Slardar

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Slardar
Slardar.png
Strength primary attribute symbol.png
21 + 2.8
Agility attribute symbol.png
17 + 2.4
Intelligence attribute symbol.png
15 + 1.5
Level Base 1 15 25
Health 200 620 1400 1960
H. Regen 0.25 0.88 2.06 2.9
Mana 50 230 482 662
M. Regen 0.01 0.61 1.45 2.05
Damage 30‒38 51‒59 90‒98 118‒126
Armor 3 5.43 10.23 13.66
Spell Dmg 0% 0.94% 2.25% 3.19%
Att / Sec 0.58 0.68 0.88 1.02
Movement Speed 290
Turn Rate 0.5
Vision Range 1800/800
Attack Range 150
Projectile Speed Instant
Attack Animation 0.36+0.64
Base Attack Time 1.7
Magic resistance 25%
Collision Size 24
Legs 0

Slardar, the Slithereen Guard, is a melee strength hero who uses brute force, low cooldown spells, and high physical strength to bring his enemies to their knees. He excels and thrives in close combat situations, and has high mobility, strong initiation and ganking abilities, and good synergy between his abilities. Guardian Sprint greatly increases Slardar's movement speed for a lengthy duration, and allows him to chase down heroes, and escape with ease. It does increase the damage Slardar takes, so it must be used with extreme caution. Guardian Sprint can be used to get right next to enemies so Slardar can use Slithereen Crush, which delivers an area of effect (AoE) stun to nearby enemies followed by a minor slow afterwards, all on a very low cooldown. This allows Slardar to take on multiple opponents simultaneously and deliver a potent initiation. Bash of the Deep serves as a strong steroid, locking enemies in place while Slardar whacks at them with impunity. Finally, his ultimate Corrosive Haze is a great armor reduction modifier and allows him to reveal an enemy for its duration, making Slardar very potent against tanks and invisible heroes alike. It will also increase the damage dealt by his Crush and Bash, since they are physical. Although a strength hero, he has a high physical damage output, an agility gain and armor value, which rivals that of most agility heroes, allowing him to carry quite well if the situation calls for it. Chasing enemies relentlessly and pummeling them into the ground, Slardar is a fearsome opponent to face.

Bio[edit | edit source]

Slardar Slardar, the Slithereen Guard
Play "I guard what slumbers in the deeps."
Role: Carry Carry / Durable Durable / Initiator Initiator / Disabler Disabler / Escape Escape
Lore: Slardar is a Slithereen, one of the Deep Ones, guardian of a vast network of sunken cities and the ancient riches buried within them. In the lightless gulf of the deepest ocean abysses, the Slithereen Guard patrols secret treasure rooms, ever vigilant against the subaqueous thieves sent into the deeps by covetous dryland sorcerers. He is utterly loyal, and his taciturn nature hides deep knowledge of the most secret places of the sea. He rises to the shallows in spite of the pain caused him by brightness, to commit reconnaissance, to make sure no one is conspiring against the depths, and sometimes in relentless pursuit of the rare few who manage to steal off with an item from the Sunken Treasury. Because he has spent his whole life at great pressure, under tremendous weight of the sea, Slardar the Slithereen Guard is a creature of immense power.
Voice: Sam A. Mowry (Responses)

Abilities[edit | edit source]

Guardian Sprint
Pierces spell immunity. Play
Q
T
Guardian Sprint icon.png
Ability
No Target
Affects
Self
Slardar slithers ahead, moving significantly faster and passing through units, though becoming more vulnerable to damage.
Cast Animation: 0+0
Damage Amplification: 15%
Move Speed Bonus: 20%/28%/36%/44%
Duration: 12
Cooldown symbol.png 17
Modifiers
Buff Sprint: Dispellable with any dispel.
As Slardar has made the transition from the Deeps, it has been necessary to use his powerful tail for sprinting instead of swimming.

Notes:

  • Guardian Sprint does not interrupt Slardar's channeling spells upon cast.
  • Turns Slardar phased for the duration, allowing him to pass through other units and wards.
  • Amplified damage is the same type as the damage dealt.


Slithereen Crush
Does not pierce spell immunity. Play
W
R
Slithereen Crush icon.png
Ability
No Target
Affects
Enemies
Damage
Physical
Slams the ground, stunning and damaging nearby enemy land units. After the stun, the affected units are slowed.
Cast Animation: 0.35+0.6
Radius: 350
Damage: 75/125/175/225
Move Speed Slow: 20%
Attack Speed Slow: 20
Slow Duration: 2
Stun Duration: 1.25/1.5/1.75/2
Cooldown symbol.png 8
Mana symbol.png 80/95/105/115
Does not pierce spell immunity. Slow persists if debuff was placed before spell immunity and when not dispelled.
Modifiers
Debuff Slithereen Crush: Dispellable with any dispel.
Debuff Stunned: Dispellable with strong dispels.
A swift crush of might and water breaks even the toughest of defenses.

Notes:

  • The stun and slow are applied at the same time, so overall, the slow lasts for 3.25/3.5/3.75/4 seconds.


Bash of the Deep
Not a Unique Attack Modifier. Cannot be used by illusions. Disabled by Break. Pierces spell immunity. Play
E
B
Bash of the Deep icon.png
Ability
Passive
Affects
Enemies
Damage
Physical
Grants a chance that an attack will do bonus damage and stun an enemy. The duration is doubled against creeps.
Proc Chance: 10%/15%/20%/25% (Talent 20%/25%/30%/35%)
Damage: 60/80/100/120
Hero Stun Duration: 1
Non-Hero Stun Duration: 2
Modifiers
Debuff Bashed: Dispellable with strong dispels.
Thieves of the wealth of the Deep Ones meet the brutality of the Slithereen Guard in melee combat.

Notes:

  • Slardar can lifesteal off the damage dealt by Bash of the Deep. However, it cannot crit or cleave.
  • Adds an average of 6/12/20/30 (Talent 12/20/30/42) damage to every attack.


Corrosive Haze
Blocked by Linken's Sphere. Pierces spell immunity. Play
R
G
Corrosive Haze icon.png
Ability
Target Unit
Affects
Enemies
Reduces enemy armor to amplify physical damage and provides True Sight of the targeted unit, revealing invisibility.
Cast Animation: 0.35+0.6
Cast Range: 700
Armor Reduction: 10/15/20
Duration: 18
Cooldown symbol.png 5
Mana symbol.png 25
Modifiers
Debuff Amplify Damage: Dispellable with any dispel.
Even the strongest armor counts for little when left to the brine of the sea.

Notes:


Talents[edit | edit source]

Hero Talents
+10% Bash of the Deep icon.png Bash of the Deep​ Chance 25 +20 Strength attribute symbol.png Strength
+7 Armor 20 +35 Damage
+25 Attack Speed 15 +225 Health
+175 Mana 10 +6 Health Regen
Notes:
  • Upgrading health and mana increases maximum health and mana capacity and keeps the current health and mana percentage.
  • The health regen is added as a bonus and does not benefit illusions.
  • The armor and attack damage are added as bonus armor and bonus attack damage, and therefore do not benefit illusions.

Recommended items[edit | edit source]

Starting items:

  • Stout Shield icon.png Stout Shield helps to mitigate harass damage taken by ranged lane opponents, extending Slardar's survivability in-lane.
  • Healing Salve icon.png Healing Salve and Tango icon.png Tangoes provide basic health regeneration to prevent being harassed out of lane.
  • Clarity icon.png Clarity gives Slardar a way to replenish his mana pool from casting Slithereen Crush icon.png Slithereen Crush​. Being able to cast his stun more than twice in-lane gives him more opportunities to get kills against lane opponents, and thus more opportunities at gold and experience.
  • Iron Branch icon.png Iron Branch provides a small boost to Slardar's attributes and can be used to make a Magic Wand later on.

Early-game:

  • Magic Stick icon.png Magic Stick gives cheap burst healing and mana, which can give Slardar more survivability or enough mana to cast Slithereen Crush one more time to secure a kill.
  • Boots of Speed icon.png Boots of Speed are absolutely crucial early on for any hero. In Slardar's case, it greatly improves the potency of Guardian Sprint icon.png Guardian Sprint​, allowing him to more easily catch up to fleeing enemies or escape pursuers.
  • Helm of Iron Will icon.png Helm of Iron Will provides good sustain in lane and the extra armor makes you very survivable against physical damage in the early game. It builds directly into an Armlet of Mordiggian.

Core items:

  • Magic Wand icon.png Magic Wand provides a cheap boost to Slardar's attributes and a quick burst heal. Use it to survive that last bit of damage or cast one last spell in a teamfight.
  • Power Treads icon.png Power Treads is the best boot choice for Slardar, as attribute switching can give Slardar more strength for HP and base damage or more intelligence to reduce the mana cost of his spells. The attack speed improves his chances of proccing Bash of the Deep icon.png Bash of the Deep​.
  • Armlet of Mordiggian (Inactive) icon.png Armlet of Mordiggian is very cheap and gives Slardar many powerful bonuses. Improving his attack speed, armor and damage makes him a much stronger fighter, while the HP regen keeps him topped up. The active gives him extra strength and damage, making him much tankier and making his attacks hit harder.

Situational items:

  • Black King Bar icon.png Black King Bar allows Slardar to ignore enemy crowd control spells, greatly improving his ability to kill important targets in teamfights. It also provides bonus strength for more HP, and increased physical damage output.
  • Blink Dagger icon.png Blink Dagger is extremely powerful in Slardar's hands, as he can instantly get within range to cast Slithereen Crush. It should be considered a core item in all circumstances, and rushed if possible.
  • Shadow Blade icon.png Shadow Blade is a strong initiating item that improves Slardar's physical DPS and allows him to roam invisibly for targets. Combining Guardian Sprint and Shadow Walk can allow Slardar to move at maximum movement speed while invisible, and allows him to deal backstab damage when attacking out of invisibility.
  • Heart of Tarrasque icon.png Heart of Tarrasque is the best survivability item in the game. Its raw HP and passive regeneration ability allows Slardar to stay in teamfights longer and recover from them faster.
  • Desolator icon.png Desolator is a relatively cheap item that provides increased bonus damage. Its Unique Attack Modifier can reduce enemies' armor and synergizes with Corrosive Haze icon.png Corrosive Haze​, allowing Slardar to shred enemies with his attacks.
  • Assault Cuirass icon.png Assault Cuirass improves Slardar's armor and attack speed, making him tankier and increasing his proc chance with Bash of the Deep. The aura gives allies more armor and attack speed as well, and the enemy armor reduction further reduces their physical damage resistance on top of Corrosive Haze.
  • Crimson Guard icon.png Crimson Guard provides Slardar with increased health, damage block and armor, drastically improving his tankiness and allowing him to shrug off most forms of physical damage. The active ability allows him to grant damage block and armor to all nearby teammates for a short time, increasing their survivability as well as his own.
  • Moon Shard icon.png Moon Shard greatly increases Slardar's attack speed, improving his physical damage output and a greater chance to proc his Bash of the Deep. The Shade Sight passive also improves his night vision, allowing him to more easily spot targets while hunting in the darkness.
  • Lotus Orb icon.png Lotus Orb gives Slardar a way to counter enemy target spells, allowing him to disable enemy supports or discourage them from focusing him. It also provides armor for tankiness, and HP and mana regen to allow him to roam independently.
  • Bottle (Full) icon.png Bottle can be a good purchase on a roaming Slardar, as he can pick up runes while hunting for targets (both to refill the bottle and to utilize the runes for ganks). Slardar's small mana pool and damage vulnerability from Guardian Sprint means that he benefits from a source of HP and mana replenishment, particularly since he can treads switch to get more value out of it.
  • Urn of Shadows icon.png Urn of Shadows can be a useful early roaming item if Slardar intends to be very active in the early game. It provides strength for more HP and base damage, making him tankier and letting him hit harder, and provides a small amount of mana regen to help replenish his mana pool. As he can easily get charges from successful ganks, they can be used to heal Slardar after successful kills, particularly as he takes increased damage during Guardian Sprint, and can add damage to future ganks.
  • Drum of Endurance icon.png Drum of Endurance provides Slardar with an array of useful bonuses. The all-around attributes give Slardar more HP and mana, the latter of which is extremely helpful for allowing him to cast his spells, and the aura provides movement and attack speed bonuses, both of which greatly help Slardar in combat. In particular, the movement speed aura can combine with Guardian Sprint to allow Slardar to reach the movement speed cap of 550.
  • Vanguard icon.png Vanguard is a useful mid-game item that greatly increases Slardar's beefiness. The damage block and HP bonus help to reduce Slardar's vulnerability during Guardian Sprint, and the item can be upgraded into a Crimson Guard later for increased utility.
  • Blade Mail icon.png Blade Mail gives Slardar many strong mid-game benefits that can fill in some of his deficiencies. The bonus intelligence helps him to cast his spells more easily, while the armor and damage make him a better fighter. The active lets Slardar use his HP offensively during ganks, and discourages enemies from targeting him in teamfights.
  • Vladmir's Offering icon.png Vladmir's Offering is an unorthodox utility item that can help Slardar to stay in the game if his late-game item progression is being stunted by enemy aggression. It provides Slardar with armor for survivability and mana regen for sustaining his small mana pool, while the lifesteal allows him to maintain his HP pool from any damage he incurs due to Guardian Sprint. The damage bonus also allows him and his team to hit harder, allowing them to better utilize Corrosive Haze.
  • Sange and Yasha icon.png Sange and Yasha allows Slardar to fight earlier, as it has an easy buildup and provides many useful bonuses. It gives Slardar increased HP, armor, damage and attack speed, along with improved movement speed that allows him to pursue enemies without resorting to Guardian Sprint. The Greater Maim can work alongside Bash of the Deep to greatly increase the lethality of Slardar's attacks, making him a force to be reckoned with.
  • Silver Edge icon.png Silver Edge can be upgraded from Shadow Blade, and greatly increases Slardar's ganking prowess. The Shadow Walk backstab damage is increased, and the Break can disable enemy passives that may be preventing Slardar from easily killing certain enemies. It also reduces the damage output of the hit enemy, and provides a nice boost to Slardar's stats.
  • Monkey King Bar icon.png Monkey King Bar greatly increases Slardar's physical damage, and prevents him from missing attacks due to evasion or blind, which can be important against certain enemies. The Mini-Bash attack modifier also stacks alongside Slardar's own Bash of the Deep to increase his damage output.
  • Eye of Skadi icon.png Eye of Skadi gives Slardar stats across the board, making him much tankier and alleviating his mana issues. The Unique Attack Modifier lets Slardar slow enemies with his attacks, further reducing their ability to escape him.
  • Mjollnir icon.png Mjollnir is a useful attack speed utility item that greatly increases Slardar's chances to proc his Bash of the Deep; as well, the Chain Lightning modifier allows him to deal magic damage around him with his attacks, giving him creep wave clearing capability and augmenting his damage output if he manages to land Slithereen Crush on multiple enemy heroes. Static Charge can further increase his damage output, discouraging enemies from focusing him for fear of proccing the discharge.
  • Satanic icon.png Satanic can greatly increase Slardar's survivability through a combination of factors. It provides high strength, making Slardar much tankier, and bonus damage to further give him more damage output. The lifesteal allows Slardar to maintain his HP, even in the midst of battle, as he can cast Corrosive Haze to increase the amount of damage dealt (and thus the amount he regenerates through lifesteal), and he can use the active to fully recover his HP in just a few attacks as well.

Gameplay[edit | edit source]

Audio[edit | edit source]

History[edit | edit source]

Equipment[edit | edit source]

Trivia[edit | edit source]

  • In DotA, Corrosive Haze was auto-castable.
  • With the 7.00 gameplay update, three of Slardar's abilities have been renamed: Sprint to Guardian Sprint icon.png Guardian Sprint​, Bash to Bash of the Deep icon.png Bash of the Deep​, and Amplify Damage to Corrosive Haze icon.png Corrosive Haze​.
  • Slardar's voice lines Play "That is not dead that can eternal lie." and Play "And with strange aeons even death may die." are direct quotes from H. P. Lovecraft's short story The Nameless City.
  • Another Lovecraft story, The Shadow over Innsmouth is also referred several times in Slardar's backstory and voice files with mentions to "The Old Ones" and "The Deep Ones".

Gallery[edit | edit source]

References[edit | edit source]