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22 + 2.1
10 + 0.8
27 + 2.5
Level Base 1 16 25
Health 200 640 1300 2040
H Regen 0.25 0.91 1.92 3.02
Mana 50 374 842 1334
M Regen 0.01 1.09 2.67 4.29
Damage 35‒43 57‒65 90‒98 127‒135
Armor 2 3.43 5.43 9.03
Spell Dmg 0% 1.69% 4.16% 6.69%
Att / Sec 0.58 0.64 0.72 0.87
Movement Speed 310
Turn Rate 0.6
Sight Range 1800/800
Attack Range 150
Missile Speed Instant
Attack Duration 0.3+0.3
Base Attack Time 1.7
Magic resistance 25%
Collision Size 24

Undying the Almighty Dirge is a melee Strength Hero who serves as a formidable tank and a dangerous spellcaster. His abilities force opponents to either kill him or suffer powerful debuffs in a teamfight. Decay is a spammable ability that steals enemies' Strength in an area, making them more fragile and Undying himself more durable as the fight goes on while also being exceptionally potent during the early laning phase, leaving your opponents with mere scraps of health. Soul Rip can act as both a powerful heal or nuke, redirecting the flow of living energy to a target. By ripping some of the health of his ally or enemy in an area, the target can be healed if an ally, or damaged if an enemy. This is empowered by Tombstone, which acts as a static tank by summoning Zombies to slow Undying's foes while active. With the Zombies summoned, Soul Rip can perform to its fullest, while Decay weakens Undying's foes. Finally, Undying can transform into a horrific Flesh Golem. This transformation increases all allied damage by a significant percentage, and helps keep him alive as his team kills the enemy. Monstrous and truly horrifying, Undying finds great pleasure in keeping himself alive and vital, while his adversaries suffer as he delivers death to the field. With powerful abilities that allow him to perform well in large fights, the Dirge may never cease.

Bio[edit | edit source]

Undying Undying, the Almighty Dirge
Play "Again and again, I live and die."
Role: Support Support / Durable Durable / Disabler Disabler / Nuker Nuker
Lore: How long has it been since he lost his name? The torn ruin of his mind no longer knows.

Dimly he recalls armor and banners and grim-faced kin riding at his side. He remembers a battle: pain and fear as pale hands ripped him from his saddle. He remembers terror as they threw him into the yawning pit of the Dead God alongside his brothers, to hear the Dirge and be consumed into nothingness. In the darkness below, time left them. Thought left them. Sanity left them. Hunger, however, did not. They turned on each other with split fingernails and shattered teeth. Then it came: distant at first, a fragile note at the edge of perception, joined by another, then another, inescapable and unending. The chorus grew into a living wall of sound pulsing in his mind until no other thought survived. With the Dirge consuming him, he opened his arms to the Dead God and welcomed his obliteration. Yet destruction was not what he'd been chosen for. The Dead God demanded war. In the belly of the great nothing, he was granted a new purpose: to spread the Dirge across the land, to rally the sleepless dead against the living. He was to become the Undying, the herald of the Dead God, to rise and fall and rise again whenever his body failed him. To trudge on through death unending, that the Dirge might never end.

Voice: Fred Tatasciore (Responses)

Gameplay[edit | edit source]

Abilities[edit | edit source]

Cannot be used by illusions. Cannot be dispelled. Not blocked by Linken's Sphere. Blocked by Spell Immunity. Play
Decay icon.png
Ability Affects Damage
Target Area Enemies / Self Magical
Undying steals strength from all enemy heroes in an area, dealing base damage as he claims the enemy's strength for himself.
Cast Animation0.45+0
Cast Range: 625
Radius: 325
Damage: 20/60/100/140
Strength Steal: 4 (Can be Improved by Aghanim's Scepter. 10)
Duration: 40
Cooldown 10/8/6/4 Mana 70/90/110/130
Cannot be used by illusions. Illusions of Undying or affected enemies do not reflect the gained or lost strength. They keep the original strength values of the heroes.
Can be Improved by Aghanim's Scepter. Increases strength steal of Decay.
The strength of the living is simply borrowed from the strength of the dead.


  • Successive casts of Decay fully stack on the targets and on Undying.
  • Cannot reduce a hero's strength below 0, but Undying always gains the full amount of strength for each hit enemy hero.
  • The strength steal takes place before the damage.
  • Hit heroes lose 20 current and max health for every stolen strength point. So their health is reduced by 80 (Can be Improved by Aghanim's Scepter. 200) before the damage is applied.
  • Heals Undying for 20 health per stolen strength. So the minimum heal is 80 (Can be Improved by Aghanim's Scepter. 200).
    • When hitting all 5 enemy heroes, it heals for 400 (Can be Improved by Aghanim's Scepter. 1000) health.
  • When multiple Meepo icon.png Meepo clones are in the area, only one of them (randomly chosen on each cast) gets his strength stolen.
    • The damage still hits all Meepos.
  • Each status buff of Decay increases Undying's model size by 2%. This has no impact on his collision size.
  • Despite the visual effects, the stolen strength is gained instantly.
  • When Undying dies, he loses all the stolen strength, but the affected enemies do not get theirs back, and vice versa.

Soul Rip
Partially blocked by Linken's Sphere. Partially blocked by Spell Immunity. Play
Soul Rip icon.png
Ability Affects Damage
Target Unit Enemies / Allies Magical
Undying rips health away from all nearby units and uses it to heal an ally, or damage an enemy. Soul Rip can also be used to heal Tombstone.
Cast Animation0.45+0
Cast Range: 750
Search Radius: 1300
Damage/Heal per Unit: 18/22/26/30
Maximum Units: 10/12/14/16
Cooldown 24/18/12/6 Mana 100/110/120/130
Partially blocked by Spell Immunity. Can target spell immune allies. Spell immune allies are counted for the unit count, spell immune enemies are not.
Partially blocked by Linken's Sphere. Units counted towards damage still lose health.
Even allies feel despair in Undying's presence.


  • Can be cast on Tombstone icon.png Tombstones, but not on any other ward type unit.
  • When cast on an allied Tombstone, it heals it for 2/4/6/8 health. Always heals for this fixed amount, regardless of unit count.
  • Can target enemy Tombstone, but does not damage nor heal it.
  • Cannot be cast on Tombstone Zombies.
  • The 1300 search radius is centered around Undying, not the target.
  • Units within the area are selected randomly and have to pay 18/22/26/30 HP as part of the health cost. This HP loss is never lethal.
  • Spell immune allies are counted, including the zombies from Tombstone.
  • Units which require a certain amount of attacks to be killed do not lose health when counted in by Soul Rip.
  • If there are not any valid units within the search radius, nothing happens, wasting the cooldown and mana.
  • The damage or heal are summed up and the target receives them in once instance.
  • Soul Rip can damage or heal a unit for up to 180/264/364/480 health (before reductions).

Undying Tombstone model.png
Level 4
Health 6/8/10/14
Health regen 0
Armor 5
Magic resistance 33 %
Collision size 16
Vision range 1800  •  1800 (G)
Bounty 125/150/175/200
Experience 0
Model scale 0.8
Notes Abilities:
Spell Immunity icon.png Spell Immunity

Not blocked by Spell Immunity. Play
Tombstone icon.png
Ability Affects Damage
Target Point Enemies Physical
Summons a tombstone at the target point. Zombies will frequently spawn next to every enemy unit in the area around the Tombstone, and attack them. Zombies have the Deathlust ability, which causes their attacks to slow the target, and if the target reaches below a certain amount of health, increases the attack and movement speed of the zombie.
Cast Animation0.45+0
Cast Range: 600
Zombie Spawn Radius: 600/800/1000/1200
Zombie Spawn Interval: 3
Hero Attacks to Destroy Tombstone: 3/4/5/7
Non-Hero Attacks to Destroy Tombstone: 6/8/10/14
Hero/Tower Attacks to Kill Zombie: 1
Other Attacks to Kill Zombie: 2
Tombstone Duration: 15/20/25/30
Cooldown 70 Mana 120/130/140/150
Dirge calls on his fallen brothers to fight for the Dead God.


  • Destroys trees within 300 radius around the tombstone upon cast.
  • Zombies are not controllable, they do nothing but attack their set target. However, they can be boosted by allied spells or auras.
    • An exception here is Howl icon.png Howl, which does not affect the Zombies.
  • The first wave spawns immediately as the Tombstone is summoned.
  • When a zombies' target turns invisible, the associated Zombies die after 0.1 seconds.
  • When a zombies' set target dies, the associated zombies die instantly, unless the target was a Meepo icon.png Meepo.
    • In case of Meepo clones dying, the zombies just stand around until the Tombstone is gone.
  • When a zombies' set target runs into the Fog of War, the associated zombies still follow it.
  • When the Tombstone expires or is killed, all its zombies instantly die.
  • Illusions are treated as creeps when attacking the stone, so they take twice as much attacks to destroy it than heroes.

Flesh Golem
Can be used by illusions. Cannot be dispelled. Not blocked by Spell Immunity. Play
Flesh Golem icon.png
Ability Affects
No Target Enemies / Self
Undying transforms into a horrifying flesh golem that possesses a Plague Aura. This aura slows all enemy units within 750 range and amplifies the damage they take; the closer to Undying, the more damage and slow. When a plagued unit dies, Undying is healed equal to a percentage of his own maximum health.
Cast Animation0+0
Effect Radius: 750
Min Damage Amplification: 1%
Max Damage Amplification: 20%/25%/30%
Own Max Health as Heal per Hero Death: 6%
Own Max Health as Heal per Non-Hero Death: 2%
Min Move Speed Slow: 1%
Max Move Speed Slow: 20%
Duration: 30
Cooldown 75 Mana 100
Can be used by illusions. Illusions get a new Flesh Golem buff, lasting for the full 30 seconds, regardless of how much is left on Undying himself.
The flesh of the recently dead add to the power of Dirge's plague.


  • Flesh Golem interrupts Undying's channeling spells upon cast.
  • Undying is healed when an affected unit dies within the effect radius, regardless of who killed it.
  • Both, the damage amplification and the slow are strongest within a 200 radius around Undying.
    • The effects get linearly weaker the further away units are from Undying, reaching the minimum at 750 range.
  • Plague Aura's debuff lingers for 0.5 seconds.
  • Flesh Golem is fully canceled on death.

Undying Zombie[edit | edit source]

Undying Zombie
Undying Zombie model.png
Undying Zombie model.png
Undying Zombie Torso model.png
Level 1
Health 2
Health regen 0
Armor 0
Magic resistance 33 %
Damage 30-36
Acquisition range 800
Attack range 128
Base attack time 1.6
Attack animation 0.3+0.3
Movement speed 375
Follow range 100
Turn rate 0.5
Collision size 8
Vision range 1400  •  1400 (G)
Bounty 0
Experience 0
Model scale 1.05
Notes Uncontrollable
Deathlust (Undying Zombie) icon.png Deathlust
Spell Immunity icon.png Spell Immunity

Not a Unique Attack Modifier. Can be dispelled. Not blocked by Spell Immunity.
Deathlust (Undying Zombie) icon.png
Ability Affects
Passive Enemies
Slows enemy units on attack. If the attacked unit's health goes below the threshold, the zombie receives enhanced movement and attack speed.
Fixed Health Threshold: 100/200/300/400
Percentage Health Threshold: 20%/25%/30%/35%
Threshold Move Speed Bonus: 50%
Threshold Attack Speed Bonus: 50
Move Speed Slow: 7%
Slow Duration: 2.5
Can be dispelled. The slow on enemies and the buff on the zombies are both dispellable.


  • The slow from multiple attacks and multiple zombies fully stacks.
  • Each stack lasts 2.5 seconds. They do not refresh each other's duration.
  • The number of current stacks can be seen on the debuff icon (a number is visible on it).
  • The health of the target is checked in 0.5 second intervals. If their target is below the threshold, the Deathlust Frenzy buff is placed.
  • The buff lasts for 2.5 seconds, but gets refreshed as long as the target stays below the threshold.

Spell Immunity
Not disabled by Break. Cannot be dispelled.
Spell Immunity icon.png
Ability Affects
Passive Self
This creature does not feel the effects of most magical spells.
Magic Resistance Bonus: 100%


  • The Tombstone has this ability as well.

Recommended items[edit | edit source]

Starting items:
  • Tango and Healing Salve are standard regeneration items that should be bought to sustain in lane.
  • Clarity helps Undying spam out more spells in the early game.
  • Stout Shield allows Undying to put up with a lot of harassment in the early game.

Early Game:

Core Items:

  • Arcane Boots are another way to help with Undying's lackluster mana pool, as well as provide mana to his allies.
  • Hood of Defiance and Vanguard are a great way to deal with magic and physical damage on the enemy team, respectively.

Situational items:

  • Pipe of Insight is a direct upgrade to Hood of Defiance that can be used to benefit your whole team.
  • Shiva's Guard provides both of Undying's needs in tankyness and mana.
  • Blademail is a great choice if you are getting focused down in teamfights too much.
  • Scythe of Vyse is an obviously great disable and mana regeneration item for Undying.

Counters[edit | edit source]

Equipment[edit | edit source]

Tips[edit | edit source]

  • Decay is very useful even if left at level 1. Max it when team battles begin to start: you can spam it even more and make enemies squishier.
  • Undying can be played in many ways: if you are going for a more supportive role, use your Tombstone and your Flesh Golem to slow the enemies while spamming Decay, then let your lane partner get the kill. Otherwise, use Soul Rip to finish a Hero while there are many creeps nearby: this way it deals more damage.
  • Do not use Soul Rip to harass, but use it to heal a friendly hero or to finish off enemies. This is more effective if there are many units nearby, such as creeps if you are laning, or heroes if you are initiating.
  • While initiating, use Tombstone and Flesh Golem, then Decay/Soul Rip: this way these abilities deal more damage.
  • Though his spells are individually quite cheap, you have almost always mana problems since both Soul Rip and especially Decay are very spammable. Consider getting Arcane Boots during the laning phase, then disassembling it once you have enough to buy the remaining pieces of a Bloodstone. You can then convert your standard boots to Phase Boots allowing you the mobility and chase power to keep Flesh Golem's powerful aura on the right targets during a teamfight.
  • Another good item for Undying in the early game is Soul Ring. After using Soul Ring, you can cast decay for free. If you hit 2 or more Heros with this spell, you make up for the HP cost for Soul Ring.
  • If you do not have enough money to buy a Bloodstone in time or you would prefer cheaper items, try to make yourself as tanky as possible: if you are initiating, enemies target you first. That is why you need an early Vanguard and/or a Hood of Defiance if the opposing team has a lot of nukers. Other useful items that increase your HP are Rod of Atos, which solves most of your mana problems too, and Heart of Tarrasque.
  • If a ward spot is nearby at the outset of a fight, remember that you can cast your Tombstone on top of it, making it invisible to enemy heroes (unless they have a ward up there). You can also use the Tombstone as a temporary ward anywhere thanks to its long duration, but this is not usually advised as it has a lengthy cooldown.
  • Should the enemy team have an Earthshaker, it is unwise to place a tombstone at the beginning of a teamfight. Each zombie causes the echo to deal extra damage, likely obliterating your entire team (or at the very least severely injuring them).
  • Zombies are spell immune and require a certain amount of attacks to kill. Therefore they are unaffected by most AoE spells but take full damage from multishot-type abilities. Be aware of heroes with these abilities that can easily deal with your Tombstone zombies, such as Gyrocopter's Flak Cannon.
  • Attacks from illusions will count as hero attacks for the purposes of destroying the Tombstone. Keep that in mind when placing the Tombstone if the enemy team has heroes like Phantom Lancer or Naga Siren.
  • If Naga Siren is on your team, be aware that Tombstone summons zombies even when the enemy targets are sleeping and untargetable. This can be used to your advantage.
  • In a fight, Broodmother's Spiderlings can be a valuable weapon. The mass amounts of spiderlings easily brings your Soul Rip to maximum effect, making her a powerful partner to gank with.

Trivia[edit | edit source]

  • In DotA, his hero name was Dirge, and his hero title was Undying.
  • Undying was originally an intelligence hero. He became a strength hero as he got reworked in the 6.58 gameplay patch. All his abilities, but Soul Rip got reworked. His old abilities are explained below.
  • Undying makes several references to the Left 4 Dead series, saying names of special infected, campaign names, and even the title itself in his dialogue.
    • One notable reference is Undying's line, Play "No dead are safe from Blueheart Bob."; this phrase is highly similar to the famous Left 4 Dead "Chicago Ted" graffiti line ("No zombie is safe from Chicago Ted").
  • Undying also references the Half Life series in a rival line towards Tinker icon.png Tinker (Play "For Lamarr."). Dr. Kleiner, who shares his voice actor with Tinker, has a pet headcrab named Lamarr. Headcrabs are small, parasitic creatures that attach themselves to the head of their victims, after which the victims turn into zombies.
  • Undying's taunt against Kunkka icon.png Kunkka Play "Where is your ex-parrot?" is a reference to the famous Parrot Sketch from Monty Python's Flying Circus.
  • Undying's taunt against Invoker icon.png Invoker Play "Carl? Is that you?" is a reference to the 6.72's leaked changelog (which turned out to be a fake), where Invoker's name "Kael" was mistakenly translated into "Carl".
  • A dirge is a sombre song of mourning or grieving, typically performed at a funeral.
  • Undying's line, Play "Shop smart." is a reference to the Army of Darkness movie.
  • Undying has the lowest agility stat growth of any hero, along with Skywrath Mage icon.png Skywrath Mage.

Update history[edit | edit source]

March 24, 2016 Patch

February 17, 2016 Patch

  • Enabled Undying for the Dota Workshop.

December 17, 2014 Patch Update 2

  • Fixed Soul Rip icon.png Soul Rip's damage type to units within the radius.

September 26, 2014 Patch

  • Fixed Undying icon.png Undying Aura slow not updating in the UI properly.

July 18, 2013 Patch

June 14, 2013 Patch

January 03, 2013 Patch

  • [Undocumented] Added animations for Beastmaster icon.png Beastmaster, Undying icon.png Undying, and Venomancer icon.png Venomancer relating to their loadout stance.

December 13, 2012 Patch

  • Fixed Decay icon.png Decay providing too much healing to Undying.

December 06, 2012 Patch

November 15, 2012 Patch

November 08, 2012 Patch

October 25, 2012 Patch

August 09, 2012 Patch

  • Fixed Tombstone spawning zombies against couriers.
  • Fixed Tombstone receiving too much aggro from towers.
  • Fixed Zombies not dying when their target becomes invisible.

August 02, 2012 Patch

  • Fixed Tombstone not spawning zombies near sleeping enemy units.
  • Fixed a bug with Flesh Golem dropping the damage amplification too low outside of maximum distance.

July 19, 2012 Patch

  • Fixed a case where early game Zombies could sometimes get stuck with an earlier or invalid level of Deathlust into the late game.
  • Fixed Zombies being controllable when their target goes invisible.

July 12, 2012 Patch

  • Enabled Templar Assassin icon.png Templar Assassin, Disruptor icon.png Disruptor and Undying icon.png Undying in Captain's Mode.
  • Fixed Jinada proccing on Tombstone.
  • Fixed Spiderling passive proccing on magic immune units (like zombies) and spawning mass spiderlings.
  • Fixed Tombstone interaction with Refresher Orb.
  • Fixed Deathlust sometimes not working properly.
  • Fixed a bug where Deathlust would sometimes not go away.
  • Decay now makes the target lose exactly 76 health when cast and heal exactly 76 when it ends. Before the health scaling was causing the target not to lose then gain the correct amount of health.

July 05, 2012 Patch

Balance changelog[edit | edit source]




  • Tombstone icon.png Tombstone
    • Increased gold bounty from 75/100/125/150 to 125/150/175/200.
    • No longer has a 44 experience bounty.
    • Reduced Zombies attack damage from 31-39 to 30-36.


  • Aghanim's Scepter icon.png Aghanim's Scepter
    • No longer increases Flesh Golem icon.png Flesh Golem max damage amplification from 20%/25%/30% to 30%/35%/40% and heal from 6% to 10% from heroes and 2% to 3% from creeps.
    • Now increases Decay icon.png Decay strength steal from 4 to 10.
  • Tombstone icon.png Tombstone
    • Reduced Zombies attack damage from 37-45 to 31-39.
    • Now requires 3/4/5/7 hero attacks or 6/8/10/14 non-hero attacks to destroy, instead of having 175/350/525/700 health.
  • Soul Rip icon.png Soul Rip now restores 2/4/6/8 health to the Tombstone.


  • Reduced Tombstone icon.png Tombstone health from 200/400/600/800 to 175/350/525/700.


  • Increased Soul Rip icon.png Soul Rip mana cost from 50/75/100/125 to 100/110/120/130.
  • Tombstone icon.png Tombstone
    • Zombies no longer require two hits to kill from Towers.
  • Flesh Golem icon.png Flesh Golem
    • Reduced minimum damage amplification from 5%/10%/15% (Can be Improved by Aghanim's Scepter. 15%/20%/25%) to 1% (Can be Improved by Aghanim's Scepter. 1%).
    • Reduced minimum slow from 5% to 1%.


  • Soul Rip icon.png Soul Rip
    • Now sums the damage up into 1 instance, instead of dealing a number of instances.
    • Can no longer be cast on Tombstone Zombies.
  • Tombstone icon.png Tombstone Zombies now require 1 hero attack or 2 non-hero attacks to be killed, instead of having 30 health.


  • Soul Rip icon.png Soul Rip
    • Rescaled max unit count from 5/10/15/20 to 10/12/14/16.
    • Rescaled damage/heal per unit from 25 to 18/22/26/30.
  • Increased Tombstone icon.png Tombstone armor from 4 to 5.
  • Increased Flesh Golem icon.png Flesh Golem max slow from 15% to 20%.


  • Increased Tombstone icon.png Tombstone zombie spawn radius from 400/600/800/1000 to 600/800/1000/1200.
  • Flesh Golem icon.png Flesh Golem
    • Now slows between 5% and 15% movement speed, based on the distance to Undying, instead of a static 9% (same scale mechanic as the damage amplification).
    • Aghanim's Scepter icon.png Aghanim's Scepter upgrade:
      Increased minimum damage amplification from 10%/15%/20% to 15%/20%/25%.
      Increased maximum damage amplification from 25%/30%/35% to 30%/35%/40%.



  • Increased Soul Rip icon.png Soul Rip radius from 975 to 1300.
  • Tombstone icon.png Tombstone
    • Increased zombies' Deathlust health percentage threshold from 5%/10%/15%/20% to 20%/25%/30%/35%.
    • Zombies no longer give any experience or gold.
    • Increased Tombstone bounty from 70/90/110/130 to 75/100/125/150.
  • Flesh Golem icon.png Flesh Golem's Plague Aura now affects spell immune units.


  • Reduced Soul Rip icon.png Soul Rip cooldown from 25/20/15/10 to 24/18/12/6.


  • Increased Decay icon.png Decay strength steal duration from 25/30/35/40 to 40.


  • Increased Soul Rip icon.png Soul Rip cast range from 650 to 750.


  • Reduced Decay icon.png Decay damage from 40/80/120/160 to 20/60/100/140.


  • Decay icon.png Decay
    • Increased strength steal duration from 21/24/27/30 to 25/30/35/40.
    • Increased radius from 300 to 325.
  • Zombies' Deathlust (Undying Zombie) icon.png Deathlust movement and attack speed bonus threshold now also triggers if their target is below 5%/10%/15%/20% health.


  • Reduced Decay icon.png Decay cooldown from 11/9/7/5 to 10/8/6/4.
  • Reduced Flesh Golem icon.png Flesh Golem cooldown from 90 to 75.


  • Increased collision size from 12 to 24.


  • Reduced collision size from 24 to 12.
  • Tombstone icon.png Tombstone zombies no longer leave a usable corpse.


  • Increased attack range from 100 to 128.


  • Increased Flesh Golem icon.png Flesh Golem movement speed slow from 7% to 9%.


  • Increased Decay icon.png Decay damage from 30/60/90/120 to 40/80/120/160.


  • Increased Tombstone icon.png Tombstone cast range from 250 to 600.


  • Increased Tombstone icon.png Tombstone health from 150/300/450/600 to 200/400/600/800.


  • Added Aghanim's Scepter icon.png Aghanim's Scepter upgrade for Undying: Increases Flesh Golem icon.png Flesh Golem max damage amplification from 20%/25%/30% to 25%/30%/35%, own health as heal per hero death from 6% to 10% and own health as heal per non-hero death from 2% to 3%.



  • Reduced Tombstone icon.png Tombstone armor from 10 to 4.
  • Flesh Golem icon.png Flesh Golem
    • Reduced own health as heal per hero death from 12% to 6%.
    • Reduced own health as heal per non-hero death from 3% to 2%.


  • Reduced base armor from 5 to 2 (total armor is now 3.4).
  • Tombstone icon.png Tombstone no longer spawns zombies for units in the Fog of War.


Decay icon.png Decay:
Dirge saps away the strength of enemy heroes and retains it for a period of time.
Cast Range: 625
Radius: 300
Damage: 30/60/90/120
Strength steal: 4 per hit hero
Steal duration: 21/24/27/30
Mana cost: 70/90/110/130
Cooldown: 11/9/7/5
Notes: Steals the strength before dealing damage.
Tombstone icon.png Tombstone:
Unholy powers summon a cursed tombstone. Zombies will frequently spawn near each enemy unit and attack them. Zombies have a passive that additively slow their target by 7%. Zombies cannot be controlled.
Cast Range: 250
Zombie spawn radius: 400/600/800/1000
Zombie spawn interval: 3
Duration: 15/20/25/30
Mana cost: 120/130/140/150
Cooldown: 60
Tombstone stats:
Health: 150/300/450/600
Armor: 10
Bounty: 70/90/110/130 Gold
Notes: spell immune, unit type: building, no health regeneration. Can be targeted by Soul Rip.
Zombie stats:
Health: 30
Armor: 0
Attack damage: 37-45
Base attack time: 1.6
movement speed: 375
Bounty: 5-7 Gold
Notes: Zombies are uncontrollable, spell immune and do not count towards Soul Rip icon.png Soul Rip. When the Tombstone dies, all zombies die as well.
Zombie ability: Deathlust (Undying Zombie) icon.png Deathlust:
Slows enemy units on attack. If the attacked unit's health goes below the threshold, the zombie receives enhanced movement and attack speed.
Health threshold: 100/200/300/400
Threshold movement/attack speed bonus: 50%/50
Movement speed slow: 7%
Slow duration: 2.5
Notes: The slow stacks with each attack and stacks with other zombies' slow.
Flesh Golem icon.png Flesh Golem:
Dirge's hatred for all living beings allows him to transform into a monster. While he's transformed he carries a plague that affects nearby enemy units. Strength of the plague depends on how close the enemy is. Amplifies damage enemy units receive and reduces their movement speed (7%). When a plagued unit dies, its essence is transferred back to the Undying.
Max radius: 750
Min radius: 150
Max damage amplification: 20%/25%/30%
Min damage amplification: 5%/10%/15%
Own Max Health as Heal per Hero Death: 12%
Own Max Health as Heal per Non-Hero Death: 3%
Duration: 30
Mana cost: 100
Coodlown: 90
Notes: The damage amplification is strongest within 150 radius, weakest at 700 radius. Its strength changes linearly based on the distance between Undying and uffacted units. Every unit's death heals Undying based on his maximum health, including allies' death. Slow is applied within the full 700 radius.


  • Soul Rip icon.png Soul Rip
    • Changed damage type to units within range from magical to HP Removal.
    • The damage done to units within range is no longer lethal.
  • Plague
    • Increased cast range from unknown to unknown.
    • Reduced cooldown from 45 to 30.


  • Raise Dead
    • Living Deads now have 33% magic resistance.
    • Reduced Living Deads bounty from unknown to unknown.
  • Reduced Soul Rip icon.png Soul Rip cooldown from 30 on each level to 25/20/15/10.



  • Reduced Plague movement speed slow from 30% to 25%.


  • Reduced Strength strength gain from 2.6 to 2.1.
  • Raise Dead
    • Reduced Living Dead health from 450 to 400.
    • Reduced armor from 0 to -2.
    • Increased bounty from unknown to unknown.
  • Plague
    • Reduced damage amplification from 25%/30%/35% to 20%/25%/30%.
    • Reduced duration from 7/9/11 to 7/8/9.


  • Created.

Replaced abilities[edit | edit source]

Living Dead
Unknown icon.png
Level  ?
Duration 30
Health 400
Health regen 0.25
Armor 0
Magic resistance 33%
Damage 37-45
Acquisition range 600
Attack range 128
Base attack time 1.6
Attack animation 0.3+0.3
Movement speed 375
Follow range 100
Turn rate 0.5
Collision size 8
Vision range 1400  •  1400 (G)
Bounty  ?
Experience  ?
Model scale 1

Raise Dead
Can be dispelled.
Unknown icon.png
Ability Damage
No Target Physical
Calls the Undying's fellow zombies out of the earth to fight. Once a zombie attacks six times, another one will rise alongside it. When a zombie dies, its reanimating life force returns to Dirge, healing him by 50 hp.
Cast Animation0.45+0.51
Number of Zombies: 1/2/3/4
Attacks to Multiply: 6
Heal per Zombie Death: 50
Zombie Duration: 30
Cooldown 30 Mana 100/120/140/160
Can be dispelled. Zombies take purge damage.
Dirge calls on his fallen brothers to fight for the Dead God.


  • This ability got replaced by Decay icon.png Decay in the 6.58 gameplay patch.
  • The zombies spawn all right in front of Undying.
  • Zombies multiply upon finishing 6 attacks.
    • A projectile emerges from the zombie, flying towards a random location within a tiny radius. The new zombie appears once theprojectile stops.
    • The new zombie's duration is equal to the remaining duration of the zombie it was spawned from.
  • When a zombie dies, they release a projectile which flies towards Undying.
  • The projectile travels at a speed of 600 and heals Undying for 50 health once it reaches him.

Heartstopper Aura
Cannot be dispelled. Not blocked by Linken's Sphere. Not blocked by Spell Immunity.
Heartstopper Aura icon.png
Ability Affects Damage
Aura Enemies HP Removal
The Dirge's deathly air stills the hearts of his opponents, causing them to lose their max health over time.
Radius: 250/500/750/1000
Max Health Lost per Second: 1%
Those who come within a short distance of the Dirge can feel pestilence and plague in the air.


  • This ability was replaced by Tombstone icon.png Tombstone in the 6.58 gameplay patch.
  • The health loss from Heartstopper Aura is not considered damage, so it does not trigger any on-damage events.
  • Theoretically, affected units die when they stand in range for 100 seconds (assuming nothing else affects their health).

Cannot be dispelled. Blocked by Linken's Sphere. Partially blocked by Spell Immunity.
Unknown icon.png
Ability Affects Damage
Target Unit Enemy Heroes Pure
Infects the target with a plague. Reduces movement speed and amplifies incoming damage. Infects other units that come within range of a plagued unit.
Cast Animation0.45+0.51
Cast Range: ?
Spread Radius: 200
Damage Amplification: 20%/25%/30%
Movement Speed Slow: 25%
Duration: 7/8/9
Cooldown 30 Mana 100/125/150
Partially blocked by Spell Immunity. Can be cast on spell immune units. The damage is blocked.

This ability got replaced by Flesh Golem icon.png Flesh Golem in the 6.58 gameplay patch.

  • Can only be cast on heroes. Whether or not the plague can spread on non-heroes is unknown.
  • The duration of the spread plague debuff is unknown.
  • Amplifies all damage types by re-dealing 20%/25%/30% of the damage to the target after taking the damage. The re-dealt damage type is always pure.

Gallery[edit | edit source]

See also[edit | edit source]

References[edit | edit source]