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Spirit Breaker

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Spirit Breaker
Spirit Breaker.png
Strength
29 + 2.4
Agility
17 + 1.7
Intelligence
14 + 1.8
Level 1 16 25
Hit Points 701 1423 2164
Mana 182 559 1001
Damage 60‒70 98-108 137‒147
Armor 5.38 9.23 13.89
Attacks / Second 0.61 0.75 0.93
Movement Speed 290
Turn Rate 0.4
Sight Range 1800/800
Attack Range Melee
Missile Speed Instant
Attack Duration 0.6+0.3
Cast Duration 0.47+0.8
Base Attack Time 1.9

Barathrum the Spirit Breaker is a powerful ganker type melee strength Hero that concentrates on taking out single targets, while lacking in larger team fights. His Charge of Darkness lets him charge towards any target available, while knocking off all enemies in his path. If you see the charge coming, it may already be too late. He is picked mostly for his high damage given by his Greater Bash which crushes the life out of his helpless victims. Barathrum can instantly and quickly move to his enemy via Nether Strike and shock them with a soul-bashing blow.

Bio[edit]

Spirit Breaker Barathrum, the Spirit Breaker
Play "I'll break their spirits and their backs."
Role: Pip tank.png Durable / Pip carry.png Carry / Pip initiator.png Initiator / Pip disabler.png Disabler
Lore: Barathrum the Spirit Breaker is a lordly and powerful being, a fierce and elemental intelligence which chose to plane-shift into the world of matter to take part in events with repercussions in the elemental realm that is his home. To that end, he assembled a form that would serve him well, both in our world and out of it. His physical form borrows from the strengths of this world, blending features both bovine and simian—horns, hooves and hands—as outward emblems of his inner qualities of strength, speed and cunning. He wears a ring in his nose, as a reminder that he serves a hidden master, and that this world in which he works is but a shadow of the real one.
Voice: Fred Tatasciore (Responses)

Gameplay[edit]

Spirit Breaker plays like most ganker Heroes: he singles out a target and deals as much damage as possible while trying not to get killed himself. Charge of Darkness is the go-to gank initiator. It grants vision of the target, and causes him to move very fast towards them, then stuns and deals damage while also disabling enemies that get in his way. Although issuing a move or attack command while charging will cancel it, some items can be activated while charging (such as Black King Bar), thereby adding to Barathrum's power. If Barathrum is disabled while charging, the charge will be cancelled, meaning he needs to pay attention and avoid being stunned. Players will not see a debuff when being charged, making him more of a surprise. Charge of Darkness can also be used to grant vision of the target. If Barathrum charges an invisible enemy, they will still be stunned and will give shared vision, but will not be revealed.[1] Once hit, he can follow up with his ultimate, Nether Strike, another disable that deals high damage and a knockback after a short delay. His aura, Empowering Haste increases his movement speed dramatically. Greater Bash has a universal 17% chance to stun the target, while also dealing damage based on Spirit Breaker's movement speed. This means any items that increase movement speed and attack speed, such as Mask of Madness or Drum of Endurance synergize perfectly with this ability. With a bit of luck, he can cause considerable damage in a short period of time without using either of his active abilities.

Abilities[edit]

Charge of Darkness
Partially blocked by Spell Immunity. Blocked by Linken's Sphere. Cannot be purged. Play
Q
C
Charge of Darkness icon.png
Ability Affects
Target Unit Enemies
Spirit Breaker fixes his sight on an enemy unit and starts charging through all objects. All enemy units passed through and the targeted unit will be hit by a Greater Bash. If the targeted unit dies, Spirit Breaker will change his target to the nearest enemy unit to that location.
Charge Speed: 600/650/700/750
Stuns on Contact: 1.2/1.6/2/2.4
Range: Global
Cooldown 12 Mana 100
Partially blocked by Spell Immunity. The main stun is blocked, but the Greater Bash is not.
Blocked by Linken's Sphere. Is blocked on cast, not on colliding with the enemy.
Barathrum erupts from the darkness with unwieldy force.

Notes:

  • Spirit Breaker passes through everything.
  • Any unit that Spirit Breaker passes through (300 radius) and the target will be hit by a Greater Bash of Spirit Breaker's current level, if Greater Bash has been learned.
  • Duration of the stun from Charge of Darkness can be overridden by Greater Bash if that stun duration is longer.
  • If Barathrum is stunned or otherwise disabled the charge will end.
  • Issuing most orders to Spirit Breaker during a charge will cause it to stop, including, unlike most other scenarios in the game, queueing abilities with Shift+Click.
  • If the target dies, the charge is transferred to the nearest valid target to that location.
  • While it does not provide True Sight the indicator will follow the invisible unit being charged, and the Charge and Greater Bash will still hit the enemy.
  • Greater Bash damage is based on Spirit Breaker's current movement speed (after all MS increases and slows) rather than Charge of Darkness movement speed. Greater Bashes on targets you pass through will increase Spirit Breaker's current movement speed.
  • The cooldown is triggered when Charge hits its target or is cancelled.

Empowering Haste
Can be used by illusions.
W
G
Empowering Haste icon.png
Ability Affects
No Target Allies
The Spirit Breaker's presence increases the movement speed of nearby allied units. Can be cast to improve the Aura by 50% for 6 seconds. The aura is 50% weaker while the ability is on cooldown.
Increased Allied Movement Speed: 6%/10%/14%/18%
Movement Speed Aura Radius: 900
Cooldown 20
Aspiring heroes gain speed and power from simply observing the Spirit Breaker's dominance on the battle field.

Notes:

  • While active, Empowering Haste increases from 6/10/14/18% to 9/15/21/27%.
  • While on cooldown, Empowering Haste decreases from 6/10/14/18% to 3/5/7/9%.

Greater Bash
Partially blocked by Spell Immunity. Not blocked by Linken's Sphere. Cannot be purged. Play
E
T
Greater Bash icon.png
Ability Affects Damage
Passive Enemies Magical
Gives a chance to stun and knockback an enemy unit on an attack, as well as gaining bonus movement speed after a bash occurs. Deals damage based on movement speed.
Chance to Trigger on Attack: 17%
Damage: 22/28/34/40% of movement speed
Knockback Duration: 0.5
Stun Duration: 1/1.2/1.4/1.6
Increased Movement Speed: 15%
Increased Movement Speed Duration: 3
Cooldown 1.5
Partially blocked by Spell Immunity. The damage is blocked, the stun is not.
The signature strike of Barathrum's ghostly ball and chain.

Notes:

  • Does not stack with Skull Basher or Abyssal Blade.
  • Knockback distance is 100.
  • Greater Bash damage is based on current MS of spirit breaker, which can be affected by any source of MS bonus, or slows.
  • Because Spirit Breaker's movement speed cannot be lower than 100 or greater than 522, it can't deal (before reductions) less than 22/28/34/40 damage and more than 52.2/104.4/156.6/208.8 damage.
  • Neither stun, knockback nor bonus damage affects Roshan.
    • As of this writing the damage is applied, though it is a confirmed bug.
  • Disabled by Doom (With Aghanim's Scepter).
  • Unlike most chance-based passive abilities Greater Bash is not governed by Pseudo-random distribution.


Nether Strike
Partially blocked by Spell Immunity. Blocked by Linken's Sphere. Cannot be purged. Play
R
E
Nether Strike icon.png
Ability Affects Damage
Target Unit Enemies Magical
Spirit Breaker slips into the nether realm, reappearing next to his hapless victim. Upon reappearing, a Greater Bash of the current level occurs and deals bonus damage.
Damage: 150/250/350
Range: 700 (850)
Cooldown 80/70/60 (20*) Mana 125/150/175
Partially blocked by Spell Immunity. The damage is blocked, the bash is not.
Can be Improved by Aghanim's Scepter (* shows the improved values). Causes the Greater Bash to hit an area around the initial target, decreases cooldown, and increases cast range.
Barathrum temporarily returns to the realm from where he came, bringing with him the retribution of both worlds.

Notes:

  • Spirit Breaker appears on the opposite from the target to deliver the bash.
  • The strike is performed after a 1.2 second delay, during which Nether Strike can be interrupted. If interrupted during the delay, mana and cooldown are preserved, since it's not a channeled spell but a long-casting spell.
  • Performs a Greater Bash of Spirit Breaker's current level upon arrival, if Greater Bash is learned.
  • With Aghanim's Scepter, Spirit Breaker performs a Greater Bash level 4 on all units in a 250 radius of Spirit Breaker upon arrival.
  • Netherstrike provides vision of the target, meaning the only escape from it is turning invisible or moving out of range.

Recommended items[edit]

Explanation:
Starting:

  • Tango and a Healing Salve help Spirit Breaker sustain during the laning phase, preventing him from returning to base due to enemy harassment.
  • Stout Shield will greatly reduce incoming damage from physical damage during the laning phase. This is most helpful when the lane has one or more ranged heroes harassing consistently.
  • Iron Branch is a cheap and effective way to improve Spirit Breaker's low mana pool, as well as his health pool.

Early-game:

  • Boots of Speed are essential for Spirit Breaker, as the improved speed will allow him to escape deadly situations, as well as catching up to an escaping enemy. The bonus movement speed will also provide additional damage because of Greater Bash icon.png Greater Bash.
  • Magic Stick is a useful burst health/mana item if the enemies in lane will be casting many spells. It can later be built into a Magic Wand.
  • Urn of Shadows is a helpful item when roaming or ganking. Assuming a gank is successful, Spirit Breaker can use the Urn of Shadows to heal without returning to the fountain. The bonus mana regeneration also allows him the ability to use Charge of Darkness icon.png Charge of Darkness far more frequently.

Core items:

  • Power Treads give additional attack speed, as well as durability and damage, all of which increase the effectiveness of Greater Bash icon.png Greater Bash.
  • Magic Wand is good for burst health/mana while providing a boost to his attributes compared to the Magic Stick.
  • Mask of Madness gives bonus attack speed and movement speed when activate, increasing both the damage and frequency of Greater Bash icon.png Greater Bash attacks.
  • Black King Bar makes you immune to many abilities that interrupt your Charge of Darkness icon.png Charge of Darkness, allowing you to engage and damage your target unimpeded.

Situational items:

  • Aghanim's Scepter improves Nether Strike icon.png Nether Strike by greatly reducing it's cooldown, as well as increasing its range. It also causes all nearby units to be hit by Greater Bash icon.png Greater Bash. This can be a good choice if your team needs a powerful initiation spell.
  • Heaven's Halberd will not only increase Spirit Breaker's durability from physical attacks because of the added evasion, it's active ability can disarm enemy carries relying on physical damage.
  • Armlet of Mordiggian grants Spirit Breaker additional attack speed and damage output at the cost of his health every second. However, the life drain can mostly be countered by the lifesteal given by the Mask of Madness, making it a useful purchase when used correctly.
  • Assault Cuirass will give Spirit Breaker a large increase in attack speed, as well as providing an attack speed/armor aura to nearby allies. The extra attack speed will cause Greater Bash icon.png Greater Bash to occur more frequently.
  • Monkey King Bar will grant a significant damage bonus on when the bash occurs. This synergizes well with the other attack speed items used to increase the frequency of Greater Bash icon.png Greater Bash.
  • Drum of Endurance increases the movement speed and attack speed of both himself and his team. The bonus movement speed and attack speed synergize well with Greater Bash icon.png Greater Bash.

Equipment[edit]


Tips[edit]

  • Black King Bar can be used without interrupting your charge, activate it just when you get close to the enemy to take advantage of its duration during the fight.
  • Shadow Blade can also be activated while charging, greatly increasing the surprise factor of his charge and preventing easy charge interruption such as Rubick's Telekinesis. In addition, the Shadow Blade bonus damage will be applied to the first attack from invisibility.
  • Use Charge of Darkness to get close, stun your target, and make him vulnerable to your attacks.
  • Nether Strike deals major damage to the target enemy and teleports behind them, wherever they go. You can use this to catch blinking or teleporting enemies before they get away.
  • Greater Bash deals more damage depending on Barathrum's movement speed. Getting items that increase movement speed, such as Sange & Yasha and Drum of Endurance, will greatly improve your damage.
  • Chaining together Charge of Darkness with Nether Strike can deal high amounts of burst damage in a very short amount of time.
  • Spirit Breaker has very little teamfight presence due to his specialized abilities, but he can still be useful at neutralizing targets and forcing enemies back.
  • Charge of Darkness allows Spirit Breaker to run through units, trees, structures and terrain. It also does not indicate your enemies when targeted, letting you setup ganks.
  • When charging enemy heroes in mid game, be 100% sure that they are alone. A lone enemy may wait out in the open while their ally hides in the trees, waiting for you to charge the bait hero, and finally be ganked. Therefore, Observer Wards can greatly reduce uncertainty before charging.
  • Although Charge of Darkness is typically used to get into fights, it can also be used to get back out in a pinch; by targeting a creep in a different lane Spirit Breaker can move quickly to avoid death, then cancel the charge when he is out of danger.
  • Sange and Yasha is a fair pick on Spirit Breaker, as the bonus movespeed improves the damage of his Greater Bash as well as his general speed, improving his chasing ability even further in conjunction with its maim.
  • Despite being classified as an initiator Spirit Breaker is more of a hunter who takes out lone targets or chases down fleeing enemy heroes after a team fight. To actually initiate you will either need an Aghanim's Scepter so that your ultimate has an AOE presence which in turn weakens your carry potential or use Charge of Darkness in a way that would let you bowl through all of the enemy team heroes (such as aiming for the furthest enemy hero while the enemy team is standing close to a line formation).
  • Due to the massive speed boost Spirit Breaker receives while charging (288 more than maximum movement speed), he can catch up to a team fight fairly quickly, even from across the map. While preparing for a team fight you might want to stand at the back of your team and let your allies begin to draw out disables and initiation spells from the enemy, then use Charge of Darkness on your target, this will disorient the enemy team as you are likely to be hitting a few of them on the way to your target not to mention that they will be left with no disables to stop you.
  • Sometimes it might be a good idea to use Nether Strike on a magic immune hero to interrupt their actions as the greater bash will hit them regardless. Situations where for example your team gets caught in a Black Hole by a magic immunue Enigma you can turn the tide of the fight if you can stop him right at the beginning.
  • Because Linken's Sphere triggers on cast, Charge of Darkness can be used to instantly and globally put an enemy's sphere on cooldown.
  • While it does not provide True Sight the indicator will follow the invisible unit being charged and the Charge will still hit an enemy that has gone invisible after being charged. This will cause the ability to interrupt channeling spells being performed by invisible heroes such as Sand King's Sandstorm.
  • With the use of all of your abilities and some lucky bashes, you can keep a single target stunned for 8 seconds. This is a huge stun duration even late game and allows lucky Barathrums to snowball out of control on lone ganks.

Trivia[edit]

  • Barathrum's fun names are Roadrunner and Space-Cow, the latter of which is referenced by Earth Spirit icon.png Earth Spirit's ally line: "Play You aren't half bad, for a space cow." The line about the spirit breaker being a "Space-Cow" Is likely a reference to a video on the hero by Pyrion Flax
  • "Barathrum" means "underworld" in Latin.
  • His response "Rampage" might be a reference to who used to be his equivalent in Heroes of Newerth (most of the HoN hero abilities changed since the port)
  • Charge of Darkness' indicator is the astrological sign of Taurus, the Bull.

Update history[edit]

March 14, 2013 Patch

February 07, 2013 Patch

November 08, 2012 Patch

  • Fixed case where he could interrupt his Charge of Darkness icon.png Charge by previously having given an attack order to his target.

July 19, 2012 Patch

  • Added teleport start and end animations for Sniper, Spirit Breaker and Weaver.
  • Added Idle Injured animations to Spirit Breaker.

July 12, 2012 Patch

  • Fixed Greater Bash affecting Magic Immune units when procced via other abilities.

June 20, 2012 Patch

  • Fixed a bug allowing charging Razor without moving.

May 31, 2012 Patch

  • Empowering Haste visual no longer shows up on creeps.

May 24, 2012 Patch

  • Fixed Charge of Darkness immediately failing when cast on Razor's Unstable Current.

May 17, 2012 Patch

  • Fixed Charge of Darkness not getting interrupted by ensnares.

May 10, 2012 Patch

  • Fixed turn rates for the following heroes: Lifestealer, Alchemist, Clockwerk, Bounty Hunter, Dark Seer, Dazzle, Ancient Apparition, Brewmaster, Chen, Silencer, Lone Druid, Spectre and Spiritbreaker.
  • Fixed base HP regeneration (0.25->0.75).
  • Fixed base Intelligence.

April 26, 2012 Patch

  • [Undocumented] Added injured run animations for Spirit Breaker.

April 19, 2012 Patch

  • Fixed case where he could get stuck when using Nether Strike.

April 12, 2012 Patch

  • Fixed being unable to target magic immune units with Netherstrike.

March 08, 2012 Patch

  • Fixed Netherstrike vs cycloned units.
  • Fixed Basher stacking with Spiritbreaker/Slardar/Faceless Void's bashes.
  • Changed Empowering Haste passive legacy key to G to avoid stomping H (halt).

March 01, 2012 Patch

  • Charge of Darkness and Wrath of Nature no longer alert the target to attack the caster if the target is far away.

January 19, 2012 Patch

  • Enabled Silencer and Spirit Breaker in Captain's Mode.
  • Fixed Charge of Darkness picking units that are invisible or in the fow when it tries to find a new target.
  • Fixed Charge of Darkness ignoring Hex.
  • Fixed Greater Bash working with illusions
  • Fixed Greater Bash bonus damage working on Towers, Wards and Denies
  • Fixed Charge of Darkness and Greater Bash going through Magic Immunity

January 12, 2012 Patch

  • Added Spirit Breaker Spirit Breaker and Silencer.


Balance changelog[edit]

6.82

  • Charge of Darkness icon.png Charge of Darkness:
    • Cooldown reduced from 35 to 12
    • Cooldown is now triggered when Charge hits its target or is cancelled, instead of when cast
  • Empowering Haste icon.png Empowering Haste can now be cast to improve the Aura by 50% for 6 seconds. 20 second cooldown. After it is used, the aura is 50% weaker while the ability is on cooldown.
    • While active, Empowering Haste increases from 6/10/14/18% to 9/15/21/27%
  • Greater Bash icon.png Greater Bash damage from 10/20/30/40% to 22/28/34/40% of movement speed

6.81

6.80

6.79

  • Base attack time nerfed from 1.7 to 1.9.
  • Greater Bash icon.png Greater Bash no longer works while doomed.
  • Nether Strike icon.png Nether Strike now uses 1.2 Cast Time instead of a 1 sec magic immune delay (can be interrupted as a result).

6.78

6.75

  • Base strength increased by 6.
  • Damage increased by 9.
  • Charge of Darkness icon.png Charge of Darkness
    • No longer gives a buff indicator.
    • Speed increased from 425/500/575/650 to 600/650/700/750.
  • Empowering Haste icon.png Empowering Haste
    • No longer increases Spirit Breaker's damage.
    • Movement bonus aura rescaled from 6/8/10/12% to 6/10/14/18%.
  • Greater Bash icon.png Greater Bash
    • Now deals damage based on your movement speed (10/20/30/40% of speed).
    • Duration increased from 0.95/1.15/1.35/1.55 to 1/1.2/1.4/1.6.
    • Now affects magic immune units.

6.73

  • Charge of Darkness icon.png Charge of Darkness
    • Cooldown decreased from 40 to 35.
    • AoE knockback increased from 250 to 300.
  • Nether Strike icon.png Nether Strike damage increased from 100/200/300 to 150/250/350.

6.72d

  • Strength growth decreased from 2.8 to 2.4.
  • Movement speed decreased from 295 to 290.
  • Charge of Darkness icon.png Charge of Darkness stun duration decreased from 1.4/1.8/2.2/2.6 to 1.2/1.6/2.0/2.4 seconds.
  • Nether Strike icon.png Nether Strike now hits a Greater Bash icon.png Greater Bash based on it's current level and not automatically level 4.
  • Undid melee hero collision change from 6.72c

6.72c

  • Charge of Darkness icon.png Charge of Darkness indicator AoE increased from 2500 to 3000.
  • Melee hero collision size now reduced from 24 to 12.

6.72

  • Base HP regeneration increased from 0.25 to 0.75.
  • Greater Bash icon.png Greater Bash now gives a 3 second 15% movement speed bonus whenever you land a bash.
  • Charge of Darkness icon.png Charge of Darkness reworked. Before, allowed Spirit Breaker to target any enemy unit to charge upto 4 seconds, gaining more speed depending on how long of a charge it was. Speed gain upto 60%, would stun 1.4/1.8/2.2/2.6 seconds on impact. Would gain vision and truesight of targeted unit during the charge's duration, would become magic immunne during the charge if fulled charged up, and would have the speed boost for 2 seconds after impact. Target would see a debuff icon when Spirit Breaker was in 2500 range of the target, and the charge would stop if the target dies, is decrepified, or cycloned. Cost 75 mana, had 40 second cooldown. Now, Charge of Darkness requires no charging, makes Spirit Breaker move at a flat speed of 425/500/575/650, stun the target on impact for 1.4/1.8/2.2/2.6 seconds. During the charge, any secondary unit in a 250 AoE of Spirit Breaker will get bashed equal to its current level. While charging, Sprit Breaker gain vision of the unit, If the target dies, will change to anther target, and will stop if stunned. Target gains a debuff icon in a 2500 range.
  • Rebalanced all Melee heroes between 100 and 128 range to be 128 range
    • Spirit Breaker previously had 100 range.

6.71

  • Strength gain increased from 2.5 to 2.8.

6.69

  • Greater Bash icon.png Greater Bash no longer messes up the target's command.
  • Nether Strike icon.png Nether Strike mana cost from 200/250/300 to 125/150/175.
  • Nether Strike icon.png Nether Strike (Aghanim's version) now Greater Bashes everyone in 250 area around you when you teleport to the primary target.

6.68

6.67

  • You can still use the old move method though.
  • Charge of Darkness icon.png Charge of Darkness stun duration improved from 1/1.5/2/2.5 to 1.4/1.8/2.2/2.6.
  • Charge of Darkness icon.png Charge of Darkness chargeup movement bonus standardized across all levels (now 15% each second). As before, magic immunity is gained when fully charged.
  • Charge of Darkness icon.png Charge of Darkness movement bonus now lasts for 2 seconds after impact with target.
  • Fixed Spiritbreaker losing attack focus when you Greater Bash icon.png Greater Bash someone.
  • Added to Captain's Mode.

6.66

6.60

6.58

  • Charge of Darkness icon.png Charge of Darkness' buff indicator on the enemy is now visible to the enemy only when you are 2500 units or closer.
  • Has magic immunity when he reaches maximum speed in Charge of Darkness icon.png Charge of Darkness.

6.57

6.55

  • Added an allied only visual effect to Charge of Darkness

6.44

  • Nether Strike no longer depends on Greater Bash

6.35

  • Minor armor buff (usually 1) to most melee heroes

6.28

  • Spirit Breaker starting str from 25 to 23. Netherstrike cooldown from 40 to 75 and casting range from 700/800/900 to 400/550/700 (he may need another nerf, but I want to take it one step at a time with him as he is easily made useless)

6.19

  • Buffed spiritbreaker's str/lvl from 2.0->2.5 and base str by 1

6.17

  • Balance tweaks done to the following heroes (Don't panic, these are mostly VERY minor, but you guys like to know, so here):
    • Broodmother, Sven, SA, Enigma, Ursa, Tinker, Tiny, Sniper, Troll, Rhasta, Bristleback, Dragon Knight, Venomancer, Viper, Spiritbreaker, Bounty Hunter, Jugg, VS, Zeus, Weaver, Tide Hunter, Enchantress and Silencer.

6.09

  • Improved odds check for Greaterbash and also gave it a 2 second cooldown
  • Changed the greaterbash and charge

6.08

  • Spiritbreaker tweaks to all his abilities
  • Spiritbreaker cannot damage ally via empowering haste or greaterbash

Gallery[edit]

References[edit]

  1. Bull-Rush - snoogens's Guide to Spirit Breaker on PlayDota

See also[edit]