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Silence

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Silence is a status effect that prevents those affected from using active hero abilities for the duration of the silence. It can be useful when ganking a hero with a blink or invisibility spell, as silences tend to have longer duration than other disables giving more time to kill the enemy. Silences in team fights can also be very effective even for a short time as they prevent the enemy from using their spell in combination with one another. Silencing an opponent will also stop any channeling spells that they are currently using.


Mechanics[edit]

Queen of Pain attempting to cast a spell while silenced. A grid layer covers the ability icons while silenced.

When a unit is silenced, the ability icons in its hud are overlayed by a grid-like effect. Clicking on an active ability, or pressing its hotkey displays the word "Silenced" in red at wherever the player's mouse courser currently is.

Silence disables every active ability, including toggle abilities and active attack modifier. If an ability is being channelled, Silence will cancel it immediately. If an ability is toggled on, Silence will not turn it off, but will prevent the player from toggling it off. If the toggle ability drains mana and the unit runs out of mana while silenced, the ability will toggle off normally.

Silence does not stop the effects of already casted spells. For example silencing Razor icon.png Razor after he already cast Static Link icon.png Static Link or Eye of the Storm icon.png Eye of the Storm will not stop the link from draining or the storm from striking.

Silence does not disable any passive ability. Although Silence prevents for example Drow Ranger icon.png Drow Ranger from using the active part of Precision Aura icon.png Precision Aura, it does not cause the aura to stop granting attack damage bonus. Even when a passive ability has a cooldown or mana cost, Silence never affect them in any way.

Sources of Silence[edit]

  • Besides the listed abilities, all hex abilities silence, mute and disarm affected units.
Bloodseeker - Blood Rite
Blood Rite icon.png
Duration: 3/4/5/6
Death Prophet - Silence
Silence (Death Prophet) icon.png
Duration: 3/4/5/6
Disruptor - Static Storm
Static Storm icon.png
Duration: 5 (Can be Improved by Aghanim's Scepter (* shows the improved values). 7)
When upgraded, also prevents using items.
Drow Ranger - Gust
Gust icon.png
Duration: 3/4/5/6
Earth Spirit - Geomagnetic Grip
Geomagnetic Grip icon.png
Duration: 2.5/3/3.5/4
Legion Commander - Duel
Duel icon.png
Duration: 4/4.75/5.5
Silences both the caster and the target. Also prevents using items.
Night Stalker - Crippling Fear
Crippling Fear icon.png
Day Duration: 3
Night Duration: 5/6/7/8
Orchid Malevolence - Soul Burn
Cost 4075
Orchid Malevolence icon.png
Duration: 5
Puck - Waning Rift
Waning Rift icon.png
Duration: 0.75/1.50/2.25/3
Riki - Smoke Screen
Smoke Screen icon.png
Duration: 6
Silencer - Global Silence
Global Silence icon.png
Duration: 4/5/6
Silencer - Last Word
Last Word icon.png
Duration: 3/4/5/6
Skywrath Mage - Ancient Seal
Ancient Seal icon.png
Duration: 3/4/5/6

Mute[edit]

Tusk attempting to use Scythe of Vyse icon.png Scythe of Vyse while muted by his Snowball. Unlike for silence, there is no indicator for the unit that it is muted.

As a counterpart to silence, a Mute disables the affected unit's active items in the same fashion as Silence disables active abilities. As with Silence, it does not affect passives at all. It does not stop already ongoing effects of items, but does cancel channeled items. It also prevents the unit from toggling their toggle items on or off.

Sources of Mute[edit]

  • Besides the listed abilities, all hex abilities silence, mute and disarm affected units.
Disruptor - Static Storm
Static Storm icon.png
Duration: 0 (Can be Improved by Aghanim's Scepter (* shows the improved values). 7)
Only mutes when upgraded with Aghanim's Scepter icon.png Aghanim's Scepter
Doom - Doom
Doom ability icon.png
Duration: 15 (Can be Improved by Aghanim's Scepter (* shows the improved values). 16)
The disabling of passive abilities from Aghanim's Scepter upgrade is independent from the mute. To see passive abilities disabled by Doom, see Break.
Enigma - Black Hole
Black Hole icon.png
Max Channel Time: 4
Mutes all enemies caught in it. Effect provided by an aura, which lingers for 0.5 seconds or until channeling ends.
Legion Commander - Duel
Duel icon.png
Duration: 4/4.75/5.5
Mutes Legion Commander and the Duel target for the duration.
Tusk - Snowball
Snowball icon.png
Duration: 3 seconds or until reaching target
Mutes Tusk while inside the Snowball, preventing him from queuing items. Allies inside it are not muted, but are disabled.

See also[edit]