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Storm Spirit
Strength attribute symbol
Agility attribute symbol
Intelligence attribute symbol
21 + 2
22 + 2.6
23 + 3.9
Level 0 1 15 25 30
Health 120 582 1198 1902 2166
+0.5 +2.6 +5.4 +8.6 +9.8
Mana 75 351 999 1611 1875
+0.6 +1.75 +4.48 +7.03 +8.11
Armor 1 4.67 10.73 17.07 19.57
Magic Resist 25% 27.3% 32.76% 37.86% 40.01%
Damage Block -
Damage

24
34

47
57

101
111

152
162

174
184

Attack Rate 0.72/s 0.86/s 1.08/s 1.32/s 1.42/s
Attack Range Ranged 480 (800)
Attack Speed ▶️ 115 (1.6s BAT)
Attack Animation 0.5 + 0.3
Projectile Speed 1100
Move Speed ▶️ 285 (Nighttime 315)
Turn Rate Takes 0.131s to turn 180°. 0.8
Collision Size 27
Bound Radius 24
Vision Range (G) 1800 (Nighttime 800)
Gib Type Electric
Internal npc_dota_hero_storm_spirit
Zips across the map to engage in fights.
In a final act of desperation, the elementalist Thunderkeg cast a suicidal spell that merged his being with the Storm Celestial. From this fusion, the Storm Spirit was born. Now known by his combined name, Raijin Thunderkeg leaves behind crackling Static Remnant of himself, boastful poses that shock foes as he pulls them into an Electric Vortex. Every ability he casts Overloads him with energy, which he gleefully discharges on the next unfortunate target. Like a jolly weatherman, Raijin forecasts victory with a boisterous laugh. The Storm Spirit flashes across the land in the form of Ball of Lightning, zapping his enemies senseless, and zipping away before any can hope to catch him.
Static Remnant
Electric Vortex
Electric Vortex
Overload
Overload
Ball Lightning
Roles: Carry Carry Escape Escape Nuker Nuker Initiator Initiator Disabler Disabler
Complexity: Hero ComplexityHero Complexity
Adjectives: Bearde1, Blue, Spirit, Nose
Legs ( 2 )


Bio[]

Storm Spirit minimap iconRaijin Thunderkeg, the Storm Spirit
▶️ "Everyone complains about the weather…well, I'm doing something about it!"
Storm Spirit is literally a force of nature--the wild power of wind and weather, bottled in human form. And a boisterous, jovial, irrepressible form it is! As jolly as a favorite uncle, he injects every scene with crackling energy. But it was not always thus, and there was tragedy in his creation. Generations ago, in the plains beyond the Wailing Mountains, a good people lay starving in drought and famine. A simple elementalist, Thunderkeg by name, used a forbidden spell to summon the spirit of the storm, asking for rain. Enraged at this mortal’s presumption, the Storm Celestial known as Raijin lay waste to the land, scouring it bare with winds and flood. Thunderkeg was no match for the Celestial--at least until he cast a suicidal spell that forged their fates into one: he captured the Celestial in the cage of his own body. Trapped together, Thunderkeg's boundless good humor fused with Raijin's crazed energy, creating the jovial Raijin Thunderkeg, a Celestial who walks the world in physical form.
Aliases:
SS, Raijin, Thunderkeg

Abilities[]

Static Remnant
Static Remnant icon
Ability
No Target
Affects
Enemies
Damage
Magical
Creates an explosively charged image of Storm Spirit that lasts 12 seconds and will detonate and deal damage if an enemy unit comes near it.
Trigger Radius: Affected by AoE Radius bonuses. 235
Damage Radius: Affected by AoE Radius bonuses. 300
Activation Delay: 0.75
Damage: 120/180/240/300 (Talent 170/230/290/350)
Remnant Duration: 12
Cooldown symbol
 3.5 (Talent 2.25)
Mana symbol
 70/80/90/100
Buff/Debuff
Modifiers [?]
modifier_storm_spirit_static_remnant_thinker
Undispellable
Raijin Thunderkeg's duality allowed him to admire himself in shocking fashion.

  • After a remnant is placed, it takes 0.75 second for it to be able to explode and deal damage.
  • When a remnant expires, it still explodes and deals damage around it.
    • Remnant can be triggered by invisible units and deal damage to them.
  • Checks for enemies and neutrals in 0.1-seconds intervals, beginning instantly upon cast.
  • The remnants are visible on the minimap with the same color as Radiant icon Radiant or Dire icon Dire units, not the color of the player.
  • Remnants provide 500 radius flying vision at their location for its duration or until exploding.
  • TALENT
    The damage increasing Talent talent does not update already placed Static Remnants.


Electric Vortex
Electric Vortex icon
Affects
Enemies / Self
A vortex that pulls an enemy unit to Storm Spirit's location.
Cast Animation: 0.3+0.77
Cast Range: Affected by Cast Range bonuses. 300 (With Aghanim's Scepter 0)
Pull Duration: 0.9/1.3/1.7/2.1 (Talent 1.2/1.6/2/2.4)
Pull Distance: 180/220/260/300
With Aghanim's Scepter Radius: Affected by AoE Radius bonuses. 475
Cooldown symbol
 20/18/16/14
Mana symbol
 60/70/80/90
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Electric Vortex affects all enemies within a radius around Storm Spirit.
Does not pierce debuff immunity.
Unlike other sources of forced movement, Electric Vortex stops pulling while debuff immune and resumes once the immunity expires.
Partially blocked by Linken's Sphere.
Blocked as a unit-targeted ability.
Upgradable by Aghanim's Scepter.
Not blocked when turned into a non-targeted ability.
Buff/Debuff
Modifiers [?]
modifier_storm_spirit_electric_vortex_pull
Raijin's thunderous, boisterous energy often draws others into an electrifying situation.

  • Electric Vortex pulls affected units at a speed of 200/169.23/152.94/142.86 (Talent 150).
  • If the affected unit gets affected by another source of horizontal forced movement, it stops pulling and continues as soon as the other source expires.
    • This means, unlike other forced movement effects, Electric Vortex is not canceled by them but is temporarily stopped instead.
  • If the target gets moved more than 1200 range away from the original cast location, the link breaks immediately.
  • Successive casts on the same target refresh the pull duration, and reset the pull distance, but do not update the pull location.
  • Electric Vortex now turns into a non-targetable ability affecting all enemy units within 475 radius.


Overload icon
Ability
Passive
(Upgradable by Aghanim's Shard. No Target)
Affects
Enemies
(Upgradable by Aghanim's Shard. Allied Heroes
/ Talent Self)
Damage
Magical
Casting a spell creates an electrical charge, which is released in a burst on Storm's next attack, dealing damage and slowing nearby enemies.
Passive Component
Damage Radius: Affected by AoE Radius bonuses. 300
Damage: 25/50/75/100
Move Speed Slow: 80%
Attack Speed Slow: 80
Slow Duration: 0.8
Talent Attack Range Bonus: 150
Talent Bounce Search Radius: 700
Talent Number of Bounces: 2
Talent Attack Damage as Bounce Damage: 75%
With Aghanim's Shard Cast Animation: Instant Cast Animation (DOTA_ABILITY_BEHAVIOR_IMMEDIATE) 0+0
With Aghanim's Shard Effect Radius: 750
With Aghanim's Shard Attack Speed Bonus: 40
With Aghanim's Shard Number of Overload Charges: 3
With Aghanim's Shard Buff Duration: 12
Cooldown symbol
  With Aghanim's Shard 30
Mana symbol
 With Aghanim's Shard 150
Upgradable by Aghanim's Shard.
Aghanim's Shard Upgrade:
Can be activated to grant Storm Spirit and nearby allied heroes 3 Overload charges. Provides bonus Attack Speed. Lasts up to 12 seconds or until the charges are depleted.
Disabled by Break.
Break Notes:
Prevents gaining a new charge. However, existing charge still fully works.
Talent
Does not disable bounces on attack
Can be disjointed.
Talent
Does not bounce when disjointed by the primary attack target.
Talent
When disjointed by a secondary target, the disjointing unit is not registered as hit, the attack may immediately bounce on it again if its within range. The disjointed instance still counts towards the bounce limit.
Buff/Debuff
Modifiers [?]
modifier_storm_spirit_overload_passive
Undispellable
modifier_storm_spirit_overload
modifier_storm_spirit_electric_rave
modifier_storm_spirit_overload_debuff
Pow! Zip! Zap!

  • Does not trigger on active item abilities, on abilities with 0 cooldown, or on abilities that do not trigger on-cast effects.
  • The slow and damage are applied to all enemy units within the radius around the attacked target.
    • On the primary target, the attack first applies the debuff, then its own damage.
    • On secondary targets, it first applies the damage, then the debuff.
  • The charge is released upon successfully hitting a target. If the attack misses or is disjointed, nothing happens.
  • Each attack checks for the buff on Storm Spirit upon successfully hitting the target. If the buff is present, the charge is released.
    • This means when Storm Spirit gains the buff while an attack projectile is flying, that attack still releases the charge when it hits.
  • Attacking buildings or allies do not release the charge. However, attacking wards does.
  • Adds an active component to Overload, with the passive effects still present.
    • Interrupts Storm Spirit's channeling abilities upon cast.
    • Triggers Overload upon cast as well, and fully stack with it on the same attack.
    • The buff is only placed on ally heroes. Neither places the buff on invulnerable nor hidden units.
    • Attacking buildings now consumes a charge, but it does nothing.
  • The Overload values for the buff are set upon cast, and do not update if it gets leveled up after cast.
    • The Overload effects applied by an ally are credited to that ally, and not to Storm Spirit.
    • The bouncing Overload Talent talent only works for Storm Spirit, and not for allies.
    • Successive casts refresh the buff duration and reset the charges. The number of charges is visible on the buff icon.
  • TALENT
    Overload attack(s) now bounce toward a random enemy unit, without priorities, within 700 radius of the attack target.
  • TALENT
    The Overload attack bounce damage has the following flags:
  • The bouncing projectiles deal damage based on the damage amount calculated for the leading attack. Attack damage amount is calculated upon attack begin.
    • This means it works with critical strike and quell, since these are included in the initial damage calculations.
    • This also means that it does not matter how much damage the attack actually did to the target since that part is being calculated on projectile hit.
    • It also means that other conditional attack damage bonuses (i.e. Javelin icon Javelin damage proc) are not included, since these happen later in the calculations as well.
    • The bouncing projectiles all apply Ovearload's area damage and slow.


Ball Lightning
Ball Lightning icon
Affects
Self / Enemies
Damage
Magical
Storm Spirit becomes volatile electricity, charging across the battlefield until he depletes his mana or reaches his target. The activation mana cost is 25+7.5% of his total mana pool, and the cost per 100 units traveled is 10+0.65% of his total mana pool. Damage is expressed in damage per 100 units traveled.
Passive Component
Talent Auto Static Remnant Drop Distance: 500
Cast Range: Global
Damage Radius: Affected by AoE Radius bonuses. 200
Travel Speed: 1400/1850/2300
Travel Distance Interval: 100
Self Moved Distance as Damage: 6/10/14
Distance as Base Mana Cost: 10
Distance as Max Mana Cost: 0.65%
Flying Vision Radius: Affected by AoE Radius bonuses. 400
Cooldown symbol
 0
Mana symbol
 25
 + 7.5% of Max Mana
Not disabled by Break.
Break Notes:
Talent
Does not disable the auto Static Remnant cast.
Buff/Debuff
Modifiers [?]
modifier_storm_spirit_ball_lightning
Death
Ability Draft Notes
Ability Draft Notes:
Static Remnant icon Static Remnant must be drafted as well for it to be automatically created by the talent while traveling.
The Storm is coming in.

  • Storm Spirit is invulnerable and can turn, attack, and cast abilities during Ball Lightning.
  • Successive casts while traveling have no effect but are still registered as cast, proccing on-cast effects. The activation mana cost gets refunded.
  • Destroys trees within 100 radius and provides 400 radius flying vision around Storm Spirit while traveling.
  • Ball Lightning deals damage around Storm Spirit as he travels. An enemy may only be damaged once per cast.
    • The damage starts at 0 and increases by 6/10/14 for every 100 distance traveled.
    • Ball Lightning deals 0 damage for distances less than 100 distance.
  • Drains Storm Spirit's mana after every 100 distance traveled, resulting in 0.07/0.05/0.04-second intervals.
    • Ball Lightning stops immediately upon Storm Sprit's death, when running out of mana while traveling, when reaching its destination, and being affected by other forced movement sources.
  • The mana cost displayed in the ability's tooltip is based on Storm Spirit's max mana, showing how much it costs to initially cast Ball Lightning.
  • This is how much damage Ball Lightning can deal around Storm Spirit at certain travel distances (before reductions):
    • 500 Distance: 30/50/70 damage, Mana symbol 75 + 10.75% max mana.
    • 1000 Distance: 60/100/140 damage, Mana symbol 125 + 14% max mana.
    • 2500 Distance: 150/250/350 damage, Mana symbol 275 + 23.75% max mana.
    • 5000 Distance: 300/500/700 damage, Mana symbol 525 + 40% max mana.
  • TALENT
    The auto remnant Talent talent automatically creates a Static Remnant icon Static Remnant based on its current level every 500 distance Storm Spirit travels per Ball Lightning cast.
    • The distance counter does not accumulate the leftover moved distance from the previous cast.
    • These remnants created are independent of the cooldown, do not cost mana, and do not trigger on-cast effects.


Talents[]

Hero Talents
500 Distance Auto Static Remnant icon Remnant in Ball Lightning icon Ball Lightning252x Overload icon Overload Attack Bounce
-1.25s Static Remnant icon Static Remnant Cooldown20+0.3s Electric Vortex icon Electric Vortex Duration
+50 Static Remnant icon Static Remnant Damage15+250 Health
+1.5 Mana Regen10+150 Attack Range when Overload icon Overloaded
Notes:
  • The health talent increases the max health capacity and keeps the current health percentage.

Recent Changes[]

Main Articles: Changelogs, Old Abilities and Hero Lore
Version
Description
  • Reduced Ball Lightning icon Ball Lightning self moved distance as damage from 8/12/16 to 6/10/14.
  • Reduced Electric Vortex icon Electric Vortex pull duration from 1.2/1.5/1.8/2.1 to 0.9/1.3/1.7/2.1.


Recommended Items[]

Starting items:

  • Tango icon Tango regenerates health so Storm Spirit can trade hits better.
  • Healing Salve icon Healing Salve also restores health in lane.
  • Clarity icon Clarity allows Storm Spirit to replenish his mana so he can use Static Remnant more.
  • Iron Branch icon Iron Branch gives cheap attributes and can regenerate more health from Tango.
  • Enchanted Mango icon Enchanted Mango gives burst mana for Storm Spirit to use Static Remnant.

Early game:

  • Magic Stick icon Magic Stick can give Storm Spirit a quick burst of mana and health when needed. This can help give Storm the extra bit he needs to survive and escape a gank, or enough to cast one more spell to finish off a foe.
  • Boots of Speed icon Boots of Speed are important on all heroes as early as possible. For Storm Spirit, the ability to outmaneuver his lane opponent is crucial to victory.
  • Null Talisman icon Null Talisman gives Storm Spirit a good balance of attributes, most importantly intelligence and damage for more mana and last-hitting power. Depending on the situation, two Null Talismans can be useful for giving Storm good early attributes whilst providing a decent reduction of his mana cost, allowing him to use Ball Lightning with much ease.
  • Bottle icon Bottle is crucial to obtain early when playing in the mid lane. Bottling runes allows Storm Spirit to maintain his HP and mana against his lane opponent, and the runes themselves can be put to use at a time of the player's choosing, making it an extremely potent item at all stages of the game.

Mid game:

  • Magic Wand icon Magic Wand is a cheap upgrade from Magic Stick which provides very cost effective attributes, as well as additional burst HP and mana regen.
  • Power Treads icon Power Treads give Storm Spirit the ability to treads switch, crucial when combined with a Bottle. The attribute bonus can be shifted between strength for more survivability, or intelligence for more mana and attack damage.
  • Kaya icon Kaya amplifies his mana regeneration and spell damage, allowing him to recover faster and increases his overall presence in the game. Upgrade it later into a Kaya and Sange icon Kaya and Sange for more sustainability and higher recovery from Bottle icon Bottle.
  • Orchid Malevolence icon Orchid Malevolence is extremely strong on Storm Spirit, as it greatly magnifies his offensive potential. The intelligence and mana regen bonus allow him to remain relatively autonomous when roaming the battlefield, giving him the mana to engage on enemies. The damage and attack speed bonuses, combined with the intelligence bonus, increase Storm's right-click power, allowing him to use his physical attacks to greater effect. Most importantly, the active allows Storm Spirit to silence enemies that he initiates on with Ball Lightning, magnifying the amount of damage he deals due to the damage amplification, as well as preventing targets from simply using their escape spells. Later you can upgrade your Malevolence into a Bloodthorn icon Bloodthorn.

Late game:

  • Black King Bar icon Black King Bar is useful when the enemy team has numerous disables that they can use to catch and kill Storm Spirit. The spell immunity can be used during a fight to focus down enemies without fear of being stunned or silenced.
  • Kaya and Sange icon Kaya and Sange is now the go-to item for upgrading Kaya icon Kaya and increases HP pool alongside status resistance, which allow Storm Spirit to survive disables (as well as breaking certain combos, which rely on cast timing which is altered by the status resistance provided).
  • Scythe of Vyse icon Scythe of Vyse is a very strong item to purchase on any intelligence hero, and is good on Storm Spirit for all the same reasons as Orchid Malevolence. The item grants a strong intelligence and mana regeneration boost, making Storm extremely mana-independent, and the bonus strength and agility shore up his weaknesses in those areas as well. The active ability allows Storm Spirit to instantly disable an enemy during an initiation, and more than double up on the time that the enemy is hard-disabled when combined with Electric Vortex.
  • Linken's Sphere icon Linken's Sphere gives Storm Spirit attributes across the board and increased mana regen, as well as a very strong survivability passive. Spellblock can block targeted disables, making him much harder to catch out of position and an extremely slippery foe.
  • Shiva's Guard icon Shiva's Guard gives Intelligence, armor, and a giant slow that is useful for teamfights. It can be a strong item if Storm Spirit needs survivability against physical damage instead of against disables.
  • Bloodthorn icon Bloodthorn's active ability guarantees critical damage and accuracy, allowing Storm Spirit to melt his targets.

Situational items:

  • Aghanim's Scepter icon Aghanim's Scepter turns Electric Vortex into an AOE disable, which on Storm Spirit allows one of the best initiation options in the entire game. Storm Spirit can initiate from the fog and potentially disable the entire enemy team for up to 3 seconds, comparable to a hero like Magnus, except with a 16 second cooldown; if Storm Spirit misses, he can back up and simply try again in 16 seconds.
  • Revenant's Brooch icon Revenant's Brooch increases Storm's DPS and gives opportunity to attack ethereal units and True Strike.
  • Refresher Orb icon Refresher Orb can be an extremely powerful late game item alongside Aghanim's Scepter, as every aspect of the item benefits Storm Spirit. It provides the highest mana regen out of any item in the game, which when combined with Bloodstone is doubled, giving Storm Spirit an additional 26 mana/sec, allowing him to use his spells, like his ultimate, more frequently, and means the item is extremely useful even when it is on cooldown. When combined with an Aghanim's Scepter, it allows for up to 6 seconds of AOE disable on one of the best initiation heroes, which can easily result in a team wipe late game.

Dota Plus Progress[]

Main Article: Hero Challenges

Relics track a hero's actions and statistics, and display in-game notifications when a milestone is reached. They are only available to Dota Plus subscribers.

Relics Voice Lines
Relic intelligence icon
Spells blocked with Linken's Sphere icon Linken's Sphere
Relic intelligence icon
Orchid Malevolence icon Orchid Malevolence leading to Kills
Relic intelligence icon
Slow Duration
Relic intelligence icon
Teleports leading to Kills
Relic intelligence icon
Magic Damage
Relic intelligence icon
Triple Kills
Relic intelligence icon
Godlike Sprees
Relic intelligence icon
Mega Kill Streaks
Relic intelligence icon
Kill Assists
Relic intelligence icon
Kills
Plus Hero Badge 1
Bronze
Plus Hero Badge 2
Silver
Plus Hero Badge 3
Gold
Plus Hero Badge 4
Platinum
Plus Hero Badge 5
Master
Plus Hero Badge 6
Grandmaster

Equipment[]

Trivia[]

  • Storm Spirit, like Brewmaster minimap icon Brewmaster, Earth Spirit minimap icon Earth Spirit and Ember Spirit minimap icon Ember Spirit, was a Pandaren in DotA. He was re-skinned to avoid copyright issues with "Blizzard Entertainment", since Pandaren is a race in the "Warcraft" Universe.
  • ▶️ "I'll spirit you away!", as well as him muttering "Spirit... Away..." when he dies may be a reference to the film "Spirited Away".
  • Storm Spirit's speech is very similar to Ninjor, a character from the Power Rangers franchise, whose voice acting is largely based on the character Dudley Do-Right, from the Dudley Do-Right Show.
  • Ball lightning is an unexplained and potentially dangerous atmospheric electrical phenomenon. The term refers to reports of luminous, spherical objects that vary from pea-sized to several meters in diameter. Though usually associated with thunderstorms, the phenomenon lasts considerably longer than the split-second flash of a lightning bolt.
  • "I'll save this till it's five o'clock somewhere" is a reference to the song "It's Five O' Clock Somewhere" by Alan Jackson.

Gallery[]

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