Old Abilities
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Permanent Invisibility (6.82-6.85b)[]
Ability
Passive
Passive
Affects
Self
Self
Riki fades into the shadows, becoming invisible and gaining additional health regeneration. If Riki attacks an enemy, he will become visible.
- This ability got replaced by Cloak and Dagger in the 6.86 gameplay patch.
- Riki does not auto attack enemies while invisible.
- Riki turns instantly invisible after respawning, causing him not to be visible right after using Aegis of the Immortal.
- Restores health in the form of health regeneration, so it regenerates 0.6/0.8/1/1.2 health in 0.1 second intervals, which is 6/8/10/12 health per second.
- Can restore up to 360/480/600/720 health in one minute.
- The regeneration is disabled whenever he breaks out of his invisibility, not when he is revealed.
- Casting spells or using items does not break the invisibility.
- The ability icon shows a cooldown whenever the invisibility is broken, to show the player when he turns invisible again.
Blink Strike (Pre 6.82)[]
Blink Strike (Pre 6.82)
Teleports behind the target unit, striking for bonus damage if it is an enemy.
Cast Range: 700
Damage: 30/60/90/120
The Stealth Assassin's agile movement makes him impossible to escape.
- This ability got reworked into the following Blink Strike (6.82-6.85b) in the 6.82 gameplay patch.
- The bonus damage is independent from Riki's attack damage and is instantly dealt to the target.
- Always Teleports Riki behind the target.
- When targeting an enemy, Riki receives the Blinkstrike buff.
- This buff makes his next attack apply an ensured Backstab, regardless of angle.
- This means when the target manages to turn around before Riki's attack hits, it still applies the backstab.
- The buff lasts for 1 attack, or for up to 1 second, whichever happens first.
- The buff is used up upon starting an attack, not upon landing it, so canceling or missing the attack wastes it.
- The 1 second duration allows Riki to use the ensured backstab against other units than the Blink Strike target if quick enough.
- Riki is ordered to attack the target if it is an enemy.
- Can be cast on allies without damaging them.
Permanent Invisibility (Pre 6.00)[]
Ability
Passive
Passive
Affects
Self
Self
Hero becomes permanently invisible when not attacking.
- This ability got reworked into the following Permanent Invisibility in the 6.00 gameplay patch.
- Can only be leveled on level 5/10/15.
- Riki does not auto attack enemies while invisible.
- Silence disables Permanent Invisibility. Once the silence fades, Riki has to go through the fade delay again.
- Beginning to cast spells or using items, or beginning an attack immediately breaks the invisibility.
Blink (Pre 6.00)[]
Ability
Target Point
Target Point
Affects
Self
Self
Short distance teleportation that allows one to move in and out of combat.
- This ability got replaced by Blink Strike in the 6.00 gameplay patch.
- Disjoints projectiles upon cast.
- Does not blink for the full distance when targeting closer than the max distance.
- When targeting beyond the max blink distance, Riki blinks for the max distance towards the targeted point.
Sleeping Dart (7.28-7.32e)[]
Fires a dart at the target enemy, putting them to sleep. The target will wake up at the end of the duration or if they take too much damage. Upon waking up, the target takes damage and is slowed.
Wakeup Damage Threshold: 200
Damage: 150
Move Speed Slow: 30%
Slow Duration: 4
Sleep Duration: 3
Requires drafting Cloak and Dagger to be unlocked.
- Requires Aghanim's Shard to be unlocked.
- The projectile travels at a speed of 1600.
- Applies sleep on affected units, preventing them from acting, until woken up.
- The target wakes up only after cumulatively taking 200 damage.
- The counter counts damage after all reductions.
- Sleeping units are never automatically attacked, regardless of auto attack settings.
- This means that sleeping units are never attacked by lane creeps, neutral creeps, towers and fountains.
- Players can still force an attack order on the target ( Right Click or A).
- Both the damage and the movement speed slow are applied upon losing the sleep debuff, no matter how.
- This means dispelling it applies the effects as well.
- The debuff first applies the movement speed slow, then the damage.
Backstab (Pre 6.86)[]
Backstab
- This ability got replaced by Cloak and Dagger in the 6.86 gameplay patch.
- Backstab damage is applied when attacking and denying allies.
- A unit's back is considered to be within 105 degrees from the back.
- The bonus damage is dealt in one instance together with the attack damage, and counts as attack damage as well.
- It can be lifestealed off of, but it is not considered by crit or cleave.
- It is also not affected by percentage-based attack damage bonuses or reductions, but can be reduced with flat reductions.
- The sound effect plays at the start of the attack, but the damage is applied on hit.
Critical Strike (Pre 6.00)[]
Ability
Passive
Passive
Affects
Enemies
Enemies
Gives a chance to do more damage on an attack.
Proc Chance: 15%
Critical Damage: 150%/200%/250%/300%
- This ability got replaced by Backstab in the 6.00 gameplay patch.
Blink Strike (6.82-6.85b)[]
Blink Strike (6.82-6.85b)
Teleports behind the target unit, striking for bonus damage if it is an enemy. Blink Strike charges restore every 35 seconds.
Cast Range: 800
Damage: 40/70/100
Number of Charges: 4/5/6
Charge Replenish Time: 35
The Stealth Assassin's agile movement makes him impossible to escape.
- This ability got reworked into the current Blink Strike in the 6.86 gameplay patch.
- When learning the first level of Blink Strike, Riki instantly has the 4 charges. However, leveling it up does not instantly grant the 5th or 6th charge.
- The bonus damage is independent from Riki's attack damage and is instantly dealt to the target.
- Always Teleports Riki behind the target.
- When targeting an enemy, Riki receives the Blinkstrike buff.
- This buff makes his next attack apply an ensured Backstab, regardless of angle.
- This means when the target manages to turn around before Riki's attack hits, it still applies the backstab.
- The buff lasts for 1 attack, or for up to 1 second, whichever happens first.
- The buff is used up upon starting an attack, not upon landing it, so canceling or missing the attack wastes it.
- The 1 second duration allows Riki to use the ensured backstab against other units than the Blink Strike target if quick enough.
- Riki is ordered to attack the target if it is an enemy.
- Can be cast on allies without damaging them.
- Can be cast on couriers.
Permanent Invisibility (Pre 6.82)[]
Ability
Passive
Passive
Affects
Self
Self
Riki fades into the shadows, staying permanently invisible except while attacking. While silenced, Riki will be visible.
- This ability got reworked into the following Permanent Invisibility (6.82-6.85b) in the 6.82 gameplay patch.
- Riki does not auto attack enemies while invisible.
- Silence disables Permanent Invisibility. However, when the silence fades, Riki turns instantly invisible.
- Riki turns instantly invisible after respawning, causing him to be not visible right after using Aegis of the Immortal.
- Casting spells or using items does not break the invisibility.
Death Ward (Pre 6.00)[]
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Ward | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Summons a deadly trap to attack enemy heroes.
Cast range: 600
Number of Attack Targets: 1/1/2/2
Damage per Attack: 65/85/125/180
Duration: 15
- This ability got replaced by Permanent Invisibility in the 6.00 gameplay patch.
- Despite being an ultimate, this ability had 4 levels. Its level requirements were 6/11/16/21.
- This ability requires no channeling and the summoned ward is not invulnerable.
- The Death Ward automatically attacks the closest enemy hero within its attack range.
- It is possible to manually give the ward an attack target by just right-clicking an enemy hero in range.
- Can only attack heroes and illusions.
- At level 3 and 4, the ward can attack 2 enemies at the same time.
Splash Damage
Ability
Passive
Passive
Affects
Enemies
Enemies
Adds a splash damage to Death Ward.
Full Damage Radius: 50
Half Damage Radius: 75/100/100
Quarter Damage Radius: 150/200/200
Bounce Damage Reduction: 0%/20%/20%