Shadow Shaman

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Shadow Shaman
Shadow Shaman.png
21 + 1.8
16 + 1.6
21 + 3
Level Base 1 16 25
Health 200 620 1200 1880
H. Regen 0.25 0.88 1.75 2.78
Mana 50 302 866 1406
M. Regen 0.01 0.85 2.73 4.53
Damage 26‒33 47‒54 94‒101 139‒146
Armor -1 1.29 5 9.63
Spell Dmg 0% 1.31% 4.25% 7.06%
Att / Sec 0.58 0.68 0.83 1.02
Movement Speed 285
Turn Rate 0.4
Vision Range 1800/800
Attack Range 500
Projectile Speed 900
Attack Animation 0.3+0.5
Base Attack Time 1.7
Magic resistance 25%
Collision Size 24
Legs 2

Rhasta the Shadow Shaman is a ranged intelligence Hero mostly used as a pusher and disabler, wielding abilities that make pushing lanes more efficient. When his abilities are used in intelligent combos, he has one of the longest disables in game. He is also capable of disabling multiple enemy heroes, allowing him to initiate encounters as well. Though very supportive in nature, until the late game Rhasta is capable of killing lone enemy heroes with the use of his entire skill set; meaning he is more difficult to gank than most other supports. Playing Rhasta well requires good knowledge of target priority and timing; and some minor micromanagement. His peak is mid-game, but he can continue to wreak havoc on enemies all throughout the match.

Bio[edit | edit source]

Shadow Shaman Rhasta, the Shadow Shaman
Play "I am the intermediary between life and death."
Role: Support Support / Pusher Pusher / Disabler Disabler / Nuker Nuker / Initiator Initiator
Lore: Born in the Bleeding Hills, Rhasta was just a starving youngling when picked up by a travelling con-man. For two pins of copper, the old con-man would tell your fortune. For three, he’d castrate your pig, for five, he’d circumcise your sons. For a good meal, he’d don his shaman garb, read from his ancient books, and lay a curse upon your enemies. His strange new youngling, part hill troll, part…something else, worked as assistant and lent an air of the exotic to the con-man’s trade.

Always one step ahead of cheated customers, one town ahead of a pursuing patronage, the two trekked across the blighted lands until one day the con-man realized that the little youngling could actually do what he only pretended at. His ward had a gift—a gift that customers valued. And so the youngling Rhasta was thrust before the crowds, and the trade-name Shadow Shaman was born. The two continued from town to town, conjuring for money as Shadow Shaman’s reputation grew. Eventually, the pair’s duplicitous past caught up with them, and they were ambushed by a mob of swindled ex-clients. The con-man was slain, and for the first time, Rhasta used his powers for darkness, massacring the attackers. He buried his beloved master, and now uses his powers to destroy any who would seek to do him harm.
Voice: Gary Schwartz (Responses)

Abilities[edit | edit source]

Ether Shock
Partially blocked by Linken's Sphere. Does not pierce spell immunity. Play
Ether Shock icon.png
Target Unit
Creates a cone of ethereal energy that strikes multiple enemy units.
Cast Animation0.3+1.23
Cast Range: 600
Starting Radius: 200
Max Distance: 500
End Radius: 300
Number of Targets: 1/3/5/7
Damage: 140/200/260/320
Cooldown 8
Mana 95/105/135/160
Partially blocked by Linken's Sphere. Blocked fully only when primary target.
Originally used to open shows with the travelling con-man, Rhasta's lightning display shocks adversaries in more ways than one.


  • Can hit units up to 1000 range away (200 starting radius + 500 distance + 300 end radius).
  • The complete area is shaped like a cone in front of Shadow Shaman.
  • Unlike other cone-shaped spells, this one starts traveling at the edge of the starting radius instead from the center.

Play Chicken model

Blocked by Linken's Sphere. Does not pierce spell immunity. Play
Hex (Shadow Shaman) icon.png
Target Unit
Transforms an enemy unit into a harmless creature, disabling their attacks and abilities.
Cast Animation0+1.13
Cast Range: 500
Duration: 1.25/2/2.75/3.5
Cooldown 13
Mana 110/140/170/200
Does not pierce spell immunity. Effects persist if debuff was placed before spell immunity and when not dispelled.
Debuff Voodoo: Dispellable with any dispel.
Rhasta often ended performances by turning himself into a chicken - now, the humiliation is shared.


  • Because hex changes base move speed and does not actually apply a slow, all speed effects are calculated using the 100 base speed.
  • For example:
    • a hexed unit with no speed bonuses has 100 move speed
    • a hexed unit with +8% from Yasha icon.png Yasha (2050) has 108 move speed
    • a hexed unit with +45 from Boots of Speed icon.png Boots of Speed (400) has 145 move speed
    • a hexed unit with both Boots of Speed and Yasha has 157 move speed
  • Hex instantly destroys illusions, but not summoned units.
  • Shadow Shaman's hex transforms the target into a chicken.

Blocked by Linken's Sphere. Does not pierce spell immunity. Play
Shackles icon.png
Magically binds an enemy unit so that it cannot move or attack, while dealing damage over time.
Cast Animation0.3+0
Cast Range: 400
Max Channel Time: 2.75/3.5/4.25/5
Damage per Second: 44/57/66/72
Cooldown 10
Mana 140/150/160/170
Does not pierce spell immunity. Effect does not persist and immediately ends if debuff was placed before spell immunity.
Debuff Shackles: Dispellable with strong dispels.
A self-defense incantation, Rhasta developed shackles after his master was slain in the Bleeding Hills.


  • Provides True Sight over the target until the channeling ends.
  • Deals 4.286/5.714/6.512/7.2 damage in 0.1 second intervals, starting immediately as the channeling begins, resulting in 28/35/43/50 damage ticks.

Serpent Ward
Shadow Shaman Mass Serpent Ward model.png
Level 3
Duration 45
Health 2
Health regeneration 0
Armor 0
Magic resistance 0 %
Damage 40/60/80
(Upgradable by Aghanim's Scepter. 85/105/125)
(Upgradable by Aghanim's Scepter. 90/110/130)
Acquisition range 600
Attack Range 600
Base Attack Time 1.5
Attack Animation 0.3+0.4
Projectile Speed 900
Turn Rate 0.5
Collision Size 8
Vision Range 1200  •  800 (G)
Bounty 26‒38
Experience 31
Model scale 1.15
Notes Has splash attack

Mass Serpent Ward
Partially pierces spell immunity. Play
Mass Serpent Ward icon.png
Target Point
Summons 10 serpent wards to attack enemy units and structures. The wards are immune to magic, and have a small area of splash damage. It takes two hits to destroy a single ward.
Cast Animation0.3+0.97
Cast Range: 550
Number of Wards: 10
Splash Radius: 175
Splash Damage: 100%
Attacks to Destroy: 2
Duration: 45
Cooldown 120
Mana 200/350/600
Partially pierces spell immunity. The Splash damage is blocked.
Upgradable by Aghanim's Scepter. Increases ward damage.
Snake charming was a big part of the Shadow Shaman's act; now Rhasta can empower the Snakes to do his bidding.


  • Serpent Wards automatically attack enemies within their attack range, using default auto-attack rules.
    • It is possible to manually give the wards an attack target by just right-clicking an enemy in range.
    • It is also possible to stop the wards from attacking by ordering them to stop (only works when the auto-attack option is turned off).
  • Serpent Wards have a lower target priority than other units and heroes, so they are attacked by towers and creeps as last.
  • The serpent wards attack damage type is physical, while the splash deals magical damage. Both are sourced to the wards.
  • The serpent wards attack damage is not reduced by Damage Block.

Recommended items[edit | edit source]

Starting items:

  • Healing Salve icon.png Healing Salve (110) and Tango icon.png Tango (125)s are generally required when playing safe lane support. If playing mid, it is better to forgo the Healing Salve and aim for a fast Bottle (Full) icon.png Bottle (660).
  • Clarity icon.png Clarity (50) is essential in ensuring that you have mana to cast your disables in the laning stage. Being able to get off both of your disables in a gank go a long way towards ensuring successful kills.
  • Iron Branch icon.png Iron Branch (50)es are good for cheap stats, and can be sold for inventory space or built into a Magic Wand.
  • When playing as a support, ensure that the Animal Courier (Radiant) icon.png Animal Courier (100) is purchased at the start of the match.

Early game:

  • Magic Stick icon.png Magic Stick (200) ensures that Rhasta has burst regen available when needed. 150 mana is enough to cast Hex (Shadow Shaman) icon.png Hex​ if it is level 2 or lower, same for Shackles icon.png Shackles​.
  • Boots of Speed icon.png Boots of Speed (400) are important in allowing Shadow Shaman to close the gap with a target and disable them. Acquiring Boots before your opponents can often make the difference between getting a kill.
  • Bracer icon.png Bracer (525) gives Rhasta some more HP, which is something he needs badly as he is very squishy otherwise.

Core items:

  • Magic Wand icon.png Magic Wand (465) has all the benefits of Magic Stick, as well as more stats and a higher amount of burst regen. It is important no matter whether Shadow Shaman is played as a core or support.
  • Arcane Boots icon.png Arcane Boots (1300) increases the size of Shadow Shaman's mana pool and gives him some burst mana regen; Rhasta often casts his spells as a combo, so he tends to run out very quickly if not furnished with a means of mana regen.
  • Aghanim's Scepter icon.png Aghanim's Scepter (4200) should generally be considered a core item on a farming Rhasta, but luxury for a support Rhasta. The upgrade it grants Mass Serpent Ward icon.png Mass Serpent Ward​ greatly increases the amount of damage they can do, allowing Rhasta to make short work of heroes that have been boxed in or obliterate towers alarmingly quickly.
  • As a support, Shadow Shaman should regularly purchase Observer Ward icon.png Observer Ward (65)s in order to provide map vision for his team.
  • Town Portal Scroll icon.png Town Portal Scroll (50) is extremely important on all heroes. In Shadow Shaman's case, showing up to teamfights, ganks and counter-ganks to cast his disables can change the tide of battle.

Situational items:

  • Refresher Orb icon.png Refresher Orb (5200) allows for two instances of Mass Serpent Wards, which is hugely useful for siege damage and encounters.
  • Bloodstone icon.png Bloodstone (4875) is a very powerful item on Shadow Shaman as it greatly alleviates his mana dependence and gives him more HP for increased survivability. This can allow him to do more in teamfights before running out of mana or dying.
  • Shiva's Guard icon.png Shiva's Guard (4700) gives Shadow Shaman a much larger mana pool, as well as armor for survivability. The active can be used to slow enemies down on top of his other disables, further contributing to his teamfight potential.
  • Necronomicon 1 icon.png Necronomicon (2650) is very powerful on Rhasta as he can use the warriors either to help his Mass Serpent Wards during pushes, add more firepower to a teamfight, or focus down a Shackle victim while Rhasta channels.
  • If playing as a support, try to purchase the Flying Courier (Radiant) icon.png Flying Courier (250) as soon as possible so that your team can benefit from faster item deliveries during the laning stage.
  • Bottle (Full) icon.png Bottle (660) is very important to purchase early on as a mid Shadow Shaman. It provides him with HP and mana replenishment, allowing him to profligately cast Ether Shock to farm, push and harass the enemy.
  • Soul Ring icon.png Soul Ring (775) is a situational purchase but can help a support Shadow Shaman to maintain his mana pool more efficiently. Having an extra 150 mana on demand can go a long way towards having enough to cast a full round of disables.
  • Urn of Shadows icon.png Urn of Shadows (875) can be useful on a ganking Shadow Shaman over a Bracer. It gives him the same amount of strength, making him less squishy, and the mana regen helps to maintain his mana pool. As he is a very strong ganker, Shadow Shaman can roam and get charges easily, using them for additional Pure damage in later ganks or to keep himself and his teammates at full HP for more pushing potential.
  • Tranquil Boots (Active) icon.png Tranquil Boots (900) are a situational alternative to Arcane Boots as a support Shadow Shaman. Not only are they cheaper, but they provide additional armor for survivability and increased movement speed for positioning for casting disables on the enemy. The passive HP regen also helps ensure that Shadow Shaman is at full health at the beginning of fights.
  • Medallion of Courage icon.png Medallion of Courage (1175) is a very useful item, as Mass Serpent Wards deal physical damage. Placing the armor debuff on an enemy after boxing them in with the wards will make short work out of almost any hero. As well, the active can be used on teammates to give them more armor, or on Roshan to make taking the Aegis easier. It can also be upgraded into a Solar Crest icon.png Solar Crest (2875) to augment its bonuses even more.
  • Ghost Scepter icon.png Ghost Scepter (1500) is useful to purchase on squishy casters like Shadow Shaman. Giving himself invulnerability to physical damage can buy time if the enemy attempts to focus down Shadow Shaman with physical attacks, allowing him to retaliate with his disables and nukes.
  • Glimmer Cape icon.png Glimmer Cape (1850) is a strong utility item that benefits Shadow Shaman in many aspects. It can be used to help with initiation by allowing Rhasta to approach enemies invisibly, and allows him to protect teammates that are caught out of position by casting invisibility on them. The invisibility also allows Shadow Shaman to protect himself while channeling Shackles on an enemy, reducing the chances of being disabled by unit-targeted spells.
  • Blink Dagger icon.png Blink Dagger (2250) should be considered a core item on Shadow Shaman, no matter what role he is played in. Blink Dagger allows Shadow Shaman to instantly jump on top of a gank target and disable them with Hex, preventing them from reacting during ganks. It should be rushed as quickly as possible as a core, and given priority to obtain as a support.
  • Force Staff icon.png Force Staff (2225) is an inferior but potent substitute for Blink Dagger. The extra intelligence gives Shadow Shaman more mana, and the active can be used on enemies and allies, not just on Shadow Shaman himself. Purchased as a supplement to Blink Dagger, it can also be used to break Linken's Sphere on a particularly slippery enemy player, or on Roshan prior to casting other disables.
  • Aether Lens icon.png Aether Lens (2300) is extremely powerful in Shadow Shaman's hands, and can be easily obtained through disassembling Arcane Boots. Besides granting some HP regen for additional survivability, the cast range increase allows Rhasta to disable enemies from farther away, making him a much bigger threat in ganks and fights.
  • Eul's Scepter of Divinity icon.png Eul's Scepter of Divinity (2735) is a powerful item on Shadow Shaman. The item itself grants Shadow Shaman more mobility, rectifying his poor base movement speed, and gives him more intelligence as well as powerful scaling mana regen to fuel his costly and spammable spells. Most importantly, however, the active can be used to instantly disable an enemy from range and then place Mass Serpent Wards on top of them, easily boxing them in.
  • Rod of Atos icon.png Rod of Atos (3100) is a good utility item to purchase. It gives Shadow Shaman more intelligence, allowing him to cast spells more often, and the additional HP makes him less squishy. The long range on the active also allows Shadow Shaman to slow enemies from a great distance, adding yet another disable to his repertoire.
  • Scythe of Vyse icon.png Scythe of Vyse (5650) is a very powerful late-game item to purchase. On top of the extra stats, much larger mana pool, and scaling mana regen, the instant Hex can serve as a complement to Rhasta's innate spell, giving him the ability to hard-disable a single target for up to 12 seconds.
  • Octarine Core icon.png Octarine Core (5900) gives Shadow Shaman many strong benefits. It gives him more HP and mana, and reduces the cooldowns on all of his abilities, making him a much bigger threat with his spammable nukes and disables. The spell lifesteal allows him to maintain his HP through Shackles and Ether Shock, particularly the latter which can deal tremendous amounts of magical damage to grouped enemies.

Gameplay[edit | edit source]

Audio[edit | edit source]

History[edit | edit source]

Equipment[edit | edit source]

Trivia[edit | edit source]

  • The name Rhasta is based on the Rastafarians, a follower of a religious movement in Jamaica known as Rastafari. In DotA, his hero model and dialogue had a strong Jamaican influence and style. But in Dota 2, his theme and style have undertaken a more Native American influence, mostly evident in his attire and accent.
  • Rhasta is also a Persian name and word that means "truth" or "path".

Gallery[edit | edit source]

References[edit | edit source]