Jah'rakal, the Troll Warlord, is a ranged Agility hero able to output mighty damage competitively at range and in melee. His Berserker's Rage gives him the unique ability to change his attack position, from ranged to melee and back at will, as the situation prefers. When in close combat, his stats are increased accordingly, he gains bonus damage, armor, movement speed, health, reduced base attack time, and the ability to Bash. Not only does this greatly improve the Troll Warlord, but it allows him to survive and match on other melee fighters. The Troll Warlord is an axe specialist, using them in his unique Whirling Axes, Whirling Axes has two variations, the first is available to his ranged form where he throws five axes in a cone formation to damage and slow them down, the second is when he is in melee form, unleashing swirling axes to damage and blind nearby enemies. To keep up with his gruff and savage nature, Fervor builds up the Warlord's momentum, with each continuous hit on the same target, he gains more and more attack speed. Battle Trance not only massively enhances his own attack speed, but it also enhances his allies for a short period of time. The Troll Warlord capitalizes on the power and speed of his attacks, notorious for his superbly fast attack speed that can be matched by few. He is truly an ill-tempered troll and his rampaging might is unstoppable, bashing and crippling his foes with his axes quickly. If he acquires the right items to improve his fighting prowess, there aren't many fighters who can take him down.
 Recommended items
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- The ability to switch between ranged and melee is very useful in the initial laning phase of the game. Ranged form can be used to harass enemies and last hit from afar to avoid being harassed, and melee form's bonus damage makes getting last hits and denies much easier.
- Heroes who mainly auto-attack benefit greatly from Battle Trance. Keep this in mind when picking allies, but make sure not to have a bad team composition.
- Battle Trance can be used to siege towers effectively, especially if you have numerous damage-boosting items. If he has enough attack damage, Troll Warlord can auto-attack to the point that he can beat backdoor protection from buildings.
- You can aid allies from across the map thanks to Battle Trance's global range. Cast it when your allies are in enemy engagements, especially if they rely on auto-attacks.
- The melee and ranged versions of whirling Axes have separate cooldowns. Keep this in mind when in battle, so that you can output more damage with them.
- When your target enemy is starting to become harder to chase in melee form, keep in mind that you still have a Ranged form. Ranged Whirling Axes can aid in crippling them, so that you can revert back to melee form to finish them off.
- Augment Troll Warlord's power with damage-boosting items, since his power lies in his excellent attack speed.
- Because of its instant boost to attack speed, Fervor is usually leveled up early. This can help him last-hit while laning, and also beat down his targets sooner.
- Attack speed items such as Gloves of Haste or Hyperstone are not discouraged; having additional attack speed means Fervor can be built up much sooner.
- It's better to focus on one target rather than switching from one to another, since Fervor makes him more dangerous the more he attacks the same target with each blow.
- Unlike in DotA, Troll Warlord cannot purchase a Skull Basher in Dota 2. In DotA, though he can hold a Basher in his inventory, it still won't stack with his melee bash. It is still possible for him to get a Basher in Dota 2, but only through cheats or special game mode events (i.e. the Greeviling).
- Jah'rakal's lore and certain dialogue lines make several references to Internet trolls, a type of identity or role assumed by certain Internet users.
- Troll Warlord, along with Phantom Assassin, has the lowest intelligence growth in the game (+1 per level).
- He was completely changed by the time the 6.60 era began. He received new skills and modified some of it. His old skillset used to be
- Berserker's Rage used to cost mana.
- Blind was arguably his trademark ability, and the very reason why he was called the Blinding Axe in the lore of DotA. An intense light blinds his enemy, causing some of their attacks to miss.
- Fervor used to be Beastmaster's recent Inner Beast, where it was an attack speed enhancing aura.
- Rampage, his old ultimate, is where he goes into animalistic berserk state, increasing his movement speed and boosting his attack speed to an ultimate level for a long period of time. This ability is able to give him instant blinding speed and the potential to wipe out five heroes seperately, thus, it was the inspiration of the name of a five hero kill from a single hero "Rampage".
 Update History
- Fixed Backswing behavior for: Soul Rip, Tombstone, Cold Feet, Ice Vortex, Chilling Touch, Enfeeble, Shallow Grave, Thunder Strike, Kinetic Field, Static Storm, Malefice, Midnight Pulse, Howl, Stifling Dagger, Static Link, Shrapnel, Psionic Trap, Whirling Axes (Ranged), Storm Hammer, Gods Strength, Wave of Terror, Venomous Gale, Shadow Word, Fatal Bonds, The Swarm, Time Lapse, Maledict, Overpower and Ice Shards.
- Fixed a number of slightly incorrect properties with Whirling Axes.
- Fixed Berserker's Rage Active bonus damage not being applied as base damage.
- Fixed a case where ranged Troll Warlord can Bash when attacking while transforming.
- Added a "fast" attack animation that will only trigger when his attack speed is above 210.
- Fixed stolen Berserker's Rage not restoring the original attack type on death.
- Fixed Battle Trance affecting units like Spirit Bear.
 Balance changelog
- Berserker's Rage movespeed bonus rebalanced from 20/20/20/30 to 10/20/30/40.
- Melee Form damage reduced from 125/175/225/275 to 75/125/175/225.
- Battle Trance now lasts full duration for allies.
- Battle Trance attack speed bonus increased from 60/100/140 to 60/120/180.
- Fervor increments now increase while attacking towers.
- 5/10/15/20 AS per attack with a max of 100
- 20 AS per attack max of 40/60/80/100
- Cast point reduced by 0.3.
- Berserker's Rage transformation time removed (was 0.1 sec).
- Blind replaced with Whirling Axes
- Whirling Axes:
- Troll is a master of the axe, learning axe skills in all forms of combat. When in melee form, summons magical axes to whirl around him in a circle, damaging enemies and :causing them to have a 60% chance to miss attacks. When in ranged form, Troll hurls a fistful of axes in cone formation. Enemy units hit by the axes are slowed by 30%.
- Each have their own cooldowns and costs.
- Ranged Form:
- Slow: 30%
- Duration: 3/3.75/4.5/5.25
- Range: 900
- Travels in a small cone
- Cooldown: 20
- Manacost: 50
- Melee Form:
- Miss Rate: 60%
- Damage: 125/175/225/275
- AoE: 450
- Duration: 4/5/6/7 seconds
- Cooldown: 12
- Manacost: 50
- Battle Trance self duration increased from 8 to 10 seconds.
- Berserker's Rage bash rebalanced from 5/5/10/10% chance for 2 seconds bash and 25/50/25/50 damage to 10% chance for 0.8/1.2/1.6/2 seconds bash and 20/30/40/50 damage.
- Battle Trance attack speed bonus increased from 60/80/100 to 60/100/140.
- Jah'rakal unconsciously uses dormant magic to awaken the savagery of every warrior on the battlefield. Greatly increases attack speed for a short duration, and lasts an :additional 4 seconds on Jah'rakal.
- Attack Speed Bonus: 60/80/100
- Duration: 4 seconds
- Cooldown: 20
- Manacost: 75
- Replaced Fervor Aura with a new ability Fervor
- Rebalanced Blind. Miss from 15/24/33/42 -> 20/28/36/44% and Cooldown from 8 -> 15/12/9/6 seconds
- Improved AOE on Fervor.
 Replaced Abilities
 See Also