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Spirit Breaker

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Spirit Breaker
Spirit Breaker.png
Strength
29 + 2.4
Agility
17 + 1.7
Intelligence
14 + 1.8
Level Base 1 16 25
Hit Points 150 701 1423 2175
Mana 0 182 559 1003
Damage 31‒41 60‒70 98‒108 137‒147
Armor 3 5.38 9.23 13.89
Attacks / Second 0.52 0.61 0.75 0.93
Movement Speed 290
Turn Rate 0.4
Sight Range 1800/800
Attack Range Melee
Missile Speed Instant
Attack Duration 0.6+0.3
Base Attack Time 1.9
Collision Size 24

Barathrum the Spirit Breaker is a powerful ganker type melee strength Hero that concentrates on taking out single targets, while lacking in larger team fights. His Charge of Darkness lets him charge towards any target available, while knocking off all enemies in his path. If you see the charge coming, it may already be too late. He is picked mostly for his high damage given by his Greater Bash which crushes the life out of his helpless victims. Barathrum can instantly and quickly move to his enemy via Nether Strike and shock them with a soul-bashing blow. Tanky, mobile and with an array of high-damage knockbacks, including a passive one attached to his right clicks, Spirit Breaker's ganking capabilities are second to none.

Bio[edit | edit source]

Spirit Breaker Barathrum, the Spirit Breaker
Play "I'm the beast of many parts; I part enemies from their lives."
Role: Pip tank.png Durable / Pip carry.png Carry / Pip initiator.png Initiator / Pip disabler.png Disabler
Lore: Barathrum the Spirit Breaker is a lordly and powerful being, a fierce and elemental intelligence which chose to plane-shift into the world of matter to take part in events with repercussions in the elemental realm that is his home. To that end, he assembled a form that would serve him well, both in our world and out of it. His physical form borrows from the strengths of this world, blending features both bovine and simian—horns, hooves and hands—as outward emblems of his inner qualities of strength, speed and cunning. He wears a ring in his nose, as a reminder that he serves a hidden master, and that this world in which he works is but a shadow of the real one.
Voice: Fred Tatasciore (Responses)

Gameplay[edit | edit source]

Spirit Breaker plays like most ganker Heroes: he singles out a target and deals as much damage as possible while trying not to get killed himself. Charge of Darkness is the go-to gank initiator. It grants vision of the target, and causes him to move very fast towards them, then stuns and deals damage while also disabling enemies that get in his way. Although issuing a move or attack command while charging will cancel it, some items can be activated while charging (such as Black King Bar), thereby adding to Barathrum's power. If Barathrum is disabled while charging, the charge will be cancelled, meaning he needs to pay attention and avoid being stunned. Players will not see a debuff when being charged, making him more of a surprise. Charge of Darkness can also be used to grant vision of the target. If Barathrum charges an invisible enemy, they will still be stunned and will give shared vision, but will not be revealed.[1] Once hit, he can follow up with his ultimate, Nether Strike, another disable that deals high damage and a knockback after a short delay. His aura, Empowering Haste increases his movement speed dramatically. Greater Bash has a universal 17% chance to stun the target, while also dealing damage based on Spirit Breaker's movement speed. This means any items that increase movement speed and attack speed, such as Mask of Madness or Drum of Endurance synergize perfectly with this ability. With a bit of luck, he can cause considerable damage in a short period of time without using either of his active abilities.

Abilities[edit | edit source]

Charge of Darkness
Partially blocked by Spell Immunity. Partially blocked by Linken's Sphere. Cannot be dispelled. Play
Q
C
Charge of Darkness icon.png
Ability Affects
Target Unit Enemies
Spirit Breaker fixes his sight on an enemy unit and starts charging through all objects. All enemy units passed through and the targeted unit will be hit by a Greater Bash. If the targeted unit dies, Spirit Breaker will change his target to the nearest enemy unit to that location.
Cast Time: 0.47+0.5
Cast Range: Global
Greater Bash Radius: 300
Charge Speed: 600/650/700/750
Stun Duration: 1.2/1.6/2/2.4
Cooldown 12 Mana 100
Partially blocked by Spell Immunity. Can't be cast on spell immune units. Becoming spell immune after the cast does not stop the charge nor Greater Bash aspect, but blocks the charge's stun.
Partially blocked by Linken's Sphere. Blocked fully only when primary target. Blocked upon cast. If charge already began, impact is not blocked.
Barathrum erupts from the darkness with unwieldy force.

Notes:

  • Goes into cooldown once the charge ends or is cancelled, not upon cast.
  • The charge indicator above the target is visible to allies only.
  • During Charge of Darkness, Spirit Breaker moves through other units and impassable terrain.
  • While rooted, Charge of Darkness cannot be cast. On attempt, the player gets the error message "Can't cast this while rooted".
  • Spirit Breaker can cancel it by issuing a targeted order, like attacking, moving, casting Nether Strike icon.png Nether Strike or any targeted item. Activating Empowering Haste icon.png Empowering Haste does not cancel it.
  • The charge is not cancelled by taunts. Spirit Breaker will start attacking the taunting unit once the charge stops. During taunts, the charge can't be manually cancelled.
  • Since it is not a channeling spell, shift-queuing orders does not work and will cause the charge to get cancelled.
  • However, when the auto-attack setting is turned on, Spirit Breaker can automatically attack units when they get close enough. This won't cancel the charge.
  • The charge's speed is completely unrelated to Spirit Breaker's movement speed. Slows and move speed buffs do not affect it and it does not affect the damage from Greater Bash icon.png Greater Bash.
  • Any unit which comes within 300 radius of Spirit Breaker during the charge gets hit by the current level of Greater Bash icon.png Greater Bash.
  • The stun does not stack with the stun of Greater Bash icon.png Greater Bash. It follows the regular rule of stuns – the longer stun overrides the shorter one.
  • If the target dies, the charge is transferred to the nearest valid target within 4000 range of the previous target.
  • When the target turns invisible, the charge continues. The target's silhouette and the indicator stay visible and vision is still granted. The stun and Greater Bash icon.png Greater Bash hit invisible units.

Empowering Haste
Not blocked by Spell Immunity. Cannot be dispelled. Can be used by illusions. Disabled by Break. Play
W
G
Empowering Haste icon.png
Ability Affects
No Target Allies
Causes Spirit Breaker to gain power with higher movement speed. His presence increases the movement speed of nearby allied units. Can be cast to improve the movement speed bonus for 6 seconds, however afterwards the passive bonus will be halved while the ability is on cooldown.
Cast Time: 0+0
Radius: 900
Base Move Speed Bonus: 6%/10%/14%/18%
Active Move Speed Bonus: 9%/15%/21%/27%
Inactive Move Speed Bonus: 3%/5%/7%/9%
Active Speed Bonus Duration: 6
Inactive Speed Bonus Duration: 6
Cooldown 12
Can be used by illusions. Illusions possesses normal aura on any circumstances.
Disabled by Break. Still disabled when the active component is used.
Aspiring heroes gain speed and power from simply observing the Spirit Breaker's dominance on the battle field.

Notes:

  • Empowering Haste does not interrupt Spirit Breaker's channeling spells upon cast.
  • When activating, Empowering Haste movement speed bonus increases from 6%/10%/14%/18% to 9%/15%/21%/27% for 6 seconds.
  • After the first 6 seconds, Empowering Haste movement speed bonus decreases from 9%/15%/21%/27% to 3%/5%/7%/9% for 6 seconds.
  • After those 6 seconds, Empowering Haste movement speed bonus increases from 3%/5%/7%/9% back to 6%/10%/14%/18% until activated again.
  • Empowering Haste is an aura, so its buff lingers for 0.5 seconds.

Greater Bash
Not a Unique Attack Modifier. Not blocked by Spell Immunity. Not blocked by Linken's Sphere. Cannot be dispelled. Cannot be used by illusions. Partially disabled by Break. Play
E
T
Greater Bash icon.png
Ability Affects Damage
Passive Enemies Magical
Gives a chance to stun and knockback an enemy unit on an attack, as well as gaining bonus movement speed after a bash occurs. Deals a percentage of movement speed as damage.
Proc Chance: 17%
Move Speed as Damage: 22%/28%/34%/40%
Move Speed Bonus: 15%
Speed Duration: 3
Knockback Duration: 0.5
Stun Duration: 1/1.2/1.4/1.6
Cooldown 1.5
Partially disabled by Break. Bash from attacks is disabled, bash from spells is not.
The signature strike of Barathrum's ghostly ball and chain.

Notes:

  • Knocks bashed units back 143/152/158/162 distance, over 0.5 seconds, resulting in a speed of 286/304/316/324.
    • Also knocks affected units 50 units upwards, though, as height doesn't affect any abilities or items, this is a purely visual effect.
  • Since the movement speed limits are at 100 and 522, minimum possible damage is 22/28/34/40, while the maximum is at 114.84/146.16/177.48/208.8 (before reductions).
  • Adds an average of 3.74%/4.76%/5.78%/6.8% Spirit Breaker's movement speed as magical damage to every attack.

Nether Strike
Not blocked by Spell Immunity. Partially blocked by Linken's Sphere. Cannot be dispelled. Play
R
E
Nether Strike icon.png
Ability Affects Damage
Target Unit Enemies Magical
Spirit Breaker slips into the nether realm, reappearing next to his hapless victim. Upon reappearing, a Greater Bash of the current level occurs and deals bonus damage.
Cast Time: 1.2+0
Cast Range: 700 (850*)
Greater Bash Radius: 0 (250*)
Damage: 150/250/350
Cooldown 80/70/60 (20*) Mana 125/150/175
Partially blocked by Linken's Sphere. Blocked fully only when primary target.
Can be Improved by Aghanim's Scepter (* shows the improved values). Causes the Greater Bash to hit an area around the initial target, decreases cooldown, and increases cast range.
Barathrum temporarily returns to the realm from where he came, bringing with him the retribution of both worlds.

Notes:

  • Nether Strike does not disjoint projectiles upon cast.
  • During the cast time, the target's model will be visible even when it moved into the Fog of War. Does not grant vision otherwise.
  • Spirit Breaker appears on the opposite from the target to deliver the Greater Bash icon.png Greater Bash.

Recommended items[edit | edit source]

Explanation:
Starting:

  • Tango and a Healing Salve help Spirit Breaker sustain during the laning phase, preventing him from returning to base due to enemy harassment.
  • Stout Shield will greatly reduce incoming damage from physical damage during the laning phase. This is most helpful when the lane has one or more ranged heroes harassing consistently.
  • Iron Branch is a cheap and effective way to improve Spirit Breaker's low mana pool, as well as his health pool.

Early-game:

  • Boots of Speed are essential for Spirit Breaker, as the improved speed will allow him to escape deadly situations, as well as catching up to an escaping enemy. The bonus movement speed will also provide additional damage because of Greater Bash icon.png Greater Bash.
  • Magic Stick is a useful burst health/mana item if the enemies in lane will be casting many spells. It can later be built into a Magic Wand.
  • Urn of Shadows is a helpful item when roaming or ganking. Assuming a gank is successful, Spirit Breaker can use the Urn of Shadows to heal without returning to the fountain. The bonus mana regeneration also allows him the ability to use Charge of Darkness icon.png Charge of Darkness far more frequently.

Core items:

  • Power Treads give additional attack speed, as well as durability and damage, all of which increase the effectiveness of Greater Bash icon.png Greater Bash.
  • Magic Wand is good for burst health/mana while providing a boost to his attributes compared to the Magic Stick.
  • Mask of Madness gives bonus attack speed and movement speed when activate, increasing both the damage and frequency of Greater Bash icon.png Greater Bash attacks.
  • Black King Bar makes you immune to many abilities that interrupt your Charge of Darkness icon.png Charge of Darkness, allowing you to engage and damage your target unimpeded.

Situational items:

  • Aghanim's Scepter improves Nether Strike icon.png Nether Strike by greatly reducing it's cooldown, as well as increasing its range. It also causes all nearby units to be hit by Greater Bash icon.png Greater Bash. This can be a good choice if your team needs a powerful initiation spell.
  • Heaven's Halberd will not only increase Spirit Breaker's durability from physical attacks because of the added evasion, it's active ability can disarm enemy carries relying on physical damage.
  • Armlet of Mordiggian grants Spirit Breaker additional attack speed and damage output at the cost of his health every second. However, the life drain can mostly be countered by the lifesteal given by the Mask of Madness, making it a useful purchase when used correctly.
  • Assault Cuirass will give Spirit Breaker a large increase in attack speed, as well as providing an attack speed/armor aura to nearby allies. The extra attack speed will cause Greater Bash icon.png Greater Bash to occur more frequently.
  • Monkey King Bar will grant a significant damage bonus on when the bash occurs. This synergizes well with the other attack speed items used to increase the frequency of Greater Bash icon.png Greater Bash.
  • Drum of Endurance increases the movement speed and attack speed of both himself and his team. The bonus movement speed and attack speed synergize well with Greater Bash icon.png Greater Bash.
  • Moon Shard gives Spirit Breaker the largest single-item-slot increase in attack speed in the entire game, which causes Greater Bash icon.png Greater Bash to occur very frequently. Thus, it should be considered to keep it through the mayority of the game until a more effective item can be purchased, at which point the Shard can be consumed and replaced - The attack speed bonus will be halved, but having a permanent 60 attack speed bonus without needing an inventory slot for it is extremely useful.
  • Silver Edge grants you invisibility which could be useful for escape or to further increase your ganking/roaming capabilities. Attacking to break invisibility will disable enemy passives, reduce their damage, and give you a powerful 225 strike. Additionally, it has a chance to slow enemy movement and attack speed for 4 seconds, making him harder to escape. It also grants 16 points of Spirit Breaker's primary attribute, Strength.
  • Glimmer Cape also gives you invisibility while also making you much more magic resistant during the invisibility, making escapes significantly easier, and can be activated before using Nether Strike icon.png Nether Strike to avoid being interrupted without needing a Black King Bar. It also gives him attack speed and natural magical resistance, making him a stronger tank.
  • Lotus Orb gives you good survivability stats and mana regen to allow you to use Charge of Darkness icon.png Charge of Darkness with little need to ever return to base for more mana. Its active will also make your initiation abilities stronger as spell casters will need to think twice before attacking to nuke you or shut you down.

Counters[edit | edit source]

Explanation[edit | edit source]

Lane counters:

  • Lion icon.png Lion, Bane icon.png Bane, Shadow Demon icon.png Shadow Demon, and Shadow Shaman icon.png Shadow Shaman all poses disables that will prevent you from last hitting or charging in to secure early kills.
  • Clockwerk icon.png Clockwerk's Power Cogs icon.png Power Cogs will knock you back and interrupt Charge of Darkness making him virtually untouchable to you during the laning phase. Rocket Flare icon.png Rocket Flare also travels faster than you do and can provide his team with an additional early warning tool.

Teamfight counters:

  • Meepo icon.png Meepo's Earthbind icon.png Earthbind prevents you from using Charge of Darkness. Be wary of charging in on even a lone Meepo clone because the other clones can Poof icon.png Poof in a second later and easily overwhelm you.
  • Phantom Lancer icon.png Phantom Lancer and other illusion heroes are hard to pin down if you don't focus the real hero. Doppelganger icon.png Doppelganger can be used to dodge your charge and quickly retaliate while Spirit Lance icon.png Spirit Lance slows you and reduces the effectiveness of Greater Bash.
  • While Slark icon.png Slark can be killed if stunned long enough, your abilities rely on him to be actually targetable. If he gets Shadow Dance icon.png Shadow Dance off, he can quickly gain the upper hand.
  • Enigma icon.png Enigma will make every team fight difficult for you. Malefice icon.png Malefice interrupts Charge of Darkness and Nether Strike, and a well timed Black Hole icon.png Black Hole will lead to your demise.
  • If you do opt for Mask of Madness icon.png Mask of Madness, you become an obvious target for devastating nuking abilities if you activate it. The most dangerous of these is getting hit with Reaper's Scythe icon.png Reaper's Scythe by Necrophos icon.png Necrophos. Upon cast, it will disable you and stop you from going anywhere, allowing his teammates a window to attack you. If you're not dead by the time the scythe comes down, the additional damage you'll take from Mask of Madness will finish you. To add insult to injury, the extra respawn time can lock you out of the game indefinitely.

Item counters:

  • Ghost Scepter icon.png Ghost Scepter and Heaven's Halberd icon.png Heaven's Halberd both prevent you from attacking and dealing your primary source of damage.
  • Eul's Scepter of Divinity icon.png Eul's Scepter of Divinity can be used either against you to interrupt your abilities or defensively to dodge a charge.
  • Rod of Atos icon.png Rod of Atos and Eye of Skadi icon.png Eye of Skadi both inflict slows that can reduce the effectiveness of Greater Bash.
  • Greater Bash on your attacks can only occur if the attacks actually hit. If your primary target is hit with the buff from Solar Crest icon.png Solar Crest, their evasion and defense can keep them alive longer. Similarly, if the debuff is placed on you, you'll miss your attacks more often and be made more fragile.

Equipment[edit | edit source]


Tips[edit | edit source]

Greater Bash average stats
Greater Bash average defense value
  • Black King Bar can be used without interrupting your charge, activate it just when you get close to the enemy to take advantage of its duration during the fight.
  • Shadow Blade can also be activated while charging, greatly increasing the surprise factor of his charge and preventing easy charge interruption such as Rubick's Telekinesis. In addition, the Shadow Blade bonus damage will be applied to the first attack from invisibility.
  • Use Charge of Darkness to get close, stun your target, and make him vulnerable to your attacks.
  • Nether Strike deals major damage to the target enemy and teleports behind them, wherever they go. You can use this to catch blinking or teleporting enemies before they get away.
  • Greater Bash deals more damage depending on Barathrum's movement speed. Getting items that increase movement speed, such as Sange & Yasha and Drum of Endurance, will greatly improve your damage.
  • Chaining together Charge of Darkness with Nether Strike can deal high amounts of burst damage in a very short amount of time.
  • Spirit Breaker has very little teamfight presence due to his specialized abilities, but he can still be useful at neutralizing targets and forcing enemies back.
  • Charge of Darkness allows Spirit Breaker to run through units, trees, structures and terrain. It also does not indicate your enemies when targeted, letting you setup ganks.
  • When charging enemy heroes in mid game, be 100% sure that they are alone. A lone enemy may wait out in the open while their ally hides in the trees, waiting for you to charge the bait hero, and finally be ganked. Therefore, Observer Wards can greatly reduce uncertainty before charging.
  • Although Charge of Darkness is typically used to get into fights, it can also be used to get back out in a pinch; by targeting a creep in a different lane Spirit Breaker can move quickly to avoid death, then cancel the charge when he is out of danger.
  • Sange and Yasha is a fair pick on Spirit Breaker, as the bonus movespeed improves the damage of his Greater Bash as well as his general speed, improving his chasing ability even further in conjunction with its maim.
  • Despite being classified as an initiator Spirit Breaker is more of a hunter who takes out lone targets or chases down fleeing enemy heroes after a team fight. To actually initiate you will either need an Aghanim's Scepter so that your ultimate has an AOE presence which in turn weakens your carry potential or use Charge of Darkness in a way that would let you bowl through all of the enemy team heroes (such as aiming for the furthest enemy hero while the enemy team is standing close to a line formation).
  • Due to the massive speed boost Spirit Breaker receives while charging (288 more than maximum movement speed), he can catch up to a team fight fairly quickly, even from across the map. While preparing for a team fight you might want to stand at the back of your team and let your allies begin to draw out disables and initiation spells from the enemy, then use Charge of Darkness on your target, this will disorient the enemy team as you are likely to be hitting a few of them on the way to your target not to mention that they will be left with no disables to stop you.
  • Sometimes it might be a good idea to use Nether Strike on a magic immune hero to interrupt their actions as the greater bash will hit them regardless. Situations where for example your team gets caught in a Black Hole by a magic immunue Enigma you can turn the tide of the fight if you can stop him right at the beginning.
  • Because Linken's Sphere triggers on cast, Charge of Darkness can be used to instantly and globally put an enemy's sphere on cooldown.
  • While it does not provide True Sight the indicator will follow the invisible unit being charged and the Charge will still hit an enemy that has gone invisible after being charged. This will cause the ability to interrupt channeling spells being performed by invisible heroes such as Sand King's Sandstorm.
  • With the use of all of your abilities and some lucky bashes, you can keep a single target stunned for 8 seconds. This is a huge stun duration even late game and allows lucky Barathrums to snowball out of control on lone ganks.

Trivia[edit | edit source]

  • Barathrum's fun names are Roadrunner and Space-Cow, the latter of which is referenced by Earth Spirit icon.png Earth Spirit's ally line: "Play You aren't half bad, for a space cow." The line about the spirit breaker being a "Space-Cow" Is likely a reference to Astral Trekker, one of the famously imbalanced DotA heroes, whose model was reworked into the original Spirit Breaker model.
  • "Barathrum" means "underworld" in Latin.
  • His response Play "Rampage" might be a reference to who used to be his equivalent in Heroes of Newerth (most of the HoN hero abilities changed since the port)
  • Charge of Darkness' indicator is the astrological sign of Taurus, the Bull.

Update history[edit | edit source]

December 17, 2014 Patch Update 3

November 18, 2014 Patch

March 14, 2013 Patch

February 07, 2013 Patch

November 08, 2012 Patch

  • Fixed case where he could interrupt his Charge of Darkness icon.png Charge of Darkness] by previously having given an attack order to his target.

July 19, 2012 Patch

  • Added teleport start and end animations for Sniper icon.png Sniper, Spirit Breaker icon.png Spirit Breaker and Weaver icon.png Weaver.
  • Added Idle Injured animations to Spirit Breaker icon.png Spirit Breaker.

July 12, 2012 Patch

  • Fixed Greater Bash icon.png Greater Bash affecting Magic Immune units when procced via other abilities.

June 20, 2012 Patch

  • Fixed a bug allowing charging Razor icon.png Razor without moving.

May 31, 2012 Patch

May 24, 2012 Patch

May 17, 2012 Patch

  • Fixed Charge of Darkness not getting interrupted by ensnares.

May 10, 2012 Patch

April 26, 2012 Patch

  • [Undocumented] Added injured run animations for Spirit Breaker icon.png Spirit Breaker.

April 19, 2012 Patch

April 12, 2012 Patch

  • Fixed being unable to target magic immune units with Nether Strike icon.png Nether Strike.

March 08, 2012 Patch

  • Fixed Nether Strike icon.png Nether Strike vs cycloned units.
  • Fixed Basher stacking with Spirit Breaker icon.png Spirit Breaker/Slardar icon.png Slardar/Faceless Void icon.png Faceless Void's bashes.
  • Changed Empowering Haste passive legacy key to G to avoid stomping H (halt).

March 01, 2012 Patch

January 19, 2012 Patch

  • Enabled Silencer icon.png Silencer and Spirit Breaker icon.png Spirit Breaker in Captain's Mode.
  • Charge of Darkness icon.png Charge of Darkness
    • Fixed picking units that are invisible or in the fow when it tries to find a new target.
    • Fixed ignoring Hex.
    • Fixed going through Magic Immunity
  • Greater Bash icon.png Greater Bash
    • Fixed working with illusions
    • Fixed bonus damage working on Towers, Wards and Denies
    • Fixed going through Magic Immunity

January 12, 2012 Patch

Balance changelog[edit | edit source]

6.84

6.83

6.82

  • Charge of Darkness icon.png Charge of Darkness:
    • Reduced cooldown from 35 to 12.
    • Now goes into cooldown upon reaching the target or cancelling the charge, instead of upon cast.
  • Added an active component to Empowering Haste icon.png Empowering Haste
Activate to temporarily improve the speed bonus values by 50%. However, afterwards, the values are reduced by 50% for the remaining cooldown.
Passive movement speed bonus: 6%/10%/14%/18%
Active movement speed bonus: 9%/15%/21%/27%
Inactive movement speed bonus: 3%/5%/7%/9%
Active duration: 6
Active cooldown: 20
Inactive duration: 14
Notes: Does not interrupt Spirit Breaker upon cast.
  • Increased Greater Bash icon.png Greater Bash damage from 10%/20%/30%/40% to 22%/28%/34%/40% of movement speed.

6.81

  • Nether Strike icon.png Nether Strike
    • Increased cast range from 400/550/700 to 700 on each level.
    • Increased Aghanim's Scepter icon.png Aghanim's Scepter upgraded cast range from 550/700/850 to 850 on each level.
    • Reduced cooldown from 75 to 80/70/60.

6.80

6.79

6.78

6.75

  • Increased base Strength strength from 23 to 29.
  • Increased base attack damage from 22-32 to 31-41 (total attack damage is now 60-70).
  • Charge of Darkness icon.png Charge of Darkness
    • No longer gives a buff indicator.
    • Increased speed from 425/500/575/650 to 600/650/700/750.
  • Empowering Haste icon.png Empowering Haste
    • No longer increases attack damage based on movement speed.
    • Increased movement speed bonus from 6%/8%/10%/12% to 6%/10%/14%/18%.
  • Greater Bash icon.png Greater Bash
    • Changed damage from fixed 25/50/75/100 to 10%/20%/30%/40% of Spirit Breaker's movement speed.
    • increased duration from 0.95/1.15/1.35/1.55 to 1/1.2/1.4/1.6.
    • Now affects spell immune units.

6.73

  • Charge of Darkness icon.png Charge of Darkness
    • Reduced cooldown from 40 to 35.
    • Increased Greater Bash radius from 250 to 300.
  • Increased Nether Strike icon.png Nether Strike damage from 100/200/300 to 150/250/350.

6.72d

  • Reduced Strength strength gain from 2.8 to 2.4.
  • Reduced movement speed from 295 to 290.
  • Reduced Charge of Darkness icon.png Charge of Darkness stun duration from 1.4/1.8/2.2/2.6 to 1.2/1.6/2/2.4.
  • Nether Strike icon.png Nether Strike now procs Greater Bash icon.png Greater Bash based on its curret level, instead of always using level 4.
  • Undid melee hero collision change from 6.72c

6.72c

  • Increased Charge of Darkness icon.png Charge of Darkness indicator radius from 2500 to 3000.
  • Melee hero collision size now reduced from 24 to 12.

6.72

Old Charge of Darkness icon.png Charge of Darkness:
Spirit Breaker fixes his sight on a target, starting to charge speed at place. Can charge for up to 4 seconds. After having charged up, he starts charging towards he target based on how much time he spent charging up. When charging for the full 4 seconds, he also turns spell immune during the charge. Upon reaching the target, it gets stunned.
Cast range: Global
Max charge duration: 4
Speed per charged second: 15%
Stun duraion: 1.4/1.8/2.2/2.6
Cooldown: 40
Manacost: 75
notes: Spirit Breaker "runs at place" for 4 seconds. If charging for 4 seconds, he gets the full speed bonus and also turns spell immune until reaching the target or the charge stops. Turns Spirit Breaker transparent based on how long he charged up. The target is marked with an allied only visual indicator and gets a status buff icon when Spirit Breaker is within 2500 range.
Using the sub-ability, or issuing any order during the charge-up time cancels the charging and Spirit Breaker starts running towards the target.
New Charge of Darkness icon.png Charge of Darkness:
Spirit Breaker fixes his sight on a target, immediatly starting to charge towards it through all objects at a certain speed. Any enemy unit which he gets in contact with during the charge gets hit by his current level of Greater Bash. Upon reaching the target, it gets stunned.
Cast range: Global
Charge speed: 425/500/575/650
Greater Bash radius: 250
Stun duration: 1.4/1.8/2.2/2.6
Cooldown: 40
Manacost: 75
notes: The charge speed does not affect Spirit Breaker's movement speed. He charges through everything, including trees and cliffs. Is not spell immune during the charge. Any unit which comes within 250 range during the charge gets bashed. The primary target gets not bashed, only stunned. Disables interrupt the charge. The target is marked with an allied only visual indicator and gets a status buff icon when Spirit Breaker is within 2500 range. If the target dies during the charge, it gets transfered to the closest enemy unit.
  • Greater Bash icon.png Greater Bash now grants Spirit Breaker a 15% movement speed bonus for 3 seconds when proccing.

6.71

  • Increased Strength strength gain from 2.5 to 2.8.

6.69

6.68

  • Charge of Darkness icon.png Charge of Darkness
    • Added a sub-ability to stop charging up and start charging towards the target.
    • Added a counter above Spirit Breaker, showing for how long he is charging up.
    • Reduced movement speed bonus per interval from 15 to 7.5%.
    • Reduced movement speed bonus interval from 1 to 0.5.
    Overall, it's the same, just smoother intervals.
  • Increased Empowering Haste icon.png Empowering Haste movement speed bonus from 4%/6%/8%/10% to 6%/8%/10%/12%.
  • Aghanim's Scepter icon.png Aghanim's Scepter now also increases Nether Strike icon.png Nether Strike cast range from 400/550/700 to 550/700/850.

6.67

  • Charge of Darkness icon.png Charge of Darkness
    • Increased stun duration from 1/1.5/2/2.5 to 1.4/1.8/2.2/2.6.
    • Rescaled movement speed bonus per second 10%/15%/20%/25% to 15% on each level.
    • The movement speed bonus now lingers for 2 seconds after reaching the target or the charge is cancelled.
  • Greater Bash icon.png Greater Bash no longer loses focus on the attack target when it procs.
  • Added to Captain's Mode.

6.66

Old Charge of Darkness icon.png Charge of Darkness:
Spirit Breaker starts charging towards the target unit. During the charge, he gets faster and becomes transparent the longer the charge lasts. Upon reaching the maximum speed bonus from the charge, Spirit Breaker turns spell immune for the remaining charge. Upon reaching the target, it gets stunned.
Cast range: Global
Speed acceleration: 10%/15%/20%/25% every 4 seconds
Bonus speed cap: 40%/60%/80%/100% (reached after 12 seconds charging)
Stun duration: 1/1.5/2/2.5
Cooldown: 40
Manacost 120
notes: Spirit Breaker becomes fully transparent after having charged for 30/25/20/15 seconds. He also turns black upon becoming spell immune. The target is marked with an allied only visual indicator and gets a status buff icon when Spirit Breaker is within 2500 range.
New Charge of Darkness icon.png Charge of Darkness:
Spirit Breaker fixes his sight on a target, starting to charge speed at place. Can charge for up to 4 seconds. After having charged up, he starts charging towards he target based on how much time he spent charging up. When charging for the full 4 seconds, he also turns spell immune during the charge. Upon reaching the target, it gets stunned.
Cast range: Global
Max charge duration: 4
Speed per charged second: 10%/15%/20%/25%
Stun duraion: 1/1.5/2/2.5
Cooldown: 40
Manacost: 75
notes: Spirit Breaker "runs at place" for 4 seconds. If charging for 4 seconds, he gets the full speed bonus and also turns spell immune until reaching the target or the charge stops. Turns Spirit Breaker transparent based on how long he charged up. The target is marked with an allied only visual indicator and gets a status buff icon when Spirit Breaker is within 2500 range.
Any order during the charge-up time cancels the charging and Spirit Breaker starts running towards the target.

6.60

6.58

  • Charge of Darkness icon.png Charge of Darkness
    • Now turns Spirit Breaker spell immune after the acceleration finishes.
    • The status buff icon on the target is now only visible to it when Spirit Breaker is within 2500 range of it.

6.57

6.55

6.54

6.47

6.46

  • Greater Bash icon.png Greater Bash now applies its damage instantly after Spirit Breaker gets moved to the target, instead of being applied to his next attack.

6.44

6.35

  • Increased base armor from 2 to 3 (total armor is now 5.38).
  • Increased Empowering Haste icon.png Empowering Haste radius from 200 to 300.

6.33

6.30

  • Nether Strike icon.png Nether Strike now always applies a Greater Bash, even when it is not learned (the bash deals no damage though).

6.28

6.27

  • Rescaled Charge of Darkness icon.png Charge of Darkness transparency from 20% every 4 seconds (100% after 16 seconds) to 3.33%/4%/5%/6.66% every second (100% after 30/25/20/15 seconds).

6.26

6.20

6.19

  • Increased base Strength strength and gain from 24 + 2 to 25 + 2.5.

6.17

  • Increased base Strength strength from 20 to 24.
  • Increased movement speed from 290 to 295.

6.13

  • Greater Bash icon.png Greater Bash
    • Increased damage from 20/40/60/80 to 25/50/75/100.
    • Reduced knockback distance from 240/270/300/330 to 140/180/220/260.

6.11

  • Greater Bash icon.png Greater Bash
    • Now applies its effects as the attack begins, instead of 0.5 seconds after the attack began.
    • Fixed some lag issues.

6.10

6.09b

6.09

  • Reduced Strength strength gain from 2.1 to 2.
  • Increased Charge of Darkness icon.png Charge of Darkness cooldown from 30 to 40.
  • Empowering Haste icon.png Empowering Haste now applies its damage as the attack begins, instead of 0.5 seconds after attack began.
  • Greater Bash icon.png Greater Bash
    • Added a 2 second cooldown.
    • Improved the way how its proc chance works.
  • Increased Nether Strike icon.png Nether Strike manacost from 100 to 200/250/300.

6.08

  • Increased base Strength strength and gain from 18 + 1.9 to 20 + 2.1.
  • Increased Agility gain from 1.6 to 1.7.
  • Reduced collision size from unknown to 24.
  • Charge of Darkness icon.png Charge of Darkness
    • Reduced cooldown from 60/50/40/30 to 30 on each level.
    • Increased stun duration from 0.6/1.2/1.8/2.4 to 1/1.5/2/2.5.
    • Changed model transparency from 5% per second (100% after 20 seconds) to 20% every 4 seconds (100% after 20 seconds).
    • Increased speed acceleration from 5%/10%/15%/20% to 10%/15%/20%/25%.
    • Increased acceleration interval from 2 to 4 seconds.
    • Reduced amount of accelerations from 10 times to 4 times
    Max bonus is now: from 50%/100%/150%/200% reached in 20 seconds to 40%/60%/80%/100% reached in 12 seconds.
  • Empowering Haste icon.png Empowering Haste
    • No longer damages allies when attempting to attack them.
    • Increased damage from 3%/6%/9%/12% to 4%/8%/12%/16% of movement speed.
    • Now grants 2%/4%/6%/8% movement speed to allies within 200 radius.
  • Greater Bash icon.png Greater Bash
    • No longer deals 5/10/15/20 damage for every tree the knocked back unit collides with.
    • Increased damage from 15/30/45/60 to 20/40/60/80.
    • Can no longer proc on allies.
  • Reduced Nether Strike icon.png Nether Strike cooldown from 40 to 40/35/30.

6.07

  • Created.

Replaced abilities[edit | edit source]

Charge of Darkness (6.66-6.72)
Partially blocked by Spell Immunity. Partially blocked by Linken's Sphere. Cannot be dispelled.
Q
C
Charge of Darkness icon.png
Ability Affects
Target Unit / Channeled Enemies
Barathrum fixes his sight on an enemy and starts charging up his speed. Accelerates for up to 4 seconds. When he reaches maximum charge time, he will become immune to magic. Upon leaving the shadows, Barathrum shocks his opponent into an immobile state for some time. Enemy can only see buff indicator when Spirit Breaker is near it. Can be interrupted early to start the charge sooner.
Cast Time: 0.47+0
Cast Range: Global
Max Channel Time: 4
Movement Speed bonus per Second: 15%
Stun Duration: 1/1.5/2/2.5
Cooldown 40 Mana 75
Partially blocked by Spell Immunity. Can't be cast on spell immune units. Becoming spell immune after the cast does not stop the charge, but blocks the charge's stun upon impact.
Partially blocked by Linken's Sphere. Upon cast, triggers Linken's Sphere without getting blocked. Upon impact, the stun can be blocked.
Barathrum erupts from the darkness with unwieldy force.

Notes:

  • This ability got reworked into the current Charge of Darkness icon.png Charge of Darkness in the 6.72 gameplay patch.
  • The charge indicator above the target is visible to allies only.
  • A status buff icon appears in the target's hud when Spirit Breaker is within 2500 range of it. The buff is visible to the target.
  • Spirit Breaker channels to charge up movement speed by 7.5% every 0.5 seconds for up to 4 seconds, so the max speed bonus is 60%.
  • The channel directly increases Spirit Breaker's movement speed, so it is fully affected by slows and it affects Greater Bash icon.png Greater Bash damage.
  • During this charge up time, any order given to Spirit Breaker will cancel the charge-up and he starts running towards the target.
  • When channeled for the full 4 seconds, he also turns black and spell immune until reaching the target or cancelling the charge.
  • Starting to channel while rooted still allows him to charge up, however, upon start charging to the target, the spell gets wasted if he still is rooted.
  • Getting silenced during the channel causes him to start charging towards the target.
  • The speed bonus lingers for 2 seconds after reaching the target or cancelling the charge.
  • Spirit Breaker's model appears slightly transparent during the charge.
  • During the charge, Spirit Breaker's collision size is reduced to 0 and he becomes phased, but he will still follow regular unit pathing.
    • This means he will not charge through trees or impassable terrian.
    • However, if the target can't be reached through regular pathing or when Spirit Breaker is stuck, he will charge through trees and impathable terrain.
  • The charge is cancelled when Spirit Breaker gets disabled (except for silence).
  • The charge is also cancelled when Spirit Breaker receives any order during the charge or when the target dies.
  • Only the 4 second charge-up time requires channeling. The charge iself is not channeled.
  • Since it is not a channeling spell, shift-queuing orders does not work and will cause the charge to get cancelled.
  • However, Spirit Breaker can automatically attack units when they get close enough. This won't cancel the charge.
  • The charge provides 300 radius ground vision around the target and True Sight over the target until the charge stops.

End Charge
Q
C
Unknown icon.png
Ability Affects
No Target Self
Ends the Charge.
Cast Time: 0+0

Notes:

  • Casting this causes the channel to end and Spirit Breaker starts charging towards the target.

Charge of Darkness (pre 6.66)
Partially blocked by Spell Immunity. Partially blocked by Linken's Sphere. Cannot be dispelled.
Q
C
Charge of Darkness icon.png
Ability Affects
Target Unit Enemies
Barathrum fixes his sight on an enemy and accelerates towards it. When he reaches maximum speed, he will become immune to magic. As he increases in speed, he begins to merge with the shadows around him, becoming difficult to see until he stops the charge or hits the target. Upon leaving the shadows, Barathrum shocks his opponent into an immobile state for some time. Enemy can only see buff indicator when Spirit Breaker is near it.
Cast Time: 0.47+0
Cast Range: Global
Movement Speed Acceleration: 10%/15%/20%/25%
Acceleration interval: 4
Movement Speed Bonus Cap: 120/180/240/300
Stun Duration: 1/1.5/2/2.5
Cooldown 40 Mana 120
Partially blocked by Spell Immunity. Can't be cast on spell immune units. Becoming spell immune after the cast does not stop the charge, but blocks the charge's stun upon impact.
Partially blocked by Linken's Sphere. Upon cast, triggers Linken's Sphere without getting blocked. Upon impact, the stun can be blocked.
Barathrum erupts from the darkness with unwieldy force.

Notes:

  • This ability got reworked into the following Charge of Darkness icon.png Charge of Darkness in the 6.66 gameplay patch.
  • The charge indicator above the target is visible to allies only.
  • A status buff icon appears in the target's hud when Spirit Breaker is within 2500 range of it. The buff is visible to the target.
  • During the charge, Spirit Breaker's collision size is reduced to 0 and he becomes phased, but he will still follow regular unit pathing.
    • This means he will not charge through trees or impassable terrian.
    • However, if the target can't be reached through regular pathing or when Spirit Breaker is stuck, he will charge through trees and impathable terrain.
  • The charge is cancelled when Spirit Breaker gets disabled (except for silence).
  • The charge is also cancelled when Spirit Breaker receives any order during the charge or when the target dies.
  • The charge has no effect when cast while rooted, wasting the mana and cooldown.
  • Since it is not a channeling spell, shift-queuing orders does not work and will cause the charge to get cancelled.
  • However, when the auto-attack setting is turned on, Spirit Breaker can automatically attack units when they get close enough. This won't cancel the charge.
  • Spirit Breaker's movement speed increases overall 4 times during the charge. The first bonus is applied instantly, the following ones every 4 seconds.
  • The charge directly increases Spirit Breaker's movement speed, so it is fully affected by slows and it affects Greater Bash icon.png Greater Bash damage.
  • The movement speed is provided by an aura, its buff lingers for 2-4 seconds.
  • After the 4th movement speed boost is applied, Spirit Breaker turns fully black and becomes spell immune.
  • Spirit Breaker slowly becomes transparent during the charge, reaching 100% transparency 30/25/20/15 seconds after the charge began.
  • The charge provides 300 radius ground vision around the target and True Sight over the target until the charge stops.

Gallery[edit | edit source]

See also[edit | edit source]

References[edit | edit source]

  1. Bull-Rush - snoogens's Guide to Spirit Breaker on PlayDota