Runes

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Runes Header Arcane.png

Runes are special boosters that spawn on the game map. They come in two categories. Bounty Runes can be picked up for extra gold and experience, while Power-up Runes grant heroes a variety of buffs and effects for a short period of time.

General Information[edit | edit source]

Rune spawn locations

Yellow circles: Bounty Runes
Red circles: Power-up Runes

Spawning[edit | edit source]

  • Bounty Runes spawn at 0:00 on the game clock, and every two minutes after that.
  • Power-up Runes spawn at 2:00 on the game clock, and every two minutes after that.
  • Bounty Runes spawn at four locations on the map, two on the Radiant icon.png Radiant side, and two on the Dire icon.png Dire side.
  • Power-up Runes spawn randomly at one of two locations in the river.
    • Only one Power-up Rune will spawn at a time.
    • The same Power-up Rune will not spawn twice in a row.
  • Unused runes will be replaced by a new rune at the next spawn time.

Bottling[edit | edit source]

  • Runes can be stored inside a Bottle (Full) icon.png Bottle.
  • Heroes with a Bottle in their inventory will automatically store the rune inside the Bottle when they pick it up.
  • A stored rune can be used later by activating the Bottle.
  • Using a stored Bounty Rune refills 2 Bottle charges.
  • Using a stored Power-up Rune refills 3 Bottle charges (to full).
  • Bounty Runes cannot be stored in a Bottle that has full charges. Instead, it will be automatically consumed upon pickup.
  • Runes can be stored in the Bottle for up to two minutes, after which they are automatically activated.
  • When the Bottle is filled with a rune, picking up a second rune will consume/activate the new rune right away, not replace the existing rune in the Bottle.
  • Bottles containing runes cannot be dropped or shared.

Other[edit | edit source]

  • Power-up Runes are only visible on the minimap when they are in vision. Bounty Runes are always visible. All runes are visible in spectator mode.
  • Runes can be destroyed by normal attacks, using a forced attack command.
    • Since runes do not count as units, destroying or denying a rune neither counts as a last hit, nor interacts with any abilities in the game.
  • Runes have selection boxes with higher priority over units, meaning that if a unit is standing over a rune, the mouse cursor highlights and selects the rune first.
    • This only applies to actions that can target runes, such as moving or attacking. Actions that cannot target runes will still target the unit first.
    • Currently, the only ability that can directly target runes is Tiny's Toss icon.png Toss​.

List[edit | edit source]

Click on a rune's name to view more detailed information.

Bounty Rune[edit | edit source]

Bounty Grants bonus Gold and XP.
Icon Rune icon Bounty.png Initial Base Gold: 100

Initial Base Experience: 0
Following Base Gold: 50
Following Base Experience: 50
Extra Gold per Minute: 2
Extra Experience per Minute: 5

Notes:
  • The extra gold bonus increases by 1 in 30 seconds intervals, while the experience bonus increases by 1 in 12 second intervals.
  • An over-head text shows how much gold was given exactly. This number is not visible to enemies.
  • When bottling a Bounty Rune, it grants gold and experience based on the time at which it gets activated, not bottled.
  • When activated by the Spirit Bear, the experience is granted to its owner.


Model Rune of Bounty model.png
Bottle Bottle (Bounty) icon.png
Play Activation Sound

Power-up Runes[edit | edit source]

Arcane[edit | edit source]

Arcane Reduces cooldowns by 30% and mana costs by 40%.
Icon Rune icon Arcane.png Cooldown Reduction: 30%

Mana Cost Reduction: 40%
Duration: 50

Notes:
  • Reduces the cooldown/replenish time of all spells and items.
  • Affects cooldowns of active and passive abilities.
  • Visually reduces the cooldown of Tranquil Boots (Active) icon.png Tranquil Boots, but does not affect it.
  • The cooldown reduction is not updated dynamically. Only abilities cast while having the buff get their cooldowns reduced.
  • Besides the mana cost reduction on items, all reductions are reflected in the ability tooltips.
  • Only affects the activation cost of spells. Mana cost over time is not reduced.
  • Stacks multiplicatively with the cooldown reduction of Octarine Core icon.png Octarine Core.
  • The buff of multiple Arcane Runes does not stack, but refreshes the duration instead.


Model Rune of Arcane model.png
Bottle Bottle (Arcane) icon.png
Play Activation Sound

Double Damage[edit | edit source]

Double Damage Increases base damage by 100%.
Icon Rune icon Double Damage.png Attack Damage Bonus: 100%

Duration: 45

Notes:
  • Only increases base damage and that given by the primary attribute of the affected hero. Raw bonus damage is not increased.
  • The hero's current main damage is checked periodically, and the bonuses adapted instantly.
  • The buff of multiple Double Damage Runes does not stack, but refreshes the duration instead.


Model Rune of Double Damage model.png
Bottle Bottle (Double Damage) icon.png
Play Activation Sound

Haste[edit | edit source]

Haste Increases movement speed to maximum.
Icon Rune icon Haste.png Haste Speed: 550

Duration: 22

Notes:
  • Applies a haste on the target, meaning it cannot be slowed below the set value.
  • The buff of multiple Haste Runes does not stack, but refreshes the duration instead.


Model Rune of Haste model.png
Bottle Bottle (Haste) icon.png
Play Activation Sound

Illusion[edit | edit source]

Illusion Conjures 2 illusions of your hero which deal 35% damage. Melee illusions take 200% damage. Ranged illusions take 300% damage. Illusions last 75 seconds.
Icon Rune icon Illusion.png Number of Illusions: 2

Illusion Damage Dealt: 35%
Illusion Damage Taken (Melee): 200%
Illusion Damage Taken (Ranged): 300%
Duration: 75

Notes:
  • The illusions always spawn in cardinal directions around the hero, starting on east and going counterclockwise.
  • The hero's and the illusion's locations are not shuffled.
  • Activating a new Illusion Rune while already having illusions from a previous Illusion Rune does not replace them.


Model Rune of Illusion model.png
Bottle Bottle (Illusion) icon.png
Play Activation Sound

Invisibility[edit | edit source]

Invisibility Becomes invisible for 45 seconds. This invisibility is broken by attacking or by using an ability or item.
Icon Rune icon Invisibility.png Fade Time: 2

Duration: 45

Notes:
  • During the fade time, the hero can cast spells, use items and perform attacks without breaking the invisibility.
  • Invisibility is broken upon reaching the cast point of spells or items, or upon successfully landing an attack.
  • The invisible hero can pick up or drop items without breaking the invisibility. However, attacking them breaks it.
  • Invisibility from the Invisibility Rune does not turn the hero phased, so it still can block unit pathing.
  • The buff of multiple Invisibility Runes does not stack, but refreshes the duration instead.


Model Rune of Invisibility model.png
Bottle Bottle (Invisibility) icon.png
Play Activation Sound

Regeneration[edit | edit source]

Regeneration Regenerates health and mana to maximum.
Icon Rune icon Regeneration.png Health Regeneration per Second: 100

Mana Regeneration per Second: 67
Duration: 30

Notes:
  • Restores in the form of regeneration, so it restores 10 health and 6.7 mana in 0.1 second intervals.
  • Can heal up to 3000 health and 2010 mana when healing for the full duration.
  • The buff disappears once the hero is at full health and mana.
  • Damage greater than 0 from any player (including allies and self) or Roshan dispels the effect.
    • Does not get dispelled by damage flagged as HP Removal.
  • The buff of multiple Regeneration Runes does not stack, but refreshes the duration instead.


Model Rune of Regeneration model.png
Bottle Bottle (Regeneration) icon.png
Play Activation Sound

Gallery[edit | edit source]