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Strength primary attribute symbol.png
22 + 3
Agility attribute symbol.png
15 + 1.5
Intelligence attribute symbol.png
16 + 1.7
Level Base 1 15 25
Health 200 640 1480 2080
H. Regen 0.25 0.91 2.17 3.07
Mana 50 242 518 722
M. Regen 0.01 0.65 1.6 2.28
Damage 25‒31 47‒53 89‒95 119‒125
Armor 1 3.14 6.14 8.29
Spell Dmg 0% 1% 2.49% 3.55%
Att / Sec 0.58 0.67 0.8 0.88
Movement Speed 305
Turn Rate 0.4
Vision Range 1800/800
Attack Range 150
Projectile Speed Instant
Attack Animation 0.6+0.56
Base Attack Time 1.7
Magic resistance 25%
Collision Size 24
Legs 2

Leviathan, the Tidehunter, is a melee strength hero who is formidable due to his uncommonly tough hide and his ocean spells that sweep enemies upward. He can be played as a support or as an offlane hero whose greatest strengths lie in being able to take heavy amounts of damage in the early game and the disabling powers of his spells.

Though he does not deal especially high damage at any point in the game, his spells can have a devastating effect on the enemy without expending much mana. He is able to send forth a spray of water to slow down the enemy retreat and his outrageous ultimate, Ravage, throttles enemies in a massive area around him. The durability of his Kraken Shell allows him to shrug off damage for absurd survivability against low damage attacks. Tidehunter's ability to shrug off damage and his enormous strength gain makes him very durable, and the power of his spells means he is a tank the enemy very much needs to target.

Bio[edit | edit source]

Tidehunter Leviathan, the Tidehunter
Play "You can't hide from the tide."
Role: Initiator Initiator / Durable Durable / Disabler Disabler / Nuker Nuker
Lore: The Tidehunter known as Leviathan was once the champion of the Sunken Isles, but his motives are as mysterious as those of his people. We all know the importance of the Drylanders' shipping lanes, how empires may rise and fall according to who controls the open water. Far less is known of the submarine lanes, and how the warring tribes of the Meranthic Diaspora have carved out habitations through endless undersea skirmishes. In the fragile treaties between the Mer and Men, we can glimpse the extent of the drowned empires, but their politics appear complex and opaque. It would seem that Leviathan tired of such petty strife, and set off on his own, loyal only to his abyssal god, Maelrawn the Tentacular. He stalks the shallows now in search of men or meranths who stray into his path, and with a particular loathing for Admiral Kunkka, who has long been his nemesis for reasons lost in the deepest trenches of the sea.
Voice: Eric Newsome (Responses)

Abilities[edit | edit source]

Gush icon.png
Summons a gush of water to damage an enemy unit, reducing their movement speed and armor. Lasts 4 seconds.
Cast Animation: 0.3+0.6
Cast Range: 700 (Upgradable by Aghanim's Scepter. 1800)
Wave Length: 0 (Upgradable by Aghanim's Scepter. 1800)
Wave Width: 0 (Upgradable by Aghanim's Scepter. 240)
Damage: 110/160/210/260
Armor Reduction: 3/4/5/6 (Talent 9/10/11/12)
Move Speed Slow: 40%
Duration: 4
Cooldown symbol.png 12 (Talent 9.6) (Upgradable by Aghanim's Scepter. 7, Talent 5.6)
Mana symbol.png 120
Upgradable by Aghanim's Scepter. Gush becomes a ground targeted wave ability that affects enemy units in a line. Decreases cooldown.
Does not pierce spell immunity. Slow and armor reduction persist if debuff was placed before spell immunity and when not dispelled.
Partially blocked by Linken's Sphere. Blocked upon impact. Not blocked when upgraded.
Debuff Gush: Dispellable with any dispel.
During his championship of the Sunken Isles, Leviathan gained mastery over the open sea.


  • Gush's projectile travels at a speed of 2500 and can be disjointed.
  • When upgraded, Gush releases a big wave, instead of a single target projectile. The wave always travels its full distance.
    • When targeting a unit, the wave is released towards its direction on cast. However, it does not home in on the target.
    • The wave travels at a speed 1500, instead of 2500 like the nonupgraded projectile.
    • The wave can hit units up to 2040 range away (1800 travel distance + 240 radius).
    • The wave fully affects invisible enemies and enemies inside the Fog of War.
    • The wave does not provide any vision.
    • The second sound is used by the wave.

Kraken Shell
Partially usable by illusions. Disabled by Break. Pierces spell immunity. Play
Kraken Shell icon.png
Thickens Tidehunter's hide to passively block a portion of any incoming physical attack damage. The hide also removes negative status effects if the damage taken crosses a threshold. Does not stack with items that provide Damage Block.
Damage Block: 12/24/36/48
Damage Threshold: 600/550/500/450
Threshold Reset Timer: 6
Partially usable by illusions. Damage Block works for illusions. The dispel effect does not work.
Claddish navymen tell tales of a mighty sea-faring beast that suffered spear and sword but continued to lay waste to the fleet.


  • The damage reduction is always on and is not connected to the damage threshold for debuff removal.
  • Only damage from player owned sources (after reductions) is counted towards debuff removal.
  • Damage counter for debuff removal resets when Tidehunter does not take player based damage for 6 seconds.
  • A debuff removal proc is indicated by a sound effect and water particles on Tidehunter's skin.

Anchor Smash
Pierces spell immunity. Play
Anchor Smash icon.png
No Target
Tidehunter swings his mighty anchor to damage nearby enemies and reduce their attack damage.
Cast Animation: 0.4+0.3
Radius: 375
Damage: 75/125/175/225
Attack Damage Reduction: 45%/50%/55%/60%
Duration: 6
Cooldown symbol.png 7/6/5/4 (Talent 5.6/4.8/4/3.2)
Mana symbol.png 30/40/50/60
Debuff Anchor Smash: Dispellable with any dispel.
Stolen from one of Admiral Kunkka's flagships, Leviathan's heavy anchor proves useful as a melee weapon.


  • Only reduces base damage and that given by the primary attribute of affected units. Raw bonus damage is not reduced.

Does not pierce spell immunity. Play
Ravage icon.png
No Target
Slams the ground, causing tentacles to erupt in all directions, damaging and stunning all nearby enemy units.
Cast Animation: 0.3+0.57
Max Effect Radius: 1025
Effect Width: 250
Damage: 200/290/380
Stun Duration: 2/2.4/2.8
Cooldown symbol.png 150 (Talent 120)
Mana symbol.png 150/225/325
Does not pierce spell immunity. Attempts to damage if already hit enemies turn spell immune before landing.
Debuff Ravage: Dispellable with strong dispels.
Calling to the abyssal god Maelrawn has resulted in entire armadas being lost at sea.


  • The tentacles travel at a speed of 775.
  • While in the air, other units may pass below hit airborne units.
  • The damage is applied upon landing, not upon getting hit.
  • Ravage's effect is caused by a 250 units wide ring, which expands around the cast location at the given speed.
    • This means units within 250 radius upon cast are hit instantly.
    • The ring takes exactly 1 second to cover the remaining distance.
    • It also means that it is possible to evade the effects by blinking inside the expanding ring shortly after cast.

Talents[edit | edit source]

Hero Talents
-6 Gush icon.png Gush​ Armor 25 20% Cooldown Reduction
+15 Strength attribute symbol.png Strength 20 +6 Mana Regen
+35% XP Gain 15 +7 Armor
+150 Health 10 +50 Damage
  • The armor and attack damage are added as bonus armor and bonus attack damage, and therefore do not benefit illusions.
  • Upgrading health increases maximum health capacity and keeps the current health percentage.
  • The mana regen is added as a bonus and does not benefit illusions.
  • Cooldown reduction affects abilities and items. Stacks multiplicatively with Octarine Core icon.png Octarine Core and additively with Rune icon Arcane.png Arcane Rune.

Recommended items[edit | edit source]

Starting items:

  • Tango icon.png Tango and Healing Salve icon.png Healing Salve are basic regen requirements no matter what lane Tidehunter is placed in. They give him HP sustain and ensure he cannot be forced out of the lane by enemy harass.
  • Clarity icon.png Clarity is useful for replenishing Tidehunter's small base mana pool, as Anchor Smash icon.png Anchor Smash​ does not cost a lot of mana and Gush icon.png Gush​ is a powerful disable that is handy to have available at all times.
  • Gauntlets of Strength icon.png Gauntlets of Strength and Circlet icon.png Circlet are quite expensive, but can greatly improve Tidehunter's health pool and last-hitting power, both of which are very useful when playing in the off-lane. If playing as a safe-lane support though, such stats are not strictly needed and you should instead purchase support items such as the Animal Courier and Observer Wards, and cheaper stat items like Iron Branches.

Early game:

  • Magic Stick icon.png Magic Stick is useful for giving Tidehunter a measure of burst regen in emergency situations. A full-charge Magic Stick can give enough mana to cast one more spell in the early game.
  • Boots of Speed icon.png Boots of Speed are critical for purchasing on Tidehunter whether in the safe- or off-lane. In the off-lane, more movement speed may be required to evade gank attempts, and in the safe-lane it may be needed to quickly position yourself to cast Gush during a gank.
  • Bracer icon.png Bracer gives Tidehunter more stats, particularly Strength, increasing his tankiness.

Core items:

  • Magic Wand icon.png Magic Wand gives Tidehunter more stats, as well as increased charge capacity. Given his small mana pool, a Magic Wand serves all the same purposes as a Magic Stick and can be useful to keep at all times.
  • Arcane Boots icon.png Arcane Boots increases the size of Tidehunter's small mana pool, allowing him to cast his spells much more easily, and gives him the ability to replenish teammates' mana as well, an important duty for a support hero.
  • Blink Dagger icon.png Blink Dagger is possibly Tidehunter's most important core item, as it allows him to easily position himself to cast Ravage icon.png Ravage​ in a teamfight. It also allows him to chase enemies and cast Gush more easily, and can be used as an escape tool as well.
  • Town Portal Scroll icon.png Town Portal Scroll should always be carried, as Tidehunter's powerful disables can turn teamfights in his team's favor. As such, being able to show up to teamfights, ganks and counter-ganks at all times is very important.

Situational items:

  • Heart of Tarrasque icon.png Heart of Tarrasque is an expensive luxury item to farm, but can allow Tidehunter to stand in the middle of teamfights and absorb large amounts of damage, particularly due to Kraken Shell icon.png Kraken Shell​.
  • Radiance (Active) icon.png Radiance is a highly situational aura item that can be useful for tanking and chasing. Its burn damage and induced miss chance can force the enemy to engage you in teamfights, using their spells on you instead of teammates, and it can be a useful chasing tool as it allows Tidehunter to damage enemies without stopping to cast spells, as well as prevent any Blink Daggers from coming off cooldown.
  • Shiva's Guard icon.png Shiva's Guard gives Tidehunter a much larger mana pool, allowing him to cast spells much more frequently, and the armor and aura give him even more survivability against physical damage. Its active ability can be used after a successful Ravage, slowing the enemy's movement speed after the long stun duration.
  • Assault Cuirass icon.png Assault Cuirass is a highly unorthodox aura item to build on Tidehunter. The bonus armor makes him much tankier, while the aura allows him to grant allies with increased armor and attack speed. The enemy armor reduction stacks alongside that of Gush, particularly when upgraded with Aghanim's Scepter, allowing Tidehunter to greatly reduce enemy armor.
  • Pipe of Insight icon.png Pipe of Insight is a powerful tank and aura item, as it greatly reduces the amount of damage Tidehunter takes from magic nukes, thus greatly increasing the power of Kraken Shell. Its active ability also shields teammates from magic damage.
  • Refresher Orb icon.png Refresher Orb can extend Ravage's duration by casting it twice, making it easier for allies to turn the tides of a teamfight. Make sure you have enough mana to pull it off, though.
  • Drum of Endurance icon.png Drum of Endurance is useful both as a stat and aura item, as it gives Tidehunter stats across the board, particularly Intelligence for his mana pool and movement speed for mobility. The aura, especially the active portion, can benefit your team when cast during a teamfight.
  • Guardian Greaves icon.png Guardian Greaves is an expensive purchase, but greatly increases Tidehunter's survivability and gives him much more teamfight contribution. The active allows Tidehunter to purge debuffs off of himself if the enemy simply place low-damage disables on him to avoid proccing Kraken Shell, and the HP and mana restore are tremendous boons for pushes and teamfights. As well, the aura can provide tremendous amounts of armor and HP regen to teammates who are low.
  • Glimmer Cape icon.png Glimmer Cape is a flexible initiation and utility item, as the invisibility and magical resistance can be used either to allow Tidehunter to initiate with Ravage without the need for Blink Dagger, or can save a teammate who is caught out of position and is being focused down by enemies. However, mind its mana cost, as the active costs more than most of Tidehunter's spells.
  • Aghanim's Scepter icon.png Aghanim's Scepter greatly improves the potency of Gush, allowing Tidehunter to inflict multiple enemies with the nuke and debuff at high frequency. It also increases his HP and mana, making him tankier and improving his ability to utilize Gush more frequently.
  • When played as a safe-lane support, it is important to purchase the Animal Courier (Radiant) icon.png Animal Courier and/or Observer Ward icon.png Observer Wards for your team. Your free inventory space should be filled with Iron Branch icon.png Iron Branches for cheap stats, and you should upgrade to the Flying Courier (Radiant) icon.png Flying Courier when possible.
    • Orb of Venom icon.png Orb of Venom is a useful utility disable item that increases Tidehunter's ability to hunt down enemies. Combined with Gush, Tidehunter can lower a single enemy's movement speed by 54%, allowing teammates to easily get within range to land further disables.
    • Medallion of Courage icon.png Medallion of Courage is a highly flexible item that greatly enhances Tidehunter's survivability while also giving him a measure of mana regen. The increased armor can drastically increase Tidehunter's beefiness as he can shrug off physical damage even more effectively, and the active can either stack with Gush's armor reduction or grant bonus armor to an allied hero. These bonuses can be amplified further by upgrading the item into a Solar Crest icon.png Solar Crest
    • Force Staff icon.png Force Staff is a useful mobility item to purchase that also serves as utility for your team. The extra Intelligence helps with giving Tidehunter a bigger mana pool, and the active ability can be used to better position yourself or allies for casting spells. While not as powerful as Blink Dagger, it is easier to build should you be having trouble farming.
    • Blade Mail icon.png Blade Mail is a good mid-game item that gives Tidehunter many great benefits. The increased Intelligence and armor give Tidehunter more mana and survivability, especially if he is playing as a tank rather than an initiator, and the active allows Tidehunter to take advantage of his massive health pool to discourage enemies from attacking him further.
    • Veil of Discord icon.png Veil of Discord is a low-cost utility item to help you initiate and contribute more to teamfights. Along with the large intelligence bonus and armor increasing your mana pool and tankiness, the item's active ability allows you to reduce the enemy's magic resistance prior to a Blink-Ravage combo, giving your team's casters an additional edge in teamfights.
    • Mekansm icon.png Mekansm is a useful utility item that can be purchased as a tank Tidehunter, and builds into Guardian Greaves. On top of giving him armor and more stats, the heal can greatly benefit your team as you are not likely to die before using it. On top of your general durability and ability to interrupt the enemy team's initiation with Ravage, you can further discourage the enemy from engaging you as you can simply heal yourself and your team at any point of the fight. However, mind its expensive mana cost, and be sure to increase the size of your mana pool first if you intend on building this.
    • Rod of Atos icon.png Rod of Atos is a useful chasing item that gives Tidehunter many benefits. The additional HP makes Tidehunter much beefier, while the intelligence gives him a much bigger mana pool. The active ability can be cast over long distances, allowing you to chase down fleeing enemies far more easily and apply Gush to them, slowing them even further.
    • Lotus Orb icon.png Lotus Orb gives Tidehunter a myriad of useful bonuses and a strong active ability. The armor and HP regen makes Tidehunter even tankier, while the mana regen keeps his mana pool topped up so that he can more readily cast his spells when needed. The active can purge debuffs, either from Tidehunter or an ally, and the Echo Shell punishes enemies to use targeted spells, especially frail casters with small HP pools.
    • Scythe of Vyse icon.png Scythe of Vyse is a strong support item that vastly improves Tidehunter's disabling potential. As he does not otherwise have a hard-disable outside of his ultimate, building Scythe of Vyse allows him to jump on enemies with Blink Dagger and instantly disable them on a regular basis. The item also improves his overall stats and greatly increases his ability to cast all of his spells due to the vast intelligence bonus and scaling mana regen.

Gameplay[edit | edit source]

Audio[edit | edit source]

History[edit | edit source]

Equipment[edit | edit source]

Trivia[edit | edit source]

  • The name Leviathan is derived from a sea monster in the Bible. It is also used to refer to any large sea monster or creature. [1]
  • Previous designs of Tidehunter had him use a large hook as a weapon. This was later replaced by an anchor based on community feedback for several reasons:
    • To match the theme of Anchor Smash icon.png Anchor Smash
    • To add a reference to the model Tidehunter uses in Warcraft 3 DotA (which also uses a giant anchor as weapon)
    • To add another connection between Tidehunter and Kunkka (the anchor is supposedly stolen from one of Kunkka's flagship, as written in the lore of Anchor Smash).
  • Tidehunter's line Play "Ha ha ha! Women and children and Kunkka first." is a reference to the Birkenhead Drill, a historical protocol where women and children's lives would be saved first in the case of a life threatening situation, typically the sinking of a ship.

Gallery[edit | edit source]