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Strength attribute symbol.png
16 + 1.7
Agility primary attribute symbol.png
21 + 2.5
Intelligence attribute symbol.png
15 + 2.6
Level Base 1 15 25
Health 200 520 980 1320
H. Regen 0.25 0.73 1.44 1.95
Mana 50 230 662 974
M. Regen 0.01 0.61 2.07 3.11
Damage 15‒21 36‒42 71‒77 96‒102
Armor -1 2 7 10.57
Spell Dmg 0% 0.94% 3.21% 4.84%
Att / Sec 0.58 0.71 0.91 1.06
Movement Speed 290
Turn Rate 0.7
Vision Range 1800/1100
Attack Range 550
Projectile Speed 3000
Attack Animation 0.17+0.7
Base Attack Time 1.7
Magic resistance 25%
Collision Size 24
Legs 2

Kardel Sharpeye the Sniper is a ranged agility Carry who excels at dealing heavy damage at an incredible range. His third ability, Take Aim, allows him to deal high DPS at a safe distance, and avoiding damage as he is relatively frail. He also excels at harassing enemies due to his second ability, Headshot, which gives him a chance to do extra damage and a brief slow, and his first ability, Shrapnel, which slows and deals damage over time in an area. While he can be a nuisance to lane against, he is also extremely squishy early-game and requires supports to lane effectively. He scales into the late game, dealing a remarkable amount of DPS while sitting outside of harm's reach, almost permaslowing heroes with his headshot. Though he is a rather frail hero, his potential in the hands of a good player and team is high.

Bio[edit | edit source]

Sniper Kardel Sharpeye, the Sniper
Play "Now that's what I call stopping power."
Role: Carry Carry / Nuker Nuker
Lore: Kardel Sharpeye was born deep in the mountainous valleys of Knollen where, since time immemorial, the folk have survived by hunting the strange, cliff-dwelling steepstalkers above their village—killing them from a distance and collecting their carcasses where they fell. Sharpeye was among the best of these strange folk for whom projectile weapons are but another appendage, and to shoot is as natural as to touch.

On his day of summoning, when he was to gain full standing in his village, Sharpeye took the ancient test: a single shot from the valley floor to strike a beast down from the cliffs. To miss was to be dishonored. With his entire village standing vigil, Sharpeye took his shot. A steepstalker fell; the crowd cheered. But when the carcass was collected, the village grew silent, for the elders found that the bullet had pierced its glittering central eye then fallen to be clenched in the steepstalker's mandibles. This ominous sign was the literal opening of a dark prophecy, foretelling both greatness and exile for the gunman who made such a shot. Sharpeye the Sniper was thus, by his own skill, condemned to make his way apart from his people—and unwelcome back among them until he has fulfilled the remainder of the prophecy by attaining legendary stature on a field of battle.
Voice: Gary Schwartz (Responses)

Abilities[edit | edit source]

Does not pierce spell immunity. Play
Shrapnel icon.png
Target Area
Consumes a charge to launch a ball of shrapnel that showers the target area in explosive pellets. Enemies are subject to damage and slowed movement. Reveals the targeted area. Shrapnel charges restore every 55 seconds.
Cast Animation: 0.3+0
Cast Range: 1800
Effect Radius: 450
Effect Delay: 1.2
Damage per Second: 15/35/55/75 (Talent 35/55/75/95)
Move Speed Slow: 15%/20%/25%/30%
Shrapnel Duration: 10
Number of Charges: 3 (Talent 7)
Charge Replenish Time: 55 (Talent 41.25)
Cooldown symbol.png 0
Mana symbol.png 50
Does not pierce spell immunity. Slow persists and attempts to damage if debuff was placed before spell immunity.
Buff Shrapnel Charge Counter: Undispellable.
Debuff Shrapnel Slow: Undispellable.
Kardel's modular rifle also fires incendiary rounds, useful for assaulting entrenched locations.


  • Sniper gets all 3 charges upon learning the spell right away.
    • Choosing the +4 charges talent also immediately grants the 4 charges.
  • Shrapnel starts dealing damage, slowing and providing vision after the effect delay.
  • The damage and the slow are both provided by an aura. Its debuff lingers for 0.5 seconds. Multiple instances of the aura do not stack.
  • Deals damage in 1 second intervals, starting immediately as the debuff is placed, resulting in up to 11 possible damage instances.
  • Can deal up to 165/385/605/825 (Talent 385/605/825/1045) damage to a single unit (before reductions).

Not a Unique Attack Modifier. Cannot be used by illusions. Disabled by Break. Does not pierce spell immunity.
Headshot icon.png
Enemies / Allies
Sniper increases his accuracy, giving him a chance to deal extra damage and briefly stop the movements of his enemies.
Proc Chance: 40%
Damage: 15/40/65/90
Move Speed Slow: 100%
Attack Speed Slow: 100
Slow Duration: 0.5
Does not pierce spell immunity. Slow persists if debuff was placed before spell immunity and when not dispelled.
Debuff Headshot Slow: Dispellable with any dispel.
Taking potshots at steepstalkers in his childhood has been thoroughly refined into perfect leads on enemy combatants.


  • Sniper can lifesteal off the damage dealt by Headshot. However, it cannot crit.
  • Increases Sniper's attack damage output on average by 6/16/26/36.

Take Aim
Can be used by illusions. Disabled by Break. Pierces spell immunity.
Take Aim icon.png
Extends the attack range of Sniper's rifle.
Attack Range Bonus: 100/200/300/400
Kardel always takes it upon himself to stay as far from harm as he can while still performing his role - taking perfect aim.


  • Increases Sniper's total attack range to 650/750/850/950 (Talent 750/850/950/1050).

Partially blocked by Linken's Sphere. Pierces spell immunity. Play
Assassinate icon.png
(Upgradable by Aghanim's Scepter. Physical)
Sniper locks onto a target enemy unit and, after 2 seconds, fires a devastating shot that deals damage at long range, and mini-stuns the target.
Cast Animation: 2+1.17
Cast Range: 2000/2500/3000
Damage: 320/485/650 (Upgradable by Aghanim's Scepter. 0)
Stun Duration: 0.03
Radius: 0 (Upgradable by Aghanim's Scepter. 400)
Critical Damage: 0% (Upgradable by Aghanim's Scepter. 280%)
Cooldown symbol.png 20/15/10 (Talent 15/11.25/7.5)
Mana symbol.png 175/275/375
Upgradable by Aghanim's Scepter. Turns Assassinate into a ground target AoE ability, that after the channel period launches a critical strike and procs headshot on units in the AoE. Only affects visible heroes.
Partially blocked by Linken's Sphere. Blocked upon impact, therefore, vision and True Sight are still granted.
Not blocked when upgraded.
Debuff Assassinate: Undispellable.
Debuff Stunned: Dispellable with strong dispels.
In order to fulfill the prophecy and return to his home town, Kardel must make another shot as perfect as the one on the day of his ancient test.


  • The projectile travels at a speed of 2500 and can be disjointed.
  • Assassinate places a debuff on the target as soon as Sniper begins casting.
    • The debuff lasts 4 seconds, or until the projectile lands, or the cast gets canceled.
    • The debuff grants shared vision with the targeted unit. Does not provide any vision when targeting neutral creeps.
    • The debuff grants True Sight over the target. This means that Assassinate cannot be canceled or be disjointed with invisibility.
    • However, since units under the effect of Shadow Dance icon.png Shadow Dance​ and Smoke of Deceit icon.png Smoke of Deceit are immune to True Sight, they cancel the cast or disjoint the projectile.
    • The debuff is visible to everyone. The cross hair above the target is visible to allies only.
  • Can directly target invulnerable units, and does not get canceled if the target turns invulnerable during the cast time.
    • The vision debuff is not placed when targeting an invulnerable unit, but stays if the unit turned invulnerable during the cast time.
    • The projectile does not affect the target if it is still invulnerable on impact.
  • Cannot target hidden units and does get canceled when the target turns hidden.
  • The initial weapon loading sound during the cast time is audible to Sniper only.
  • When upgraded, Assassinate targets every player-controlled unit within the target area, meaning the vison debuff and the cross hair is placed on all player controlled units.
    • However, upon reaching the cast point only heroes, illusions and creep-heroes are hit by projectiles. Other targeted units are not hit.
    • Since the vision debuff disappears only when the projectile hits, or the cast gets canceled, it lasts for the full 4 seconds on all other targeted units.
    • Unlike the single-target version, the upgraded Assassinate fully ignores invulnerable units. It neither initially targets them, nor does it launch a projectile for them.
    • All targets are marked upon cast. Entering or leaving the area during the cast time as no effect.
    • While the single-target version is subject to the motion buffer range, the area targeted version is not, meaning no matter how far a marked enemy moves away, it will get hit.
    • This means even if an enemy teleports away after being marked, Sniper still launches the projectile towards them.
    • If no valid targets are within the area, the spell still gets cast, wasting mana and cooldown.
  • Aghanim's Scepter icon.png Aghanim's Scepter causes Sniper to perform an instant attack on all targets.
    • The launched projectile is still the regular Assassinate projectile, but having its damage set to 0. The instant attack is perfomed when the projectile hits its target.
    • These instant attacks do not use Sniper's attack projectile speed, they hit their targets instantly.
    • These attacks have True Strike, and can therefore never miss. They also ignore disarms.
    • Can proc any attack modifier on all of the hit targets normally. Can also proc any on-hit effects, including Damage Block.
    • Thse attack have an ensured critical strike. They also always proc Headshot icon.png Headshot​.

Talents[edit | edit source]

Hero Talents
+4 Shrapnel icon.png Shrapnel​ Charges 25 +100 Attack Range
25% Cooldown Reduction 20 +8 Armor
+200 Health 15 +20 Shrapnel icon.png Shrapnel​ DPS
+15 Attack Speed 10 +5 Mana Regen
  • The mana regen is added as a bonus and does not benefit illusions.
  • Upgrading health increases maximum health capacity and keeps the current health percentage.
  • Cooldown reduction affects abilities and items. Stacks multiplicatively with Octarine Core icon.png Octarine Core and additively with Rune icon Arcane.png Arcane Rune.
  • Cooldown reduction affects charge replenish time of Shrapnel icon.png Shrapnel​.
  • The armor is added as bonus armor, and therefore does not benefit illusions.

Recommended items[edit | edit source]

Starting items:

  • Iron Branch icon.png Iron Branch improves Sniper's early stats, and can be built into a Magic Wand icon.png Magic Wand later on.
  • Slippers of Agility icon.png Slippers of Agility helps with Sniper's naturally low base damage, allowing him to last hit better.
  • Faerie Fire icon.png Faerie Fire helps Sniper score last hits.
  • Tango icon.png Tango helps Sniper stay in lane.
  • Healing Salve icon.png Healing Salve not only rejuvenates Sniper, using it at the last second can save also save him from a gank.
  • Infused Raindrop icon.png Infused Raindrop helps Sniper resist harassment and gankers.

Early-game items:

  • Magic Wand icon.png Magic Wand is useful in emergencies, and gives Sniper some much needed survivability.
  • Wraith Band icon.png Wraith Band boosts Sniper's early stats, keeping him viable in his vulnerably early game stage.
  • Wind Lace icon.png Wind Lace is usually picked up by supports, but can be useful on Sniper to help offset his low mobility.
  • Power Treads icon.png Power Treads gives Sniper the ability to switch between Strength for survivability, Agility for damage, and even Intelligence for extra mana to use a clutch Assassinate icon.png Assassinate​.
  • Phase Boots icon.png Phase Boots gives Sniper damage in exchange for attack speed, and works well with later items like Desolator icon.png Desolator or Daedalus icon.png Daedalus.

Core items:

  • Desolator icon.png Desolator greatly improves Sniper's mid game damage, and its debuff can be safely applied from long range on multiple enemies.
  • Dragon Lance icon.png Dragon Lance increases Sniper's attack range to a maximum of 1190, allowing him to shoot down opponents before they can close the gap.
    • Additionally, it naturally builds into Hurricane Pike icon.png Hurricane Pike, providing Sniper an additional means of escape and/or positioning.
  • Mask of Madness icon.png Mask of Madness greatly increases Sniper's attack speed, and provides a moderate boost to his movement speed. The lifesteal is good for farming, and can save Sniper in a head-to-head fight, while Silence doesn't hurt him so much. Another good choice can be Satanic icon.png Satanic for damage and survivability boost.
  • Daedalus icon.png Daedalus is what gives Sniper his massive damage in the late game, and lets him tear through softer enemies in just a few shots.
  • Maelstrom icon.png Maelstrom is excellent against groups of enemies, or heroes with numerous summoned units like Phantom Lancer icon.png Phantom Lancer​. Combined with more attack speed items, the lightning damage will trigger continuously.

Situational items:

  • Shadow Blade icon.png Shadow Blade is often picked up by beginners, as it gives Sniper a much needed escape mechanism, as well as enabling him to position himself in team engagements. It also gives a damage boost to Sniper's first attack when cloaked.
  • Silver Edge icon.png Silver Edge is a decent upgrade to Shadow Blade icon.png Shadow Blade, and can be useful on more offense oriented Snipers.
  • Eye of Skadi icon.png Eye of Skadi sacrifices damage for a great boost to Sniper's survivability, as well as adding a slow debuff that helps keep enemies within Sniper's range.
  • Mjollnir icon.png Mjollnir is a natural progression from Maelstrom icon.png Maelstrom, but is sometimes skipped in favor of other direct damage boosting items. Maelstrom and Mjollnir stack with other attack modifiers like Desolator icon.png Desolator.
  • Monkey King Bar icon.png Monkey King Bar grants a great increase in damage, attack speed, and is usually necessary to deal with evasion from heroes like Phantom Assassin icon.png Phantom Assassin​. However, it provides no defensive boosts, and can be quite expensive.
  • Butterfly icon.png Butterfly is a costly but useful item if Sniper is struggling against right-click heroes. The attack speed and damage boosts Sniper's combat capabilities a little, while the evasion and armor give him considerably more survivability against opposing carries.
  • Manta Style icon.png Manta Style gives Sniper an important escape mechanism, and improves his movement speed as well as his sieging ability.
  • Sange and Yasha icon.png Sange and Yasha can be an alternative to Manta Style icon.png Manta Style if the player believes Sniper needs more health. It also provides 6% more movement speed and Greater Maim to help in chasing or kiting enemies.
  • Moon Shard icon.png Moon Shard is a luxury item that can be picked up to ensure Sniper's dominance in a winning game.
  • Divine Rapier icon.png Divine Rapier is the ultimate item, sometimes purchased out of desperation. Combined with high attack speed and/or criticals, Sniper can demolish enemies in two or three shots. This can be very risky, as Sniper dies easily and may end up giving Divine Rapier to the enemy team.

Gameplay[edit | edit source]

Audio[edit | edit source]

History[edit | edit source]

Equipment[edit | edit source]

Trivia[edit | edit source]

  • A number of Sniper's lines are either direct quotations or paraphrases of lines used by the Sniper class in Team Fortress 2, a popular class-based shooter also by Valve. Such phrases include:
    • Play Thanks for standing still, wanker!
    • Play Let's have a go at it!
    • Play Jarate!
    • Play Professionals have standards.
    • Play I'm polite and efficient.
    • Play As long as there are two heroes left on the battlefield, someone is gonna want someone dead.
  • One of Sniper's lines while bottling a rune is Play "Jarate!", which is a reference to Team Fortress 2 in-game weapon for Sniper class, Jarate.
  • One of Sniper's lines while casting his ultimate is Play "Boom headshot!", which is a reference to the Pure Pwnage mockumentary series.
  • Incidentally, his voice actor, Gary Schwartz, also voices the Heavy Weapons Guy and Demoman in Team Fortress 2.
  • Sniper's line, "Play Inconceivable!" is likely a reference to Vizzini's catchphrase in the film The Princess Bride due to the similarities in both the appearance and voices of the two.
  • Sniper's name, Kardel Sharpeye, is a reference to professional Counter-Strike player Kyle "Ksharp" Miller of team 3D, who is regarded for his skillful AWP (Sniper rifle) use.
    • Sniper's ultimate, Play Assassinate icon.png Assassinate​, also uses the same, though slightly modified gunshot Play sound as Counter-Strike's AWP.
  • Sniper's model in Dota 2 is based loosely off of Gary Oldman's portrayal of the real life sniper Lee Harvey Oswald in the 1991 film JFK.
  • Sniper's fun name in DotA was Vasily Zaitsev, a highly skilled Russian sniper who was active during World War 2.
  • Sniper's line, "Play What a dum-dum!" is a pun on the Expanding bullet, also known as a dum-dum. It is designed to expand on impact in order to limit penetration and create a wound larger in diameter.
  • Sniper's line "Play Oh, a few bullet's more!" is a reference to the spaghetti western by Sergio Leone named For a Few Dollars More starring Clint Eastwood.

Gallery[edit | edit source]

References[edit | edit source]