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26 + 3.0
9 + 0.9
17 + 1.6
Level Base 1 16 25
Health 200 720 1660 2560
H Regen 0.25 1.03 2.44 3.79
Mana 50 254 566 950
M Regen 0.01 0.69 1.73 3.03
Damage 37‒43 63‒69 110‒116 155‒161
Armor -1 0.29 2.5 6.23
Spell Dmg 0% 1.06% 2.69% 4.71%
Att / Sec 0.58 0.64 0.72 0.88
Movement Speed 285
Turn Rate 0.5
Sight Range 1800/800
Attack Range 150
Missile Speed Instant
Attack Duration 0.49+1
Base Attack Time 1.7
Magic resistance 25%
Collision Size 24

Tiny the Stone Giant is a melee strength hero with powerful ganking and killing potential. Although he starts off vulnerable in lane with his pitiful mana pool and almost non-existent armor, with a few levels, he gets considerably stronger. His killing power in the early and midgame comes from comboing his two active abilities. Avalanche engulfs an area in a wave of stones, dealing respectable damage and stunning enemies. Toss allows Tiny to pick up the closest unit near himself and launch it at the designated location, dealing damage to all enemies at the location as well as additional damage to the thrown unit if an enemy. It can be used to displace an ally within the enemy team, but is mostly used on enemies themselves to deliver massive damage. If chained immediately with Avalanche, it will also double the damage the target takes from Avalanche, allowing Tiny to easily dispatch fragile enemy heroes in a matter of seconds. Although his nuking potential with his two active abilities is already considerable, his passives, Craggy Exterior and Grow turn Tiny into a formidable physical combatant as well. Craggy Exterior provides Tiny with some much needed armor, and gives him a chance to stun enemies that attack him from too close, making Tiny a potent counter to fast-attacking melee heroes. Grow increases Tiny's size and provides him a massive boost to his attack damage, movespeed, and Toss damage, at the cost of some attack speed. Aghanim's Scepter is an almost essential item on Tiny since it allows him to permanently equip a tree, giving him extra attack range as well as a powerful cleaving attack. Although Tiny initially lives up to his name by starting off small and weak, much like an avalanche, he quickly grows in size and strength until he becomes a hulking behemoth with enormous health and damage output. This gives Tiny the potential to become one of the strongest carries in late game situations.

Bio[edit | edit source]

Tiny Tiny, the Stone Giant
Play "My enemies break upon me like surf upon the stone."
Role: Carry Carry / Nuker Nuker / Pusher Pusher / Initiator Initiator / Durable Durable / Disabler Disabler
Lore: Coming to life as a chunk of stone, Tiny's origins are a mystery on which he continually speculates. He is a Stone Giant now, but what did he used to be? A splinter broken from a Golem's heel? A shard swept from a gargoyle-sculptor's workshop? A fragment of the Oracular Visage of Garthos? A deep curiosity drives him, and he travels the world tirelessly seeking his origins, his parentage, his people. As he roams, he gathers weight and size; the forces that weather lesser rocks, instead cause Tiny to grow and ever grow.
Voice: Eric Newsome (Responses)

Abilities[edit | edit source]

Partially dispellable. Not blocked by Linken's Sphere. Blocked by Spell Immunity. Play
Avalanche icon.png
Ability Affects Damage
Target Area Enemies Magical
Bombards an area with rocks, stunning and damaging enemy land units.
Cast Animation0+0.53
Cast Range: 600
Effect Radius: 275
Total Damage: 100/180/260/300
Stun Duration: 1
Cooldown 17 Mana 120
Partially dispellable. Dispellable with strong dispels.
Inanimate rock becomes animate when called by the Stone Giant.


  • Deals 25/45/65/75 damage in 0.25 second intervals, starting 0.5 seconds after cast, resulting in 4 instances.
  • If a unit is affected by Toss icon.png Toss, it takes double damage (50/90/130/150) per instance from Avalanche.
  • No matter how close or far Avalanche gets targeted, the targeted area is always hit 0.5 seconds after cast.
  • The stun and damage are applied together. However, the stun does not hit units which are already stunned by Avalanche.
    • This means, if a unit is hit by the first instance, it does not get stunned by the remaining 3, unless the stun gets dispelled before.
    • No matter which instance hits a unit, the stun always lasts 1 second.

Cannot be dispelled. Not blocked by Linken's Sphere. Partially blocked by Spell Immunity. Play
Toss icon.png
Ability Affects Damage
Target Unit Enemies / Allies Magical
Grabs the nearest unit in a 275 radius around Tiny, ally or enemy, and launches it at the target unit or rune to deal damage where they land. If the tossed unit is an enemy, it will take an extra 20% damage. Toss does more damage with each level in Grow.
Cast Animation0+0.53
Cast Range: 1300
Grab Radius: 275
Damage Radius: 275
Damage: 75/150/225/300
Toss Duration: 1.3
Cooldown 9 Mana 120
Partially blocked by Spell Immunity. Can toss and directly target spell immune allies.
Can toss, but not directly target spell immune enemies. Attempts to damage tossed spell immune enemies. Does not attempt to damage spell immune enemies within the area.
Tiny's gargantuan stature allows him to catapult even the sturdiest of warriors.


  • The tossed unit travels at a speed based on the distance between it and the target, capped at 2307.
    • The speed does not instantly adapt if the distance changes, but rather accelerates or decelerates at a slow rate.
  • The tossed unit can be avoided by blinking or moving rapidly, but cannot technically be disjointed.
    • This means the tossed unit can fly up to 3000 range away when the target teleports far enough away.
  • If the tossed unit dies in mid-air, it still deals the area damage upon landing.
  • Buildings cannot be targeted, but take 33% damage (25/50/75/100) from a unit being tossed near them.
  • The 20% extra damage, and the further increased values from Grow icon.png Grow are only applied to the tossed enemy unit.
    • Other enemy units (including buildings) within the radius only take the basic damage.
  • Units in the Fog of War can be tossed if they are within a 275 radius of Tiny, but cannot be selected as a target.
  • Units tossed in the air lose their collision size for the duration, so units can path below them.
  • The tossed unit takes 20% more damage (before reductions) from Toss. Grow icon.png Grow increases this to 35%/50/65% (Can be Improved by Aghanim's Scepter. 50%/65%/80%).
    • Grow Level 0: 90/180/270/360 damage.
    • Grow Level 1: 101.25/202.50/303.75/405 (Can be Improved by Aghanim's Scepter. 112.50/225.00/337.50/450) damage.
    • Grow Level 2: 112.50/225.00/337.50/450 (Can be Improved by Aghanim's Scepter. 123.75/247.50/371.25/495) damage.
    • Grow Level 3: 123.75/247.50/371.25/495 (Can be Improved by Aghanim's Scepter. 135/270/405/540) damage.
  • Tossed allies take no damage.

Craggy Exterior
Cannot be used by illusions. Disabled by Break. Partially dispellable. Not blocked by Linken's Sphere. Blocked by Spell Immunity. Play
Craggy Exterior icon.png
Ability Affects Damage
Passive Enemies / Allies Magical
Causes damage to bounce back on Tiny's attackers. Enemies that attack Tiny from within 300 units have a chance of being stunned.
Maximum Radius: 300
Proc Chance: 10%/15%/20%/25%
Damage: 25/35/45/55
Armor Bonus: 2/3/4/5
Stun Duration: 1/1.25/1.5/1.75
Partially dispellable. Dispellable with strong dispels.
Melee warriors tend to find attacking the Stone Giant largely ineffective.


  • Can only proc when a unit lands an attack on Tiny while being within 300 radius of him. This means it cannot proc on missed attacks.

Not a Unique Attack Modifier. Partially usable by illusions. Not disabled by Break. Cannot be dispelled. Not blocked by Spell Immunity. Play
Grow icon.png
Ability Affects Damage
Passive Self (Can be Improved by Aghanim's Scepter. Enemies) Physical
Tiny gains craggy mass that increases his power at the cost of his attack speed. Increases Tossed unit damage and improves movement speed.
Attack Damage Bonus: 50/100/150
Attack Speed Loss: 20/35/50
Move Speed Bonus: 40/50/60
Tossed Unit Bonus Damage: 35%/50%/65% (Can be Improved by Aghanim's Scepter. 50%/65%/80%)
Attack Range Bonus: 0 (Can be Improved by Aghanim's Scepter. 85)
Cleave Radius: 0 (Can be Improved by Aghanim's Scepter. 400)
Cleave Damage: 0 (Can be Improved by Aghanim's Scepter. 50%)
Building Attack Damage Bonus: 0 (Can be Improved by Aghanim's Scepter. 75%)
Partially usable by illusions. Illusions benefit from everything, except for the cleave and bonus damage against buildings.
Not a Unique Attack Modifier. Neither the cleave, nor the bonus damage against buildings are Unique Attack Modifiers.
Can be Improved by Aghanim's Scepter. Allows Tiny to equip a tree, increasing his attack range, damage versus buildings, and granting a cleave attack. Improves Tossed unit damage.
Watching a hill become a mountain is awe-inspiring - especially if the mountain begins laying waste to adversaries.


  • Each level changes Tiny's appearance, making him bigger and making his voice deeper.
  • Aghanim's Scepter icon.png Aghanim's Scepter makes Tiny equip a tree, regardless of his level. However, to get the bonuses, Grow has to be learned.
    • Increases attack range to 235, grants 50% cleave in a 400 radius, and causes attacks to deal 75% bonus damage to buildings.
    • Cleave damage is reduced by armor type but not by armor value.
    • Cleave damage is reduced by Damage Block.
    • The cleave damages a circular area in front of Tiny.
    • Fully stacks with other sources of cleave. Each source of cleave works completely independent.
    • Does not cleave upon attacking wards, buildings or allied units. Wards and buildings are unaffected by the cleave damage.

Recommended items[edit | edit source]


  • Clarity icon.png Clarity potions will help offset Tiny's tiny mana pool.


  • Magic Stick icon.png Magic Stick restores some health and mana so Tiny can sustain more damage in lane, or use his spells in a pinch.
  • Bracer icon.png Bracer is an excellent cost efficient item which can be turned into a Drum of Endurance icon.png Drum of Endurance later on. It provides good bonuses to his attributes as well as an increase to his health pool.
  • Bottle (Full) icon.png Bottle helps Tiny refill his mana and health pool, especially useful if he is playing in the middle lane. It is often worth it to get a Bottle first before any other items.
    • With rune control, the Bottle gives Tiny much more survivability that any of the other initial health/mana items, and the quick mana regen means he can do his combo before reaching the required 240 mana points, as you can simply activate your bottle, use avalanche and quickly toss once the mana has regened enough - The stun provided by Avalanche should give you enough time to do it if you are quick.


  • Magic Wand icon.png Magic Wand is an inexpensive upgrade from Magic Stick that gives useful bonuses to Tiny's overall attributes and increases its charge storing capacity.
  • Power Treads icon.png Power Treads gives attack speed and stats. Switching treads between Strength Strength and Intelligence Intelligence on Tiny is important, because his two spells use a lot of mana.
  • Arcane Boots icon.png Arcane Boots alleviates Tiny's mana problems early on.
  • Aghanim's Scepter icon.png Aghanim's Scepter is a must-have in the late game. It gives Tiny a cleave, extra auto-attack damage against buildings, extra auto-attack range, and increased Toss icon.png Toss damage.


  • Blink Dagger icon.png Blink Dagger can be used in conjunction with the Avalanche/Toss combo, causing massive burst damage to one or more enemy heroes.
  • Shadow Blade icon.png Shadow Blade can be an alternative to Blink Dagger. It grants attack speed, a good bonus damage of 175 (works only if you hit before using your abilities) and a huge movement speed boost while invisible. The invisibility allows Tiny to position more effectively, while the attack speed synergizes with Grow and allows it to be purchased earlier.
  • Drum of Endurance icon.png Drum of Endurance gives attack speed, movement speed, mana, stats, and damage for a cheap price.
  • Assault Cuirass icon.png Assault Cuirass gives attack speed, which is well needed after putting some points into Grow, as well as armor, which makes Tiny even tankier. The aura is also useful to the rest of your team.
  • Black King Bar icon.png Black King Bar allows Tiny to attack enemies freely for several seconds, which is important because with a few damage items, Tiny hits like a truck. Also, it gives strength and damage.
  • Heart of Tarrasque icon.png Heart of Tarrasque turns Tiny into a true tank, giving him lots of strength, health, and health regeneration.
  • Daedalus icon.png Daedalus can produce massive critical strike damage, thanks to Tiny's naturally high attack damage.
  • Manta Style icon.png Manta Style gives a good amount of agility, stats, and movement speed. Also, Tiny's illusions benefit from Grow greatly.
  • Mask of Madness icon.png Mask of Madness gives a huge attack speed and movement speed buff in addition to lifesteal for very cheap, but can backfire if not careful.
  • Moon Shard icon.png Moon Shard nearly single-handedly solves Tiny's attack speed issues by granting him a massive 120 attack speed bonus, the highest in the entire game. The shard can later be consumed to be replaced by a more effective item - Even though the attack speed bonus will be halved, it's extremely handy to have 60 extra points of attack speed without needing an inventory slot for it, especially if the shard is to be replaced by other items which grant attack speed and more utility, such as an Assault Cuirass icon.png Assault Cuirass.
  • Echo Sabre icon.png Echo Sabre's double attack compensates for Tiny's low attack speed and synergizes very well with his high attack damage, adding even more burst damage to his arsenal. It also grants much-needed mana regeneration and is a reasonably cheap pickup.

Gameplay[edit | edit source]

Strategy[edit | edit source]

Main article: Tiny/Guide

Counters[edit | edit source]

Main article: Tiny/Counters

History[edit | edit source]

Main article: Tiny/Changelogs

Lore[edit | edit source]

Main article: Tiny/Lore

Trivia[edit | edit source]

Equipment[edit | edit source]

Gallery[edit | edit source]