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Tiny

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Tiny
Tiny.png
Strength
24 + 3.0
Agility
9 + 0.9
Intelligence
14 + 1.6
Level 1 16 25
Hit Points 606 1499 2354
Mana 182 520 936
Damage 61‒67 108-114 153‒159
Armor 0.26 2.43 6.08
Attacks / Second 0.64 0.72 0.88
Movement Speed 285
Turn Rate 0.5
Sight Range 1800/800
Attack Range Melee
Missile Speed Instant
Attack Duration 0.49+1
Cast Duration 0.001+0
Base Attack Time 1.7

Tiny the Stone Giant is a melee Strength hero with powerful ganking and killing potential. Although he starts off vulnerable in lane with his pitiful mana pool and almost non-existent armor, with a few levels, he gets considerably stronger. His killing power in the early and midgame comes from comboing his two active abilities. Avalanche engulfs an area in a wave of stones, dealing respectable damage and stunning enemies. Toss allows Tiny to pick up a random unit near himself and launch it at the designated location, dealing damage to all enemies at the location as well as additional damage to the thrown unit if an enemy. It can be used to displace an ally within the enemy team, but is mostly used on enemies themselves to deliver massive damage. If chained immediately with Avalanche, it will also double the damage the target takes from Avalanche, allowing Tiny to easily dispatch fragile enemy heroes in a matter of seconds. Although his nuking potential with his two active abilities is already considerable, his passives, Craggy Exterior and Grow turn Tiny into a formidable physical combatant as well. Craggy Exterior provides Tiny with some much needed armor, and gives him a chance to stun enemies that attack him from too close, making Tiny a potent counter to fast-attacking melee heroes. Grow increases Tiny's size and provides him a massive boost to his attack damage, movespeed, and Toss damage, at the cost of some attack speed. Aghanim's Scepter is an almost essential item on Tiny since it allows him to permanently equip a tree, giving him extra attack range as well as a powerful cleaving attack. Although Tiny initially lives up to his name by starting off small and weak, much like an avalanche, he quickly grows in size and strength until he becomes a hulking behemoth with enormous health and damage output. This gives Tiny the potential to become one of the strongest carries in late game situations.

Contents

[edit] Bio

Tiny Tiny, the Stone Giant
Play "My enemies break upon me like surf upon the stone."
Role: Pip disabler.png Disabler / Pip ganker.png Nuker / Pip initiator.png Initiator / Pip tank.png Durable
Lore: Coming to life as a chunk of stone, Tiny's origins are a mystery on which he continually speculates. He is a Stone Giant now, but what did he use to be? A splinter broken from a Golem's heel? A shard swept from a gargoyle-sculptor's workshop? A fragment of the Oracular Visage of Garthos? A deep curiosity drives him, and he travels the world tirelessly seeking his origins, his parentage, his people. As he roams, he gathers weight and size; the forces that weather lesser rocks, instead cause Tiny to grow and ever grow.
Voice: Eric Newsome (Responses)

[edit] Abilities

Avalanche
Blocked by Magic Immunity. Not blocked by Linken's Sphere. Play
Q
V
Avalanche icon.png
Ability Affects Damage
Target Point Enemies Magical
Bombards an area with rocks, stunning and damaging enemy land units.
Range: 600
Radius: 275
Stun Duration: 1
Damage: 100/180/260/300
Cooldown 17 Mana 120
Inanimate rock becomes animate when called by the Stone Giant.

Notes:

  • An enemy under the effects of both Toss and Avalanche will take double damage from Avalanche.
  • Avalanche deals 4 instances of damage, dealing 1/4th the total damage in each instance.
    • The first instance occurs 0.25 seconds after the cast
  • The stun ends exactly 1.25 seconds after the cast (and starts 0.25 seconds after the cast). So if you get hit by the 4th instance, you will be stunned for 0.25 seconds.

Toss
Partially blocked by Magic Immunity. Not blocked by Linken's Sphere. Play
W
T
Toss icon.png
Ability Affects Damage
Target Unit or rune Enemies Magical
Grabs a random unit in a 275 radius around Tiny, friend or enemy, and launches it at the target unit or rune to deal damage where they land. If the tossed unit is an enemy, it will take an extra 20% damage. Toss does more damage as Tiny's size increases.
Tossed Unit Extra Damage: 20%
Toss Duration: 1
Damage Radius: 275
Pickup Radius: 275
Range: 1300
Damage: 75/150/225/300
Cooldown 9 Mana 120
Partially blocked by Magic Immunity. All damage is blocked but a unit can still be tossed.
Tiny's gargantuan stature allows him to catapult even the sturdiest of warriors.

Notes:

  • An enemy under the effects of both Toss and Avalanche will take double damage from Avalanche.
  • Tossed units are disabled while in air.
  • Tossed allies will take no damage.
  • Buildings cannot be targeted, but will take 33% damage (25/50/75/100) from a unit being tossed near them.
  • Invisible enemy units cannot be tossed, but will still take damage from a unit being tossed onto or near them.
  • Units in the Fog of War can be tossed if they are within a 275 radius of Tiny, but cannot be selected as a target.
  • Tiny can Toss a magic immune (non-mechanical) unit, even though damage is not applied, but cannot toss towards a magic immune unit.
  • Breaks channelling abilities of the tossed (allied/enemy) unit. Even prematurely ends Blade Fury icon.png Blade Furyand Life Break icon.png Life Break.
  • Tossing a unit which is affected by another position changing spell (eg Meat Hook icon.png Meat Hook) will interrupt that spell.
  • Units tossed in the air lose their collision for the duration, so units can path below them.
  • Deals 20% bonus to tossed unit by default, with 15% more per level of Grow (+20/35/50/65/80%)
    • With no point in Grow icon.png Grow, the tossed enemy takes 90/180/270/360 damage.
    • With 1 point in Grow, the tossed enemy takes 101.25/202.50/303.75/405 (112.50/225.00/337.50/450) damage.
    • With 2 points in Grow, the tossed enemy takes 112.50/225.00/337.50/450 (123.75/247.50/371.25/495) damage.
    • With 3 points in Grow, the tossed enemy takes 123.75/247.50/371.25/495 (135/270/405/540) damage.

Craggy Exterior
Blocked by Magic Immunity. Not blocked by Linken's Sphere. Cannot be used by illusions.
E
C
Craggy Exterior icon.png
Ability Affects Damage
Passive Enemies Magical
Causes damage to bounce back on Tiny's attackers. Enemies that attack Tiny from within 300 units have a chance of being stunned.
Stun Duration: 1/1.25/1.5/1.75
Stun Chance: 10/15/20/25%
Bonus Armor: 2/3/4/5
Range: 300
Damage: 25/35/45/55
Melee warriors tend to find attacking the Stone Giant largely ineffective.

Notes:

  • Works on physical attacks within 300 range of Tiny.
  • The stun and damage occur at the beginning of the attack.
  • Works against invisible units, but they won't be revealed.

Grow
Not blocked by Magic Immunity. Not blocked by Linken's Sphere. Partially usable by illusions. Play
R
W
Grow icon.png
Ability Affects
Passive Self
Tiny gains craggy mass that increases his power at the cost of his attack speed. Increases Tossed unit damage and improves movement speed. Upgradable by Aghanim's Scepter.
Increased Base Damage: 50/100/150
Attack Speed Loss: 20/35/50
Movement Speed Increase: 20/40/60
Toss Bonus Damage: 35%/50%/65% (50%/65%/80%*)
Not blocked by Magic Immunity. Aghanim's cleave cannot be blocked.
Not blocked by Linken's Sphere. Aghanim's cleave cannot be blocked.
Partially usable by illusions. Illusions can benefit from the damage given from Grow because it is considered base damage. Illusions can benefit from the bonus attack range Aghanim's Scepter gives but cannot use the cleave or the bonus damage versus buildings.
Can be Improved by Aghanim's Scepter (* shows the improved values). Allows Tiny to equip a tree, increasing his attack range, damage versus buildings, and granting a cleave attack. Improves Tossed unit damage.
Watching a hill become a mountain is awe-inspiring - especially if the mountain begins laying waste to adversaries.

Notes:

  • Allies still take no damage from Toss.
  • Each level changes Tiny's appearance, making him bigger.
  • If Aghanim's Scepter is purchased, Tiny will equip a tree, regardless of level. However, he will not experience improved Toss damage, attack range, or Cleave until Grow is leveled at least once.
  • Aghanim's Scepter increases attack range to 235 (still considered as melee), gives 50% cleave in a 400 radius, and deals 75% bonus damage to structures.
    • Cleave damage is reduced by armor type but not by armor value.
    • Cleave damage goes through magic immunity.
    • The cleave damages a circular area in front of Tiny.
    • As with all cleave, the Tree Cleave stacks with Battle Fury.

[edit] Recommended items

Explanation:
Starting:

  • Purchasing a Clarity or two at the start of the game will help offset Tiny's tiny mana pool.

Early-game:

  • Magic Stick restores some health and mana so Tiny can sustain more damage in lane, or use his spells in a pinch.
  • Bracer is an excellent cost efficient item which can be turned into a Drum of Endurance later on. It provides good bonuses to his attributes as well as an increase to his health pool.
  • Bottle helps Tiny refill his mana and health pool, especially useful if he is playing in the middle lane.

Core:

  • Magic Wand is an inexpensive upgrade from Magic Stick that gives useful bonuses to Tiny's overall attributes and increases its charge storing capacity.
  • Phase Boots helps with pursuing enemies and adds a bit of damage to Tiny's attack.
  • Aghanim's Scepter grants Tiny a cleave, extra auto-attack damage against buildings, extra auto-attack range, and increased Toss damage.

Situational:

  • Blink Dagger can be used in conjunction with the Avalanche/Toss combo, causing massive burst damage to one or more enemy heroes.
  • Assault Cuirass and Drum of Endurance give attack speed, which is well needed after putting some points into Grow. Their auras are also useful to the rest of your team.
  • Heart of Tarrasque gives Tiny lots of Strength and health.
  • Scythe of Vyse allows Tiny to use his abilities more often, as well as a useful disable to keep enemies within hitting distance.
  • One critical strike from Daedalus can produce massive damage, thanks to Tiny's naturally high attack damage.

[edit] Equipment

[edit] Tips

  • Using Avalanche and then tossing an enemy hero into the avalanche allows the avalanche to damage the target twice. This effect also occurs if you reverse the order by using Toss and then Avalanche. However, it is more difficult to time if Toss is used first, as the Avalanche animation may finish before or start after the tossed enemy hits the ground, resulting in less damage being dealt.
  • Getting your ultimate at level six is highly recommended as the extra move speed and attack damage adds more damage to your combo than points in Avalanche or Toss alone.
  • While Craggy Exterior does alleviate Tiny's lack of armor, waiting until Avalanche and Toss are maxed to put your first point into it greatly increases Tiny's killing potential and farming potential.
  • Early game, tossing an allied initiator such as Slardar, Earthshaker or Tidehunter at foes can set their spells up perfectly.
  • However, tossing team mates can potentially be devastating. When facing enemy heroes such as a Clockwerk with cogs will likely result in serious damage or death to your team mate. As such, a player must use his discretion when utilising Toss
  • Grow gives Tiny the highest natural attack damage in the game, at the cost of degraded attack speed. If Tiny gets a good standing during the middle phase, Tiny can be equipped with attack speed items to increase its already dangerous power (such as Mask of Madness).
  • Tiny teams up particularly well with Io, due to Io's attack speed boost and ultimate both being of great use to Tiny.
  • Toss will throw a unit regardless of it being magic immune or not (excluding Ancient creeps). Sometimes you can use Toss to interrupt channeling spells being performed by magic immune heroes such as Sand King's Epicenter.
  • An alternative build to the Blink Dagger approach is to rush a Shadow Blade. The Shadow Blade grants attack speed and some Damage. The invisible ability allows him to position more effectively, while the attack speed synergizes with Grow and allows it to be purchased earlier. This often combos into the Aghanim's Scepter pickup.
  • Although not listed, Manta Style is a great item for Carry Tiny as the illusions can make use of Aghanim's additional range and massive bonus damage from Grow as it is considered as base damage. It also gives +41 attack speed(+26 Agility, +15 raw AS), +10 Strength and +10% movespeed as well. Remember that cleave and 75% bonus damage on buildings from Aghanim's upgrade don't work on illusions.

[edit] Trivia

[edit] Update history

March 14, 2013 Patch

  • Added sound effects for various Tiny icon.png Tiny deaths.

January 31, 2013 Patch

December 06, 2012 Patch

September 27, 2012 Patch

  • Added custom sounds when Tiny Tiny has an ultimate scepter equipped and is attacking with a tree.

August 15, 2012 Patch

  • Fixed Toss icon.png Toss disabling allied Blink Daggers.

June 28, 2012 Patch

  • Fixed Aghanim's Scepter siege damage vs backdoor armor.

April 12, 2012 Patch

  • Fixed Aghanim tree doing too much damage to buildings.
  • Fixed Aghanim tree cleaving when attacking buildings.

March 08, 2012 Patch

  • Added rival taunts and misc. lines to Razor Razor, Zeus Zeus, Tiny Tiny and Tidehunter Tidehunter to fill out basic voice set.

March 01, 2012 Patch

  • Fixed Tiny Tiny's tree not being properly equipped in his stone grip.
  • Fixed being able to trigger Essence Aura icon.png Essence Aura with Toss icon.png Toss when there are no valid targets to toss.

February 16, 2012 Patch

  • [Undocumented] Tiny Tiny received two new animations when holding a tree.

January 19, 2012 Patch

January 12, 2012 Patch

October 27, 2011 Patch

  • Tiny Tiny's Toss icon.png Toss will now show an error message if he has nothing near him to toss when he reaches cast range.

September 16, 2011 Patch

  • Fixed Toss icon.png Toss not destroying trees
  • Fixed a bug where characters who had model changes (such as Tiny Tiny when using Grow icon.png Grow) would not have their selection boxes updated to match the new model.

September 15, 2011 Patch

  • Fixed Toss icon.png Toss not destroying trees
  • Fixed a bug where characters who had model changes (such as Tiny Tiny when using Grow icon.png Grow) would not have their selection boxes updated to match the new model.

September 09, 2011 Patch

  • Fixed buffs like Tiny Tiny's Craggy Exterior icon.png Craggy Exterior not refreshing their stats on the client or updating the stat display with new values.

August 02, 2011 Patch

  • Adjusted the gravity of Toss icon.png Toss such that it takes 1 second on level ground.

July 22, 2011 Patch

  • Fixed animation issues.

July 08, 2011 Patch

July 01, 2011 Patch

  • Fixed Avalanche icon.png Avalanche to do 4 ticks rather than 7.
  • Fixed Avalanche icon.png Avalanche to stun for exactly 1 second regardless of when you first were hit by it.

June 24, 2011 Patch

  • Fixing a bug where we were using the level for Toss icon.png Toss instead of the level for Grow icon.png Grow when we hadn't leveled grow yet. This was giving Toss icon.png Toss 60% more damage before you had leveled Grow icon.png Grow.
  • Fixed Tiny Tiny's Toss icon.png Toss to work on magic immune units.
  • Fixed Tiny Tiny being able to toss ancients.

April 09, 2011 Patch

  • Tiny Tiny can no longer throw couriers using Toss icon.png Toss, and the damage from Toss icon.png Toss will no longer damage couriers.

March 12, 2011 Patch

  • Fixed Toss icon.png Toss targeting couriers.

March 03, 2011 Patch

  • Removed Tiny Tiny, Enigma Enigma, and Viper Viper from "New heroes" list, so they won't be the only ones chosen with Random Hero.
  • Fixed Tiny Tiny's Avalanche icon.png Avalanche to be a projectile under the hood, so it has a bit of delay now.
  • Fixed Avalanche icon.png Avalanche lasting 0.5 seconds too long.
  • Fixed Grow icon.png Grow damage being added as bonus damage rather than base damage.

February 19, 2011 Patch

February 09, 2011 Patch

  • Tiny Tiny's Toss icon.png Toss victim will now do AoE damage upon landing, even if it dies in mid-air.


[edit] Balance changelog

6.81

  • Craggy Exterior icon.png Craggy Exterior stun duration rescaled from 1.2/1.3/1.4/1.5 to 1/1.25/1.5/1.75.

6.79

  • Craggy Exterior icon.png Craggy Exterior:
    • Chance increased from 6/12/18/24% to 10/15/20/25%.
    • Stun duration increased from 1.2 to 1.2/1.3/1.4/1.5.

6.78

  • Toss icon.png Toss cooldown decreased from 10 to 9.
  • You can now Toss icon.png Toss units to Runes.

6.75

  • Toss icon.png Toss's cast range rescaled from 700/900/1100/1300 to 1300.

6.73

  • Tiny Tiny now automatically and permanently equips a tree when he has Aghanim's Scepter icon.png Aghanim's Scepter:

Gives 235 range, 50% cleave and 1.75x damage towards buildings.

6.72d

  • Undid melee hero collision change from 6.72c

6.72c

  • Melee hero collision size now reduced from 24 to 12.

6.72

  • Toss icon.png Tossed allied units no longer take damage. (they used to take a portion of the damage)

6.71

  • Grow icon.png Grow bonus damage increased from 40/80/120 to 50/100/150.

6.70

  • Grow icon.png Grow bonus movement speed increased from 10 to 20 per level.

6.69

  • War Club hit count and AoE increased.

6.68

  • Avalanche icon.png Avalanche cooldown decreased from 20 to 17.
  • Toss icon.png Toss cast range from 500/700/900/1100 to 700/900/1100/1300.
  • Added Aghanim's Scepter icon.png Aghanim's Scepter to Tiny:
    • Can target trees to pick them up as weapons (same as Stone Giant from ladder). Makes your attack range longer, gives you bonus damage against buildings and 50% splash in a 300 aoe for 3 attacks. Adds an extra level of upgrade to your toss damage that your ultimate normally does.

6.67

  • Grow icon.png Grow movement bonus per level increased from 5 to 10.

6.63

6.60

  • Craggy Exterior icon.png Craggy Exterior now gives armor bonus (3/4/5/6).
  • Craggy Exterior icon.png Craggy Exterior now triggers off of units with 300 range rather than just based on melee classification.

6.54

  • Toss icon.png Toss no longer uses manacost/cooldown if you make an invalid cast.
  • Toss icon.png Toss now seeks its target.

6.35

  • Minor armor buff (usually 1) to most melee heroes

6.31

  • Recoded Grow to not refresh cooldowns.
  • Tossed unit takes less damage now, but damage improves with Grow when it is an enemy (thanks Mare05).

6.24

  • Toss no longer damages towers

6.21

  • Cannot Toss chickens (only Toss to chicken was fixed before) nor any units Tiny owns (to prevent abuses)
  • Cannot Toss Dragon Knight in Elder Form

6.20

  • Avalanche AoE reduced by 50

6.19

  • Tiny is no longer allowed to toss a unit to a chicken (abuses with this happen)

6.17

  • Balance tweaks done to the following heroes (Don't panic, these are mostly VERY minor, but you guys like to know, so here):
    • Broodmother, Sven, SA, Enigma, Ursa, Tinker, Tiny, Sniper, Troll, Rhasta, Bristleback, Dragon Knight, Venomancer, Viper, Spiritbreaker, Bounty Hunter, Jugg, VS, Zeus, Weaver, Tide Hunter, Enchantress and Silencer.

6.10

  • Slight movement speed increase per Grow on Tiny

6.05

  • Area of effect of avalanche slightly increased

6.04

  • Stone Giant Grow! now has +1/2/3 armor per lvl.
  • Avalanche now stuns for 2 seconds instead of 1

[edit] Gallery

[edit] See also