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25 + 3.2
14 + 1.5
14 + 1.5
Level 1 16 25
Hit Points 625 1575 2449
Mana 182 494 910
Damage 52‒58 102-108 148‒154
Armor 0.96 4.39 8.8
Attacks / Second 0.67 0.81 1
Movement Speed 285
Turn Rate 0.7
Sight Range 1800/800
Attack Range Melee
Missile Speed Instant
Attack Duration 0.5+1.17
Cast Duration 0.3+0.51
Base Attack Time 1.7
Collision Size 24

Pudge the Butcher is a melee strength hero feared for his incredible gank prowess. Though he may not look like it, he is one of the strongest solo-killing gankers in the entire game, with one combo of his three active abilities proving more than sufficient to kill fragile enemy heroes in the early and midgame. His signature ability, Meat Hook, which requires intuition, precision, and good timing to land, is thrown out in a straight line a long distance away. If it snags a unit, it will drag it back to Pudge, dealing enormous damage to it if it was an enemy. It thus serves as a powerful ganking and initation tool, and also has the utility of being able to save an endangered ally. He can then follow up with his ultimate, Dismember, which deals further damage to the target over a few seconds, as well as disabling it. During this period, he can toggle on his Rot to damage his enemy further while hurting himself as well, and use it to slow and finish off the hero if he or she survived the initial assault. To supplement his killing power is Flesh Heap, which provides him some magic resistance to reduce the damage he takes from Rot as well as from other enemy spells. The scariest aspect of Flesh Heap though is that it provides him permanent Strength with every kill that he participates in, giving him the potential to permanently increase his vitality (and physical damage) to monolithic proportions, thereby becoming a formidable tank. In the hands of a skilled player who can land his deadly Meat Hook with high accuracy, Pudge is both one of the most rewarding and fun heroes to play and one of the most fearsome opponents to be up against.


Pudge Pudge, the Butcher
Play "Oh, a battlefield is truly a wonderland!"
Role: Pip tank.png Durable / Pip disabler.png Disabler
Lore: In the Fields of Endless Carnage, far to the south of Quoidge, a corpulent figure works tirelessly through the night--dismembering, disembowelling, piling up the limbs and viscera of the fallen that the battlefield might be clear by dawn. In this cursed realm, nothing can decay or decompose; no corpse may ever return to the earth from which it sprang, no matter how deep you dig the grave. Flocked by carrion birds who need him to cut their meals into beak-sized chunks, Pudge the Butcher hones his skills with blades that grow sharper the longer he uses them. Swish, swish, thunk. Flesh falls from the bone; tendons and ligaments part like wet paper. And while he always had a taste for the butchery, over the ages, Pudge has developed a taste for its byproduct as well. Starting with a gobbet of muscle here, a sip of blood there...before long he was thrusting his jaws deep into the toughest of torsos, like a dog gnawing at rags. Even those who are beyond fearing the Reaper, fear the Butcher.
Voice: John Patrick Lowrie (Responses)


Pudge is a high health destructive tank that can finish off lone heroes easily and quickly. His first and trademark ability, Meat Hook, allows him to grab a solitary target, dragging it off to meet its doom in the ravenous form of the Butcher. One of the most iconic abilities of DotA, Meat Hook takes a vast amount of practice to perfect. It is also a hard ability to master due to its high versatility, like hooking for units hidden in the fog, hooking enemies with different movement speeds or pulling allied heroes out of potentially fatal situations. Pudge's second ability Rot is his primary source of damage over time, dishing out large amounts every second. Due to the first and second abilities, Pudge is a constant threat and distraction in the early levels, possessing one of the highest short term damage outputs in the game. Pudge's ultimate, Dismember, allows him to grasp a unit tightly and devour it, holding it within range of the noxious fumes of Rot. In mid to late game, Pudge's trademark combination includes hooking a foe away from its allies, Rotting and Dismembering. Pudge also has a passive Flesh Heap, which grants him both magic resistance to complement Rot and strength gain which is achieved passively upon enemy hero deaths in his vicinity. This hulking monstrosity is a force of gargantuan destruction in the hands of a competent player, and enemies may quickly find themselves unable to take on the behemoth with his enormously high health potential.


Meat Hook
Partially blocked by Spell Immunity. Not blocked by Linken's Sphere. Play
Meat Hook icon.png
Ability Affects Damage
Target Point Units Pure
Launches a bloody hook toward a unit or location. The hook will snag the first unit it encounters, dragging the unit back to Pudge and dealing damage if it is an enemy.
Distance: 700/900/1100/1300
Damage: 90/180/270/360
Cooldown 14/13/12/11 Mana 110/120/130/140
Partially blocked by Spell Immunity. Spell immune targets are dragged and damaged but not disabled.
The Butcher's hook is a symbolic nightmare, its curved blade a frightening reminder of his slaughterous intent.


  • Meat Hook travels at 1600 speed.
  • Can hit and damage invisible units and spell immune units.
  • The hook head itself is what drags units to Pudge. Touching the chain won't do anything.
  • Can only snag units while being extended. Will not snag anything while returning to Pudge.
  • Harmlessly passes through terrain (trees, cliffs, etc), buildings, siege creeps, ancient creeps, couriers, wards, Roshan, Warlock's Golem, Primal Split icon.png Primal Split spirits, Puck during Phase Shift icon.png Phase Shift, and hidden units (eg Astral Imprisonment icon.png Astral Imprisonment, Disruption icon.png Disruption, Snowball icon.png Snowball).
  • Meat Hook disables enemies for its full pull duration and forces them to face the direction they are pulled toward. Friendly units, spell immune units, and invulnerable units are not disabled and can thereby turn freely.
  • If Pudge hooks a cycloned unit, he will pull them in and cancel the cyclone, but without damaging them.
  • Casting Meat Hook disables Pudge himself for approximately 0.30/0.37/0.46/0.53 seconds, starting at hook launch.
  • The hook latches when a hookable unit comes within 100 range of the hook head, making its effective range up to 800/1000/1200/1400 units.
  • Hooking a unit onto an unpathable ledge (such as certain cliffs) gives the unit free pathing for 5 seconds.
  • Pudge gains 500 flying vision for 4 seconds around the spot where the hook latches something, even if he hits an invisible enemy, or hooks an ally.

Blocked by Spell Immunity. Not blocked by Linken's Sphere. Cannot be purged. Play
Rot icon.png
Ability Affects Damage
Toggle Enemies Magical
A toxic cloud that deals intense damage and slows movement--harming not only enemy units but Pudge himself.
Radius: 250
Slow: 20%
Damage: 35/60/85/110
A foul odor precedes a toxic, choking gas, emanating from the Butcher's putrid, ever-swelling mass.


  • Toggling Rot doesn't interrupt channeling.
  • Deals 7/12/17/22 damage in 0.20 second intervals.
  • It is possible to salve/bottle through lvl 1-3 rot.
  • Silencing/disabling Pudge does not turn rot off.
  • Silencing/disabling Pudge prevents him from toggling rot.
  • Pudge can deny himself using this ability.
  • Rot will still work even if Pudge is hidden, invisible, or invulnerable.
  • Rot is an aura, so its slow debuff lingers for 0.50 seconds.
  • Because rot deals its damage to any enemies afflicted with the slow debuff, it is possible to deal up to 3 rot ticks to enemies that get out of range, while the slow debuff is still on them.
  • Rot will only deal damage if the skill is active.

Flesh Heap
Partially usable by illusions.
Flesh Heap icon.png
Ability Affects
Passive Self
Gives Pudge resistance to magic damage, as well as bonus strength that increases each time Pudge kills an enemy Hero or it dies in his vicinity. Flesh Heap is retroactive, meaning it can gain charges before it is leveled, which then become active.
Magic Resistance: 6%/8%/10%/12%
Strength Bonus: 1/1.5/2/2.5
Range: 450
Partially usable by illusions. Illusions will gain the magic resistance, but will not gain the bonus strength. Kill radius remains centered around Pudge's main hero.
The Butcher gives new meaning to the words ‘meat shield.’


  • Only gains stacks from meat hook kills and enemy hero deaths within 450 AoE.
  • Kills such as Urn of Shadows kills outside of 450 range will not grant flesh strength.
  • Magic resistance stacks multiplicatively with magic resistance granted by items.
  • Total magic resistance with Flesh Heap is 29.5%/31%/32.5%/34%.
  • Gives 19/28.5/38/47.5 current and maximum health per stack of Flesh Heap.
  • The number of stacks and amount of strength gained can be seen on the status buff icon.
  • Upon gaining a stack, a red "+1" appears above Pudge's head, indicating that he gained a stack.

Not blocked by Spell Immunity. Blocked by Linken's Sphere. Cannot be purged. Play
Dismember icon.png
Ability Affects Damage
Channeled Enemies Magical
CHANNELED - Pudge chows down on an enemy unit, disabling it and dealing damage over time. Lasts 3 seconds on Heroes, 6 seconds on creeps.
Damage per second: 75/125/175 (+1.0× strength*)
Range: 160
Cooldown 30 Mana 100/130/170
Can be Improved by Aghanim's Scepter (* shows the improved values). Adds a strength-based damage bonus, and heals Pudge equal to the damage dealt by Dismember.
‘When I'm through with these vermin, they'll be fit for a pie!’


  • Dismember will continue to deal damage and stun a target if it becomes invisible.
  • When casted on an invisible unit which is currently revealed, the unit will stay revealed for the whole channeling duration, even when the detection was lost during the channeling.
  • When casted on units during the fade time of any permanent invisibility, the unit will be revealed for the whole channeling duration.
  • Heal from Aghanim's upgrade will always heal for 75/125/175+1.0×str per tick, regardless of how much damage is actually dealt or if any damage is dealt at all.
  • Pudge's response when Dismembering a hero is heard by all other heroes across the entire map, even through fog of war.
  • Dismember can target couriers, but won't do damage since couriers are magic immune.
  • Dismember cancels almost any position changing effect.
  • Total damage: 225/375/525 (+1.0× strength*).

Recommended items[edit]

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Reason given


  • Starting Items: When choosing starting items with Pudge, remember that Meat Hook has high mana cost, and Rot has high health cost. Pudge players often start more than one salve to make up for this.
  • Early-Game : A Bottle is a typical pick for Pudge, as it helps supplement his low mana pool, and allows him to use runes while ganking.
  • Core: A common build with Pudge is an early Hood of Defiance, since the 30% magic resistance it offers lowers the self-damage taken from Rot. Phase Boots and Arcane Boots are both recommendable items, for positioning and mana respectively.
  • Situational: While a Pipe of Insight may not help Pudge significantly more than a Hood of Defiance, it is a powerful teamfight item, and easy enough for Pudge to pick up. Heart of Tarrasque not only adds to Pudge's strength, but also gives a percent-based health regeneration passive which helps keep his health full between fights. Aghanim's Scepter gives a vampiric effect to Dismember, helping Pudge stay in the fight longer. Shiva's Guard will give a large mana pool as well as reducing the effectiveness of enemy autoattacks. Force Staff is a cheap positioning item which can allow Pudge to land his Meat Hook with impunity. Drum of Endurance is recommended because of the swiftness aura, which helps both Pudge and his team with positioning.



  • Meat Hook to Rot to Dismember is the standard combo.
  • Meat Hook is hard to master but extremely versatile; it can be used to:
    • Pull a fleeing enemy into a gank, or back into one if they blinked away.
    • Pull a lone hero into your team to make any resulting teamfight 4v5.
    • Pull an allied hero out of a dangerous situation.
  • However, in case the enemy has some sort of AoE initiation ability (Echo Slam, Epicenter, Requiem of Souls, Sanity's Eclipse etc.), it's usually better to avoid hooking at all to start teamfight, lest you set up a perfect initiation for the other team. The reason is after you hook someone and your team converge on you to kill the target, you will act as a beacon for those abilities, especially if they have a Blink Dagger.
  • An easy way to land a Meat Hook is to walk up to your enemy slow him with Rot and finish him off with a Meat hook, while they are slowed.
  • Hiding spots and hooking positions: [1].
  • Don't be afraid to use Rot to escape from a chasing melee hero. Toggle it quickly on and off to apply the speed debuff to them, with minimal damage to yourself.
  • If you are Dismembering and have not used Meat Hook, make sure to not shift queue it because it can easily be dodged by running to the left or right.
  • If you have Aghanim's Scepter and are low on health you can Dismember a creep to quickly restore a lot of HP.
  • Blink Dagger can be bought on Pudge. If you hook a unit onto an unpathable ledge, the unit gains free pathing for 5 seconds.
  • Pudge can use Rot to deny himself, committing suicide and preventing the other team from receiving gold and experience for his death; killing himself in this way does not, however, reset his killing spree, resulting in the other team receiving more gold for killing him if he continues his spree.
  • Keep in mind that the range on Flesh Heap is relatively small. However, you will still gain a charge by killing a foe out of range if the final blow is delivered by Meat Hook (i.e. with Meat Hook damage). This is the only exception to the Flesh Heap range restriction, as you will not gain charges by killing enemies out of range with others methods, such as with Urn of Shadows or Dagon. Therefore, you should use these methods in last resort only, when impossible to last hit an escaping enemy with Meat Hook (because of mana or creeps blocking the path for example).
  • Due to Pudge's gank-heavy playstyle, an Urn of Shadows is useful for providing health regeneration.
  • A Black King Bar is also a frequent item choice, as it can prevent enemies from interrupting Dismember channeling, as well as preventing self-damage from Rot.
  • Use Rot after casting Meat Hook if there is an enemy Rubick, as he can use the Hook against your team, who may not expect to be hooked at all.


  • In DotA, if Pudge was invisible, Rot would not do any damage nor slow, and also would not affect paused units (such as those that were under the effects of Chronosphere).
  • Pudge references Scorpion from the Mortal Kombat series in two of his Meat Hook lines ("Get over here!").
  • Pudge's line "Keep calm and carrion!" is a play on the World War 2 British Propaganda phrase "Keep calm and carry on".
  • Pudge references The Butcher from the Diablo videogame on all Dismember lines ("Fresh Meat").
  • Pudge occasionally will say "Slice o Life" referencing the boat in the television series Dexter which is called "Slice of Life" in which Dexter is known as the "Bay Harbor Butcher"

Update history[edit]

November 21, 2013 Patch

  • Updated model.

February 07, 2013 Patch

January 10, 2013 Patch

  • Fixed being able to get units stuck using Refresher Orb icon.png Refresher.

September 21, 2012 Patch

  • [Undocumented] Updated Enchantress Enchantress' and Pudge Pudge's textures.

September 13, 2012 Patch

  • [Undocumented] Added new attack animations for Pudge Pudge.

August 22, 2012 Patch

  • [Undocumented] Updated Pudge's model and textures.

August 15, 2012 Patch

  • [Undocumented] Updated Pudge's textures.

July 26, 2012 Patch

  • [Undocumented] Added teleport start and end animations for Earthshaker, Pudge, Night Stalker, Shadow Demon, Tidehunter, Tinker.
  • [Undocumented] Added Haste Rune Run animations for Night Stalker and Pudge.

June 28, 2012 Patch

  • Fixed a bug that was sometimes causing Pudge's Dismember to do an extra tick of damage.
  • Fixed a bug that allowed Pudge to deal damage without hurting himself by quickly toggling Rot.

May 17, 2012 Patch

  • Fixed Meat Hook interrupting channeling spells if the target is magic immune.
  • Added additional dialog for Earthshaker, Pudge, Storm Spirit, Shadow Fiend, and Doombringer.

April 26, 2012 Patch

  • [Undocumented] Updated the hero selection portrait.

April 20, 2012 Patch

  • Fixed bug with Pudge and Aghanim's.

April 19, 2012 Patch

  • Fixed Nightmare dispelling on self damage (e.g. Rot).
  • Fixed Dismember damage happening one second too late.

April 12, 2012 Patch

  • Reduced the delay before being able to issue orders after Meat Hook.
  • Fixed Pudge's Meat Hook and Mirana's Arrow not hitting Spirit Bear.

March 22, 2012 Patch

  • Fixed some abilities having incorrect durations against creep heroes (like Dismember).

March 15, 2012 Patch

  • Fixed being unable to hook Nightmared targets.

March 08, 2012 Patch

  • Made Pudge's hook conform to terrain for more accurate visual read.

February 16, 2012 Patch

  • [Undocumented] Pudge has a new animation upon getting a kill.

January 12, 2012 Patch

  • Flesh Heap now has a overhead notification when strength is gained.
  • Made Pudge's Rot way less subtle.

December 01, 2011 Patch

  • Fixed Rot doing continuing to do damage after you die.

November 17, 2011 Patch

  • Fixed Dismember lasting too long on Roshan.
  • Fixed Meat Hook interrupting allied channel abilities.

October 27, 2011 Patch

  • Fixed cases where Hook would drop the pulled target to a lower level if your target was near a ledge.

October 13, 2011 Patch

  • Dismember channel will now correctly break if dispelled by Tidehunter's Kraken Shell.
  • Fixed Force Staff (and other forced movements like Pudge's Meat Hook) not triggering rupture damage.

September 29, 2011 Patch

  • Changed Pudge's hook to pull back units he kills with it.

September 09, 2011 Patch

  • Meat Hook now properly gives 500/500 flying vision for 4 seconds at location where a unit is hooked.

August 06, 2011 Patch

  • Fixed Meat Hook not working on magic immune units.

August 04, 2011 Patch

  • Updated Pudge's Icons.

August 02, 2011 Patch

  • Made radius of rot more static/representative of actual rot radius.
  • Made rot debuff effect have a more distinct palette, with a hit effect and constant blood for recipients.

July 01, 2011 Patch

  • Fixed Rot toggling to not proc Magic Stick/Wand charges.

June 24, 2011 Patch

  • Fixed toggling Pudge's Rot (and item/ability toggles in general) not breaking invisibility.
  • Disabled Blink Dagger for Vengeful Spirit and Pudge. Disabled Quelling Blade for Kunkka.

May 20, 2011 Patch

  • Fixed Pudge's health not updating when upgrading Flesh Heap.

May 05, 2011 Patch

  • Hooked up Pudge's new Rot animation.

March 03, 2011 Patch

  • Fixed Pudge's hook animation getting stuck on if Pudge gets interrupted before his action phase ends.
  • Fixed Mirana's Arrow and Pudge's Hook to not miss nearby targets.

February 09, 2011 Patch

  • Can no longer hook ancients/roshan.

January 30, 2011 Patch

  • Fixed bug with spamming Pudge's Rot, and adjusted its tick interval to 0.2 from 1.0.
  • Fixed cases where creating a linear projectile directly on yourself would cause it to get stuck. This includes fixes to Fissure, Ghost Ship, Dragon Slave, Arrow, Impale, Waveform, Illusory Orb, Meat Hook, Burrowstrike, Wave of Terror, and Power Shot.

January 27, 2011 Patch

  • Fixed incorrect manacost on Meat Hook.

January 18, 2011 Patch

  • Pudge's hook now interrupts the hooked unit.

Balance changelog[edit]


  • Turn Rate improved from 0.5 to 0.7
  • [Undocumented] Meat Hook icon.png Meat Hook damage now pierces Spell Immunity.


  • Can now use Blink Dagger icon.png Blink Dagger.
    • If you hook a unit onto an unpathable ledge, the unit gains free pathing for 5 seconds.
  • Flesh Heap icon.png Flesh Heap magic resistance reduced from 4/8/12/16% to 6/8/10/12%.
  • Dismember icon.png Dismember Scepter strength multiplier increased from 0.75 to 1.0.


  • Flesh Heap icon.png Flesh Heap strength bonus increased from 0.9/1.2/1.5/1.8 to 1/1.5/2/2.5.


  • Undid melee hero collision change from 6.72c


  • Melee hero collision size now reduced from 24 to 12.


  • Rot icon.png Rot's damage increased from 25/50/75/100 to 35/60/85/110.


  • Flesh Heap icon.png Flesh Heap is now retroactive.
  • Reduced Flesh Heap icon.png Flesh Heap aoe from 525 to 450.
  • Meat Hook icon.png Meat Hook damage type changed from physical to pure.
  • Meat Hook icon.png Meat Hook damage adjusted from 100/200/300/400 to 90/180/270/360.



  • Meat Hook icon.png Meat Hook scaling rebalanced. Cast range from 400/600/800/1000 to 550/700/850/1000, cd from 14 to 14/13/12/11 and manacost from 140 to 110/120/130/140.


  • Flesh Heap icon.png Flesh Heap reworked, it no longer gains strength from creeps. Instead he gains strength (same values as before, 0.9/1.2/1.5/1.8) for any nearby (400 AOE) dying enemy hero. You still get the bonus if the unit dies outside of the aoe if you are the killer.


  • Added Butcher to Aghanim's Scepter icon.png Aghanim's Scepter. Deals damage based on his strength and absorbs that to heal himself. Damage from a constant 75/125/175 per second to 75/125/175 + 0.75 x Strength per second.


  • Flesh Heap icon.png Flesh Heap bonus strength gained from heroes is improved from 0.3/0.6/0.9/1.2 to 0.9/1.2/1.5/1.8.



  • Hook now properly interrupts channeling


  • Minor armor buff (usually 1) to most melee heroes


  • Pudge can no longer get first blood for rotting at start


See also[edit]