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Creeps are a type of unit within Dota 2 that heroes can interact with, but do not have direct control over by default (see Chen, Enchantress and Helm of the Dominator). There are two types of creeps: lane creeps and neutral creeps. Both types of creeps can be killed by players for gold and experience.


[edit] Lane Creeps

Lane creeps spawn in groups near the bases of the two different factions and constantly push towards that of the enemy. Lane Creeps are aligned to the faction they spawn from, and will attack any enemy creeps (including Neutral Creeps) and player-controlled units on sight. There are three varieties of lane creep: melee creeps, ranged creeps, and siege creeps. In addition, each creep wave slowly becomes more powerful throughout the game.

Melee creeps have more health, but deal less damage and appear in larger groups. Ranged creeps deal more damage to other creeps, but less against heroes, and have mana. Siege creeps deal more damage to buildings, have more health, and spawn every seventh wave. All lane creeps disable backdoor protection on enemy buildings when close.

Destroying either of the enemy team's melee or ranged barracks will cause the destroying team's respective lane to begin spawning super creeps instead of normal creeps. Super creeps are stronger versions of regular lane creeps that give about half gold and experience to the enemy when killed. When all enemy barracks are destroyed, Mega creeps begin to spawn from all lanes and Siege creeps gain an additional 16 damage.

[edit] Mechanics

Lane creeps spawn behind their team's Barracks if they're still standing, or from the top of the ramps leading into their team's base if they have been destroyed, every 30 seconds. The first wave of creeps has 3 Melee creeps and 1 Ranged creep, and every seventh wave will have a Siege creep (starting at 3:00.) At 17:30, 34:00, and 50:30, an extra Melee creep is added. At 45:30, an extra Ranged creep is added. At 48:30, an extra Siege creep is added to every seventh wave.

Every 7 minutes 30 seconds, Melee and Ranged creeps will receive a permanent statistic increase shown below. The stat bonuses will continue for 30 stacks, or for 3 hours 45 minutes. Super creeps with all 30 stat bonuses are equivalent to Mega creeps.

[edit] Statistics

Health Health
Mana Mana
Damage BAT Armor Move
Melee creeps.png Melee Creep 550 (+10) 0.5 - - 19-23 (+1) 1.00 2 325 100 850/800 38-48 Gold
62 Exp
Super Melee Creep 700 (+19) 0.5 - - 36-44 (+2) 1.00 3 325 100 850/800 18-26 Gold
25 Exp
Mega Melee Creep 1270 0.5 - - 96-104 1.00 3 325 100 850/800 18-26 Gold
25 Exp
Ranged creeps.png Ranged Creep 300 (+10) 2 500 0.75 21-26 (+2)
1.00 0 325 500 850/800 43-53 Gold
41 Exp
Super Ranged Creep 475 (+18) 2 500 0.75 41-46 (+3)
1.00 1 325 500 850/800 18-26 Gold
25 Exp
Mega Ranged Creep 1015 2 500 0.75 131-136
1.00 1 325 500 850/800 18-26 Gold
25 Exp
Siege creeps.png Siege Creep 550 - - - 35-46
2.70 0
325 690 850/800 66-80 Gold
88 Exp

[edit] Neutral Creeps

Neutral Creeps are tougher, more dangerous creeps that appear in the forest. They are aligned to neither of the teams, and offer an alternative source of Gold and Experience. Heroes can focus on killing Neutral creeps in order to farm, by Jungling. Some Neutral creeps also have special abilities. Heroes such as Doom can make use of these abilities, and turn them against their enemies. Roshan is also considered a Neutral creep.

[edit] Mechanics

Neutral creeps will spawn every minute-mark after the first creep spawn, first spawn at 00:30. Aggravated creeps will follow units out of their camp for 7 seconds, at which point they will return to the camp area. This delay in the return can be used for Creep Pulling, which pulls Neutral creeps into contact with Lane creeps, and Creep Stacking, which causes multiple camps of creeps to spawn in one area.

Neutral creeps will not spawn if there is a unit within their camp. This includes Heroes, player-controlled units, other creeps, certain projectiles such as Homing missile, Rocket Flare and wards. Neutral camps will not spawn the same set of creeps twice in a row. Lane creeps do not block spawning.

Each team's jungle includes one Small creep camp, two Medium creep camps, and two Large creep camps. On average, a run through the jungle (not including ancients) will yield 513 gold and 977 experience.

[edit] Small Creeps

Small creeps are the weakest of the Neutral creeps. They give very little gold, and act more as a starting point for Jungling Heroes. They give anywhere between 65-102 gold, and between 123-144 experience.

An average Small creep camp yields 81 gold and 133 experience.

Map Creeps Camp Gold Experience Total HP EHP against physical damage
Smallcamps.png Kobold.jpgKobold.jpgKobold.jpgKoboldtunneler.jpgKoboldtaskmaster.jpg Kobold Camp 69-93 Gold (81 Avg) 141 Experience 1445 HP 1464 HP
Foresttrollberserker.jpgForesttrollberserker.jpgHill Troll Priest-New.jpg Hill Troll Camp 65-77 Gold (71 Avg) 123 Experience 1450 HP 1510 HP
Foresttrollberserker.jpgForesttrollberserker.jpgKoboldtaskmaster.jpg Hill Troll and Kobold Camp 75-89 Gold (82 Avg) 123 Experience 1400 HP 1460 HP
Gnollassassin.jpgGnollassassin.jpgGnollassassin.jpg Vhoul Assassin Camp 78-102 Gold (90 Avg) 123 Experience 1110 HP 1176.6 HP
Felbeast.jpgFelbeast.jpgGhost.jpg Ghost Camp 70-86 Gold (78 Avg) 144 Experience 1300 HP 1378 HP
Harpyscout.jpgHarpyscout.jpgHarpystorm.jpg Harpy Camp 81-91 Gold (86 Avg) 144 Experience 1350 HP 1464 HP

[edit] Medium Creeps

Medium creeps are slightly tougher enemies. They deal more damage, have more health, and have access to abilities, but shouldn't be too much of a problem for most Heroes. They give anywhere between 81-155 gold and 144-258 experience.

An average Medium creep camp yields 102 gold and 202 experience.

Map Creeps Camp Gold Experience Total HP EHP against physical damage
Mediumcamps.png Centaur Khan.jpgCentaur Outrunner.jpg Centaur Camp 86-102 Gold (94 Avg) 160 Experience 1650 HP 1980 HP
Giant Wolf.jpgGiant Wolf.jpgAlpha Wolf.jpg Wolf Camp 81-97 Gold (89 Avg) 212 Experience 1600 HP 1768 HP
Satyr Banisher.pngSatyr Banisher.pngSatyr Mindstealer.pngSatyr Mindstealer.png Satyr Camp 84-100 Gold (92 Avg) 206 Experience 1680 HP 1752 HP
Ogre Mauler.jpgOgre Mauler.jpgOgre Magi.jpg Ogre Camp 89-155 Gold (122 Avg) 144 Experience 2300 HP 2402 HP
Mud Golem.jpgMud Golem.jpg Golem Camp 108-124 Gold (116 Avg) 176 Experience 1600 HP 1984 HP

[edit] Large Creeps

Large creeps are very difficult enemies. They all have access to some abilities that can be dangerous if they're not approached with caution. They give anywhere between 86-161 gold and 160-284 experience.

An average Large creep camp yields 124 gold and 220 experience.

Map Creeps Camp Gold Experience Total HP EHP against physical damage
Largecamps.png Centaur Khan.jpgCentaur Outrunner.jpg Centaur Camp 86-102 Gold (94 Avg) 160 Experience 1650 HP 1980 HP
Satyr Banisher.pngSatyr Mindstealer.pngSatyr Tormenter.png Large Satyr Camp 139-161 Gold (150 Avg) 222 Experience 1940 HP 1976 HP
Furbolg Champion.jpgFurbolg Ursa Warrior.jpg Hellbear Camp 136-158 Gold (147 Avg) 207 Experience 1900 HP 2299 HP
Wildkin.jpgWildkin.jpgEnraged Wildkin.jpg Wildwing Camp 97-127 Gold (112 Avg) 169 Experience 1650 HP 1962 HP (2133-2259 incl aura)
Dark Troll.jpgDark Troll.jpgDark Troll Warlord.jpg Troll Camp 106-128 Gold (117 Avg) 243 Experience 2100 HP 2166 HP

[edit] Ancient Creeps

Ancient creeps are very powerful creeps, with high HP. Their danger is made up for in rewards, if a Hero can survive long enough to reap them. They give anywhere between 215-346 gold and 279-393 experience.

An average Ancient creep camp yields 264 gold and 355 experience.

Map Creeps Camp Gold Experience Total HP EHP against physical damage
Ancientcamps.png Black Drake.jpgBlack Drake.jpgBlack Dragon.jpg Dragon Camp 252-346 Gold (299 Avg) 279 Experience 3900 HP 4848 HP
Rock Golem.jpgRock Golem.jpgGranite Golem.jpg Large Golem Camp 215-245 Gold (230 Avg) 393 Experience 3600 HP 4944 HP
Thunder Lizard small.jpgThunder Lizard small.jpgThunder Lizard big.jpg Thunderhide Camp 257-271 Gold (264 Avg) 393 Experience 3000 HP 3360 HP

[edit] Roshan

Main article: Roshan

Roshan is a unique creep that spawns near the middle of the map. In addition to providing a large experience and gold bounty when killed, Roshan also drops the Aegis of the Immortal. The third time he is killed in a single game (and every time thereafter), a Cheese will also drop from Roshan. Roshan's HP increases over the duration of the game.

Roshan yields an average of 352 gold and 1789 experience.

Map Creeps Camp Gold Experience
Roshan.jpg Roshan.png Roshan 150-400 Gold 1789 Experience