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23 + 2.7
21 + 2
16 + 1.3
Level Base 1 16 25
Health 200 660 1500 2340
H Regen 0.25 0.94 2.22 3.48
Mana 50 242 494 854
M Regen 0.01 0.65 1.51 2.7
Damage 41‒43 64‒66 106‒108 148‒150
Armor 2 4.94 9.42 14.46
Spell Dmg 0% 1% 2.34% 4.2%
Att / Sec 0.58 0.71 0.9 1.11
Movement Speed 290
Turn Rate 0.6
Sight Range 1800/800
Attack Range 150
Missile Speed Instant
Attack Duration 0.4+0.3
Base Attack Time 1.7
Magic resistance 25%
Collision Size 24

Sven the Rogue Knight is a versatile melee strength hero with superior physical power yet is coupled with various abilities that provide utility. He can fulfill various roles, but is often played as a semi-carry due to his high utility even without items. He possesses a versatile arsenal, from shouts that grant armor both for escaping and pushing to throwable gauntlets that disorient enemies around the target unit. With enough items, Sven has the potential to be a strong late-game carry due to his ultimate which increases his damage making him up to three times as powerful, which then can be used in conjunction with his Great Cleave in order to deal extraordinary cleave damage which can frequently lead to multiple kills with just a few swings from his sword. This immense power granted to him solely by his ultimate makes one of strongest late-game carries in the game, and arguably the strongest semi-carry of all, as his killing presence is able to stay up even if he decided to build more supportive/tanky/utility items. A truly frightening enemy to go up against if farmed, strong and versatile, Sven is a solid addition to almost every team composition.

Bio[edit | edit source]

Sven Sven, the Rogue Knight
Play "May my enemies share the fate of the Shattered Helm."
Role: Carry Carry / Disabler Disabler / Initiator Initiator / Durable Durable / Nuker Nuker
Lore: Sven is the bastard son of a Vigil Knight, born of a Pallid Meranth, raised in the Shadeshore Ruins. With his father executed for violating the Vigil Codex, and his mother shunned by her wild race, Sven believes that honor is to be found in no social order, but only in himself. After tending his mother through a lingering death, he offered himself as a novice to the Vigil Knights, never revealing his identity. For thirteen years he studied in his father's school, mastering the rigid code that declared his existence an abomination. Then, on the day that should have been his In-Swearing, he seized the Outcast Blade, shattered the Sacred Helm, and burned the Codex in the Vigil's Holy Flame. He strode from Vigil Keep, forever solitary, following his private code to the last strict rune. Still a knight, yes...but a Rogue Knight. He answers only to himself.
Voice: David Scully (Responses)

Gameplay[edit | edit source]

Abilities[edit | edit source]

Storm Hammer
Partially dispellable. Partially blocked by Linken's Sphere. Partially blocked by Spell Immunity. Play
Storm Hammer icon.png
Ability Affects Damage
Target Unit Enemies Magical
Sven unleashes his magical gauntlet that deals damage and stuns enemy units.
Cast Animation: 0.3+0
Cast Range: 600
Effect Radius: 255
Damage: 100/175/250/325
Stun Duration: 2
Cooldown 13 Mana 140
Partially blocked by Spell Immunity. Cannot target spell immune units. When the projectile connects with a spell immune unit, it still affects other units within the radius.
Partially blocked by Linken's Sphere. Blocked fully upon projectile impact.
Partially dispellable. Dispellable with strong dispels.
The Rogue Knight's iron gauntlet, taken from the school of his father, strikes his foes to their core.


  • The targeting reticule must be centered over an enemy unit.
  • Storm Hammer travels at a speed of 1000 and can be disjointed.
  • Disjointing it completely nullifies the effects, including the area stun and damage.
  • The projectile has 225 radius flying vision. This vision does not last.
  • Sven's sword emits some particles during the cast time, visible to everyone.

Great Cleave
Not a Unique Attack Modifier. Cannot be used by illusions. Disabled by Break. Not blocked by Linken's Sphere. Not blocked by Spell Immunity.
Great Cleave icon.png
Ability Affects Damage
Passive Enemies Physical
Sven strikes with great force, cleaving all nearby enemy units with his attack.
Cleave Radius: 300
Cleave Damage: 30%/42%/54%/66%
The Vigil Knights still seek to reclaim the stolen Outcast Blade from Sven, a weapon capable of cutting wide swaths through lesser warriors.


  • The cleave damages a circular area in front of Sven.
  • Fully stacks with other sources of cleaves. Each source of cleave works completely independent.
  • Despite the visual effect, cleave damage is applied instantly in the whole area.

Can be dispelled. Not blocked by Linken's Sphere. Not blocked by Spell Immunity. Play
Warcry icon.png
Ability Affects
No Target Allies
Sven's Warcry heartens his allies for battle, increasing their movement speed and armor. Lasts 8 seconds.
Cast Animation: 0+0
Effect Radius: 900
Move Speed Bonus: 12%
Armor Bonus: 5/10/15/20
Buff Duration: 8
Cooldown 32/26/20/14 Mana 25
Calling a few lines from the Vigil Codex fortifies Sven's obedience to his rogue code. So poetic!


God's Strength
Cannot be used by illusions. Cannot be dispelled. Not blocked by Spell Immunity. Play
God's Strength icon.png
Ability Affects
No Target (Can be Improved by Aghanim's Scepter. Aura) Self (Can be Improved by Aghanim's Scepter. Allied Heroes)
Sven channels his rogue strength, granting bonus damage for 25 seconds.
Cast Animation: 0.3+0
Self Damage Bonus: 100%/150%/200%
Allies Bonus Radius: 0 (Can be Improved by Aghanim's Scepter. 900)
Allies Attack Damage Bonus: 0 (Can be Improved by Aghanim's Scepter. 75%/100%/125%)
Buff Duration: 25
Cooldown 80 Mana 100/150/200
Can be Improved by Aghanim's Scepter. God's Strength grants bonus damage to allies in a 900 radius.
With the strength that shattered the Sacred Helm, the Rogue Knight stands unopposed in melee combat.


  • Only increases base damage and that given by the primary attribute of Sven. Raw bonus damage is not increased.
  • The bonus attack damage is based on the main attack damage of the affected allies, and not on Sven's own damage.
  • Sven's and the affected allies' current main damage is periodically checked, and the bonuses adapted instantly.
  • The aura is only active while God's Strength is active.
  • The buff from the aura for allies lingers for 0.5 seconds.

Recommended items[edit | edit source]



  • A Bracer is recommended for better lane performance, especially when falling behind on experience or if facing constant harassment. A Magic Stick is also a great choice due to the high mana cost of Storm Hammer icon.png Storm Hammer.


  • Magic Wand is a good choice to consolidate Magic Stick's functionality and the minor attribute boosts when starting with Iron Branches.
  • Power Treads synergize well with Sven's build due to the bonuses in attack speed and its requirement of Belt of Strength.
  • Black King Bar is a very important core item for Sven. Its boost in strength and damage will greatly increase Sven's effectiveness in fights, and the magic immunity also shields Sven from stuns.


  • Drum of Endurance and Blink Dagger will enable Sven to quickly get into combat and survive team fights.
  • Heart of Tarrasque and Assault Cuirass will greatly increase survivability and also help damage output.
  • A Daedalus will provide the damage and critical chance needed to make Sven extremely deadly at melee range. Coupled with Mask of Madness, Sven will be able to deal damage very quickly and to multiple targets at once with his Great Cleave icon.png Great Cleave.
  • Moon Shard grants Sven the biggest single-item-slot increase in attack speed in the entire game, which will dramatically increase his DPS. Though largely lacking in utility and thus exceeded in usefulness by several other choices, maintaining the shard in your inventory until the player absolutely needs the 6th slot is very much worth it.

Counters[edit | edit source]

Equipment[edit | edit source]

Tips[edit | edit source]

  • Sven has very low mana early on, so building mana boosting items may be a good idea. Sven's good strength gain and base health pool make Soul Ring icon.png Soul Ring an effective item in situations where you plan on skirmishing early and often.
  • Drum of Endurance icon.png Drum of Endurance is a great item as it meshes well with Sven's role and play style, all while providing a strong aura to other members of your team.
  • Take Attribute Bonus icon.png Attribute Bonus over the two other abilities instead if you want more mana, attack speed and strength to increase the bonus of God's Strength icon.png God's Strength early on and to help sustain your mana for using skills. However, this is only useful very early on, as Warcry icon.png Warcry is amazing for teamfights and Great Cleave icon.png Great Cleave helps Sven's farming speed.
  • If you prefer to initiate, get a Blink Dagger icon.png Blink Dagger. Blink to your target and stun them with your Storm Hammer icon.png Storm Hammer, make sure you activate God's Strength immediately or beforehand, which is more preferable as you can save more time on the casting animation and transformation time.
  • Avoid leveling Great Cleave icon.png Great Cleave early on, as it will greatly push the lane towards the enemy tower making farming more difficult.
  • As a melee carry without a blink, Sven is especially susceptible to being kited and having crowd control effects placed on him, negating his damage output. Don't skip Black King Bar icon.png Black King Bar to buy more damaging items, as it may result in doing no damage at all.
  • Sven's unique position of being a Support and Carry at the same time can make him a decent babysitter for a ranged carry like Weaver, Luna, or Sniper.
    • Consider support items such as Arcane Boots icon.png Arcane Boots to give you and your lane partner more mana for your spells.
    • Without taking anything away from your lane partner, always try to find gold whenever and wherever possible (through pulling jungle creeps, roaming to help allies across the map, etc).
    • Sven's unique kit allows him to transition into a strong late game hero. Although transitioning a dedicated support into a carry is not often ideal and difficult to execute, this can give your team an edge in long games; use this strategy carefully.
  • Due to his Great Cleave and God's Strength a carry Sven benefits especially well from heroes who can pull the enemy team together. This holds especially true with Magnus who cannot only pull heroes together and stun them but also give Sven an additional cleave and damage bonus through Empower icon.png Empower.
    • You can also get added cleave by buying Battle Fury icon.png Battle Fury; one will bring your cleave percentage to 101%. However, this isn't absolutely necessary given Sven's already high cleave percentage with maxed Great Cleave, and you should consider buying more useful items instead.
  • Later on in the game, Assault Cuirass icon.png Assault Cuirass could be considered as well, as the negative armour debuff, attack speed and massive armour gain allows for Sven to truly become a tank.
  • In order to maximize the effectiveness of God's Strength icon.png God's Strength, you will need to obtain items that increase Sven's strength rather than raw damage – for this reason, consider skipping Mask of Madness icon.png Mask of Madness for a Helm of the Dominator icon.png Helm of the Dominator into a Satanic icon.png Satanic instead, as the substantial increase in strength, coupled with some decent raw damage and armor, and most importantly its intensely powerful lifesteal can increase his survivability dramatically, and if he has other strong strength items (Such as Heart of Tarrasque icon.png Heart of Tarrasque) and items with substantial attack speed bonuses (like Assault Cuirass} or perhaps even Mjollnir icon.png Mjollnir), he can be nearly unstoppable under the effects of his ultimate.
  • Sven and Troll Warlord icon.png Troll Warlord are excellent together; with an Aghanim's Scepter icon.png Aghanim's Scepter, God's Strength will give Troll Warlord a damage amplify aura and the Battle Trance icon.png Battle Trance will greatly increase their attack speed. If they both have Black King Bar they will be a force to be reckoned with.
  • Unless the enemy is constantly ganking you and it's simply not safe to move around without your ultimate, do not be afraid to use God's Strength icon.png God's Strength for purposes other than killing throughout the early game (and to a certain extent, even mid game) - The cooldown is relatively low (80 seconds total, but 25 of those seconds are spent under its effects, meaning only 55 seconds if the player lives through the whole effect), and its massive damage increase can allow you to farm stacks faster or destroy towers much quicker, allowing you to gain significantly more map control and gold to secure your early advantage allowing you to farm and move to your late game easier.
  • Sange and Yasha icon.png Sange and Yasha is a worthwhile pick up for the mid game, especially if you can obtain it quickly - The attack speed, movement speed and added damage (partially added through strength) are all things Sven needs while the maim makes it harder for enemies to kite you. On that note, an Eye of Skadi icon.png Eye of Skadi fills a similar role with much more reliability though at a significantly higher price and harder build up - With the strength and attack speed added it gives you identical amounts of DPS to that of a Heart of Tarrasque whenever you don't use your ultimate (And only marginally less when using it, thanks to the attack speed), while also solving all of your mana issues and giving you an orb effect similar to that of the maim from Sange-derived items, but with ability to pierce spell immunity and removing chance out of the equation, guaranteeing the slow with every strike.

Trivia[edit | edit source]

  • Sven's name is a reference to Sven-Ole Thorsen, a Danish bodybuilder and actor.
    • In an earlier version of DotA, Sven had a fun name called Arnold Schwarzenegger.
  • The phrases "Play Twas only a flesh wound" and "Play It was but a scratch" are references to the Black Knight from Monty Python and the Holy Grail.
  • The phrases "Play Blame the host" and "Play Bad host" are references to the original Warcraft III DotA gameplay when game stability depended on quality of internet connection on the host player.
  • Storm Hammer icon.png Storm Hammer was named Storm Bolt in the early beta phases and was renamed into Storm Hammer at one point. It is also its original name in DotA1 and reflected in one of Sven's cast responses in Dota2, where he's referring to it as Play "Storm Bolt".

Update history[edit | edit source]

March 24, 2016 Patch

July 18, 2013 Patch

July 12, 2013 Patch

December 13, 2012 Patch

October 25, 2012 Patch

April 12, 2012 Patch

March 22, 2012 Patch

February 16, 2012 Patch

  • Added rival death-taunts and other miscellaneous lines to flesh out dialog set for Juggernaut icon.png Juggernaut and Sven.

December 08, 2011 Patch

  • [Undocumented] Sven has a new portrait animation.

December 01, 2011 Patch

November 17, 2011 Patch

September 29, 2011 Patch

  • Re-encoded Sven's VO to get rid of pops/clicks at end of files.

September 23, 2011 Patch

  • Beefed up Sven's model and added bigger sword.

July 29, 2011 Patch

  • Storm Hammer icon.png Storm Hammer now has 800 vision while it flies that stays at the target for 3.34 seconds where it hits.

July 22, 2011 Patch

June 24, 2011 Patch

April 20, 2011 Patch

April 14, 2011 Patch

February 04, 2011 Patch

Balance changelog[edit | edit source]





  • Increased Warcry icon.png Warcry armor bonus from 4/8/12/16 to 5/10/15/20.




  • Increased base damage from 31-33 to 37-39 (total attack damage is now 60-62).


  • Increased base armor from -1 to 2 (total armor is now 4.94).
  • Reduced Warcry icon.png Warcry cooldown from 36/30/24/18 to 32/26/20/14.


  • Storm Hammer icon.png Storm Hammer:
    • Reduced cooldown from 15 to 13.
    • Is now disjointable. When disjointed, none of its effects will apply, including the area effect.


  • Reduced Great Cleave icon.png Great Cleave damage from 25%/40%/55%/70% to 20%/35%/50%/65%.
  • Reduced Warcry icon.png Warcry duration from 8 to 7.


  • Great Cleave icon.png Great Cleave
    • Increased radius from 200 to 300.
    • Rescaled damage from 30%/40%/50%/60% to 25%/40%/55%/70%.
  • Warcry icon.png Warcry
    • Increased radius from 700 to 900.
    • Increased armor bonus from 3/6/9/12 to 4/8/12/16.
  • Increased God's Strength icon.png God's Strength attack damage bonus from 100%/140%/180% to 100%/150%/200%.


  • Increased Great Cleave icon.png Great Cleave damage from 20%/30%/40%/50% to 30%/40%/50%/60%.
  • Warcry icon.png Warcry
    • Increased duration from 6 to 8.
    • Removed cast time (was 0.3).
  • God's Strength icon.png God's Strength
    • Is no longer purgeable.
    • Increased attack damage bonus from 100%/125%/150% to 100%/140%/180%.


  • Undid melee hero collision change from 6.72c


  • Increased Warcry icon.png Warcry radius from 450 to 700.
  • Melee hero collision size now reduced from 24 to 12.


  • Increased attack range from 125 to 128.
  • Increased Great Cleave icon.png Great Cleave radius from 175 to 200.



  • Increased Warcry icon.png Warcry radius from 350 to 450.


  • Increased base agility from 16 to 21.


Old Storm Hammer icon.png Storm Bolt:
Throws a magical hammer at a target unit, damaging and stunning it. Can be disjointed.
Cast range: 600
Damage: 100/150/200/250
Stun duration: 2
Cooldown: 8
Mana cost: 140
New Storm Hammer icon.png Storm Hammer:
Throws a magical hammer at a target unit, damaging and stunning the target and all enemy units within a small radius around the target. Cannot be disjointed.
Cast range: 600
Radius: 250
Damage: 100/175/250/325
Stun duration: 2
Cooldown: 14
Mana cost: 140
With the righteous anger of one wielding justice, Sven lets loose a mighty Warcry, heartening his allies for battle. Sven and nearby allies gain movespeed and increased armor.
Movement Speed: 12%
Armor: 3/6/9/12
Radius: 350
Duration: 6
Cooldown: 36/30/24/18
Mana cost: 25



  • Increased agility gain from 1.6 to 2.0.


  • Reduced agility gain from 2.2 to 1.6.





  • Increased base armor from 0 to 1 (total armor is now 3.24).


  • Reduced Storm Hammer icon.png Storm Bolt damage from 125/175/250/300 to 100/150/200/250.
  • Increased God's Strength icon.png God's Strength cooldown from 100/90/80 to 120/120/120.


  • God's Strength icon.png God's Strength
    • Reduced duration from 40 to 30.
    • Rescaled damage bonus from 75%/125%/175% to 100%/125%/150%.
    • Reduced cooldown from 120/90/80 to 100/90/80.
    • Reduced mana cost from 150/200/250 to 100/150/200.


  • Reduced Great Cleave icon.png Great Cleave damage from 12%/25%/37%/50% to 10%/20%/30%/40%.


Replaced abilities[edit | edit source]

Storm Bolt (pre 6.60)
Cannot be dispelled. Blocked by Linken's Sphere. Blocked by Spell Immunity. Play
Storm Hammer icon.png
Ability Affects Damage
Target Unit Enemies Magical
A magical hammer is thrown at an enemy unit, causing damage and stunning the target.
Cast Animation: 0.3+0.51
Cast Range: 600
Damage: 100/150/200/250
Stun Duration: 2
Cooldown 8 Mana 140


  • This ability was reworked into the current Storm Hammer icon.png Storm Hammer in the 6.60 gameplay patch.
  • The projectile travels at a speed of 1000 and can be disjointed.

Toughness Aura
Warcry icon.png
Ability Affects
Aura Allies
Sven is here to pump you up! Increases armor of nearby allied units.
Radius: 900
Armor Bonus: 2/3/4/5


  • This ability was replaced by Warcry icon.png Warcry in the 6.60 gameplay patch.
  • Fully stacks with other armor increasing effects.
  • The buff lingers for 2-4 seconds.

Gallery[edit | edit source]

See also[edit | edit source]