Troll Warlord

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Troll Warlord
Troll Warlord.png
17 + 2.2
21 + 2.75
13 + 1
Level 1 16 25
Hit Points 473 1138 1841
Mana 169 390 741
Damage 38‒56 81‒99 124‒142
Armor 1.94 8 13.98
Attacks / Second 0.71 0.96 1.21
Movement Speed 300
Turn Rate 0.5
Sight Range 1800/800
Attack Range 500
Missile Speed 1200
Attack Duration 0.3+0.3
Base Attack Time 1.7
Collision Size 24

Jah'rakal the Troll Warlord is a ranged Agility hero able to output mighty damage competitively at range and in melee. His Berserker's Rage gives him the unique ability to change his attack position from ranged to melee and back at will as the situation prefers. When in close combat, his stats are increased accordingly: he gains bonus damage, armor, movement speed, health, reduced base attack time, and the ability to Bash. Not only does this greatly improve the Troll Warlord, but it allows him to survive against and match other melee fighters. The Troll Warlord is an axe specialist, using them in his unique Whirling Axes. Whirling Axes has two variations: the first is available to his ranged form wherein he throws five axes in a cone formation to damage and slow enemies down. The second is available to his melee form, unleashing axes around himself in a small radius to damage and blind nearby enemies. In keeping with his savage nature, Fervor builds up the Warlord's momentum. With each consecutive hit on the same target, he gains increased attack speed, up to a maximum of 4 stacks. His Ultimate, Battle Trance, increases the attack speed of all of his allies globally, making it useful both for teamfights and to shred towers down quickly. Notorious for his superbly fast attack speed that can be matched by few, Jah'rakal is truly a force to be reckoned with.


Troll Warlord Jah'rakal, the Troll Warlord
Play "The strong shall eat the weak."
Role: Pip carry.png Carry
Lore: It's an easy thing to offend a troll. A prickly and contentious race, trolls thrive on argument and strife, missing no excuse to raise their voices in dispute. Males grow to maturity in subterranean chambers beneath their matriarch's domicile, feeding and amusing themselves while contributing nothing. Often they stay for years beyond the age of maturity, while the matriarch provides them with sustenance. When young trolls are finally pushed from their sub-chamber, they gather with others of their kind, forming roving gangs of malcontents who complain loudly about all manner of vexation.

As much as trolls love to argue, imagine how rare it is for a troll to be driven from his own kind for being too difficult to get along with. Such was Jah'rakal's fate, a monger troll from deep in the Hoven. So deluded was he, so bitter and abrasive, that even other trolls found his company intolerable. After one particularly vitriolic outburst in which he claimed the lion's share of loot from their latest raid, his cohorts finally snapped. They turned on him, beat him with clubs, and drove him from the encampment. Enraged at his banishment, he returned the next day, armed with steel, and slew them all, one by one. He then swore a blood oath: he would ever after be a fighting force unto himself. Now he roams the world as the Troll Warlord, bitter and angry, the Imperial high commander of an army of one.

Voice: Nolan North (Responses)



Berserker's Rage
Not blocked by Spell Immunity. Not blocked by Linken's Sphere. Cannot be purged. Partially usable by illusions. Play
Berserker's Rage icon.png
Ability Affects Damage
Toggle Self Magical
Allows the Warlord to use his throwing axes as melee weapons, gaining bonus damage, attack speed, movement speed, hitpoints, armor, and a chance to bash targets on attack. Berserker's Rage also changes the functionality of Whirling Axes.
Cast Time: 0+0
Attack Damage Bonus: 15
Health Bonus: 100
Armor Bonus: 3
Move Speed Bonus: 10/20/30/40
Base Attack Time: 1.55
Bash Chance: 10%
Bash Damage: 20/30/40/50
Bash Duration: 0.8/1.2/1.6/2
Partially usable by illusions. Melee illusions cannot bash.
Like his anger, Troll Warlord's supply of axes is infinite.


  • When toggling on, the ability's icon changes to Berserker's Rage Active icon.png.
  • When toggling off, all changes are reverted and he's a ranged unit again.
  • Turns Troll Warlord into a melee unit with 128 attack range, so items will treat him as such (e.g. Battle Fury icon.png Battle Fury, Stout Shield icon.png Stout Shield).
  • This means that the attack will cleave in an area infront of Troll Warlord and the projectile will lifesteal.
  • Troll Warlord can lifesteal off the damage dealt by his bash. However, it cannot crit or cleave.
  • The bash adds an average 2/3/4/5 damage to every attack.
  • Bash works on allied units when attacking them.
  • Upon death, Troll Warlord returns back to his ranged form.

Whirling Axes (Ranged)
Blocked by Spell Immunity. Not blocked by Linken's Sphere. Can be purged. Play
Whirling Axes (Ranged) icon.png
Ability Affects Damage
Target Point Enemies Magical
Troll hurls a fistful of five axes in a cone shape over 900 range, slowing and damaging enemy units.
Cast Time: 0.2+0
Cast Range: 900
Axes Travel Distance: 945
Axes radius: 100
Axes Spread End Radius: 206.17
Damage: 75
Move Speed Slow: 30%
Slow duration: 3/3.75/4.5/5.25
Cooldown 20/19/18/17 Mana 50
Only axes fueled by hate whirl with such a deadly spin.


  • The axes travel at a speed of 1500.
  • Spawns 5 axes which spread up to 25° degrees and affect units within 100 radius around them.
  • Has no starting radius, the axes spawn on one point infront of Troll Warlord. So the total area is shaped like a cone.
  • Can hit units up to 1045 range away (945 travel distance + 100 axes radius).
  • Provides 900 radius flying vision around the axe in the middle while traveling. Vision lasts 3 seconds at the end only.

Whirling Axes (Melee)
Blocked by Spell Immunity. Not blocked by Linken's Sphere. Can be purged. Play
Whirling Axes (Melee) icon.png
Ability Affects Damage
No Target Enemies Magical
Troll hurls two axes around him in a close range area of effect, damaging enemy units and causing them to miss some attacks
Cast Time: 0+0
Spin Radius: 350
Axes Radius: 100
Damage: 75/125/175/225
Miss chance: 60%
Miss Duration: 4/5/6/7
Whirl Duration: 3
Cooldown 12 Mana 50
Keep your enemies close.


  • The axes always spawn towards east and west at Troll Warlord's position and rotate clock-wise.
  • The axes travel at a speed of 1250 and move out at a speed of 233.33 until reaching the max distance in 1.5 seconds and then move back to Troll Warlord at the same speed.
  • Only units within 100 range of an axe get damaged and blinded.
  • Can hit units up to 450 range away (350 max spin radius + 100 axes radius)
  • Both axes provide 500 flying vision around themselves. The vision does not last.
  • The visual effects of this spell are offset and don't reflect the actual currently affected area.

Not blocked by Spell Immunity. Cannot be purged. Cannot be used by illusions.
Fervor icon.png
Ability Affects
Passive Self
With each continuous blow on the same target, Troll gains increased attack speed. If Troll changes targets, the stacks drop to zero.
Max Stacks: 4
Attack Speed Bonus per Stack: 16/22/28/34
If at first you don't succeed, strike, strike again.


  • Troll Warlord gains or loses stacks as soon as he reaches his attack point.
  • This means that missed or disjointed attacks will still count and that it doesn't matter what he attacks, be it enemies, buildings, wards or allies.
  • With maximum stacks, Fervor icon.png Fervor increases attack speed by 64/88/112/136.

Battle Trance
Not blocked by Spell Immunity. Cannot be purged. Cannot be used by illusions. Play
Battle Trance icon.png
Ability Affects
No Target Allied Heroes
Troll's presence on the battlefield increases the attack speed of himself and all allied heroes.
Cast Time: 0+0
Radius: Global
Attack Speed Bonus: 60/120/180
Duration: 7
Cooldown 30 Mana 75
An adrenaline rush of pure hatred quickens your blades.


  • The sound effect is global for allies and local for enemies. Enemies can't hear it when having no vision over Troll Warlord.

Recommended Items[edit]

Starting items:

Early-game items:

Core items:

  • Phase Boots icon.png Phase Boots help you to escape bad situations as well get close to enemies to take advantage of your more powerful melee form.
  • Helm of the Dominator icon.png Helm of the Dominator provides lifesteal which works well with your high attack speed. You can dominate a neutral creep with it to make soloing Roshan easier.
  • Troll is vulnerable to stuns and disables. Black King Bar icon.png Black King Bar should be built in most situations to counter this.

Situational items:

  • Yasha icon.png Yasha because his base movement speed is high, this item is a good choice as it adds agility and even more movement speed. Upgrade it into either a Sange and Yasha icon.png Sange and Yasha for some durability and slow, or Manta Style icon.png Manta Style for the illusions. Not only can Troll create illusions from Manta, but it can also dispel some debuffs when its active is activated.
  • Shadow Blade icon.png Shadow Blade offers cost effective attack speed and damage increases, strong initiation and mobility, and a mediocre escape.
  • Helm of the Dominator icon.png Helm of the Dominator can be upgraded into a Satanic icon.png Satanic which when coupled with Troll's passive attack speed buffs, can allow Troll to go from little to full health in only a few seconds, while it also provides a large strength buff.
  • Daedalus icon.png Daedalus gives your attacks a great deal of damage. Because he can reach the maximum attack speed with his ultimate and passive, he can focus on damage and get multiple Daedalus to crit more often and lifesteal even more.
  • Monkey King Bar icon.png Monkey King Bar can also be picked up to counter evasion against heroes such as Phantom Assassin icon.png Phantom Assassin, and give a greater punch to your physical strikes including tower pushing. The mini bash can also help cancel spells/items that require channeling such as Town Portal Scroll icon.png Town Portal Scroll.
  • Butterfly icon.png Butterfly provides a massive agility and attack speed bonus as well as evasion. A good choice to continue to perma bash when your ultimate is over while the evasion combined with whirling axes makes you almost untouchable. The Flutter ability allows you to chase or escape.


  • Troll Warlord has no equipments currently.


  • The ability to switch between ranged and melee is very useful in the initial laning phase of the game. Ranged form can be used to harass enemies and last hit from afar to avoid being harassed, and melee form's bonus damage makes getting last hits and denies much easier.
  • Heroes who mainly auto-attack benefit greatly from Battle Trance. Try to draft at least one more hard hitting carry for your team to get the most out of it. If your team insists on picking four carries, Battle Trance can often be the saving grace for a horribly gold starved team as it equates to more than a free seven second Hyperstone for everyone at its first level.
    • Battle Trance does not buff Illusions, but it does work on Meepo icon.png Meepo and his clones allowing to reach the highest DPS of the game. Because Meepo is excellent at pouncing on enemies, he can generally obliterate anyone instantly once he blink/poofs in under the effects of Battle Trance. He can use Troll's ultimate to destroy buildings in backdoor.
    • Battle Trance can be used to help allies in many ways even if you are not there, as the effects are global, that is why Troll is often played mid to reach level 6 quickly (and do a fast Roshan at the same time). Whether you have someone pushing a tower such as Nature's Prophet icon.png Nature's Prophet or Lycan icon.png Lycan, if Faceless Void icon.png Faceless Void has used Chronosphere icon.png Chronosphere, Legion Commander icon.png Legion Commander Duel icon.png Duel or if Ursa icon.png Ursa is Roshing, be sure to help your friends by using your Ultimate!
  • The melee and ranged versions of whirling Axes have separate cooldowns. Keep this in mind when in battle, so that you can output more damage with them.
  • When your target enemy is starting to become harder to chase in melee form, keep in mind that you still have a Ranged form. Ranged Whirling Axes can aid in crippling them, so that you can revert back to melee form to finish them off.
  • Augment Troll Warlord's power with damage-boosting items, since his power lies in his excellent attack speed.
    • Ally buffs such as Magnus icon.png Magnus's Empower can also be a good source of boosting damage.
  • Because of its scaling boost to attack speed Fervor is usually leveled up last with 1 point at level 4 for tower pushing/roshan/beating on a single hero. Having your movespeed and bash duration higher will greatly benefit your survivability and chase, since Fervor is extremely good with even only 1 skill point.
  • Attack speed items such as Gloves of Haste and Hyperstone allow you to build up Fervor more quickly, but do not scale well if you opt to max it early on.
    • If you're 6-slotted, sell any attack speed items for higher damage items. With all skills levelled, Troll Warlord easily achieves his maximum attack speed, so items like Mjollnir are much less useful.
  • It's better to focus on one target rather than switching from one to another, since Fervor makes him more dangerous the more he attacks the same target with each blow.
  • Drum of Endurance is a strong item coupled with the bonuses from Berserker's Rage, giving you even greater mobility to prevent kiting and providing some much needed Intelligence.
  • Maelstrom, Mjollnir, Orb of Venom and Eye of Skadi are the only few Unique Attack Modifiers that stack with the commonly opted HotD.


  • Unlike in DotA, Troll Warlord cannot wield the Skull Basher in Dota 2. In DotA, though he can hold a Basher in his inventory, it still won't stack with his melee bash. It is still possible for him to get a Basher in Dota 2, but only through cheats or special game mode events (i.e. the Greeviling).
  • Jah'rakal's lore and certain dialogue lines make several references to Internet trolls, a type of identity or role assumed by certain Internet users.
  • Troll Warlord, along with Phantom Assassin icon.png Phantom Assassin, has the lowest intelligence growth in the game (+1 per level).
  • Troll Warlord's alternate name in DotA was Cory Clark a nod to the famous internet troll.
  • His skill set was completely changed by the time DotA went into version 6.60 and above. His abilities were either modified, or replaced. Some of these changes are as follows:
    • Berserker's Rage used to cost mana.
    • Blind was arguably his trademark ability, and the very reason why he was called the Blinding Axe in the lore of DotA. An intense light blinds his enemy, causing some of their attacks to miss.
    • Fervor used to be Beastmaster Beastmaster's recent Inner Beast, where it was an attack speed-enhancing aura.
    • Rampage, his old ultimate, is where he goes into animalistic berserk state, increasing his movement speed and boosting his attack speed to an ultimate level for a long period of time. This ability is able to give him instant blinding speed and the potential to wipe out five heroes separately, thus, it was the inspiration of the name of a five hero kill from a single hero "Rampage".
  • Battle Trance's Play sound effect is based on Play this and Play this line combined.

Update History[edit]

February 02, 2015 Patch

December 17, 2014 Patch

  • Fixed Fervor icon.png Fervor stack count being 1 stack too slow

July 18, 2013 Patch

June 04, 2013 Patch

  • Fixed a number of slightly incorrect properties with Whirling Axes (Ranged) icon.png Whirling Axes.

April 25, 2013 Patch

February 14, 2013 Patch

  • Fixed a case where ranged Troll Warlord can Bash icon.png Bash when attacking while transforming.
  • Added a "fast" attack animation that will only trigger when his attack speed is above 210.

February 07, 2013 Patch

January 25, 2013 Patch

January 24, 2013 Patch

  • Added Troll Warlord icon.png Troll Warlord!

Balance Changelog[edit]


  • Ranged Whirling Axes (Ranged) icon.png Whirling Axes cooldown from 20 to 20/19/18/17 seconds
  • Acquisition Range increased from 600 to 800
    • This affects autoattack range.
    • This is now similar to how the acquisition range works for other ranged heroes.



  • Fervor icon.png Fervor:
    • Max stacks rescaled from 2/3/4/5 to 4.
    • Attack speed per stack rescaled from 20 to 16/22/28/34.


  • Berserker's Rage icon.png Berserker's Rage movespeed bonus rebalanced from 20/20/20/30 to 10/20/30/40.
  • Whirling Axes (Melee) icon.png Melee Form damage reduced from 125/175/225/275 to 75/125/175/225.




  • Battle Trance icon.png Battle Trance attack speed bonus increased from 60/100/140 to 60/120/180.


  • Fervor icon.png Fervor increments now increase while attacking towers.


  • Undid melee hero collision change from 6.72c


5/10/15/20 AS per attack with a max of 100
20 AS per attack max of 40/60/80/100
  • Melee hero collision size now reduced from 24 to 12.


Whirling Axes:
Troll is a master of the axe, learning axe skills in all forms of combat. When in melee form, summons magical axes to whirl around him in a circle, damaging enemies and :causing them to have a 60% chance to miss attacks. When in ranged form, Troll hurls a fistful of axes in cone formation. Enemy units hit by the axes are slowed by 30%.
Each have their own cooldowns and costs.
Whirling Axes (Ranged) icon.png Ranged Form:
Slow: 30%
Duration: 3/3.75/4.5/5.25
Range: 900
Travels in a small cone
Cooldown: 20
Manacost: 50
Whirling Axes (Melee) icon.png Melee Form:
Miss Rate: 60%
Damage: 125/175/225/275
AoE: 450
Duration: 4/5/6/7 seconds
Cooldown: 12
Manacost: 50



  • Berserker's Rage icon.png Berserker's Rage bash rebalanced from 5/5/10/10% chance for 2 seconds bash and 25/50/25/50 damage to 10% chance for 0.8/1.2/1.6/2 seconds bash and 20/30/40/50 damage.


  • Battle Trance icon.png Battle Trance attack speed bonus increased from 60/80/100 to 60/100/140.


Jah'rakal unconsciously uses dormant magic to awaken the savagery of every warrior on the battlefield. Greatly increases attack speed for a short duration, and lasts an :additional 4 seconds on Jah'rakal.
Attack Speed Bonus: 60/80/100
Duration: 4 seconds
Cooldown: 20
Manacost: 75
Note: This is a global spell.
  • Replaced Fervor icon.png Fervor Aura with a new ability Fervor icon.png Fervor
  • Rebalanced Blind. Miss from 15/24/33/42 -> 20/28/36/44% and Cooldown from 8 -> 15/12/9/6 seconds



  • Improved Troll's base movement speed
  • Decreased Battle Trance icon.png Rampage's movement speed bonus.
  • Decreased Battle Trance icon.png Rampage's cooldown.


  • Removed Berserker Rage mana cost


  • Level 4 Berserker Rage gives a little more movement speed


  • Increased Troll Warlord's movement speed by 5


  • Minor armor buff (usually 1) to most melee heroes


  • Troll Warlord now has increased movement speed while in Berserker Rage form.


  • Rampage movespeed from 7/14/21 to 7/9/11


  • Balance tweaks done to the following heroes (Don't panic, these are mostly VERY minor, but you guys like to know, so here):
    • Broodmother, Sven, SA, Enigma, Ursa, Tinker, Tiny, Sniper, Troll, Rhasta, Bristleback, Dragon Knight, Venomancer, Viper, Spiritbreaker, Bounty Hunter, Jugg, VS, Zeus, Weaver, Tide Hunter, Enchantress and Silencer.

Replaced Abilities[edit]

Blocked by Spell Immunity. Blocked by Linken's Sphere. Can be purged.
Unknown icon.png
Ability Affects
Target Unit Enemies
A searing light blinds the vision of a target enemy unit, making it miss on some attacks.
Cast Time: 0.2+0.3
Cast Range: 700
Miss chance: 20%/28%/36%/44%
Duration: 15
Cooldown 15/12/9/6 Mana 20


  • Applies blind on the target.

Fervor Aura
Not blocked by Spell Immunity. Cannot be purged. Can be used by illusions.
Fervor icon.png
Ability Affects
Passive Allied units
Passively increases the attack speed of friendly units.
Radius: 300
Attack Speed Bonus: 5/15/20/30


  • The aura's buff lingers for 2-4 seconds.

Not blocked by Spell Immunity. Can be purged.
Battle Trance icon.png
Ability Affects
No Target Self
Jah'rakal goes into a feral rampage, increasing his attack and movement speeds.
Cast Time: 0+0.3
Attack Speed Bonus: 40/80/120
Move Speed Bonus: 5%/7%/9%
Duration: 30
Cooldown 55 Mana 100/150/205


  • Interrupts Troll Warlord's channeling spells upon cast.


See also[edit]