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16 + 1.7
21 + 2.5
15 + 2.6
Level Base 1 16 25
Health 200 520 1060 1720
H. Regen 0.25 0.73 1.56 2.55
Mana 50 230 722 1214
M. Regen 0.01 0.61 2.25 3.91
Damage 15‒21 36‒42 75‒81 116‒122
Armor -1 2 7.64 13.43
Spell Dmg 0% 0.94% 3.5% 6.09%
Att / Sec 0.58 0.71 0.94 1.18
Movement Speed 290
Turn Rate 0.7
Vision Range 1800/1100
Attack Range 550
Projectile Speed 3000
Attack Animation 0.17+0.7
Base Attack Time 1.7
Magic resistance 25%
Collision Size 24
Legs 2

Kardel Sharpeye the Sniper is a ranged agility Carry who excels at dealing heavy damage at an incredible range. His third ability, Take Aim, allows him to deal high DPS at a safe distance, and avoiding damage as he is relatively frail. He also excels at harassing enemies due to his second ability, Headshot, which gives him a chance to do extra damage and a brief slow, and his first ability, Shrapnel, which slows and deals damage over time in an area. While he can be a nuisance to lane against, he is also extremely squishy early-game and requires supports to lane effectively. He scales into the late game, dealing a remarkable amount of DPS while sitting outside of harm's reach, almost permaslowing heroes with his headshot. Though he is a rather frail hero, his potential in the hands of a good player and team is high.

Bio[edit | edit source]

Sniper Kardel Sharpeye, the Sniper
Play "Now that's what I call stopping power."
Role: Carry Carry / Nuker Nuker
Lore: Kardel Sharpeye was born deep in the mountainous valleys of Knollen where, since time immemorial, the folk have survived by hunting the strange, cliff-dwelling steepstalkers above their village—killing them from a distance and collecting their carcasses where they fell. Sharpeye was among the best of these strange folk for whom projectile weapons are but another appendage, and to shoot is as natural as to touch.

On his day of summoning, when he was to gain full standing in his village, Sharpeye took the ancient test: a single shot from the valley floor to strike a beast down from the cliffs. To miss was to be dishonored. With his entire village standing vigil, Sharpeye took his shot. A steepstalker fell; the crowd cheered. But when the carcass was collected, the village grew silent, for the elders found that the bullet had pierced its glittering central eye then fallen to be clenched in the steepstalker's mandibles. This ominous sign was the literal opening of a dark prophecy, foretelling both greatness and exile for the gunman who made such a shot. Sharpeye the Sniper was thus, by his own skill, condemned to make his way apart from his people—and unwelcome back among them until he has fulfilled the remainder of the prophecy by attaining legendary stature on a field of battle.
Voice: Gary Schwartz (Responses)

Abilities[edit | edit source]

Does not pierce Spell Immunity. Play
Shrapnel icon.png
Ability Affects Damage
Target Area Enemies Magical
Consumes a charge to launch a ball of shrapnel that showers the target area in explosive pellets. Enemies are subject to damage and slowed movement. Reveals the targeted area. Shrapnel charges restore every 55 seconds.
Cast Animation0.3+0
Cast Range: 1800
Effect Radius: 450
Effect Delay: 1.2
Damage per Second: 15/35/55/75
Move Speed Slow: 15%/20%/25%/30%
Shrapnel Duration: 10
Number of Charges: 3
Charge Replenish Time: 55
Cooldown 0
Mana 50
Does not pierce Spell Immunity. Slow persists and attempts to damage if debuff was placed before spell immunity.
Buff Shrapnel Charge Counter: Undispellable.
Debuff Shrapnel Slow: Undispellable.
Kardel's modular rifle also fires incendiary rounds, useful for assaulting entrenched locations.


  • Shrapnel starts dealing damage, slowing and providing vision after the effect delay.
  • The damage and the slow are both provided by an aura, its debuff lingers for 0.5 seconds.
    • Since multiple instances of the same aura do not stack, multiple overlapping instances of Shrapnel do not stack either.
  • Deals damage in 1 second intervals, starting immediately as the debuff is placed, resulting in up to 11 possible damage instances.

Not a Unique Attack Modifier. Cannot be used by illusions. Disabled by Break. Does not pierce Spell Immunity.
Headshot icon.png
Ability Affects Damage
Passive Enemies / Allies Physical
Sniper increases his accuracy, giving him a chance to deal extra damage and briefly stop the movements of his enemies.
Proc Chance: 40%
Damage: 15/40/65/90
Move Speed Slow: 100%
Attack Speed Slow: 100
Slow Duration: 0.5
Does not pierce Spell Immunity. Slow persists if debuff was placed before spell immunity and when not dispelled.
Debuff Headshot Slow: Dispellable with any dispel.
Taking potshots at steepstalkers in his childhood has been thoroughly refined into perfect leads on enemy combatants.


  • Sniper can lifesteal off the damage dealt by Headshot. However, it cannot crit.
  • Increases Sniper's attack damage output on average by 6/16/26/36.

Take Aim
Can be used by illusions. Disabled by Break. Pierces Spell Immunity.
Take Aim icon.png
Ability Affects
Passive Self
Extends the attack range of Sniper's rifle.
Attack Range Bonus: 100/200/300/400
Kardel always takes it upon himself to stay as far from harm as he can while still performing his role - taking perfect aim.


Partially blocked by Linken's Sphere. Pierces Spell Immunity. Play
Assassinate icon.png
Ability Affects Damage
Target Unit Enemies Magical
Sniper locks onto a target enemy unit and, after 2 seconds, fires a devastating shot that deals damage at long range, and mini-stuns the target.
Cast Animation2+1.17
Cast Range: 2000/2500/3000
Damage: 320/485/650
Cooldown 20/15/10
Mana 175/275/375
Partially blocked by Linken's Sphere. Blocked upon impact, therefore, vision and True Sight are still granted.
Debuff Assassinate: Undispellable.
Debuff Stunned: Dispellable with strong dispels.
In order to fulfill the prophecy and return to his home town, Kardel must make another shot as perfect as the one on the day of his ancient test.


  • The projectile travels at a speed of 2500 and can be disjointed.
  • Assassinate places a debuff on the target as soon as Sniper begins casting.
    • The debuff lasts 4 seconds, or until the projectile lands, or the cast gets canceled.
    • The debuff grants shared vision with the targeted unit. Does not provide any vision when targeting neutral creeps.
    • The debuff grants True Sight over the target. This means that Assassinate cannot be canceled or be disjointed with invisibility.
    • However, since units under the effect of Shadow Dance icon.png Shadow Dance​ and Smoke of Deceit icon.png Smoke of Deceit are immune to True Sight, they cancel the cast or disjoint the projectile.
    • The debuff is visible to everyone.
  • The cast is not canceled when the target turns invulnerable or hidden during the cast time.
  • Places a crosshair on the target, which is visible to allies only. The initial sound during the cast time is audible by Sniper only.

Recommended items[edit | edit source]

  • Picking up Slippers of Agility early can help to address Sniper's very low base damage, assisting him in farming creeps.
  • A Ring of Aquila can be made with Wraith Band and Ring of Basilius which provides some bit of health and mana which Sniper lacks in the early game with an additional damage boost plus the ability to push towers.
  • Magic Wand is useful in emergencies due to Sniper's lack of health. The use of stick charges gives him better survivability.
  • Mask of Madness is a strong item on sniper to increase his headshot proc chance as well as allow him to farm quickly, but can potentially backfire. With the increased attack speed, headshot and shrapnel make it impossible for enemies to escape your onslaught, but be wary of getting jumped on.
  • A common item for Sniper is Shadow Blade. This gives Sniper a much needed escape mechanism as well as enabling him to position himself in team engagements, allowing him to deal tons of damage without being caught in the fight.
  • Butterfly is one of the best high end items he can pick up if he is struggling against right-click heroes. The attack speed and damage boosts Sniper's combat capabilities a little, while the evasion and armour give him considerably more survivability against opposing carries.
  • Maelstrom can be bought on Sniper for additional damage dealing capability. When upgraded into Mjollnir, the attack rate of Sniper is enhanced significantly, giving him more chances to proc both the Chain Lighting effect and his Headshot passive. A fact about orb effects is while most do not stack, Maelstrom and Mjollnir semi-stack with other orb effects like Desolator. The constant orb effect hits every time except when Maelstrom/Mjollnir proc their effect.
  • Manta Style is an item commonly picked up on many carries. It gives a lot of additional survivability, something that Sniper lacks, as well as attack speed. Besides giving +10 strength and +10% movespeed, it gives Sniper the ability to create confusing illusions on demand.
  • Daedalus adds even more damage to his auto attacks. Due to Sniper most relying on his attack and thus usually building damage items, it greatly increases his damage per second.

Counters[edit | edit source]


  • Broodmother icon.png Broodmother​'s webs allow her and her younglings to escape Sniper's crosshairs if there's no True Sight, and they can easily surround him at close range without much issue if he's too close to the webs as well.
  • Centaur Warrunner icon.png Centaur Warrunner​'s great bulk and Return (Centaur Warrunner) icon.png Return​ passive ability make it difficult for Sniper to attack him without suffering heavy damage in return. He can also allow his team to easily close in on Sniper with Stampede icon.png Stampede​.
  • Slark icon.png Slark​ can easily close the gap to Sniper, pin him to the spot, and burst him down. Additionally, Shadow Dance icon.png Shadow Dance​ allows him to dodge Assassinate, while regenerating his health and granting bonus movement speed to either escape or finish Sniper off.


  • Sniper's frailty means that Blade Mail icon.png Blade Mail serves as an effective deterrent, as he will lose health more quickly to the Blade Mail bearer than they will to his attacks.
  • Blink Dagger icon.png Blink Dagger allows bulkier heroes like Axe icon.png Axe​ or Dragon Knight icon.png Dragon Knight​ to close the distance between themselves and Sniper.
  • Smoke of Deceit icon.png Smoke of Deceit cancels his ultimate and wastes cooldown and mana if used correctly.

Tips[edit | edit source]

  • Sniper's main advantage is his range - always remain as far away from harm as possible while still dealing damage.
  • Shrapnel icon.png Shrapnel​ is an incredibly versatile and useful ability with excellent range and a low mana cost. Among its myriad uses are chasing, farming, anti-juking, creep clearing and impeding chasing enemies or those attempting to close to melee range.
  • Carefully consider your laning situation when deciding which of Sniper's abilities to max first. It is common to level up Shrapnel icon.png Shrapnel​ first when playing him in the middle for the lane control it provides, which is particularly effective in the relatively cramped environment of the river. On the other hand, maxing Headshot icon.png Headshot​ first in the safe lane can be very potent, especially against a melee solo offlaner like Tidehunter icon.png Tidehunter​ or Elder Titan icon.png Elder Titan​.
  • One level of Take Aim icon.png Take Aim​ is typically enough for the laning phase since it allows Sniper to outrange every enemy except Lina icon.png Lina​ and Techies icon.png Techies​. Only invest extra points early if you are taking very heavy ranged harassment.
  • With level 2 and higher Take Aim, his attack range is higher than the attack range of towers, allowing him to attack them without them being able to attack back.
  • Use Assassinate icon.png Assassinate​ to finish fleeing enemies if and when they manage to get out of range of your regular attacks, or if you are not involved directly in a fight and wish to finish an enemy off without revealing your precise location.
  • Since Assassinate icon.png Assassinate​ grants full vision of an enemy during the cast time it can be used to counter an enemy attempting to juke your allies in the trees or go invisible. The extra couple of seconds of vision can often make the difference.
  • Although not mentioned in his recommended items - and for good reason - a Mask of Madness icon.png Mask of Madness is a fairly common purchase on Sniper as a large and cost effective increase to his DPS and farming potential at the expense of increasing his already significant fragility. Extreme care should be taken with this item choice though, as enemies who can close the gap on you easily like Earth Spirit icon.png Earth Spirit​, or deal large amounts of damage from range like Lion icon.png Lion​ can annihilate you in short order. This goes double for enemy carries with natural mobility such as Faceless Void icon.png Faceless Void​, Phantom Assassin icon.png Phantom Assassin​ or Anti-Mage icon.png Anti-Mage​.
  • If possible, try to have at least one teammate on a hero who can get into the enemy team's face and keep their attention while you sit at range and deal damage during teamfights. Centaur Warrunner icon.png Centaur Warrunner​ and Bristleback icon.png Bristleback​ would be good examples. Sniper is a great deal more difficult to play in lineups which lack this component to some degree.
  • Considering 25% magic resistance most heroes have, Assassinate icon.png Assassinate​ deals 240/363.75/487.5, if no other sorts of damage reduction or amplifications are affecting the target.
  • Divine Rapier is a very situational item for Sniper. While it greatly increases Sniper's damage per second and can kill frail Heroes or those with no escape mechanism, Sniper himself is frail and is subject to nuke/disable combos. Always try to keep distance and have an escape mechanism ready, such as Shadow Blade icon.png Shadow Blade or Blink Dagger icon.png Blink Dagger if you plan on buying this item.
  • Dragon Lance icon.png Dragon Lance increases Sniper's attack range to a maximum of 1090, allowing him to out-range the spells of most enemies while also granting strength and agility which Sniper needs. Combining it with Force Staff icon.png Force Staff to build Hurricane Pike icon.png Hurricane Pike provides more agility as well as intelligence and health regeneration, along with its ability to provide unlimited range and mobility.
  • Instead of Manta Style, Sange and Yasha icon.png Sange and Yasha may be considered. Although it provides less agility compared to Manta, but it provides 6% more movement speed and Greater Maim to help in chasing or kiting enemies.

Gameplay[edit | edit source]

Audio[edit | edit source]

History[edit | edit source]

Equipment[edit | edit source]

Trivia[edit | edit source]

  • A number of Sniper's lines are either direct quotations or paraphrases of lines used by the Sniper class in Team Fortress 2, a popular class-based shooter also by Valve. Such phrases include:
    • Play Thanks for standing still, wanker!
    • Play Let's have a go at it!
    • Play Jarate!
    • Play Professionals have standards.
    • Play I'm polite and efficient.
    • Play As long as there are two heroes left on the battlefield, someone is gonna want someone dead.
  • One of Sniper's lines while bottling a rune is Play "Jarate!", which is a reference to Team Fortress 2 in-game weapon for Sniper class, Jarate.
  • One of Sniper's lines while casting his ultimate is Play "Boom headshot!", which is a reference to the Pure Pwnage mockumentary series.
  • Incidentally, his voice actor, Gary Schwartz, also voices the Heavy Weapons Guy and Demoman in Team Fortress 2.
  • Sniper's line, "Play Inconceivable!" is likely a reference to Vizzini's catchphrase in the film The Princess Bride due to the similarities in both the appearance and voices of the two.
  • Sniper's name, Kardel Sharpeye, is a reference to professional Counter-Strike player Kyle "Ksharp" Miller of team 3D, who is regarded for his skillful AWP (Sniper rifle) use.
    • Sniper's ultimate, Play Assassinate icon.png Assassinate​, also uses the same, though slightly modified gunshot Play sound as Counter-Strike's AWP.
  • Sniper's model in Dota 2 is based loosely off of Gary Oldman's portrayal of the real life sniper Lee Harvey Oswald in the 1991 film JFK.
  • Sniper's fun name in DotA was Vasily Zaitsev, a highly skilled Russian sniper who was active during World War 2.
  • Sniper's line, "Play What a dum-dum!" is a pun on the Expanding bullet, also known as a dum-dum. It is designed to expand on impact in order to limit penetration and create a wound larger in diameter.
  • Sniper's line "Play Oh, a few bullet's more!" is a reference to the spaghetti western by Sergio Leone named For a Few Dollars More starring Clint Eastwood.

Gallery[edit | edit source]

References[edit | edit source]