Templar Assassin

From Dota 2 Wiki
Jump to: navigation, search
Templar Assassin
Templar Assassin.png
18 + 2.1
23 + 2.7
20 + 2
Level Base 1 16 25
Health 200 560 1220 1960
H Regen 0.25 0.79 1.8 2.9
Mana 50 290 674 1106
M Regen 0.01 0.81 2.09 3.53
Damage 30‒36 53‒59 95‒101 137‒143
Armor 1 4.29 10.36 16.4
Spell Dmg 0% 1.25% 3.25% 5.5%
Att / Sec 0.58 0.72 0.97 1.21
Movement Speed 305
Turn Rate 0.7
Sight Range 1800/800
Attack Range 140
Missile Speed 900
Attack Duration 0.3+0.5
Base Attack Time 1.7
Magic resistance 25%
Collision Size 24

Lanaya the Templar Assassin is a very short-ranged Agility hero capable of dealing huge bursts of Physical damage to swathes of enemies with expert positioning and timing. Unlike most physical damage dealers, Lanaya reaches her damage potential quite early and then scales up from that point with carry items, letting her gank with impunity throughout the mid-game, and her short attack range increases from being comparable to that of a melee hero to a ranged hero with short reach as she levels Psi Blades.

Her Psionic Traps provide map control and the ability to chase down fleeing heroes from up to 2000 range, and Refraction and Meld lets you shrug off high-damage nukes and disjoint projectiles. With a Blink Dagger, Lanaya can quickly materialize in the enemy team's weakest flank and shred several heroes at once with her Meld and Psi Blades.

Bio[edit | edit source]

Templar Assassin Lanaya, the Templar Assassin
Play "Where the Hidden Ones send me, I go without question. I do not even question why I question not."
Role: Carry Carry / Escape Escape
Lore: Lanaya, the Templar Assassin, came to her calling by a path of curious inquiry. Possessed of a scientific bent, she spent her early years engaged in meticulous study of nature's laws--peering into grimoires of magic and alchemy, recreating experiments from charred fragments of the Violet Archives, and memorizing observations of the Keen recordkeepers. Already quiet and secretive by nature, the difficulty of acquiring these objects further reinforced her skills of stealth. Had she been less retiring, she might have become notorious among the guilds as a thief-scholar. Instead her investigations led her into far more obscure corners. As she devoted her furtive talents to unlocking the secrets of the universe, she instead unlocked a secret door that exists in nature itself: the entryway to the most Hidden Temple. The intelligences that waited beyond that portal, proved to be expecting her, and whatever mysteries they revealed in the moment of their discovery was nothing compared to the answers they held out to Lanaya should she continue in their service. She swore to protect the mysteries, but more to the point, in service to the Hidden Temple she satisfies her endless craving for understanding. In the eyes of each foe she expunges, a bit more of the mystery is revealed.
Voice: Linda K. Morris (Responses)

Gameplay[edit | edit source]

Abilities[edit | edit source]

Cannot be dispelled. Not blocked by Linken's Sphere. Not blocked by Spell Immunity. Play
Refraction icon.png
Ability Affects
No Target Self
Templar Assassin becomes highly elusive, avoiding damage and gaining a bonus to her damage. The damage and avoidance effects are separate, and have a limited number of instances.
Cast Animation0+0
Number of Instances: 3/4/5/6
Attack Damage Bonus: 20/40/60/80
Duration: 17
Cooldown 17 Mana 100
Manipulating her psionic veil, Lanaya bends nature's law to her will.


  • Refraction interrupts Templar Assassin's channeling spells upon cast.
  • Places 2 buffs on Templar Assassin, named "Damage" and "Absorb". One buff grants instances of damage block and the other buff grants instances of bonus attack damage.
  • The numbers of left instances are visible on the buff icons. The buffs and the visual effects of the ability are visible to everyone.
  • Refraction - Damage buff
    • The damage buff has a different icon than the absorb damage buff (Refraction damage icon.png).
    • The bonus damage is added as raw attack damage bonus, which is visible in the HUD.
    • Loses a bonus damage instance when the attack projectile successfully lands on the target. So when the attack is evaded, or disjointed, no instance is lost.
    • An instance is not lost when attacking a friendly unit, but the attack still does bonus damage.
    • When casting Refraction while an attack projectile is traveling, the projectile does not get the bonus damage, but still uses up one instance upon landing.

Can be dispelled. Not blocked by Linken's Sphere. Not blocked by Spell Immunity. Play
Meld icon.png
Ability Affects Damage
No Target Self / Enemies Physical
Templar Assassin conceals herself, becoming invisible as long as she remains still. If Meld's invisibility is broken by attacking an enemy, Lanaya will deal bonus damage to the enemy and reduce their armor for 10 seconds.
Cast Animation0+0.53
Fade Time: 0
Damage: 50/100/150/200
Armor Reduction: 2/4/6/8
Debuff Duration: 10
Invis Duration: Permanent
Cooldown 6 Mana 50
Can be dispelled. The armor debuff is dispellable.
Lanaya is as elusive as her covenant with the Hidden Temple.


  • Meld interrupts Templar Assassin's channeling spells upon cast.
  • The attack projectile out of Meld can be disjointed.
  • Turns Templar Assassin instantly invisible and orders her to stop.
  • Invisibility is lost upon reaching the cast point of spells or items, upon landing an attack, or upon moving or getting moved in any way.
    • After an attack projectile has been launched, Templar Assassin can perform any action without losing the invisibility.
    • However, when the projectile misses (evasion, blind or disjoint), the invisibility is lost at the moment it misses.
  • Turns Templar Assassin phased, so that other units may pass through her.
  • Templar Assassin can pick up, drop or attack items without breaking the invisibility, considering she does not move while doing so. She also can turn without losing it.
  • The next attack of Templar Assassin which connects with a unit applies the damage and armor reduction.
    • This does not necessarily have to be the first attack out of Meld. If somehow a following attack hits another target first (e.g. it teleports away), the new target is affected instead.
  • The armor reduction debuff does not stack with itself.
  • Neither the bonus damage nor the armor reduction from Meld affect buildings.
  • Meld's damage is independent from her attack damage and is applied as a separate instance.
  • Meld first applies Templar Assassin's actual attack damage, then the armor debuff and then the Meld damage.
    • This means the leading attack's damage is not increased by the armor reduction, but the spell's own damage is.

Psi Blades
Not a Unique Attack Modifier. Partially usable by illusions. Disabled by Break. Not blocked by Linken's Sphere. Not blocked by Spell Immunity. Play
Psi Blades icon.png
Ability Affects Damage
Passive Enemies Pure
Templar Assassin's psi blades slice through the attacked unit, splitting and damaging enemy units directly behind it, while gaining bonus attack range.
Spill Range: 590/630/670/710
Spill Width: 68
Attack Range Bonus: 60/120/180/240
Partially usable by illusions. Illusions can use the bonus attack range, but not the damage spill.
Her blades pierce the skin as much as the mind, furthering her understanding of the mystery that is reality.


  • Psi Blades increases Templar Assassin's total attack range to 200/260/320/380.
  • With no points in Psi Blades, Templar Assassin has an attack range of only 140, but still counts as a ranged hero.
  • The spill range is based on the attack target's position, not on Templar Assassin's. So from max attack range, she can hit units up to 790/890/990/1090 range away.
  • Spill damage is based on her attack damage after all reductions meaning that the spill damage can be increased by reducing the armor of the primary target as well as by increasing Templar Assassin's attack damage with attack modifiers like crits or bashes.
  • Attack modifiers are only applied to the primary target.
  • Templar Assassin's position is checked as the projectile hits the target, not upon launching.
  • Despite the visual effects, Psi Blades do not spill damage when attacking illusions or buildings.
  • Psi Blades spill damage when attacking allies or wards.

Psionic Trap
Templar Assassin Psionic Trap model.png
Level 1
Duration Permanent
Health 100
Health regen 0.5
Armor 0
Magic resistance 0 %
Collision size 8
Vision range 400  •  400 (G)
Bounty 1
Experience 0
Notes Invisible
Self Trap (Psionic Trap) icon.png Self Trap

Psionic Trap
Can be dispelled. Not blocked by Linken's Sphere. Blocked by Spell Immunity. Play
Psionic Trap icon.png
Target Point
Templar Assassin places mystical traps that invisibly monitor enemy movement. When sprung at her command, they exert a slowing influence of 30% in the area. Traps charge up to slow an additional 5% every second, up to 50%.
Cast Animation0.3+0
Cast Range: 2000
Maximum Traps: 5/8/11
Min Move Speed Slow: 30%
Max Move Speed Slow: 50%
Slow Duration: 5
Trap Duration: Permanent
Cooldown 11/8/5 Mana 15
Blocked by Spell Immunity. Slow persists if debuff was placed before spell immunity and when not dispelled.
Calling upon the reach of the Hidden Temple, none escape the eye of the Templar.


  • The slow starts at 30% and increases by 0.5% in 0.1 second intervals, reaching the maximum slow 4 seconds after placing the trap.
  • Psionic Traps do not slow upon getting destroyed.

Trap icon.png
Ability Affects
No Target Enemies
Springs the nearest trap, slowing nearby enemies.
Cast Animation0+0
Trap Search Radius: Global
Slow Radius: 400
Cooldown 0.5


  • The cast of Trap is not registered as a spell cast and thus does not proc any on-cast effects.
  • Does not interrupt Templar Assassin's channeling spells upon cast.
  • Cannot be cast while no traps are present (gives "No Traps" error message).

Psionic Trap ability[edit | edit source]

Self Trap
Self Trap (Psionic Trap) icon.png
Ability Affects
No Target Enemies
Springs the trap, slowing nearby enemies.
Cast Animation0+0
Slow Radius: 400
Cooldown 0.5


  • This is cast from the trap itself, allowing Templar Assassin to trigger traps from afar without having to trigger nearby traps first.
  • The cast of Self Trap is not registered as a spell cast and thus does not proc any on-cast effects.

Recommended items[edit | edit source]

Starting items:
  • Tangos and Healing Salves give Lanaya health regeneration allowing her to stay in the lane for longer.
  • Clarities help her sustain the mana cost of her Refraction, which is an essential ability for Lanaya in her laning phase.
  • Iron Branches give an overall cheap damage, health and mana boost and can be built into a Magic Wand later on.

Early Game:

  • Boots of Speed is a vital item for every hero in the game in order to escape and chase when necessary.
  • As an aggressive midlaning hero, a Bottle is important for saving runes and sustaining her health and mana while she roams the map to find kills.
  • A Magic Stick can help Lanaya out a lot when facing heroes which spam their abilities. The instant health and mana restore can turn around the outcome of a fight when used properly.

Core Items:

  • Power Treads are a good choice of boots upgrade for Templar Assassin, as it provides a bit of everything she needs: health, damage, attack speed and mana. If an aggressive approach is desired, Phase Boots should be considered instead.
  • The Magic Wand makes use of the branches and the Magic Stick from earlier and has a stronger potential heal burst.
  • A Blink Dagger is essential to reach Lanaya's maximum potential. Although she is technically a ranged hero, her base attack range is similar to that of a melee hero. A Blink Dagger allows her to get in range to attack enemies and land her Meld attack, or to catch up to enemies slowed by her Psionic Traps. In teamfights, it helps her to position herself to use the full potential of Psi Blades. On the other side, it is also a great escaping tool when combined with her spells. Refraction prevents the dagger from getting disabled, but if it does get disabled, Meld can help her hide for a moment and then blink out if the enemy has no True Sight or area spells.
  • Desolator increases Lanaya's damage output immensely, since Lanaya only deals physical damage by default (besides Psi Blades). The armor reduction of Desolator fully stacks with that of Meld, allowing her to reduce up to 15 armor on a target. This results in a highly increased damage output, which then translates into higher damage with Psi Blades, since their damage is based on what the initial attack target received. On top of this, Desolator also grants a decent raw attack damage bonus.
  • Town Portal Scrolls are an item every hero should carry around, especially aggressive heroes like Templar Assassin. Combined with a Blink Dagger, it can ensure a safe escape.

Situational items:

  • A Black King Bar may be required to deal with disables. Although Refraction helps her from taking any kind of damage, it does not stop disables. If avoiding their disables with blink or Meld is not possible, a Black King Bar should be bought.The item also grants some raw damage and a bit of health, increasing her damage output and survivability further.
  • Assault Cuirass, similar to Desolator, synergizes well with Lanaya as it reduces enemy armor and increases her attack speed, upping her damage output by a massive amount. Besides that, the additional armor compensates for her squishiness. The armor bonuses and reductions of it are also auras, making it a valuable contribution to any teamfight.
  • Heart of Tarrasque allows Lanaya to fight for much longer, as it gives an enormous health boost. However, it should only be bought after having build up some damage first, because being tanky does not help her much when she deals little damage.
  • The Butterfly is always a great item for every agility hero, as it increases attack damage and speed by a lot and also provides evasion, helping against enemy attacks. The evasion also synergizes very well with Refraction, as Refraction does not lose any of its damage block charges when Lanaya evades attacks.
  • Manta Style can be considered on Templar Assassin if some extra push power is required. If one has quick reflexes, its active can also be used to disjoint enemy attacks and spells. It also provides decent stats and grants some mobility. Keep in mind though that, despite her melee-like attack range, Templar Assassin is still a ranged hero, so the ranged illusion values and cooldown are used.
  • Daedalus is a great item on Templar Assassin, since a critical strike is spread to all enemies with Psi Blades. It also works extremely well together with her high amount of armor reduction from her ability and typical item choices. However, since it is a chance-based effect and is based on her attack damage, other damage increasing items are required first to unlock its high potential.

Counters[edit | edit source]


  • Venomancer icon.png Venomancer's abilities deal damage over time, which burns refraction charges very quickly and prevents blinking with Blink Dagger icon.png Blink Dagger. They also slow movement speed, which further hinders TA's effectiveness in fights and ganking.


Equipment[edit | edit source]

Tips[edit | edit source]

  • Attacking allied units does not use up a Refraction icon.png Refraction charge. Use this to preserve your Refraction icon.png Refraction charges in lane for more damage.
  • Refraction icon.png Refraction and Meld icon.png Meld deal physical damage and are effective against siege creeps and ancient creeps. Refraction icon.png Refraction's bonus damage also works on towers.
  • Refraction icon.png Refraction's cooldown is the same as its duration. Try to plan on entering a fight when its duration is almost finished, so you can re-cast Refraction icon.png Refraction shortly after it expires for two sets of damage block and bonus damage.
  • Refraction has a minimum damage threshold of 5, meaning that damage less than 5 is fully ignored by Refraction and is not absorbed. Because of this, enemies can still disable Blink Dagger icon.png Blink Dagger through Refraction with the help of a damage source that deals very little damage such as Orb of Venom icon.png Orb of Venom.
  • Meld icon.png Meld can be used to dodge projectiles.
  • It can be difficult to hit an enemy from within Meld icon.png Meld without a high level in Psi Blades icon.png Psi Blades. Use Psionic Trap icon.png Psionic Trap, Blink Dagger icon.png Blink Dagger, or disables from teammates to get close to enemies.
  • Psionic Trap icon.png Psionic Traps can be used for vision. Place traps in narrow walkways to monitor enemy movement. Traps can also be used to maintain vision of runes and the Roshan pit.
  • Psionic Trap icon.png Psionic Trap gains 5% more slow for every second after placement. Try to place your traps slightly ahead of enemies and let them charge past the base 30%.
  • The movement speed from Drum of Endurance icon.png Drum of Endurance, Yasha icon.png Yasha, and Phase Boots icon.png Phase Boots helps Lanaya chase enemies caught in her Psionic Trap icon.png Psionic Trap.
  • Mask of Madness can be a powerful item on Templar Assassin, as she benefits greatly from the bonus attack speed, but with Refraction she can avoid taking the bonus damage.

Trivia[edit | edit source]

  • In DotA, Templar Assassin makes numerous references to the game Starcraft, another famous RTS game by Blizzard. Her ability to manipulate psionic energy, the psi blades she wields, and the mention of her master being originally from Aiur in her DotA biography all apply to the Protoss, one of the three main races of the game.
  • Although Templar Assassin is a ranged hero, she has a 140 base attack range. This means her attack range is the shortest of all heroes, as melee heroes have an attack range of 150.
  • Templar Assassin's rare response upon snapping a trap, Play "It's a trap!" is a reference based on Star Wars' Admiral Ackbar's quote on Return on the Jedi.

Update history[edit | edit source]

March 30, 2016 Patch

  • Fixed a bug with Templar Assassin's Psionic Trap icon.png Psionic Trap interrupting teleport when teleport requires stop was enabled.

March 24, 2016 Patch

July 10, 2015 Patch

October 17, 2014 Patch

  • Fixed Trap icon.png Trap radius from 375 to 400.

July 18, 2013 Patch

March 28, 2013 Patch

  • Fixed Meld icon.png Meld buff getting dispelled.

February 14, 2013 Patch

  • Fixed Meld icon.png Meld not removing collision.

November 08, 2012 Patch

  • Fixed Psionic Trap icon.png Psionic Trap nearby detonate ability not always working if the trap is too far.

September 27, 2012 Patch

  • Fixed Psi Blades icon.png Psi Blades being slightly too wide in its spill.

August 09, 2012 Patch

  • Fixed Meld icon.png Meld when attacking Items.

August 02, 2012 Patch

  • Fixed Meld icon.png Meld if the target dies while the attack projectile is airborne.
  • Fixed HP Removal spells (like Heartstopper Aura & Urn) draining Refraction icon.png Refraction.
  • Fixed Meld icon.png Meld debuff not disappearing properly when the attack is disjointed.

July 27, 2012 Patch

  • Fixed Meld icon.png Meld sometimes not hitting if you moved quickly after attacking.

July 26, 2012 Patch

  • Fixed Meld icon.png Meld initial attack doing too much damage.
  • Meld icon.png Meld damage display is now only shown for successful hits.

July 19, 2012 Patch

July 12, 2012 Patch

  • Added Templar Assassin icon.png Templar Assassin!
  • Enabled Templar Assassin icon.png Templar Assassin, Disruptor icon.png Disruptor and Undying icon.png Undying in Captain's Mode.

January 26, 2012 Patch

Balance changelog[edit | edit source]


  • Refraction icon.png Refraction's visual effects and status buffs are now always visible.


  • Meld icon.png Meld
    • Damage is no longer reduced by Damage Block.
    • Reduced cooldown from 7 to 6.



  • Reduced Trap icon.png Trap cast time from 0.3 to 0 and it no longer interrupts Templar Assassin's channeling spells.



  • Psionic Trap icon.png Psionic Trap now requires a buildup time to reach its maximum slow. Starts at 30% and increases by 5% each second until it reaches 50%.



  • Increased Psi Blades icon.png Psi Blades attack range bonus from 40/100/160/220 to 60/120/180/240.


  • Increased Refraction icon.png Refraction number of instances from 2/3/4/5 to 3/4/5/6.



  • Increased base attack damage from 22-32 to 31-36. (total attack damage is now 53-59).


  • Increased Psi Blades icon.png Psi Blades spill range from 320 on each level to 320/340/360/380.


  • Psionic Trap icon.png Psionic Trap now automatically adds placed traps to the player's current selection group.


  • Increased Strength strength gain from 1.7 to 2.1.


  • Refraction icon.png Refraction
    • Reduced duration from 20 to 17.
    • Reduced cooldown from 23 to 17.
    • Reduced cast time from 0.3 to 0.
  • Psi Blades icon.png Psi Blades
    • Rescaled attack range bonus from 50/100/150/200 to 40/100/160/220.
    • Increased spill range from 80/160/240/320 to 320 on each level.


  • Increased turn rate from unknown to 0.7.


  • Reduced Psionic Trap icon.png Psionic Trap cooldown from 14 on each level to 11/9/7.


  • Psi Blades icon.png Psi Blades
    • Increased attack range bonus from 40/80/120/160 to 50/100/150/200.
    • Increased spill range from 60/120/180/240 to 80/160/240/320.
    • Increased spill width from unknown to 70.
  • Increased Psionic Trap icon.png Psionic Trap cooldown from 7 to 14.


  • Increased attack range from 130 to 140.
  • Increased base Intelligence intelligence from 18 to 20.
  • Refraction icon.png Refraction
    • Reduced number of instances from 3/4/5/6 to 2/3/4/5.
    • Increased attack damage bonus from 15/30/45/60 to 20/40/60/80.
    • Increased cooldown from 20 to 23.
  • Meld icon.png Meld
    • Reduced mana cost from 100 to 50.
    • Reduced cooldown from 12 to 7.
  • Reduced Psionic Trap icon.png Psionic Trap cooldown from 10 to 7.



  • Created.

Gallery[edit | edit source]

See also[edit | edit source]

References[edit | edit source]