Templar Assassin

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Templar Assassin
Templar Assassin.png
18 + 2.1
23 + 2.7
20 + 2
Level 1 16 25
Hit Points 492 1119 1822
Mana 260 676 1144
Damage 53‒59 95‒101 137‒143
Armor 4.22 10.17 16.09
Attacks / Second 0.72 0.97 1.21
Movement Speed 305
Turn Rate 0.7
Sight Range 1800/800
Attack Range 140
Missile Speed 900
Attack Duration 0.3+0.5
Cast Duration 0.3+0.51
Base Attack Time 1.7

Lanaya the Templar Assassin is a short-ranged Agility hero capable of dealing huge bursts of Physical damage to swathes of enemies with expert positioning and timing. Unlike most physical damage dealers, Lanaya reaches her damage potential quite early and then scales up from that point with carry items, letting her gank with impunity throughout the mid-game, and her range changes from a melee hero to a ranged hero with short reach as she levels Psi Blades.

Her Psionic Traps provide map control and the ability to chase down fleeing heroes from up to 2000 range, and Refraction and Meld lets you shrug off high-damage nukes and disjoint projectiles. With a Blink Dagger, Lanaya can quickly materialize in the enemy team's weakest flank and shred several heroes at once with her Meld and Psi Blades.


Templar Assassin Lanaya, the Templar Assassin
Play "Where the Hidden Ones send me, I go without question. I do not even question why I question not."
Role: Pip carry.png Carry / Pip tank.png Escape
Lore: Lanaya, the Templar Assassin, came to her calling by a path of curious inquiry. Possessed of a scientific bent, she spent her early years engaged in meticulous study of nature's laws--peering into grimoires of magic and alchemy, recreating experiments from charred fragments of the Violet Archives, and memorizing observations of the Keen recordkeepers. Already quiet and secretive by nature, the difficulty of acquiring these objects further reinforced her skills of stealth. Had she been less retiring, she might have become notorious among the guilds as a thief-scholar. Instead her investigations led her into far more obscure corners. As she devoted her furtive talents to unlocking the secrets of the universe, she instead unlocked a secret door that exists in nature itself: the entryway to the most Hidden Temple. The intelligences that waited beyond that portal, proved to be expecting her, and whatever mysteries they revealed in the moment of their discovery was nothing compared to the answers they held out to Lanaya should she continue in their service. She swore to protect the mysteries, but more to the point, in service to the Hidden Temple she satisfies her endless craving for understanding. In the eyes of each foe she expunges, a bit more of the mystery is revealed.
Voice: Linda K. Morris (Responses)


Not blocked by Magic Immunity. Not blocked by Linken's Sphere. Cannot be purged. Play
Refraction icon.png
Ability Affects Damage
No Target Self Physical
Templar Assassin becomes highly elusive, avoiding damage and gaining a bonus to her damage. The damage and avoidance effects are separate, and have a limited number of instances.
Duration: 3/4/5/6 attacks or 17 seconds
Bonus Damage: 20/40/60/80
Cooldown 17 Mana 100
Manipulating her psionic veil, Lanaya bends nature's law to her will.


  • Refraction "bonus damage" icon: Refraction damage icon.png
  • Direct HP Removal does not trigger the damage block.
  • The instance blocking and damage bonus are independent of each other.
  • Only instances of more than 5 damage (after all reductions) will remove a charge.
  • Disables and other debuffs go through Refraction.
  • Refraction bonus damages add to Lanaya's raw attack damage bonus, which can be a critical strike when it procs. This also means it works fully against buildings.
  • While Refraction's damage block is active, Lanaya and her allies will see a visual effect around her (a white "forcefield"). This is not visible to the enemy.
  • Whenever Refraction blocks an instance of damage, a small visual effect will occur. This is visible to both allies and enemies.
  • While Refraction's self-damage bonus is active, Lanaya gains a visual effect (her psi-blades will be longer and glow more). This is visible to both allies and enemies.
  • Since attack damage is decided when the projectile is made, activating Refraction with an attack projectile in the air will not give it the bonus damage or consume an instance.

Not blocked by Magic Immunity. Not blocked by Linken's Sphere. Cannot be purged. Play
Meld icon.png
Ability Affects Damage
No Target Self Physical
Templar Assassin conceals herself, becoming invisible as long as she remains still. If Meld's invisibility is broken by attacking an enemy, Lanaya will deal bonus damage to the enemy and reduce their armor for 10 seconds.
Invisibility Duration: Indefinite
Bonus Damage: 50/100/150/200
Armor Reduction: 2/4/6/8
Armor Reduction Duration: 10
Cooldown 7 Mana 50
Lanaya is as elusive as her covenant with the Hidden Temple.


  • Armor reduction doesn't work against towers unlike Corruption.
  • The bonus damage and armor reduction is only applied if Meld is broken by attacking a unit within range.
  • The armor debuffs from Meld don't stack instead they just reset the duration, They will however stack with Corruption so Desolator is a commonly bought item for her.
  • Meld's invisibility fade time is the fastest in the whole game at only 0.001 seconds.
  • Meld places a buff on Lanaya rendering her invisible. Though it is not a channeling spell it will be broken if Lanaya is commanded to do anything in any way including the use of items. Turning will not break Meld.
  • Although it cannot be broken by Lanaya being stunned or silenced, it will be broken by any abilities that forcibly change her position, such as the Knock-back of Greater Bash, Tornado And Gust etc. Axe's Berserker's Call deserves a special mention since it is an area of effect ability that forces Lanaya to break her own invisiblity to attack him if she is hiding too close to him.
  • An attack using Meld consists of 2 separate parts of damage; normal and Meld bonus damage. Only the normal damage part can be a critical strike when it procs, However Meld's bonus damage will benefit from the armor reduction at the same instance the debuff is applied while the normal attack does not, Melding again and striking however will cause BOTH instances to benefit from the armor reduction while resetting the duration of the armor reduction debuff while also being capable of doing an armor reduced critical strike if she has the right item.

Psi Blades
Partially blocked by Magic Immunity. Not blocked by Linken's Sphere. Partially usable by illusions. Play
Psi Blades icon.png
Ability Affects Damage
Passive Enemies Pure
Templar Assassin's psi blades slice through the attacked unit, spilling and damaging enemy units directly behind it, while gaining bonus attack range.
Bonus Attack Range: 60/120/180/240
Spilled Damage Area of Effect: 80 width, 615/655/695/735 length
Spill Range: 590/630/670/710
Partially blocked by Magic Immunity. Blocks damage spilled to magic-immune secondary targets.
Partially usable by illusions. Illusions can use the bonus attack range, but not the damage spill.
Her blades pierce the skin as much as the mind, furthering her understanding of the mystery that is reality.


  • Spilled damage hits invisible units.
  • Psi Blades do not spill damage when attacking illusions or buildings.
  • Psi Blades does not spill Meld damage.

Trap icon.png
No Target
Springs the nearest trap, slowing nearby enemies.
Range: 2100
Radius: 375
Slow: 50%
Duration: 5
Cooldown 0.5


  • Learned when Psionic Trap is learned.
  • Triggering a trap has no cast animation.
Psionic Trap
Psionic Trap icon.png
Duration Permanent
Hit Points 100
Armor 0
Movement Speed 100
Sight Range 300/300
Bounty 1
Experience 12
Notes Although a move speed of 100 is displayed in the game for Psionic Traps, they cannot move.

Psionic Trap
Blocked by Magic Immunity. Not blocked by Linken's Sphere. Can be purged. Play
Psionic Trap icon.png
Target Point
Templar Assassin places mystical traps that invisibly monitor enemy movement. When sprung at her command, they exert a slowing influence of 30% in the area. Traps charge up to slow an additional 5% every second, up to 50%.
Cast Range: 2000
Maximum Traps: 5/8/11
Fade Time: 2
Trap Duration: Permanent
Cooldown 11/9/7 Mana 15
Calling upon the reach of the Hidden Temple, none escape the eye of the Templar.


  • It takes 4 seconds after the trap is placed for it to reach its maximum slow effect.

Psionic Trap ability[edit]

Spring Trap
Self Trap icon.png
No Target
Springs the trap, slowing nearby enemies.
Radius: 375
Slow: 50%
Duration: 5
Cooldown 0.5


  • This is cast from the trap itself. This allows Templar Assassin to trigger traps from afar without first triggering nearby traps.

Recommended items[edit]


  • The starting Tangos give Lanaya health regeneration allowing her to stay in the lane, while the Iron Branches give her extra damage and health.
  • Boots of Speed is a vital item for every hero in Dota 2 in order to escape and chase when each is called for.
  • As an aggressive midlaning hero, a Bottle is important for saving runes and sustaining her health and mana while she roams the map to find kills.
  • A Blink Dagger is essential to reach Lanaya's maximum potential. Although she is technically ranged, her base range (and the range of Meld) is similar to that of a melee hero. A Blink Dagger allows her to jump on top of enemies and immediately land a Meld Strike. It also lets her quickly get to nearby enemies caught by Psionic Traps and lets her position her Psi Blades in a fight to deal maximum spill damage.
  • Desolator gives Lanaya a lot of damage and an orb effect that decreases the opponent's armor. With it and a level four Meld, you will be deducting 15 armor directly, not counting additional effects like the aura from Assault Cuirass.
  • After the aggressive core items, you will want to focus on some defensive items. BKB will give Lanaya magic immunity, helping her avoid painful stuns and nukes. Assault Cuirass gives her 15 armor, a lot of attack speed, and an aura that helps out allies and stacks even more armor reduction on enemies. A Heart will give her much needed health.
  • The Butterfly is a powerful agility weapon. Its evasion will conserve Refraction charges, and its damage output is terrific.



  • Attacking allied units will not use up a Refraction icon.png Refraction charge. Use this to preserve your Refraction icon.png Refraction charges in lane for more damage.
  • Refraction icon.png Refraction and Meld icon.png Meld deal physical damage and are effective against siege creeps and ancient creeps. Refraction icon.png Refraction's bonus damage also works on towers.
  • Refraction icon.png Refraction's cooldown is the same as its duration. Try to plan on entering a fight when its duration is almost finished, so you can re-cast Refraction icon.png Refraction shortly after it expires for two sets of damage block and bonus damage.
  • Meld icon.png Meld can be used to dodge projectiles.
  • It can be difficult to hit an enemy from within Meld icon.png Meld without a high level in Psi Blades icon.png Psi Blades. Use Psionic Trap icon.png Psionic Trap, Blink Dagger icon.png Blink Dagger, or disables from teammates to get close to enemies.
  • Psionic Trap icon.png Psionic Traps can be used for vision. Place traps in narrow walkways to monitor enemy movement. Traps can also be used to maintain vision of runes and the Roshan pit.
  • Psionic Trap icon.png Psionic Trap gains 5% more slow for every second after placement. Try to place your traps slightly ahead of enemies and let them charge past the base 30%.
  • The movement speed from Drum of Endurance icon.png Drum of Endurance, Yasha icon.png Yasha, and Phase Boots icon.png Phase Boots helps Lanaya chase enemies caught in her Psionic Trap icon.png Psionic Trap.


  • In DotA, Templar Assassin makes numerous references to the game Starcraft, another famous RTS game by Blizzard. Her ability to manipulate psionic energy, the psi blades she wields, and the mention of her master being originally from Aiur in her DotA biography all apply to the Protoss, one of the three main races of the game.

Update history[edit]

July 18, 2013 Patch

March 28, 2013 Patch

  • Fixed Meld icon.png Meld buff getting dispelled.

February 14, 2013 Patch

  • Fixed Meld icon.png Meld not removing collision.

November 08, 2012 Patch

  • Fixed Psionic Trap icon.png Psionic Trap's nearby detonate ability not always working if the trap is too far.

September 27, 2012 Patch

  • Fixed Psi Blades icon.png Psi Blades being slightly too wide in its spill.

August 09, 2012 Patch

  • Fixed Meld when attacking Items.

August 02, 2012 Patch

  • Fixed Meld if the target dies while the attack projectile is airborn.
  • Fixed HP Removal spells (like Heartstopper Aura & Urn) draining Refraction.
  • Fixed Meld debuff not disappearing properly when the attack is disjointed.

July 27, 2012 Patch

  • Fixed Meld sometimes not hitting if you moved quickly after attacking.

July 26, 2012 Patch

  • Fixed Meld initial attack doing too much damage.
  • Meld damage display is now only shown for successful hits.

July 19, 2012 Patch

  • Fixed Refraction being dispellable.
  • Fixed Templar Assassin's Refraction and Pipe causing Blink Dagger to not get disabled.

July 12, 2012 Patch

  • Added Templar Assassin Templar Assassin!
  • Enabled Templar Assassin Templar Assassin, Disruptor Disruptor and Undying Undying in Captain's Mode.

January 26, 2012 Patch

  • Fixed players being able to play as Gyrocopter, Bane, Lanaya and Phantom Assassin.

Balance changelog[edit]


  • Psionic Trap icon.png Psionic Trap sub-ability now has the same cast point as the ability on the trap itself.



  • Psionic Trap icon.png Psionic Trap now requires a buildup time to reach its maximum slow. Starts at 30% and increases by 5% each second until it reaches 50%.


  • Psi Blades icon.png Psi Blades no longer spills damage when attacking illusions.


  • Psi Blades icon.png Psi Blades bonus range increased from 40/100/160/220 to 60/120/180/240.


  • Refraction icon.png Refraction instances increased from 2/3/4/5 to 3/4/5/6.



  • Base damage increased from 45-55 to 53-59.


  • Psi Blades icon.png Psi Blades spill range from 320 to 320/340/360/380.


  • Psionic Trap icon.png Psionic Trap now adds to your most recently placed trap to your selection panel as a secondary unit.


  • Strength growth increased from 1.7 to 2.1.


  • Changed Refraction icon.png Refraction duration/cooldown (20/23->17/17).
  • Changed Psi Blades icon.png Psi Blades spill range (80/160/240/320->320) and attack range bonus (50/100/150/200->40/100/160/220).
  • Refraction icon.png Refraction is now an instant cast ability.


  • Improved turn rate.



  • Slightly improved Psi Blades icon.png Psi Blades' spill width and range.



  • Lowered Meld mana cost
  • Increased Templar's base attack range by 10
  • Increased Refraction cooldown a little
  • Rebalanced Refraction


  • Created.


See also[edit]