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Sven

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Sven
Sven.png
Strength
23 + 2.7
Agility
21 + 2
Intelligence
14 + 1.3
Level 1 16 25
Hit Points 587 1385 2183
Mana 182 455 845
Damage 60‒62 102-104 144‒146
Armor 4.94 9.42 14.46
Attacks / Second 0.71 0.9 1.11
Movement Speed 295
Turn Rate 0.6
Sight Range 1800/800
Attack Range Melee
Missile Speed Instant
Attack Duration 0.4+0.3
Cast Duration 0.3+0.51
Base Attack Time 1.7

Sven the Rogue Knight is a versatile melee strength Hero with superior physical power yet is coupled with various abilities that provide various utility. He can fulfill various roles, but is often played as a support or a semi-carry due to his high utility even without items. He possesses a versatile arsenal, from shouts that grant armor both for escaping and pushing to throwable gauntlets that disorient enemies around the target unit. With enough items, Sven has the potential to be a strong late-game carry due to his ultimate which increases his damage and his passive which allows him to hit multiple targets at once. He is a formidable foe and his versatility makes the Rogue Knight a great asset to any team.

Bio[edit]

Sven Sven, the Rogue Knight
Play "May my enemies share the fate of the Shattered Helm."
Role: Pip disabler.png Disabler / Pip initiator.png Initiator / Pip carry.png Carry / Pip roamer.png Support
Lore: Sven is the bastard son of a Vigil Knight, born of a Pallid Meranth, raised in the Shadeshore Ruins. With his father executed for violating the Vigil Codex, and his mother shunned by her wild race, Sven believes that honor is to be found in no social order, but only in himself. After tending his mother through a lingering death, he offered himself as a novice to the Vigil Knights, never revealing his identity. For thirteen years he studied in his father's school, mastering the rigid code that declared his existence an abomination. Then, on the day that should have been his In-Swearing, he seized the Outcast Blade, shattered the Sacred Helm, and burned the Codex in the Vigil's Holy Flame. He strode from Vigil Keep, forever solitary, following his private code to the last strict rune. Still a knight, yes...but a Rogue Knight. He answers only to himself.
Voice: David Scully (Responses)

Abilities[edit]

Storm Hammer
Blocked by Spell Immunity. Blocked by Linken's Sphere. Play
Q
T
Storm Hammer icon.png
Ability Affects Damage
Target Unit Enemies Magical
Sven unleashes his magical gauntlet that deals damage and stuns enemy units.
Range: 600
Stun Duration: 2
Radius: 255
Damage: 100/175/250/325
Cooldown 13 Mana 140
Blocked by Linken's Sphere. Only blocked if target on holder.
The Rogue Knight's iron gauntlet, taken from the school of his father, strikes his foes to their core.

Notes:

  • The targeting reticule must be centered over an enemy unit.
  • Can be disjointed.
  • Disjointing it, or becoming invulnerable or hidden upon impact will completely nullify the effects, including the aoe stun and damage.
  • Connecting with a magic immune target will still cause it to damage and stun in the area.

Great Cleave
Not blocked by Spell Immunity. Not blocked by Linken's Sphere. Cannot be used by illusions.
W
C
Great Cleave icon.png
Ability Affects
Passive Enemies
Sven strikes with great force, cleaving all nearby enemy units with his attack.
Radius: 300
Cleave Damage: 20%/35%/50%/65%
The Vigil Knights still seek to reclaim the stolen Outcast Blade from Sven, a weapon capable of cutting wide swaths through lesser warriors.

Notes:

  • Cleave damage is reduced by armor type but not by armor value.
  • The cleave damages a circular area in front of Sven.
  • As with all cleave, Great Cleave stacks with Battle Fury.

Warcry
Not blocked by Spell Immunity. Cannot be purged. Play
E
W
Warcry icon.png
Ability Affects
No Target Allies
Sven's Warcry heartens his allies for battle, increasing their movement speed and armor. Lasts 7 seconds.
Duration: 7
Bonus Armor: 4/8/12/16
Bonus Movement Speed: 12%
Radius: 900
Cooldown 32/26/20/14 Mana 25
Calling a few lines from the Vigil Codex fortifies Sven's obedience to his rogue code. So poetic!

Notes:

God's Strength
Not blocked by Spell Immunity. Cannot be purged. Cannot be used by illusions. Play
R
R
God's Strength icon.png
Ability Affects
No Target Self
Sven channels his rogue strength, granting bonus damage for 25 seconds.
Duration: 25
Bonus Damage: 100%/150%/200%
Cooldown 80 Mana 100/150/200
Can be Improved by Aghanim's Scepter (* shows the improved values). Gives an allied aura with a 900 radius that grants bonus damage (40%/60%/80% of base damage).
With the strength that shattered the Sacred Helm, the Rogue Knight stands unopposed in melee combat.

Notes:

  • Only increases base damage and that given by the primary attribute of Sven. Raw bonus damage is not increased.
  • Aura radius is 900 range.
  • Aura bonus damage is 40%/60%/80% of base damage.

Recommended items[edit]

Explanation:
Starting:

Early-game:

  • A Bracer is recommended for better lane performance, especially when falling behind on experience or if facing constant harassment. A Magic Stick is also a great choice due to Sven's short attack range and the high mana cost of Storm Hammer.

Core:

  • Magic Wand is a good choice to consolidate Magic Stick's functionality and the minor attribute boosts when starting with Iron Branches.
  • Power Treads synergize well with Sven's build due to the bonuses in attack speed and its requirement of Belt of Strength.
  • Black King Bar is a very important core item for Sven. Its boost in strength and damage will greatly increase Sven's effectiveness in fights, and the magic immunity also shields Sven from stuns.

Situational:

Equipment[edit]

Tips[edit]

  • Early on, Sven has very low mana, so building mana boosting items may be a good idea.
    • Sven's good strength gain and base health pool make Soul Ring an effective item in situations where you plan on skirmishing early and often.
  • Drum of Endurance is a great item as it meshes well with Sven's role and play style, all while providing a strong aura to other members of your team.
  • Take Attribute Bonus icon.png Attribute Bonus over the two other abilities instead if you want more mana, attack speed and strength to increase the bonus of God's Strength early on and to help sustain your mana for using skills. However, this is only useful very early on, as Warcry is amazing for teamfights and Great Cleave helps Sven's farming speed.
  • If you prefer to initiate, get a Blink Dagger. Blink to your target and stun them with your Storm Hammer, make sure you activate God's Strength immediately or beforehand, which is more preferable as you can save more time on the casting animation and transformation time.
  • Avoid leveling Great Cleave early on, as it will greatly push the lane towards the enemy tower making farming more difficult.
  • As a melee carry without a blink, Sven is especially susceptible to being kited and having crowd control effects placed on him, negating his damage output. Don't skip Black King Bar to buy more damaging items, as it may result in doing no damage at all.
  • Sven's unique position of being a Support and Carry at the same time can make him a decent babysitter for a ranged carry like Weaver, Luna, or Sniper.
    • Consider support items such as arcane boots to give you and your lane partner more mana for your spells.
    • Without taking anything away from your lane partner, always try to find gold whenever and wherever possible (through pulling jungle creeps, roaming to help allies across the map, etc).
    • Sven's unique kit allows him to transition into a strong late game hero. Although transitioning a dedicated support into a carry is not often ideal and difficult to execute, this can give your team an edge in long games; use this strategy carefully.
  • Due to his Great Cleave and God's Strength a carry Sven benefits especially well from Heroes who can pull the enemy team together. This holds especially true with Magnus who can not only pull heroes together and stun them but also give Sven an additional cleave and damage bonus through Empower.
  • Later on in the game, Assault Cuirass could be considered as well, as the negative armour debuff, attack speed and massive armour gain allows for Sven to truly become a tank.

Trivia[edit]

  • Sven's name is a reference to Sven-Ole Thorsen, a Danish bodybuilder and actor.
    • In an earlier version of DotA, Sven had a fun name called Arnold Schwarzenegger.
  • The phrases "Play Twas only a flesh wound" and "Play It was but a scratch" are references to the Black Knight from Monty Python and the Holy Grail.
  • The phrases "Play Blame the host" and "Play Bad host" are references to the original Warcraft III DotA gameplay when game stability depended on quality of internet connection on the host player.

Update history[edit]

July 18, 2013 Patch

July 12, 2013 Patch

December 13, 2012 Patch

October 25, 2012 Patch

April 12, 2012 Patch

March 22, 2012 Patch

  • Fixed Storm Hammer icon.png Storm Hammer not stunning nearby targets if the primary target became magic immune while the projectile was traveling.

February 16, 2012 Patch

  • Added rival death-taunts and other miscellaneous lines to flesh out dialog set for Juggernaut Juggernaut and Sven Sven.

December 08, 2011 Patch

  • [Undocumented] Sven Sven has a new portrait animation.

December 01, 2011 Patch

November 17, 2011 Patch

September 29, 2011 Patch

  • Re-encoded Sven Sven VO to get rid of pops/clicks at end of files.

September 23, 2011 Patch

  • Beefed up Sven Sven model and added bigger sword.

July 29, 2011 Patch

  • Storm Hammer icon.png Storm Hammer now has 800 vision while it flies that stays at the target for 3.34 seconds where it hits.

July 22, 2011 Patch

June 24, 2011 Patch

April 20, 2011 Patch

April 14, 2011 Patch

February 04, 2011 Patch


Balance changelog[edit]

6.82

6.81

  • Base damage increased by 6.

6.80

  • Base armor increased by 3.
  • Warcry icon.png Warcry cooldown reduced from 36/30/24/18 to 32/26/20/14.

6.79

  • Storm Hammer icon.png Storm Hammer:
    • Cooldown reduced from 15 to 13.
    • Is now dodgeable.

6.77

  • Great Cleave icon.png Great Cleave damage decreased from 25/40/55/70 to 20/35/50/65.
  • Warcry icon.png Warcry duration decreased from 8 to 7 seconds.

6.75

  • Great Cleave icon.png Great Cleave
    • AoE increased from 200 to 300.
    • Damage rescaled from 30/40/50/60% to 25/40/55/70%.
  • God's Strength icon.png God's Strength bonus damage increased from 100/140/180% to 100/150/200%.
  • Warcry icon.png Warcry
    • AoE increased from 700 to 900.
    • Armor increased from 3/6/9/12 to 4/8/12/16.

6.73

  • Great Cleave icon.png Great Cleave increased from 20/30/40/50% to 30/40/50/60%.
  • God's Strength icon.png God's Strength
    • No longer purgeable.
    • Damage buff increased from 100/125/150% to 100/140/180%.
  • Warcry icon.png Warcry
    • Duration increased from 6 to 8 seconds.
    • Cast time removed.

6.72d

  • Undid melee hero collision change from 6.72c

6.72c

  • Warcry icon.png Warcry AoE increased from 450 to 700.
  • Melee hero collision size now reduced from 24 to 12.

6.72

  • Great Cleave icon.png Great Cleave AoE increased from 175 to 200.
  • Rebalanced all Melee heroes between 100 and 128 range to be 128 range
    • Sven previously had 125 range.

6.67

6.66

  • Warcry icon.png Warcry AoE increased from 350 to 450.

6.63

  • Base agility increased from 16 to 21.

6.60

  • Replaced Toughness Aura with a new ability Warcry icon.png Warcry:
    • With the righteous anger of one wielding justice, Sven lets loose a mighty Warcry, heartening his allies for battle. Sven and nearby allies gain movespeed and increased armor.
    • Movement Speed: 12%. Armor: 3/6/9/12. AOE: 350. Duration: 6. Cooldown: 36/30/24/18.
  • Reworked how Storm Hammer icon.png Storm Bolt works:
    • Targets an area around an enemy unit and releases a magical hammer dealing damage and stunning enemy units.
    • Damage: 100/175/250/325. Stun Duration: 2. AOE: 250. CD: 14. Manacost: 140. Cast Range: 600.
  • Improved Great Cleave icon.png Great Cleave damage (10/20/30/40 to 20/30/40/50%).

6.58

6.55

  • Improved Sven's Agility gain.

6.52

  • Lowered Sven's agility gain.

6.50

  • Reduced Sven's base armor.

6.42

  • Improved Toughness Aura
  • Undid some of the Toughness Aura buff from last version

6.35

  • Minor armor buff (usually 1) to most melee heroes

6.20

  • God Strength cooldown from 100/90/80 to 120/120/120

6.17

  • Balance tweaks done to the following heroes (Don't panic, these are mostly VERY minor, but you guys like to know, so here):
    • Broodmother, Sven, SA, Enigma, Ursa, Tinker, Tiny, Sniper, Troll, Rhasta, Bristleback, Dragon Knight, Venomancer, Viper, Spiritbreaker, Bounty Hunter, Jugg, VS, Zeus, Weaver, Tide Hunter, Enchantress and Silencer.

6.10

  • Minor nerf sven movespeed
  • Nerfed Sven's cleave from 15/30/45/60 to 12/25/37/50

Replaced Abilities[edit]

Storm Bolt
Blocked by Spell Immunity. Blocked by Linken's Sphere.
Q
T
Storm Hammer icon.png
Ability Affects Damage
Target Unit Enemies Magical
A magical hammer is thrown at an enemy unit, causing damage and stunning the target.
Range: 600
Stun Duration: 2
Damage: 100/150/200/250
Cooldown 8 Mana 140
The Rogue Knight's iron gauntlet, taken from the school of his father, strikes his foes to their core.

Toughness Aura
E
Unknown icon.png
Ability Affects
Passive Allies
Sven is here to pump you up! Increases armor of nearby allied units.
Bonus Armor: 1/2/4/5
Radius: 900

Notes:

  • Fully stacks with other bonus armor auras from items.

See also[edit]