon.png
Ability Affects Damage
Target Point Enemies Magical
Undying saps the life from enemy Heroes in an area, dealing damage and stealing Strength for the duration.
Range: 625
Radius: 325
Duration: 40
Strength Stolen: 4
Damage: 20/60/100/140
Cooldown 10/8/6/4 Mana 70/90/110/130
The strength of the living is simply borrowed from the strength of the dead.

Notes:

  • Decay stacks, but can't reduce a Hero's strength below 1.
  • The strength loss takes effect before the damage.
  • Every point of strength stolen makes Undying bigger.
  • Undying cannot get stacks from Meepo's clones.
  • Heals Undying for 76 HP per enemy hero affected.
  • Becoming magic immune does not remove debuff.

Soul Rip
Blocked by Magic Immunity. Blocked by Linken's Sphere. Play
W
R
Soul Rip icon.png
Ability Affects Damage
Target Unit Units Magical
Redirects the flow of energy through a target friendly or enemy unit, healing or damaging it depending on how many units are near Undying. Each counted unit takes damage.
Range: 750
Radius: 1300
Maximum Units: 5/10/15/20
Heal/Damage per Unit: 25
Cooldown 24/18/12/6 Mana 50/75/100/125
Even his allied Heroes feel despair in Undying's presence.

Notes:

  • Can heal Tombstone, but can't heal or damage any other buildings.
  • Every counted unit, ally or enemy, takes 25 damage(damage type HP removal); units cannot be killed by this, only reduced to 1 HP. Remember that zombies also count so use this in combination with Tombstone.
  • Soul Rip can Heal/Damage a maximum of 125/250/375/500

Tombstone
Not blocked by Magic Immunity. Play
E
T
Tombstone icon.png
Ability
Target Point
Summons a tombstone at the target point. Zombies will frequently spawn next to every enemy unit in the area around the Tombstone, and attack them. Zombies have the Deathlust ability, which causes their attacks to slow the target, and if the target falls below a certain amount of health, increases the attack and movement speed of the zombie.
Range: 600
Radius: 400/600/800/1000
Duration: 15/20/25/30
Spawn Interval: 3
Hit points: 200/400/600/800
Cooldown 60 Mana 120/130/140/150
Dirge calls on his fallen brothers to fight for the Dead God.

Notes:

  • Zombies and Tombstone are magic immune, but can be healed by Soul Rip.
  • Zombies won't spawn on invisible units.
  • The first spawn interval of zombies happen right after the tombstone is summoned.
  • Destroys trees in a small radius around the tombstone when cast.
Tombstone
Undying Tombstone.png
Duration 15/20/25/30
Hit Points 200/400/600/800
Armor 4
Movement Speed 0
Sight Range 1800/1800
Bounty 75/100/125/150
Experience 44

Flesh Golem
Not blocked by Magic Immunity. Can be used by illusions. Play
R
F
Flesh Golem icon.png
Ability Affects
No Target Self
Undying transforms into a horrifying flesh golem that possesses a Plague Aura. This aura slows all enemy units within 750 range and amplifies the damage they take; the closer to Undying, the more damage. When a plagued unit dies, Undying is healed equal to a percentage of his maximum health.
Radius: 750
Duration: 30
Maximum Damage Amplification: 20%/25%/30% (25%/30%/35%*)
Minimum Damage Amplification: 5%/10%/15% (10%/15%/20%*)
Amount Healed on Hero Death: 6% (10%*)
Amount Healed on Non-Hero Death: 2% (3%*)
Movement Slow: 9%
Cooldown 75 Mana 100
Can be Improved by Aghanim's Scepter (* shows the improved values). Increases damage amplification and percent of HP healed.
The flesh of the recently dead add to the power of Dirge's plague.

Notes:

  • Affects magic immune units.
  • Even if he did not kill them, the souls of units killed near Undying will return to heal him
  • Plague Aura is strongest within 200 distance of Undying and decreases farther away from him.

[edit] Zombies

Zombie
Undying Minion.png
Duration 60
Hit Points 30
Damage 37-45 (Piercing damage)
Armor 0
Movement Speed 375
Sight Range 1400/1400
Attack Range Melee
Attack Duration 0.3+0.3
Base Attack Time 1.6
Bounty 0
Experience 0
Notes Possesses Deathlust
Magic Immune
33% magic resistance

Zombies cannot be controlled. Zombies will not spawn to attack buildings. Zombies will not spawn in fog of war.

Deathlust
Deathlust icon.png
Ability Affects
Passive Enemies
Slows enemy units on attack. If the attacked unit's health goes below the threshold or is below 20/25/30/35% Max HP, the zombie receives enhanced movement and attack speed.
Movement Speed Slow: 7%
Movement Speed Slow Duration: 2.5
Health Threshold: 20/25/30/35% Max HP or 200/400/600/800 HP
Bonus Attack and Movement Speed: 50%

Notes:

  • Slow from multiple zombies stack.

Spell Immunity
Spell Immunity icon.png
Ability Affects
Passive Self
This creature does not feel the effects of most magical spells.

Notes:

  • Zombies are still affected by auras, such as Vladamir's Offering's damage and armor aura, and Assault Cuirass's attack speed and armor aura.

[edit] Recommended items

[edit] Tips

  • One of the best abilities to use early game is Decay: it's quite spammable, and will make ganking easier. You can easily get first blood if you're laning with a good partner.
  • Decay is very useful even if left at level 1. Max it when team battles begin to start: you can spam it even more and make enemies squishier.
  • Undying can be played in many ways: if you're going for a more supportive role, use your Tombstone and your Flesh Golem to slow the enemies while spamming Decay, then let your lane partner get the kill. Otherwise, use Soul Rip to finish a Hero while there are many creeps nearby: this way it will deal more damage.
  • Don't use Soul Rip to harass, but use it to heal a friendly hero or to finish off enemies. This is more effective if there are many units nearby, such as creeps if you're laning, or heroes if you're initiating.
    • Remember that Soul Rip can be used to heal your tombstone.
  • While initiating, use Tombstone and Flesh Golem, then Decay/Soul Rip: this way these abilities will deal more damage.
  • Though his spells are individually quite cheap, you will almost always have mana problems since both Soul Rip and especially Decay are very spammable. Consider getting Arcane Boots during the laning phase, then disassembling it once you have enough to buy the remaining pieces of a Bloodstone. You can then convert your standard boots to Phase Boots allowing you the mobility and chase power to keep Flesh Golem's powerful aura on the right targets during a teamfight.
  • Another good item for Undying in the early game is Soul Ring. After using Soul Ring, you can cast decay for free. If you hit 2 or more Heros with this spell, you make up for the HP cost for Soul Ring.
  • If you don't have enough money to buy a Bloodstone in time or you'd prefer cheaper items, try to make yourself as tanky as possible: if you're initiating, enemies will target you first. That's why you need an early Vanguard and/or a Hood of Defiance if the opposing team has a lot of nukers. Other useful items that increase your HP are Rod of Atos, which will probably solve most of your mana problems too, and Heart of Tarrasque.
  • If a ward spot is nearby at the outset of a fight, remember that you can cast your Tombstone on top of it, making it invisible to enemy heroes (unless they have a ward up there). You can also use the Tombstone as a temporary ward anywhere thanks to it's long duration, but this is not usually advised as it has a lengthy cooldown.
  • Should the enemy team have an Earthshaker, it is unwise to place a tombstone at the beginning of a teamfight. Each zombie will cause the echo to deal extra damage, likely obliterating your entire team (or at the very least severely injuring them).
  • Zombies are magic immune, but will take full damage from AoE physical abilities. Be aware of heroes with these abilities that can easily deal with your Tombstone zombies, such as Gyrocopter's flak cannon, Axe's counter helix or Bristleback's quill spray.
  • If Naga Siren is on your team, be aware that Tombstone will summon zombies even when the enemy targets are sleeping and untargetable. This can be used to your advantage.
  • In a fight, a Broodmother's Spiderlings can be a valuable weapon. The mass amounts of spiderlings will easily bring your Soul Rip to maximum effect in the late-game, making her a powerful partner to gank with.

[edit] Equipment

[edit] Trivia

  • In DotA, his hero name was Dirge, and his hero title was Undying.
  • Undying was originally an intelligence hero. His skill set was completely changed upon becoming a strength hero:
    • Raise Dead was his former third ability, in which he can summon five zombies at will. When a zombie dies, Undying rejuvinates a percentage of their health. Because this ability didn't require corpses, it was an excellent tool for jungling, pushing, and overpowering a hero.
    • Heartstopper Aura was originally his second ability when he was an intelligence hero. This aura degenerates the health regeneration of his enemies who stand in his area. When he was changed to a STR hero, this ability was transferred to Necrophos icon.png Necrophos.
    • Plague, his old ultimate, curses a target to be greatly slowed and take amplified damage. The target is then cursed with a disease that infects his nearby allied units, afflicting them with the same effect. This is a great ultimate for disorienting positions, ganking, as well as pushing.
  • Undying makes several references to the Left 4 Dead series, saying names of special infected, campaign names, and even the title itself in his dialogue.
    • One notable reference is Undying's line, "Play No dead are safe from Blueheart Bob."; this phrase is highly similar to the famous Left 4 Dead "Chicago Ted" graffiti line ("No zombie is safe from Chicago Ted").
  • Undying also references the Half Life series in a rival line towards Tinker Tinker ("Play For Lamarr."). Dr. Kleiner, who shares his voice actor with Tinker, has a pet headcrab named Lamarr. Headcrabs are small, parasitic creatures that attach themselves to the head of their victims, after which the victims turn into zombies.
  • Undying's taunt against Kunkka icon.png Kunkka a reference to the famous Parrot Sketch from Monty Python's Flying Circus ("Play Where is your ex-parrot?").
  • Undying's taunt against Invoker icon.png Invoker is a reference to the 6.72's leaked changelog, where Invoker's name "Kael" was mistakenly translated into "Carl". ("Play Carl? Is that you?")
  • A dirge is a sombre song of mourning or grieving, typically performed at a funeral.
  • Undying's line, "Play Shop smart." is a reference to the Army of Darkness movie.

[edit] Update history

July 18, 2013 Patch

June 14, 2013 Patch

January 03, 2013 Patch

  • [Undocumented] Added animations for Beastmaster Beastmaster, Undying Undying, and Venomancer Venomancer relating to their loadout stance.

December 13, 2012 Patch

  • Fixed Decay icon.png Decay providing too much healing to Undying.

December 06, 2012 Patch

November 15, 2012 Patch

November 08, 2012 Patch

October 25, 2012 Patch

August 09, 2012 Patch

  • Fixed Tombstone spawning zombies against couriers.
  • Fixed Tombstone receiving too much aggro from towers.
  • Fixed Zombies not dying when their target becomes invisible.

August 02, 2012 Patch

  • Fixed Tombstone not spawning zombies near sleeping enemy units.
  • Fixed a bug with Flesh Golem dropping the damage amplification too low outside of maximum distance.

July 19, 2012 Patch

  • Fixed a case where early game Zombies could sometimes get stuck with an earlier or invalid level of Deathlust into the late game.
  • Fixed Zombies being controllable when their target goes invisible.

July 12, 2012 Patch

  • Enabled Templar Assassin Templar Assassin, Disruptor Disruptor and Undying Undying in Captain's Mode.
  • Fixed Jinada proccing on Tombstone.
  • Fixed Spiderling passive proccing on magic immune units (like zombies) and spawning mass spiderlings.
  • Fixed Tombstone interaction with Refresher Orb.
  • Fixed Deathlust sometimes not working properly.
  • Fixed a bug where Deathlust would sometimes not go away.
  • Decay now makes the target lose exactly 76 health when cast and heal exactly 76 when it ends. Before the health scaling was causing the target not to lose then gain the correct amount of health.

July 05, 2012 Patch


[edit] Balance changelog

6.81b

  • Intelligence growth increased from 2.0 to 2.5.

6.81

  • Soul Rip icon.png Soul Rip area of effect increased from 975 to 1300.
  • Tombstone icon.png Tombstone Zombie Deathlust's Max % health threshold increased from 5/10/15/20% to 20/25/30/35%.
  • Tombstone icon.png Tombstone Zombies no longer give any experience or gold.
  • Tombstone icon.png Tombstone Bounty increased from 70/90/110/130 to 75/100/125/150.
  • Flesh Golem icon.png Flesh Golem's Plague Aura now affects magic immune units.

6.80

  • Soul Rip icon.png Soul Rip cooldown reduced from 25/20/15/10 to 24/18/12/6.

6.79

  • Decay icon.png Decay steal duration increased from 25/30/35/40 to 40.

6.78

  • Soul Rip icon.png Soul Rip cast range increased from 650 to 750.

6.77

  • Decay icon.png Decay damage reduced from 40/80/120/160 to 20/60/100/140.

6.75

  • Decay icon.png Decay
    • Steal duration increased from 21/24/27/30 to 25/30/35/40.
    • AoE increased from 300 to 325.
  • Tombstone icon.png Tombstone's Death Lust HP requirement also triggers if the target is below 5/10/15/20% HP.

6.73

  • Flesh Golem icon.png Flesh Golem cooldown decreased from 90 to 75.
  • Decay icon.png Decay cooldown decreased from 11/9/7/5 to 10/8/6/4.

6.72c

  • Tombstone icon.png Tombstone no longer generates usable corpses.

6.71

6.70

  • Decay icon.png Decay damage from 30/60/90/120 to 40/80/120/160.

6.68

  • Tombstone icon.png Tombstone cast range increased from 250 to 600.

6.67

  • Tombstone icon.png Tombstone's HP increased from 150/300/450/600 to 200/400/600/800.

6.66

  • Added Aghanim's Scepter icon.png Aghanim's Scepter for Undying.
    • Regular Plague Aura
      • Plague Aura amplifies up to 20% / 25% / 30% max and heals for 6% of heroes and 2% of creeps
    • Scepter Upgraded Plague Aura
      • Plague Aura amplifies up to 25% / 30% / 35% and heals for 10% of heroes and 3% of creeps

6.60

  • Lowered Base Armor by 3 points (6 to 3).
  • Tombstone icon.png Tombstone no longer spawns zombies to attack fogged units.

6.58

  • Reworked.

6.53

  • Improved cast range and cooldown on Plague.
  • Changed Soul Rip icon.png Soul Rip allied damage to hp loss to prevent it from dispelling consumables.

6.52

  • Improved cooldown progression on Soul Rip icon.png Soul Rip.
  • Improved cast range and cooldown on Plague.

6.50

  • Undying Minion.png Zombies now give a bit less bounty.
  • Improved Undying's base armor.

[edit] Pre-6.58 rework Abilities

Raise Dead
Q
D
Unknown icon.png
Ability
No Target
Calls the Undying's fellow zombies out of the earth to fight. Once a zombie attacks six times, another one will rise alongside it. When a zombie dies, its reanimating life force returns to Dirge, healing him by 50 hp.
Duration: 30
Number of Zombies: 1/2/3/4
Cooldown 30 Mana 100/120/140/160

Heartstopper Aura
Not blocked by Magic Immunity. Not blocked by Linken's Sphere.
E
T
Heartstopper Aura icon.png
Ability Affects Damage
Aura Enemies HP Removal
The Dirge's deathly air stills the hearts of his opponents, causing them to lose their max health over time.
Radius: 250/500/750/1000
Max Health Lost Per Second: 1%
Those who come within a short distance of the Dirge can feel pestilence and plague in the air.

Notes:

  • Heartstopper Aura deals HP Removal damage, and thus will not disable abilities or items like Blink Dagger or cancel consumables.
  • Will not affect ancient units or Roshan, despite going through magic immunity

Plague
R
E
Unknown icon.png
Ability Affects
No Target Self
Infects the target with a plague. Reduces movement speed and amplifies incoming damage. Infects other units that come within range of a plagued unit.
Radius: ?
Duration: ?
Damage Amplification: 25%/30%/35%
Slow: 30%
Cooldown 45 Mana 100/125/150

[edit] Gallery

[edit] See also