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Attack range

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Assassinate icon.png
Attack range is the range at which a Hero may use his or her basic attack ability on another unit. There are two main subdivisions of attack range: melee and ranged Heroes. Attack range can be extended by certain abilities.

[edit] Melee and Ranged

Melee Heroes usually have an attack range of 128 units. The attack range of a Hero has no actual basis on whether that hero is ranged or not, instead it depends on the hero's missile speed (melee heroes always having "instant" missile speed while ranged heroes having specific missile speeds). Ex. the ranged hero Templar Assassin notably has a base attack range of 140 shorter than that of the melee Doom which is 150. A Hero's melee or ranged designation dictates how they interact with certain game mechanics. Dragon Knight, Lone Druid, Troll Warlord, and Terrorblade are the only heroes who can alter their melee-ranged distinction.

Melee Heroes receive greater benefit from certain items, such as Stout Shield or Quelling Blade. Melee Heroes benefit exclusively from Cleave and some Lifesteal Auras, while ranged Heroes benefit exclusively from other auras, such as Precision Aura.

Ranged Heroes also fire a projectile when they attack, the speed/missile speed of which can affect how long an attack takes to damage a unit. Attack projectiles can be dodged/disjointed by most Blink abilities. Melee unit attacks deal their damage instantly and cannot be dodged in this way.

Ranged Heroes also have a 25% chance to miss any unit they attack when firing uphill. Melee heroes do not have a chance to miss, even though some melee heroes can attack up cliffs.

[edit] Attack Range Comparison

Heroes Base Attack Range
Abaddon, Abyssal Underlord, Alchemist, Anti-Mage, Axe, Beastmaster, Bloodseeker, Bounty Hunter, Brewmaster, Bristleback, Broodmother, Centaur Warrunner, Chaos Knight, Clockwerk, Dark Seer, Dragon Knight*, Earth Spirit, Earthshaker, Elder Titan, Ember Spirit, Faceless Void, Juggernaut, Kunkka, Legion Commander, Lifestealer, Lycan, Magnus, Meepo, Naga Siren, Night Stalker, Nyx Assassin, Ogre Magi, Omniknight, Phantom Assassin, Phantom Lancer, Pudge, Riki, Sand King, Slardar, Slark, Spectre, Spirit Breaker, Sven, Terrorblade*, Tidehunter, Timbersaw, Tiny*, Treant Protector, Tusk, Undying, Ursa, Wraith King 128
Templar Assassin* 140
Doom 150
Luna, Morphling 330
Zeus 350
Gyrocopter 365
Batrider 375
Bane, Huskar, Jakiro, Vengeful Spirit 400
Weaver, Winter Wyvern* 425
Outworld Devourer, Venomancer 450
Razor 475
Storm Spirit 480
Dazzle, Enigma, Phoenix, Shadow Demon, Shadow Fiend, Shadow Shaman, Tinker, Troll Warlord* 500
Enchantress*, Lich, Lone Druid*, Necrophos, Puck, Queen of Pain, Sniper* 550
Io, Viper 575
Ancient Apparition, Chen, Clinkz, Crystal Maiden, Death Prophet, Disruptor, Invoker, Keeper of the Light, Leshrac, Lion, Medusa, Mirana, Nature's Prophet, Pugna, Rubick, Silencer, Skywrath Mage, Visage, Warlock, Windranger, Witch Doctor 600
Oracle 620
Arc Warden, Drow Ranger 625
Lina 650
Techies 700

*Attack range can be modified by abilities; see below

[edit] Abilities that modify attack range

Dragon Knight - Elder Dragon Form
Elder Dragon Form icon.png
Bonus Attack Range: 372
Duration: 60
Enchantress - Impetus
Impetus icon.png
Bonus Attack Range: 0 (190*)
Aghanim's Scepter upgrade provides bonus range, regardless of Impetus level.
Lone Druid - True Form
True Form icon.png
Lost Attack Range: 422
Range can be returned by True Form Return.
Sniper - Take Aim
Take Aim icon.png
Bonus Attack Range: 100/200/300/400
Templar Assassin - Psi Blades
Psi Blades icon.png
Bonus Attack Range: 60/120/180/240
Terrorblade - Metamorphosis
Metamorphosis icon.png
Bonus Attack Range: 372
Duration: 40
Tiny - Grow
Grow icon.png
Bonus Attack Range: 0 (107*)
Aghanim's Scepter upgrade provides bonus range, regardless of Grow level.
Troll Warlord - Berserker's Rage
Berserker's Rage Active icon.png
Lost Attack Range: 372
Range is lost only when toggled on.
Winter Wyvern - Arctic Burn
Unknown icon.png
Bonus Attack Range: 275/375/475/575
Duration: 6