Vrogros, the Underlord, is a melee strength hero whose commanding presence is crucial to his team's success. With his long-lasting abilities, Underlord is able to control wide areas of the battlefield during teamfights. Raining down damage with Firestorm, he clears out creeps and discourages enemies from approaching. With his Dark Rift, he can teleport his entire team across the map, taking enemies by surprise, and pushing in lanes while the other team is dead or out of position. Enemies' base attacks are reduced around Underlord by his Atrophy Aura, making Underlord more durable than most other heroes, and helping his team survive longer in fights. At the same time, Atrophy Aura allows him to accumulate damage from the deaths of nearby enemies, temporarily giving him high physical damage. One of the best area disables in the game, Pit of Malice presents a very large obstacle for enemies, especially melee attackers. With it, Underlord can catch and trap numerous opponents, making him a potent and dangerous opponent in any teamfight.
|Vrogros, the Underlord|
|Play "Nothing can stop us. Nothing can slow our march. And when we have arrived, all will burn."|
|Role:||Support / Durable / Nuker / Disabler / Escape|
|Lore:|| Neither myth nor song exist to tell of their coming.
Deep below the surface of the world lay unknown wonders and horrors. Down and down again, well beneath the slithering magma fields and simmering roots of dormant volcanoes stands the obsidian city of Aziyog, its incomparable stonework spanning an endless cavern. Within honeycomb walls mortared with the bones of countless slaves lies the domain of the Abyssal Horde, and their brutal underlord Vrogros. Armed by the monstrous forgemasters of his kind and well-practiced in the arts of the Dark Rift, Vrogros is able to conjure forth flame and crippling malice through the twist between worlds. He seeks always to expand his holdings, destroying or enslaving all he encounters. Yet the lands offered by the subterranean realm are few, and so his sights have turned upward. By his command the first waves of abyssal invaders have already marched through the rift, a few doomed legions meant merely to test the might of nations above. Now, as his full force readies itself for unending conquest, Vrogros himself steps into a sunlit world to announce his coming reign. Those who face the Underlord will bow and pay tribute, or be crushed where they stand.
|Voice:||TJ Ramini (Responses)|
- The visual and audio effects at the targeted area during the cast time are visible and audible to allies only.
- Creates waves in 1 second intervals, starting immediately upon cast, resulting in 6 waves.
- Despite the visual effects, the damage of the waves is applied instantly, and not upon landing.
- The burn debuff does not stack per interval. Each interval refreshes its duration, resulting in 8 possible burn damage intervals.
- The burn damage deals damage in 1 second intervals, starting 1 second after the debuff is applied, resulting in 2 instances.
- Can deal up to 150/240/330/420 + 6%/12%/18%/24% of max health as damage (before reductions) when all waves hit and the debuff is not dispelled.
- The visual and audio effects at the targeted area during the cast time are visible and audible to allies only.
- Roots the targets, preventing them from moving and casting certain mobility spells.
- The root is applied periodically on every enemy within the area.
- However, the modifier prevents them from being continuously rooted for the whole duration.
- This hidden modifier is applied on every unit within the area which does not have the modifier yet. The modifier lasts for 3.6 seconds.
- So whenever the modifier expires, enemies get instantly rooted again and then receive the hidden modifier again.
- This means that Pit of Malice does not root every unit within the area in set intervals. Each unit is rooted every 3.6 seconds based on when they entered the area.
- The hidden modifier does not disappear upon leaving the area. This means quickly leaving and re-entering does not result in an instant-root.
- Fully affects invisible units and units inside the Fog of War.
- Can root a unit up to 4 times if it stays within the area for the full duration, resulting in a total root time of 3.6/4.8/6/7.2 ( 5.2/6.4/7.6/8.8) seconds.
- Creates a distinct visual effect around affected heroes and illusions, but not around other affected units.
The Aghanim's Scepter positive aura is not disabled by Break.
If the illusion under someone else's control, the illusion gains the damage instead.
- Only reduces base damage and that given by the primary attribute of affected units. Raw bonus damage is not reduced.
- The aura's debuff lingers for 0.5 seconds.
- It does not matter how an enemy dies, Underlord always gets the damage as long as it was affected by the debuff.
- Each damage increment per dying unit lasts for the set duration. Gaining more damage does not refresh the duration of the previous increments.
- The damage bonuses persist through Underlord's death.
- A status buff icon appears whenever Underlord gains damage from the aura. The buff shows how much damage the aura currently grants.
- Underlord's weapon also glows stronger with green particle effects the more damage stacks he has.
- Does not gain attack damage from dying illusions, couriers, buildings, wards, Tempest Doubles and Tombstone zombies.
- When there are multiple Meepoes within range, only one of them grants Underlord damage when they die.
- Treats creep-heroes as creeps, gaining only the creep value when creep-heroes die within range.
- The status debuff icon on enemies only shows up when the affected unit has vision over the source.
- Aghanim's Scepter adds a new aura to the ability, which affects allied heroes (including illusions and clones) and creep-heroes.
- This aura grants allies attack damage, based on how much attack damage Underlord currently gathered through dying units, reduced by 50%.
- The aura has the same radius as the attack damage reducing aura, and lingers for 0.5 seconds as well.
- This aura is only present when Underlord has damage charges. When having no charges, the aura is not bestowed, so no buff appears on allies.
- The aura does not affect Underlord himself, but does affect his illusions when near him.
- Does not affect invulnerable or hidden allies.
- Upon cast, Dark Rift is replaced by Cancel Dark Rift for its duration.
- Double-clicking the ability automatically targets the team's fountain.
- Can be cast on any allied unit which is not a hero (or illusion) or a ward. Can target creep-heroes.
- Can target and teleport to invulnerable units (e.g. Astral Spirit). Cannot target hidden units, but the teleport still happens if the target turns hidden after being targeted.
- When targeting the ground, it searches for the nearest valid target on the map and teleports towards it.
- The visual effects around Underlord and on the teleport target are visible to everyone.
- The targeted unit's priority is lowered, meaning it is attacked as the last auto attack target by other units.
- Disjoints projectiles upon teleporting for everyone who gets teleported.
- Can only teleport heroes (including illusions and clones) and creep-heroes. Can teleport them even while invulnerable or hidden.
- When Underlord or the teleport target dies during the delay, the spell is canceled. The spell is not canceled when the targeted creep changes ownership.
|+0.4s Pit of Malice Root||25||+50 Health Regen|
|+125 Cast Range||20||+60 Attack Speed|
|+12% Spell Amplification||15||+40 Movement Speed|
|+2 Mana Regen||10||+5 Armor|
- The armor is added as bonus armor, and therefore does not benefit illusions.
- Health regen and mana regen are added as bonuses and do not benefit illusions.
- Upgrading health increases maximum health capacity and keeps the current health percentage.
- Tango helps Underlord stay in lane.
- Clarity helps Underlord with his low mana.
- Stout Shield is a good item for playing in the offlane, as it synergizes well Atrophy Aura. Later, it can be built into a Vanguard or a Crimson Guard.
- Iron Branch provides a decent boost to Underlord's stats.
- Circlet provides a decent boost to Underlord's stats.
- Wind Lace offsets Underlord's slow movement speed and lack of mobility.
- Boots of Speed is mandatory on all heroes.
- Magic Stick can save Underlord in a bad situation, and can be used to give him enough mana for another ability.
- Headdress keeps Underlord and his ally in lane, and can be built into a Mekansm later.
- Urn of Shadows provides Underlord with a heal, increased mana regeneration, and more strength.
- Arcane Boots can be considered to give Underlord some much needed mana.
- Magic Wand is a natural evolution from Magic Stick.
- Mekansm helps keep Underlord's team alive.
- Blink Dagger is good for initiating with Pit of Malice.
- Eul's Scepter of Divinity helps Underlord with his low mana, and boosts his movement speed to keep enemies within Atrophy Aura's range. The cyclone active helps him set up Pit of Malice.
- Guardian Greaves is a natural upgrade from Arcane Boots and Mekansm.
- Necronomicon can be used in conjunction with Dark Rift for very fast pushing. At level 3, it will also help Underlord reveals invisible enemies to trap with Pit of Malice.
- Blade Mail deters enemies from attacking Underlord.
- Crimson Guard along with Atrophy Aura greatly diminishes enemy damage against Underlord and his team.
- Shiva's Guard helps Underlord keep enemies within range of Atrophy Aura.
- Assault Cuirass combined with Atrophy Aura greatly reduces enemy damage output.
- Heart of Tarrasque gives Underlord great durability, and allows him to hit even harder.
- Radiance is a highly situational item, and is great for teamfights and pushes. Burning down creeps is a good way to feed Atrophy Aura's bonus damage bonus, and the extra evasion make Underlord even more durable.
- Pipe of Insight reducing incoming magic damage, making Underlord and his team even more durable.
- Force Staff improves Underlord's mobility, and lets him push enemies into Pit of Malice.
- Lotus Orb helps deflect magical nuke damage, and is useful on team carries when pushing lanes.
- Linken's Sphere shields Underlord and his teammates from being disabled.
- Underlord is named Azgalor, the Pit Lord in DotA.
- His title, Pit Lord, was changed to avoid possible copyright infringements with Blizzard Entertainment, since the Pit Lords are a race of demons in the Warcraft universe.
- His name, Azgalor, was also changed for the same reason. Azgalor was a character from the Warcraft universe as well, who served one of the main antagonists of the Warcraft universe as a well known commander.
- According to the Bastion Announcer, Play "Pyre Lord" was also a proposed name for Underlord.
- Up until the June 23, 2016 Patch, Underlord's title was "Abyssal Underlord". While the rationale of dropping "Abyssal" is unclear, it may have been to prevent confusion with the shorthand terminology of Abyssal Blade.
- Underlord has been in work since the year 2012. Back then, he already had a beta model, placeholder ability icons and fully finished and working abilities. He could also be spawned in lobbies with cheats enabled for a short while before it was disabled.
- This suggests that his release was originally planned much earlier (as a comparison, all other heroes were released shortly after their files were added to the game), but was delayed for reasons unknown.
- Before his release, Underlord was showcased at the All-Star match of The International 2016, played by N0tail. He originally picked Sand King, but a bit after the start of the game, SirActionSlacks replaced his pick by Underlord.
- The line Underlord says after killing Bane, Play "You have my permission to die.", is a reference to the famous line "When Gotham is ashes, you have my permission to die", said by the villain Bane from the movie The Dark Knight Rises.
- Underlord's line when casting Dark Rift, Play "Hold on to your butts!", was spoken by Samuel L. Jackson's character Ray Arnold in the movie Jurassic Park (1993).