|Spell damage||Spell damage sources|
Spell damage is all damage which is not dealt by physical attacks. This includes all spells which deal magical, physical or pure damage. Even the damage dealt by attack modifiers counts as spell damage, as long as the effect deals its damage in a separate instance from the attack damage.
Sources of spell damage[edit | edit source]
Spell damage amplification[edit | edit source]
Spell damage can be directly amplified. Each point of Intelligence increases the hero's spell damage by 0.0625%, which equals to 1% spell damage for every 16 points of intelligence. Spell damage amplification of multiple sources stacks additively. The amplification does not only affect spell damage dealt against enemies, it also causes damage afflicted to allies or the own unit to get amplified.
Unaffected by amplification[edit | edit source]
Instantly killing effects are not amplified, neither is the health cost of spells. Several spells use instant attacks to deal damage, and since they count as regular attacks (and thus attack damage), they are not affected either. Besides them, these abilities are not affected by spell damage amplification either:
1 The rum wear-off damage is not amplified.
2 The AoE health drain is not amplified.
Amplification granting items[edit | edit source]
These items passively increase the owner's spell damage amplification by merely having them equipped. They either grant a flat bonus, or bonus through intelligence.
|Spell damage increasing items (One value point equals 1% spell damage amplification)|
Abilities based on spell damage[edit | edit source]
These abilities have an effect which is based on spell damage.