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Tiny

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Tiny
Tiny.png
Radiant icon.png The Radiant
Strength
24 + 3.0
Agility
9 + 0.9
Intelligence
14 + 1.6
Level 1 16 25
Hit Points 606 1499 2354
Mana 182 520 936
Damage 61-67 108-114 153-159
Armor 0.26 2.43 6.08
Attacks / Second 0.64 0.72 0.88
Movement Speed 285
Turn Rate 0.5
Sight Range 1800/800
Attack Range Melee
Missile Speed Instant
Attack Duration 0.49+1
Cast Duration 0.001+0
Base Attack Time 1.7

Tiny the Stone Giant is a melee Strength hero with powerful ganking and killing potential. Although he starts off vulnerable in lane with his pitiful mana pool and almost non-existent armor, with a few levels, he gets considerably stronger. His killing power in the early and midgame comes from comboing his two active abilities. Avalanche engulfs an area in a wave of stones, dealing respectable damage and stunning enemies. Toss allows Tiny to pick up a random unit near himself and launch it at the designated location, dealing damage to all enemies at the location as well as additional damage to the thrown unit if an enemy. It can be used to displace an ally within the enemy team, but is mostly used on enemies themselves to deliver massive damage. If chained immediately with Avalanche, it will also double the damage the target takes from Avalanche, allowing Tiny to easily dispatch fragile enemy heroes in a matter of seconds. Although his nuking potential with his two active abilities is already considerable, his passives, Craggy Exterior and Grow turn Tiny into a formidable physical combatant as well. Craggy Exterior provides Tiny with some much needed armor, and gives him a chance to stun enemies that attack him from too close, making Tiny a potent counter to fast-attacking melee heroes. Grow increases Tiny's size and provides him a massive boost to his attack damage, movespeed, and Toss damage, at the cost of some attack speed. Aghanim's Scepter is an almost essential item on Tiny since it allows him to permanently equip a tree, giving him extra attack range as well as a powerful cleaving attack. Although Tiny initially lives up to his name by starting off small and weak, much like an avalanche, he quickly grows in size and strength until he becomes a hulking behemoth with enormous health and damage output.

Contents

[edit] Bio

Tiny Tiny, the Stone Giant
Play "My enemies break upon me like surf upon the stone."
Role: Pip disabler.png Disabler / Pip ganker.png Nuker / Pip initiator.png Initiator / Pip tank.png Durable
Lore: Coming to life as a chunk of stone, Tiny's origins are a mystery on which he continually speculates. He is a Stone Giant now, but what did he use to be? A splinter broken from a Golem's heel? A shard swept from a gargoyle-sculptor's workshop? A fragment of the Oracular Visage of Garthos? A deep curiosity drives him, and he travels the world tirelessly seeking his origins, his parentage, his people. As he roams, he gathers weight and size; the forces that weather lesser rocks, instead cause Tiny to grow and ever grow.
Voice: Eric Newsome (Responses)

[edit] Abilities

Avalanche
Blocked by Magic Immunity. Not blocked by Linken's Sphere. Play
Q
V
Avalanche icon.png
Ability Affects Damage
Target Point Enemies Magical
Bombards an area with rocks, stunning and damaging enemy land units.
Range: 600
Radius: 275
Stun Duration: 1
Damage: 100/180/260/300
Cooldown 17 Mana 120
Inanimate rock becomes animate when called by the Stone Giant.

Notes:

  • An enemy under the effects of both Toss and Avalanche will take double damage from Avalanche.
  • Avalanche deals 4 instances of damage, dealing 1/4th the total damage in each instance.

Toss
Partially blocked by Magic Immunity. Not blocked by Linken's Sphere. Play
W
T
Toss icon.png
Ability Affects Damage
Target Unit or rune Enemies Magical
Grabs a random unit in a 275 radius around Tiny, friend or enemy, and launches it at the target unit or rune to deal damage where they land. If the tossed unit is an enemy, it will take an extra 20% damage. Toss does more damage as Tiny's size increases.
Tossed Unit Extra Damage: 20%
Toss Duration: 1
Damage Radius: 275
Pickup Radius: 275
Range: 1300
Damage: 75/150/225/300
Cooldown 9 Mana 120
Partially blocked by Magic Immunity. All damage is blocked but a unit can still be tossed.
Tiny's gargantuan stature allows him to catapult even the sturdiest of warriors.

Notes:

  • An enemy under the effects of both Toss and Avalanche will take double damage from Avalanche.
  • Tossed allies will take no damage.
  • Damages structures.
  • Tiny can Toss a magic immune (non-mechanical) unit, even though damage is not applied.
  • Breaks channelling abilities of the tossed (allied/enemy) unit. Even prematurely ends Blade Fury icon.png Blade Fury, Life Break icon.png Life Break.
  • Does not trigger Linken's Sphere of the tossed enemy unit.
  • Will interrupt a unit being pulled by Meat Hook icon.png Meat Hook.
  • Deals 20% bonus to tossed unit by default, with 15% more per level of GROW! (+20/35/50/65/80%)
  • With no point in Grow, the tossed enemy takes 90/180/270/360 damage.
  • With 1 point in Grow, the tossed enemy takes 101.25/202.50/303.75/405 (112.50/225.00/337.50/450) damage.
  • With 2 points in Grow, the tossed enemy takes 112.50/225.00/337.50/450 (123.75/247.50/371.25/495) damage.
  • With 3 points in Grow, the tossed enemy takes 123.75/247.50/371.25/495 (135/270/405/540*) damage.
  • Buildings cannot be targeted, but will take 33% splash damage (25/50/75/100).
  • Invisible enemy units cannot be tossed, but will still take splash damage from a unit being tossed onto or near them.

Craggy Exterior
Blocked by Magic Immunity. Not blocked by Linken's Sphere. Cannot be used by illusions.
E
C
Craggy Exterior icon.png
Ability Affects Damage
Passive Enemies Magical
Causes damage to bounce back on Tiny's attackers. Enemies that attack Tiny from within 300 units have a chance of being stunned.
Stun Duration: 1.2/1.3/1.4/1.5
Stun Chance: 10/15/20/25%
Bonus Armor: 2/3/4/5
Range: 300
Damage: 25/35/45/55
Melee warriors tend to find attacking the Stone Giant largely ineffective.

Notes:

  • Works on physical attacks within 300 range of Tiny.
  • The stun and damage occur at the beginning of the attack.
  • Will not reveal invisible heroes.
  • Damage is dealt only when a stun occurs.

Grow
Not blocked by Magic Immunity. Not blocked by Linken's Sphere. Partially usable by illusions. Play
R
W
Grow icon.png
Ability Affects
Passive Self
Tiny gains craggy mass that increases his power at the cost of his attack speed. Increases Tossed unit damage and improves movement speed. Upgradable by Aghanim's Scepter.
Increased Base Damage: 50/100/150
Attack Speed Loss: 20/35/50
Movement Speed Increase: 20/40/60
Toss Bonus Damage: 35%/50%/65% (50%/65%/80%*)
Not blocked by Magic Immunity. Aghanim's cleave cannot be blocked.
Not blocked by Linken's Sphere. Aghanim's cleave cannot be blocked.
Partially usable by illusions. Illusions can benefit from the damage given from Grow because it is considered base damage. Illusions can benefit from the bonus attack range Aghanim's Scepter gives but cannot use the cleave or the bonus damage versus buildings.
Can be Improved by Aghanim's Scepter (* shows the improved values). Allows Tiny to equip a tree, increasing his attack range, damage versus buildings, and granting a cleave attack. Improves Tossed unit damage.
Watching a hill become a mountain is awe-inspiring - especially if the mountain begins laying waste to adversaries.

Notes:

  • Allies still take no damage from Toss.
  • If Aghanim's Scepter is purchased, Tiny will equip a tree, regardless of level. However, he will not experience improved Toss damage, attack range, or Cleave until Grow is leveled at least once.
  • Aghanim's Scepter increases attack range to 235, gives 50% cleave in a 400 radius, and deals 75% bonus damage to structures.

[edit] Recommended items

Explanation:

  • Purchasing a Clarity or two at the start of the game will help offset Tiny's tiny mana pool.
  • Getting Arcane Boots early in the game will help you maximize usage of the Avalanche/Toss combo.
  • Bottle can be gotten as an alternative to Arcane Boots, but should never be overlooked, especially if playing the solo mid role.
  • Bracer is an excellent cost efficient item which can be turned into a Drum of Endurance later on. It provides good stats and an HP boost.
  • Blink Dagger can be used in conjunction with the Avalanche/Toss combo, causing massive burst damage to one or more enemy heroes.
  • Purchasing Aghanim's Scepter grants Tiny a cleave, extra auto-attack damage against buildings, extra auto-attack range, and increased Toss damage. If playing Tiny as a hard carry by utilizing the bonus damage granted by Grow, grabbing this item can greatly increase your effectiveness in pushing and teamfights.
  • While Tiny is granted great bonus damage granted by Grow, keep in mind that as he puts points into Grow, his auto-attack speed also decreases. Once you have a few key items (such as the aforementioned Aghanim's Scepter and tier two boots), grab items that grant attack speed for increased effectiveness. Drum of Endurance and Assault Cuirass are two excellent choices, as they also grant Tiny some defensive stats and utility for the entire team with their auras.
  • An alternative build to the common Blink Dagger approach is to rush a Shadow Blade. The Shadow Blade grants attack speed and some Damage. The invisible ability allows him to position more effectively, while the attack speed synergizes with Grow and allows it to be purchased earlier. This often combos into the Aghanim's Scepter pickup.

[edit] Equipment

[edit] Tips

  • Using Avalanche and then tossing an enemy hero into the avalanche allows the avalanche to damage the target twice. This effect also occurs if you reverse the order by using Toss and then Avalanche. However, it is more difficult to time if Toss is used first, as the Avalanche animation may finish before or start after the tossed enemy hits the ground, resulting in less damage being dealt.
  • Getting your ultimate at level six is highly recommended as the extra move speed and attack damage adds more damage to your combo than points in Avalanche or Toss alone.
  • Waiting to skill level 4 Avalanche is a good strategy because of the 40 damage increase, compared to Toss's damage increase of 75.
  • While Craggy Exterior does alleviate Tiny's lack of armor, waiting until Avalanche and Toss are maxed to put your first point into it greatly increases Tiny's killing potential and farming potential.
  • There are two primary builds for Tiny: Ganking Tiny and Carry Tiny. The former is strong early-mid game and the latter is strong late game, build to what your team needs. The recommended items above are primarily ganking Tiny - Arcane boots, Bottle, Blink Dagger. Carry Tiny is Phase Boots / Power Treads and Aghanim's, building the following as needed in that game: Manta Style, Black King Bar, Daedalus, Assault Cuirass, Butterfly, Mjollnir, Heart of Tarrasque.
  • Early game, tossing an allied initiator such as Slardar, Earthshaker or Tidehunter at foes can set their skills up perfectly.
  • However, tossing team mates can potentially be devastating. When facing enemy heroes such as a Clockwerk with cogs will likely result in serious damage or death to your team mate. As such, a player must use his discretion when utilising Toss
  • Grow gives Tiny the highest natural attack damage in the game, at the cost of degraded attack speed. If Tiny gets a good standing during the middle phase, Tiny can be equipped with attack speed items to increase its already dangerous power (such as Mask of Madness).
  • Tiny teams up particularly well with Io, due to Io's attack speed boost and ultimate both being of great use to Tiny.
  • Toss will throw a unit regardless of it being magic immune or not (excluding Ancient creeps). Sometimes you can actually use Toss to interrupt channeling spells being performed by magic immune heroes such as Sand King's Epicenter.


[edit] Trivia

  • Tiny's quote "Tiny Smash!" is a reference to Hulk, a well-known superhero from the Marvel universe.
  • Tiny's quote as he spawns "Between a Rock and a dead place." is a reference to Aron Ralston's book, "Between a rock and a hard place" .

[edit] Update history

March 14, 2013 Patch

  • Added sound effects for various Tiny icon.png Tiny deaths.

January 31, 2013 Patch

December 06, 2012 Patch

September 27, 2012 Patch

  • Added custom sounds when Tiny Tiny has an ultimate scepter equipped and is attacking with a tree.

August 15, 2012 Patch

  • Fixed Toss icon.png Toss disabling allied Blink Daggers.

June 28, 2012 Patch

  • Fixed Aghanim's Scepter siege damage vs backdoor armor.

April 12, 2012 Patch

  • Fixed Aghanim tree doing too much damage to buildings.
  • Fixed Aghanim tree cleaving when attacking buildings.

March 08, 2012 Patch

  • Added rival taunts and misc. lines to Razor Razor, Zeus Zeus, Tiny Tiny and Tidehunter Tidehunter to fill out basic voice set.

March 01, 2012 Patch

  • Fixed Tiny Tiny's tree not being properly equipped in his stone grip.
  • Fixed being able to trigger Essence Aura icon.png Essence Aura with Toss icon.png Toss when there are no valid targets to toss.

February 16, 2012 Patch

  • [Undocumented] Tiny Tiny received two new animations when holding a tree.

January 19, 2012 Patch

January 12, 2012 Patch

October 27, 2011 Patch

  • Tiny Tiny's Toss icon.png Toss will now show an error message if he has nothing near him to toss when he reaches cast range.

September 16, 2011 Patch

  • Fixed Toss icon.png Toss not destroying trees
  • Fixed a bug where characters who had model changes (such as Tiny Tiny when using Grow icon.png Grow) would not have their selection boxes updated to match the new model.

September 15, 2011 Patch

  • Fixed Toss icon.png Toss not destroying trees
  • Fixed a bug where characters who had model changes (such as Tiny Tiny when using Grow icon.png Grow) would not have their selection boxes updated to match the new model.

September 09, 2011 Patch

  • Fixed buffs like Tiny Tiny's Craggy Exterior icon.png Craggy Exterior not refreshing their stats on the client or updating the stat display with new values.

August 02, 2011 Patch

  • Adjusted the gravity of Toss icon.png Toss such that it takes 1 second on level ground.

July 22, 2011 Patch

  • Fixed animation issues.

July 08, 2011 Patch

July 01, 2011 Patch

  • Fixed Avalanche icon.png Avalanche to do 4 ticks rather than 7.
  • Fixed Avalanche icon.png Avalanche to stun for exactly 1 second regardless of when you first were hit by it.

June 24, 2011 Patch

  • Fixing a bug where we were using the level for Toss icon.png Toss instead of the level for Grow icon.png Grow when we hadn't leveled grow yet. This was giving Toss icon.png Toss 60% more damage before you had leveled Grow icon.png Grow.
  • Fixed Tiny Tiny's Toss icon.png Toss to work on magic immune units.
  • Fixed Tiny Tiny being able to toss ancients.

April 09, 2011 Patch

  • Tiny Tiny can no longer throw couriers using Toss icon.png Toss, and the damage from Toss icon.png Toss will no longer damage couriers.

March 12, 2011 Patch

  • Fixed Toss icon.png Toss targeting couriers.

March 03, 2011 Patch

  • Removed Tiny Tiny, Enigma Enigma, and Viper Viper from "New heroes" list, so they won't be the only ones chosen with Random Hero.
  • Fixed Tiny Tiny's Avalanche icon.png Avalanche to be a projectile under the hood, so it has a bit of delay now.
  • Fixed Avalanche icon.png Avalanche lasting 0.5 seconds too long.
  • Fixed Grow icon.png Grow damage being added as bonus damage rather than base damage.

February 19, 2011 Patch

February 09, 2011 Patch

  • Tiny Tiny's Toss icon.png Toss victim will now do AoE damage upon landing, even if it dies in mid-air.


[edit] Balance changelog

6.79

  • Craggy Exterior icon.png Craggy Exterior:
    • Chance increased from 6/12/18/24% to 10/15/20/25%.
    • Stun duration increased from 1.2 to 1.2/1.3/1.4/1.5.

6.78

  • Toss icon.png Toss cooldown decreased from 10 to 9.
  • You can now Toss icon.png Toss units to Runes.

6.75

  • Toss icon.png Toss's cast range rescaled from 700/900/1100/1300 to 1300.

6.73

  • Tiny Tiny now automatically and permanently equips a tree when he has Aghanim's Scepter icon.png Aghanim's Scepter:

Gives 235 range, 50% cleave and 1.75x damage towards buildings.

6.72

  • Toss icon.png Tossed allied units no longer take damage. (they used to take a portion of the damage)

6.71

  • Grow icon.png Grow bonus damage increased from 40/80/120 to 50/100/150.

6.70

  • Grow icon.png Grow bonus movement speed increased from 10 to 20 per level.

6.69

  • War Club hit count and AoE increased.

6.68

Can target trees to pick them up as weapons (same as Stone Giant from ladder). Makes your attack range longer, gives you bonus damage against buildings and 50% splash in a 300 aoe for 3 attacks. Adds an extra level of upgrade to your toss damage that your ultimate normally does.

6.67

  • Grow icon.png Grow movement bonus per level increased from 5 to 10.

6.63

6.60

  • Craggy Exterior icon.png Craggy Exterior now gives armor bonus (3/4/5/6).
  • Craggy Exterior icon.png Craggy Exterior now triggers off of units with 300 range rather than just based on melee classification.

6.54

  • Toss icon.png Toss no longer uses manacost/cooldown if you make an invalid cast.
  • Toss icon.png Toss now seeks its target.

[edit] Gallery

[edit] See also