| The Dire
17 + 1.9
18 + 2.2
23 + 2.7
| Hit Points
| Attacks / Second
|Base Attack Time
Shadow Demon is a menacing ranged Intelligence hero who is most powerful in the early game for his strong set of spells. Disruption will take an enemy out of the fight, banishing them to a shadowy world and returning on the present world, along with two demonic illusions. Soul Catcher can curse his victim with vulnerability. The cursed target takes more damage from attacks and spells and his Shadow Poison can harass any unfortunate foe he encounters, slowly infecting them and dealing more when afflicted with the poison again and again, until the Shadow Demon chooses to take the poison to its full effect, bursting out the collected poison. Demonic Purge, his ultimate, is his key to a successful kill, the Shadow Demon greatly slows down his fleeing victim and removes all buffs of his enemy, crippling and weakening them. His spells also serve as a great support for his allies as well as a great way to gank. With a great start, the Shadow Demon will begin to dominate the battle. An ancient being of evil and darkness, Shadow Demon will soon rise again and conquer, bringing the world to despair and destruction.
| Shadow Demon
| "Who toys with demons will find himself toyed with."
|| Support / Disabler / Nuker
|| Among the sovereign Demons with explicit access to this world, Doom scarcely bothers with the affairs of Noninfernals and Lesser Spectral Consorts, while Shadow Fiend passes through almost exclusively on collecting expeditions. The Shadow Demon, however, has always taken a deep and abiding interest in the material plane, as if sensing that mastery of this gritty dimensional nexus might be the key to total domination of all realities. Summoned first by minor wizards, the Shadow Demon granted every wish and put on increasingly impressive displays of power until he had the full attention of the greatest demonologists, and through them the various lords, tyrants, autarchs and heirophants who depended on sorcery to buttress their mundane power. So great was his deception that all his summoners considered themselves the master and Shadow Demon the servant; meanwhile, he eroded their identities and made their minds his own. In the end, most members of the cult were hollow puppets, extensions of his evil will. What Shadow Demon's next step would have been remains open to speculation, for around this time, Nevermore the Shadow Fiend bit into a particularly nasty-tasting soul and discovered that it held nothing but a foul nougat of Shadow Demon's essence. Alerted that a coup was underway, and that the ancient equilibrium of the Umbral Pact was about to be destabilized, Doom and Shadow Fiend briefly joined forces to destroy the burgeoning cult. Combining spells of incredible force, they undid Shadow Demon's centuries of patient work, reducing his cult to smithereens--and all its members to a bloody splatter. Nothing remained except a tiny speck of demon shadow. Immortal and irreducible, this mote of evil was enough to seed the Shadow Demon's next scheme, and in fits and starts, over further centuries, he began to regroup. Whatever that speck of shadow touched, it tainted, and its influence gradually grew. A chaos of damaged parts pulled together, reknit, and combined to give Shadow Demon a form even stronger than his former. He is all but complete now, and his plan for infinite dominion lacks all of its former weaknesses. It would seem that such a being of pure malice and malevolence, a threat to all creation, would be forever out of place in our world...yet Shadow Demon does not lack for followers.
|| Nolan North (Responses)
- Units under the effect of Disruption can still be affected by Soul Catcher.
- The bonus damage works as amplified damage which means it is calculated before reductions through armor or magical resistance.
- For the first 5 stacks, Shadow Poison will deal:
- 20/35/50/65 damage for 1 stack (x1)
- 40/70/100/130 damage for 2 stacks (x2)
- 80/140/200/260 damage for 3 stacks (x4)
- 160/280/400/520 damage for 4 stacks (x8)
- 320/560/800/1040 damage for 5 stacks (x16)
- This has a sub-ability to let you release the poison at any time.
- Units under the effect of Disruption can still be affected by Shadow Poison.
- Will not show stacks past 19, but will still work.
| Shadow Poison Release
| Releases the poison to do damage on all affected enemies. Units under the effect of Disruption can still be affected by Shadow Poison.
- Buff removal.
- The damage can affect a unit affected by Disruption.
- Unlike a Diffusal Blade Purge, no extra damage is done to illusions or summons.
 Recommended items
- Iron branches provide cheap stats, and can later be built into a Magic Wand.
- A Mantle of Intelligence gives Shadow Demon additional intelligence to cast more spells.
- A set of Tangoes is useful for health regeneration early in the game. A Tango from the set can also be shared with the team's carry, allowing him or her to stay in the lane longer.
- If Shadow Demon takes significant burst damage, a Healing Salve allows him to quickly get back into action.
- A Magic Stick provides crucial burst health and mana, especially if the enemies in lane are constantly casting their abilities.
- Boots of Speed give Shadow Demon the mobility he needs for ganking and escaping.
- The starting Mantle can be built into a Null Talisman for additional stats.
- The Magic Stick and Ironwood Branches can be upgraded into a Magic Wand, freeing up inventory space for additional core items.
- Repeated uses of Shadow Poison will quickly drain Shadow demon's mana, and Arcane Boots provide additional mana pool and consistent regeneration for this purpose.
- A Force Staff allows Shadow Demon to quickly re-position himself or his allies for initiation, escaping or chasing. It also gives him precious intelligence and a bit of health regeneration.
- The versatile Town Portal Scroll allows Shadow Demon to rapidly escape from danger, defend towers, join teamfights, or set up ganks.
- A Pipe of Insight gives very good health regeneration. More importantly, it allows Shadow Demon to cast a magic-resistant shield on nearby allies, extending their longevity in teamfights.
- If the slow provided by Demonic Purge is insufficient, a Shiva's Guard will give an additional area-of-effect slow. The Freezing Aura, increased armor, and provided intelligence give Shadow Demon greatly increased sustainability in teamfights.
- The minions summoned by the Necronomicon are useful for pushing towers as well as focusing Soul Catcher's affected target. The strength and intelligence that come with it are an additional boon.
- When it comes to team-oriented items, Mekansm has no equal. It's burst health regen and armor can, if used correctly, instantly turn the tide of teamfights in your favor.
- Eul's Scepter of Divinity enables Shadow Demon to use Cyclone as a second pseudo-banish, as well as providing crucial mana regeneration.
- If you can afford it, the Scythe of Vyse will give you an additional disable, all but ensuring the death of the enemy's carry. The intelligence and mana regeneration will also almost completely solve any mana shortage issues.
- If you are facing a hero with a strong orb effect like Anti-Mage in the lane, use Disruption on them often and force them to flee from the illusions.
- Shadow Poison becomes more lethal when stacked up to 5 or more, with this, you can destroy enemies heroes in the lane, even in the earliest stages. However, the mana cost is great and you should learn to control your mana or buy mana-boosting items for you to perform.
- Soul Catcher synergizes extremely well with single-target nukes, such as Finger of Death, Laguna Blade, or Dagon.
- Soul Catcher is extremely effective in conjunction with Pure damage spells since they ignore any kind of magic armor and are amplified.
- Disruption can save you or teammates from incoming damage and spells.
- Disruption can be used to help teammates land spells such as Torrent, Light Strike Array and even Sun Strike or Slithereen Crush. When combined with Soul Catcher, this makes for a powerful ganking combination.
- In Dota, Shadow Demon's hero name was Eredar. This was removed in his transition to Dota 2 to avoid copyright issues with Blizzard as the Eredar are a race of magic wielders from the Warcraft universe.
- Shadow Demon's fun/alternate name was "Giblet", innards of birds that are used in cooking.
 Update history
February 07, 2013 Patch
- Fixed some ability Backswing timing issues ( Kunkka, Clockwerk, Timbersaw, Meepo, Pudge, Spirit Breaker, Sand King, Riki, Nyx Assassin, Lion, Pugna, Shadow Demon, Batrider).
January 03, 2013 Patch
- [Undocumented] Updated Shadow Demon's textures.
October 25, 2012 Patch
July 26, 2012 Patch
- [Undocumented] Added spawn animations for Earthshaker, Night Stalker, Shadow Demon, Tidehunter, Tinker.
- [Undocumented] Added teleport start and end animations for Earthshaker, Pudge, Night Stalker, Shadow Demon, Tidehunter, Tinker.
June 11, 2012 Patch
- Fixed Soul Catcher being dispellable.
- Fixed Shadow Poison impact damage not hurting Disrupted units (and thus not disabling Blink).
April 26, 2012 Patch
- [Undocumented] Added rune symbols to Shadow Demon's cape texture.
April 12, 2012 Patch
- Updated Shadow Demon's Shadow Poison projectile effect.
March 28, 2012 Patch
- Updated the effects for Shadow Demon's Shadow Poison.
March 22, 2012 Patch
- Enabled Shadow Demon in Captain's Mode.
- Fixed attack animation time.
- Fixed Disruption being castable on Warlock's Golem.
- Improvements made to some of Shadow Demon's effects.
- [Undocumented] Added alternate attack animation.
March 15, 2012 Patch
- Added Shadow Demon!
 Balance changelog
- Base Intelligence decreased by 3.
- Shadow Poison no longer gives vision over the targets with the debuff.
- Manacost increased from 75 to 120.
- Cooldown rescaled from 16 to 25/22/19/16.
- Illusion duration rescaled from 6 to 5/6/7/8.
 See also