Mercurial the Spectre is a melee Agility hero adept at dealing pure damage to lone targets, and is powerful both offensively and defensively. Spectral Dagger provides a significant amount of mobility, allowing Spectre to go through objects, units and terrain while slowing foes that come in contact with the shadowy path left by her Spectral Dagger. Desolate allows her to inflict high pure damage to enemy heroes when she catches them alone. Dispersion reduces and reflects all damage, whether by attacks or spells, to an area around her. Dispersion gives her great durability, especially when equipped with items that provide health, armor, and damage block. Finally, her Haunt creates a malevolent spectral illusion to all enemy heroes in the map. Haunt lets Spectre wreak havoc in clashes and ganks, while her allies take advantage of the confusion. Spectre can use Reality during the Haunt, instantly teleporting her to her illusion to take its form. This lets her hound her victim anywhere on the map. Mercurial is a dangerous supernatural being, relentless as she can chase and stalk down her victim to a global range, unhindered by boundaries. Her kit allows her to play the role of the team's hard carry by applying an immense amount of pressure in late game team fights. More specifically, the damage reflection from Dispersion makes it disadvantageous for teams to focus her. Her abilities have a complex nature, and newer players should generally not play Spectre as she is extremely farm and level dependent. It is best to face Spectre with allied help and strength, as encountering her alone is not always the best option.
Bio[edit | edit source]
Abilities[edit | edit source]
|Spectre flings a dagger to draw a Shadow Path, dealing damage and slowing the movement speed of any enemies along the trail. Units hit by the dagger also trail a Shadow Path. While treading the path, Spectre phases through otherwise impassable terrain.|
|Cast Animation: +|
Cast Range: 2000
Effect Radius: 125
Move Speed Bonus: 8%/12%/16%/20%
Move Speed Slow: 8%/12%/16%/20%
Path Duration: 12
Places trail and slow debuff on spell immune enemies. The slow debuff is inactive while spell immune.
Spectral Dagger In Path: Undispellable.
Spectral Dagger Path Phased: Undispellable.
Spectral Dagger In Path: Undispellable.
Spectral Dagger: Undispellable.
|Mercurial's dagger eclipses the physical plane in shadow, a state in which mortals cower, but spectres thrive.|
- The Spectral Dagger travels at a speed of 800 and cannot be disjointed.
- Can directly target heroes and creep-heroes. When targeting a hero, the dagger homes on and follows it until it reaches the target.
- When targeting the ground or creep-heroes, the dagger travels 2000 range in a straight line. It does not home on creep-heroes.
- Every enemy unit which comes within 125 range of the traveling dagger gets damaged.
- Hit enemy heroes and illusions also receive the debuff, making them trail a shadow path like the dagger itself.
- This debuff also grants shared vision over the enemy heroes, revealing their silhouette when invisible.
- Spectre and enemies gain the
modifier while on the path, increasing her/decreases their movement speed.
- This modifier lingers for 4 seconds after leaving the path.
- Spectre also gains the
buff, which grants her unobstructed movement.
- This buff lingers for 2 seconds after leaving the path.
- The shadow path's segments last 12 seconds from the moment on they were created, not as the spell was cast.
- The shadow path grants 200 range flying vision around itself.
|Deals bonus damage whenever Spectre attacks an enemy who is alone.|
|Often times, warriors find themselves alone with a vision of Mercurial - the fated question is if it is the true Spectre.|
- Desolate damage is a separate damage instance and applied before the actual attack damage hits.
- This means it damages even when the attack misses.
- Desolate completely ignores nearby wards, buildings, invulnerable and hidden units.
- This means that Desolate still deals its damage when the target only has one of the above as an ally nearby.
- Since it only checks for allies of the target, nearby neutral creeps do not prevent it from dealing damage either.
|Damage done to Spectre is reflected on her enemies, leaving her unharmed. The effect lessens with distance.|
|Minimum Radius: 300|
Maximum Radius: 1000
Damage Reflected: 10%/14%/18%/22%
|A daunting task lies before enemies of Mercurial - killing a shadow with blade and magic.|
- Dispersed damage is returned as the same damage type as it was received.
- Dispersion reflects the damage before any form of damage manipulation.
- Always reflects a percentage of the full damage value, no matter how much health Spectre had left when she received the damage.
- This means it reflects overkill damage dealt to Spectre, so if a damage source exceeded Spectre's current health and killed her, the reflected damage is based on the full damage value.
- Dispersion reflects the damage right before it is actually done to Spectre, so if both Spectre and an enemy would die to the damage simultaneously, the enemy is always killed first.
- The dispersed damage is not felt by Spectre, effectively reducing every incoming damage by 10%/14%/18%/22%.
- Increases effective HP by 11%/16%/22%/28%, potentially reflecting that amount as damage to enemies.
- Reflected damage is not shared between enemies. All of them take the full reflected damage.
- The damage dealt decreases linearly from a 300 radius to a 1000 radius from Spectre.
- This is how much damage Dispersion deals to enemies at certain distances:
- 300 Distance: 10%/14%/18%/22% of dealt damage
- 475 Distance: 7.5%/10.5%/13.5%/16.5% of dealt damage
- 650 Distance: 5%/7%/9%/11% of dealt damage
- 825 Distance: 2.5%/3.5%/4.5%/5.5% of dealt damage
| Creates a spectral nemesis to attack each enemy hero after a short delay. At any moment during the duration, Spectre can use Reality to exchange places of a given haunt.|
Haunt illusions are uncontrollable, take extra damage, and deal less damage than Spectre herself. They move at 400 base movement speed and ignore terrain.
|Cast Animation: +|
Illusion Damage Dealt: 30%
Illusion Damage Taken: 200%
Haunt Duration: 5/6/7
|At the height of combat, Mercurial's physical manifestation shatters, and the shadowy pieces haunt those who still cling to life.|
- Haunt illusions are selectable, but uncontrollable.
- The illusions have 400 movement speed and unobstructed pathing.
- The illusions start attacking their targets 1 second after being spawned.
- They do not attack but still follow invisible units. They also spawn on and follow invulnerable and hidden units.
|Spectre exchanges places with a chosen Haunt.|
|Cast Animation: +|
Cast Range: Global
|The scattered shadows unite into the one true Spectre.|
- Reality is unlocked upon learning Haunt and stays always active.
- The cast of Reality is not registered as a spell cast and thus does not proc any on-cast effects.
- Does not disjoint projectiles upon cast.
- When targeting ground, Spectre exchanges places with the closest Haunt illusion from the targeted point.
- Can be cast multiple times until Haunt ends or all Haunt illusions are dead.
- After swapping positions, the Haunt illusion still walks towards its target and attacks it.
Recommended items[edit | edit source]
- An early Quelling Blade will help supplement Spectre's low base damage and increases her farming speed throughout the game.
- Health regen in the form of Tango and a Healing Salve keep her from having to leave the lane and lose valuable experience and gold.
- Stout Shield can help reduce harass damage taken from lane opponents. Later can be upgraded in a Poor Man's Shield.
- Boots of Speed help her escape attackers and chase down weakened enemies.
- Poor Man's Shield increased damage block, and additional agility for more base damage and armor.
- Ring of Aquila provides agility and bonus damage, and mana regen aura.
- Urn of Shadows can add to her damage nukes or be used to recover health after ganks.
- Phase Boots The bonus damage helps on last hitting and provide even more mobility with the Phase ability.
- Drum of Endurance more strength and intelligence and a bigger health and mana pool. The aura increases her and allies movement and attack speed.
- Yasha More DPS and MS, later can be upgraded in a Manta Style or Sange and Yasha.
- Power Treads give Spectre some HP which goes well with Dispersion and attack speed to complement her high damage Desolate attacks. Tread switching to int can also help her low mana pool when casting dagger.
- Vanguard gives a large amount of damage block, which is calculated after all reductions, including Dispersion. It also gives raw HP, again giving more value from Dispersion, and HP regeneration, which most farming heroes need to farm without breaks.
- Diffusal Blade and Radiance both transfer to illusions, dealing a ton of damage whenever she Haunts. Radiance can be rushed to further increase an early farm lead, though the 3800 gold relic can be harsh to save up for.
- Manta Style creates more illusions, dealing even more instances of Desolate damage. The movement speed is also highly desirable as melee heroes like Spectre can often be kited.
- Tanking up with a Heart of Tarrasque will take advantage of Dispersion and make her illusions difficult to remove.
- Butterfly and Daedalus are strong late game weapons that also work well with illusions.
- Sange and Yasha is a more midgame snowballing item. The stats transfer well to illusions and the extra movement speed will help Spectre stick to her target.
- Mjollnir adds significant farming and push potential, while filling the AoE damage role of Radiance while also scaling better and having an easier buildup. However, illusions get no benefits from it.
- Eye of Skadi provides great general attribute bonuses, solves Spectre's mana issues, and gives her a slow that penetrates through magic immunity that allows her chase and forces attention on her. The early Orb of Venom and Point Booster give Spectre great early presence, also late game.
- Skull Basher adds some damage and HP along with BKB-penetrating anticarry and chase potential that again forces attention onto her.
- Pipe of Insight makes Spectre incredibly tanky against magic damage when combined with Dispersion (combined 59.05% resistance), and increases her teamfight presence with the HP regen and active ability.
- Armlet of Mordiggian has incredible synergy with Spectre's skill set. The HP and offensive bonuses work with Dispersion and Desolate respectively, which also transfer to her Haunt illusions. The passive regen fills the need of a Vanguard for her core, while armlet toggling provides increased HP for Spectre to disperse.
- Assault Cuirass adds extra durability and makes Haunt a global -5 armor for the duration while giving any teammates in range extra armor and attack speed. The attack speed has good synergy with Desolate, but does not transfer to illusions.
Counters[edit | edit source]
- An attack from Silver Edge's Shadow Walk ability does not only reduce Spectre's damage output, but it also temporarily applies Break on her, completely nullifying Desolate and Dispersion. This not only makes it easier to kill Spectre, but drastically reduces her damage output, both from her regular attacks and from Dispersion's area damage when under attack.
Tips[edit | edit source]
- Spectre has a weak lane presence. Picking her requires a team that will largely be able to support her in the laning phase. Contrary to popular belief, she's actually a very solid damage dealer early on if you build her for it - 65 extra pure damage on each attack is nothing to scoff at.
- One of Spectre's biggest strengths as a carry is her ability to participate in teamfights and ganks instantly through Haunt without wasting valuable farming time.
- The shadow path left by Spectral Dagger lets her keep track on her prey even if the are invisible or have blinked/teleported. It also slows her target and enemies who came in to the path.
- It is generally a good idea to level up Spectral Dagger first to provide Spectre with extra mobility so that she is harder to pin down during ganks. However, be wary of its mana cost, as a single Spectral Dagger will typically consume half your mana pool per cast (in the early game).
- Maxing Desolate early is the best way to increase the effectiveness of Haunt. Maxing Spectral Dagger early, on the other hand, is also desirable as its level 1 offensive capabilities are almost negligible.
- It is sometimes beneficial to leave Haunt at level 1 in the early- and mid-game. Your illusions will not be strong enough to significantly benefit from an extra one or two seconds during skirmishes or team fights, and the extra points may be better spent in your other abilities or the Attribute Bonus.
- In late game teamfights, Haunt and Desolate will allow your illusions to wither down support heroes at the back at significant speeds. In addition, you should always be in the middle of team fights to maximize the damage reflection of Dispersion.
- Do not forget that Desolate only works if enemies are not close together. If you are playing against a Spectre, make sure to hug your ally if she comes at you to reduce her damage dramatically.
- Spectre can perform as a viable solo offlaner by using Spectral Dagger to hide in trees before creeps meet in lane, allowing you to freely leech EXP off the lane with no risk of being killed, and quickly reach level six to gank with Dagger and Haunt.
- Using Manta Style to farm is a common tactic, allowing Spectre to farm areas of the map in which she would be in risk of a gank. Combined with Radiance, Spectre can be a rather effective split pusher.
Gameplay[edit | edit source]
Audio[edit | edit source]
History[edit | edit source]
Equipment[edit | edit source]
Trivia[edit | edit source]
- The name Mercurial most likely comes from the DeviantART account of Kenneth Tan, the person who made the 6.28-6.32 loadscreen. 6.28 is also the version in which Spectre got released in DotA.
- "Mercurial" means "swift, shrewd, and deceitful", which is attributed to the Roman god of thieves, Mercury, as Spectre is an agile and quick Hero. It can also refer to the planet Mercury, since Spectre is an otherworldly entity. Mercurial can also hint towards the element Mercury, often called "quicksilver," which is another reference to Spectre's speed and mobility.
- Spectre's alternate/fun name "Qwerty-" was given to her for remembering a legendary Dota player Zaven "Qwerty" Terminasov, who died on December 5, 2010.
- Spectre's voice responses are overlayed with the same track playing backwards, bearing a huge similarity to the Spirit of Vengeance's voice in Warcraft III: Frozen Throne, which is also the voice of Spectre in DotA.