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Shadow Demon
Strength attribute symbol
Agility attribute symbol
Intelligence attribute symbol
23 + 2.6
18 + 2.2
22 + 3.6
Level 0 1 15 25 30
Health 120 626 1418 2254 2584
+0.25 +2.55 +6.19 +9.99 +11.49
Mana 75 339 939 1515 1755
+0 +1.1 +3.62 +6.02 +7.02
Armor 0 3 8.13 13.8 15.97
Magic Resist 25% 27.2% 32.24% 37.04% 39.04%
Damage Block -
Damage

29
33

51
55

101
105

149
153

169
173

Attack Rate 0.59/s 0.69/s 0.88/s 1.08/s 1.15/s
Attack Range Ranged 500 (800)
Attack Speed ▶️ 100 (1.7s BAT)
Attack Animation 0.35 + 0.5
Projectile Speed 900
Move Speed ▶️ 290 (Nighttime 320)
Turn Rate Takes 0.175s to turn 180°. 0.6
Collision Size 27
Bound Radius 24
Vision Range (G) 1800 (Nighttime 800)
Gib Type Ethereal
Internal npc_dota_hero_shadow_demon
Stacks exponential poison damage against his foes.
Conspiring to gain power in material plane, the Shadow Demon patiently amassed himself a cult of followers. An entity of malevolent corruption, he spreads Shadow Poison to pollute the pure, while catching souls to compound and Disseminate his own spell effects, few dare to approach Shadow Demon. Banishing an enemy into the void as his allies gather for the kill, his Demonic Curses can Cleanse his allies of impurities, or inflict pain while stripping unneeded servants of every enchantment, effectively relieving his enemy of their duties — and their lives.
Disruption
Disseminate
Shadow Poison
Shadow Poison Release
Demonic Cleanse
Demonic Cleanse
Demonic Purge
Demonic Purge
Roles: Support Support Disabler Disabler Initiator Initiator Nuker Nuker
Complexity: Hero ComplexityHero Complexity
Adjectives: Cape, Demon, NicePecs, Red, Nose
Legs ( 2 )


Bio[]

Shadow Demon minimap iconShadow Demon
▶️ "Who toys with demons will find himself toyed with."
Among the sovereign demons with explicit access to this world, Doom scarcely bothers with the affairs of Noninfernals and Lesser Spectral Consorts, while Shadow Fiend passes through almost exclusively on collecting expeditions. The Shadow Demon, however, has always taken a deep and abiding interest in the material plane, as if sensing that mastery of this gritty dimensional nexus might be the key to total domination of all realities.

Summoned first by minor wizards, the Shadow Demon granted every wish and put on increasingly impressive displays of power until he had the full attention of the greatest demonologists, and through them the various lords, tyrants, autarchs and heirophants who depended on sorcery to buttress their mundane power. So great was his deception that all his summoners considered themselves the master and Shadow Demon the servant; meanwhile, he eroded their identities and made their minds his own. In the end, most members of the cult were hollow puppets, extensions of his evil will.

What Shadow Demon's next step would have been remains open to speculation, for around this time, Nevermore the Shadow Fiend bit into a particularly nasty-tasting soul and discovered that it held nothing but a foul nougat of Shadow Demon's essence. Alerted that a coup was underway, and that the ancient equilibrium of the Umbral Pact was about to be destabilized, Doom and Shadow Fiend briefly joined forces to destroy the burgeoning cult. Combining spells of incredible force, they undid Shadow Demon's centuries of patient work, reducing his cult to smithereens—and all its members to a bloody splatter. Nothing remained except a tiny speck of demon shadow. Immortal and irreducible, this mote of evil was enough to seed the Shadow Demon's next scheme, and in fits and starts, over further centuries, he began to regroup.

Whatever that speck of shadow touched, it tainted, and its influence gradually grew. A chaos of damaged parts pulled together, reknit, and combined to give Shadow Demon a form even stronger than his former. He is all but complete now, and his plan for infinite dominion lacks all of its former weaknesses. It would seem that such a being of pure malice and malevolence, a threat to all creation, would be forever out of place in our world...yet Shadow Demon does not lack for followers.
Alias:
SD

Abilities[]

Disruption
Disruption icon
Affects
Heroes
Banishes the targeted unit from the battlefield for a short duration. Upon returning, two illusions of the banished unit are created under Shadow Demon's control.
Cast Animation: 0.3+0.6
Cast Range: Affected by Cast Range bonuses. 650
Number of Illusions: 2
Disruption Duration: 2.75
Illusions Disruption icon Disruption Illusions
Base Attack Damage Bonus: 40/50/60/70
Damage Dealt: 20%/30%/40%/50%
Damage Taken: 300%
Duration: 11/12/13/14
Charge Replenish Time
  Talent 26/24/22/20
  Talent 2
Cooldown symbol
 26/24/22/20 (Talent 0)
Mana symbol
 120
Does not pierce debuff immunity.
Still creates illusion of the affected target after the Disruption duration.
Buff/Debuff
Modifiers [?]
modifier_shadow_demon_disruption
Death
modifier_illusion
Death
modifier_invulnerable
Death
The pain of deception comes not while it happens, but when it is revealed.
Illusion skin 1

Disruption illusion as they appear to allies.


  • The following abilities fully affect the target under the effect of the most recent Disruption cast by Shadow Demon, regardless of its source:
  • Always creates the illusions, even when cast on allies or self.
    • Can be cast on illusions, creating illusions based on the original hero.
    • Does not create illusions if the affected target dies while affected by Disruption.
  • When the target turns invisible during Disruption, the visual effects turn invisible as well.
  • The illusions are created at the end of the duration. When the target dies during Disruption, no illusions are created.
    • The current health of the illusions is determined upon casting Disruption, not upon creating the illusions at the end of the duration.
    • This means any health loss caused by Shadow Demon's abilities during Disruption does not affect the health of the illusions that are about to spawn.
    • All other stats like hero level or current mana are determined upon creating the illusions.
    • The illusions have a
      expr
      2 × IllusionLVL bounty.
  • The targeted unit's position is not shuffled with the possible illusion's position. It always reappears between the 2 illusions, at the right vertex of an isosceles right triangle.
  • The illusion spawns 108-distance from the affected enemy hero if the target's collision size is 27, and 72-distance if its collision size is 18.
    • Each illusion appears either north, east, south, or west from the hero and faces the same direction as the affected hero does.
  • The illusions carry the caster's name, not the targeted unit's player name, revealing that they are illusions when not cast on self.
  • TALENT
    Acquiring the Disruption Charges Talent talent instantly grants 1 extra charge.


Disseminate
Disseminate icon
Affects
Units
Whenever the target takes damage, all enemies, including the target itself if it is an enemy, within 675 range of the target also receive a portion of that damage. Can target enemy and allied units. Effect is paused if the target is hidden by Disruption.
Cast Animation: 0.3+0.6
Cast Range: Affected by Cast Range bonuses. 700/800/900/1000
Radius: Affected by AoE Radius bonuses. 675
Damage Shared: 20%/25%/30%/35% (Talent 35%/40%/45%/50%)
Enemy Damage Amp: 20%/25%/30%/35% (Talent 35%/40%/45%/50%)
Duration: 6
Cooldown symbol
 30/25/20/15
Mana symbol
 100
Buff/Debuff
Modifiers [?]
modifier_shadow_demon_disseminate

  • Disseminate has no damage delay, so all targets within the radius are damaged at the same time.
  • The shared damage is always sourced to Shadow Demon.
    • Therefore, if a unit dies to the damage done by Disseminate, Shadow Demon gets credited for the kill.
  • Disseminate spreads damage before all damage manipulations within the radius before the affected target actually receives the damage. The primary target is also affected by the spreading damage.
    • Effectively amplifies all damage done to the primary target by 20%/25%/30%/35% (Talent 35%/40%/45%/50%).
    • The damage received by the affected target can be affected by the following sources:
  • Since it can be affected by incoming damage manipulation sources of the affected target, Disseminate shares the overkill damage value, if the damage source exceeds the affected target's current health and killed them.
  • Disseminate's damage has the no-reflection flag, preventing its damage from interacting with other sources of damage with the same flag.
  • Non-player-controlled units are not aggro'd by the damage.
  • Successive casts update the ability values and refresh its duration.
  • Despite the ability's description, Disruption icon Disruption neither pauses the duration nor dispel Disseminate.
    • The Disseminate buff or debuff is reapplied based on the remaining Disseminate duration once Disruption ends based on whether either ability is applied as a buff or debuff. This affects the following things:
    • If both Disseminate icon Disruption icon abilities are applied as a buff (or debuff) on the affected target, the reapplied duration will result as a buff (or debuff respectively), regardless of the remaining Disseminate duration.
    • If the Disseminate icon Disruption icon abilities are applied as a buff and the other as a debuff on the affected target, the buff type of the resulting reapplied remaining duration depends on the difference of the remaining duration.
    • For other situations with Disruption and Disseminate applying either a buff or debuff, please refer to the chart below.


Shadow Poison icon
Affects
Enemies
Damage
Magical
Deals damage in a line, and afflicts enemy units with a poison effect. The poison deals 1/2/4/8/16 times the stack damage based on the number of stacks on the target, up to 5 stacks. Additional stacks cause 50 damage each. This deferred damage is dealt when Shadow Poison's duration is expired, or the Release sub-ability is used.
Cast Range: Affected by Cast Range bonuses. 1500
Travel Distance: Affected by Cast Range bonuses. 1500
Effect Radius: Affected by AoE Radius bonuses. 200
Base Damage: 30/40/50/60 (Talent 34.5/46/57.5/69)
Stacks to Multiply: 5
Multiplied Stack Damage: 24/36/48/60 (Talent 27.6/41.4/55.2/69)
Non-Multiplied Stack Damage: 50 (Talent 57.5)
Stack Duration: 10
Cooldown symbol
 2.5 (Talent 1.5)
Mana symbol
 45
Buff/Debuff
Modifiers [?]
modifier_projectile_vision
Undispellable
modifier_shadow_demon_shadow_poison
Death
Ability Draft Notes
Ability Draft Notes:
This ability has Autocast toggled on if enemies are debuffed by Shadow Poison.
When toggled off, the poison is released, triggering the damage.
The ever growing influence of the Shadow Demon can pollute the most valiant and pure of heroes.

  • Shadow Poison travels at a speed of 1200 and always travels the full distance, which takes 1.25 seconds.
  • The projectile provides 350 radius non-lingering flying vision around the poison cloud as it travels.
    • Provides 300 radius flying vision around each enemy unit it hits, and also upon reaching the maximum travel distance. This vision lingers for 3.5 seconds.
  • With the travel distance and effect radius, it can hit units up to 1700 range away.
  • Shadow Poison first applies the initial damage, then adds 1 stack to all enemy units within 200 radius of it on each cast.
    • The poison first applies the debuff or adds 1 stack to an existing debuff, then deals the initial damage.
    • Successive hits on the same unit fully refresh the whole stack's duration.
  • The first 5 stacks get their damage multiplied by 1/2/4/8/16 depending on the amount of stacks.
    • Every following stack adds 50 (Talent 57.5) damage on top of that, so the damage starts growing linearly after the 5th stack.
    • Therefore, the poison's max potency is reached at the 5th stack.
    • The damage difference between applying 2 separate stacks of five and 1 stack of ten (excluding the initial damage) is 134/326/518/710 (Talent 154.1/374.9/595.7/816.5).
    • For how much damage each stack of Shadow Poison deals on each level up to the 10th stack, with the damage increasing Talent talent (before reductions), please refer to the chart below.
  • Casting Shadow Poison Release icon Shadow Poison Release or losing the Shadow Poison debuff in any way causes the damage to be dealt.
  • From the same source, successive casts update the ability values and refresh the whole stack's duration.
    • From different sources, successive casts increase the stack count of the first applied stack. The damage values are not updated, and therefore the stack damage value is based on the first applied stack.
  • The current number of stacks is visible to Shadow Demon and his allies above the affected units. Enemies cannot see it.
    • This number is visually capped at 19, however, the poison has no stack limit and can be stacked infinitely.
    • The current number of stacks is also shown on the debuff icon, which is visible to everyone.
  •  /  Successive casts of different ability levels increase the stack count of the first applied stack. However, the damage values are not updated, the stack damage value is based on the first applied stack.


Shadow Poison Release
Does not proc any on-cast effects when cast. DE
Shadow Poison Release icon
Ability
No Target
Releases the poison to do damage on all affected enemies. Units under the effect of Disruption can still be affected by Shadow Poison.
Cooldown symbol
 1
Mana symbol
 0
Ability Draft Notes
Ability Draft Notes:
This ability is not available in Ability Draft.
Sub-ability
Sub-ability of Shadow Poison.

  • Shadow Poison Release is unlocked upon learning Shadow Poison icon Shadow Poison and stays always active.
  • Shadow Demon still plays the full ability cast animation when casting this sub-ability while there are no units affected by Shadow Poison.
  • Does not grant Shadow Poison icon Shadow Poison if this sub-ability is the last cast ability.


Demonic Cleanse
Demonic Cleanse icon
Affects
Allies
Cleanses the target allied unit, removing negative buffs for the duration. At the end of the duration, the unit is healed. Units under the effect of Disruption can still be affected by Demonic Cleanse.
Cast Animation: 0.3+0.6
Cast Range: Affected by Cast Range bonuses. 800
Min Heal: 0
Max Heal: 300/450/600 (Talent 500/650/800)
Duration: 6
Charge Replenish Time
  With Aghanim's Scepter 60 (With Aghanim's Scepter and Talent 30)
  With Aghanim's Scepter 2
Cooldown symbol
 60 (Talent 30) (With Aghanim's Scepter 0)
Mana symbol
 150/175/200
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Cooldown is removed, replaced with 2 charges that replenish every 60 seconds.
Buff/Debuff
Modifiers [?]
modifier_shadow_demon_purge_slow
Death
Ability Draft Notes
Ability Draft Notes:
Upgradable by Aghanim's Shard.
This ability is not available in Ability Draft.
Leveling up this ability levels another ability at the same time.
Both Demonic Cleanse and Demonic Purge are linked abilities.

  • Applies a basic dispel on the target upon cast and over its entire duration. The heal is applied after the end of the duration.
    • A unit can only be affected by either Demonic Purge icon Demonic Purge or Demonic Cleanse, but not both.
  • Can be cast on invulnerable allies, fully affecting them.
    • Fully affects the target under the effect of the most recent Disruption icon Disruption cast by Shadow Demon, regardless of its source.
    • Cannot be cast on allies affected by other hidden sources.
    • Can only be cast on ally Animal Courier Radiant minimap icon Couriers.
  • The heal is bound to the modifier. Therefore, successive casts remove the modifier from a previous cast, triggering the heal, then applying a new instance.
    • It starts at 0 and increases by 1.67/2.5/3.33 (Talent 2.78/3.61/4.44) for each server tick affected, reaching the max values in 6 seconds.
  • Acquiring Aghanim's Scepter icon Aghanim's Scepter instantly grants 1 extra charges. This only happens once, re-acquiring it does not grant another 1 charges.
  • TALENT
    Both of Demonic Purge icon Demonic Purge's damage increasing and cooldown reducing Talent talent also affects Demonic Cleanse.
    • The damage increasing Talent talent increases Demonic Cleanse's heal value instead.


Demonic Purge
Demonic Purge icon
Affects
Enemies
Damage
Magical
Purges the target enemy unit, removing positive buffs, and slowing the target for the duration. The unit slowly regains its movement speed until the end of the duration, upon which damage is dealt. Units under the effect of Disruption can still be affected by Demonic Purge.
Cast Animation: 0.3+0.6
Cast Range: Affected by Cast Range bonuses. 800
Min Damage: 0
Max Damage: 300/450/600 (Talent 500/650/800)
Min Move Speed Slow: 20%
Max Move Speed Slow: 100%
Duration: 6
Charge Replenish Time
  With Aghanim's Scepter 60 (With Aghanim's Scepter and Talent 30)
  With Aghanim's Scepter 2
Cooldown symbol
 60 (Talent 30) (With Aghanim's Scepter 0)
Mana symbol
 150/175/200
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Cooldown is removed, replaced with 2 charges that replenish every 60 seconds. Also causes Demonic Purge to break its target's passive abilities while active.
Upgradable by Aghanim's Shard.
Aghanim's Shard Upgrade:
Grants the Demonic Cleanse ability.
Buff/Debuff
Modifiers [?]
modifier_shadow_demon_purge_slow
Death
Leveling up this ability levels another ability at the same time.
Both Demonic Purge and Demonic Cleanse are linked abilities.
Once Shadow Demon no longer has any need for his collected cultist, he releases it from its subservience - and its life.

  • Applies a basic dispel on the target upon cast and over its entire duration. The damage is applied after the end of the duration.
    • A unit can only be affected by either Demonic Purge or Demonic Cleanse icon Demonic Cleanse, but not both.
  • Can be cast on invulnerable units, applying the initial dispel and the debuff if the invulnerability can be dispelled.
    • However, if the target is an enemy and if the invulnerability cannot be dispelled, only the initial dispel is applied, and the debuff is not.
    • Fully affects the target under the effect of the most recent Disruption icon Disruption cast by Shadow Demon, regardless of its source.
    • Cannot be cast on enemies affected by other hidden sources.
    • Can only be cast on enemy Animal Courier Radiant minimap icon Couriers.
  • The movement speed slow starts at 100% decreases over time to 20%. Hit units regain 0.444% of their movement speed on each server tick.
    • This translates to 13.33% movement speed regained per second.
  • The damage is bound to the modifier. Therefore, successive casts remove the modifier from a previous cast, triggering the damage, then applying a new instance.
    • It starts at 0 and increases by 1.67/2.5/3.33 (Talent 2.78/3.61/4.44) for each server tick affected, reaching the max values in 6 seconds.
    • With
      LEVEL 4
      Disseminate icon Disseminate on the affected target, Demonic Purge can deal up to 405/607.5/810 (Talent 675/877.5/1080) damage (before reductions).
  • Demonic Purge now applies Break on the target as well.
    • The break stops affecting the target before it deals its damage.
    • Acquiring Aghanim's Scepter icon Aghanim's Scepter instantly grants 1 extra charges. This only happens once, re-acquiring it does not grant another 1 charges.


Disseminate Interactions[]

  • Despite the ability's description, Disruption icon Disruption neither pauses the duration nor dispel Disseminate.
    • The Disseminate buff or debuff is reapplied based on the remaining Disseminate duration once Disruption ends based on whether either ability is applied as a buff or debuff. This affects the following things:
    • If both Disseminate icon Disruption icon abilities are applied as a buff (or debuff) on the affected target, the reapplied duration will result as a buff (or debuff respectively), regardless of the remaining Disseminate duration.
    • If the Disseminate icon Disruption icon abilities are applied as a buff and the other as a debuff on the affected target, the buff type of the resulting reapplied remaining duration depends on the difference of the remaining duration.
Disseminate Interactions
Disruption icon Disruption
Applied As
Disseminate icon Disseminate
Applied As
Remaining Duration Disseminate icon Disseminate
Reapplied As
Buff Buff Buff Buff Regardless Buff Buff
Debuff Debuff Debuff Debuff Regardless Debuff Debuff
Buff Buff Debuff Debuff
expr
Disruption icon DisruptionDuration < Disseminate icon DisseminateDuration
Debuff Debuff
Buff Buff Debuff Debuff
expr
Disruption icon DisruptionDuration > Disseminate icon DisseminateDuration
Buff Buff
Debuff Debuff Buff Buff
expr
Disruption icon DisruptionDuration < Disseminate icon DisseminateDuration
Buff Buff
Debuff Debuff Buff Buff
expr
Disruption icon DisruptionDuration > Disseminate icon DisseminateDuration
Debuff Debuff

Shadow Poison Calculations[]

  • Shadow Poison icon Shadow Poison stacking damage can be defined as
    expr
    • With a being the multiplied stack damage and n being the number of stacks being applied.
Shadow Poison icon Shadow Poison Damage Calculations at nth Stack
Stack Count 1 2 3 4 5 6 7 8 9 10
LEVEL 1
(Talent)
24 (27.6) 48 (55.2) 96 (110.4) 192 (220.8) 384 (441.6) 434 (499.1) 484 (556.6) 534 (614.1) 584 (671.6) 634 (729.1)
Difference: 134 (154.1)
LEVEL 2
(Talent)
36 (41.4) 72 (82.8) 144 (165.6) 288 (331.2) 576 (662.4) 626 (719.9) 676 (777.4) 726 (834.9) 776 (892.4) 826 (949.9)
Difference: 326 (374.9)
LEVEL 3
(Talent)
48 (55.2) 96 (110.4) 192 (220.8) 384 (441.6) 768 (883.2) 818 (940.7) 868 (998.2) 918 (1055.7) 968 (1113.2) 1018 (1170.7)
Difference: 518 (595.7)
LEVEL 4
(Talent)
60 (69) 120 (138) 240 (276) 480 (552) 960 (1104) 1010 (1161.5) 1060 (1219) 1110 (1276.5) 1160 (1334) 1210 (1391.5)
Difference: 710 (816.5)
The difference in damage above is calculated between 2 stacks of five and 1 stack of ten.

Talents[]

Hero Talents
2 Charges of Disruption icon Disruption25-30s Demonic Purge icon Demonic Purge Cooldown
+200 Demonic Purge icon Demonic Purge/Demonic Cleanse icon Cleanse Damage/Heal20+15% Disseminate icon Disseminate Shared Damage
-1s Shadow Poison icon Shadow Poison Cooldown15+25 Movement Speed
+12 Strength attribute symbol Strength10+15% Shadow Poison icon Shadow Poison Damage

Recent Changes[]

Main Articles: Changelogs, Old Abilities and Hero Lore
Version
Description
  • Disruption icon Disruption
    • Illusions created now have a 40/50/60/70 base attack damage bonus. [?]
    • Reduced illusion damage dealt from 30%/45%/60%/75% to 20%/30%/40%/50%.
  • Increased Shadow Poison icon Shadow Poison projectile speed from 1000 to 1200.


Recommended Items[]

Starting items:

  • Iron Branch icon Iron Branch provides cheap attributes and can later build into Magic Wand.
  • Tango icon Tango provides health regeneration early in the game. Shadow Demon can share Tango with the team's carry, allowing them to stay longer in lane.
  • Healing Salve icon Healing Salve also restores health for Shadow Demon to quickly get back into action.

Early game:

  • Magic Stick icon Magic Stick provides burst health and mana, an excellent source of sustain.
  • Boots of Speed icon Boots of Speed give Shadow Demon the mobility he needs for ganking and escaping.
  • Wind Lace icon Wind Lace grants bonus movement speed for cheap.
  • Smoke of Deceit icon Smoke of Deceit makes ganks easier by hiding your squad and speeding up their movement.

Mid game:

  • Magic Wand icon Magic Wand gives attributes and more health and mana burst than Magic Stick.
  • Arcane Boots icon Arcane Boots provide additional mana pool and consistent restoration for repeated uses of Shadow Poison.
  • Force Staff icon Force Staff improves Shadow Demon's intelligence and utility; a typical support item to either reposition, run away, chase, initiate, or save an ally.
  • Glimmer Cape icon Glimmer Cape provides invisibility and magic resistance so that Shadow Demon or an ally can escape.

Late game:

  • Blink Dagger icon Blink Dagger provides strong mobility so you can setup ganks with Disruption; you can also Blink out of Disruption as a defense mechanism.
  • Aether Lens icon Aether Lens benefits all abilities of Shadow Demon, especially Disruption, which has a fairly low cast range. The mana regeneration also allows you to sustain while you spam with Shadow Poison to farm or to scout. You can disassemble Arcane Boots to build this item.
  • Eul's Scepter of Divinity icon Eul's Scepter of Divinity gives you an extra dispel to work with. The movement speed bonus helps with mobility as well as position, and the intelligence and mana regeneneration aids ability usage.

Situational items:

  • Ghost Scepter icon Ghost Scepter provides bonus attributes and a defense mechanism against enemy physical attacks.
  • Guardian Greaves icon Guardian Greaves grants an aura of armor and health regeneration that works better on wounded allies, as well as an active to restore large amounts of health and mana in a radius.
  • Veil of Discord icon Veil of Discord provides some armor and intelligence so you can stay alive longer to use abilities. The active ability lowers enemy magic resistance, which is great if your team relies on magical damage or to boost your own damage output.
  • Pipe of Insight icon Pipe of Insight gives a good health regeneration aura. More importantly, it allows Shadow Demon to produce a barrier that absorbs magical damage for nearby allies, extending their longevity in teamfights.
  • Rod of Atos icon Rod of Atos provides attributes to build up health and mana, as well as a root to hold enemies in place.
  • Shiva's Guard icon Shiva's Guard gives an additional area-of-effect slow besides Demonic Purge. The Freezing Aura, armor, and intelligence give Shadow Demon greatly increased sustainability and mana in teamfights.
  • Scythe of Vyse icon Scythe of Vyse grants mana regeneration, great intelligence, and other attributes. You can use Hex immediately as it has no cast time, allowing teammates to hit the target with ease.

Dota Plus Progress[]

Main Article: Hero Challenges

Relics track a hero's actions and statistics, and display in-game notifications when a milestone is reached. They are only available to Dota Plus subscribers.

Relics Voice Lines
Relic Rare icon
Damage with Illusions
Relic Rare icon
Disruption icon Disruption Stun Setups
Relic Rare icon
Kills under Demonic Purge icon Demonic Purge
Relic intelligence icon
Tower Damage with Illusions
Relic intelligence icon
Mana Restored
Relic intelligence icon
Teleports leading to Kills
Relic intelligence icon
Eul's Scepter of Divinity icon Euls leading to Kills
Relic intelligence icon
Dominating Kill Streaks
Relic intelligence icon
Dust of Appearance icon Dusts leading to kills
Relic intelligence icon
Enemy Ward Kills
Relic intelligence icon
Wards Placed
Relic intelligence icon
Kill Assists
Relic intelligence icon
Kills
Plus Hero Badge 1
Bronze
Plus Hero Badge 2
Silver
Plus Hero Badge 3
Gold
Plus Hero Badge 4
Platinum
Plus Hero Badge 5
Master
Plus Hero Badge 6
Grandmaster

Equipment[]

Trivia[]

  • In DotA, Shadow Demon's hero name was Eredar. This was removed in his transition to Dota 2 to avoid copyright issues with Blizzard as the Eredar are a race of magic wielders from the Warcraft universe.[1]
  • In earlier versions of DotA, Shadow Demon's in-game model was a Gnoll Warden, a canine-like creature in Warcraft. However, in 6.72 through 6.74, Shadow Demon's model was replaced with a purple Eredar Warlock. From 6.75 onwards, Shadow Demon's model was once again changed to Archimonde's Warcraft III model, a blue variant of Eredar Warlock.
    • Shadow Demon's first model in DotA would eventually reused for Arc Warden minimap icon Arc Warden.
  • Shadow Demon's fun/alternate name was "Giblet", innards of birds that are used in cooking.

Gallery[]

References[]

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