Main Article: Lane Creeps
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Lane Creep | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Additional Information[]
Spawn Timing
Ability
Passive
Passive
Affects
Lane Creeps
Lane Creeps
Increases the number of lane creeps as time passes by.
Spawn Interval: 30
Initial Ranged Creep Spawn: 1
Number of Ranged Creep Increase per Interval: 1
Ranged Creep Count Increase Interval: 2400
Max Upgrade Time: 2700
- Ranged Creep spawn the first time right after the game horn as the game timer reaches 00:00.
- The initial creep wave consists of 3 Melee Creeps and 1 Ranged Creep. They spawn in every 30-second interval.
- The total number of Ranged Creeps per creep wave increases as the game progresses, up until 45:00 game-time. The number of lane creeps per wave no longer increases from this point onward.
- At 40:00 game-time, +1 Ranged Creep, with a total of 2 Ranged Creeps spawned per creep wave.
Abilities[]
Ability
Passive
Passive
Piercing Units Deal Bonus Damage to non-hero, non-heavy units and reduced damage to heroes and heavy units
- Treats creep-heroes as heroes, but Roshan as a creep.
- Reinforced units include all units with the Reinforced ability (i.e. Siege Creep and all buildings).
Ranged Creep Upgrade
Ability
Passive
Passive
Affects
Lane Creeps
Lane Creeps
Lane creeps increase their stats as time passes by.
Max Stack: 30
Upgrade Interval: 450
Health Bonus per Interval: 12
Base Attack Damage Bonus per Interval: 2
- Each upgrade interval is at 7.5 mins after the game horn.
- Does not update current existing lane creeps upon each upgrade interval.
- Grants the following total permanent bonuses at max stacks during the 225th minute (3:45:00 game-time):
- 360 health bonus.
- 60 base attack damage bonus.
- Upgrades the lanes' Ranged Creeps to Super Ranged Creeps upon destroying the enemy respective lane's Ranged Barracks.
- When all enemy Barracks are destroyed, including Melee Barracks, they are further upgraded to Mega Ranged Creeps.
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