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This article or section contains content that has been removed from the game or store, or has never been released. It exists solely for archival purposes.


Presence of the Dark Lord (Pre 6.06)[]

Presence of the Dark Lord (Pre 6.06)
Can be used by illusions. Pierces spell immunity. FP
Presence of the Dark Lord icon
Ability
Aura
Affects
Enemies
The presence of such a horrible creature terrifies nearby enemies, slowing their attacks.
Radius: 500
Attack Speed Reduction: 5/10/15/20
Buff/Debuff
Modifiers
Presence Of The Dark Lord Aura
Death
Even being near Nevermore eats away at one's soul.

  • The debuff lingers for 2-4 seconds.


Dark Flames (Pre 6.09)[]

Dark Flames
Can be used by illusions. Does not pierce spell immunity. RD
Unknown icon
Ability
Toggle
Affects
Enemies
Damage
Magical
Creates a group of six orbiting flames that deal damage to all who approach. Their distance can be adjusted, dealing less damage the further they are.
Minimum Distance: 100
Maximum Distance: 700
Collision Radius: 100
Hero Damage Interval: 0.4
Non-Hero Damage Interval: 0.2
Damage per Interval: 4/10/17
Cooldown symbol
 0
Buff/Debuff
Modifiers
Dark Flames
Death

  • Upon learning, 6 fire balls are summoned instantly around Shadow Fiend, forming a 100 radius circle. The distances between the balls are even.
  • The balls spin around Shadow Fiend counter-clock wise and complete a revolution every 2 seconds regardless of their distance to Shadow Fiend.
  • This means their angular velocity is constant, meaning that the balls move faster when further away from Shadow Fiend.
  • Does not interrupt Shadow Fiend's channeling spells upon toggling.
  • When toggling on, the balls start moving away from Shadow Fiend, up to 700 range away, and then start returning to him to a minimum of 100 range.
  • This repeats until the ability is toggled off, or when Shadow Fiend dies.
  • The balls move at a constant speed of 140, away and towards Shadow Fiend. It takes 5 seconds for them to reach max/min distance.
  • Every enemy unit who comes within 100 range of a ball gets damaged. The damage intervals are twice as long on heroes as they are on non-heroes.
  • However, the damage per instance is same. This means it effectively deals twice as much damage to non-heroes.
  • The damage radius of every orb fully stack, meaning if a unit is within range of for example 3 orbs, it will take damage from 3 orbs.
  • Upon death, the balls disappear until respawning. However, they do not disappear when being revived by an Aegis of the Immortal icon Aegis of the Immortal.
  • Though illusions have fully functional Dark Flames, Shadow Fiend was disallowed to own a Manta Style icon Manta Style (the Illusion Rune minimap icon Illusion Rune did not exist back then).
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