Underlord

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Underlord
Underlord icon.png
Strength primary attribute symbol.png
25 + 2.9
Agility attribute symbol.png
12 + 1.3
Intelligence attribute symbol.png
17 + 2.6
Level Base 1 15 25
Health 200 700 1500 2080
H. Regen 0 1.5 3.94 5.68
Mana 75 262 658 944
M. Regen 0.01 0.69 2.15 3.19
Damage 37‒43 62‒68 102‒108 131‒137
Armor 2 3.71 6.31 8.17
Spell Dmg 0% 1.21% 3.81% 5.67%
Att / Sec 0.58 0.65 0.76 0.84
Movement Speed 290
Turn Rate 0.6
Vision Range 1800/800
Attack Range 150
Projectile Speed Instant
Attack Animation 0.45+0.7
Base Attack Time 1.7
Magic resistance 25%
Collision Size 24
Legs 4

Vrogros, the Underlord, is a melee strength hero whose commanding presence is crucial to his team's success. With his long-lasting abilities, Underlord is able to control wide areas of the battlefield during teamfights. Raining down damage with Firestorm, he clears out creeps and discourages enemies from approaching. With his Dark Rift, he can teleport his entire team across the map, taking enemies by surprise, and pushing in lanes while the other team is dead or out of position. Enemies' base attacks are reduced around Underlord by his Atrophy Aura, making Underlord more durable than most other heroes, and helping his team survive longer in fights. At the same time, Atrophy Aura allows him to accumulate damage from the deaths of nearby enemies, temporarily giving him high physical damage. One of the best area disables in the game, Pit of Malice presents a very large obstacle for enemies, especially melee attackers. With it, Underlord can catch and trap numerous opponents, making him a potent and dangerous opponent in any teamfight.

Bio[edit]

Underlord Vrogros, the Underlord
Play "Nothing can stop us. Nothing can slow our march. And when we have arrived, all will burn."
Role: Support Support / Durable Durable / Nuker Nuker / Disabler Disabler / Escape Escape
Lore: Neither myth nor song exist to tell of their coming.

Deep below the surface of the world lay unknown wonders and horrors. Down and down again, well beneath the slithering magma fields and simmering roots of dormant volcanoes stands the obsidian city of Aziyog, its incomparable stonework spanning an endless cavern. Within honeycomb walls mortared with the bones of countless slaves lies the domain of the Abyssal Horde, and their brutal underlord Vrogros. Armed by the monstrous forgemasters of his kind and well-practiced in the arts of the Dark Rift, Vrogros is able to conjure forth flame and crippling malice through the twist between worlds. He seeks always to expand his holdings, destroying or enslaving all he encounters. Yet the lands offered by the subterranean realm are few, and so his sights have turned upward. By his command the first waves of abyssal invaders have already marched through the rift, a few doomed legions meant merely to test the might of nations above. Now, as his full force readies itself for unending conquest, Vrogros himself steps into a sunlit world to announce his coming reign. Those who face the Underlord will bow and pay tribute, or be crushed where they stand.

Voice: TJ Ramini (Responses)

Abilities[edit]

Firestorm
Does not pierce spell immunity. Play
Q
F
Firestorm icon.png
Ability
Target Area
Affects
Enemies
Damage
Magical
Calls down waves of fire that damage enemy units in the target area, burning for additional damage over time.
Cast Animation: 0.6+0.47
Cast Range: 750 (Talent 875)
Effect Radius: 400
Number of Waves: 6
Wave Interval: 1
Damage per Wave: 25/40/55/70
Max Health as Damage per Second: 0.75%/1.5%/2.25%/3%
Burn Duration: 2
Cooldown symbol.png 12
Mana symbol.png 100/110/120/130
Does not pierce spell immunity. Attempts to damage if debuff was placed before spell immunity.
Modifiers
Debuff Firestorm Burn: Dispellable with any dispel.
The flames of conquest blaze forth from the darkest depths of the abyss.

Notes:

  • The visual and audio effects at the targeted area during the cast time are visible and audible to allies only.
  • Creates waves in 1 second intervals, starting immediately upon cast, resulting in 6 waves.
  • Despite the visual effects, the damage of the waves is applied instantly, and not upon landing.
  • The burn debuff does not stack per interval. Each interval refreshes its duration, resulting in 8 possible burn damage intervals.
  • The burn damage deals damage in 1 second intervals, starting 1 second after the debuff is applied, resulting in 2 instances.
  • Can deal up to 150/240/330/420 + 6%/12%/18%/24% of max health as damage (before reductions) when all waves hit and the debuff is not dispelled.


Pit of Malice
Does not pierce spell immunity. Play
W
T
Pit of Malice icon.png
Ability
Target Area
Affects
Enemies
A deadly pit is conjured at the target location; any unit that enters will be rooted for 0.9/1.2/1.5/1.8 seconds. Each enemy unit within the pit are affected every 3.6 seconds.
Cast Animation: 0.45+0.6
Cast Range: 750 (Talent 875)
Effect Radius: 375
Root Interval: 3.6
Root Duration: 0.9/1.2/1.5/1.8 (Talent 1.3/1.6/1.9/2.2)
Pit Duration: 12
Cooldown symbol.png 32/28/24/20
Mana symbol.png 100/115/130/145
Modifiers
Debuff Pit Of Malice Buff Placer: Undispellable.
Debuff Pit Of Malice Ensnare: Dispellable with any dispel.
Twisting into the seams of reality itself, Vrogros' manifest hatred paralyzes those who defy his will.

Notes:

  • The visual and audio effects at the targeted area during the cast time are visible and audible to allies only.
  • Roots the targets, preventing them from moving and casting certain mobility spells.
  • The root is applied periodically on every enemy within the area.
    • However, the Buff Placer modifier prevents them from being continuously rooted for the whole duration.
    • This hidden modifier is applied on every unit within the area which does not have the modifier yet. The modifier lasts for 3.6 seconds.
    • So whenever the modifier expires, enemies get instantly rooted again and then receive the hidden modifier again.
    • This means that Pit of Malice does not root every unit within the area in set intervals. Each unit is rooted every 3.6 seconds based on when they entered the area.
    • The hidden modifier does not disappear upon leaving the area. This means quickly leaving and re-entering does not result in an instant-root.
  • Fully affects invisible units and units inside the Fog of War.
  • Can root a unit up to 4 times if it stays within the area for the full duration, resulting in a total root time of 3.6/4.8/6/7.2 (Talent 5.2/6.4/7.6/8.8) seconds.
  • Creates a distinct visual effect around affected heroes and illusions, but not around other affected units.


Atrophy Aura
Can be used by illusions. Partially disabled by Break. Pierces spell immunity.
E
R
Atrophy Aura icon.png
Ability
Aura
Affects
Enemies / Self
Nearby enemy units are weakened, losing a portion of their base damage. If a unit dies while under this effect, Underlord gains bonus damage.
Radius: 900
Attack Damage Reduction: 7%/18%/29%/40%
Attack Damage Bonus per Hero Death: 30/35/40/45
Attack Damage Bonus per Non-Hero Death: 5
Attack Damage Bonus Duration: 30/40/50/60 (Upgradable by Aghanim's Scepter. 70/80/90/100)
Upgradable by Aghanim's Scepter. Causes bonus damage to be granted to nearby allied heroes for half the values.
Partially disabled by Break. Disables aura and prevents gaining new stacks. Already existing stacks still provide bonus attack damage.
The Aghanim's Scepter positive aura is not disabled by Break.
Can be used by illusions. If the illusion is under Underlord's control, Underlord gains bonus damage for units dying around the illusion.
If the illusion under someone else's control, the illusion gains the damage instead.
Modifiers
Buff Atrophy Dmg Buff Counter: Undispellable.
Buff Atrophy Aura Creep Buff: Undispellable.
Buff Atrophy Aura Hero Buff: Undispellable.
Buff Atrophy Aura Scepter: Undispellable.
Debuff Atrophy Aura Effect: Undispellable.
To merely stand in the presence of the Underlord is to feel the conviction of battle sapped from one's soul.

Notes:

  • Only reduces base damage and that given by the primary attribute of affected units. Raw bonus damage is not reduced.
  • The aura's debuff lingers for 0.5 seconds.
  • It does not matter how an enemy dies, Underlord always gets the damage as long as it was affected by the debuff.
  • Each damage increment per dying unit lasts for the set duration. Gaining more damage does not refresh the duration of the previous increments.
  • The damage bonuses persist through Underlord's death.
  • A status buff icon appears whenever Underlord gains damage from the aura. The buff shows how much damage the aura currently grants.
    • Underlord's weapon also glows stronger with green particle effects the more damage stacks he has.
  • When there are multiple Meepo minimap icon.png Meepoes within range, only one of them grants Underlord damage when they die.
  • Treats creep-heroes as creeps, gaining only the creep value when creep-heroes die within range.
  • The status debuff icon on enemies only shows up when the affected unit has vision over the source.
  • Aghanim's Scepter icon.png Aghanim's Scepter adds a new aura to the ability, which affects allied heroes (including illusions and clones) and creep-heroes.
    • This aura grants allies attack damage, based on how much attack damage Underlord currently gathered through dying units, reduced by 50%.
    • The aura has the same radius as the attack damage reducing aura, and lingers for 0.5 seconds as well.
    • This aura is only present when Underlord has damage charges. When having no charges, the aura is not bestowed, so no buff appears on allies.
    • The aura does not affect Underlord himself, but does affect his illusions when near him.
    • Does not affect invulnerable or hidden allies.


Dark Rift
Pierces spell immunity. Play
R
D
Dark Rift icon.png
Opens a dark rift at the targeted friendly unit's position. After a short delay, Underlord and all nearby friendly heroes are teleported to that unit's location. Dark Rift can be cancelled at anytime during the cast. If it is cancelled in this way or the target unit dies before the spell becomes active, Dark Rift goes into cooldown.
Cast Animation: 0.6+0.47
Cast Range: Global
Radius: 600
Teleport Delay: 6/5/4
Cooldown symbol.png 130/120/110
Mana symbol.png 75/150/225
Modifiers
Buff Dark Rift: Undispellable.
They come without warning, leaving fire and blood where kingdoms once flourished.

Notes:

  • Double-clicking the ability automatically targets the team's fountain.
  • Can target and teleport to invulnerable units (e.g. Astral Spirit icon.png Astral Spirit). Cannot target hidden units, but the teleport still happens if the target turns hidden after being targeted.
  • When targeting the ground, it searches for the nearest valid target on the map and teleports towards it.
  • The visual effects around Underlord and on the teleport target are visible to everyone.
  • The targeted unit's priority is lowered, meaning it is attacked as the last auto attack target by other units.
  • Disjoints projectiles upon teleporting for everyone who gets teleported.
  • Can only teleport heroes (including illusions and clones) and creep-heroes. Can teleport them even while invulnerable or hidden.
  • When Underlord or the teleport target dies during the delay, the spell is canceled. The spell is not canceled when the targeted creep changes ownership.


Cancel Dark Rift
Play
R
D
Cancel Dark Rift icon.png
Ability
No Target
Stop the teleport.
Cast Animation: 0+1.07
Cooldown symbol.png 0

Notes:

  • Replaces Dark Rift icon.png Dark Rift until the teleport finishes or this spell is cast.
  • Interrupts Underlord's channeling spells upon cast.


Talents[edit]

Hero Talents
+0.4s Pit of Malice icon.png Pit of Malice Root 25 +50 Health Regen
+125 Cast Range 20 +60 Attack Speed
+12% Spell Amplification 15 +40 Movement Speed
+2 Mana Regen 10 +5 Armor
Notes:
  • The armor is added as bonus armor, and therefore does not benefit illusions.
  • Health regen and mana regen are added as bonuses and do not benefit illusions.
  • Upgrading health increases maximum health capacity and keeps the current health percentage.

Recommended items[edit]

Starting items:

  • Tango icon.png Tango helps Underlord stay in lane.
  • Clarity icon.png Clarity helps Underlord with his low mana.
  • Stout Shield icon.png Stout Shield is a good item for playing in the offlane, as it synergizes well Atrophy Aura. Later, it can be built into a Vanguard icon.png Vanguard or a Crimson Guard icon.png Crimson Guard.
  • Iron Branch icon.png Iron Branch provides a decent boost to Underlord's stats.
  • Circlet icon.png Circlet provides a decent boost to Underlord's stats.

Early-game items:

  • Wind Lace icon.png Wind Lace offsets Underlord's slow movement speed and lack of mobility.
  • Boots of Speed icon.png Boots of Speed is mandatory on all heroes.
  • Magic Stick icon.png Magic Stick can save Underlord in a bad situation, and can be used to give him enough mana for another ability.
  • Headdress icon.png Headdress keeps Underlord and his ally in lane, and can be built into a Mekansm icon.png Mekansm later.
  • Urn of Shadows icon.png Urn of Shadows provides Underlord with a heal, increased mana regeneration, and more strength.

Core items:

  • Arcane Boots icon.png Arcane Boots can be considered to give Underlord some much needed mana.
  • Magic Wand icon.png Magic Wand is a natural evolution from Magic Stick icon.png Magic Stick.
  • Mekansm icon.png Mekansm helps keep Underlord's team alive.
  • Blink Dagger icon.png Blink Dagger is good for initiating with Pit of Malice.
  • Eul's Scepter of Divinity icon.png Eul's Scepter of Divinity helps Underlord with his low mana, and boosts his movement speed to keep enemies within Atrophy Aura's range. The cyclone active helps him set up Pit of Malice.

Situational items:

  • Guardian Greaves icon.png Guardian Greaves is a natural upgrade from Arcane Boots icon.png Arcane Boots and Mekansm icon.png Mekansm.
  • Necronomicon 1 icon.png Necronomicon can be used in conjunction with Dark Rift for very fast pushing. At level 3, it will also help Underlord reveals invisible enemies to trap with Pit of Malice.
  • Blade Mail icon.png Blade Mail deters enemies from attacking Underlord.
  • Crimson Guard icon.png Crimson Guard along with Atrophy Aura greatly diminishes enemy damage against Underlord and his team.
  • Shiva's Guard icon.png Shiva's Guard helps Underlord keep enemies within range of Atrophy Aura.
  • Assault Cuirass icon.png Assault Cuirass combined with Atrophy Aura greatly reduces enemy damage output.
  • Heart of Tarrasque icon.png Heart of Tarrasque gives Underlord great durability, and allows him to hit even harder.
  • Radiance (Active) icon.png Radiance is a highly situational item, and is great for teamfights and pushes. Burning down creeps is a good way to feed Atrophy Aura's bonus damage bonus, and the extra evasion make Underlord even more durable.
  • Pipe of Insight icon.png Pipe of Insight reducing incoming magic damage, making Underlord and his team even more durable.
  • Force Staff icon.png Force Staff improves Underlord's mobility, and lets him push enemies into Pit of Malice.
  • Lotus Orb icon.png Lotus Orb helps deflect magical nuke damage, and is useful on team carries when pushing lanes.
  • Linken's Sphere icon.png Linken's Sphere shields Underlord and his teammates from being disabled.


Gameplay[edit]

Audio[edit]

History[edit]

Equipment[edit]

Trivia[edit]

  • Underlord is named Azgalor, the Pit Lord in DotA.[1]
    • His title, Pit Lord, was changed to avoid possible copyright infringements with Blizzard Entertainment, since the Pit Lords are a race of demons in the Warcraft universe.[2]
    • His name, Azgalor, was also changed for the same reason. Azgalor was a character from the Warcraft universe as well, who served one of the main antagonists of the Warcraft universe as a well known commander.[3]
    • According to the Bastion Announcer, Play "Pyre Lord" was also a proposed name for Underlord.
    • Up until the June 23, 2016 Patch, Underlord's title was "Abyssal Underlord". While the rationale of dropping "Abyssal" is unclear, it may have been to prevent confusion with the shorthand terminology of Abyssal Blade.
  • Underlord has been in work since the year 2012. Back then, he already had a beta model, placeholder ability icons and fully finished and working abilities. He could also be spawned in lobbies with cheats enabled for a short while before it was disabled.
    • This suggests that his release was originally planned much earlier (as a comparison, all other heroes were released shortly after their files were added to the game), but was delayed for reasons unknown.
  • Before his release, Underlord was showcased at the All-Star match of The International 2016, played by N0tail. He originally picked Sand King​, but a bit after the start of the game, SirActionSlacks replaced his pick by Underlord.
  • The line Underlord says after killing Bane minimap icon.png Bane, Play "You have my permission to die.", is a reference to the famous line "When Gotham is ashes, you have my permission to die", said by the villain Bane from the movie The Dark Knight Rises.
  • Underlord's line when casting Dark Rift icon.png Dark Rift, Play "Hold on to your butts!", was spoken by Samuel L. Jackson's character Ray Arnold in the movie Jurassic Park (1993).

Gallery[edit]

References[edit]

  1. Vrogros, the Underlord, as he appears in DotA, named Azgalor, the Pit Lord
  2. Pit Lords, a race of demons from the Warcraft universe, to which Underlord belongs to in DotA.
  3. Azgalor, the Pit Lord, commander of the Burning Legion.