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21 + 2.3
22 + 2
19 + 1.8
Level 1 16 25
Hit Points 549 1233 1974
Mana 247 624 1066
Damage 45‒47 77‒79 113‒115
Armor 2.08 6.56 11.6
Attacks / Second 0.71 0.9 1.11
Movement Speed 295
Turn Rate 0.4
Sight Range 1800/800
Attack Range 475
Missile Speed 2000
Attack Duration 0.3+0.7
Cast Duration 0.5+0.125
Base Attack Time 1.7

Razor the Lightning Revenant is a ranged position-based agility tank/carry that employs his abilities to deal massive damage in a relatively short amount of time, chase down the fleeing injured with his speed, and inflict debuffs on more powerful foes. Razor prefers to keep his position or kite his enemies allowing his spells to unleash its full potential. Known for being one of the Anti-carry heroes, Razor specializes in using his opponent's own powers against them, draining them of their damage and using it to smite them, as well as damaging, slowing, and purging them of buffs should they dare cast a spell on him. His ultimate, Eye of the Storm, further enhances his carry-killing powers by inflicting constant, armor-shattering, lightning strikes on the foe with the lowest HP within a 500 radius. For those who rely on their pure brute force alone to fight, there is truly no escape from the Underscape.


[edit] Bio

Razor Razor, the Lightning Revenant
Play "I bring my lightning whip not to punish souls, but only to hasten them toward the inevitable exit."
Role: Pip carry.png Carry / Pip tank.png Durable / Pip ganker.png Nuker
Lore: Among the emblematic powers that populate the Underscape, Razor the Lightning Revenant is one of the most feared. With his whip of lightning, he patrols the Narrow Maze, that treacherous webwork of passages by which the souls of the dead are sorted according to their own innate intelligence, cunning and persistence. Drifting above the Maze, Razor looks down on the baffled souls below, and delivers jolts of scalding electricity that both punish and quicken the souls as they decide their own fates, hurrying on toward luminous exits or endlessly dark pits. Razor is the eternal embodiment of a dominating power, abstract and almost clinical in his application of power. Yet he has a lordly air that suggests he takes a sardonic satisfaction in his work.
Voice: Eric Newsome (Responses)

[edit] Abilities

Plasma Field
Blocked by Magic Immunity. Not blocked by Linken's Sphere. Play
Plasma Field icon.png
Ability Affects Damage
No Target Enemies Magical
Releases a wave of energetic plasma that grows in power as it expands, but also zaps on contraction, dealing damage to enemy units caught in its path. Damage increases with distance from Razor.
Radius: 795
Minimum Damage: 60/100/140/180
Maximum Damage: 160/230/300/370
Cooldown 14 Mana 125
The Lightning Revenant rules the Underscape with plasmatic power.


  • Plasma field gives vision as it expands.
  • Does 30/50/70/90 to 80/115/150/185 in both expansion and contraction, the damage stated in the tooltips displays the damage dealt if the target is hit twice.
  • The field is centered on and follows Razor's current position.

Static Link
Not blocked by Magic Immunity. Not blocked by Linken's Sphere. Cannot be purged. Cannot be used by illusions. Play
Static Link icon.png
Ability Affects
Target Unit Enemy Heroes
Creates a charged link between Razor and an enemy Hero, stealing damage from the target and giving it to Razor. Lasts up to 8 seconds.
Range: 600
Damage Drain Duration: 8
Buff Duration: 18-26
Damage Stolen Per Second: 7/14/21/28
Cooldown 25 Mana 20/30/40/50
Razor's polarity channels electricity into his being, draining the power of his opposition.


  • The link is broken when either unit dies or the distance between them becomes greater than 675.
  • Link sustains even if the target goes in fog of war, invisible, invulnerable, etc.
  • Can target magic immune units.
  • May steal up to 56/112/168/224 damage.
  • Using this ability once, and then using Refresher Orb to use it a second time while the first instance is still being channeled will over-write all gained effects of the former. To avoid this, and allow double the drain effect, use the second instance only after the first has been fully channeled, before its duration runs out.
  • Cannot be dispelled by anything.

Unstable Current
Blocked by Magic Immunity. Not blocked by Linken's Sphere. Can be purged. Can be used by illusions.
Unstable Current icon.png
Ability Affects Damage
Passive Enemy Heroes Magical
Razor moves with increased speed, and any abilites targeted at him are instantly countered with a jolt of electricity which damages, slows, and purges buffs from enemies.
Movement Speed Bonus: 4%/8%/12%/16%
Slow Duration: 0.5/1/1.5/2
Attack Speed Slow: 100
Reduces Attacker's Movement Speed to: 100
Damage: 40/70/100/130
Attacking the Lightning Revenant is rewarded with shock therapy.


  • Unstable Current has a purging effect on enemies, removing buffs.
  • Only activates if the caster is a hero unit.
  • Damage activates when the ability cast on Razor begins its effect.
  • Does not work against orb effects.

Eye of the Storm
Not blocked by Magic Immunity. Not blocked by Linken's Sphere. Cannot be purged. Cannot be used by illusions. Play
Eye of the Storm icon.png
Ability Affects Damage
No Target Enemies Physical
A powerful lightning storm strikes out at enemy units with the lowest health, dealing damage and reducing their armor.
Radius: 500 for units/380 for buildings**
Duration: 30
Damage Per Strike: 37.5/50/62.5
Armor Reduced Per Strike: 1
Strike Interval: 0.7/0.6/0.5 (0.55/0.45/0.35*)
Cooldown 80/70/60 Mana 100/150/200
Can be Improved by Aghanim's Scepter (* shows the improved values). Causes faster strikes that can damage structures as well. When striking buildings, it will only target towers, barracks, and the Ancient.
Ride the lightning.


  • Each blast targets the lowest health enemy unit within range.
  • Eye of the Storm does not lower the armor of structures.
  • Damage on buildings is not reduced by siege armor type.
  • The negative armor debuff is removed once the spell's duration is over or if Razor dies.
  • (**) Does not really matter, the triggered (center to center) area of effect is the same, the difference is existent because of difference in collision size.
  • Strike about 42/50/60 (54/66/85*) times over its duration, allowing a total damage of about 1600/2500/3700 (2000/3300/5300*).
  • Using a Refresher Orb allows two instances of this spell, resulting in a potential -170 armor debuff on a single target.
  • Does not target Roshan, or invisible units.

[edit] Recommended items


  • Magic Wand is a critical item for burst healing.
  • Ring of Aquila provides stats and mana regeneration so Razor can consistently cast abilities.
  • Power Treads allows Razor to min-max his stats for survivability, damage, or mana efficiency.
  • Sange and Yasha grants a good mix of chasing power, damage, and survivability.
  • Desolator and Butterfly both provide Razor with extreme damage. Desolator amplifies Razor's armor shredding while Butterfly provides Evasion, which helps Razor fight opposing carries.
  • Heart of Tarrasque is an extreme survivability item, making Razor extremely difficult to kill.
  • Aghanim's Scepter enables his ultimate to damage structures, which can be useful if more pushing power is required for the team.

[edit] Equipment

[edit] Tips

  • Mekansm and Drum of Endurance are very strong alternatives to Vanguard due to its poor viability on ranged characters. Mekansm is the stronger choice, but if someone else on the team is going to get it quickly (meaning at roughly the same time Razor could farm it, not 10 minutes later) Drums help Razor keep on his target and also tanks him up.
  • Consider Phase Boots instead of Power Treads, as they allow you to keep in tether range of Static Link.
  • Yasha is a strong item to get after the core as it works well with Unstable Current and further increases the movement speed of Razor plus it grants you the opportunity to upgrade it into either the Manta Style or the Sange and Yasha based on different situations.
  • Plasma Field can be manipulated by moving Razor around, since it centers around him. This can help you position yourself so that Plasma Field can hit right at its maximum range. This ability does significant damage, so in lane it can be used to harass and force your opponents out of lane at the cost of pushing the lane. If your lane is warded, this can often times be worth it.
  • Razor has very few escape mechanisms, but can be deceptively durable with Unstable Current if focused.
  • Use Static Link defensively in larger team fights to ensure you can gain the maximum drain amount without putting yourself in a bad position.
  • Eye of the Storm damages the lowest health enemy close to him, making this ability very weak near creep waves. Try to save the ultimate for isolated team fights, or use Plasma Field to clear the creep wave quickly to focus the damage on heroes.
  • In team fights, it is Razor's job to Static Link for the enemy carry and steal their farmed up power for himself. Once a link has been established and the fight has begun, Razor may choose whether to use the stolen damage to smite the enemy supports, or kill the carry himself.
  • Static Link will not be purged if Razor's target becomes magic immune during the drain.
  • Shadow Blade is an excellent item on Razor because the invisibility will conceal the particles for Static Link and Eye of the Storm, concealing Razor's position.
  • Refresher Orb allows two instances of Eye of the Storm to be active at the same time, allowing for extreme DPS and armor reduction.
    • Combined with Aghanim's Scepter, this can deal twice the damage to buildings.
  • Generally in the early game, its best to pick up Static Link as it can boost your survivability by lowering enemy damage as well as allow you to create a noticeable difference in you and your opponents last hitting power. This allows you to dominate the last hitting stage of the lane and keep your enemies in check.
  • When laning against a solitary opponent (mid or versus solo off-lane), you can easily zone your opponent out of last hits by using Static Link on them then standing in or behind their creep wave. This forces them to do one of a few things: fight you, walk away to break the link and prevent the damage steal, or let you steal all of their damage. This capability makes Razor a solid choice for mid lane.
  • Static Link is not broken by spells that hide the target such as Outworld Devourer's Astral Imprisonment or Shadow Demon's Disruption, or if the target is Cycloned such as Eul's Scepter of Divinity or Invoker's Tornado).
  • Static Link will also stay applied to the hero Brewmaster when using Primal Split, and will continue to sap damage from the Earth Spirit.

[edit] Trivia

  • Razor's alternate/fun name was Gillette, which is also the name of a reputable brand of shaving razors.
  • As Razor moves, sometimes he says "Ride the Lightning", which is also the name of Metallica's album and song (which references execution via electric chair).
  • One of Razor's quotes upon picking up Aegis of the Immortal is "There is a lightning that never goes out" in a reference of the music "There is a light that never goes out", by The Smits.

[edit] Update history

July 18, 2013 Patch

June 14, 2013 Patch

March 28, 2013 Patch

June 28, 2012 Patch

  • Removed ambient effects on Razor and Morphling when hexed.

April 12, 2012 Patch

  • Fixed some bugs with Unstable Current killing a target after its ability starts (like Omnislashing while dead).
  • Fixed Plasma Field not giving aoe vision following Razor.

March 28, 2012 Patch

  • Added a buff/debuff effect for Razor's Static Link.

March 22, 2012 Patch

  • Fixed Static Charge damaging friendly units and towers. Note that towers can still proc the ability.
  • Fixed Static Link damage from being purgable.

March 08, 2012 Patch

  • Added rival taunts and misc. lines to Razor, Zeus, Tiny and Tidehunter to fill out basic voice set.

December 16, 2011 Patch

  • Fixed Static Link not showing bonus damage on the modifier
  • Fixed Static Link interaction rules.

October 27, 2011 Patch

  • Fixed Eye of the Storm not hitting invisibile units.

October 06, 2011 Patch

  • Fixed Razor's Static Link working on Juggernaut while he is omnislashing.

August 02, 2011 Patch

  • Static Link's projectile now grants 800/800 flying vision which persists for 3.34 seconds.
  • Clamped the damage values of Plasma Field to ensure it wasn't resulting in too much damage.
  • Static Link is no longer purgable.
  • Eye of the Storm no longer affects ancients.
  • The armor reduction from Eye of the Storm is removed immediately if Razor dies.
  • The armor reduction from Eye of the Storm is no longer purgable.

July 01, 2011 Patch

  • Fixed a bug where a stray health bar and "no-selection-boxes" icon were drawing whenever Plasma Field was used.

June 10, 2011 Patch

  • Fixed Razor's Plasma Field not giving vision.

June 02, 2011 Patch

  • Fixed Eye of the Storm hitting fogged/invisible units.

March 03, 2011 Patch

  • Razor's Eye of the Storm is now a two stage process. First it targets units then it targets towers, barracks, and the ancient.

February 19, 2011 Patch

  • Fixed the radius and shape of Plasma Field.

February 12, 2011 Patch

  • Added impact effect to Plasma Field.
  • Fixed Eye of the Storm debuff lasting only 5 seconds from the last impact, instead of the full duration of the storm.
  • Fixed Razor having 600 instead of 475 attack range.

[edit] Balance changelog


  • Strength gain increased from 1.7 to 2.3.
  • Unstable Current icon.png Unstable Current slow duration increased from 0.4/0.8/1.2/1.6 to 0.5/1/1.5/2.




  • Plasma Field icon.png Plasma Field
    • Min damage from 80/120/160/200 to 60/100/140/180.
    • Max damage from 140/210/280/350 to 160/230/300/370.
  • Static Link icon.png Static Link
    • No longer breaks if Razor loses vision of the target.
    • Can no longer ground target.
    • Can now target magic immune (it could before via ground seeking).
  • Unstable Current icon.png Unstable Current purge duration increased from 0.3/0.6/0.9/1.2 to 0.4/0.8/1.2/1.6.



  • Static Link icon.png Static Link
    • Duration, after it finishes draining, increased from 13 to 18.
    • Cooldown rescaled from 35/30/25/20 to 25.


  • Eye of the Storm icon.png Eye of the Storm
    • Can now target Ancients (not roshan).
    • No longer ignores magic immune units.


  • Static Link icon.png Static Link
    • Drains damage over 8 seconds instead of 10.
    • Damage per second rescaled from 5/10/15/20 to 7/14/21/28
  • Plasma Field icon.png Plasma Field cooldown from 16 to 14.


  • Static Link icon.png Static Link cooldown decreased from 45/40/35/30 to 35/30/25/20.
  • Added Aghanim's Scepter icon.png Aghanim's Scepter to Razor
    • Increases striking speed from 0.85/0.75/0.60 to 0.7/0.6/0.5 and can target structures. Does not reduce structure's armor.


  • Agi growth decreased from 2.5 to 2.0.
  • Strength grown decreased from 1.9 to 1.7.
  • Eye of the Storm icon.png Eye of the Storm mana cost increased from 100 to 100/150/200.


  • Base strength increased from 17 to 21.


  • Lowered Intelligence gain from 2.2 to 1.8.


  • Reworked.

[edit] Pre-6.60 rework Abilities

Unknown icon.png
Ability Affects
No Target Self
Increases attack speed, at the cost of taking additional damage.
Duration: 20
Bonus Attack Speed: 25/50/75/100
Bonus Damage Taken: 5%/10%/15%/20%
Cooldown 40 Mana 80/90/110/130


  • Does not stack with Mask of Madness.

Chain Lightning
Blocked by Magic Immunity. Blocked by Linken's Sphere.
Static Link icon.png
Ability Affects Damage
Target Unit Enemy Heroes Magical
Hurls a bolt of damaging lightning at a target enemy that jumps to nearby enemies. Each jump deals less damage.
Range: 700
Damage: 75/150/225/300
Max jumps: 3/5/7/9
Cooldown 11 Mana 90/105/125/145

Unholy Fevor
Unknown icon.png
Ability Affects
Passive Self
Increases the movement speed and life regeneration rate of Razor.
Movement Speed Bonus: 3%/5%/8%/10%
HP Regeneration Bonus: 0.5/1/1.5/2

Storm Seeker
Blocked by Magic Immunity.
Eye of the Storm icon.png
Ability Affects Damage
Passive Enemies Magical
Summons a storm that permanently follows Razor. Every few seconds, it strikes Razor's enemies with savage lightning bolts.
Damage Per Strike: 60/90/120

[edit] Gallery

[edit] See also