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Silencer

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Silencer
Silencer.png
Radiant icon.png The Radiant
Strength
17 + 2.2
Agility
16 + 2.1
Intelligence
27 + 2.5
Level 1 16 25
Hit Points 473 1138 1841
Mana 351 858 1391
Damage 43-57 82-96 123-137
Armor 1.24 5.93 11.1
Attacks / Second 0.68 0.87 1.09
Movement Speed 300
Turn Rate 0.6
Sight Range 1800/800
Attack Range 600
Missile Speed 1000
Attack Duration 0.5+0.5
Cast Duration 0.3+0.51
Base Attack Time 1.7

Nortrom the Silencer is a ranged Intelligence hero who can be played as a Support, Carry or Initiator. He is one of the minority of Intelligence heroes who truly benefits from Intelligence items and is effective against Heroes who rely mostly on spells, as he can silence them while stealing their Intelligence and adding it to his own. He is a notorious anti-caster hero who can disrupt the magical abilities of his enemies and cripple spellcasters throughout the game. Curse of the Silent causes enemies to lose health and mana until the end of the duration or until the enemy casts a spell. Last Word places a curse on Nortrom's target that damages and silences for a long duration if the target casts a spell. If the target does not cast a spell before the curse's duration ends they will be damaged, silenced, and disarmed. Glaives of Wisdom is a Unique Attack Modifier that deals a percentage of Nortrom's intelligence as pure damage. Nortrom's ultimate, Global Silence, silences all enemy units on the map for a few seconds. A well-timed Global Silence can be used to save yourself or an ally, initiate a teamfight, or ruin the enemy's initiation.

While it used to be a passive component of Glaives of Wisdom, Silencer himself now has an innate passive ability. Intelligence Steal permanently steals the intelligence of enemy heroes that die near him and adds it to his own. This rewards his presence in teamfights, also making his Glaives ever stronger as the battle goes on.

Contents

[edit] Bio

Silencer Nortrom, the Silencer
Play "Quiet as the grave."
Role: Pip roamer.png Support / Pip carry.png Carry / Pip initiator.png Initiator
Lore: Part of the seventh and final generation of a carefully designed pedigree, Nortrom was bred by the ancient order of the Aeol Drias to be the greatest magic user the world had ever seen. He was the prophesied one, the culmination of two-hundred years of careful pairings, a war-mage who would bring glory to the order, and destruction to their sworn enemies, The Knights of the Fold. Raised with other young mages in a hidden cantonment among the hills of the Hazhadal barrens, the order's preceptors waited for Nortrom’s abilities to manifest. While the other students honed their talents with fire, or ice, or incantatory spells, Nortrom sat silent and talentless, unable to cast so much as a hex. As the day of final testing approached, he still hadn’t found his magic. In disgust, the preceptors berated him, while the children laughed. “You are no mage,” the head of the order declared. Still, Nortrom did not slink away. He entered the day of testing and faced down the young mages who had mocked him. And then his preceptors learned a valuable lesson: a lack of magic can be the greatest magic of all. Nortrom silenced the young mages one by one and defeated them in single combat, until he alone stood as champion of the Aeol Drias, in fulfillment of the prophecy.
Voice: Michael Gregory (Responses)

[edit] Abilities

Intelligence Steal
Glaives of Wisdom icon.png
Ability Affects
Innate Passive Enemy Heroes
Silencer's innate, passive ability. Permanently steals 2 Intelligence from enemy heroes that die near him.
Intelligence Steal Distance: 900

Notes:

  • Intelligence can be stolen outside of the 900 AOE if Silencer gets the last hit.
  • If a hero is killed and has only one intelligence, the buff counter will increase but Silencer will not receive any intelligence.
  • Stolen intelligence is added to Silencer's base intelligence.
  • In Ability Draft, Silencer has this ability whether or not he drafts Glaives of Wisdom

Curse of the Silent
Blocked by Magic Immunity. Not blocked by Linken's Sphere. Cannot be purged.
Q
C
Curse of the Silent icon.png
Ability Affects Damage
Target Area Enemy Heroes Magical
Curses the target area, causing enemy heroes to take damage and lose mana until they cast a spell.
Damage: 20/35/50/65
Mana Loss: 8/16/24/32
Duration: 6
Radius: 350
Range: 800
Cooldown 20/18/16/14 Mana 75/95/115/135
Nortrom's lack of incantations is less of a problem for him than it is for his adversaries.

Notes:

  • Curse of the Silent will be removed when the enemy hero dies or begins the effect of a spell.
  • If the buff lasts for its full duration, it deals a total of 120/210/300/390 damage and removes 48/96/144/192 mana.

Glaives of Wisdom
Unique Attack Modifier. Blocked by Magic Immunity.
W
W
Glaives of Wisdom icon.png
Ability Affects Damage
Auto-Cast Enemies Pure
Silencer enchants his glaives with his wisdom, dealing additional pure damage based on his Intelligence.
Percent Intelligence to Damage: 30%/45%/60%/75%
Cooldown 0 Mana 15
Although lacking in traditional incantations, Nortrom's pedigree of the Aeol Drias gives him uncanny wisdom, which he applies to physical combat.

Last Word
Blocked by Magic Immunity. Blocked by Linken's Sphere. Partially purgeable.
E
T
Last Word icon.png
Ability Affects Damage
Target Unit Enemies Magical
Targets an enemy unit placing a debuff on it. While the debuff is active, casting any spell causes the target to become silenced and take damage. If the duration of the debuff runs out without the target casting a spell, it will still take damage and be silenced but also be disarmed.
Debuff Duration: 5
Damage: 150/200/250/300
Silence/Disarm Duration: 3/4/5/6
Range: 900
Cooldown 36/28/20/12 Mana 115
Partially purgeable. Initial debuff cannot be purged, however silence/disarm can be.
Nortrom ensures that spells uttered by his opponents will be their last.

Notes:

  • You have basic vision over the Last Word target while the initial debuff is on it.
  • Last Word does not trigger on item use.
  • Channeling skills will activate this even if they are canceled.
  • Last Word damage will trigger before any kind of spells, including magic immunity and damage-reflect spell.

Global Silence
Partially blocked by Magic Immunity. Not blocked by Linken's Sphere. Can be purged.
R
E
Global Silence icon.png
Ability Affects
No Target Enemies
Silencer stops all sound, preventing enemy heroes and units on the map from casting spells.
Duration: 4/5/6 (5/6/7*)
Cooldown 130 Mana 250/350/450
Partially blocked by Magic Immunity. If affected unit becomes magic immune the debuff is removed.
Can be Improved by Aghanim's Scepter (* shows the improved values). Increases duration and applies current level of Curse of the Silent icon.png Curse of the Silent to all units.
With a shock to the ground, all magic and sound pauses, and Nortrom fulfills his prophecy.

Notes:

  • This ability works on invisible and invulnerable units.
  • If an affected unit becomes magic immune the debuff is removed.
  • With the Aghanim's Scepter and Level 4 Curse of the Silent icon.png Curse of the Silent it will deal a total of 325/390/390 damage and remove 160/192/192 mana during the silence
  • Most ingame sounds are actually silenced for enemy players during the duration of the ability.

[edit] Recommended items

Explanation:
Starting Items:

  • Silencer should start out with plenty of Clarity to abuse Curse of the Silent as much as possible during laning.

Early-game items:

  • Silencer needs stats but is usually short on funds early. Null Talisman is cheap and provides good stats for the gold spent on it.

Core items:

  • Force Staff gives Silencer a decent boost to Intelligence, and the activation helps Silencer's poor mobility significantly.
  • Mekansm is a very common support item that gives Silencer the ability to team-fight well, which is useful because Silencer is reliant on being in team-fights.

Situational items:

  • Scythe of Vyse provides a strong disable, and helps with Silencer's lack of slows.
  • Rod of Atos is an inexpensive item that provides both Intelligence and HP, and is great for Silencer if he needs early survivability.
  • Orchid Malevolence is a powerful Intelligence carry item, giving great damage potential Silencer desires. Its activation is a strong silence and damage amplifier, giving Silencer an edge in fights.
  • Silencer is well-known for his silences, but they may not last as long as you'd like. Black King Bar aids in Silencer's survivability if he finds himself in extended fights against heavy magic damage.
  • Unmentioned, and highly situational, a Refresher Orb can be purchased if the enemy is mostly reliant of their usage of spells in a fight. If a fight occurs, you can silence the enemy at max level up to 12 seconds by using the Refresher Orb to cast your ultimate again(14 with scepter). Heroes who need their spells to be effective are left useless in team fights.

[edit] Equipment

[edit] Tips

  • The large radius on Curse of the Silent makes him a very strong harasser.
  • Curse of the Silent is great against heroes like Tiny or Pudge that require a lot of mana to cast their spells very early on.
  • Take at least one level of Glaives of Wisdom early game. This can be used to harass by Orb Walking.
  • Silencer can be considered a counter-initiate hero, because of his high disruption with Global Silence. Use this knowledge to completely cripple enemies that could do anything dangerous to your team.
  • Against heroes that have low mana cost abilities, it's best to let them expend mana before you cast Curse of the Silent, as it is your main source of damage early game.
  • Silencer is able to become a carry via high intelligence coupled with Glaives of Wisdom, whether he gains that intelligence by kills or by items.
  • Last Word, now an active skill, curses his target to be faced with unfortunate consequences, if they cast a spell during the debuff duration, they will be silenced and damaged, this is perfect for breaking the spell combo of his enemies like Tiny and Tinker. If they don't cast a spell until the duration. they will still be silenced and damaged, but they will also be disarmed, this works well with Curse of the Silent and Global Silence, and it's crucial for enemy carries who rely on their physical attacks, as they can't attack or even cast spells for a long time.
  • Last Word effectively gives the enemy a choice - cast a spell, likely wasting mana due to bad timing or a lack of player-targets for the spell, or don't cast a spell - and be disarmed in addition to the silence.
  • A Dagon can be purchased by Silencer, adding powerful burst damage to his arsenal and increasing his intelligence. This along with Silencer's other nukes can easily kill most enemies early game.
  • If Silencer is fighting against Outworld Devourer, it is possible that Outworld Devourer's Sanity's Eclipse will be ineffective against Silencer as long as Silencer's Intelligence can surpass Outworld Devourer's due to his innate Intelligence steal.
  • Silencer on his own is not an initiator; if you try to initiate with Global Silence alone, the enemy team will simply walk away and wait out the silence. However, Global Silence can synergize extremely well with almost any initiator. When someone on your team initiates (or immediately before), activate Global Silence. The other team will be helpless as you collapse on them.
  • Silencer's Global Silence and Last Word are great for tying down heroes that rely on abilities to evade (Weaver, Storm Spirit, Queen of Pain, etc.).

[edit] Trivia

  • Unlike most heroes, Silencer's attack projectiles actually use the model of his equipped cosmetic weapon.

[edit] Update history

July 18, 2013 Patch

July 12, 2013 Patch

February 14, 2013 Patch

  • Enabled Silencer icon.png Silencer in Tournament lobbies.

February 07, 2013 Patch

  • Enabled Silencer icon.png Silencer in Captain's Mode for Latest Version (will be enabled in Tournament Version the following week).

December 13, 2012 Patch

December 06, 2012 Patch

November 08, 2012 Patch

  • Fixed Illusions stealing intelligence.

October 29, 2012 Patch

October 25, 2012 Patch

  • [Undocumented] Drow Ranger Drow Ranger and Silencer Silencer are no longer available in Captain's Mode.

September 13, 2012 Patch

August 15, 2012 Patch

  • Fixed Invoke proccing Last Word.

July 19, 2012 Patch

  • Fixed Curse of the Silent affecting Warlock's Golem and Spirit Bear.

May 10, 2012 Patch

  • Fixed turn rates for the following heroes: Lifestealer, Alchemist, Clockwerk, Bounty Hunter, Dark Seer, Dazzle, Ancient Apparition, Brewmaster, Chen, Silencer, Lone Druid, Spectre and Spiritbreaker.

April 12, 2012 Patch

  • Fixed Global Silences affecting couriers abilities.

February 16, 2012 Patch

  • Added intelligence steal counter to Last Word aura.

January 26, 2012 Patch

  • Fixed Glaives of Wisdom being usable while silenced.

January 20, 2012 Patch

  • Fixed Glaives of Wisdom being usable while silenced.

January 19, 2012 Patch

  • Fixed being unable to steal Int from dying magic immune heroes.
  • Fixed Last Word silencing invulnerable units.
  • Fixed stealing intelligence from Reincarnating heroes.
  • Fixed Global Silence silencing only heroes.
  • Enabled Silencer Silencer and Spirit Breaker Spirit Breaker in Captain's Mode.

January 12, 2012 Patch

[edit] Balance changelog

6.80

6.79

  • Intelligence Steal is an innate part of the hero rather than an element of Glaives of Wisdom icon.png Glaives of Wisdom.

6.78

6.76c

  • Last Word icon.png Last Word manacost increased from 100 to 115.

6.76

  • Base Intelligence increased by 6.
  • Base Damage reduced by 6.
  • Curse of the Silent icon.png Curse of the Silent
    • Duration rescaled from 5/6/7/8 to 6.
    • HP drain rescaled from 20/30/40/50 to 20/35/50/65.
    • Mana drain rescaled from 10/15/20/25 to 8/16/24/32.
  • Int steal moved from Last Word icon.png Last Word back to Glaives of Wisdom icon.png Glaives of Wisdom.
    • Now steals Intelligence from outside of the AoE if Silencer gets the kill.
    • AoE increased from 850 to the standard 900 range.
  • Last Word icon.png Last Word replaced with new active skill:
Targets an enemy unit placing a debuff on it. While the debuff is active, casting any spell causes the target to become silenced and take damage. If the duration of the debuff runs out without the target casting a spell, it will still take damage and be silenced but also be disarmed.
Debuff Duration: 5
Damage: 150/200/250/300
Silence/Disarm Duration: 3/4/5/6
Cast Range: 900
Cooldown: 36/28/20/12
Manacost: 100
Note: You have basic vision over the last word target while the initial buff is on them.
  • Global Silence icon.png Global Silence
    • Cooldown decreased from 160 to 140.
    • Duration increased from 3/4.5/6 to 4/5/6.

6.75

  • Strength growth increased from 1.7 to 2.2.
  • Last Word icon.png Last Word now always steals 2 intelligence if an enemy hero dies in its AoE.
  • Global Silence icon.png Global Silence duration increased from 3/4/5 to 3/4.5/6.

6.73

  • Glaives of Wisdom icon.png Glaives of Wisdom damage increased from 30/40/50/60% to 30/45/60/75%.
  • Last Word icon.png Last Word
    • Now functions while Silencer is stunned/silenced.
    • No longer triggers when enemies use items.

6.72

  • Movement speed increased from 290 to 300.
  • Curse of the Silent icon.png Curse of the Silent cast range decreased from 900 to 800.
  • Glaives of Wisdom icon.png Glaives of Wisdom cooldown removed.
  • Last Word icon.png Last Word
    • Now muted when Silencer is stunned (previously it was only when silenced).
    • No longer triggers on Spell-Attacks (Frost Arrows, Burning Spears, etc).
    • AoE decreased from 900 to 750.
    • Now steals a point of intelligence if Silencer gets a killing blow on a hero.
      • This is in addition if the hero died within the AoE. So if you kill a hero you will steal 2 intelligence points, otherwise you will steal 1.

6.70

[edit] Replaced Abilities

Last Word (Old)
Not blocked by Magic Immunity. Blocked by Linken's Sphere.
E
L
Last Word icon.png
Ability Affects
Aura Enemy Heroes
Enemy heroes nearby will be silenced whenever they cast a spell. If an enemy hero dies while in range of Last Word, Silencer will permanently steal 2 Intelligence from that hero.
Radius: 750
Duration: 0.75/1.5/2.25/3
Nortrom ensures that spells uttered by his opponents will be their last.

Notes:

  • Last Word functions even when Nortrom is silenced or stunned.
  • Last Word does not trigger on item use.
  • Channeling skills will activate this even if they are canceled.
  • The silence happens at the end of the spell casting and will not interrupt channeling spells.
  • Last Word's intelligence steal is not retroactive, meaning any kills made before you level Last Word at least once will not count.

[edit] Gallery

[edit] See also