Kardel Sharpeye the Sniper is a ranged agility Carry who excels at dealing heavy damage at an incredible range. His third ability, Take Aim, allows him to deal high DPS at a safe distance, and avoiding damage as he is relatively frail. He also excels at harassing enemies due to his second ability, Headshot, which gives him a chance to do extra damage and a brief slow, and his first ability, Shrapnel, which slows and deals damage over time in an area. While he can be a nuisance to lane against, he is also extremely squishy early-game and requires supports to lane effectively. He scales into the late game, dealing a remarkable amount of DPS while sitting outside of harm's reach, almost permaslowing heroes with his headshot. Though he is a rather frail hero, his potential in the hands of a good player and team is high.
Bio[edit | edit source]
Abilities[edit | edit source]
- Sniper gets all 3 charges upon learning the spell right away.
- Choosing the +4 charges talent also immediately grants the 4 charges.
- Shrapnel starts dealing damage, slowing and providing vision after the effect delay.
- Provides 450 radius flying vision at the targeted area.
- The damage and the slow are both provided by an aura. Its debuff lingers for 0.5 seconds. Multiple instances of the aura do not stack.
- Deals damage in 1 second intervals, starting immediately as the debuff is placed, resulting in up to 11 possible damage instances.
- Can deal up to 165/385/605/825 ( 385/605/825/1045) damage to a single unit (before reductions).
- Does not affect buildings.
- The damage can be reduced with e.g. Enfeeble or Static Link. However, it cannot be amplified with e.g. Empower or the Double Damage Rune.
- Increases Sniper's attack damage output on average by 6/16/26/36.
- Headshot uses pseudo-random distribution.
- Increases Sniper's total attack range to 650/750/850/950 ( 750/850/950/1050).
- The projectile travels at a speed of 2500 and can be disjointed.
- Assassinate places a debuff on the target as soon as Sniper begins casting.
- The debuff lasts 4 seconds, or until the projectile lands, or the cast gets canceled.
- The debuff grants shared vision with the targeted unit. Does not provide any vision when targeting neutral creeps.
- The debuff grants True Sight over the target. This means that Assassinate cannot be canceled or be disjointed with invisibility.
- However, since units under the effect of Shadow Dance and Smoke of Deceit are immune to True Sight, they cancel the cast or disjoint the projectile.
- The debuff is visible to everyone. The cross hair above the target is visible to allies only.
- Can directly target invulnerable units, and does not get canceled if the target turns invulnerable during the cast time.
- The vision debuff is not placed when targeting an invulnerable unit, but stays if the unit turned invulnerable during the cast time.
- The projectile does not affect the target if it is still invulnerable on impact.
- Cannot target hidden units and does get canceled when the target turns hidden.
- The initial weapon loading sound during the cast time is audible to Sniper only.
- When upgraded, Assassinate targets every player-controlled unit within the target area, meaning the vison debuff and the cross hair is placed on all player controlled units.
- However, upon reaching the cast point only heroes, illusions and creep-heroes are hit by projectiles. Other targeted units are not hit.
- Since the vision debuff disappears only when the projectile hits, or the cast gets canceled, it lasts for the full 4 seconds on all other targeted units.
- Unlike the single-target version, the upgraded Assassinate fully ignores invulnerable units. It neither initially targets them, nor does it launch a projectile for them.
- All targets are marked upon cast. Entering or leaving the area during the cast time as no effect.
- While the single-target version is subject to the motion buffer range, the area targeted version is not, meaning no matter how far a marked enemy moves away, it will get hit.
- This means even if an enemy teleports away after being marked, Sniper still launches the projectile towards them.
- If no valid targets are within the area, the spell still gets cast, wasting mana and cooldown.
- Aghanim's Scepter causes Sniper to perform an instant attack on all targets.
- The launched projectile is still the regular Assassinate projectile, but having its damage set to 0. The instant attack is perfomed when the projectile hits its target.
- These instant attacks do not use Sniper's attack projectile speed, they hit their targets instantly.
- These attacks have True Strike, and can therefore never miss. They also ignore disarms.
- Can proc any attack modifier on all of the hit targets normally. Can also proc any on-hit effects, including Damage Block.
- Thse attack have an ensured critical strike. They also always proc Headshot.
Talents[edit | edit source]
|+4 Shrapnel Charges||25||+100 Attack Range|
|25% Cooldown Reduction||20||+8 Armor|
|+200 Health||15||+20 Shrapnel DPS|
|+15 Attack Speed||10||+4 Mana Regen|
- The mana regen is added as a bonus and does not benefit illusions.
- Upgrading health increases maximum health capacity and keeps the current health percentage.
- Cooldown reduction affects abilities and items. Stacks multiplicatively with Octarine Core and additively with Arcane Rune.
- Cooldown reduction affects charge replenish time of Shrapnel.
- The armor is added as bonus armor, and therefore does not benefit illusions.
Recommended items[edit | edit source]
- Iron Branch improves Sniper's early stats, and can be built into a Magic Wand later on.
- Slippers of Agility helps with Sniper's naturally low base damage, allowing him to last hit better.
- Faerie Fire helps Sniper score last hits.
- Tango helps Sniper stay in lane.
- Healing Salve not only rejuvenates Sniper, using it at the last second can save also save him from a gank.
- Infused Raindrop helps Sniper resist harassment and gankers.
- Magic Wand is useful in emergencies, and gives Sniper some much needed survivability.
- Wraith Band boosts Sniper's early stats, keeping him viable in his vulnerably early game stage.
- Wind Lace is usually picked up by supports, but can be useful on Sniper to help offset his low mobility.
- Power Treads gives Sniper the ability to switch between Strength for survivability, Agility for damage, and even Intelligence for extra mana to use a clutch Assassinate.
- Phase Boots gives Sniper damage in exchange for attack speed, and works well with later items like Desolator or Daedalus.
- Desolator greatly improves Sniper's mid game damage, and its debuff can be safely applied from long range on multiple enemies.
- Dragon Lance increases Sniper's attack range to a maximum of 1190, allowing him to shoot down opponents before they can close the gap.
- Mask of Madness greatly increases Sniper's attack speed, and provides a moderate boost to his movement speed. The lifesteal is good for farming, and can save Sniper in a head-to-head fight, while Silence doesn't hurt him so much. Another good choice can be Satanic for damage and survivability boost.
- Daedalus is what gives Sniper his massive damage in the late game, and lets him tear through softer enemies in just a few shots.
- Maelstrom is excellent against groups of enemies, or heroes with numerous summoned units like Phantom Lancer. Combined with more attack speed items, the lightning damage will trigger continuously.
- Shadow Blade is often picked up by beginners, as it gives Sniper a much needed escape mechanism, as well as enabling him to position himself in team engagements. It also gives a damage boost to Sniper's first attack when cloaked.
- Silver Edge is a decent upgrade to Shadow Blade, and can be useful on more offense oriented Snipers.
- Eye of Skadi sacrifices damage for a great boost to Sniper's survivability, as well as adding a slow debuff that helps keep enemies within Sniper's range.
- Mjollnir is a natural progression from Maelstrom, but is sometimes skipped in favor of other direct damage boosting items. Maelstrom and Mjollnir stack with other attack modifiers like Desolator.
- Monkey King Bar grants a great increase in damage, attack speed, and is usually necessary to deal with evasion from heroes like Phantom Assassin. However, it provides no defensive boosts, and can be quite expensive.
- Butterfly is a costly but useful item if Sniper is struggling against right-click heroes. The attack speed and damage boosts Sniper's combat capabilities a little, while the evasion and armor give him considerably more survivability against opposing carries.
- Manta Style gives Sniper an important escape mechanism, and improves his movement speed as well as his sieging ability.
- Sange and Yasha can be an alternative to Manta Style if the player believes Sniper needs more health. It also provides 6% more movement speed and Greater Maim to help in chasing or kiting enemies.
- Moon Shard is a luxury item that can be picked up to ensure Sniper's dominance in a winning game.
- Divine Rapier is the ultimate item, sometimes purchased out of desperation. Combined with high attack speed and/or criticals, Sniper can demolish enemies in two or three shots. This can be very risky, as Sniper dies easily and may end up giving Divine Rapier to the enemy team.
Gameplay[edit | edit source]
Audio[edit | edit source]
History[edit | edit source]
Equipment[edit | edit source]
Trivia[edit | edit source]
- A number of Sniper's lines are either direct quotations or paraphrases of lines used by the Sniper class in Team Fortress 2, a popular class-based shooter also by Valve. Such phrases include:
- One of Sniper's lines while bottling a rune is Play "Jarate!", which is a reference to Team Fortress 2 in-game weapon for Sniper class, Jarate.
- One of Sniper's lines while casting his ultimate is Play "Boom headshot!", which is a reference to the Pure Pwnage mockumentary series.
- Incidentally, his voice actor, Gary Schwartz, also voices the Heavy Weapons Guy and Demoman in Team Fortress 2.
- Sniper's line, "Play Inconceivable!" is likely a reference to Vizzini's catchphrase in the film The Princess Bride due to the similarities in both the appearance and voices of the two.
- Sniper's name, Kardel Sharpeye, is a reference to professional Counter-Strike player Kyle "Ksharp" Miller of team 3D, who is regarded for his skillful AWP (Sniper rifle) use.
- Sniper's model in Dota 2 is based loosely off of Gary Oldman's portrayal of the real life sniper Lee Harvey Oswald in the 1991 film JFK.
- Sniper's fun name in DotA was Vasily Zaitsev, a highly skilled Russian sniper who was active during World War 2.
- Sniper's line, "Play What a dum-dum!" is a pun on the Expanding bullet, also known as a dum-dum. It is designed to expand on impact in order to limit penetration and create a wound larger in diameter.
- Sniper's line "Play Oh, a few bullet's more!" is a reference to the spaghetti western by Sergio Leone named For a Few Dollars More starring Clint Eastwood.