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Skeleton King

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This article contains content that has been removed from the game or store. It exists solely for archival purposes.
This page is about the old hero. For the current one, see Wraith King.
Skeleton King
Skeleton King.png
Strength
22 + 2.9
Agility
18 + 1.7
Intelligence
18 + 1.6
Level Base 1 16 25
Hit Points 150 568 1423 2259
Mana 0 234 572 988
Damage 32‒34 54‒56 99‒101 143‒145
Armor 1 3.52 7.37 12.03
Attacks / Second 0.58 0.69 0.85 1.04
Movement Speed 300
Turn Rate 0.4
Sight Range 1800/800
Attack Range Melee
Missile Speed Instant
Attack Duration 0.56+0.44
Base Attack Time 1.7
Collision Size 24

Ostarion the Skeleton King is a powerful melee strength hero, capable of taking plenty of damage before dying. His ultimate allows him to rise again, acting like an Aegis of the Immortal, making him especially difficult to kill. He also has a nuke that deals reliable damage and stun, and he is able to stay in his lane longer because of his passive lifesteal aura. He can become a hard carry in later stages of game depending on his farm.

Bio

Skeleton King Ostarion, the Skeleton King
Play "Bone is strongest where it's mended."
Role: Pip tank.png Durable / Pip carry.png Carry / Pip disabler.png Disabler
Lore: The victim of a longevity spell that backfired, the Skeleton King Ostarion has built an empire from the bones of his enemies. He lives only to extend his reach, for as long as he is perpetually building and adding to his domain he cannot die. The walls of his palace are formed of fired bone; the streets are paved with bones of every sort of creature and every enemy; and even the wood and other natural features of his land have been swept away and replaced with replicas formed of bone. From the Ivory Forest to Ostarion's towering Throne of Bone, nothing happens in the Empire of Bones without the full knowledge of its Skeleton King.
Voice: Dave Fennoy (Responses)

Abilities

Hellfire Blast
Blocked by Spell Immunity. Blocked by Linken's Sphere. Can be dispelled. Play
Q
T
Hellfire Blast icon.png
Ability Affects Damage
Target Unit Enemies Magical
Skeleton King fires a sphere of hellfire at an enemy unit, dealing damage and stunning, then dealing damage over time and slowing the target.
Cast Time: 0.35+0.5
Cast Range: 525
Base Damage: 50/100/150/200
Damage over Time: 15/30/40/50
Move Speed Slow: 20%
Slow Duration: 2
Stun Duration: 2
Cooldown 8 Mana 140
Blocked by Linken's Sphere. Blocked upon projectile impact.
Ostarion calls on his hellish lineage, laying waste to his opponents.

Notes:

  • Deals the base damage instantly upon hitting, and the damage over time in 1 second intervals, starting immediatly after the stun.
  • Can deal up to 80/160/230/300 damage (before reductions).

Vampiric Aura
Not blocked by Spell Immunity. Cannot be dispelled. Can be used by illusions.
W
V
Vampiric Aura icon.png
Ability Affects
Aura Allies
Nearby friendly melee and ranged units gain HP based on their damage dealt when attacking enemy units.
Radius: 900
Lifesteal: 15%/20%/25%/30%
Skeleton King's blade drains the marrow of bones into his own kingdom.

Notes:

  • The aura's buff lingers for 0.5 seconds.

Mortal Strike
Not a Unique Attack Modifier. Not blocked by Spell Immunity. Not blocked by Linken's Sphere. Can be used by illusions. Play
E
C
Mortal Strike icon.png
Ability Affects
Passive Enemies
Skeleton King gains a chance to deal bonus damage on an attack.
Proc Chance: 15%
Critical Damage: 150%/200%/250%/300%
Can be used by illusions. Red critical numbers are before illusion and armor reduction.
The power to crush a skull.

Notes:

  • The sound and particles play upon start of the attack, not when the attack lands.
  • Increases attack damage by an average of 7.5%/15%/22.5%/30%.

Reincarnation
Blocked by Spell Immunity. Not blocked by Linken's Sphere. Can be dispelled. Cannot be used by illusions. Play
R
R
Reincarnation icon.png
Ability Affects
Passive Self
Skeleton King's bones reform after death, causing him to resurrect when killed in battle. Upon death, enemy units in the area will have movement and attack speed slowed by 50%.
Slow Radius: 900
Effect Delay: 3
Move Speed Slow: 50%
Attack Speed Slow: 50
Slow Duration: 4
Cooldown 260/160/60 Mana 140
Blocked by Spell Immunity. Slow does not affect spell immune enemies.
Conspirators of the Skeleton King wonder why he never stays dead.

Notes:

  • Skeleton King won't revive if he doesn't have enough mana.
  • Reincarnation icon.png Reincarnation cannot be prevented in any way as long as Skeleton King has enough mana and the ability is off cooldown.
  • Revives with full health and mana. Spells and items are not refreshed.
  • Slow is applied at the beginning of the revival, not the end.

Recommended items

Explanation:

  • Buying a Clarity at the start will give you more opportunities to set up kills early on with Hellfire Blast.
  • A Magic Stick can sometimes be the difference between a death and a successful Reincarnation.
    • Upgrading the Magic Stick into a Magic Wand will give you some much needed stats as well as extra charges.
  • A Helm of Iron Will can be built into an Armlet of Mordiggian later on and gives extra survivability in the form of armor and HP regeneration.
  • Power Treads increases your damage per second; attribute switching can also make your limited mana pool go much further.
  • Armlet of Mordiggian is your main DPS item. It's also easy to negate the HP drain because of Vampiric Aura.
  • Desolator makes your physical damage go much further, especially against weakly armored targets.
  • Black King Bar negates your one main defensive weakness: being chain-stunned and then bursted down after Reincarnation.
  • Assault Cuirass increases your DPS by increasing your attack speed and reducing enemy armor; it also increases your team's survivability.
  • Abyssal Blade not only gives some HP and a decent damage boost, it also gives you a bash and another stun on top of Hellfire Blast.
  • Heart of Tarrasque gives you more HP, HP regeneration, and damage.
  • Heaven's Halberd gives you evasion against enemies who rely on their physical attacks, and lets you cut off an enemy carry from their primary source of damage for a bit.
  • Monkey King Bar increases your damage, counters enemies with evasion items such as Butterfly or Heaven's Halberd, and lets you interrupt channeling spells.
  • Divine Rapier is a powerful item to get due to it not dropping if Reincarnation activates upon death.

Tips

  • Hellfire Blast is a very good nuke, allowing you to disable and slow at the same time. A perfect tool for ganks and team fights, it has a relatively low cooldown, so spam it if you have enough mana.
  • Learning Vampiric Aura during laning phase will shift the creeps equilibrium and you'll be forced to farm and fight under enemy tower. Good for pushing, but hurts your farm and puts you and your allies in disadvantageous position.
  • Always make sure to save some mana for Reincarnation, if you have less than 140 mana, you will not reincarnate. Soul Ring is handy for this purpose.
  • Hellfire Blast is usually maxed first and Reincarnation is taken as soon as possible. It's also recommended to take one or two levels of Stats on early levels to improve Skeleton King's mana pool and health, as both Mortal Strike and Vampiric Aura are not useful in lane (Due to the 6.79 patch Skeleton King has more base intelligence and has more mana to work with. This allows you to level up mortal strike earlier, increasing your dps for possible team fights).
  • Armlet of Mordiggian and Soul Ring are commonly built for Skeleton King because Vampiric Aura allows him to heal up quickly after taking damage from these items. With both items, at very low health, you can activate Armlet, then Soul Ring, then quickly deactivate and reactivate Armlet for what is essentially a free Soul Ring use.
  • Activating Phase Boots and Drum of Endurance at the same time will give you enough mobility to chase and kill.
  • Grabbing a Force Staff can help make up for Skeleton King's lack of mobility, and it allows him to jump closer to his targets to make up for the short range of Hellfire Blast.
  • Divine Rapier is a very strong item on Skeleton King, allowing him to take advantage of his great survivability (from Reincarnation and Vampiric Aura).
  • Refresher Orb is situational, as it allows you to potentially Reincarnate twice in a fight allowing you to be that much more useful in a team fight.
  • Although picking up the Aegis of the Immortal may seem redundant on Skeleton King, it is recommended if he is his team's main carry. This way, he has 3 lives to expend, and unlike Reincarnation, the Aegis doesn't require mana.
  • Try to initiate and tank as much damage as possible in team fights. If you are the last to die, nobody will be able to help you when you proc Reincarnation!
  • An alternate build known as wizard skeleton king is actually very viable. Due to the low cool down on Hellfire Blast, by choosing to forgo any points in critical strike for stats, as well as building arcane boots it is possible to have enough mana to constantly spam your stun. Moving from here directly to a dagon makes you a formidable ganker, and allows you to knock out targets in teamfights with less worry of dying compared to a typical nuker due to Reincarnation. Another benefit of this build is that it is very rare to not have enough mana for your ult.

Trivia

  • In DotA, Ostarion was known as King Leoric. Leoric was a recurring boss in the Diablo franchise, another game made by Blizzard.[1] He is an iconic boss in Diablo; he reprises his role in Diablo III, through the alias "Skeleton King."

Update history

December 10, 2013 Patch

  • Skeleton King icon.png Skeleton King: Removed for pressing ceremonial reasons.
  • Later replaced with Wraith King icon.png Wraith King.

June 14, 2013 Patch

June 05, 2013 Patch

November 30, 2012 Patch

February 16, 2012 Patch

  • [Undocumented] Added injured animations for Skeleton King icon.png Skeleton King.
  • [Undocumented] Added chase animations for Skeleton King icon.png Skeleton King.

December 16, 2011 Patch

  • Buying an item while dead no longer puts it in the main inventory. Fixes an exploit of buying items while dead with Aegis or as Skeleton King icon.png Skeleton King and respawning with the item.

November 17, 2011 Patch

November 03, 2011 Patch

  • Fixed loss of vision while reincarnating.

October 27, 2011 Patch

October 20, 2011 Patch

July 01, 2011 Patch

June 10, 2011 Patch

  • Fixed bug that could result in invisible Lina icon.png Lina and Skeleton King icon.png Skeleton Kings.

January 18, 2011 Patch

  • Characters with a 0.4 turn rate such as Skeleton King icon.png Skeleton King and Earthshaker icon.png Earthshaker now turn around faster.

Balance changelog

6.79

  • Increased base Intelligence intelligence from 13 to 18.
  • Vampiric Aura icon.png Vampiric Aura now also works fully for ranged allied units, instead of being melee only.
  • Removed the active component from Mortal Strike icon.png Mortal Strike.
  • Reincarnation icon.png Reincarnation
    • Increased slow from 30% to 50%.
    • Increased slow radius from 700 to 900.

6.78

Mortal Strike icon.png Mortal Strike:
Passively gives Skeleton King a chance to land a critical strike. Can be cast to temporarily steal health from a target enemy hero. When the active is used, the critical strike is temporarily disabled for the drain duration.
Passive crit chance: 15%
Passive crit damage: 125%/175%/225%/275%
Max health drained: 20% (HP Removal, not lethal)
Drain duration: 7
Cast Range: 550
Cooldown: 25
Manacost: 30
Note: This does not affect the target's or Skeleton King's maximum health, just temporarily drains health based on the target's maximum health and then returns it.

6.75

6.73

  • Reincarnation icon.png Reincarnation
    • Increased slow duration from 3 to 4.
    • Reduced cooldown from 300/220/140 to 260/160/60.

6.72d

  • Undid melee hero collision change from 6.72c

6.72c

  • Melee hero collision size now reduced from 24 to 12.

6.72

  • Reincarnation icon.png Reincarnation
    • Now applies a 30% movement speed slow for 3 seconds within a 700 radius upon respawning (places a debuff).
    • Reduced delay from 5/4.5/4 to 3.

6.69

Old
Deals 30/45/60/75 damage in 1 second intervals over 4 seconds (total damage: 130/180/240/300)
New
Deals 50/100/150/200 damage on impact, followed by 15/30/40/50 damage per second, starting right after the stun wears off for 2 seconds (total damage: 80/160/230/300)
  • Reincarnation icon.png Reincarnation
    • Now shows its remaining cooldown on the scoreboard.
    • Now always automatically selects Skeleton King for the player after reincarnating.

6.68

Old Hellfire Blast icon.png Hellfire Blast:
Throws a firy projectile at a target, damaging and stunning it.
Damage: 100/150/200/250
Stun Duration: 2
Cooldown: 8
Manacost: 140
New Hellfire Blast icon.png Hellfire Blast:
Throws a firy projectile at the target, stunning it on impact, dealing damage over time and slowing it for a shor while.
Damage over time: 30/45/60/75
Stun Duration: 2
Movement speed slow: 15%
Slow Duration: 2
Cooldown: 8
Manacost: 140
Note: The damage over time is dealt for 4 seconds (total damage: 130/180/240/300). First stuns the target for 2 seconds, then slows it for 2 seconds.

6.67

6.64

6.46b

  • Reduced cast animation from 0.51 to 0.35.

6.35

  • Inreased base armor from 0 to 1 (total armor is now 2.82).
  • Reduced Reincarnation icon.png Reincarnation cooldown from 300/240/190 to 300/220/140.

6.20

  • Reduced Hellfire Blast icon.png Hellfire Blast damage from 125/175/225/300 to 100/150/200/250.

6.16

  • Reduced Reincarnation icon.png Reincarnation manacost from 100/200/300 to 100/150/200.

6.12b

  • Increased Mortal Strike icon.png Mortal Strike crit damage from 130%/170%/210%/250% to 125%/175%/225%/275%.
  • Rescaled Reincarnation icon.png Reincarnation manacost from 150/200/250 to 100/200/300.

6.12

6.10

6.05

6.01

  • Reduced attack point from 1 to 0.56 (previous number is estimated)

Replaced abilities

Mortal Strike (6.78-6.79)
Not a Unique Attack Modifier. Not blocked by Spell Immunity. Not blocked by Linken's Sphere. Can be used by illusions. Play
E
C
Mortal Strike icon.png
Ability Affects Damage
Target Unit Enemy Heroes HP Removal
Wraith King passively gains a chance to deal bonus damage on an attack. When activated, Mortal Strike steals a percentage of the max HP from the target hero, giving it to Wraith King for the duration, and returning it after. While Mortal Strike is active, the passive component is disabled.
Cast Time: 0.35+0.5
Proc Chance: 15%
Critical Damage: 125%/175%/225%/275%
Max health Drained: 20%
Drain Duration: 7
Cooldown 25 Mana 30
Can be used by illusions. Red critical numbers are before illusion and armor reduction.
The power to crush a skull.

Notes:

  • The current Mortal Strike icon.png Mortal Strike was reworked into this version in 6.78, and reverted back to the current version in 6.79.
  • The sound and particles play upon start of the attack, not when the attack lands.
  • Does not affect the target's and Skeleton King's maximum health. It only drains health based on a percentage of the target's maximum health.
  • Only the critical strike from Mortal Strike is disabled for the duration. Other sources of crit still fully work.

Hellfire Blast (Pre 6.68)
Blocked by Spell Immunity. Blocked by Linken's Sphere. Play
Q
T
Hellfire Blast icon.png
Ability Affects Damage
Target Unit Enemies Magical
Skeleton King fires a sphere of hellfire at an enemy unit, dealing damage and stunning.
Cast Time: 0.35+0.5
Cast Range: 525
Damage: 100/150/200/250
Stun Duration: 2
Cooldown 8 Mana 140
Ostarion calls on his hellish lineage, laying waste to his opponents.

Notes:

  • This ability got reworked into the current Hellfire Blast (later renamed into Wraithfire Blast icon.png Wraithfire Blast) in the 6.68 gameplay patch.

Gallery

See also

References

  1. http://diablo2.diablowiki.net/King_Leoric