Skywrath Mage

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Skywrath Mage
Skywrath Mage.png
19 + 1.5
13 + 0.8
27 + 3.6
Level Base 1 16 25
Hit Points 150 511 967 1575
Mana 0 351 1079 1729
Damage 12‒22 39‒49 95‒78 145‒155
Armor -2 -0.18 1.78 5.31
Attacks / Second 0.58 0.66 0.74 0.89
Movement Speed 325
Turn Rate 0.5
Sight Range 1800/800
Attack Range 600
Missile Speed 1000
Attack Duration 0.4+0.78
Base Attack Time 1.7
Collision Size 24

Dragonus the Skywrath Mage is a ranged Intelligence hero equipped with tremendously powerful nukes, able to enhance magical damage and thus scales well into late game. However, he is a proverbial glass cannon; while he can bring superb amounts of damage, he is dangerously vulnerable and will most likely meet a swift end if the player isn't careful. Arcane Bolt is his main spell; its damage is based on his current Intelligence level. Concussive Shot blasts the nearest enemy hero, along with nearby units around the foe, slowing them down. The Ancient Seal marks the target with magic amplification and silence, leaving the target vulnerable to magic and unable to cast spells. Skywrath Mage's ultimate Mystic Flare is one of the most dangerous nukes in the game. Its power is split equally among enemy heroes within its radius. Enemy heroes caught in this field will suffer damage; if it is used on a single hero, it will deal its full damage potential. His spells are most effective when targeted on a lone hero and thus suffer decreased effectiveness when used on groups.


Skywrath Mage Dragonus, the Skywrath Mage
Play "Those who tangle with the Skywrath risk a fall from starry heights."
Role: Pip ganker.png Nuker / Pip roamer.png Support
Lore: A highly placed mage in the court of the Ghastly Eyrie, Dragonus lives a troubled existence. Sworn by birth to protect whomever sits within the Nest of Thorns, he hates the current Skywrath queen with all his soul. As a youth, high-born, he was a friend and companion to the eldest Skywrath princess, Shendelzare, first in line for the Nest. He had loved her warmly and unshakably, but as his studies took hold, his mind turned to arcane learning and the mastery of Skywrath sorcery.

Obsessed with matters aetherial, he missed the mundane signs of courtly treachery that hinted at a plot against Shendelzare, and lost his chance to foil it. When the court was shaken by a swift and violent coup, he emerged from his studies to discover his oldest and dearest friend had been lost to him. The Nest of Thorns now belonged to Shendelzare's ruthless younger sister, and Dragonus could do nothing. The magic of the Skywrath Mage serves only the sworn protector of the Skywrath scion, so to act against the Nest would render him helpless. He clings to his post, believing it to be the best hope of one day restoring his true love to her rightful place. Meanwhile, his secret is known only to the goddess Scree'auk, whose magic it was transformed Shendelzare from a crippled physical creature into an embodiment of pure vengeful energy. While he dreams of restoring his beloved queen to the Ghastly Eyrie, he dreams even more desperately of restoring Shendelzare herself to a fully healed physical form. The duplicity of his role at court tortures him, for he is a noble and good-hearted creature; but the worst torture of all is imagining the hatred that Vengeful Spirit must hold in her heart for him.

Voice: TJ Ramini (Responses)



Arcane Bolt
Blocked by Spell Immunity. Blocked by Linken's Sphere. Play
Arcane Bolt icon.png
Ability Affects Damage
Target Unit Enemies Magical
Skywrath Mage launches a slow-moving bolt of arcane magic, dealing damage to an enemy unit based on Skywrath Mage's intelligence.
Cast Time: 0.1+0.9
Cast Range: 800
Base Damage: 60/80/100/120
Bonus Damage per Intelligence: 1.6
Cooldown 5/4/3/2 Mana 70
Blocked by Linken's Sphere. Blocks upon projectile hit.
Within the Ghastly Eyrie's endless intrigue, only the clever and calm can hope to survive.


  • The bolt travels at a speed of 500 and can not be disjointed.
  • Checks Skywrath's intelligence upon releasing the projectile.
  • This means that the projectile's damage is set upon launch and doesn't adapt when losing or gaining intelligence.
  • This is how much damage Arcane Bolt icon.png Arcane Bolt deals with a certain amount of intelligence:
    • Level 1 (27 Int): 103/123/143/163 damage
    • Level 6 (45 Int): 132/153/173/193 damage
    • Level 11 (61 Int): 157/177/197/217 damage
    • Level 16, Level 1 Attribute Bonus (83 Int): 192/212/232/252 damage
    • Level 21, Level 6 Attribute Bonus (111 Int): 237/257/277/297 damage
    • Level 25, Level 10 Attribute Bonus (133 Int): 272/292/312/332 damage
  • Also provides the same vision at the target's location for 3.34 seconds upon successfully hitting it.

Concussive Shot
Partially blocked by Spell Immunity. Not blocked by Linken's Sphere. Can be purged. Play
Concussive Shot icon.png
Ability Affects Damage
No Target Enemy Heroes Magical
Skywrath Mage sets off a long range shot that hits the closest hero within a long range. Upon impact, it deals damage and slows in an area of effect.
Cast Time: 0+1.03
Search Radius: 1600
Damage radius: 200
Damage: 60/120/180/240
Move Speed Slow: 30%/35%/40%/45%
Slow Duration: 4
Cooldown 20/18/16/14 Mana 110
Partially blocked by Spell Immunity. Can launch the shot on spell immune units, but will not slow or damage them. Area effects are still applied.
Those who serve the court of the Ghastly Eyrie are ever locked in covert war. One must always know where danger lurks nearest.


  • Disjointing it, or becoming invulnerable upon impact will completely nullify the effects, including the area slow and damage.
  • When no valid targets are nearby, the spell does nothing, wasting the cooldown and mana when cast.
  • The area damage and slow fully affect creeps and summons in range.
  • Also provides the same vision at the target's location for 3.34 seconds upon successfully hitting it.

Ancient Seal
Blocked by Spell Immunity. Blocked by Linken's Sphere. Can be purged. Play
Ancient Seal icon.png
Ability Affects
Target Unit Enemies
Skywrath Mage seals the targeted unit with an ancient rune, silencing it and causing it to take additional damage from spells.
Cast Time: 0.1+0.97
Cast Range: 700
Magic Resistance Reduction: 30%/35%/40%/45%
Duration: 3/4/5/6
Cooldown 14 Mana 80/90/100/110
A holy incantation, whosoever finds themselves touched by Avilliva's sigil must suffer in penitent silence.


  • Reduces most heroes' total magic resistance to 2.5%/-1.25%/-5%/-8.75% if they don't have any other source of magic resistance and are not Meepo icon.png Meepo or Visage icon.png Visage.

Mystic Flare
Not blocked by Spell Immunity. Not blocked by Linken's Sphere. Play
Mystic Flare icon.png
Ability Affects Damage
Target Area Enemy Heroes Magical
Skywrath Mage uses his ultimate magical ability to conjure a precise and violent mystical field that lays waste to his adversaries. Deals massive damage distributed evenly among any Heroes in the area over 2.4 seconds.
Cast Time: 0.1+0
Cast Range: 1200
Flare Radius: 170
Total Damage: 600/1000/1400
Flare Duration: 2.4
Cooldown 60/40/20 (20/10/0*) Mana 350/575/800
Not blocked by Spell Immunity. Spell immune heroes are included in the damage distribution.
Can be Improved by Aghanim's Scepter (* shows the improved values). Reduces cooldown.
Only the most practiced of Skywrath sorcerers could hope to shape the skies into such a storm.


  • Only enemy heroes (including Meepo icon.png Meepo clones), which are not invulnerable or hidden are affected.
  • Deals damage in 0.1 second intervals, starting 0.1 second after spell cast, resulting in 24 damage instances.
  • This is how much damage Mystic Flare icon.png Mystic Flare deals when hitting a certain amount of heroes (before reductions):
    • 1 hero: 25/41.66/58.33 per interval, 600/1000/1400 total
    • 2 heroes: 12.5/20.83/29.16 per interval, 300/500/700 total
    • 3 heroes: 8.33/13.88/19.44 per interval, 200/333.33/466.66 total
    • 4 heroes: 6.25/10.41/14.58 per interval, 150/250/350 total
    • 5 heroes: 5/8.33/11.66 per interval, 120/200/280 total

Recommended items[edit]

Starting items:

  • Healing Salve and Tango are bought to stay in lane longer without returning to the base. Not only that, but they can be used on teammates to keep them fully healed.
  • Three Clarities ensure that you won't run out of mana while laning. Just the same with Tangos and Salves, Clarities will allow you to restore allies Mana as well.
  • Three Iron Branches give a helpful boost to all your attributes.

Early game:

  • Dagon can be picked if you need an additional nuke. Overall, it gives a small boost to all attributes, a large boost to his intelligence, some damage and a scaling ability which can be used to kill enemy Heroes while all your other abilities are on cooldown, or when the enemy is too far.
  • Arcane Boots offer more mana to spam your spells and allows you to give a burst of mana to your whole team.
  • Magic Stick provides you with more regeneration in lane and a clutch stock of Health and Mana if you're in trouble.
  • Void Stone gives great mana regeneration, and is useful even later in the game.
  • Tranquil Boots Gives 4 armor, and much higher mobility. This is very useful because Skywrath has a base armor of 0, this brings his physical resist to about 20%. The extra mobility also allows you to maneuver better in fights and make quicker trips back to fountain. When combined with Eul's skywrath moves at 455MS when Tranq's are not broken.

Core items:

  • Magic Wand grants additional attributes bonuses and even more regeneration.
  • Bloodstone gives both survivability and regeneration, which are compulsory for Skywrath Mage due to his large mana cost for his level 3 Mystic Flare and his low strength gain.
  • Rod of Atos boosts your health and your Intelligence, making your Arcane Bolt more effective. Its ability can be used to set up a perfect Mystic Flare.
  • Force Staff's active ability is very useful for Skywrath Mage, it can be used to get into range to finish off a fleeing enemy with Concussive Shot, or to escape from a bad situation. It also gives Intelligence which boosts your Arcane Bolt's damage slightly while also giving him a larger mana pool which is good for being able to sustain enough mana for his level 3 Mystic Flare, the health regeneration is also useful for keeping Skywrath Mage healthy after a fight.

Situational items:

  • Eul's Scepter of Divinity offers more Intelligence, mana regeneration, movement speed and an active ability which can counter tp-out and help with the chases.
  • Shiva's Guard gives durability and a lot of Intelligence; its ability is useful against clustered opponents.
  • Veil of Discord amplifies the damage done by your spells, making it a great choice for Skywrath Mage. The bonuses it gives are always useful.
  • Ethereal Blade provides useful boosts to Skywrath Mage's attributes, and if you have high Intelligence its active ability can devastate a target. It also amplifies the damage done by your nukes and slows the target which is perfect for landing Mystic Flare.
  • Scythe of Vyse gives great increases to his attributes and great mana regeneration. Its ability is a powerful disable capable of making an enemy Hero useless for 3.5 seconds.
  • Aghanim's Scepter reduces your Ultimate's cooldown to 0 at level 3. Allowing for a hugely devastating attack at level 16. Depending on how much mana one has available, one could in theory drop 2-4 Mystic Flares successively.



  • Do not pick Skywrath Mage if you are facing strength heroes, they will easily counter your nuke with a blademail.
  • Skywrath Mage needs to control the spacing between him and his opponents carefully. Skirt the outside of the fight and slow and silence enemies that attempt to shut you down, everything you can do has very long range and your turnspeed is very fast.
  • The amplification of magic damage couples nicely with arcane bolt's bonus intelligence damage. Ancient Seal also silences your target, so use this to net kills early game.
  • Arcane Bolt deals a lot of damage at level 1 to level 1 heroes. When coupled with Intelligence bonus items like Mantle of Intelligence, even more damage is dealt. The mana cost is also very low, so it's a wonderful harrassment tool. It will also make last-hitting an easy task when you have some good mana regen going.
  • Skywrath Mage is a very squishy hero, so HP items are commonly built. When laning or in a teamfight, try to stay out of range of enemy basic attacks, and use your abilities from a distance, only jumping in when necessary. Force Staff solves this problem easily, allowing a quick escape if danger arises.
  • Mystic Flare is much more efficient on single heroes during ganks, since they receive the full, undistributed damage amount. Try to use this with an ally's stun, however, as the AoE is very small, and very easy to escape out of when not disabled. Using Mystic Flare during a teamfight isn't a bad idea, but it only really works if all the enemies are stunned by a large AoE teamfight Ultimate, such as Magnus's Reverse Polarity. Mystic Flare can be used to kill off the remaining heroes after the stun has been successful.
  • You will need to be extremely careful when facing heroes that can deal damage based on your mana pool or intelligence. Examples of this include Pugna's Nether Ward, Anti-Mage's Mana Void and Nyx's Mana Burn. If these heroes are giving you trouble, you may even wish to consider a Black King Bar of your own later in the game to keep you protected from these powerful counters during teamfights.
  • It is common to begin ganking at level 6. Skywrath Mage needs all the farm he can get for his core items and all the experience for more levels, which equal more intelligence.
  • Skywrath Mage's killing combo is to initate Concussive shot, then,before the Concussive shot hits, use Ancient Seal. Follow up with Mystic Flare and some Arcane Bolt's to finish them off. Most supports and squishy heroes like Sniper will drop right after Mystic Flare and one or two Arcane Bolts.
  • A wonderful combination is Legion Commander's Duel and Mystic Flare, this will allow Tresdin to snowball much faster and with far greater ease. Another combination is Clockwork's Hookshot + Cogs, and Mystic Flare, although you might need a Force Staff or Blink Dagger in order to immediately catch up to your team's Clockwork once he hookshots in. Also, consider Nature's Prophet's Sprout, and Crystal Maiden's Frostbite.
  • It is best to lane with heroes with stuns like Vengeful Spirit, Lion or even Alchemist. Stuns guarantee that Skywrath Mage will be able to land his Mystic Flare. Similarily, Heroes with long lasting disables like Shadow Shaman can hold them in place long enough for Skywrath to hit them with some Arcane Bolts and Mystic Flare.
  • Although Aghanim's Scepter is usually very weak due to Mystic Flare's high mana cost, having an Outworld Devourer on your team, while having a fair bit of farm yourself can justify the item pickup. But beware, at level 3, Essence Aura will NOT restore mana for each use of Mystic Flare, because of its lack of cooldown.
  • Only build Dagon if you lack enough burst damage to kill a certain hero on the enemy team. Because of your massive damage output, it almost renders Dagon useless.
  • Concussive Shot will not target illusions, so it can be used to distinguish a real hero from illusions.
  • If you are level 6 and you plan to kill with a level 1 Mystic Flare, you need to make sure that you harass the opponent roughly half-way, due to the fact that when you factor in magic resistance, it will only deal 450 maximum damage, even lower if they do not stay in for the entire 2.4 seconds. Having 1 point in Ancient Seal will increase the damage to 585 magical damage maximum, fixing up the problem and deal a bit more damage, which counts in the early game.


  • In the start of Vengeful Spirit icon.png Vengeful Spirit's lore, the Skywrath are stated as being hateful and vengeful, yet Dragonus carries none of these traits, and is instead mild-mannered and tempered.
  • In DotA, Dragonus's hero model was a Dragonhawk Rider, a unit of the blood elves. Skywrath Mage and Invoker were related due to them both being blood elves. Blood elves are also a playable race in World of Warcraft. [1]
  • A silhouette of what appears to be Skywrath Mage can be seen in Bristleback icon.png Bristleback's splash artwork, seemingly still having a beta model/texture.

Update history[edit]

May 02, 2013 Patch

April 25, 2013 Patch

  • Enabled Bristleback icon.png Bristleback, Slark icon.png Slark and Skywrath Mage icon.png Skywrath Mage in Captain's Mode (Latest Version).
  • Fixed hitbox being too small.

April 19, 2013 Patch

  • Added Skywrath Mage icon.png Skywrath Mage!

Balance changelog[edit]


  • Base agility reduced from 18 to 13


  • Mystic Flare icon.png Mystic Flare damage is now dealt over 2.4 seconds instead of 2.2 seconds
  • Ancient Seal icon.png Ancient Seal cooldown increased from 11 to 14


  • Concussive Shot icon.png Concussive Shot:
    • Movement slow rebalanced from 40% to 30/35/40/45%
    • Is now disjointable
  • Mystic Flare icon.png Mystic Flare damage is now dealt over 2.2 seconds instead of 2 seconds


  • Ancient Seal icon.png Ancient Seal damage amplification increased from 18/24/30/36% to 30/35/40/45%.


  • Base movement speed increased from 315 to 325.
  • Concussive Shot icon.png Concussive Shot damage increased from 50/100/150/200 to 60/120/180/240.


  • Mystic Flare icon.png Mystic Flare damage increased from 600/900/1200 to 600/1000/1400.



  • Concussive Shot icon.png Concussive Shot cooldown decreased from 20/19/18/17 to 20/18/16/14.
  • Added to Captain's Mode.


  • Base Intelligence increased by 3.
  • Arcane Bolt icon.png Arcane Bolt
    • Bonus intelligence damage increased from 1.5x to 1.6x.
    • Manacost decreased from 90 to 70.
  • Concussive Shot icon.png Concussive Shot cooldown now scales from 20 to 20/19/18/17.


  • Created.


See also[edit]


  1. Blood elves, the race Skywrath Mage belongs to in DotA.