Skywrath Mage

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Skywrath Mage
Skywrath Mage.png
19 + 1.5
13 + 0.8
27 + 3.6
Level Base 1 16 25
Health 200 580 1060 1700
H Regen 0.25 0.82 1.56 2.5
Mana 50 374 1046 1646
M Regen 0.01 1.09 3.33 5.35
Damage 12‒22 39‒49 95‒105 145‒155
Armor -2 -0.14 1.86 5.46
Spell Dmg 0% 1.69% 5.19% 8.34%
Att / Sec 0.58 0.66 0.74 0.89
Movement Speed 325
Turn Rate 0.5
Sight Range 1800/800
Attack Range 600
Projectile Speed 1000
Attack Duration 0.4+0.78
Base Attack Time 1.7
Magic resistance 25%
Collision Size 24

Dragonus the Skywrath Mage is a ranged Intelligence hero equipped with tremendously powerful nukes, able to enhance magical damage and thus scales well into late game. However, he is a proverbial glass cannon; while he can bring superb amounts of damage, he is dangerously vulnerable and will most likely meet a swift end if the player isn't careful. Arcane Bolt is his main spell; its damage is based on his current Intelligence level. Concussive Shot blasts the nearest enemy hero, along with nearby units around the foe, slowing them down. The Ancient Seal marks the target with magic amplification and silence, leaving the target vulnerable to magic and unable to cast spells. Skywrath Mage's ultimate Mystic Flare is one of the most dangerous nukes in the game. Enemy heroes caught in this field will suffer massive damage. Its power is split equally among enemy heroes within its radius; if it is used on a single hero, it will deal its full damage potential. His spells are most effective when targeted on a lone hero and thus suffer decreased effectiveness when used on groups.

Bio[edit | edit source]

Skywrath Mage Dragonus, the Skywrath Mage
Play "Those who tangle with the Skywrath risk a fall from starry heights."
Role: Support Support / Nuker Nuker / Disabler Disabler
Lore: A highly placed mage in the court of the Ghastly Eyrie, Dragonus lives a troubled existence. Sworn by birth to protect whomever sits within the Nest of Thorns, he hates the current Skywrath queen with all his soul. As a youth, high-born, he was a friend and companion to the eldest Skywrath princess, Shendelzare, first in line for the Nest. He had loved her warmly and unshakably, but as his studies took hold, his mind turned to arcane learning and the mastery of Skywrath sorcery.

Obsessed with matters aetherial, he missed the mundane signs of courtly treachery that hinted at a plot against Shendelzare, and lost his chance to foil it. When the court was shaken by a swift and violent coup, he emerged from his studies to discover his oldest and dearest friend had been lost to him. The Nest of Thorns now belonged to Shendelzare's ruthless younger sister, and Dragonus could do nothing. The magic of the Skywrath Mage serves only the sworn protector of the Skywrath scion, so to act against the Nest would render him helpless. He clings to his post, believing it to be the best hope of one day restoring his true love to her rightful place. Meanwhile, his secret is known only to the goddess Scree'auk, whose magic it was transformed Shendelzare from a crippled physical creature into an embodiment of pure vengeful energy. While he dreams of restoring his beloved queen to the Ghastly Eyrie, he dreams even more desperately of restoring Shendelzare herself to a fully healed physical form. The duplicity of his role at court tortures him, for he is a noble and good-hearted creature; but the worst torture of all is imagining the hatred that Vengeful Spirit must hold in her heart for him.

Voice: TJ Ramini (Responses)

Gameplay[edit | edit source]

Abilities[edit | edit source]

Arcane Bolt
Blocked by Linken's Sphere. Blocked by Spell Immunity. Play
Arcane Bolt icon.png
Ability Affects Damage
Target Unit Enemies Magical
Skywrath Mage launches a slow-moving bolt of arcane magic, dealing damage to an enemy unit based on Skywrath Mage's intelligence.
Cast Animation0.1+0.9
Cast Range: 800
Base Damage: 60/80/100/120
Bonus Damage per Intelligence: 1.6
Cooldown 5/4/3/2 Mana 70
Blocked by Linken's Sphere. Blocked upon impact.
Within the Ghastly Eyrie's endless intrigue, only the clever and calm can hope to survive.


  • The bolt travels at a speed of 500 and cannot be disjointed.
  • Checks Skywrath's intelligence upon releasing the projectile.
  • This means that the projectile's damage is set upon launch and does not adapt when losing or gaining intelligence.
  • This is how much damage Arcane Bolt deals with a certain amount of intelligence (before reductions):
    • 27 Intelligence attribute symbol.png Intelligence (Level 1): 103/123/143/163 damage
    • 45 Intelligence attribute symbol.png Intelligence (Level 6): 132/153/173/193 damage
    • 63 Intelligence attribute symbol.png Intelligence (Level 11): 161/181/201/221 damage
    • 83 Intelligence attribute symbol.png Intelligence (Level 16, Level 1 Attribute Bonus): 193/213/233/253 damage
    • 111 Intelligence attribute symbol.png Intelligence (Level 21, Level 6 Attribute Bonus): 238/258/278/298 damage
    • 133 Intelligence attribute symbol.png Intelligence (Level 25, Level 10 Attribute Bonus): 273/293/313/333 damage
  • Also provides the same vision at the target's location for 3.34 seconds upon successfully hitting it.

Concussive Shot
Partially blocked by Spell Immunity. Play
Concussive Shot icon.png
Ability Affects Damage
No Target Enemy Heroes Magical
Skywrath Mage sets off a long range shot that hits the closest hero within a long range. Upon impact, it deals damage and slows in an area of effect.
Cast Animation0+1.03
Search Radius: 1600
Damage & Slow Radius: 250
Damage: 60/120/180/240
Move Speed Slow: 30%/35%/40%/45%
Slow Duration: 4
Cooldown 18/16/14/12 Mana 95
Partially blocked by Spell Immunity. Can launch the shot on spell immune units, but does not slow or damage them. Area effects are still applied.
Debuff Concussive Shot Slow: Dispellable with any dispel.
Those who serve the court of the Ghastly Eyrie are ever locked in covert war. One must always know where danger lurks nearest.


  • Concussive Shot interrupts Skywrath Mage's channeling spells upon cast.
  • Concussive Shot travels at a speed of 800 and can be disjointed.
  • Disjointing it or becoming invulnerable upon impact completely nullifies the effects, including the area slow and damage.
  • When no valid targets are nearby, the spell does nothing, wasting the cooldown and mana when cast.
  • The area damage and slow fully affect creeps and summons in range.
  • Also provides the same vision at the target's location for 3.34 seconds upon successfully hitting it.

Ancient Seal
Blocked by Linken's Sphere. Blocked by Spell Immunity. Play
Ancient Seal icon.png
Ability Affects
Target Unit Enemies
Skywrath Mage seals the targeted unit with an ancient rune, silencing it and causing it to take additional damage from spells.
Cast Animation0.1+0.97
Cast Range: 700
Magic Resistance Reduction: 30%/35%/40%/45%
Duration: 3/4/5/6
Cooldown 14 Mana 80/90/100/110
Debuff Ancient Seal: Dispellable with any dispel.
A holy incantation, whosoever finds themselves touched by Avilliva's sigil must suffer in penitent silence.


  • Reduces most heroes' total magic resistance to 2.5%/-1.25%/-5%/-8.75% if they do not have any other source of magic resistance and are not Meepo icon.png Meepo​ or Visage icon.png Visage​.
  • Reduces Meepo icon.png Meepo​'s total magic resistance to 15.5%/12.25%/9%/5.75% and Visage icon.png Visage​'s total magic resistance to -17%/-21.5%/-26%/-30.5% if they have no other sources.
  • The magic resistance reduction does not affect non-hero units.
  • Successive casts on the same target do not stack, but refresh the duration instead.

Mystic Flare
Mystic Flare icon.png
Ability Affects Damage
Target Area Enemy Heroes Magical
Skywrath Mage uses his ultimate magical ability to conjure a precise and violent mystical field that lays waste to his adversaries. Deals massive damage distributed evenly among any Heroes in the area over 2.4 seconds.
Cast Animation0.1+0
Cast Range: 1200
Flare Radius: 170
Damage Per Second: 250/417/583
Flare Duration: 2.4 (Can be Improved by Aghanim's Scepter. 12)
Cooldown 60/40/20 (Can be Improved by Aghanim's Scepter. 20/10/5) Mana 350/575/800
Blocked by Spell Immunity. Spell immune heroes are completely ignored.
Can be Improved by Aghanim's Scepter. Reduces cooldown and increases duration. Damage per second remains the same.
Debuff Mystic Flare Effect: Undispellable.
Only the most practiced of Skywrath sorcerers could hope to shape the skies into such a storm.


  • Deals damage in 0.1 second intervals, starting 0.1 second after spell cast, resulting in 24 (Can be Improved by Aghanim's Scepter. 120) damage instances.
  • This is how much damage Mystic Flare deals when hitting a certain amount of heroes for the full duration (before reductions):
    • 1 Hero: 25/41.66/58.33 per interval, 600/1000/1400 (Can be Improved by Aghanim's Scepter. 3000/5000/7000) total
    • 2 Heroes: 12.5/20.83/29.16 per interval, 300/500/700 (Can be Improved by Aghanim's Scepter. 1500/2500/3500) total
    • 3 Heroes: 8.33/13.88/19.44 per interval, 200/333.33/466.66 (Can be Improved by Aghanim's Scepter. 1000/1666.66/2333.33) total
    • 4 Heroes: 6.25/10.41/14.58 per interval, 150/250/350 (Can be Improved by Aghanim's Scepter. 750/1250/1750) total
    • 5 Heroes: 5/8.33/11.66 per interval, 120/200/280 (Can be Improved by Aghanim's Scepter. 600/1000/1400) total
  • The Mystic Flare Effect debuff is responsible for the particle effects on hit enemies. It has only visual purposes.
    • The debuff is placed by an aura, and lingers for 0.5 seconds.

Recommended items[edit | edit source]

Starting items:

  • Healing Salve icon.png Healing Salve and Tango icon.png Tango are basic regen items that should be purchased no matter what lane Skywrath Mage is placed in. They can also be used to sustain lane mates who are constantly getting harassed by the enemy.
  • Three Clarity icon.png Clarity ensure that you do not run out of mana while laning. Due to how spammable Arcane Bolt icon.png Arcane Bolt​ is, having the mana to use it consistently can allow you to harass and zone out your lane opponents.
  • Three Iron Branch icon.png Iron Branches give a helpful boost to all your attributes for a cheap price, and later build into a Magic Wand should you need one.

Early game:

  • Arcane Boots icon.png Arcane Boots should be purchased as quickly as possible, as they expand the size of Skywrath's mana pool and allow him to replenish a portion of it occasionally (as well as that of his allies).
  • Magic Stick icon.png Magic Stick can instantly restore some of Skywrath's health and mana. The health replenishment is crucial given his very small health pool, while the mana replenishment can allow him to cast one or two more spells in an emergency.
  • Null Talisman icon.png Null Talisman provides an assortment of stats, most important among them intelligence, giving Skywrath Mage more mana, more damage, and increasing the strength of Arcane Bolt.

Core items:

  • Magic Wand icon.png Magic Wand grants all the same benefits of Magic Stick, along with attributes and larger charge storage. If Skywrath is given low farm priority, building one of these is cheap and effective.
  • Rod of Atos icon.png Rod of Atos boosts Skywrath Mage's health and intelligence, both of which are extremely important. Its active ability can slow a target from a very long distance away, and stacks with Concussive Shot icon.png Concussive Shot​, allowing him to drastically slow a single target down to minimum movement speed.
  • Void Stone icon.png Void Stone is a very strong intermediary item to get on Skywrath. The scaling mana regen allows him to maintain his mana pool at all points of the game, and can build into many useful situational items.
  • Town Portal Scroll icon.png Town Portal Scroll is important on all heroes. Because Skywrath Mage possesses such strong nuking power, being able to appear at any fight can greatly increase the odds of his team getting at least one or two kills against the enemy.

Situational items:

  • Ethereal Blade icon.png Ethereal Blade, while expensive, serves dual purposes for Skywrath Mage. Used offensively, the active ability can inflict tremendous nuke damage to an enemy due to Skywrath's high intelligence gain and weaken their magic resistance, stacking with Ancient Seal icon.png Ancient Seal​ to increase the target's vulnerability to his nukes. Used defensively, it can provide Skywrath with immunity to physical damage for a short time, though it can be left as a Ghost Scepter icon.png Ghost Scepter if farm is an issue.
  • Force Staff icon.png Force Staff is a strong utility item on any support, and synergizes with Skywrath Mage's needs. It provides him with instant mobility, allowing him to re-position to cast his spells against the enemy, or to aid in escaping from enemies; it can be used to this end on allies as well. The item's bonus intelligence gives Skywrath more mana, base damage and strengthens Arcane Bolt, and the health regen keeps his meager health pool topped up.
  • Aghanim's Scepter icon.png Aghanim's Scepter is a powerful item in that it allows Skywrath Mage to zone out enemies for a significant amount of time with Mystic Flare icon.png Mystic Flare​. When used in choke points like small ramps or between trees, enemies have to either stay back, allowing Skywrath Mage to escape, or cage an enemy in, or go through and take heavy damage and risk their lives. It is also very strong when combined with long disables like Chronosphere icon.png Chronosphere​, Sacred Arrow icon.png Sacred Arrow​ or Adaptive Strike icon.png Adaptive Strike​, capable of mowing down even the tankiest targets.
  • Bloodstone icon.png Bloodstone is a very powerful item on Skywrath Mage, and can be built up by disassembling your Arcane Boots. It grants him a greatly increased health and mana pool and powerful mana regen, increasing his staying power in fights and keeping up with the mana cost of his spells.
  • Eul's Scepter of Divinity icon.png Eul's Scepter of Divinity is a good utility item that is also cheap and easy to build. It provides Skywrath with more intelligence and scaling mana regen, and the increased movement speed allows him to chase and flee much more effectively, compounding his already impressive base movement speed. The active can be used as an interrupting disable, something that Skywrath Mage otherwise lacks, or can be used to give himself temporary invulnerability (such as to prevent himself from being damaged by an enemy Blade Mail icon.png Blade Mail) while also purging debuffs from himself (such as silences).
  • Shiva's Guard icon.png Shiva's Guard gives Skywrath Mage a large amount of intelligence as well as powerful survivability against physical damage. The aura can help him to contribute more in teamfights, and the armor can help keep him alive for longer as his agility gain is among the worst in the game.
  • Veil of Discord icon.png Veil of Discord is a cheap purchase that grants Skywrath Mage with strong benefits, particularly boosting his intelligence and giving him armor and health regen. The active can weaken enemies' magic resistance on top of Ancient Seal and make them more vulnerable to his magic nukes, as well as those of his allies, making it a powerful utility item that can be built up from an already-purchased Null Talisman.
  • Scythe of Vyse icon.png Scythe of Vyse is a costly item, but one which is very strong on any support hero. The great amount of intelligence and attributes greatly benefits Skywrath Mage, and the scaling mana regen allows him to sustain his mana pool. Most importantly, the active is a very strong hard-disable that can set up kills for his spells, or for allies to focus the target down.
  • Dagon 1 icon.png Dagon synergizes with Skywrath Mage's ability to nuke down targets by giving him even more magic damage and increasing his intelligence.
  • Octarine Core icon.png Octarine Core allows Skywrath Mage to take advantage of his tremendous nuking power and spammable spells. The item gives him more intelligence, as well as mana and health, increasing his battlefield presence. The cooldown reduction and spell lifesteal allow him to use Arcane Bolt much more frequently and increases his survivability by replenishing his health as he deals damage to the enemy with his spells.
  • Tranquil Boots (Active) icon.png Tranquil Boots are an unorthodox purchase on Skywrath Mage, as he needs mana regen and a bigger mana pool in order to be effective. However, Tranquil Boots can increase his survivability, as the bonus armor can greatly increase his survivability against physical damage since the hero himself will have barely any armor at all. The passive HP regen aids in keeping him in the field as much of his true damage comes from Arcane Bolt rather than his right-clicks, and the increased movement speed boosts his ability to roam and gank.
  • Soul Ring icon.png Soul Ring can be a dangerous purchase on Skywrath Mage as it can heavily tax his already-low HP pool, however, it also provides passive HP regen, a small amount of scaling mana regen, and gives him on-demand mana for casting his spells, reducing the strain his spells put on his mana pool. As well, Soul Ring builds into a Bloodstone, which can be a useful item to have on Skywrath.
  • Aether Lens icon.png Aether Lens can be easily obtained through disassembling Arcane Boots. Besides providing extra HP regen, boosting the cast range on Skywrath Mage's spells allows him to bombard the enemy from even farther away, extending his safety radius. The spell damage amp greatly boosts his nuking power, particularly as it stacks alongside Ancient Seal.
  • Blink Dagger icon.png Blink Dagger greatly increases Skywrath Mage's ability to position himself for casting his spells, allowing him to extend the range of his already long-reaching spells. It can allow him to get the drop on enemies and nuke them down with very little warning, or escape from pursuing enemies provided that he can activate it before taking player damage.
  • Black King Bar icon.png Black King Bar does not synergize well with Skywrath Mage's ability to nuke down his foes, however it does provide spell immunity, allowing him to function in teamfights without worry of being interrupted or disabled. As well, the extra strength gives him some more survivability by giving him more HP.
  • Boots of Travel 1 icon.png Boots of Travel is an expensive investment, but can drastically boost Skywrath Mage's mobility if purchased as an early-game item. Having constant access to teleportation allows Skywrath to return to base after depleting his mana pool on ganks, or re-position globally to show up to teamfights or ganks. As well, the increased movement speed allows him to ruthlessly chase down foes and blast them down with his spells.

Equipment[edit | edit source]

Tips[edit | edit source]

  • Skywrath Mage is a very strong nuker whose spells allow him to deal tremendous amounts of magic damage to enemy heroes. If left uninterrupted, he is a force to be reckoned with and is capable of destroying enemy heroes by himself.
  • Beware that Skywrath Mage's extremely low strength and agility gives him very little HP and armor, resulting in severe vulnerability against physical damage. The combination of low HP and high nuke damage also renders him vulnerable to reflected damage, meaning that enemies who buy a Blade Mail icon.png Blade Mail can cause him to connive in his own destruction if they have more HP than him.
  • Due to the long cast range on his spells, Skywrath is capable of casting his spells on enemies safely from behind his allies, in order to mitigate his frailty. As such, positioning is very important as inadvertently getting too close to the enemy can result in his demise. His high base movement speed and near-instant cast animations allow him to take advantage of his long range, however his moves must be planned and calculated as his slow turn rate counteracts this.
  • Skywrath Mage has the third-highest intelligence growth in the game, which means that his mana pool is often large enough to accommodate all of his spells. However, beware that this can be turned against you depending on the enemies you are facing, as certain abilities are particularly effective against Skywrath Mage, such as Nether Ward icon.png Nether Ward​, Mana Void icon.png Mana Void​ and Mana Burn icon.png Mana Burn​. Plan for counters against such situations if needed, and be prepared to purchase items to shield yourself from such abilities.
  • Due to the potency of his nukes, Skywrath Mage is capable of being played in a number of ways.
    • In the most general case, Skywrath Mage is a potent safe-lane support. He can spam Arcane Bolt to harass the enemy off-laner away while dealing respectable amounts of damage, and can slow them from range and silence them during kill attempts. As a casting support, he is capable of dealing large amounts of damage relying only on his spells, meaning that he can be effective with just levels.
    • Due to his strong nuking power, Skywrath Mage can be a very potent mid-laner. His ability to wear down his lane opponent from range, as well as disable and burst them down with his spells, can make him a powerful threat in almost any match-up. With good gold and experience gain, Skywrath Mage's spells can become a force to be reckoned with, allowing him to burst down and kill enemy heroes with relative ease.
    • Skywrath Mage's combination of high movement speed and powerful nuking ability make him a strong roamer and ganker. Possession of a long-range slow in Concussive Shot and a silence in Ancient Seal allow him to apply disables to enemies and burst them down with his spells, especially if combined with a partner with disables. As he requires experience and gold to avoid falling off in the late game, getting early kills can help him to remain a powerful threat throughout a match.
  • Arcane Bolt icon.png Arcane Bolt​ is a low-cost spammable targeted nuke that scales with Skywrath Mage's intelligence.
    • Arcane Bolt is a very strong harassment spell that also serves as a substitute for physical attacks with enough intelligence. It can become a very powerful and spammable magic nuke past the laning stage as it grows stronger alongside Skywrath Mage.
    • In the laning stage, Skywrath Mage can use Arcane Bolt to easily harass his lane opponent out of the lane, as its low mana cost and low cooldown allow him to use it extremely frequently. As it is a single-target spell, it does not draw aggro, so it can be cast without fear of inadvertently pushing the lane. However, beware that consistent use of Arcane Bolt will quickly build up charges for enemies' Magic Sticks, so balance your use of the spell accordingly.
    • The scaling nature of Arcane Bolt makes it a strong magic nuke at all stages of the game, as it is one of very few magic nukes that gains power alongside Skywrath Mage. Building powerful intelligence items boosts Skywrath's base damage, the size of his mana pool, and the amount of damage that Arcane Bolt deals, making him a strong threat the more farm he has. The scaling nature and low cooldown of the spell, 2 seconds at level 4, allows Skywrath Mage to use Arcane Bolt as an augmentation for his right-clicks, nuking down single targets very quickly as long as he has enough mana regen to keep up. This allows Skywrath to push creep waves or farm most neutral camps very quickly, giving him levels and gold.
    • Keep in mind, prolonged use of Arcane Bolt can drain your mana pool alarmingly quickly, even if you have already purchased many intelligence items. Mana regen is a necessity if you want to be able to cast your other spells when they are needed.
    • Unlike most other targeted abilities, Arcane Bolt cannot be disjointed, and will continue to follow its target and eventually damage them even if they blink away or turn invisible. You can use this to hunt down evasive targets, as the projectile provides flying vision as it homes in on its target.
  • Concussive Shot icon.png Concussive Shot​ automatically launches a magical projectile that homes in on the closest enemy hero, damaging and slowing them.
    • Its long cast range allows Skywrath Mage to use Concussive Shot to slow an enemy from a great distance away. As it also homes in on the closest available target and has an instant cast time, the spell can be used as an initiating spell to slow a target at the start of an engagement, a finisher to catch a fleeing enemy who has escaped beyond the range of your other spells, or as an escape by slowing the closest pursuer without breaking stride.
    • If enemies are clumped up due to being affected by an ally's crowd-control spell (such as Vacuum icon.png Vacuum​, Berserker's Call icon.png Berserker's Call​ or Reverse Polarity icon.png Reverse Polarity​), casting Concussive shot into the group can allow you to damage and slow multiple enemy heroes with a single cast.
    • Concussive Shot will not target illusions, making it a powerful hero detection tool. If you are facing an illusion-based hero such as Phantom Lancer icon.png Phantom Lancer​, Chaos Knight icon.png Chaos Knight​ or Terrorblade icon.png Terrorblade​, using Concussive Shot will cause it to automatically home in on the real hero, provided that they are the closest target for the spell. If the spell fizzles, then it means that the hero is not present. This can also be used to counter Manta Style icon.png Manta Style by pinpointing the real hero among the illusions.
  • Ancient Seal icon.png Ancient Seal​ is a long-ranged targeted silence ability that reduces the magic resistance of its target.
    • Ancient Seal's magic resistance reduction is one of the strongest in the game, beaten only by Pugna icon.png Pugna​'s Decrepify icon.png Decrepify​. It allows Skywrath Mage to continue to deal tremendous amounts of magical damage even in the late game when enemies' health pools get large enough to shrug off most other magic nukes.
    • Ancient Seal is a strong ability for countering enemy mages who rely on casting their spells to be effective in teamfights. Its long cast range allows Skywrath to silence them from relative safety, and increase the damage they take from Skywrath's spells in order to permanently remove them from the field.
    • In the early game, it is recommended to take at least one value point in Ancient Seal, as a 3-second silence can prevent gank targets from casting their escape spells or counter-disabling, on top of greatly increasing their vulnerability to allies' initiating magic nukes as well as those of Skywrath himself. A 30% magic resistance reduction is enough to almost completely negate most heroes' base magic resistance, allowing them to take almost full damage from allied magic nukes.
  • Mystic Flare icon.png Mystic Flare​ bombards the target area with numerous waves of magic damage, dealing a large amount of damage that is split evenly amongst all enemy heroes in the area.
    • Mystic Flare consumes a significant fraction of Skywrath Mage's mana pool, but is one of the most devastating magic nukes in the game and has a very short cooldown for the amount of damage it deals. Properly used, it can allow Skywrath to kill almost any hero in the game when combined with his other spells.
    • Mystic Flare's damage is unreliable, as it only deals damage so long as the enemy is within its small radius, which can be escaped as Skywrath does not have any disables that can completely immobilize a target, nor can he build any items that provide one. In general, it is best to set up your ultimate by casting Concussive Shot to slow the target first, and then add another slow or disable if possible (such as Rod of Atos or Scythe of Vyse) to reduce their mobility further. The best course of action is to let a teammate disable the target through a root, taunt or stun, so that they are unable to move at all for the duration of the ultimate.
    • Keep in mind, Ancient Seal not only increases the damage that the target will take, but can prevent them from casting any escape spells that allow them to displace themselves outside of the field. If a stun is not available, then casting Ancient Seal on top of Concussive Shot can help to pin the target down.
    • Remember that Mystic Flare distributes its damage evenly among all heroes in the field, but ignores illusions. As such, it is strong against illusion heroes (on top of Concussive Shot allowing you to reveal the true hero among the illusions), but also allows its damage to be more than halved by another enemy player or two stepping into the field to split the damage. This makes Mystic Flare unusual for an area-of-effect spell as it is strong for killing lone targets but is weak against groups of enemies.
    • One of Mystic Flare's greatest weaknesses is that Force Staff can be used on its target in order to almost immediately push them to safety. This makes Scythe of Vyse ever more invaluable as a disable tool and emphasizes the spell's single-target nature, as using the spell on an enemy who does not have any nearby allies prevents them from being Forced to safety, and Hex prevents the target from using items as well as spells, preventing them from using their own Force Staff on themselves.

Trivia[edit | edit source]

  • In the start of Vengeful Spirit icon.png Vengeful Spirit​'s lore, the Skywrath are stated as being hateful and vengeful, yet Dragonus carries none of these traits, and is instead mild-mannered and tempered.
  • In DotA, Dragonus's hero model was a Dragonhawk Rider, a unit of the blood elves. Skywrath Mage and Invoker were related due to them both being blood elves. Blood elves are also a playable race in World of Warcraft. [1]
  • The Skywrath race did not exist in Warcraft universe; rather, it was created in the Dota 2 lore for Vengeful Spirit, and then grandfathered into DotA afterward. Skywrath Mage was one of the first heroes created in DotA following the opening of the beta for Dota 2.
  • A silhouette of what appears to be Skywrath Mage can be seen in Bristleback icon.png Bristleback​'s splash artwork, seemingly still having a beta model/texture.

Audio[edit | edit source]

History[edit | edit source]

Gallery[edit | edit source]

See also[edit | edit source]

References[edit | edit source]

  1. Blood elves, the race Skywrath Mage belongs to in DotA.