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Skywrath Mage

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Skywrath Mage
Skywrath Mage.png
Radiant icon.png The Radiant
Strength
19 + 1.5
Agility
18 + 0.8
Intelligence
27 + 3.6
Level 1 16 25
Hit Points 511 967 1575
Mana 351 1079 1729
Damage 39-49 95-105 145-155
Armor 0.52 2.48 6.01
Attacks / Second 0.69 0.77 0.92
Movement Speed 315
Turn Rate 0.5
Sight Range 1800/800
Attack Range 600
Missile Speed 1000
Attack Duration 0.4+0.78
Cast Duration 0.1+1.08
Base Attack Time 1.7

Dragonus the Skywrath Mage is a ranged Intelligence hero equipped with tremendously powerful nukes, able to enhance magical damage and thus scales well into late game. However, he is a proverbial glass cannon; while he can bring superb amounts of damage, he is dangerously vulnerable and will most likely meet a swift end if the player isn't careful. Arcane Bolt is his main spell; its damage is based on his current Intelligence level. Concussive Shot blasts the nearest enemy hero, along with nearby units around the foe, slowing them down. The Ancient Seal marks the target with magic amplification and silence, leaving the target vulnerable to magic and unable to cast spells. Skywrath Mage's ultimate Mystic Flare is one of the most dangerous nukes in the game. Its power is split equally among enemy heroes within its radius. Enemy heroes caught in this field will suffer damage; if it is used on a single hero, it will deal its full damage potential. His spells are most effective when targeted on a lone hero and thus suffer decreased effectiveness when used on groups.

Contents

[edit] Bio

Skywrath Mage Dragonus, the Skywrath Mage
Play "Those who tangle with the Skywrath risk a fall from starry heights."
Role: Pip ganker.png Nuker / Pip roamer.png Support
Lore: A highly placed mage in the court of the Ghastly Eyrie, Dragonus lives a troubled existence. Sworn by birth to protect whoever sits within the Nest of Thorns, he hates the current Skywrath queen with all his soul. As a youth, high-born, he was a friend and companion to the eldest Skywrath princess, Shendelzare, first in line for the Nest. He had loved her warmly and unshakably, but as his studies took hold, his mind turned to arcane learning and the mastery of Skywrath sorcery.

Obsessed with matters aetherial, he missed the mundane signs of courtly treachery that hinted at a plot against Shendelzare, and lost his chance to foil it. When the court was shaken by a swift and violent coup, he emerged from his studies to discover his oldest and dearest friend had been lost to him. The Nest of Thorns now belonged to Shendelzare's ruthless younger sister, and Dragonus could do nothing. The magic of the Skywrath Mage serves only the sworn protector of the Skywrath scion, so to act against the Nest would render him helpless. He clings to his post, believing it to be the best hope of one day restoring his true love to her rightful place. Meanwhile, his secret is known only to the goddess Scree'auk, whose magic it was transformed Shendelzare from a crippled physical creature into an embodiment of pure vengeful energy. While he dreams of restoring his beloved queen to the Ghastly Eyrie, he dreams even more desperately of restoring Shendelzare herself to a fully healed physical form. The duplicity of his role at court tortures him, for he is a noble and good-hearted creature; but the worst torture of all is imagining the hatred that Vengeful Spirit must hold in her heart for him.

Voice: TJ Ramini (Responses)

[edit] Abilities

Arcane Bolt
Blocked by Magic Immunity. Blocked by Linken's Sphere.
Q
C
Arcane Bolt icon.png
Ability Affects Damage
Target Unit Enemies Magical
Skywrath launches a slow-moving bolt of arcane magic, dealing damage to an enemy unit based on Skywrath's intelligence.
Base damage: 60/80/100/120
Bonus damage based on Skywrath Mage's Intelligence: 1.6x
Range: 800
Cooldown 5/4/3/2 Mana 70

Notes:

  • The projectile moves very slowly (500 movement speed).
  • The projectile gives 325 vision around itself.
  • Cannot be disjointed by blinking, going invisible, etc.
  • Upon impact, it reveals the target area for 3.34 seconds.

Concussive Shot
Blocked by Magic Immunity. Cannot be purged.
W
T
Concussive Shot icon.png
Ability Affects Damage
No Target Enemy Heroes Magical
Skywrath sets off a long range shot that hits the closest hero within a long range. Upon impact, it deals damage and slows in an area of effect.
Range: 1600
Damage: 50/100/150/200
Slow: 40%
Slow radius: 200
Slow duration: 4
Cooldown 20/18/16/14 Mana 110
Blocked by Magic Immunity. Damage and slow are blocked. Magic immune heroes at the time of casting will be ignored when this spell selects a target.

Notes:

  • Does not work when no heroes are in range or heroes are in fog.
  • Damages creeps around the impact area.
  • Has no effect when no visible heroes are in range.
  • Projectile gives 400 flying vision around itself while traveling.
  • Cannot be disjointed by blinking, going invisible, etc.
  • Becoming magic immune will not remove the slow debuff. It cannot be purged.
  • Upon impact, it reveals the target area for 3.34 seconds.
  • It will not target illusions.

Ancient Seal
Blocked by Magic Immunity. Blocked by Linken's Sphere.
E
R
Ancient Seal icon.png
Ability Affects
Target Unit Enemies
Skywrath seals the targeted unit with an ancient rune, silencing it and causing it to take additional damage from spells.
Duration: 3/4/5/6
Magical damage amplification: 18/24/30/36%
Range: 700
Cooldown 11 Mana 80/90/100/110

Mystic Flare
Blocked by Magic Immunity.
R
E
Mystic Flare icon.png
Ability Affects Damage
Target Point Enemy Heroes Magical
Skywrath uses his ultimate magical ability to conjure a precise and violent mystical field that lays waste to his adversaries. Deals massive damage distributed evenly among any heroes in the area over 2 seconds.
Total damage: 600/1000/1400
Duration: 2
Radius: 170
Range: 1200
Cooldown 60/40/20 (20/10/0*) Mana 350/575/800
Blocked by Magic Immunity. Damage is blocked, and the hero is still counted when distributing damage.
Can be Improved by Aghanim's Scepter (* shows the improved values). Reduces cooldown to 20/10/0.

Notes:

  • Mystic Flare selects from only real heroes to divide damage among its targets (illusions aren't harmed and don't soak any of the damage).
  • If it hits 1 enemy, it will deal the full 600/1000/1400 damage.
  • If it hits 2 enemies, it will deal 300/500/700 damage.
  • If it hits 3 enemies, it will deal 200/333/467 damage.
  • If it hits 4 enemies, it will deal 150/250/350 damage.
  • If it hits 5 enemies, it will deal 120/200/280 damage.
  • Pulses once every 0.1 seconds (20 pulses at 30/50/70 damage each, each divided as described above).
  • Given sufficient gold in the late-game, Skywrath Mage can scale exceedingly well as a nuker: With an Aghanim's Scepter and a 4000 mana pool, with sufficient regeneration, Mystical Flare can be spammed up to 5 times on a single target with minimal time, due to the lack of animation durations between casts. This means that it will do 5250 magical damage in slightly over 2 seconds on a single, typical enemy target, making Skywrath Mage one of the hardest-hitting heroes, given enough gold and time.

[edit] Recommended items

Explanation:
Starting items:

  • Healing Salve and Tango are bought to stay in lane longer without returning to the base.
  • Three Clarities ensure that you won't run out of mana while laning.
  • Three Iron Branches give a nice boost to all your stats.

Early game:

  • Arcane Boots offer more mana to spam your spells.
  • Magic Stick provides you with more regeneration in lane.
  • Void Stone gives great mana regeneration, and is useful even later in the game.

Core items:

  • Magic Wand grants more stats and even more regeneration.
  • Bloodstone gives both survivability and regeneration, which are compulsory for Skywrath Mage due to his large mana cost for his level 3 Mystic Flare and his low strength gain.
  • Rod of Atos boosts your health and your Intelligence, making your Arcane Bolt more effective. Its ability can be used to set up a perfect Mystic Flare.
  • Force Staff's active ability is very useful for Skywrath Mage, it can be used to get into range to finish off a fleeing enemy with Concussive Shot, or to escape from a bad situation. It also gives Intelligence which boosts your Arcane Bolt's damage slightly while also giving him a larger mana pool which is good for being able to sustain enough mana for his level 3 Mystic Flare, the health regeneration is also useful for keeping Skywrath Mage healthy after a fight.

Situational items:

  • Eul's Scepter of Divinity offers more Intelligence, mana regeneration, movement speed and an active ability which can help while trying to land a Mystic Flare.
  • Shiva's Guard gives durability and a lot of Intelligence; its ability is useful against clustered opponents.
  • Veil of Discord amplifies the damage done by your spells, making it a great choice for Skywrath Mage. The bonuses it gives are always useful.
  • Ethereal Blade doesn't provide useful stats, but if you have high Intelligence its active ability can devastate a target. It also amplifies the damage done by your nukes.
  • Scythe of Vyse gives great stats and great mana regeneration. Its ability is a powerful disable capable of making an enemy Hero useless for 3.5 seconds.
  • Dagon can be picked if you need an additional nuke. Overall, it gives some stats, some damage and a scaling ability which can be used to kill enemy Heroes while all your other skills are on cooldown, or when the enemy is too far.
  • Aghanim's Scepter reduces your Ultimate's cooldown to 0 at level 3. Allowing for a hugely devastating attack at level 16. Depending on how much mana one has available, one could in theory drop approximately 2-4 Mystic Flares successively.

[edit] Equipment

[edit] Tips

  • Skywrath Mage needs to control the spacing between him and his opponents carefully. Skirt the outside of the fight and slow and silence enemies that attempt to shut you down, everything you can do has very long range and your turnspeed is very fast.
  • The amplification of magic damage couples nicely with arcane bolt's bonus intelligence damage. Ancient Seal also silences your target, so use this to net kills early game.
  • Arcane Bolt deals a lot of damage at level 1 to level 1 heroes. When coupled with Intelligence bonus items like Mantle of Intelligence, even more damage is dealt. The mana cost is also very low, so it's a wonderful harrassment tool. It will also make last-hitting an easy task when you have some good mana regen going.
  • Skywrath Mage is a very squishy hero, so HP items are commonly built. When laning or in a teamfight, try to stay out of range of enemy auto-attacks, and use your skills from a distance, only jumping in when necessary. Force Staff solves this problem easily, allowing a quick escape if danger arises.
  • Mystic Flare is much more efficient on single heroes during ganks, since they receive the full, undistributed damage amount. Try to use this with an ally's stun, however, as the AoE is very small, and very easy to escape out of when not disabled. Using Mystic Flare during a teamfight isn't a bad idea, but it only really works if all the enemies are stunned by a large AoE teamfight Ultimate, such as Magnus's Reverse Polarity. Mystic Flare can be used to kill off the remaining heroes after the stun has been successful.
  • You will need to be extremely careful when facing heroes that can deal damage based on your mana pool or intelligence. Examples of this include Pugna's Nether Ward, Anti-Mage's Mana Void and Nyx's Mana Burn. If these heroes are giving you trouble, you may even wish to consider a Black King Bar of your own later in the game to keep you protected from these powerful counters during teamfights.
  • It is common to begin ganking at level 6. Skywrath Mage needs all the farm he can get for his core items and all the experience for more levels, which equal more intelligence.
  • Skywrath Mage's killing combo is to initate Ancient Seal, then attack with Concussive shot. Follow up with Mystic Flare and some Arcane Bolt's to finish them off. Most supports and squishy heroes like Sniper will drop right after Mystic Flare and one or two Arcane Bolts.
  • A wonderful combination are Legion Commander's Duel and Mystic Flare, this will allow Tresdin to snowball much faster and with far greater ease.
  • It is best to lane with heroes with stuns like Vengeful Spirit, Lion or even Alchemist. Stuns guarantee that Skywrath Mage will be able to land his Mystic Flare. Similarily, Heroes with long lasting disables like Shadow Shaman can hold them in place long enough for Skywrath to hit them with some Arcane Bolts and Mystic Flare.
  • Although Aghanim's Scepter is usually very weak due to Mystic Flare's high mana cost, having an Outworld Devourer on your team, while having a fair bit of farm yourself can justify the item pickup. But beware, at level 3, Essence Aura will NOT restore mana for each use of Mystic Flare, because of its lack of cooldown.
  • Only build Dagon if you lack burst damage. Because of your massive damage output, it almost renders Dagon useless.
  • Concussive Shot will not target illusions, so do not hesitate to use it check if there is an illusion. Be wary of its cooldown, though.
  • If you are level 6 and you plan to kill with a level 1 Mystic Flare, you need to make sure that you harass the opponent roughly half-way, due to the fact that when you factor in magic resistance, it will only deal 450 maximum damage, even lower if they do not stay in for the entire 2 seconds. Having 1 point in Ancient Seal will increase the damage to 531 magical damage maximum, fixing up the problem and deal a bit more damage, which counts in the early game.

[edit] Trivia

  • In the start of Vengeful Spirit icon.png Vengeful Spirit's lore, the Skywrath are stated as being hateful and vengeful, yet Dragonus carries none of these traits, and is instead mild-mannered and tempered.
  • In DotA, Dragonus's hero model was a blood elf. Blood elves are a playable race in World of Warcraft. [1]
  • A silhouette of what appears to be Skywrath Mage can be seen in Bristleback icon.png Bristleback's splash artwork, seemingly still having a beta model/texture.

[edit] Update history

May 02, 2013 Patch

April 25, 2013 Patch

  • Enabled Bristleback icon.png Bristleback, Slark icon.png Slark and Skywrath Mage icon.png Skywrath Mage in Captain's Mode (Latest Version).
  • Fixed hitbox being too small.

April 19, 2013 Patch

  • Added Skywrath Mage icon.png Skywrath Mage!

[edit] Balance changelog

6.80

  • Mystic Flare icon.png Mystic Flare damage increased from 600/900/1200 to 600/1000/1400.

6.79

6.75

6.74

  • Base Intelligence increased by 3.
  • Arcane Bolt icon.png Arcane Bolt
    • Bonus intelligence damage increased from 1.5x to 1.6x.
    • Manacost decreased from 90 to 70.
  • Concussive Shot icon.png Concussive Shot cooldown now scales from 20 to 20/19/18/17.

6.73

  • Created.

[edit] Gallery

[edit] See Also