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25 + 3.2
14 + 1.5
14 + 1.5
Level Base 1 16 25
Hit Points 150 625 1575 2449
HP Regen 0.25 1 2.5 3.9
Mana 0 182 494 910
M Regen 0.01 0.57 1.55 2.81
Damage 27‒33 52‒58 102‒108 148‒154
Armor -1 0.96 4.39 8.8
Att / Sec 0.58 0.67 0.81 1
Movement Speed 285
Turn Rate 0.7
Sight Range 1800/800
Attack Range Melee
Missile Speed Instant
Attack Duration 0.5+1.17
Base Attack Time 1.7
Collision Size 24

Pudge the Butcher is a melee strength hero feared for his incredible gank prowess. Though he may not look like it, he is one of the strongest solo-killing gankers in the entire game, with one combo of his three active abilities proving more than sufficient to kill fragile enemy heroes in the early and midgame. His signature ability, Meat Hook, which requires intuition, precision, and good timing to land, is thrown out in a straight line a long distance away. If it snags a unit, it will drag it back to Pudge, dealing enormous damage to it if it was an enemy. It thus serves as a powerful ganking and initation tool, and also has the utility of being able to save an endangered ally. He can then follow up with his ultimate, Dismember, which deals further damage to the target over a few seconds, as well as disabling it. During this period, he can toggle on his Rot to damage his enemy further while hurting himself as well, and use it to slow and finish off the hero if he or she survived the initial assault. To supplement his killing power is Flesh Heap, which provides him some magic resistance to reduce the damage he takes from Rot as well as from other enemy spells. The scariest aspect of Flesh Heap though is that it provides him permanent Strength with every kill that he participates in, giving him the potential to permanently increase his vitality (and physical damage) to monolithic proportions, thereby becoming a formidable tank.

Bio[edit | edit source]

Pudge Pudge, the Butcher
Play "When I'm through with these vermin, They'll be fit for a pie!"
Role: Pip disabler.png Disabler / Pip initiator.png Initiator / Pip tank.png Durable / Pip ganker.png Nuker
Lore: In the Fields of Endless Carnage, far to the south of Quoidge, a corpulent figure works tirelessly through the night--dismembering, disembowelling, piling up the limbs and viscera of the fallen that the battlefield might be clear by dawn. In this cursed realm, nothing can decay or decompose; no corpse may ever return to the earth from which it sprang, no matter how deep you dig the grave. Flocked by carrion birds who need him to cut their meals into beak-sized chunks, Pudge the Butcher hones his skills with blades that grow sharper the longer he uses them. Swish, swish, thunk. Flesh falls from the bone; tendons and ligaments part like wet paper. And while he always had a taste for the butchery, over the ages, Pudge has developed a taste for its byproduct as well. Starting with a gobbet of muscle here, a sip of blood there...before long he was thrusting his jaws deep into the toughest of torsos, like a dog gnawing at rags. Even those who are beyond fearing the Reaper, fear the Butcher.
Voice: John Patrick Lowrie (Responses)

Gameplay[edit | edit source]

Pudge is a high health destructive tank that can finish off lone heroes easily and quickly. His first and trademark ability, Meat Hook, allows him to grab a solitary target, dragging it off to meet its doom in the ravenous form of the Butcher. One of the most iconic abilities of DotA, Meat Hook takes a vast amount of practice to perfect. It is also a hard ability to master due to its high versatility, like hooking for units hidden in the fog, hooking enemies with different movement speeds or pulling allied heroes out of potentially fatal situations. Pudge's second ability Rot is his primary source of damage over time, dishing out large amounts every second. Due to the first and second abilities, Pudge is a constant threat and distraction in the early levels, possessing one of the highest short term damage outputs in the game. Pudge's ultimate, Dismember, allows him to grasp a unit tightly and devour it, holding it within range of the noxious fumes of Rot. In mid to late game, Pudge's trademark combination includes hooking a foe away from its allies, Rotting and Dismembering. Pudge also has a passive Flesh Heap, which grants him both magic resistance to complement Rot and strength gain which is achieved passively upon enemy hero deaths in his vicinity. This hulking monstrosity is a force of gargantuan destruction in the hands of a competent player, and enemies may quickly find themselves unable to take on the behemoth with his enormously high health potential.

Abilities[edit | edit source]

Meat Hook
Partially blocked by Spell Immunity. Not blocked by Linken's Sphere. Cannot be dispelled. Play
Meat Hook icon.png
Ability Affects Damage
Target Point Units Pure
Launches a bloody hook toward a unit or location. The hook will snag the first unit it encounters, dragging the unit back to Pudge and dealing damage if it is an enemy.
Cast Time: 0.3+0.43/0.46/0.5/0.53
Cast Range: 1000/1100/1200/1300
Max Travel Distance: 1000/1100/1200/1300
Hook Search Radius: 100
Damage: 90/180/270/360
Cooldown 14/13/12/11 Mana 110/120/130/140
Partially blocked by Spell Immunity. Spell immune units are dragged and damaged but not disabled.
The Butcher's hook is a symbolic nightmare, its curved blade a frightening reminder of his slaughterous intent.


  • The Meat Hook travels at a speed of 1600.
  • The hook can hit units up to 1100/1200/1300/1400 range away (1000/1100/1200/1300 travel distance + 100 search radius).
  • The search radius is centered around the hook's tip. Getting close to other parts of the hook has no effect.
  • Can only affects units while extending. Cannot affect any unit while retracting.
  • The hook flies through impassable terrain and trees. It also can drag units over them.
  • Hooked enemies are fully disabled for the entire pull duration. However, spell immune or invulnerable enemies are not disabled, and can attack, turn and cast spells or items.
    • Allies are never disabled. They also can freely act while being pulled by the hook.
  • Pudge is disabled during the cast backswing of Meat Hook.
  • Hooking a unit onto impassable terrain gives the unit free pathing for 5 seconds.
  • When the hook hits a unit, it provides 500 radius flying vision at the unit's location upon hit for 4 seconds.
"/0.46/0.5/0.53" can not be assigned to a declared number type with value 0.43.

Blocked by Spell Immunity. Cannot be dispelled. Play
Rot icon.png
Ability Affects Damage
Toggle Enemies Magical
A toxic cloud that deals intense damage and slows movement--harming not only enemy units but Pudge himself.
Cast Time: 0+0
Radius: 250
Damage per Second: 30/60/90/120
Move Speed Slow: 27%
A foul odor precedes a toxic, choking gas, emanating from the Butcher's putrid, ever-swelling mass.


  • Rot does not interrupt Pudge's channeling spells upon toggling.
  • The damage to self is magical aswell, so it can be blocked with spell immunity. It also is lethal, so Pudge can deny himself with this ability.
  • This allows most cancelable consumables to persist through the first 3 levels of Rot, since its damage is too low to cancel them.
  • The area damage does not depend on the self afflicted damage. The area damage is still applied even when the damage on Pudge himself is blocked.
  • The slow and damage are provided by an aura. This aura debuff lingers for 0.5 seconds, even if rot is toggled off.
  • Rot deals 6/12/18/24 damage in 0.2 second intervals. The time intervals are set for the whole game when Rot is toggled the first time.
  • Every 0.2 seconds, Rot checks if Pudge has Rot active, and if that is the case, Pudge and all enemies which have the slow debuff from Pudge are damaged. Therefore:
    • It is possible to rapidly toggle Rot on and off several times to drastically reduce damage dealt/taken while still maintaining the slow.
    • Enemies that get out of range can still can get hit by 2 to 3 damage instances, as long as Pudge has Rot active.

Flesh Heap
Not blocked by Spell Immunity. Cannot be dispelled. Partially usable by illusions. Not disabled by Break.
Flesh Heap icon.png
Ability Affects
Passive Self
Gives Pudge resistance to magic damage, as well as bonus strength that increases each time Pudge kills an enemy Hero or it dies in his vicinity. Flesh Heap is retroactive, meaning it can gain charges before it is skilled, which then become active.
Enemy Death Radius: 450
Magic Resistance Bonus: 6%/8%/10%/12%
Strength Bonus per Death: 1/1.5/2/2.5
Partially usable by illusions. Illusions will gain the magic resistance, but will not gain the bonus strength. Illusions can't gain strength on kills.
The Butcher gives new meaning to the words ‘meat shield.’


  • Only gains stacks when an enemy hero dies within the radius or when Pudge gets the kill, regardless of distance.
  • Pudge does not gain stacks if an enemy hero denies themself.
  • Each Stack effectively grants Pudge 19/28.5/38/47.5 health, 0.03/0.045/0.06/0.075 health regeneration and 1/1.5/2/2.5 attack damage.
  • The number of stacks and amount of strength gained can be seen on the status buff icon.
  • Upon leveling Flesh Heap, all stacks adapt to its new level.
  • Upon gaining a stack, a red "+1" appears above Pudge's head, indicating that he gained a stack.

Not blocked by Spell Immunity. Blocked by Linken's Sphere. Cannot be dispelled. Play
Dismember icon.png
Ability Affects Damage
Target Unit / Channeled Enemies Magical
Pudge chows down on an enemy unit, disabling it and dealing damage over time. Lasts 3 seconds on Heroes, 6 seconds on creeps.
Cast Time: 0.3+0
Cast Range: 160
Hero Max Channel Time: 2.95
Non-Hero Max Channel Time: 5.95
Damage per second: 75/125/175
Own Strength as Damage: 0% (Can be Improved by Aghanim's Scepter (* shows the improved values). 100%)
Cooldown 30 Mana 100/130/170
Can be Improved by Aghanim's Scepter (* shows the improved values). Adds a strength-based damage bonus, and heals Pudge equal to the damage dealt by Dismember.
‘When I'm through with these vermin, they'll be fit for a pie!’


  • Provides True Sight over the target until the channeling ends.
  • Deals damage in 1 second intervals, starting immediatly upon cast, resulting in up to 3 (6 against non-heroes) damage instances.
  • Dismember cancels almost every position changing effect upon cast.
  • The heal added by Aghanim's Scepter icon.png Aghanim's Scepter is independent of the actual dealt damage. It will always heal for 75/125/175 + 100% of Pudge's strength per interval.
  • Pudge's Dismember responses are global and audible to everyone, even through the Fog of War.

Recommended items[edit | edit source]

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You can help. The discussion page may contain suggestions.
Reason given


  • Starting Items: When choosing starting items with Pudge, remember that Meat Hook has high mana cost, and Rot has high health cost. Pudge players often start more than one salve to make up for this. Alternatively when played as a Support, Pudge can use Boots of Speed and Meat Hook to pull camps into lane that would otherwise be impossible.
  • Early-Game : A Bottle is a typical pick for Pudge, as it helps supplement his low mana pool, and allows him to use runes while ganking.
  • Core: A common build with Pudge is an early Hood of Defiance, since the 30% magic resistance it offers lowers the self-damage taken from Rot. Phase Boots and Arcane Boots are both recommendable items, for positioning and mana respectively.
  • Situational: While a Pipe of Insight may not help Pudge significantly more than a Hood of Defiance, it is a powerful teamfight item, and easy enough for Pudge to pick up. Heart of Tarrasque not only adds to Pudge's strength, but also gives a percent-based health regeneration passive which helps keep his health full between fights. Aghanim's Scepter gives a vampiric effect to Dismember, helping Pudge stay in the fight longer. Shiva's Guard will give a large mana pool as well as reducing the effectiveness of enemy autoattacks. Force Staff is a cheap positioning item which can allow Pudge to land his Meat Hook with impunity. Drum of Endurance is recommended because of the swiftness aura, which helps both Pudge and his team with positioning.

Equipment[edit | edit source]

Tips[edit | edit source]

  • Meat Hook icon.png Meat Hook to Rot icon.png Rot to Dismember icon.png Dismember is the standard combo.
  • Due to the instant cast time of Rot icon.png Rot, it can be toggled on just before completing an attack to secure last hits.
  • Meat Hook icon.png Meat Hook is hard to master but extremely versatile; it can be used to:
    • Pull a fleeing enemy into a gank, or back into one if they blinked away.
    • Pull a lone hero into your team to make any resulting teamfight 4v5.
    • Pull an allied hero out of a dangerous situation.
  • However, in case the enemy has some sort of AoE initiation ability Echo Slam icon.png Echo Slam, Epicenter icon.png Epicenter, Requiem of Souls icon.png Requiem of Souls, Sanity's Eclipse icon.png Sanity's Eclipse etc.), it's usually better to avoid hooking at all to start teamfight, lest you set up a perfect initiation for the other team. The reason is after you hook someone and your team converge on you to kill the target, you will act as a beacon for those abilities, especially if they have a Blink Dagger icon.png Blink Dagger.
  • An easy way to land a Meat Hook icon.png Meat Hook is to walk up to your enemy slow him with Rot icon.png Rot and finish him off with a Meat Hook icon.png Meat Hook, while they are slowed.
  • Hiding spots and hooking positions: [1].
  • Don't be afraid to use Rot icon.png Rot to escape from a chasing melee hero. Toggle it quickly on and off to apply the speed debuff to them, with minimal damage to yourself.
  • If you are Dismember icon.png Dismembering and have not used Meat Hook icon.png Meat Hook, make sure to not shift queue it because it can easily be dodged by running to the left or right.
  • If you have Aghanim's Scepter icon.png Aghanim's Scepter and are low on health you can Dismember icon.png Dismember a creep to quickly restore a lot of HP.
  • Blink Dagger icon.png Blink Dagger can be bought on Pudge icon.png Pudge. If you hook a unit onto an unpathable ledge, the unit gains free pathing for 5 seconds.
  • Pudge icon.png Pudge can use Rot icon.png Rot to deny himself, committing suicide and preventing the other team from receiving gold and experience for his death; killing himself in this way does not, however, reset his killing spree, resulting in the other team receiving more gold for killing him if he continues his spree.
  • Keep in mind that the range on Flesh Heap icon.png Flesh Heap is relatively small. However, you will still gain a charge by killing a foe out of range if the final blow is delivered by Meat Hook icon.png Meat Hook (i.e. with Meat Hook icon.png Meat Hook damage). This is the only exception to the Flesh Heap icon.png Flesh Heap range restriction, as you will not gain charges by killing enemies out of range with others methods, such as with Urn of Shadows icon.png Urn of Shadows or Dagon icon.png Dagon. Therefore, you should use these methods in last resort only, when impossible to last hit an escaping enemy with Meat Hook icon.png Meat Hook (because of mana or creeps blocking the path for example).
  • Due to Pudge icon.png Pudge's gank-heavy playstyle, an Urn of Shadows icon.png Urn of Shadows is useful for providing health regeneration.
  • A Black King Bar icon.png Black King Bar is also a frequent item choice, as it can prevent enemies from interrupting Dismember icon.png Dismember channeling, as well as preventing self-damage from Rot icon.png Rot.
  • Use Rot icon.png Rot after casting Meat Hook icon.png Meat Hook if there is an enemy Rubick icon.png Rubick, as he can use the Hook against your team, who may not expect to be hooked at all.

Trivia[edit | edit source]

  • Pudge's line upon landing a hook on an enemy Play Play Play "Get over here!" is a reference to the character Scorpion from the Mortal Kombat franchise, who also has a hook ability which pulls his enemy towards him. He uses the same line upon hitting his enemy with it.
  • Pudge's line Play "Keep calm and carrion!" is a play on the World War 2 British Propaganda phrase "Keep calm and carry on".
  • The reason Pudge's voice lines are done in a Cockney accent might be the popular rhyming slang term that stands for "look"; "butcher's hook", incidentally representing Pudge's signature move.
  • Most of Pudge's Dismember icon.png Dismember cast lines (Play "Fresh meat!") are a reference to The Butcher from Diablo, a title from Blizzard Entertainment, who also says Play "Fresh Meat" as the player meets it the first time.[1]
    • In DotA1, the exact same sound is used by Pudge upon casting Dismember.

Update history[edit | edit source]

November 21, 2013 Patch

  • Updated model.

February 07, 2013 Patch

January 10, 2013 Patch

September 21, 2012 Patch

  • [Undocumented] Updated Enchantress icon.png Enchantress' and Pudge icon.png Pudge's textures.

September 13, 2012 Patch

  • [Undocumented] Added new attack animations for Pudge.

August 22, 2012 Patch

  • [Undocumented] Updated Pudge's model and textures.

August 15, 2012 Patch

  • [Undocumented] Updated Pudge's textures.

July 26, 2012 Patch

June 28, 2012 Patch

  • Fixed a bug that was sometimes causing Dismember icon.png Dismember to do an extra tick of damage.
  • Fixed a bug that allowed Pudge to deal damage without hurting himself by quickly toggling Rot icon.png Rot.

May 17, 2012 Patch

April 26, 2012 Patch

  • [Undocumented] Updated the hero selection portrait.

April 20, 2012 Patch

April 19, 2012 Patch

  • Fixed Dismember icon.png Dismember damage happening one second too late.

April 12, 2012 Patch

March 22, 2012 Patch

  • Fixed some abilities having incorrect durations against creep heroes (like Dismember icon.png Dismember).

March 15, 2012 Patch

  • Fixed being unable to hook Nightmare icon.png Nightmared targets.

March 08, 2012 Patch

  • Made Meat Hook icon.png Meat Hook conform to terrain for more accurate visual read.

February 16, 2012 Patch

  • [Undocumented] Pudge has a new animation upon getting a kill.

January 12, 2012 Patch

December 01, 2011 Patch

  • Fixed Rot icon.png Rot doing continuing to do damage after you die.

November 17, 2011 Patch

October 27, 2011 Patch

  • Fixed cases where Meat Hook icon.png Meat Hook would drop the pulled target to a lower level if your target was near a ledge.

October 13, 2011 Patch

September 29, 2011 Patch

  • Changed Meat Hook icon.png Meat Hook to pull back units he kills with it.

September 09, 2011 Patch

August 06, 2011 Patch

August 04, 2011 Patch

  • Updated Pudge's Icons.

August 02, 2011 Patch

  • Made radius of Rot icon.png Rot more static/representative of actual its radius.
  • Made Rot icon.png Rot debuff effect have a more distinct palette, with a hit effect and constant blood for recipients.

July 01, 2011 Patch

June 24, 2011 Patch

May 20, 2011 Patch

May 05, 2011 Patch

  • Hooked up Pudge's new Rot icon.png Rot animation.

March 03, 2011 Patch

  • Fixed Meat Hook icon.png Meat Hook animation getting stuck on if Pudge gets interrupted before his action phase ends.
  • Fixed Sacred Arrow icon.png Sacred Arrow and Meat Hook icon.png Meat Hook to not miss nearby targets.

February 09, 2011 Patch

January 30, 2011 Patch

January 27, 2011 Patch

January 18, 2011 Patch

Balance changelog[edit | edit source]


  • Rot icon.png Rot
    • Increased damage per second from 35/60/85/110 to 30/60/90/120.
    • Increased movement speed slow from 20%/22%/24%/26% to 27% on each level.
  • Fixed Dismember icon.png Dismember sometimes not granting True Sight over the target properly.


  • Increased Rot icon.png Rot movement speed slow from 20% to 20%/22%/24%/26%.


  • Increased Meat Hook icon.png Meat Hook max distance and cast range from 700/900/1100/1300 to 1000/1100/1200/1300.




  • Increased Flesh Heap icon.png Flesh Heap Strength strength bonus per enemy hero death from 0.9/1.2/1.5/1.8 to 1/1.5/2/2.5.


  • Undid melee hero collision change from 6.72c.


  • Melee hero collision size now reduced from 24 to 12.


  • Increased Rot icon.png Rot damage from 25/50/75/100 to 35/60/85/110.


  • Reduced armor from 0 to -1 (total armor is now 0.96).
  • Flesh Heap icon.png Flesh Heap is now retroactive.
This means it will now track all enemy hero deaths within the radius, even when not learnt, and adapt the strength bonus based on its level.


  • Increased Flesh Heap icon.png Flesh Heap enemy death radius from 400 to 525.


  • Meat Hook icon.png Meat Hook
    • Increased max distance and cast range from 400/600/800/1000 to 550/700/850/1000.
    • Reduced cooldown from 14 to 14/13/12/11.
    • Reduced manacost from 140 to 110/120/130/140.


Old Flesh Heap icon.png Flesh Heap:
Each unit Pudge kills grants him 0.03/0.06/0.09/0.12 strength if it was a non-hero unit, and 0.9/1.2/1.5/1.8 if it was a hero.
Pudge has to make the last hit to gain the strength. Works on denies.
Grants Pudge 4%/8%/12%/16% magic resistance.
New Flesh Heap icon.png Flesh Heap:
Whenever an enemy hero dies within 400 radius of Pudge, or Pudge kills an enemy hero from any range, he gains 0.9/1.2/1.5/1.8 strength.
It doesn't matter how the enemy hero died, if it died within 400 range of Pudge, he gets the strength. Does not work with denies or allied hero deaths.
Grants Pudge 4%/8%/12%/16% magic resistance.






  • Increased armor from -1 to 0 (total armor is now 1.96).


  • Pudge can no longer get first blood for Rot icon.png Rotting at start.


  • Meat Hook icon.png Meat Hook
    • Fixed bug that caused it to get erractic at long range.
    • No longer bends based on environmental props.
    • Can no longer hook wards.
    • Reduced the cast phase during which Pudge is disabled from 0.5 to 0.4.
  • Rot icon.png Rot now slows affected enemies by 20%.
  • Flesh Heap icon.png Flesh Heap
    • No longer turns Pudge immune to piercing damage.
    • Increased Strength strength per killed hero from 0.03/0.06/0.09/0.12 to 0.3/0.6/0.9/1.2 (creep kills still grant 0.03/0.06/0.09/0.12).



  • Increased Dismember icon.png Dismember cooldown from 25 to 30.


  • Meat Hook icon.png Meat Hook
    • No longer turns Pudge invulnerable during the 0.5 second cast phase.
    • No longer bends based on Pudge's facing direction.



  • Re-added and reworked Pudge (to see the previous Pudge, see here).

Replaced abilities[edit | edit source]

To view the old Pudge, see here.

Flesh Heap (pre 6.64)
Not blocked by Spell Immunity. Cannot be dispelled. Partially usable by illusions.
Flesh Heap icon.png
Ability Affects
Passive Self
Pudge is made of innumerable rotting corpses, giving him extra protection against spells as well as the ability to add more to his bulk.
Magic Resistance Bonus: 4%/8%/12%/16%
Strength Bonus per Hero Kill: 0.9/1.2/1.5/1.8
Strength Bonus per Non-Hero Kill: 0.03/0.06/0.09/0.12
Partially usable by illusions. Illusions will gain the magic resistance, but will not gain the bonus strength. Illusions can't gain strength on kills.
The Butcher gives new meaning to the words ‘meat shield.’


  • This ability got reworked in the 6.64 gameplay patch.
  • This ability is not retroactive. This means the strength bonus will not adapt to the spell's level upon leveling it up and kills made before learning it don't give strength.
  • Only gains strength from kills made by Pudge, including denying allied units.
  • Each hero kill effectively grants Pudge 17.1/28.5/38/34.2 health, 0.27/0.036/0.045/0.054 health regeneration and 0.9/1.2/1.5/1.8 attack damage.
  • Each non-hero kill effectively grants pudge 0.57/1.14/1.71/2.28 health, 0.0009/0.0018/0.0027/0.0036 health regeneration and 0.03/0.06/0.09/0.12 attack damage.
  • On each level, Pudge has to kill 34/17/12/9 non-hero units in order to reach 1 point of strength from Flesh Heap through non-hero units.
  • Typing -fs into the chat shows Pudge the current amount of strength he gained through Flesh Heap.

Gallery[edit | edit source]

See also[edit | edit source]

References[edit | edit source]