Riki

From Dota 2 Wiki
Jump to: navigation, search
Riki
Riki.png
Strength
17 + 1.6
Agility
34 + 2.2
Intelligence
14 + 1.3
Level Base 1 16 25
Hit Points 180 503 997 1605
HP Regen 0.25 0.76 1.54 2.51
Mana 0 182 455 845
M Regen 0.01 0.57 1.43 2.62
Damage 4‒8 38‒42 73‒77 110‒114
Armor 0 4.76 9.66 14.95
Att / Sec 0.58 0.78 0.99 1.21
Movement Speed 290
Turn Rate 0.6
Sight Range 1800/800
Attack Range Melee
Missile Speed Instant
Attack Duration 0.3+0.3
Base Attack Time 1.7
Collision Size 24

Riki the Stealth Assassin is a melee agility hero that uses stealth in order to surprise enemies and quickly kill them. His trademark ability, Cloak and Dagger, lets him sneak up on his enemies from behind and deal massive backstab damage, then quickly escape. This enables him to close in on the enemy and drop his devastating Smoke Screen, which cripples fighter and spellcaster alike. Blink Strike allows Riki to chase with impunity, while Tricks of the Trade makes quick work of his enemies during teamfights.

Bio[edit | edit source]

Riki Riki, the Stealth Assassin
Play "There are none so stabbed as those who will not see."
Role: Pip carry.png Carry / Pip tank.png Escape / Pip disabler.png Disabler
Lore: Riki was born middle child to the great dynasty of Tahlin. With an older brother groomed for the throne, and a younger brother coddled and kept, Riki, the small middle son, seemed born for the art of invisibility. It was an art he cultivated, and one which ultimately saved his life on the night that his people were betrayed and his family slaughtered. Of all the royal line, he alone escaped—small and agile, unassuming, using smoke as cover. He cut his way out of the royal grounds, using the advantage of surprise, quietly slitting the throats of one enemy warrior after another. Now free of his royal responsibilities, Riki uses his talents in service to a new trade: Stealth Assassin. He silences his enemies, sharpening his skills, hoping to one day take revenge on those who killed his family and robbed him of his birthright.
Voice: Tom Chantler (Responses)

Gameplay[edit | edit source]

Riki's invisibility is both his greatest strength and his greatest weakness. On one hand, it makes him able to surprise enemies and farm with very little concern. On the other hand, without invisibility he has no real defense. He still has to watch out for revealing items such as Dust of Appearance and Gem of True Sight, as well as abilities that prevent him from going invisible. If he stays alive and picks off lone enemies, he can quickly get out of control.

Riki's Cloak and Dagger allows him to go completely invisible after a short delay. If Riki's enemies do not have any form of detection, this lets Riki escape with ease and roam freely. If they do, Riki has to rely on his cunning and speed in order to get the drop on enemies, and get out alive. It also enables him to deal incredible damage from behind based on a multiplier of his agility (this is known as "backstab damage"). Blink Strike is Riki's chase and escape ability. It operates like other Blink abilities in that it allows Riki to teleport in and out of battle at will. However, Blink Strike is unit targeted, not point targeted, and as such cannot be used unless there are units around. It helps catch up with fleeing enemies, jump into fights quickly, and escape from situations by targeting allies. Blink Strike pairs well with the backstab damage from Cloak and Dagger, as it teleports Riki behind the enemy. Smoke Screen provides a powerful Silence and gives enemies a high miss chance, as well as slowing them down. If targeted properly, it can hold an enemy down long enough to finish them off. However, enemies must stay in the area to be affected. A good strategy is to throw a Smoke Screen in the enemy's path, rather than where they are presently. Finally, Tricks of the Trade is a devastating teamfight ability that deals backstab damage to all units in its AoE. This ability pairs well with large AoE disables such as Ravage, Reverse Polarity, and Black Hole.

Abilities[edit | edit source]

Smoke Screen
Cannot be dispelled. Not blocked by Linken's Sphere. Blocked by Spell Immunity. Play
Q
C
Smoke Screen icon.png
Ability Affects
Target Area Enemies
Throws down a smoke bomb, silencing enemies, and causing them to miss most attacks, as well as slowing movement.
Cast Time: 0.4+0
Cast Range: 550
Effect Radius: 250/275/300/325
Move Speed Slow: 25%
Miss Chance: 40%/50%/60%/70%
Duration: 6
Cooldown 11 Mana 75/80/85/90
Since his escape during the night of his betrayal, Riki has valued the use of a simple smoke screen to confuse his opponents.

Notes:

  • The debuff lingers for 0.5 seconds after leaving the area.

Blink Strike
Blocked by Linken's Sphere. Blocked by Spell Immunity. Play
W
B
Blink Strike icon.png
Ability Affects Damage
Target Unit Self / Enemies Magical
Teleports behind the target unit, striking for bonus damage if it is an enemy.
Cast Time: 0.3+0
Cast Range: 800
Damage: 20/40/60/80
Cooldown 16/12/8/4 Mana 50
The Stealth Assassin's agile movement makes him impossible to escape.

Notes:

  • The bonus damage is independent from Riki's attack damage and is instantly dealt to the target.
  • Teleports to the back of the target, guaranteeing a backstab hit with Cloak and Dagger icon.png Cloak and Dagger if the target can be attacked.
  • Riki is ordered to attack the target if it is an enemy.
  • Can be cast on allies without damaging them.

Cloak and Dagger
Not a Unique Attack Modifier. Partially usable by illusions. Partially disabled by Break. Not blocked by Spell Immunity. Play
E
K
Cloak and Dagger icon.png
Ability Affects Damage
Passive Self / Enemies Physical
Riki fades into the shadows, becoming invisible. Every time Riki strikes his enemy from behind, he deals bonus damage based on his Agility. When Riki attacks, he becomes visible.
Invisibility Fade Delay: 6/5/4/3
Agility as Backstab Damage: 50%/75%/100%/125%
Partially disabled by Break. Backstab component is disabled, invisibility component is not.
Partially usable by illusions. Invisibility part works for illusions. Illusions play the backstab sound upon attacking from behind, but do not deal any bonus damage.
Riki comes for you.

Notes:

  • Riki does not auto attack enemies while invisible.
  • Riki turns instantly invisible after respawning, causing him not to be visible right after using Aegis of the Immortal icon.png Aegis of the Immortal.
  • Casting spells or using items does not break the invisibility.
  • The ability icon shows a cooldown whenever the invisibility is broken, to show the player when he turns invisible again.
  • Backstab damage is applied when attacking and denying allies.
  • A unit's back is considered to be within 105 degrees from the back.
  • Riki can lifesteal off the damage dealt by Cloak and Dagger. However, it cannot crit or cleave.
  • The sound effect plays at the start of the attack, but the damage is applied on hit.

Tricks of the Trade
Cannot be dispelled. Not blocked by Spell Immunity. Play
R
E
Tricks of the Trade icon.png
Ability Affects
No Target / Channeled Enemy Heroes / Self
Phases out of the world while striking every enemy from behind in a 500 radius once per second.
Cast Time: 0.4+0
Max Channel Time: 4/5/6
Radius: 500
Cooldown 40 Mana 75
The Stealth Assassin is not afraid to fight dirty, and specializes in attacking his opponents from behind.

Notes:

  • Tricks of the Trade disjoints projectiles upon cast.
  • Riki is invulnerable and hidden during Tricks of the Trade, turning him to an invalid target for every spell.
  • Riki retains his collision size while channeling.
  • Riki can cancel the channeling at any time with any action.
  • Riki cannot cast this while rooted. On attempt, the player gets the error message "Can't cast this while rooted".
  • Attacks all enemy heroes within the radius once per second, starting immediately upon cast, resulting in 4/5/6 attack instances.
  • These attacks always trigger a backstab from Cloak and Dagger icon.png Cloak and Dagger, if it is learnt.
  • The attacks can also trigger any on-attack effects, since they are considered basic attacks.

Recommended Items[edit | edit source]

Explanation:
Starting

  • Tangos and Salves compensate for poor starting HP, allowing you to stay in the lane longer and reach level 6 sooner.
  • Slippers of Agility and three Iron Branches to increase early damage and both health and mana regeneration, while the slippers prepare for the shield and the branches set up for the wand later.

Early Game

  • A Magic Stick replaces your consumables with an alternative source of recovery, particularly if the enemy team includes heroes that rely on abilities.
  • Boots of Speed provide movement speed, allowing Riki to keep pace with fleeing heroes while Blink Strike is on cooldown
  • A Poor Man's Shield gives Riki damage block, aiding escape from attempted ganks or providing the defense to land one last hit on an almost dead opponent

Core

  • Power Treads give Riki increased attack speed as well as a further bonus to attributes.
  • The Magic Wand is an obvious upgrade from the Magic Stick and Ironwood Branches purchased earlier, freeing up inventory slots while retaining the attribute bonuses and healing ability.
  • A Diffusal Blade provides a way to weaken heroes receiving bonuses from buffs, as well as slow fleeing heroes and burn mana from casters. In a pinch, it can also counter use of a Dust of Appearance by purging himself. And using purge on an enemy under Smoke Screen allows for a long silenced duration in which you can backstab them or just fight them while they have an increased chance to miss.

Situational

  • Though expensive, a Butterfly provides a huge increase in both survivability and damage, as well as attack speed. It also boosts your agility which scales well with Cloak and Dagger's backstab damage.
  • Drum of Endurance is a good early/mid game pickup, makes everyone faster and gives you stats, couple with Orb of Venom for a better chasing power.
  • A Black King Bar allows Riki to effectively fight in teamfights and get kills against opponents that have strong disables.
  • Sange and Yasha give great attribute bonuses, as well as an alternative slow method to save charges on, or use in place of a drained Diffusal Blade.
  • A Basher allows Riki to cancel TPs with a lucky bash and continue to lockdown opponents once they have acquired a BKB, and upgrades into Abyssal Blade which allows for more reliable stuns.

Equipment[edit | edit source]

Tips[edit | edit source]

  • Riki is a attribute-based carry, thanks to Cloak and Dagger's backstab damage. This means that it continues to get stronger and stronger as the game goes on, as long as you continue to farm, gank, and purchase the right items.
    • Because of this, Diffusal Blade icon.png Diffusal Blade should be your first core item completed, it gives everything Riki needs: the agility scales well with and the active Purge helps you in many applications, purging Dust of Appearance icon.png Dust of Appearance from you, removing strong protections like Repel icon.png Repel, Guardian Angel icon.png Guardian Angel from enemies and purging them while inside of Smoke Screen icon.png Smoke Screen, which is your main ganking combo. Always use all the charges before buying the recipe again and search to do the best use of them.
  • With his new ultimate Tricks of the Trade icon.png Tricks of the Trade Riki has a totally new window of possibilities while fighting, with more presence in teamfights since is an area of effect skill similar to Sleight of Fist icon.png Sleight of Fist but with a wide AOE, and proc item effects from Skull Basher icon.png Skull Basher, Eye of Skadi icon.png Eye of Skadi, Monkey King Bar icon.png Monkey King Bar and Desolator icon.png Desolator.
  • Do not walk straight up to enemies and deep into enemy territory and expect never to die. If they have any kind of detection Sentry Ward icon.png Sentry Ward, then Riki dies very fast.
    • As a result of this, make a habit of constantly checking the enemy's inventory for revealing items.
  • His trademark skill Cloak and Dagger icon.png Cloak and Dagger is the key that allows Riki to be one of the best support killers in the game. Since good supports always stay behind, you can flank the enemy team coming around from there and catching the supports as soon as a teamfight begins and the enemy team is so busy fighting yours that they do not realize that their supports are already dead. This strategy also applies to enemy initiators with gamebreaking ultimates like Enigma icon.png Enigma or Magnus icon.png Magnus, as a good interruption can set victory in critical situations.
  • Riki is exceptional at ganking lone heroes and picking them off one by one. He can snowball easily through just getting lots of kills even without farm. Try to get kills before the enemy starts grouping up however, because Riki falls off late-game as enemies purchase detection items.
  • Blink Strike icon.png Blink Strike can target allies and enemies. Jumping to a friendly unit can be useful in case Riki needs to escape, also you can target the enemy courier, allowing for an easy kill.
  • Heart of Tarrasque icon.png Heart of Tarrasque can be a good item for Riki; his Cloak and Dagger icon.png Cloak and Dagger allows him to slip away and let the passive regenerate him without fear of interruption.
  • An early Orb of Venom icon.png Orb of Venom gives Riki a good slow that may help with early kills. Remember that since the 6.83 patch Diffusal Blade icon.png Diffusal Blade is no longer a UAM, so it stacks with other ones.
  • Drum of Endurance icon.png Drum of Endurance is good on Riki if you can buy it yet in the laning phase, he has an average low movement speed of 340, Drum helps you with that, increasing your speed to 357. Coupled with Orb of Venom icon.png Orb of Venom you have a better chasing potential, and the stats are always good.
  • Manta Style icon.png Manta Style gives good stats and allows Riki to remove debuffs such as Dust of Appearance icon.png Dust of Appearance without using Diffusal Blade icon.png Diffusal Blade charges.
  • Due to the nature of Cloak and Dagger icon.png Cloak and Dagger, a well-organised team may be efficient with buying Sentry Ward icon.png Sentry Ward to keep vision of you. You may want to take it upon yourself to 'de-ward' your lane if needs be; if you are without a support, or so that your support can concentrate on other items.
  • Save the early Orb of Venom icon.png Orb of Venom and once the game reaches later stages you can upgrade to Eye of Skadi icon.png Eye of Skadi for one more reliable slow that penetrates BKB.
  • You can take Cloak and Dagger icon.png Cloak and Dagger as your first skill point and easily take the first Bounty Rune in either side of the river, unless the enemy has any form of detection.
  • Riki is a key hero to catch slippery foes and heroes that are heavily reliant on their own active skills since he can approach without detection and use smoke to prevent them from using escape spells, so its wise to pick him as a counter pick to many heroes like Slark icon.png Slark, Juggernaut icon.png Juggernaut, Anti-Mage icon.png Anti-Mage, Weaver icon.png Weaver, Storm Spirit icon.png Storm Spirit, however, be careful of enemies carrying escape items, like Force Staff icon.png Force Staff, Glimmer Cape icon.png Glimmer Cape, Blink Dagger icon.png Blink Dagger or Shadow Blade icon.png Shadow Blade/Silver Edge icon.png Silver Edge
  • Be wary around more durable enemy heroes. Spell Immunity from Black King Bar icon.png Black King Bar allows enemies to ignore Smoke Screen icon.png Smoke Screen and fight Riki, ignoring his backstab damage.
  • Always scout the enemy jungle once in a while, you may encounter some enemy farming alone for a easy kill, also help high mobility heroes like Spirit Breaker icon.png Spirit Breaker or Nature's Prophet icon.png Nature's Prophet to set up a gank.
  • Do not be afraid of enemies carrying Gem of True Sight icon.png Gem of True Sight, track down their movement and wait, sooner or later they are going to end up alone and when this happens do not hesitate, use the fog of war and approach form the sides, go for the kill and recover the Gem.
  • In some situations the enemy team may have a lot of casters/disable heroes, in that case do not skip the Black King Bar icon.png Black King Bar, you can farm one right after finishing your Diffusal Blade icon.png Diffusal Blade. It gives you a bigger opening in big teamfights to cut down enemies.

Trivia[edit | edit source]

  • In DotA, Riki was named "Rikimaru", a reference to one of the main characters in the Tenchu video game series.[1]
  • Riki's fun/alternate name was Riki Martin, which is a pun on Ricky Martin, a famous Latino pop singer.
  • Riki's line upon dying, Play "Good assassins never die… they just fade away.'", is a reference to a quote by General Douglas MacArthur, "Old soldiers never die; they just fade away."
  • Riki's line Play "There are none so stabbed as those who will not see." is a reference to A Christmas Carol where a blind woman says, "I am not so blind as those who will not see.".
  • Riki's line Play "I speak softly, but carry a sharp knife." is a reference to the West African Proverb "Speak softly and carry a big stick.", popularized by U.S. president Theodore Roosevelt.

Update History[edit | edit source]

February 04, 2015 Patch

December 17, 2014 Patch Update 2

November 18, 2014 Patch

April 19, 2013 Patch

February 07, 2013 Patch

January 17, 2013 Patch

June 20, 2012 Patch

  • Fixed sometimes not attacking his Blink Strike target immediately.

May 17, 2012 Patch

  • Fixed being unable to cast for a brief moment after using Blink Strike.

May 10, 2012 Patch

  • Fixed Blink Strike not guaranteeing a backstab proc.

April 26, 2012 Patch

  • Fixed a new bug with Riki's Blink Strike causing it to not attack right away.

December 08, 2011 Patch

November 17, 2011 Patch

November 03, 2011 Patch

  • Fixed the Backstab sound sometimes playing when it was not proccing.

October 27, 2011 Patch

October 13, 2011 Patch

  • Enabled Riki icon.png Riki.

July 29, 2011 Patch

  • Backstab's bonus now increases properly when leveled up.

March 03, 2011 Patch

  • Fixed Backstab working on denies.

February 12, 2011 Patch

  • Fixed Riki's backstab angle being too narrow.

February 09, 2011 Patch

  • Scaled Riki down 10%.

Balance changelog[edit | edit source]

6.86c

  • Blink Strike icon.png Blink Strike
    • Increased cast range from 700 to 800.
    • Reduced cast time from 0.4 to 0.3.
  • Tricks of the Trade icon.png Tricks of the Trade
    • Increased radius from 475 to 500.
    • Reduced cooldown from 70 to 40.

6.86b

  • Increased Cloak and Dagger icon.png Cloak and Dagger damage from 40%/60%/80%/100 to 50%/75%/100%/125% of agility.
  • Tricks of the Trade icon.png Tricks of the Trade
    • Now only attacks enemy heroes, excluding illusions.
    • Increased radius from 450 to 475.
    • Reduced cooldown from 90/80/70 to 70 on each level.

6.86

Old Permanent Invisibility icon.png Permanent Invisibility:
Riki fades into the shadows, becoming invisible and gaining additional health regeneration. If Riki attacks an enemy, he will become visible.
Fade delay: 8/6/4/2
Invis health regen: 6/8/10/12
New Cloak and Dagger icon.png Cloak and Dagger:
Riki fades into the shadows, becoming invisible. Every time Riki strikes his enemy from behind, he deals bonus damage based on his agility. When Riki attacks, he becomes visible.
Fade delay: 6/5/4/3
Agility as damage: 40%/60%/80%/100%
Old Blink Strike icon.png Blink Strike:
Teleports behind the target unit, striking for bonus damage if it is an enemy. Blink Strike charges restore every 35 seconds.
Cast time: 0.4
Cast range: 800
Damage: 40/70/100
Charges: 4/5/6
Charge restore time: 35
Manacost: 40
Notes: Is an ultimate and thus pierces spell immunity.
New Blink Strike icon.png Blink Strike:
Teleports behind the target unit, striking for bonus damage if it is an enemy.
Cast time: 0.4
Cast range: 700
Damage: 20/40/60/80
Manacost: 50
Cooldown: 16/12/8/4
Notes: Is a regular ability and thus no longer pierces spell immunity.
  • Added a new ultimate ability
Tricks of the Trade icon.png Tricks of the Trade:
Phases out of the world while striking every enemy from behind in an area once per second.
Cast time: 0.4
Max channel time: 4/5/6
Radius: 450
Manacost: 75
Cooldown: 90/80/70
Notes: Channeled ability. Riki is hidden during this spell. Attacks all enemies at the same time. Attacks apply/can apply attack modifier.

6.85

6.84

6.83

  • Blink Strike icon.png Blink Strike
    • Increased max charges from 3/4/5 to 4/5/6.
    • Increased charge restore time from 30 to 35.
    • Rescaled damage from 50/70/90 to 40/70/100.

6.82

Old Permanent Invisibility icon.png Permanent Invisibility:
Riki fades into the shadows, staying permanently invisible except while attacking. While silenced, Riki will be visible.
Fade delay: 3/2/1
Notes: Is an ultimate ability.
New Permanent Invisibility icon.png Permanent Invisibility:
Riki fades into the shadows, becoming invisible and gaining additional health regeneration. If Riki attacks an enemy, he will become visible.
Fade delay: 8/6/4/2
Invis health regen: 4/5/6/7
Notes: Is a regular ability. The health regeneration is only active while fully invisible.
Old Blink Strike icon.png Blink Strike:
Teleports behind the target unit, striking for bonus damage if it is an enemy.
Cast time: 0.4
Cast range: 700
Damage: 30/60/90/120
Manacost: 50
Cooldown: 20/15/10/5
Notes: Is a regular ability.
New Blink Strike icon.png Blink Strike:
Teleports behind the target unit, striking for bonus damage if it is an enemy. Blink Strike charges restore every 30 seconds.
Cast time: 0.4
Cast range: 800
Damage: 50/70/90
Charges: 3/4/5
Charge restore time: 30
Manacost: 40
Notes: Is an ultimate ability and thus now pierces spell immunity.

6.81b

6.81

  • Backstab icon.png Backstab now works when attacking allied units.

6.80

6.79

6.78

6.73

  • Increased Backstab icon.png Backstab damage from 25%/50%/75%/100% to 50%/75%/100%/125% of agility.

6.72d

  • Undid melee hero collision change from 6.72c

6.72c

  • Melee hero collision size now reduced from 24 to 12.

6.72

  • Increased base health regeneration from 0.25 to 0.75.
  • Increased attack range from 100 to 128.
  • Smoke Screen icon.png Smoke Screen
    • Increased cast range from 350 to 425.
    • Reduced cooldown from 15 to 13.
  • Reduced Blink Strike icon.png Blink Strike cooldown from 30/20/10/5 to 20/15/10/5.

6.68

  • Increased base Agility agility from 24 to 34.
  • Reduced base attack damage from 24-28 to 14-18 (total attack damage is still 48-52 because of the increased agility).

6.58

6.55

  • Blink Strike icon.png Blink Strike now moves Riki behind the target, instead of infront.

6.52

  • Reduced cast point from unknown to 0.4

6.51

6.45

6.35

  • Increased base armor from 2 to 3 (total armor is now 6.36).

6.31

6.27

  • Increased base armor from 0 to 2 (total armor is now 5.36).

6.25

  • Increased base Agility agility from 22 to 24.

6.24

  • Reduced Smoke Screen icon.png Smoke Screen radius from 300/325/350/400 to 250/275/300/325.

6.20

6.19

6.17

  • Smoke Screen icon.png Smoke Screen
    • Reduced miss chance from 50%/60%/70%/80% to 40%/50%/60%/70%.
    • Increased movement speed slow from 20% to 25%.
    • Reduced radius from 300/350/400/450 to 300/325/350/400.
    • Reduced cooldown from 17 to 15.

6.10

    • Blink Strike icon.png Blink Strike
    • Can now be cast on allied units.
    • Slightly improved timing.

6.08

  • Increased Backstab icon.png Backstab damage from 20%/40%/60%/80% to 25%/50%/75%/100% of agility.

6.07

6.06

6.05

  • Removed the Backstab! floating text whenever Backstab icon.png Backstab triggers.

6.04

  • Smoke Screen icon.png Smoke Screen
    • Rescaled movement speed slow from 15%/20%/25%/30% to 20% on each level.
    • No longer disarms enemies within.
    • Now causes enemis within to miss 50%/60%/70%/80% of their attacks.
  • Blink Strike icon.png Blink Strike
    • Now blinks closer to the target.
    • Removed the 0.3 second delay on the damage.

6.03

6.02

6.00

  • Reworked Riki (to see the previous Riki, see here).
  • Removed Death Ward.
  • Permanent Invisibility icon.png Permanent Invisibility
    • Is now an ultimate ability (from first ability slot into the 4th).
    • Increased level requirement from 5/10/15 to 6/12/16 like regular ultimates.
    • Increased fade time from 3/2.3/1.6 to 3.5/2.5/1.5.
  • Added a new ability, Smoke Screen icon.png Smoke Screen (takes first ability slot)
Smoke Screen icon.png Smoke Screen:
Throws a smoke bomb down in the area, disabling all enemy units' attacks and spells. Also slows opponents.
Cast range: 350
Radius: 300/350/400/450
Movement speed slow: 10%/20%/30%/40%
Duration: 7
Manacost: 45/45/50/55
Cooldown: 11
Notes: Silences and disarms enemies within. Also applies a mini-stun to every unit inside upon cast.
Blink Strike icon.png Blink Strike:
Teleports to an enemy unit and strikes it, dealing bonus damage.
Cast range: 700
Damage: 30/60/90/120
Manacost: 50
Cooldown: 30/20/10/5
Notes: The damage is independent from Riki's attacks and is delayed by 0.3 seconds.
Backstab icon.png Backstab:
The Stealth Assassin isn't afraid to fight dirty, and specializes in attacking his opponents from behind.
Agility as damage: 20%/40%/60%/80%
Notes: Riki's attacks deal bonus damage when attacking the back of enemies. The damage is based on Riki's agility.

Replaced abilities[edit | edit source]

To view the pre 6.00 Riki, see here.

Permanent Invisibility (6.82 - 6.85b)
Partially usable by illusions. Not disabled by Break. Cannot be dispelled. Not blocked by Spell Immunity.
W
E
Permanent Invisibility icon.png
Ability Affects
Passive Self
Riki fades into the shadows, becoming invisible and gaining additional health regeneration. If Riki attacks an enemy, he will become visible.
Fade Delay: 8/6/4/2
Invis Health Regen: 6/8/10/12
Partially usable by illusions. Illusions do not get the HP regeneration.
Riki comes for you.

Notes:

  • Riki does not auto attack enemies while invisible.
  • Riki turns instantly invisible after respawning, causing him not to be visible right after using Aegis of the Immortal icon.png Aegis of the Immortal.
  • Restores health in form of health regeneration, so it regenerates 0.6/0.8/1/1.2 health in 0.1 second intervals, which makes 6/8/10/12 health per second.
  • Can restore up to 360/480/600/720 health in one minute.
  • The regeneration is disabled whenever he breaks out of his invisibility, not when he is revealed.
  • Casting spells or using items does not break the invisibility.
  • The ability icon shows a cooldown whenever the invisibility is broken, to show the player when he turns invisible again.

Backstab (Pre 6.86)
Not a Unique Attack Modifier. Cannot be used by illusions. Disabled by Break. Not blocked by Linken's Sphere. Not blocked by Spell Immunity. Play
E
K
Backstab icon.png
Ability Affects Damage
Passive Enemies Physical
If Riki attacks from behind, bonus damage is applied based on his current agility.
Agility as Damage: 50%/75%/100%/125%
Cannot be used by illusions. Illusions play the backstab sound upon attacking from behind, but do not deal any bonus damage.
The Stealth Assassin is not afraid to fight dirty, and specializes in attacking his opponents from behind.

Notes:

  • Backstab damage is applied when attacking and denying allies.
  • A unit's back is considered to be within 105 degrees from the back.
  • The sound effect plays at the start of the attack, but the damage is applied on hit.

Blink Strike (6.82 - 6.85b)
Blocked by Linken's Sphere. Not blocked by Spell Immunity. Play
R
B
Blink Strike icon.png
Ability Affects Damage
Target Unit Self / Enemies Magical
Teleports behind the target unit, striking for bonus damage if it is an enemy. Blink Strike charges restore every 35 seconds.
Cast Time: 0.4+0
Cast Range: 800
Damage: 40/70/100
Number of Charges: 4/5/6
Charge Restore Time: 35
Mana 40
Blocked by Linken's Sphere. Still loses a charge when blocked.
The Stealth Assassin's agile movement makes him impossible to escape.

Notes:

  • This ability got reworked into the current Blink Strike icon.png Blink Strike in the 6.86 gameplay patch.
  • When learning the 1st level of Blink Strike, Riki instantly has the 4 charges. However, leveling it up does not instantly grant the 5th or 6th charge.
  • The bonus damage is independent from Riki's attack damage and is instantly dealt to the target.
  • Teleports to the back of the target, guaranteeing an attack with Backstab icon.png Backstab if the target can be attacked.
  • Riki is ordered to attack the target if it is an enemy.
  • Can be cast on allies without damaging them.

Blink Strike (Pre 6.82)
Blocked by Linken's Sphere. Blocked by Spell Immunity. Play
W
B
Blink Strike icon.png
Ability Affects Damage
Target Unit Self / Enemies Magical
Teleports behind the target unit, striking for bonus damage if it is an enemy.
Cast Time: 0.4+0
Cast Range: 700
Damage: 30/60/90/120
Cooldown 20/15/10/5 Mana 50
The Stealth Assassin's agile movement makes him impossible to escape.

Notes:

  • This ability got reworked into the following Blink Strike icon.png Blink Strike in the 6.82 gameplay patch.
  • The bonus damage is independent from Riki's attack damage and is instantly dealt to the target.
  • Teleports to the back of the target, guaranteeing an attack with Backstab icon.png Backstab if the target can be attacked.
  • Riki is ordered to attack the target if it is an enemy.
  • Can be cast on allies without damaging them.

Permanent Invisibility (Pre 6.82)
Can be used by illusions. Cannot be dispelled. Not blocked by Spell Immunity.
R
E
Permanent Invisibility icon.png
Ability Affects
Passive Self
Riki fades into the shadows, staying permanently invisible except while attacking. While silenced, Riki will be visible.
Fade Delay: 3/2/1
Riki comes for you.

Notes:

  • Riki does not auto attack enemies while invisible.
  • Silence disables Permanent Invisibility. However, when the silence fades, Riki turns instantly invisible.
  • Riki turns instantly invisible after respawning, causing him to be not visible right after using Aegis of the Immortal icon.png Aegis of the Immortal.
  • Casting spells or using items does not break the invisibility.

Gallery[edit | edit source]

See also[edit | edit source]

References[edit | edit source]

  1. Tenchu - Wikipedia