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Tidehunter

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Tidehunter
Tidehunter.png
Strength
22 + 3
Agility
15 + 1.5
Intelligence
16 + 1.7
Level 1 16 25
Hit Points 568 1461 2316
Mana 208 559 988
Damage 47‒53 94-100 139‒145
Armor 3.1 6.53 10.94
Attacks / Second 0.67 0.81 1
Movement Speed 310
Turn Rate 0.4
Sight Range 1800/800
Attack Range Melee
Missile Speed Instant
Attack Duration 0.6+0.56
Cast Duration 0.3+0.51
Base Attack Time 1.7
Collision Size 24

Leviathan the Tidehunter is a melee strength hero who is formidable due to his uncommonly tough hide and his ocean spells that sweep enemies upward. He is a support hero whose greatest strengths lie in being able to take heavy amounts of damage in the early game and the disabling powers of his spells.

Though he does not deal especially high damage at any point in the game, his spells can have a devastating effect on the enemy without expending much mana. He is able to send forth a spray of water to slow down the enemy retreat and his outrageous ultimate, Ravage, throttles enemies in a massive area around him. The durability of his Kraken Shell allows him to shrug off damage for absurd survivability against low damage attacks. Tidehunter's ability to shrug off damage and his enormous strength gain makes him very durable, and the power of his spells means he is a tank the enemy very much needs to target.

Bio[edit]

Tidehunter Leviathan, the Tidehunter
Play "You can't hide from the tide."
Role: Pip initiator.png Initiator / Pip tank.png Durable / Pip disabler.png Disabler / Pip roamer.png Support
Lore: The Tidehunter known as Leviathan was once the champion of the Sunken Isles, but his motives are as mysterious as those of his people. We all know the importance of the Drylanders' shipping lanes, how empires may rise and fall according to who controls the open water. Far less is known of the submarine lanes, and how the warring tribes of the Meranthic Diaspora have carved out habitations through endless undersea skirmishes. In the fragile treaties between the Mer and Men, we can glimpse the extent of the drowned empires, but their politics appear complex and opaque. It would seem that Leviathan tired of such petty strife, and set off on his own, loyal only to his abyssal god, Maelrawn the Tentacular. He stalks the shallows now in search of men or meranths who stray into his path, and with a particular loathing for Admiral Kunkka, who has long been his nemesis for reasons lost in the deepest trenches of the sea.
Voice: Eric Newsome (Responses)

Abilities[edit]

Gush
Blocked by Spell Immunity. Blocked by Linken's Sphere. Can be purged. Play
Q
G
Gush icon.png
Ability Affects Damage
Target Unit Enemies Magical
Summons a gush of water to damage an enemy unit, reducing their movement speed and armor.
Cast Range: 700
Damage: 110/160/210/260
Armor Reduction: 2/3/4/5
Move Speed Slow: 40%
Duration: 4
Cooldown 12 Mana 120
During his championship of the Sunken Isles, Leviathan gained mastery over the open sea.

Notes:

Kraken Shell
Not blocked by Spell Immunity. Cannot be purged. Play
W
R
Kraken Shell icon.png
Ability Affects
Passive Self
Creates a thick armor shell that reduces physical damage and removes negative buffs when damage received reaches a critical threshold.
Kraken Shell does not stack with items that provide Damage Block.
Damage Block: 10/20/30/40
Damage Threshold: 600/550/500/450
Threshold Reset Timer: 6
Claddish navymen tell tales of a mighty sea-faring beast that suffered spear and sword but continued to lay waste to the fleet.

Notes:

  • The damage reduction is always on and is not connected to the damage treshold for debuff removal.
  • Only damage from player owned sources (after reductions) is counted towards debuff removal.
  • Damage counter for debuff removal resets when Tidehunter doesn't take player based damage for 6 seconds.
  • A debuff removal proc is indicated by a sound effect and water particles on Tidehunter's skin.

Anchor Smash
Not blocked by Spell Immunity. Not blocked by Linken's Sphere. Can be purged. Play
E
C
Anchor Smash icon.png
Ability Affects Damage
No Target Enemies Physical
Tidehunter swings his mighty anchor to damage nearby enemies and reduce their base attack damage.
Radius: 400
Damage: 75/125/175/225
Attack Damage Reduction: 45%/50%/55%/60%
Duration: 6
Cooldown 7/6/5/4 Mana 30/40/50/60
Stolen from one of Admiral Kunkka's flagships, Leviathan's heavy anchor proves useful as a melee weapon.

Notes:

  • Only reduces damaged based on the hit unit's base damage.

Ravage
Blocked by Spell Immunity. Not blocked by Linken's Sphere. Cannot be purged. Play
R
V
Ravage icon.png
Ability Affects Damage
No Target Enemies Magical
Slams the ground, causing tentacles to erupt in all directions, damaging and stunning all nearby enemy units.
Radius: 1025
Damage: 200/325/450
Stun Duration: 2.02/2.32/2.77
Cooldown 150 Mana 150/225/325
Calling to the abyssal god Maelrawn has resulted in entire armadas being lost at sea.

Notes:

  • The tentacles move outwards at a speed of 775.
  • Stun duration consists of 0.52 seconds air time + 1.5/1.8/2.25 actual stun time.
  • Damage is applied after the 0.52 seconds air time.

Recommended items[edit]

Explanation:
Core Items:

  • Magic Wand and Arcane Boots help alleviate Tidehunter's poor mana pool.
  • Blink Dagger is your primary item. It is mainly used to get into a good position to cast your ultimate, but is also quite useful to escape or catch up to fleeing enemies.

Situational Items:

  • Refresher Orb can prolong the short Ravage stun duration by casting it twice, making it easier for allies to turn the tides of a teamfight. Make sure you have enough mana to pull it off, though.
  • Shiva's Guard provides a great AoE slow and damage, armor bonus and gives a generous amount of Intelligence.
  • Heart of Tarrasque gives a lot of strength and HP, and its 2% max health regeneration allows Tidehunter to stay in teamfights longer.

Equipment[edit]


Tips[edit]

  • Blink Dagger is a commonly bought item for Tidehunter, used in conjunction with Ravage to initiate.
  • Anchor Smash is a great way to clear creeps and farm for Tidehunter. Due to its low Mana cost, it can be used to harass enemies, especially melee heroes.
  • Do not underestimate the 60% damage reduction from Anchor Smash. If you use it on a hero with a powerful auto-attack, such as Ursa, their damage output will be severely reduced. With 100% uptime from level 2 onwards, you can keep one or more enemies' attack damage crippled indefinitely provided you keep using this ability.
  • Remember that while Ravage travels quickly, it does take a brief time to extend to its maximum range. Very alert opponents might be able to blink away or activate magic immunity before they are stunned, so be sure to blink in closer to those heroes to reduce their window of escape.
  • Extremely quick fingered opponents may also avoid Ravage by blinking very close to Tidehunter, a small area around Tidehunter exists in which Ravage will not affect very close opponents.
  • Should the enemy team have a Rubick, it is critically important to cast another one of your spells (generally Anchor Smash) after casting Ravage, as an ability so devastating could easily be the deciding factor in a teamfight should Rubick steal it.
  • Anchor Smash can be used to clear stacks of Ancient Creeps. This can be used in the offlane to farm your Blink Dagger early game.

Trivia[edit]

  • The name Leviathan is derived from a sea monster in the Bible. It is also used to refer to any large sea monster or creature. [1]
  • Previous designs of Tidehunter had him use a large hook as a weapon.
  • One of Tidehunter's kill lines (Ha ha ha! Women and children and Kunkka first!) is a reference to the "Birkenhead Drill," a historical protocol where women and children's lives would be saved first in the case of a life threatening situation, typically the sinking of a ship.

Update history[edit]

June 14, 2013 Patch

February 07, 2013 Patch

October 18, 2012 Patch

  • Fixed Ravage icon.png Ravage visual timings.

July 26, 2012 Patch

  • [Undocumented] Added spawn animations for Earthshaker, Night Stalker, Shadow Demon, Tidehunter, Tinker.
  • [Undocumented] Added teleport start and end animations for Earthshaker, Pudge, Night Stalker, Shadow Demon, Tidehunter, Tinker.

March 08, 2012 Patch

  • Added rival taunts and misc. lines to Razor, Zeus, Tiny and Tidehunter to fill out basic voice set.

January 12, 2012 Patch

  • Fixed Refresher Ravage not hurting affected units.
  • Fixed Kraken Shell not reducing tower damage.

August 03, 2011 Patch

  • Anchor smash takes 0.5 seconds instead of 0.3.

July 16, 2011 Patch

  • Fixed the radius on ravage (a little bigger)
  • Fixed the total stun time on ravage (a little longer)
  • Ravage damage now happens when the units land instead of when they fly into the air
  • Anchor smash now correctly hit magic immune enemies (the ability deals physical damage) and doesn't hit ancients
  • Fixed a typo from when one of the anchor smash values was renamed. The damage reduction should work correctly again even if it doesn't show up in the UI

June 10, 2011 Patch

  • Switched Tidehunter's Anchor Smash ability to a casted version instead of the passive one. (6.72 parity)

May 20, 2011 Patch

  • Fixed Ravage getting blocked by Linken Sphere.

May 13, 2011 Patch

  • Tidehunter's Ravage is now consumed by Sphere.

February 04, 2011 Patch

  • Fixed Tidehunter's Gush being way too slow.
  • Fixed aoe mixup for full/half damage on Anchor Smash.

January 27, 2011 Patch

  • Fixed Anchor Smash against buildings.


Balance changelog[edit]

6.82

  • Anchor Smash icon.png Anchor Smash damage reduction reduced from 60% to 45/50/55/60%

6.81

  • Anchor Smash icon.png Anchor Smash damage reduction increased from 40 to 60%.
  • Anchor Smash icon.png Anchor Smash now works on Ancient creeps.
    • Still does not affect Roshan.

6.80

  • Kraken Shell icon.png Kraken Shell:
    • Debuff threshold reduced from 600 damage taken to 600/550/500/450.
    • Damage block increased from 9/18/27/36 to 10/20/30/40.

6.79

  • Kraken Shell icon.png Kraken Shell damage block increased from 7/14/21/28 to 9/18/27/36.

6.78

  • Ravage icon.png Ravage AoE rescaled from 825/925/1025 to 1025.

6.76

  • Ravage icon.png Ravage damage decreased from 250/350/450 to 200/325/450.

6.75

  • Ravage icon.png Ravage travel speed decreased from 900 to 775.

6.72d

  • Undid melee hero collision change from 6.72c

6.72c

  • Melee hero collision size now reduced from 24 to 12.

6.72

  • Anchor Smash icon.png Anchor Smash reworked. Before, it was a passive ability with a 25% change to proc on attack, dealing 75/115/155/200 AoE Magic damage to a 200 AoE, and half damage in a 325 AoE. Now, Anchor Smash is an active ability, dealing 75/125/175/225 Physical Damage in a 400 AoE, costing 30/40/50/60 mana, with a 7/6/5/4 second cooldown. Also reduces attack damage of enemy units hit by 40% for 6 seconds.
  • Rebalanced all Melee heroes between 100 and 128 range to be 128 range
    • Tidehunter previously had 100 range.

6.71

6.67

  • Ravage icon.png Ravage now has some travel time as it grows outwards.

6.64

6.55

  • Ravage icon.png Ravage AOE decreased for level 1 and 2.

6.50

  • Improved Ravage icon.png Ravage a little (it became slightly less effective with the Impale recodes).

6.48b

  • Increased Tidehunter's movement speed.

6.39

  • Improved Kraken Shell leveling slightly

6.35

  • Minor armor buff (usually 1) to most melee heroes

6.32

  • Minor damage increase and stun duration decrease to Ravage.

6.31

  • Leviathan's Ravage from 250/350/500 to 200/300/400 damage and duration buffed from 1/1/1 to 1.4/1.8/2.2 seconds.

6.20

  • Kraken Shell from 10/20/30/40 to 5/10/15/20 but reduces ranged as well now
  • Gush mana cost from 100 to 120

6.17

  • Balance tweaks done to the following heroes (Don't panic, these are mostly VERY minor, but you guys like to know, so here):
    • Broodmother, Sven, SA, Enigma, Ursa, Tinker, Tiny, Sniper, Troll, Rhasta, Bristleback, Dragon Knight, Venomancer, Viper, Spiritbreaker, Bounty Hunter, Jugg, VS, Zeus, Weaver, Tide Hunter, Enchantress and Silencer.

Replaced Abilities[edit]

Anchor Smash (Old)
Blocked by Spell Immunity.
E
C
Anchor Smash icon.png
Ability Affects Damage
Passive Magical
Gives a 25% chance on attack to deal bonus damage to nearby enemies. Farther enemies take only half the damage.
Full Damage Radius: 200
Half Damage Radius: 325
Damage: 75/115/155/200
Stolen from one of Admiral Kunkka's flagships, Leviathan's heavy anchor proves useful as a melee weapon.

Gallery[edit]

See also[edit]