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For Roshan as he appears in holiday events, see Roshan (Diretide 2012) and Roshan (Diretide 2013)
Roshan model.png
Roshan icon.png
Ancient Jungle Creep
Level 30
Health 5500
Health regeneration 20
Armor 15
Magic resistance 55%
Attack damage 65
Acquisition range 150
Attack range 150
Base attack time 2
Attack animation 0.3+0.3
Movement speed 270
Follow range 100
Turn rate 1
Collision size 24
Vision range 14001400 (G)
Bounty 150‒400 (+ 150)
Experience 750
Notes Every min: +20 experience

Roshan, sometimes also referred to as Roshan the Immortal, is the most powerful neutral creep in Dota 2. It is the first unit which spawns, right as the match is loaded and is the only NPC which scales over time. During the early to mid game, he easily outmatches almost every hero in one-on-one combat. Very few heroes can take him on alone during the mid game. Even in the late game, lots of heroes struggle fighting him one on one, since Roshan grows stronger as time passes.
Roshan is not a creep which can just be farmed like the other neutral creep camps, fighting him is an important team decision, as it needs the correct timing and approach since it can decide the future of the match. Usually, it is fought as a team when it is safe to do so, meaning when the enemy team does not display a threat at the moment (for example after a successful team fight).


Spell Block
Spell Block (Roshan) icon.png
Roshan will block one targeted spell every 15 seconds.
Cooldown symbol.png 15


  • A list of blocked spells can be found here.
  • Besides this, Roshan additionally is untargetable by certain spells. A list of spells can be found below.

Bash (Roshan) icon.png
Roshan has a chance to stun on attack.
Proc Chance: 15%
Damage: 50
Stun Duration: 1.65
Debuff Roshan Bashed: Dispellable with strong dispels.


  • The damage is directly added to Roshan's attack damage, so it is affected by attack damage reduction and can technically be lifestealed off.
  • Adds an average of 7.5 damage to every attack.

Slam (Roshan) icon.png
No Target
Roshan slams the ground, damaging and slowing all nearby enemies. Slam's damage will increase every 4 minutes.
Cast Animation: 0.47+0.57
Effect Radius: 350
Base Damage: 70
Extra Damage per 4 Minutes: 20
Move Speed Slow: 50%
Attack Speed Slow: 50
Hero Duration: 2
Non-Hero Duration: 4
Cooldown symbol.png 10
Does not pierce spell immunity. Slow persists if debuff was placed before spell immunity and when not dispelled.
Debuff Roshan Slam: Dispellable with any dispel.


  • Roshan only casts Slam when 3 or more enemy units are within the radius.
  • However, after 3 enemies were once within the radius, he starts always using it whenever he is aggroed, regardless of how many enemies are in range (until his next respawn).
  • Damage increases by 20 every 4 minutes since the first creep spawn. The first increase happens just as the first wave spawns.
  • This is how much damage the Slam deals (before reductions) at certain game times:
    • 12 Minutes: 150 damage
    • 24 Minutes: 210 damage
    • 36 Minutes: 270 damage
    • 48 Minutes: 330 damage
    • 60 Minutes: 390 damage
    • 80 Minutes: 490 damage
    • 100 Minutes: 590 damage
    • 120 Minutes: 690 damage

Strength of the Immortal
Not disabled by Break. Pierces spell immunity.
Unknown icon.png
Roshan possesses numerous protective abilities, including magic resistance and increasing armor, health, attack damage and Slam damage as time passes. Every illusion attacking Roshan is instantly destroyed. Roshan has phased movement.
Interval in Minutes: 4
Armor Bonus per Interval: 1.3
Max Health Bonus per Interval: 460
Attack Damage Bonus per Interval: 10
Attack Speed Bonus: 100
Buff Roshan Inherent Buffs: Undispellable.
Buff Roshan Devotion: Undispellable.
Buff Roshan Phased: Undispellable.


  • The first armor bonus is granted as the first creep wave spawns, and then every 4 minutes onward.
  • The armor is provided by a 1 radius aura. This means it can also affect other neutral creeps when close enough to Roshan.
  • The aura's buff lingers for 0.5 seconds.
  • The phased status is given to him as he spawns.
  • All other bonuses are granted every 4 minutes after the first creep wave spawns.
  • The bonuses persist through his death and keep on increasing while he is dead.
  • Illusions are destroyed upon hitting Roshan or launching an attack projectile.
  • The extra attack speed causes Roshan to attack exactly once per second.

Roshan Pit[edit]

Roshan's location on the minimap

Roshan can be found inside his pit, which is located to the left of the top river rune spot. The pit is completely inside the river, with the river splitting up at its entrance and merging again right behind the pit. The entry of the pit faces south-east, towards the mid lane. The pit shell is U-shaped and has a length of about 1250 range and width of about 1050 range. The pathable area inside the pit has a length and width of about 750 to 550 range. Roshan can only be attacked from within that area, with the torches at the pit entry marking where it begins. Spells can target Roshan from anywhere and are not restricted like attacks. Roshan himself can also attack from anywhere, he does not have to be within his pit to attack. Roshan always stays at the end of the pit when not attacking and only attacks if enemy units come within 150 range of him, or damage him from within 1800 range.

Roshan's exact location on the map is (x = -2464.245, y = 2016.373).

Vision inside the pit[edit]

The only way to gain vision over the pit is to enter it. Units with ground vision (this includes wards and any spell) from outside cannot see into the pit, no matter how far their sight range goes or if they are on an elevated area like the ward spots. Observer Ward icon.png Observer Wards and Sentry Ward icon.png Sentry Wards cannot be placed inside the pit at all. However, units with flying, or unobstructed vision can see inside the pit from the outside.
So the only way to gain vision inside the pit is to have an owned unit with ground vision in there (e.g. the hero itself, summoned units or wards such as Remote Mines icon.png Remote Mines, Psionic Trap icon.png Psionic Trap or Mass Serpent Ward icon.png Mass Serpent Ward), cast a ground vision providing spell like Crystal Nova icon.png Crystal Nova or Ice Vortex icon.png Ice Vortex inside there, have a unit with flying vision (e.g. Night Stalker minimap icon.png Night Stalker with Aghanim's Scepter icon.png Aghanim's Scepter or the hawks from Call of the Wild Hawk icon.png Call of the Wild: Hawk) near the pit, or cast a flying vision providing spell like Illusory Orb icon.png Illusory Orb, Static Remnant icon.png Static Remnant or Eyes in the Forest icon.png Eyes In The Forest near the pit. Scan does not react on the presence of heroes inside the Roshan Pit.

Roshan's death[edit]

When Roshan is slain, a global sound resembling its Play screaming, along with a special piece of Play music and an announcement from the announcer are played for all 10 players. Along with that, a screen message appears, announcing its death and which team killed it.


When Roshan is slain, he respawns after a random time between 8–11 minutes. Unlike with other neutral creeps, the respawn cannot be prevented by any means. The players do not get any indicator for when exactly he respawns, but spectators and casters can see a clock at Roshan's spawn point, showing the exact time left for the respawn (not until 5 minutes after Roshan was slain).

Kill rewards[edit]

Each player of the killing team is rewarded with 150 gold, and the hero who deals the killing blow gets an extra random bonus of 150‒400 gold, effectively gaining 300–550 gold.

Upon each death, Roshan always drops the Aegis of the Immortal icon.png Aegis of the Immortal, an undroppable item. Once picked up, if the owner dies, they will reincarnate at the death location after a 5-second delay. If the carrier of the Aegis of the Immortal does not die within 5 minutes after picking it up, it is removed from its inventory and fully restores its health and mana over a short period of time. This restoration can be canceled by taking any player-based damage, including self-inflicted damage. If the Aegis of the Immortal is not picked up and left on the ground, it disappears once Roshan respawns.
The Aegis of the Immortal can be picked up by any hero (except Meepo minimap icon.png Meepo clones, Tempest Double icon.png Tempest Doubles and Lone Druid minimap icon.png Lone Druid's Lone Druid Spirit Bear icon.png Spirit Bear). It is not restricted to the team that slew Roshan, meaning an enemy hero can "snatch" the Aegis of the Immortal. It can also be denied by attacking it.

Upon Roshan's second death and onwards, he also drops the Cheese icon.png Cheese, a completely shareable consumable item, which can be sold for 500 gold by the player who initially picks it up, or used to instantly restore 2500 health and 1500 mana. Just like the Aegis, the Cheese can also be picked up by anyone. However, it is important to note that it can only be sold by the player who was first to pick it up. Therefore, if the Cheese is transferred from Player 1 to Player 2, only Player 1 can sell the Cheese.

Spell interactions[edit]

Natural Order (Astral Spirit) icon.png
Play “By the forge of creation.”
This section is under construction. It may still lack crucial information or contain unvalidated statements.
You can help by coordinating with the autors and offer your help.

Spells which cannot target or do not affect Roshan[edit]

Spells which behave differently on Roshan[edit]

Different effect

Item interactions[edit]

Items which cannot target or do not affect Roshan[edit]

Items which behave differently on Roshan[edit]

Different effect


  • Roshan was named after Guinsoo's bowling ball.[1]
  • According to the Are We Heroes Yet? comic, Roshan killed a Shopkeeper, thus claiming the Aegis of the Immortal icon.png Aegis of the Immortal, and being cursed to have his treasure stolen from him again and again.
  • Roshan in Farsi means "Light", "On" or "Bright", and is also a common Persian name.

Version history[edit]

  • Reduced team bounty from 200 to 150.
  • Cheese now drops from Roshans second death instead of the third.
  • Increased armor gain per interval from 1.1 to 1.3.
  • Increased attack range increased from 128 to 150.
  • Increased armor from 5 to 15.
  • Reduced HP from 8000 to 5500.
  • Reduced HP gain per 4 minutes from 700 to 460.
  • Increased armor gain per 4 minutes from 0.7 to 1.1.
  • Reduced magic resistance from 75% to 55%.
  • Increased HP from 7500 + 125/min to 8000 + 175/min.
  • Rescaled experience bounty from 1789 to 750 + 20/min.
  • Armor type changed from Strong (now basic) to Hero.
  • Increased armor from 4 to 5.
  • Increased base attack time from 1 to 2.
  • Now has +100 attack speed. [?]
  • Increased armor bonus per 8 minutes from 1 to 1.4.
  • Roshan's Slam (Roshan) icon.png Slam area of effect increased from 250 to 350.
  • Roshan's Slam (Roshan) icon.png Slam damage increases by 20 every 4 minutes.
  • Base armor increased by 1.
  • Roshan no longer stops upgrading his health/damage/armor at 45 minutes.
  • Roshan upgrades every 4 minutes instead of 5.
  • Roshan bounty rescaled from 105–600 to 150–400.
  • Roshan will respawn at a random time between 8 and 11 minutes after death.
    • Previously, Roshan would respawn 10 minutes after death.
  • Roshan no longer has mana nor requires mana for his spells.
  • Roshan turn rate increased to fix some abuses.
  • Improved Roshan’s turn rate.
  • Tweaked the Bash (Roshan) icon.png Bash values on Roshan.
  • Roshan now gradually becomes stronger over time instead of after death.
  • Game now gives an error message when attacking Roshan from a disallowed area.
  • Changed the way Aegis of the Immortal icon.png Aegis of the Immortal and Roshan work. Aegis is now a Roshan drop (a 1-charge ankh basically). You cannot create it manually. Roshan starts out weaker without melee return. He respawns stronger and bigger every 10 minutes.
  • Reworked the Roshan Terrain area for improved Sentinel accessibility (lots of miscellaneous tweaks and mechanics to that area have been done beyond simply terrain change).
  • Added Snowman after Roshan (just a temp for the season).
  • Roshan now returns to his spawn point instantly if he attacks a structure, to prevent certain abuses out there.
  • Roshan now has chance to drop rare item.

Patch history[edit]

  • Fixed Roshan's model size after hex.
  • Fixed Roshan to update his health immediately on the upgrade timer, rather than the next time he spawns.
  • Fixed Sprout icon.png Sprout knocking Roshan onto cliffs.


See also[edit]