Razor the Lightning Revenant is a ranged position-based agility tank/carry that employs his abilities to deal massive damage in a relatively short amount of time, chase down the fleeing injured with his speed, and inflict debuffs on more powerful foes. Razor prefers to keep his position or kite his enemies allowing his spells to unleash its full potential. Known for being a great Anti-carry hero, Razor specializes in using his opponent's own powers against them, draining them of their damage and using it to smite them, as well as damaging, slowing, and purging them of buffs should they dare cast a spell on him. His ultimate, Eye of the Storm, further enhances his carry-killing powers by inflicting constant, armor-shattering, lightning strikes on the foe with the lowest HP within a 500 radius. For those who rely on their pure brute force alone to fight, there is truly no escape from the Underscape.
| Razor, the Lightning Revenant
| Play "I bring my lightning whip not to punish souls, but only to hasten them toward the inevitable exit."
|| Carry / Durable / Nuker
|| Among the emblematic powers that populate the Underscape, Razor the Lightning Revenant is one of the most feared. With his whip of lightning, he patrols the Narrow Maze, that treacherous webwork of passages by which the souls of the dead are sorted according to their own innate intelligence, cunning and persistence. Drifting above the Maze, Razor looks down on the baffled souls below, and delivers jolts of scalding electricity that both punish and quicken the souls as they decide their own fates, hurrying on toward luminous exits or endlessly dark pits. Razor is the eternal embodiment of a dominating power, abstract and almost clinical in his application of power. Yet he has a lordly air that suggests he takes a sardonic satisfaction in his work.
|| Eric Newsome (Responses)
- Plasma Field expands and retracts at a speed of 636.
- The damage is divided into 2 instances. One instance is applied while expanding, and the other one whiler retracting. Both instances can hit a unit only once each.
- Plasma Field's damaging area is actually a 200 radius ring, which is right infront of the actual visible ring.
- This means that upon cast, it instantly will damage units within 200 radius and can hit units up to 900 range away.
- So upon expanding, the damage hits 200 range before the visible ring hits, and upon retracting, the damage hits after the ring passed the units already.
- Plasma Field is centered on and follows Razor.
- Plasma Field provides 700 radius flying vision, following Razor and leaving a trail of vision which lasts 2 seconds.
- Consider Phase Boots instead of Power Treads, as they allow you to keep in tether range of Static Link.
- Yasha is a strong item to get after the core as it works well with Unstable Current and further increases the movement speed of Razor plus it grants you the opportunity to upgrade it into either the Manta Style or the Sange and Yasha based on different situations.
- Plasma Field can be manipulated by moving Razor around, since it centers around him. This can help you position yourself so that Plasma Field can hit right at its maximum range. This ability does significant damage, so in lane it can be used to harass and force your opponents out of lane at the cost of pushing the lane. If your lane is warded, this can often times be worth it.
- Razor has very few escape mechanisms, but can be deceptively durable with Unstable Current if focused.
- Eye of the Storm damages the lowest health enemy close to him, making this ability very weak near creep waves. Try to save the ultimate for isolated team fights, or use Plasma Field to clear the creep wave quickly to focus the damage on heroes.
- Static Link will not be purged if Razor's target becomes magic immune during the drain.
- Shadow Blade is an excellent item on Razor because the invisibility will conceal the particles for Static Link and Eye of the Storm, concealing Razor's position.
- Refresher Orb allows two instances of Eye of the Storm to be active at the same time, allowing for extreme DPS and armor reduction.
- Combined with Aghanim's Scepter, this can deal twice the damage to buildings.
- Generally in the early game, its best to pick up Static Link as it can boost your survivability by lowering enemy damage as well as allow you to create a noticeable difference in you and your opponents last hitting power. This allows you to dominate the last hitting stage of the lane and keep your enemies in check. This also means that solo gankers like Bloodseeker or Chaos Knight will have extremely difficult time killing you as nearly all their damage comes from their right clicks, causing them to waste resources and be forced to retreat as you can easily overpower them with enough stolen power.
- When laning against a single opponent, you can easily zone your opponent out of last hits by using Static Link on them then standing in or behind their creep wave. This forces them to do one of a few things: fight you, walk away to break the link and prevent the damage steal, or let you steal all of their damage. This capability makes Razor a solid choice for mid lane.
- Static Link will also stay applied to the hero Brewmaster when using Primal Split, and will continue to sap damage from the Earth Spirit.
- If you are the main carry, then opt for Eye of Skadi instead of heart. The second tanky item as well as an amazing orb to wreck down opposition carry like Phantom Assassin.
- The damage done to buildings caused by Aghanim's Scepter upgraded Eye of the Storm is reduced solely by armor values - This means that items like Assault Cuirass and Desolator can be great pickups on Razor as it makes him a fearsome pusher by massively reducing building armor and dealing intense damage to them in the process.
- Razor's alternate/fun name was Gillette, which is also the name of a reputable brand of shaving razors.
- Razor's attack response Play "Ride the Lightning!" is also the name of Metallica's album and song (which references execution via electric chair).
- Razor's response upon picking the Aegis of the Immortal Play "There is a lightning that never goes out." is a reference to a song "There is a light that never goes out" by The Smiths.
- Razor's response "Conduct me where you will." is also a line said by Scrooge in the Christmas Carol.
- Razor's standalone voice files (Such as those found within the game directory or his responses page) sound drastically higher than in-game. This is due to the game engine lowering the files' octaves to achieve the desired voice. [Can be manually achieved out-of-game by using a -3 Pitch Shift in Windows 7]
July 18, 2013 Patch
- Fixed Backswing behavior for: Soul Rip, Tombstone, Cold Feet, Ice Vortex, Chilling Touch, Enfeeble, Shallow Grave, Thunder Strike, Kinetic Field, Static Storm, Malefice, Midnight Pulse, Howl, Stifling Dagger, Static Link, Shrapnel, Psionic Trap, Whirling Axes (Ranged), Storm Hammer, Gods Strength, Wave of Terror, Venomous Gale, Shadow Word, Fatal Bonds, The Swarm, Time Lapse, Maledict, Overpower and Ice Shards.
June 14, 2013 Patch
March 28, 2013 Patch
June 28, 2012 Patch
- Removed ambient effects on Razor and Morphling when hexed.
April 12, 2012 Patch
- Fixed some bugs with Unstable Current killing a target after its ability starts (like Omnislashing while dead).
- Fixed Plasma Field not giving aoe vision following Razor.
March 28, 2012 Patch
- Added a buff/debuff effect for Razor's Static Link.
March 22, 2012 Patch
- Fixed Static Charge damaging friendly units and towers. Note that towers can still proc the ability.
- Fixed Static Link damage from being purgable.
March 08, 2012 Patch
- Added rival taunts and misc. lines to Razor, Zeus, Tiny and Tidehunter to fill out basic voice set.
December 16, 2011 Patch
- Fixed Static Link not showing bonus damage on the modifier
- Fixed Static Link interaction rules.
October 27, 2011 Patch
- Fixed Eye of the Storm not hitting invisibile units.
October 06, 2011 Patch
- Fixed Razor's Static Link working on Juggernaut while he is omnislashing.
August 02, 2011 Patch
- Static Link's projectile now grants 800/800 flying vision which persists for 3.34 seconds.
- Clamped the damage values of Plasma Field to ensure it wasn't resulting in too much damage.
- Static Link is no longer purgable.
- Eye of the Storm no longer affects ancients.
- The armor reduction from Eye of the Storm is removed immediately if Razor dies.
- The armor reduction from Eye of the Storm is no longer purgable.
July 01, 2011 Patch
- Fixed a bug where a stray health bar and "no-selection-boxes" icon were drawing whenever Plasma Field was used.
June 10, 2011 Patch
- Fixed Razor's Plasma Field not giving vision.
June 02, 2011 Patch
- Fixed Eye of the Storm hitting fogged/invisible units.
March 03, 2011 Patch
- Razor's Eye of the Storm is now a two stage process. First it targets units then it targets towers, barracks, and the ancient.
February 19, 2011 Patch
- Fixed the radius and shape of Plasma Field.
February 12, 2011 Patch
- Added impact effect to Plasma Field.
- Fixed Eye of the Storm debuff lasting only 5 seconds from the last impact, instead of the full duration of the storm.
- Fixed Razor having 600 instead of 475 attack range.
- Plasma Field
- Reduced minimum damage from 80/120/160/200 to 60/100/140/180.
- Increased maximum damage from 140/210/280/350 to 160/230/300/370.
- Static Link
- No longer breaks if Razor loses vision of the target.
- Can no be targeted on the ground (doing so lauched the link in a line, which attaches itself to an enemy hero if it finds one within range).
- Can now be cast on spell immune enemies (ground targeted seeking already could target spell immune enemies).
- Increased Unstable Current slow duration from 0.3/0.6/0.9/1.2 to 0.4/0.8/1.2/1.6.
- Static Link
- Increased damage duration after finishing draining from 13 to 18.
- Rescaled cooldown from 35/30/25/20 to 25.
- Reduced Plasma Field cooldown from 16 to 14.
- Static Link
- Reduced link duration from 10 to 8.
- Increased attack damage drained per second from 5/10/15/20 to 7/14/21/28.
- Reduced Static Link cooldown from 45/40/35/30 to 35/30/25/20.
- Added Aghanim's Scepter upgrade for Razor: Reduces strike interval from 0.85/0.75/0.60 to 0.7/0.6/0.5 and makes it able to target structures. Does not reduce structure's armor.
- Reworked Razor.
- Increased base and gain from 14 + 1.8 to 19 + 2.2.
- Reduced attack range from 550 to 475.
- Replaced Frenzy with Plasma Field.
- Plasma Field:
- Razor releases a wave of energetic plasma which grows in power as it extends outwards. Deals damage to units both on expansion and on contraction. The further the plasma is from Razor, the more energy it has.
- Max expand radius: 700
- Speed: 800
- Damage width: 200
- Minimum damage: 80/120/160/200
- Maximum damage: 140/210/280/350
- Manacost: 125
- Cooldown: 16
- Note: This can hit a unit once going out and once coming back in. Charge increases to max going outwards, then decreases to min coming inwards. This is a full circle AOE effect, a radius of small electrical effects travel outwards. It spawns from where you are and moves out with you.
- Static Link:
- Taps into the energy of a target hero, creating a charged link between Razor and his foe. As long as this link is maintained, Razor will continue to steal damage from the target and adds it to his own.
- Cast range: 600
- Link break distance: 700
- Attack damage stolen per second: 5/10/15/20
- Link Duration: 10
- Damage Duration: 13
- Manacost: 20/30/40/50
- Cooldown: 45/40/35/30
- Note: If you target a point on the ground, it will move in that path and lock onto the first hero it reaches. You have vision over the link itself.
- Unstable Current:
- Razor's very body is constantly shifting miasma of dark energy. This unnatural state allows him to move with supernatural speed, and any foe foolish enought to launch a direct magical assault against him will have their boldness rewarded with a shock of purging electricity.
- Movement speed bonus: 3%/6%/9%/12%
- Damage: 40/60/80/100
- Movement speed slows: 100%
- Attack speed slow: 100
- Slow duration: 0.3/0.6/0.9/1.2
- Notes: Passively grants movement speed. When an enemy casts a spell on Razor, it gets damage,d purged and slowed for a short time. Does not trigger on active attack modifier.
- The Lightning Revenant calls upon a powerful storm of crackling energy, which strikes weakened enemies with deadly bolts of lightning. The storm is charged with Razor's malevolent will, and will seek out only most injured targets for its armor shattering blasts.
- Search Radius: 500
- Strike interval: 0.85/0.75/0.6
- Damage per strike: 37.5/50/62.5
- Armor reduction per strike: 1
- Duration: 20/25/30
- Manacost: 100
- Cooldown: 80/70/60
- Notes: Damage type is physical. ONly targets units within vision. The storm stops if Razoor dies. Targets the unit with the lowest hp within range.
- Storm Seeker
- Fixed not being able to affect the same area as Sand Storm and Rot at the same time.
- No longer ministuns Razor for 0.01 seconds upon learning/leveling.
- Storm Seeker
- Fixed damage not upgrading upon leveling until next death or becoming hexed.
- Now stuns Razor for 0.01 seconds upon learning/leveling.
- Increased base attack damage from 15-17 to 23-25 (total attack damage is now 45-47).
- This ability got replaced by Static Link in the 6.60 gameplay patch.
- The lightning bounces in 0.25 second intervals. So hitting all target takes 0.5/1/1.5/2 seconds.
- Can never hit the same unit twice per cast.
- This is how much damage each bounce deals:
- Level 1: 75/63.75/54.19 damage
- Level 2: 150/127.5/108.38/92.12/78.3 damage
- Level 3: 225/191.25/162.56/138.18/117.45/99.83/84.86 damage
- Level 4: 300/255/216.75/184.24/156.6/133.11/113.14/96.17/81.75 damage
- All bounces together can deal up to 193/556/1019/1507 damage (before reductions).
- Cannot be cast when a chain lightning from a previous cast is still bouncing.
- Fully stacks with other sources of movement speed and health regen increases.
- This ability used to mini-stun Razor for 0.01 seconds from the gameplay patch 6.41 up until 6.52. It did not stun him for the remaining patches. Its tooltip was never updated.
- Strikes all valid enemy units within 500 range every 3 seconds, starting immediatly upon leveling and then every 3 seconds onward.