From Dota 2 Wiki
Jump to: navigation, search
21 + 2.3
22 + 2
19 + 1.8
Level Base 1 16 25
Health 200 620 1340 2120
H Regen 0.25 0.88 1.98 3.14
Mana 50 278 626 1034
M Regen 0.01 0.77 1.93 3.3
Damage 23‒25 45‒47 77‒79 113‒115
Armor -1 2.14 6.71 11.86
Spell Dmg 0% 1.19% 3% 5.14%
Att / Sec 0.58 0.71 0.9 1.11
Movement Speed 295
Turn Rate 0.4
Sight Range 1800/800
Attack Range 475
Projectile Speed 2000
Attack Duration 0.3+0.7
Base Attack Time 1.7
Magic resistance 25%
Collision Size 24

Razor the Lightning Revenant is a ranged position-based agility tank/carry that employs his abilities to deal massive damage in a relatively short amount of time, chase down the fleeing injured with his speed, and inflict debuffs on more powerful foes. Razor prefers to keep his position or kite his enemies allowing his spells to unleash its full potential. Known for being a great Anti-carry hero, Razor specializes in using his opponent's own powers against them, draining them of their damage and using it to smite them, as well as damaging, slowing, and purging them of buffs should they dare cast a spell on him. His ultimate, Eye of the Storm, further enhances his carry-killing powers by inflicting constant, armor-shattering, lightning strikes on the foe with the lowest HP within a 500 radius. For those who rely on their pure brute force alone to fight, there is truly no escape from the Underscape.

Bio[edit | edit source]

Razor Razor, the Lightning Revenant
Play "I bring my lightning whip not to punish souls, but only to hasten them toward the inevitable exit."
Role: Carry Carry / Durable Durable / Nuker Nuker / Pusher Pusher
Lore: Among the emblematic powers that populate the Underscape, Razor the Lightning Revenant is one of the most feared. With his whip of lightning, he patrols the Narrow Maze, that treacherous webwork of passages by which the souls of the dead are sorted according to their own innate intelligence, cunning and persistence. Drifting above the Maze, Razor looks down on the baffled souls below, and delivers jolts of scalding electricity that both punish and quicken the souls as they decide their own fates, hurrying on toward luminous exits or endlessly dark pits. Razor is the eternal embodiment of a dominating power, abstract and almost clinical in his application of power. Yet he has a lordly air that suggests he takes a sardonic satisfaction in his work.
Voice: Eric Newsome (Responses)

Gameplay[edit | edit source]

Abilities[edit | edit source]

Plasma Field
Blocked by Spell Immunity. Play
Plasma Field icon.png
Ability Affects Damage
No Target Enemies Magical
Releases a wave of energetic plasma that grows in power as it expands, but also zaps on contraction, dealing damage to enemy units caught in its path. Damage increases with distance from Razor.
Cast Animation0+0
Max Extention Radius: 700
Damage Width: 200
Minimum Damage: 30/50/70/90
Maximum Damage: 160/230/300/370
Cooldown 14 Mana 125
The Lightning Revenant rules the Underscape with plasmatic power.


  • Plasma Field interrupts Razor's channeling spells upon cast.
  • Plasma Field expands and retracts at a speed of 636.
  • The damage is divided into 2 instances. One instance is applied while expanding, and the other one while retracting. Both instances can hit a unit only once each.
  • Plasma Field's damaging area is actually a 200 radius ring, which is right in front of the actual visible ring.
  • This means that upon cast, it instantly damages units within 200 radius and can hit units up to 900 range away.
  • So upon expanding, the damage hits 200 range before the visible ring hits, and upon retracting, the damage hits after the ring passed the units already.
  • Plasma Field is centered on and follows Razor.
  • Plasma Field provides 700 radius flying vision, following Razor and leaving a trail of vision which lasts 2 seconds.

Static Link
Blocked by Linken's Sphere. Not blocked by Spell Immunity. Play
Static Link icon.png
Ability Affects
Target Unit Enemy Heroes / Self
Creates a charged link between Razor and an enemy Hero, stealing damage from the target and giving it to Razor.
Cast Animation0.3+0
Cast Range: 600
Link Break Distance: 800
Attack Damage Stolen per Second: 7/14/21/28
Link Duration: 8
Buff Duration: 18
Cooldown 32/30/28/26 Mana 50
Buff Static Link: Undispellable.
Buff Static Link Buff: Undispellable.
Debuff Static Link Vision: Undispellable.
Debuff Static Link Debuff: Undispellable.
Razor's polarity channels electricity into his being, draining the power of his opposition.


  • Static Link is broken when either unit dies or the link break distance is exceeded. Nothing else can break the link.
  • The distance between Razor and the target is checked right before each damage steal interval. If the distance is greater upon check, the link breaks.
  • Static Link provides shared vision over the target while draining.
  • Drains 1.75/3.5/5.25/7 damage in 0.25 second intervals, starting immediately upon cast, resulting in 33 instances.
  • Can steal up to 57.75/115.5/173.25/231 damage when draining for the full duration.
  • Re-casting the spell while already draining refreshes the drain duration, causing more damage to be stolen.
  • However, when re-casting it after the first draining stopped, the damage of the first drain gets lost.

Unstable Current
Can be used by illusions. Disabled by Break. Partially blocked by Spell Immunity.
Unstable Current icon.png
Ability Affects Damage
Passive Self / Enemies Magical
Razor moves with increased speed, and any abilities targeted at him are instantly countered with a jolt of electricity which damages, slows, and purges buffs from enemies.
Move Speed Bonus: 4%/8%/12%/16%
Damage: 40/70/100/130
Move Speed Slow: 100%
Attack Speed Slow: 100
Slow Duration: 0.5/1/1.5/2
Partially blocked by Spell Immunity. Always dispels Repel icon.png Repel​ when proccing on a repelled unit. Does not affect spell immune units otherwise. Root and slow persist if debuff was placed before spell immunity and when not dispelled.
Debuff Unstablecurrent Slow: Dispellable with any dispel.
Debuff Rooted: Dispellable with any dispel.
Attacking the Lightning Revenant is rewarded with shock therapy.


  • Applies its effect before the cast spell takes effect.
    • This means when the casting unit has low enough health to die to it, the triggering spell is not cast.
  • Affected enemies are rooted for the initial 0.33 seconds. However, their channeling spells are not interrupted.

Eye of the Storm
Not blocked by Spell Immunity. Play
Eye of the Storm icon.png
Ability Affects Damage
No Target Enemies Physical
A powerful lightning storm strikes out at enemy units with the lowest health, dealing damage and reducing their armor.
Cast Animation0.3+0.5
Search Radius: 500
Strike Interval: 0.7/0.6/0.5 (Can be Improved by Aghanim's Scepter. 0.6/0.5/0.4)
Damage per Strike: 40/55/70
Armor Reduction per Strike: 1
Duration: 30
Cooldown 80/70/60 Mana 100/150/200
Can be Improved by Aghanim's Scepter. Causes faster strikes that can damage structures as well. When striking buildings, it only targets towers, barracks, and the Ancient.
Buff Eye Of The Storm: Undispellable.
Debuff Eye Of The Storm Armor: Undispellable.
Ride the lightning.


  • Eye of the Storm always targets the unit with the lowest current health in range as first.
    • If there are multiple units with the same lowest health in range, Eye of the Storm prioritizes the closest target.
  • The armor reduction debuff on units lasts as long as the storm, or until Razor dies.
  • The strikes first deal their damage and then apply the armor reduction.
  • Aghanim's Scepter upgraded Eye of the Storm always prioritizes units over buildings and fully ignores filler buildings.
  • Eye of the Storm can strike up to 42/50/60 (Can be Improved by Aghanim's Scepter. 50/60/75) times and deal up to 1680/2750/4200 (Can be Improved by Aghanim's Scepter. 2000/3300/5250) damage (before reductions).
  • When Razor turns invisible, the whole storm and its strike turn invisible as well, but still strike nearby enemies without them seeing or hearing them.
  • Eye of the Storm immediately ends when Razor dies.

Recommended items[edit | edit source]

  • Ring of Aquila provides stats and mana regeneration so Razor can consistently cast abilities.
  • Power Treads allows Razor to min-max his stats for survivability, damage, or mana efficiency.
  • Sange and Yasha grants a good mix of chasing power, damage, and survivability.
  • Desolator and Butterfly both provide Razor with extreme damage. Desolator amplifies Razor's armor shredding while Butterfly provides Evasion, which helps Razor fight opposing carries.
  • Heart of Tarrasque is an extreme survivability item, making Razor extremely difficult to kill.
  • Aghanim's Scepter enables his ultimate to damage structures, which can be useful if more pushing power is required for the team.

Counters[edit | edit source]

Equipment[edit | edit source]

Tips[edit | edit source]

  • Consider Phase Boots instead of Power Treads, as they allow you to keep in tether range of Static Link.
  • Yasha is a strong item to get after the core as it works well with Unstable Current and further increases the movement speed of Razor plus it grants you the opportunity to upgrade it into either the Manta Style or the Sange and Yasha based on different situations.
  • Plasma Field can be manipulated by moving Razor around, since it centers around him. This can help you position yourself so that Plasma Field can hit right at its maximum range. This ability does significant damage, so in lane it can be used to harass and force your opponents out of lane at the cost of pushing the lane. If your lane is warded, this can often times be worth it.
  • Razor has very few escape mechanisms, but can be deceptively durable with Unstable Current if focused.
  • Eye of the Storm damages the lowest health enemy close to him, making this ability very weak near creep waves. Try to save the ultimate for isolated team fights, or use Plasma Field to clear the creep wave quickly to focus the damage on heroes.
  • Static Link will not be purged if Razor's target becomes magic immune during the drain.
  • Shadow Blade is an excellent item on Razor because the invisibility will conceal the particles for Static Link and Eye of the Storm, concealing Razor's position.
  • Refresher Orb icon.png Refresher Orb allows two instances of Eye of the Storm icon.png Eye of the Storm​ to be active at the same time, allowing for extreme DPS and armor reduction.
    • Combined with Aghanim's Scepter, this can deal twice the damage to buildings.
  • Generally in the early game, its best to pick up Static Link as it can boost your survivability by lowering enemy damage as well as allow you to create a noticeable difference in you and your opponents last hitting power. This allows you to dominate the last hitting stage of the lane and keep your enemies in check. This also means that solo gankers like Bloodseeker icon.png Bloodseeker​ or Chaos Knight icon.png Chaos Knight​ will have extremely difficult time killing you as nearly all their damage comes from their right clicks, causing them to waste resources and be forced to retreat as you can easily overpower them with enough stolen power.
  • When laning against a single opponent, you can easily zone your opponent out of last hits by using Static Link icon.png Static Link​ on them then standing in or behind their creep wave. This forces them to do one of a few things: fight you, walk away to break the link and prevent the damage steal, or let you steal all of their damage. This capability makes Razor a solid choice for mid lane.
  • Static Link icon.png Static Link​ will also stay applied to the hero Brewmaster icon.png Brewmaster​ when using Primal Split, and will continue to sap damage from the Earth Spirit.
  • If you are the main carry, then opt for Eye of Skadi instead of heart. The second tanky item as well as an amazing orb to wreck down opposition carry like Phantom Assassin icon.png Phantom Assassin​.
  • The damage done to buildings caused by Aghanim's Scepter icon.png Aghanim's Scepter upgraded Eye of the Storm icon.png Eye of the Storm​ is reduced solely by armor values - This means that items like Assault Cuirass icon.png Assault Cuirass and Desolator icon.png Desolator can be great pickups on Razor as it makes him a fearsome pusher by massively reducing building armor and dealing intense damage to them in the process.
  • Razor icon.png Razor​ and Death Prophet icon.png Death Prophet​ make a great teamfight and pushing combination as both of their AoE ultimates deal physical damage and affects buildings (In Razor's case, it affects buildings only once upgraded by Aghanim's Scepter icon.png Aghanim's Scepter), while the armor reduction caused by Eye of the Storm icon.png Eye of the Storm​ allows for incredible damage per second during teamfights and can shred buildings in a moment's notice (If used in conjunction with armor reducing items, as Eye of the Storm's armor reduction does not affect buildings).

Trivia[edit | edit source]

  • Razor's alternate/fun name was Gillette, which is also the name of a reputable brand of shaving razors.
  • Razor's attack response Play "Ride the Lightning!" is also the name of Metallica's album and song (which references execution via electric chair).
  • Razor's response upon picking the Aegis of the Immortal icon.png Aegis of the Immortal Play "There is a lightning that never goes out." is a reference to a song "There is a light that never goes out" by The Smiths.
  • Razor's response "Conduct me where you will." is also a line said by Scrooge in the Christmas Carol.
  • Razor's standalone voice files (Such as those found within the game directory or his responses page) sound drastically higher than in-game. This is due to the game engine lowering the files' octaves to achieve the desired voice. [Can be manually achieved out-of-game by using a -3 Pitch Shift in Windows 7]

Update history[edit | edit source]

March 24, 2016 Patch

July 18, 2013 Patch

June 14, 2013 Patch

March 28, 2013 Patch

June 28, 2012 Patch

  • Removed ambient effects on Razor and Morphling when hexed.

April 12, 2012 Patch

  • Fixed some bugs with Unstable Current killing a target after its ability starts (like Omnislashing while dead).
  • Fixed Plasma Field not giving aoe vision following Razor.

March 28, 2012 Patch

  • Added a buff/debuff effect for Razor's Static Link.

March 22, 2012 Patch

  • Fixed Static Charge damaging friendly units and towers. Note that towers can still proc the ability.
  • Fixed Static Link damage from being purgeable.

March 08, 2012 Patch

  • Added rival taunts and misc. lines to Razor, Zeus, Tiny and Tidehunter to fill out basic voice set.

December 16, 2011 Patch

  • Fixed Static Link not showing bonus damage on the modifier
  • Fixed Static Link interaction rules.

October 27, 2011 Patch

  • Fixed Eye of the Storm not hitting invisible units.

October 06, 2011 Patch

  • Fixed Razor's Static Link working on Juggernaut while he is omnislashing.

August 02, 2011 Patch

  • Static Link's projectile now grants 800/800 flying vision which persists for 3.34 seconds.
  • Clamped the damage values of Plasma Field to ensure it wasn't resulting in too much damage.
  • Static Link is no longer purgeable.
  • Eye of the Storm no longer affects ancients.
  • The armor reduction from Eye of the Storm is removed immediately if Razor dies.
  • The armor reduction from Eye of the Storm is no longer purgeable.

July 01, 2011 Patch

  • Fixed a bug where a stray health bar and "no-selection-boxes" icon were drawing whenever Plasma Field was used.

June 10, 2011 Patch

  • Fixed Razor's Plasma Field not giving vision.

June 02, 2011 Patch

  • Fixed Eye of the Storm hitting fogged/invisible units.

March 03, 2011 Patch

  • Razor's Eye of the Storm is now a two stage process. First it targets units then it targets towers, barracks, and the ancient.

February 19, 2011 Patch

  • Fixed the radius and shape of Plasma Field.

February 12, 2011 Patch

  • Added impact effect to Plasma Field.
  • Fixed Eye of the Storm debuff lasting only 5 seconds from the last impact, instead of the full duration of the storm.
  • Fixed Razor having 600 instead of 475 attack range.

Balance changelog[edit | edit source]



  • Increased Static Link icon.png Static Link​ link break distance from 700 to 800.


  • Reduced Static Link icon.png Static Link​ drain interval from 1 to 0.25. [?]





  • Increased Strength strength gain from 1.7 to 2.3.
  • Increased Unstable Current icon.png Unstable Current​ slow duration from 0.4/0.8/1.2/1.6 to 0.5/1/1.5/2.




  • Plasma Field icon.png Plasma Field
    • Reduced minimum damage from 80/120/160/200 to 60/100/140/180.
    • Increased maximum damage from 140/210/280/350 to 160/230/300/370.
  • Static Link icon.png Static Link
    • No longer breaks if Razor loses vision of the target.
    • Can no longer be targeted on the ground (doing so launched the link in a line, which attached itself to an enemy hero if it found one within range).
    • Can now be cast on spell immune enemies (ground targeted seeking already could target spell immune enemies).
  • Increased Unstable Current icon.png Unstable Current​ slow duration from 0.3/0.6/0.9/1.2 to 0.4/0.8/1.2/1.6.



  • Static Link icon.png Static Link
    • Increased damage duration after finishing draining from 13 to 18.
    • Rescaled cooldown from 35/30/25/20 to 25.




  • Reduced Plasma Field icon.png Plasma Field​ cooldown from 16 to 14.
  • Static Link icon.png Static Link
    • Reduced link duration from 10 to 8.
    • Increased attack damage drained per second from 5/10/15/20 to 7/14/21/28.


  • Reduced Static Link icon.png Static Link​ cooldown from 45/40/35/30 to 35/30/25/20.
  • Added Aghanim's Scepter icon.png Aghanim's Scepter upgrade for Razor: Reduces Eye of the Storm icon.png Eye of the Storm​ strike interval from 0.85/0.75/0.60 to 0.7/0.6/0.5 and makes it able to target structures. Does not reduce structure's armor.





  • Reworked Razor.
  • Increased base Intelligence and gain from 14 + 1.8 to 19 + 2.2.
  • Reduced attack range from 550 to 475.
  • Replaced Frenzy with Plasma Field icon.png Plasma Field​.
Plasma Field icon.png Plasma Field:
Razor releases a wave of energetic plasma which grows in power as it extends outwards. Deals damage to units both on expansion and on contraction. The further the plasma is from Razor, the more energy it has.
Max expand radius: 700
Speed: 800
Damage width: 200
Minimum damage: 80/120/160/200
Maximum damage: 140/210/280/350
Mana cost: 125
Cooldown: 16
Note: This can hit a unit once going out and once coming back in. Charge increases to max going outwards, then decreases to min coming inwards. This is a full circle AOE effect, a radius of small electrical effects travel outwards. It spawns from where you are and moves out with you.
Static Link icon.png Static Link:
Taps into the energy of a target hero, creating a charged link between Razor and his foe. As long as this link is maintained, Razor will continue to steal damage from the target and adds it to his own.
Cast range: 600
Link break distance: 700
Attack damage stolen per second: 5/10/15/20
Link Duration: 10
Damage Duration: 13
Mana cost: 20/30/40/50
Cooldown: 45/40/35/30
Note: If you target a point on the ground, it will move in that path and lock onto the first hero it reaches. You have vision over the link itself.
Unstable Current icon.png Unstable Current:
Razor's very body is constantly shifting miasma of dark energy. This unnatural state allows him to move with supernatural speed, and any foe foolish enought to launch a direct magical assault against him will have their boldness rewarded with a shock of purging electricity.
Movement speed bonus: 3%/6%/9%/12%
Damage: 40/60/80/100
Movement speed slows: 100%
Attack speed slow: 100
Slow duration: 0.3/0.6/0.9/1.2
Notes: Passively grants movement speed. When an enemy casts a spell on Razor, it gets damage,d purged and slowed for a short time. Does not trigger on active attack modifier.
The Lightning Revenant calls upon a powerful storm of crackling energy, which strikes weakened enemies with deadly bolts of lightning. The storm is charged with Razor's malevolent will, and will seek out only most injured targets for its armor shattering blasts.
Search Radius: 500
Strike interval: 0.85/0.75/0.6
Damage per strike: 37.5/50/62.5
Armor reduction per strike: 1
Duration: 20/25/30
Mana cost: 100
Cooldown: 80/70/60
Notes: Damage type is physical. ONly targets units within vision. The storm stops if Razoor dies. Targets the unit with the lowest hp within range.


  • Storm Seeker
    • Fixed not being able to affect the same area as Sand Storm icon.png Sand Storm​ and Rot icon.png Rot​ at the same time.
    • No longer ministuns Razor for 0.01 seconds upon learning/leveling.


  • Eye of the Storm icon.png Storm Seeker
    • Fixed damage not upgrading upon leveling until next death or becoming hexed.
    • Now stuns Razor for 0.01 seconds upon learning/leveling.


  • Increased base attack damage from 15-17 to 23-25 (total attack damage is now 45-47).



Replaced abilities[edit | edit source]

Not blocked by Spell Immunity.
Unknown icon.png
Ability Affects
No Target Self
Increases attack speed for 20 seconds, at the cost of taking additional damage.
Cast Animation0+0
Attack Speed Bonus: 25/50/75/100
Damage Amplification: 5%/10%/15%/20%
Duration: 20
Cooldown 40 Mana 80/90/110/130
Buff Frenzy: Undispellable.


  • This ability got replaced by Plasma Field icon.png Plasma Field​ in the 6.60 gameplay patch.
  • Does not interrupt Razor's channeling spells upon cast.

Chain Lightning
Blocked by Linken's Sphere. Blocked by Spell Immunity.
Static Link icon.png
Ability Affects Damage
Target Unit Enemies Magical
Hurls a bolt of damaging lightning at a target enemy that jumps to nearby enemies. Each jump deals less damage.
Cast Animation0.3+0.125
Cast Range: 700
Bounce Distance: 500
Number of Bounces: 3/5/7/9
Base Damage: 75/150/225/300
Bounce Damage Reduction: 15%
Cooldown 11 Mana 90/105/125/145
Blocked by Linken's Sphere. Blocked fully only when primarty target.


  • This ability got replaced by Static Link icon.png Static Link​ in the 6.60 gameplay patch.
  • The lightning bounces in 0.25 second intervals. So hitting all target takes 0.5/1/1.5/2 seconds.
  • Can never hit the same unit twice per cast.
  • This is how much damage each bounce deals:
    • Level 1: 75/63.75/54.19 damage
    • Level 2: 150/127.5/108.38/92.12/78.3 damage
    • Level 3: 225/191.25/162.56/138.18/117.45/99.83/84.86 damage
    • Level 4: 300/255/216.75/184.24/156.6/133.11/113.14/96.17/81.75 damage
  • Cannot be cast when a chain lightning from a previous cast is still bouncing.

Unholy Fervor
Partially usable by illusions. Not blocked by Spell Immunity.
Unstable Current icon.png
Ability Affects
Passive Self
Increases the movement speed and life regeneration rate of Razor.
Move Speed Bonus: 3%/5%/8%/10%
Health Regen Bonus: 0.5/1/1.5/2
Partially usable by illusions. Illusions benifit from the movement speed, but not the health regen.


  • Fully stacks with other sources of movement speed and health regen increases.

Storm Seeker
Cannot be used by illusions. Blocked by Spell Immunity.
Eye of the Storm icon.png
Ability Affects Damage
Passive Enemies Magical
Summons a storm that permanently follows Razor. Every few seconds, it strikes Razor's enemies with savage lightning bolts. Warning: As part of the leveling on this ability, your hero will be stunned for 0.01 seconds. Don't level it as you are teleporting away.
Radius: 500
Strike Interval: 3
Damage per Strike: 60/90/120


  • This ability used to mini-stun Razor for 0.01 seconds from the gameplay patch 6.41 up until 6.52. It did not stun him for the remaining patches. Its tooltip was never updated.
  • Strikes all valid enemy units within 500 range every 3 seconds, starting immediately upon leveling and then every 3 seconds onward.

Gallery[edit | edit source]

See also[edit | edit source]

References[edit | edit source]