Undying the Almighty Dirge is a melee Strength Hero who serves as a formidable tank and a dangerous spellcaster. His abilities force opponents to either kill him or suffer powerful debuffs in a teamfight. Decay is a spammable ability that steals enemies' Strength in an area, making them more fragile and Undying himself more durable as the fight goes on while also being exceptionally potent during the early laning phase, leaving your opponents with mere scraps of health. Soul Rip can act as both a powerful heal or nuke, redirecting the flow of living energy to a target. By ripping some of the health of his ally or enemy in an area, the target can be healed if an ally, or damaged if an enemy. This is empowered by Tombstone, which acts as a static tank by summoning Zombies to slow Undying's foes while active. With the Zombies summoned, Soul Rip can perform to its fullest, while Decay weakens Undying's foes. Finally, Undying can transform into a horrific Flesh Golem. This transformation increases all allied damage by a significant percentage, and helps keep him alive as his team kills the enemy. Monstrous and truly horrifying, Undying finds great pleasure in keeping himself alive and vital, while his adversaries suffer as he delivers death to the field. With powerful abilities that allow him to perform well in large fights, the Dirge may never cease.
Bio[edit | edit source]
Gameplay[edit | edit source]
Abilities[edit | edit source]
|Undying steals strength from all enemy heroes in an area, dealing base damage as he claims the enemy's strength for himself.|
|Cast Animation: +|
Cast Range: 625
Strength Steal: 4 ( 10)
- Successive casts of Decay fully stack on the targets and on Undying.
- Cannot reduce a hero's strength below 0, but Undying always gains the full amount of strength for each hit enemy hero.
- The strength steal takes place before the damage.
- Hit heroes lose 20 current and max health for every stolen strength point. So their health is reduced by 80 ( 200) before the damage is applied.
- Heals Undying for 20 health per stolen strength. So the minimum heal is 80 ( 200).
- When multiple Meepo clones are in the area, only one of them (randomly chosen on each cast) gets his strength stolen.
- The damage still hits all Meepos.
- Does not steal strength from illusions.
- Each status buff of Decay increases Undying's model size by 2%. This has no impact on his collision size.
- Despite the visual effects, the stolen strength is gained instantly.
- When Undying dies, he loses all the stolen strength, but the affected enemies do not get theirs back, and vice versa.
|Undying rips health away from all nearby units and uses it to heal an ally, or damage an enemy. Soul Rip can also be used to heal Tombstone.|
|Cast Animation: +|
Cast Range: 750
Search Radius: 1300
Damage/Heal per Unit: 18/22/26/30
Maximum Units: 10/12/14/16
- Can be cast on Tombstones, but not on any other ward type unit.
- When cast on an allied Tombstone, it heals it for 2/4/6/8 health. Always heals for this fixed amount, regardless of unit count.
- Can target enemy Tombstone, but does not damage nor heal it.
- Cannot be cast on Tombstone Zombies.
- The 1300 search radius is centered around Undying, not the target.
- Units within the area are selected randomly and have to pay 18/22/26/30 HP as part of the health cost. This HP loss is never lethal.
- Does not count Undying, the target, wards, buildings, spell immune enemies, invisible enemies and units in the Fog of War.
- Spell immune allies are counted, including the zombies from Tombstone.
- Units which require a certain amount of attacks to be killed do not lose health when counted in by Soul Rip.
- If there are not any valid units within the search radius, nothing happens, wasting the cooldown and mana.
- The damage or heal are summed up and the target receives them in once instance.
- Soul Rip can damage or heal a unit for up to 180/264/364/480 health (before reductions).
|Summons a tombstone at the target point. Zombies will frequently spawn next to every enemy unit in the area around the Tombstone, and attack them. Zombies have the Deathlust ability, which causes their attacks to slow the target, and if the target reaches below a certain amount of health, increases the attack and movement speed of the zombie.|
|Cast Animation: +|
Cast Range: 600
Zombie Spawn Radius: 600/800/1000/1200
Zombie Spawn Interval: 3
Hero Attacks to Destroy Tombstone: 3/4/5/7
Non-Hero Attacks to Destroy Tombstone: 6/8/10/14
Hero/Tower Attacks to Kill Zombie: 1
Other Attacks to Kill Zombie: 2
Tombstone Duration: 15/20/25/30
- Destroys trees within 300 radius around the tombstone upon cast.
- Zombies do not spawn for wards, buildings, couriers, hidden units and zombies from an enemy Tombstone.
- Zombies are not controllable, they do nothing but attack their set target. However, they can be boosted by allied spells or auras.
- An exception here is Howl, which does not affect the Zombies.
- The first wave spawns immediately as the Tombstone is summoned.
- When a zombies' target turns invisible, the associated Zombies die after 0.1 seconds.
- When a zombies' set target dies, the associated zombies die instantly, unless the target was a Meepo.
- In case of Meepo clones dying, the zombies just stand around until the Tombstone is gone.
- When a zombies' set target runs into the Fog of War, the associated zombies still follow it.
- When the Tombstone expires or is killed, all its zombies instantly die.
- Illusions are treated as creeps when attacking the stone, so they take twice as much attacks to destroy it than heroes.
|Undying transforms into a horrifying flesh golem that possesses a Plague Aura. This aura slows all enemy units within 750 range and amplifies the damage they take; the closer to Undying, the more damage and slow. When a plagued unit dies, Undying is healed equal to a percentage of his own maximum health.|
|Cast Animation: +|
Effect Radius: 750
Min Damage Amplification: 1%
Max Damage Amplification: 20%/25%/30%
Own Max Health as Heal per Hero Death: 6%
Own Max Health as Heal per Non-Hero Death: 2%
Min Move Speed Slow: 1%
Max Move Speed Slow: 20%
- Flesh Golem interrupts Undying's channeling spells upon cast.
- Undying is healed when an affected unit dies within the effect radius, regardless of who killed it.
- Dying illusions do not trigger the heal.
- Both, the damage amplification and the slow are strongest within a 200 radius around Undying.
- The effects get linearly weaker the further away units are from Undying, reaching the minimum at 750 range.
- Amplifies all 3 damage types.
- Plague Aura's debuff lingers for 0.5 seconds.
- Flesh Golem is fully canceled on death.
Undying Zombie[edit | edit source]
|Slows enemy units on attack. If the attacked unit's health goes below the threshold, the zombie receives enhanced movement and attack speed.|
|Fixed Health Threshold: 100/200/300/400|
Percentage Health Threshold: 20%/25%/30%/35%
Threshold Move Speed Bonus: 50%
Threshold Attack Speed Bonus: 50
Move Speed Slow: 7%
Slow Duration: 2.5
- The slow from multiple attacks and multiple zombies fully stacks.
- Each stack lasts 2.5 seconds. They do not refresh each other's duration.
- The number of current stacks can be seen on the debuff icon (a number is visible on it).
- The health of the target is checked in 0.5 second intervals. If their target is below the threshold, the Deathlust Frenzy buff is placed.
- The buff lasts for 2.5 seconds, but gets refreshed as long as the target stays below the threshold.
|This creature does not feel the effects of most magical spells.|
|Magic Resistance Bonus: 100%
- The Tombstone has this ability as well.
Recommended items[edit | edit source]
- Tango and Healing Salve are standard regeneration items that should be bought to sustain in lane.
- Clarity helps Undying spam out more spells in the early game.
- Stout Shield allows Undying to put up with a lot of harassment in the early game.
- Arcane Boots are another way to help with Undying's lackluster mana pool, as well as provide mana to his allies.
- Hood of Defiance and Vanguard are a great way to deal with magic and physical damage on the enemy team, respectively.
- Pipe of Insight is a direct upgrade to Hood of Defiance that can be used to benefit your whole team.
- Shiva's Guard provides both of Undying's needs in tankyness and mana.
- Blademail is a great choice if you are getting focused down in teamfights too much.
- Scythe of Vyse is an obviously great disable and mana regeneration item for Undying.
Counters[edit | edit source]
Equipment[edit | edit source]
Tips[edit | edit source]
- Decay is very useful even if left at level 1. Max it when team battles begin to start: you can spam it even more and make enemies squishier.
- Undying can be played in many ways: if you are going for a more supportive role, use your Tombstone and your Flesh Golem to slow the enemies while spamming Decay, then let your lane partner get the kill. Otherwise, use Soul Rip to finish a Hero while there are many creeps nearby: this way it deals more damage.
- Do not use Soul Rip to harass, but use it to heal a friendly hero or to finish off enemies. This is more effective if there are many units nearby, such as creeps if you are laning, or heroes if you are initiating.
- While initiating, use Tombstone and Flesh Golem, then Decay/Soul Rip: this way these abilities deal more damage.
- Though his spells are individually quite cheap, you have almost always mana problems since both Soul Rip and especially Decay are very spammable. Consider getting Arcane Boots during the laning phase, then disassembling it once you have enough to buy the remaining pieces of a Bloodstone. You can then convert your standard boots to Phase Boots allowing you the mobility and chase power to keep Flesh Golem's powerful aura on the right targets during a teamfight.
- Another good item for Undying in the early game is Soul Ring. After using Soul Ring, you can cast decay for free. If you hit 2 or more Heros with this spell, you make up for the HP cost for Soul Ring.
- If you do not have enough money to buy a Bloodstone in time or you would prefer cheaper items, try to make yourself as tanky as possible: if you are initiating, enemies target you first. That is why you need an early Vanguard and/or a Hood of Defiance if the opposing team has a lot of nukers. Other useful items that increase your HP are Rod of Atos, which solves most of your mana problems too, and Heart of Tarrasque.
- If a ward spot is nearby at the outset of a fight, remember that you can cast your Tombstone on top of it, making it invisible to enemy heroes (unless they have a ward up there). You can also use the Tombstone as a temporary ward anywhere thanks to its long duration, but this is not usually advised as it has a lengthy cooldown.
- Should the enemy team have an Earthshaker, it is unwise to place a tombstone at the beginning of a teamfight. Each zombie causes the echo to deal extra damage, likely obliterating your entire team (or at the very least severely injuring them).
- Zombies are spell immune and require a certain amount of attacks to kill. Therefore they are unaffected by most AoE spells but take full damage from multishot-type abilities. Be aware of heroes with these abilities that can easily deal with your Tombstone zombies, such as Gyrocopter's Flak Cannon.
- Attacks from illusions will count as hero attacks for the purposes of destroying the Tombstone. Keep that in mind when placing the Tombstone if the enemy team has heroes like Phantom Lancer or Naga Siren.
- If Naga Siren is on your team, be aware that Tombstone summons zombies even when the enemy targets are sleeping and untargetable. This can be used to your advantage.
- In a fight, Broodmother's Spiderlings can be a valuable weapon. The mass amounts of spiderlings easily brings your Soul Rip to maximum effect, making her a powerful partner to gank with.
Trivia[edit | edit source]
- In DotA, his hero name was Dirge, and his hero title was Undying.
- Undying was originally an intelligence hero. He became a strength hero as he got reworked in the 6.58 gameplay patch. All his abilities, but Soul Rip got reworked. His old abilities are explained below.
- Undying makes several references to the Left 4 Dead series, saying names of special infected, campaign names, and even the title itself in his dialogue.
- One notable reference is Undying's line, Play "No dead are safe from Blueheart Bob."; this phrase is highly similar to the famous Left 4 Dead "Chicago Ted" graffiti line ("No zombie is safe from Chicago Ted").
- Undying also references the Half Life series in a rival line towards Tinker (Play "For Lamarr."). Dr. Kleiner, who shares his voice actor with Tinker, has a pet headcrab named Lamarr. Headcrabs are small, parasitic creatures that attach themselves to the head of their victims, after which the victims turn into zombies.
- Undying's taunt against Kunkka Play "Where is your ex-parrot?" is a reference to the famous Parrot Sketch from Monty Python's Flying Circus.
- Undying's taunt against Invoker Play "Carl? Is that you?" is a reference to the 6.72's leaked changelog (which turned out to be a fake), where Invoker's name "Kael" was mistakenly translated into "Carl".
- A dirge is a sombre song of mourning or grieving, typically performed at a funeral.
- Undying's line, Play "Shop smart." is a reference to the Army of Darkness movie.
- Undying has the lowest agility stat growth of any hero, along with Skywrath Mage.
Update history[edit | edit source]
Balance changelog[edit | edit source]
Replaced abilities[edit | edit source]
|Calls the Undying's fellow zombies out of the earth to fight. Once a zombie attacks six times, another one will rise alongside it. When a zombie dies, its reanimating life force returns to Dirge, healing him by 50 hp.|
|Cast Animation: +|
Number of Zombies: 1/2/3/4
Attacks to Multiply: 6
Heal per Zombie Death: 50
Zombie Duration: 30
- This ability got replaced by Decay in the 6.58 gameplay patch.
- The zombies spawn all right in front of Undying.
- Zombies multiply upon finishing 6 attacks.
- A projectile emerges from the zombie, flying towards a random location within a tiny radius. The new zombie appears once theprojectile stops.
- The new zombie's duration is equal to the remaining duration of the zombie it was spawned from.
- When a zombie dies, they release a projectile which flies towards Undying.
- The projectile travels at a speed of 600 and heals Undying for 50 health once it reaches him.
|The Dirge's deathly air stills the hearts of his opponents, causing them to lose their max health over time.|
Max Health Lost per Second: 1%
- This ability was replaced by Tombstone in the 6.58 gameplay patch.
- The health loss from Heartstopper Aura is not considered damage, so it does not trigger any on-damage events.
- Does not affect ancient creeps, Roshan, illusions, Visage's Familiars, Warlock's Golem and the Primal Split spirits.
- Theoretically, affected units die when they stand in range for 100 seconds (assuming nothing else affects their health).
|Infects the target with a plague. Reduces movement speed and amplifies incoming damage. Infects other units that come within range of a plagued unit.|
|Cast Animation: +|
Cast Range: ?
Spread Radius: 200
Damage Amplification: 20%/25%/30%
Movement Speed Slow: 25%
This ability got replaced by Flesh Golem in the 6.58 gameplay patch.
- Can only be cast on heroes. Whether or not the plague can spread on non-heroes is unknown.
- The duration of the spread plague debuff is unknown.
- Amplifies all damage types by re-dealing 20%/25%/30% of the damage to the target after taking the damage. The re-dealt damage type is always pure.