Share

Share

Templar Assassin

From Dota 2 Wiki
Jump to: navigation, search
Templar Assassin
Templar Assassin.png
Strength
18 + 2.1
Agility
23 + 2.7
Intelligence
20 + 2
Level 1 16 25
Hit Points 492 1119 1822
Mana 260 676 1144
Damage 53‒59 95‒101 137‒143
Armor 4.22 10.17 16.09
Attacks / Second 0.72 0.97 1.21
Movement Speed 305
Turn Rate 0.7
Sight Range 1800/800
Attack Range 140
Missile Speed 900
Attack Duration 0.3+0.5
Cast Duration 0.3+0.51
Base Attack Time 1.7
Collision Size 24

Lanaya the Templar Assassin is a short-ranged Agility hero capable of dealing huge bursts of Physical damage to swathes of enemies with expert positioning and timing. Unlike most physical damage dealers, Lanaya reaches her damage potential quite early and then scales up from that point with carry items, letting her gank with impunity throughout the mid-game, and her range changes from a melee hero to a ranged hero with short reach as she levels Psi Blades.

Her Psionic Traps provide map control and the ability to chase down fleeing heroes from up to 2000 range, and Refraction and Meld lets you shrug off high-damage nukes and disjoint projectiles. With a Blink Dagger, Lanaya can quickly materialize in the enemy team's weakest flank and shred several heroes at once with her Meld and Psi Blades.

Bio[edit]

Templar Assassin Lanaya, the Templar Assassin
Play "Where the Hidden Ones send me, I go without question. I do not even question why I question not."
Role: Pip carry.png Carry / Pip tank.png Escape
Lore: Lanaya, the Templar Assassin, came to her calling by a path of curious inquiry. Possessed of a scientific bent, she spent her early years engaged in meticulous study of nature's laws--peering into grimoires of magic and alchemy, recreating experiments from charred fragments of the Violet Archives, and memorizing observations of the Keen recordkeepers. Already quiet and secretive by nature, the difficulty of acquiring these objects further reinforced her skills of stealth. Had she been less retiring, she might have become notorious among the guilds as a thief-scholar. Instead her investigations led her into far more obscure corners. As she devoted her furtive talents to unlocking the secrets of the universe, she instead unlocked a secret door that exists in nature itself: the entryway to the most Hidden Temple. The intelligences that waited beyond that portal, proved to be expecting her, and whatever mysteries they revealed in the moment of their discovery was nothing compared to the answers they held out to Lanaya should she continue in their service. She swore to protect the mysteries, but more to the point, in service to the Hidden Temple she satisfies her endless craving for understanding. In the eyes of each foe she expunges, a bit more of the mystery is revealed.
Voice: Linda K. Morris (Responses)

Abilities[edit]

Refraction
Not blocked by Spell Immunity. Not blocked by Linken's Sphere. Cannot be purged. Play
Q
R
Refraction icon.png
Ability Affects
No Target Self
Templar Assassin becomes highly elusive, avoiding damage and gaining a bonus to her damage. The damage and avoidance effects are separate, and have a limited number of instances.
Number of Instances: 3/4/5/6
Attack Damage Bonus: 20/40/60/80
Duration: 17
Cooldown 17 Mana 100
Manipulating her psionic veil, Lanaya bends nature's law to her will.

Notes:

  • Refraction icon.png Refraction has an instant cast time, but cancels channeling.
  • Places 2 buffs on Templar Assassin, named "Damage" and "Absorb". One buff grants instances of damage block and the other buff grants instances of bonus damage.
  • The buffs are not visible to enemies. The numbers of left instances are visible on the buff icons.
  • Refraction - Damage buff
    • The damage buff has a different icon than the absorb damage buff (Refraction damage icon.png).
    • The particles on Templar Assassin's hands granted by the buff are visible to everyone.
    • The bonus damage is raw damage bonus, so it can hit everything Templar Assassin can attack and works with lifesteal and crits.
    • This also means that it can be reduced by e.g. Enfeeble icon.png Enfeeble or Static Link icon.png Static Link, but not amplified by Empower icon.png Empower or the Double Damage rune.
    • Loses a bonus damage instance when the attack projectile successfully lands on the target. So when the attack is evaded, or disjointed, no instance is lost.
    • When casting Refraction icon.png Refraction while an attack projectile is traveling, the projectile will not get the bonus damage, but it will use up one instance upon landing.
  • Refraction - Absorb buff

Meld
Not blocked by Spell Immunity. Not blocked by Linken's Sphere. Can be purged. Play
W
D
Meld icon.png
Ability Affects Damage
No Target Self Physical
Templar Assassin conceals herself, becoming invisible as long as she remains still. If Meld's invisibility is broken by attacking an enemy, Lanaya will deal bonus damage to the enemy and reduce their armor for 10 seconds.
Fade Time: 0
Damage: 50/100/150/200
Armor Reduction: 2/4/6/8
Debuff Duration: 10
Invis Duration: Permanent
Cooldown 7 Mana 50
Can be purged. The armor debuff is purgable.
Lanaya is as elusive as her covenant with the Hidden Temple.

Notes:

  • Turns Templar Assassin instantly invisible and orders her to stop.
  • Meld icon.png Meld is broken by any action Templar Assassin does, except for attacking a target in range. Turning does not break Meld.
  • Templar Assassin can drop or pick up items without breaking the invisibility when they are close enough.
  • The damage and armor reduction are only applied when Templar Assassin has the Meld icon.png Meld buff on as the projectile hits. So when she dies, the projectile won't apply Meld's effects.
  • Meld icon.png Meld's damage is independant from her attack damage and is applied as a separate instance.
  • Meld icon.png Meld first applies its armor debuff, then its own damage and then Templar Assassin's actual attack damage.

Psi Blades
Not blocked by Spell Immunity. Not blocked by Linken's Sphere. Partially usable by illusions. Play
E
B
Psi Blades icon.png
Ability Affects Damage
Passive Enemies Pure
Templar Assassin's psi blades slice through the attacked unit, splitting and damaging enemy units directly behind it, while gaining bonus attack range.
Spill Range: 590/630/670/710
Spill Width: 68
Attack Range Bonus: 60/120/180/240
Partially usable by illusions. Illusions can use the bonus attack range, but not the damage spill.
Her blades pierce the skin as much as the mind, furthering her understanding of the mystery that is reality.

Notes:

  • Increases Templar Assassin's total attack range to 200/260/320/380.
  • The spill range is based on the attack target's position, not on Templar Assassin's. So from max attack range, she can hit units up to 790/890/990/1090 range away.
  • Spill damage is based on her attack damage after all reductions.
  • Attack modifier are only applied to the primary target.
  • Templar Assassin's position is checked as the projectile hits the target, not upon launching.
Psionic Trap
Psionic Trap icon.png
Duration Permanent
Hit Points 100
Armor 0
Collision size 0
Sight Range 400/400
Bounty 1
Experience 12
Notes Unit type: Ward
Abilities:
Self Trap icon.png Self Trap

Psionic Trap
Blocked by Spell Immunity. Not blocked by Linken's Sphere. Can be purged. Play
R
C
Psionic Trap icon.png
Ability Affects
Target Point Enemies
Templar Assassin places mystical traps that invisibly monitor enemy movement. When sprung at her command, they exert a slowing influence of 30% in the area. Traps charge up to slow an additional 5% every second, up to 50%.
Cast Range: 2000
Maximum Traps: 5/8/11
Min Move Speed Slow: 30%
Max Move Speed Slow: 50%
Slow Duration: 5
Trap Duration: Permanent
Cooldown 11/8/5 Mana 15
Can be purged. The slow can be purged, the trap cannot.
Calling upon the reach of the Hidden Temple, none escape the eye of the Templar.

Notes:

  • It takes 4 seconds for a Psionic Trap icon.png Psionic Trap to reach its maximum slow effect after it is placed.
  • Casting Psionic Trap icon.png Psionic Trap while teleporting and having the "Teleport Requires Stop" setting on, will still cancel the teleport.

Trap
Play
D
T
Trap icon.png
Ability Affects
No Target Enemies
Springs the nearest trap, slowing nearby enemies.
Trap Search Radius: Global
Slow Radius: 400
Cooldown 0.5

Notes:

  • Cannot be casted while no traps are present (gives "No Traps" error message).

Psionic Trap ability[edit]

Self Trap
Play
Q
T
Self Trap icon.png
Ability Affects
No Target Enemies
Springs the trap, slowing nearby enemies.
Slow Radius: 400
Cooldown 0.5

Notes:

  • This is cast from the trap itself. This allows Templar Assassin to trigger traps from afar without having to trigger nearby traps first.
  • Has an instant cast time.

Recommended items[edit]

Explanation:

  • The starting Tangos give Lanaya health regeneration allowing her to stay in the lane, while the Iron Branches give her extra damage and health.
  • Boots of Speed is a vital item for every hero in Dota 2 in order to escape and chase when each is called for.
  • As an aggressive midlaning hero, a Bottle is important for saving runes and sustaining her health and mana while she roams the map to find kills.
  • A Blink Dagger is essential to reach Lanaya's maximum potential. Although she is technically ranged, her base range (and the range of Meld) is similar to that of a melee hero. A Blink Dagger allows her to jump on top of enemies and immediately land a Meld Strike. It also lets her quickly get to nearby enemies caught by Psionic Traps and lets her position her Psi Blades in a fight to deal maximum spill damage.
  • Desolator gives Lanaya a lot of damage and an orb effect that decreases the opponent's armor. With it and a level four Meld, you will be deducting 15 armor directly, not counting additional effects like the aura from Assault Cuirass.
  • After the aggressive core items, you will want to focus on some defensive items. BKB will give Lanaya magic immunity, helping her avoid painful stuns and nukes. Assault Cuirass gives her 15 armor, a lot of attack speed, and an aura that helps out allies and stacks even more armor reduction on enemies. A Heart will give her much needed health.
  • The Butterfly is a powerful agility weapon. Its evasion will conserve Refraction charges, and its damage output is terrific.

Equipment[edit]


Tips[edit]

  • Attacking allied units will not use up a Refraction icon.png Refraction charge. Use this to preserve your Refraction icon.png Refraction charges in lane for more damage.
  • Refraction icon.png Refraction and Meld icon.png Meld deal physical damage and are effective against siege creeps and ancient creeps. Refraction icon.png Refraction's bonus damage also works on towers.
  • Refraction icon.png Refraction's cooldown is the same as its duration. Try to plan on entering a fight when its duration is almost finished, so you can re-cast Refraction icon.png Refraction shortly after it expires for two sets of damage block and bonus damage.
  • Meld icon.png Meld can be used to dodge projectiles.
  • It can be difficult to hit an enemy from within Meld icon.png Meld without a high level in Psi Blades icon.png Psi Blades. Use Psionic Trap icon.png Psionic Trap, Blink Dagger icon.png Blink Dagger, or disables from teammates to get close to enemies.
  • Psionic Trap icon.png Psionic Traps can be used for vision. Place traps in narrow walkways to monitor enemy movement. Traps can also be used to maintain vision of runes and the Roshan pit.
  • Psionic Trap icon.png Psionic Trap gains 5% more slow for every second after placement. Try to place your traps slightly ahead of enemies and let them charge past the base 30%.
  • The movement speed from Drum of Endurance icon.png Drum of Endurance, Yasha icon.png Yasha, and Phase Boots icon.png Phase Boots helps Lanaya chase enemies caught in her Psionic Trap icon.png Psionic Trap.

Trivia[edit]

  • In DotA, Templar Assassin makes numerous references to the game Starcraft, another famous RTS game by Blizzard. Her ability to manipulate psionic energy, the psi blades she wields, and the mention of her master being originally from Aiur in her DotA biography all apply to the Protoss, one of the three main races of the game.

Update history[edit]

October 17, 2014 Patch

  • Fixed Trap icon.png Trap radius from 375 to 400.

July 18, 2013 Patch

March 28, 2013 Patch

  • Fixed Meld icon.png Meld buff getting dispelled.

February 14, 2013 Patch

  • Fixed Meld icon.png Meld not removing collision.

November 08, 2012 Patch

  • Fixed Psionic Trap icon.png Psionic Trap's nearby detonate ability not always working if the trap is too far.

September 27, 2012 Patch

  • Fixed Psi Blades icon.png Psi Blades being slightly too wide in its spill.

August 09, 2012 Patch

  • Fixed Meld when attacking Items.

August 02, 2012 Patch

  • Fixed Meld if the target dies while the attack projectile is airborn.
  • Fixed HP Removal spells (like Heartstopper Aura & Urn) draining Refraction.
  • Fixed Meld debuff not disappearing properly when the attack is disjointed.

July 27, 2012 Patch

  • Fixed Meld sometimes not hitting if you moved quickly after attacking.

July 26, 2012 Patch

  • Fixed Meld initial attack doing too much damage.
  • Meld damage display is now only shown for successful hits.

July 19, 2012 Patch

  • Fixed Refraction being dispellable.
  • Fixed Templar Assassin's Refraction and Pipe causing Blink Dagger to not get disabled.

July 12, 2012 Patch

  • Added Templar Assassin Templar Assassin!
  • Enabled Templar Assassin Templar Assassin, Disruptor Disruptor and Undying Undying in Captain's Mode.

January 26, 2012 Patch

  • Fixed players being able to play as Gyrocopter, Bane, Lanaya and Phantom Assassin.


Balance changelog[edit]

6.82

6.81

  • Psionic Trap icon.png Psionic Trap sub-ability now has the same cast point as the ability on the trap itself.

6.77

6.76

  • Psionic Trap icon.png Psionic Trap now requires a buildup time to reach its maximum slow. Starts at 30% and increases by 5% each second until it reaches 50%.

6.75

  • Psi Blades icon.png Psi Blades no longer spills damage when attacking illusions.

6.74

  • Psi Blades icon.png Psi Blades bonus range increased from 40/100/160/220 to 60/120/180/240.

6.73

  • Refraction icon.png Refraction instances increased from 2/3/4/5 to 3/4/5/6.

6.72

6.70

  • Base damage increased from 45-55 to 53-59.

6.68

  • Psi Blades icon.png Psi Blades spill range from 320 to 320/340/360/380.

6.64

  • Psionic Trap icon.png Psionic Trap now adds to your most recently placed trap to your selection panel as a secondary unit.

6.63

  • Strength growth increased from 1.7 to 2.1.

6.60

  • Changed Refraction icon.png Refraction duration/cooldown (20/23->17/17).
  • Changed Psi Blades icon.png Psi Blades spill range (80/160/240/320->320) and attack range bonus (50/100/150/200->40/100/160/220).
  • Refraction icon.png Refraction is now an instant cast ability.

6.58

  • Improved turn rate.

6.55

6.50

  • Slightly improved Psi Blades icon.png Psi Blades' spill width and range.

6.50

6.45

  • Lowered Meld mana cost
  • Increased Templar's base attack range by 10
  • Increased Refraction cooldown a little
  • Rebalanced Refraction

6.44

  • Created.

Gallery[edit]

See also[edit]