|Hero||Strategy||Counters||Equipment||Gear||Responses||Sounds||Lore||Old Abilities||Changelogs||Known Bugs|
Mercurial the Spectre is a melee agility hero, adept at dealing pure damage to lone targets, and is powerful both offensively and defensively. Spectral Dagger provides a significant amount of mobility, allowing Spectre to go through objects, units and terrain while slowing foes that come in contact with the shadowy path left by her Spectral Dagger. Desolate allows her to inflict high pure damage to enemy heroes when she catches them alone. Dispersion reduces and reflects all damage, whether by attacks or spells, to an area around her. Dispersion gives her great durability, especially when equipped with items that provide health, armor, and damage block. Finally, her Haunt creates a malevolent spectral illusion to all enemy heroes in the map. Haunt lets Spectre wreak havoc in clashes and ganks, while her allies take advantage of the confusion. Spectre can use Reality during the Haunt, instantly teleporting her to her illusion to take its form. This lets her hound her victim anywhere on the map. Mercurial is a dangerous supernatural being, relentless as she can chase and stalk down her victim to a global range, unhindered by boundaries. Her kit allows her to play the role of the team's hard carry by applying an immense amount of pressure in late game team fights. More specifically, the damage reflection from Dispersion makes it disadvantageous for teams to focus her. Her abilities have a complex nature, and newer players should generally not play Spectre as she is extremely farm and level dependent. It is best to face Spectre with allied help and strength, as encountering her alone is not always the best option.
|Mercurial, the Spectre|
|Play "Among the Transcendencies, you would be thought ignoble."|
|Role:||Carry / Durable / Escape|
|Lore:||Just as higher states of energy seek a lower level, the Spectre known as Mercurial is a being of intense and violent energy who finds herself irresistibly drawn to scenes of strife as they unfold in the physical world. While her normal spectral state transcends sensory limitations, each time she takes on a physical manifestation, she is stricken by a loss of self--though not of purpose. In the clash of combat, her identity shatters and reconfigures, and she begins to regain awareness. She grasps that she is Mercurial the Spectre--and that all of her Haunts are but shadows of the one true Spectre. Focus comes in the struggle for survival; her true mind reasserts itself; until in the final moments of victory or defeat, she transcends matter and is restored once more to her eternal form.|
|Voice:||Gin Hammond (Responses)|
- The Spectral Dagger travels at a speed of 800 and cannot be disjointed.
- Can directly target heroes and creep-heroes. When targeting a hero, the dagger homes in on the target until reaching it.
- When targeting the ground or creep-heroes, the dagger travels 2000 range in a straight line. It does not home in on creep-heroes.
- Every enemy unit which comes within 125 range of the traveling dagger gets damaged.
- Hit enemy heroes and illusions also receive the debuff, making them trail a shadow path like the dagger itself.
- This debuff also grants shared vision over the enemy heroes, revealing their silhouette when invisible.
- Spectre and enemies gain the
modifier while on the path, increasing her/decreases their movement speed.
- This modifier lingers for 4 seconds after leaving the path.
- Spectre also gains the
buff, which grants her unobstructed movement.
- This buff lingers for 2 seconds after leaving the path.
- The shadow path's segments last 12 seconds from the moment on they were created, not as the spell was cast.
- The shadow path grants 200 range flying vision around itself.
- Desolate damage is a separate damage instance and applied before the actual attack damage hits.
- This means it damages even when the attack misses.
- Desolate completely ignores nearby wards, buildings, invulnerable and hidden units.
- This means that Desolate still deals its damage when the target only has any of the above as allies nearby.
- Since it only checks for allies of the target, nearby neutral creeps do not prevent it from dealing damage either.
- Dispersed damage is returned as the same damage type as it was received.
- Dispersion reflects the damage before any form of damage manipulation.
- Always reflects a percentage of the full damage value, no matter how much health Spectre had left when she received the damage.
- This means it reflects overkill damage dealt to Spectre, so if a damage source exceeded Spectre's current health and killed her, the reflected damage is based on the full damage value.
- Dispersion reflects the damage right before it is actually done to Spectre, so if both Spectre and an enemy would die to the damage simultaneously, the enemy is always killed first.
- The dispersed damage is not felt by Spectre, effectively reducing every incoming damage by 10%/14%/18%/22%.
- Increases effective HP by 11%/16%/22%/28%, potentially reflecting that amount as damage to enemies.
- Reflected damage is not shared between enemies. All of them take the full reflected damage.
- The damage dealt decreases linearly from a 300 radius to a 1000 radius from Spectre.
- This is how much damage Dispersion deals to enemies at certain distances:
- 300 Distance: 10%/14%/18%/22% of dealt damage
- 475 Distance: 7.5%/10.5%/13.5%/16.5% of dealt damage
- 650 Distance: 5%/7%/9%/11% of dealt damage
- 825 Distance: 2.5%/3.5%/4.5%/5.5% of dealt damage
- Haunt illusions are selectable, but uncontrollable.
- The illusions have 400 movement speed and unobstructed pathing.
- The illusions start attacking their targets 1 second after being spawned.
- They do not attack but still follow invisible units. They also spawn on and follow invulnerable and hidden units.
- Reality is unlocked upon learning Haunt and stays always active.
- The cast of Reality is not registered as a spell cast and thus does not proc any on-cast effects.
- Does not disjoint projectiles upon cast.
- When targeting ground, Spectre exchanges places with the closest Haunt illusion from the targeted point.
- Can be cast multiple times until Haunt ends or all Haunt illusions are dead.
- After swapping positions, the Haunt illusion still walks towards its target and attacks it.
|-10s Spectral Dagger Cooldown||25||+400 Health|
|+20 Strength||20||+30 Attack Speed|
|+20 Movement Speed||15||+8 All Stats|
|+5 Armor||10||+20 Damage|
- The armor and attack damage are added as bonus armor and bonus attack damage, and therefore do not benefit illusions.
- Upgrading health increases maximum health capacity and keeps the current health percentage.
- Stout Shield is a good pick up to reduce the harassment you'll take, and it later builds into either Poor Man's Shield or Vanguard.
- Tangos are good for keeping you in lane as long as possible.
- Healing Salve can save Spectre at the last moment.
- Enchanted Mango gives you a little bit of HP regen and can be consumed to be able to use Spectral Dagger again while in lane.
- Quelling Blade is a great pickup early on to help you last hit, and can later be built into Iron Talon to help in farming the jungle before Radiance.
- Poor Man's Shield reduces the amount of harassment you take and gives you some agility to increase your base damage.
- Boots of Speed help her escape attackers and chase down weakened enemies.
- Ring of Regen is sometimes picked up against a hard lane.
- Ring of Aquila provides agility and bonus damage, and mana regen aura.
- Radiance is a classic item on Spectre which greatly speeds up her farming, deals burn damage to all enemies during Haunt, and complements her tanky, AoE fighting style.
- Phase Boots are efficient on Spectre in the early game, as she starts with low movement speed and damage. You should usually grab this before Radiance.
- Manta Style lets you farm extremely fast by sending your illusions either into lane or into other jungle camps that, with Radiance, lets them take out the camps, and combines with desolate to deal a ton of damage to unwary foes.
- Urn of Shadows is a great early game item to take advantage of Haunt to get a lot of charges and to buff Spectre's meager strength.
- Diffusal Blade increases the damage your illusions deal, gives you some much needed mana and agility, and has a slow to keep up with enemies.
- Drum of Endurance is a good item to get if you desperately need the stats. It combos well with Urn of Shadows.
- Vanguard gives a large amount of damage block, which is calculated after Dispersion. It also gives much needed early-game HP, as well as HP regeneration, which most farming heroes need to farm without breaks.
- Blade Mail works well with Spectre's constant AoE damage and punishes enemies who try to focus you down.
- Heart of Tarrasque gives a huge amount of health and HP regen. It works well with Spectre's damage reduction, making her extremely hard to kill and reflecting that damage back on her enemies.
- Sange and Yasha is a midgame snowballing item. The stats transfer well to illusions and the extra movement speed will help Spectre stick to her target.
- Eye of Skadi is a good luxury item on Spectre. The stats benefit dispersion and your illusions, the slow means enemies won't be able to escape you, and the mana can help sustain the low cooldown Spectral Dagger talent.
- Assault Cuirass adds extra durability and damage and makes Haunt a global -5 armor for the duration while giving any teammates in range extra armor and attack speed.
- Skull Basher adds some damage and HP along with immunity-piercing anticarry and chase potential that again forces attention onto her.
- Mjollnir adds significant farming and push potential, while filling the AoE damage role of Radiance while also scaling better and having an easier buildup. Illusions can benefit from the attack speed but not the lightning effect.
- Butterfly is a good item on any Agility carry. Spectre and her illusions can use the item to get a good mix of damage and survivability.
- The name Mercurial most likely comes from the DeviantART account of Kenneth Tan, the person who made the 6.28-6.32 loadscreen. 6.28 is also the version in which Spectre got released in DotA.
- "Mercurial" means "swift, shrewd, and deceitful", which is attributed to the Roman god of thieves, Mercury, as Spectre is an agile and quick Hero. It can also refer to the planet Mercury, since Spectre is an otherworldly entity. Mercurial can also hint towards the element Mercury, often called "quicksilver," which is another reference to Spectre's speed and mobility.
- Spectre's alternate/fun name "Qwerty-" was given to her for remembering a legendary Dota player Zaven "Qwerty" Terminasov, who died on December 5, 2010.
- Spectre's voice responses are overlayed with the same track playing backwards, bearing a huge similarity to the Spirit of Vengeance's voice in Warcraft III: Frozen Throne, which is also the voice of Spectre in DotA.
- Spectre has fewer model animations than any other hero in the game.