25 + 3.2
14 + 1.5
14 + 1.5
Pudge the Butcher is a melee strength hero feared for his incredible gank prowess.
Though he may not look like it, he is one of the strongest gankers and disablers in the entire game, with his combo of three active abilities proving more than sufficient to kill fragile enemy heroes in the early- and mid-game. His signature ability, Meat Hook, is a grapple that is thrown out in a straight line; if it snags a target, it will drag them back to Pudge, dealing enormous damage to it if it was an enemy. Although it is difficult to use effectively, it is a very powerful ganking and initation spell due to its abilty to displace enemies, and also has the utility of being able to save an endangered ally. He can then follow up with his ultimate, Dismember, a channeled disable that deals further damage to the target over a few seconds and increases in lethality the more strength Pudge has, while also healing Pudge for its duration. During this period, he can activate Rot to deal even more damage while he is consuming his foe, and use it to slow and finish them off if they survive the initial assault. To supplement his killing power is Flesh Heap, which provides him some magic resistance to reduce the damage he takes from Rot as well as from other enemy spells. The scariest aspect of Flesh Heap though is that it provides him with a permanent strength bonus with every kill that he participates in, making him harder to kill and increasing the damage of Dismember as the game goes on. None can claim that they do not fear the Butcher, and few can survive his onslaught if he gets his hands on them.
| Pudge, the Butcher
| Play "When I'm through with these vermin, They'll be fit for a pie!"
|| Disabler / Initiator / Durable / Nuker
|| In the Fields of Endless Carnage, far to the south of Quoidge, a corpulent figure works tirelessly through the night--dismembering, disembowelling, piling up the limbs and viscera of the fallen that the battlefield might be clear by dawn. In this cursed realm, nothing can decay or decompose; no corpse may ever return to the earth from which it sprang, no matter how deep you dig the grave. Flocked by carrion birds who need him to cut their meals into beak-sized chunks, Pudge the Butcher hones his skills with blades that grow sharper the longer he uses them. Swish, swish, thunk. Flesh falls from the bone; tendons and ligaments part like wet paper. And while he always had a taste for the butchery, over the ages, Pudge has developed a taste for its byproduct as well. Starting with a gobbet of muscle here, a sip of blood there...before long he was thrusting his jaws deep into the toughest of torsos, like a dog gnawing at rags. Even those who are beyond fearing the Reaper, fear the Butcher.
|| John Patrick Lowrie (Responses)
- The Meat Hook travels at a speed of 1600.
- Pudge is disabled during the cast backswing of Meat Hook.
- The hook can hit units up to 1100/1200/1300/1400 range away (1000/1100/1200/1300 travel distance + 100 search radius).
- The search radius is centered around the hook's tip. Getting close to other parts of the hook has no effect.
- Can only affects units while extending. Cannot affect any unit while retracting.
- The hook flies through impassable terrain and trees. It also can drag units over them.
- Hooked enemies are fully disabled for the entire pull duration. However, spell immune or invulnerable enemies are not disabled, and can attack, turn and cast spells or items.
- Allies are never disabled. They also can freely act while being pulled by the hook.
- Hooking a unit onto impassable terrain gives the unit free pathing for 5 seconds or until they no longer are on impassable terrain, whichever is shorter.
- When the hook hits a unit, it provides 500 radius flying vision at the unit's location upon hit for 4 seconds.
| A toxic cloud that deals intense damage and slows movement--harming not only enemy units but Pudge himself.
|Cast Time: 0+0|
Damage per Second: 30/60/90/120
Move Speed Slow: 27%
|A foul odor precedes a toxic, choking gas, emanating from the Butcher's putrid, ever-swelling mass.
- Rot does not interrupt Pudge's channeling spells upon toggling.
- The damage to self is magical as well, so it can be blocked with spell immunity. It also is lethal, so Pudge can deny himself with this ability.
- This allows most cancelable consumables to persist through the first 3 levels of Rot, since its damage is too low to cancel them.
- The area damage does not depend on the self-inflicted damage. The area damage is still applied even when the damage on Pudge himself is blocked.
- The slow and damage are provided by an aura. This aura debuff lingers for 0.5 seconds, even if rot is toggled off.
- Rot deals 6/12/18/24 damage in 0.2 second intervals. The time intervals are set for the whole game when Rot is toggled the first time.
- Every 0.2 seconds, Rot checks if Pudge has Rot active, and if that is the case, Pudge and all enemies which have the slow debuff from Pudge are damaged. Therefore:
- It is possible to rapidly toggle Rot on and off several times to drastically reduce damage dealt/taken while still maintaining the slow.
- Enemies that get out of range can still get hit by 2 to 3 damage instances, as long as Pudge has Rot active.
- Only gains stacks when an enemy hero dies within the radius or when Pudge gets the kill, regardless of distance.
- Pudge does not gain stacks if an enemy hero gets denied.
- Each Stack effectively grants Pudge 19/28.5/38/47.5 health, 0.03/0.045/0.06/0.075 health regeneration and 1/1.5/2/2.5 attack damage.
- The number of stacks and amount of strength gained can be seen on the status buff icon.
- Upon leveling Flesh Heap, all stacks adapt to its new level.
- Upon gaining a stack, a red "+1" appears above Pudge's head, indicating that he gained a stack.
- Provides True Sight over the target until the channeling ends.
- Deals damage in 1 second intervals, starting immediately upon cast, resulting in up to 3 (6 against non-heroes) damage instances.
- Can deal up to 180/270/360 + 90%/120%/150% of own strength (360/540/720 + 180%/240%/300% against non-hero units) damage to the target (before reductions).
- Can heal up to 180/270/360 + 90%/120%/150% of own strength (360/540/720 + 180%/240%/300% when cast on non-heroes) health when fully channeled.
- The heal is independent of the actual dealt damage. It always heals for the full amount per interval, regardless of how much damage the target actually took.
- Pudge's Dismember responses are global and audible to everyone, even through the Fog of War.
- Gauntlets of Strength and Circlet give Pudge good early stats, and build into a Bracer. The improved strength helps with last-hitting and provides some HP, while the agility and intelligence give a small amount of armor and mana.
- Healing Salve allows Pudge to replenish his HP from enemy harass, preventing him from being easily harassed out of lane.
- Clarity allows Pudge to restore his mana, particularly important as Meat Hook costs a significant amount of mana and being able to cast it more than once in the laning stage allows him to be far more useful.
- Magic Stick gives Pudge burst HP and mana regen. In particular, the mana can allow him to use Meat Hook one more time even if his mana pool is completely empty, which can score crucial kills in critical situations.
- Boots of Speed is important to get early on, as Pudge's abysmal movement speed means he has trouble chasing enemies. It allows Pudge to more easily move into position to cast his spells.
- Bracer can be easily purchased by upgrading existing Gauntlets of Strength and Circlet. It further improves the stat bonuses that Pudge gets while freeing up an inventory slot.
- Bottle is crucial to purchase early on as a mid Pudge, as he is easy to harass and requires HP and mana sustain. As well, the runes can help him to gank enemies more easily, and refill the Bottle's charges to allow Pudge to roam independently.
- Magic Wand gives Pudge additional stats and increased charge storage. Both can greatly aid Pudge in granting him survivability and allowing him to more easily cast spells, as a fully-charged Magic Wand can often be all that he needs in order to pull off his full spell combo.
- Tranquil Boots are cheap, and give Pudge all the bonuses that he needs. The extra armor greatly improves his tankiness and offsets his poor base armor, while the improved movement speed grants increased map mobility and helps him to position for casting Meat Hook from suitable angles. The HP regen keeps his HP topped up, and most importantly mitigates the HP cost of Rot.
- Hood of Defiance gives Pudge many strong bonuses at a cost-effective price. It grants magic resistance, reducing the amount of damage that Rot deals to Pudge, and extra HP regen to further mitigate its HP cost. It greatly boosts the effectiveness of Flesh Heap, allowing Pudge to easily shrug off magic nukes and make further use of the bonus strength.
- Town Portal Scroll is important to have on Pudge at all times. Being able to globally re-position around the map to react to enemy movements can give him many more opportunities to gank lone enemies or cripple them in teamfights.
- Pipe of Insight can be upgraded from Hood of Defiance, and provides teamfight utility to Pudge's team. Insight Aura further boosts Pudge's magic resistance and HP regen, while the active can improve teammates' survivability against enemy magic nukes.
- Rod of Atos improves Pudge's disable potential while providing many strong bonuses at a cost-effective price. The increased intelligence greatly boosts Pudge's ability to cast his spell combo, while the increased HP makes him even tankier. The active's long range allows Pudge to drastically slow an enemy from far away, making them easy targets for Meat Hook, and can counter enemy evasion to make them easier to bring down by teammates during Dismember.
- Blink Dagger is extremely powerful in Pudge's hands, allowing him to easily position himself for casting Meat Hook. It should be considered a core item if farm permits.
- Heart of Tarrasque greatly improves Pudge's strength and HP, making him far more difficult to kill and augmenting the amount of damage that Dismember deals. The passive also allows him to quickly regenerate HP between engagements, and allows him to ignore the HP cost of Rot.
- Aghanim's Scepter significantly augments the utility of Meat Hook, greatly reducing its cooldown and increasing its damage. It also provides additional attributes, most importantly more mana to mitigate the strain that repeated casting of Meat Hook places on Pudge's mana pool.
- Shiva's Guard greatly improves Pudge's survivability against physical damage. The bonus armor and enemy attack speed reduction make Pudge much tankier, while the bonus intelligence greatly improves his ability to cast spells over prolonged periods of time. The active can act as a damage nuke and slow, allowing Pudge to further reduce enemies' movement speed on top of Rot.
- Force Staff is an easily built support-utility item that greatly improves Pudge's mobility while providing useful bonuses. The intelligence helps him with casting his spells, while the HP regen aids in mitigating Rot's HP cost. The active allows Pudge to re-position himself for casting Meat Hook, save allies who are fleeing from enemies, and even break an enemy's Linken's Sphere prior to casting Dismember.
- Drum of Endurance gives Pudge all-around stats and can be easily purchased by upgrading an already owned Bracer. In particular, the extra intelligence aids with casting, while the aura boosts his movement speed to aid with positioning and chasing.
- Lotus Orb is a very strong survivability and disabling item that allows Pudge to use the enemy's spells against them. It provides HP and mana regen, both of which are very useful for maintaining Pudge's health and mana, while the bonus armor aids in survivability against physical damage. Echo Shell can be cast on allies to discourage enemies from targeting them with spells, or can be cast on Pudge himself prior to Dismember to allow him to reflect enemy disables should they try to interrupt him.
- Pudge is a fearsome ganker and one of the most renowned heroes in all of Dota. Played skillfully, he can dis-position enemies and set up kills for his team that would be otherwise impossible to accomplish.
- With his poor base armor and agility, Pudge is quite vulnerable to physical damage in the early game despite being a strength hero, and can be easily harassed down due to being a melee hero. As well, his extremely long attack animation makes him additionally easy to harass by lane opponents, so good positioning and knowledge of creep mechanics is necessary to survive in a lane.
- Because of his extremely powerful spells, Pudge is heavily reliant on building up his mana pool and increasing his poor mobility in order to be effective in teamfights. Try to build items that grant Pudge additional movement speed and burst movement to aid in positioning, intelligence items to increase the size of his poor base mana pool, and durability items to take advantage of his high strength growth.
- Given his skill set, Pudge can be played in any number of ways.
- Traditionally, Pudge is played as a solo mid. While he is generally a weak laner due to being a melee hero, judicious and skillful use of his abilities lets him turn the tables on his lane opponent and score kills to give him an advantage. By being given solo experience and gold, Pudge can get an early level 6 and immediately begin roaming for kills, using his gold to purchase items to aid him to this effect.
- Given his strong utility and high strength gain, Pudge can sometimes be played as an off-laner, both solo and with a lane partner. While he lacks the survivability and escape abilities of traditional off-laners, he can greatly disrupt the enemy safe lane with Meat Hook, which can get kills on the enemy supports under optimal circumstances. If partnered with a teammate with good kill potential, Pudge can foul the enemy carry's attempts to farm safely and reduce their effectiveness later in a match.
- Lacking other options, Pudge can serve as a strong utility support in the safe lane. While he is unable to effectively harass the enemy off-laner with his spells, he can dis-position them with Meat Hook and slow them with Rot during ganks and kill attempts, giving his team early kills to boost their gold gain. He can also safely and reliably obtain gold and experience through pulling creep camps, which keeps lane creep equilibrium closer to his team's tower where he can more easily get in position to gank them.
- Meat Hook launches a hook that latches onto the first target it contacts, pulling them to his location and dealing Pure damage if it is an enemy or neutral.
- Meat Hook is one of the most difficult abilities to use in all of Dota due to the hook's slow travel time, but can be very rewarding as it can put an enemy in an extremely disadvantageous position. Good practice and prediction is mandatory in order to catch enemy heroes with it.
- As it deals Pure damage and increases in range as it is leveled up, Meat Hook should generally be the first spell that Pudge maxes out. As well, reducing its cooldown can allow Pudge to cast it more than once in a single engagement, using the spell to catch an enemy and again as a finishing nuke.
- The most reliable way to utilize Meat Hook is to cast it from the enemy fog of war, in order to give them as little time to react as possible. Use treelines, high ground and nighttime to mask Pudge's position.
- Because it mini-stuns an enemy target upon contact, Meat Hook can be a very strong spell for interrupting channeling abilities, as its long cast range allows Pudge to target enemies that could otherwise be out of range of other disables. In particular, it can be used to interrupt Town Portal Scroll and stop an enemy from escaping.
- What makes Meat Hook so hard to land is that it is capable of latching on to creeps, which makes the skill extremely hard to use in-lane when the enemy also has vision on Pudge's location at all times. As well, it is able to latch on to allied heroes, which can foul teamfights by dispositioning a teammate who wishes to close the distance with the enemy.
- Good communication with teammates is mandatory in order to take utmost advantage of Meat Hook. Communicating your intentions to allies ensures that they won't accidentally walk into Pudge's line of fire, and teammates can aid him by landing initiating stuns that allow him to reel in a stationary target. As well, they can position themselves to take advantage of a successful hook, immediately jumping on and bringing down the target.
- Be mindful that while Meat Hook can still catch and damage spell immune enemies, it will not mini-stun them. If a spell immune enemy is attempting to teleport away, other disables must be used to interrupt them, particularly your ultimate.
- Meat Hook's ability to disposition enemies precisely allows Pudge to aid various teammates in getting kills with otherwise unreliable nukes and disables. For example, standing on top of a large Techies trap can virtually guarantee a kill, while standing in the path of an allied Sacred Arrow can guarantee landing a full-duration stun. Make sure to coordinate with your allies in order to make the most of your ability.
- In a pinch, Meat Hook can be used to save allies and not just capture enemies. Targeting allies who are disabled and being focused down by the enemy team can bring them back to a location of safety.
- Be careful about the types of enemies you decide to target with Meat Hook, and be especially careful about Pudge's positioning relative to his teammates when doing so. Catching an enemy initiator with a large area disable like Ravage or Reverse Polarity can allow them to disable Pudge's entire team in a worst case scenario. Make sure that the target cannot easily use their new positioning to their advantage, and check on allies' positioning to ensure that they cannot be caught by enemy area disables.
- Unlike other disables, Meat Hook can still latch on to invulnerable units, although it won't mini-stun or damage them. This means that it is capable of pulling units out of cyclone, and even manipulating units through Song of the Siren.
- In the laning phase, Meat Hook can be used to disposition neutral creeps in order to alter lane creep equilibrium. Hooking a neutral creep to bring it closer to Pudge's lane can draw lane creep aggro, pulling them back to the neutral camp and denying experience and gold to Pudge's lane opponent(s). Beware, however, that Meat Hook's tremendous mana cost and Pudge's meager base mana pool means that it is necessary to utilize Clarity to this effect.
- Rot slows and damages enemies in melee range while also dealing the same damage to Pudge.
- Rot allows Pudge to immediately start damaging and slowing any enemies he catches with Meat Hook, preventing them from easily escaping once caught. The slow also gives Pudge a strong movement speed advantage, countering his low base movement speed and allowing him to easily keep them inside the gas cloud.
- As a disable and damage nuke, Rot is a good candidate for a spell to be maxed out early next to Meat Hook. The slow and damage can greatly increase Pudge's kill potential in the early game.
- If self-damage is a concern, one value point in Rot can allow Pudge to retain his disable potential, as the slow is the same at all levels.
- Rot can act as a last-hitting aid, either by getting a creep within last-hit range or by finishing it off shortly after attacking. Toggling Rot during last-hitting can help Pudge to more easily get gold from last-hits, although a source of HP replenishment is also necessary to mitigate the spell's cost.
- As items and spells are queued during Meat Hook's cast backswing, Rot can be cast during Meat Hook's travel time, and it will immediately turn on as the hook starts to retract. This can be a useful time-saver for having Rot ready to greet a hook victim.
- In a pinch, Rot can be turned on to deny Pudge in a hopeless situation. Preventing the enemy from profiting from his death can delay them from progressing their items.
- Keep in mind that Blink Dagger will go on cooldown if Pudge takes damage from Rot. Try to avoid using Rot if you believe that you might need to blink in the near future.
- Beware that if Pudge is silenced, Rot cannot be toggled on or off. Being silenced with Rot turned on can cause Pudge to take unnecessary damage from the spell, and make him easier to kill.
- As Rot deals its damage in 0.2 second intervals, it is possible to have active Healing Salve, Clarity or Bottle at the same time as Rot up to level 3, provided that no other sources of damage cancel them.
- Flesh Heap grants Pudge bonus magic resistance and extra strength based on enemy hero deaths around him.
- Flesh Heap, with enough stacks, can greatly increase the effectiveness of Rot and Dismember. The additional magic resistance reduces the amount of self-damage Pudge takes from Rot; the strength stacks give him more overall HP for casting Rot, and increase the strength-based damage portion of Dismember.
- Because it is retroactive, and only becomes effective with enough stacks, Flesh Heap is a poor ability to put points into in the laning stage, and should generally be reserved for after Meat Hook and Rot are maxed out. Pudge will always gain the full benefits of all previous kills/assists, and all stacks will always use the current level of Flesh Heap for rewarding bonus strength.
- Keep in mind that Pudge does not have to get the kill himself in order to gain a stack of Flesh Heap. Assisting in kills, or simply walking within radius of an enemy hero as they die is enough to gain a stack, so showing up to teamfights is greatly beneficial to Pudge, even if his contribution is minimal.
- Pudge will still gain Flesh Heap stacks outside of its radius if Pudge himself is credited for the kill. This means that killing an enemy with a long ranged Meat Hook, or finishing them off with an Urn of Shadows charge, can still reward Pudge with a stack.
- Dismember is a channeled disable that deals damage over time to its target based on Pudge's strength, while also healing him for the duration of the channel.
- After catching an enemy with Meat Hook, casting Dismember on them with an active Rot can deal tremendous damage to them, and hold them in place for allies to focus them down. The self-heal from Dismember will easily counteract the damage that Pudge takes from Rot, and makes him harder to bring down if the enemy does not have any stuns or silences to interrupt him.
- The self-heal from Dismember is independent from the amount of damage that Pudge deals with the spell; even if the target has high magic resistance or otherwise takes no damage from Dismember, Pudge will always heal for the full amount based on the duration of the channel.
- Dismember can stun its target through spell immunity, so it is a good way to stop an enemy in their tracks even if it deals no damage. Disabling them can waste the duration of their Black King Bar, and reduce its effectiveness later in the match.
- Keep in mind that Rot can be toggled without breaking the channel. If Rot was not activated prior to casting Dismember, or it needs to be stopped to prevent Pudge from killing himself, it can still be toggled during an active Dismember.
- Be mindful that strong dispel can still break a Dismember target out of stun, so abilities like Kraken Shell, Dark Pact and Aphotic Shield can end the channel prematurely. Choose your targets carefully and time the use of the disable so that it doesn't get wasted.
- Dismember provides True Sight over the target for the duration of the channel, meaning that it can catch enemies during invisibility fade time. However, keep in mind that they will still turn invisible at the end of the channel, so be sure to carry detection as needed.
- If Dismember was cast on an enemy without using Meat Hook, it can be shift-queued to immediately cast at the end of the channel to finish off a target as a Pure damage nuke. This also applies to active item abilities, which can be used to immediately disable a target at the end of a channel if needed.
- In a pinch, Dismember can be cast on enemy and neutral creeps in order to restore Pudge's health should the need arise. However, be mindful of the spell's mana cost and try not to use it if you believe that it will be needed in an upcoming gank.
- Pudge benefits from building various items to aid him in ganking.
- Observer and Sentry Wards can be very important to purchase on Pudge in order to allow him to be effective. Having vision on the enemy allows him to easily position himself to hit them with Meat Hook, and taking away enemy vision prevents them from spotting his approaches, making it more difficult for them to avoid his attempts to cast Meat Hook.
- Stout Shield is a useful item to purchase when going mid or off-lane. It greatly mitigates the harass damage that Pudge takes from his lane opponent, increasing his survivability and allowing him to lane more easily.
- Orb of Venom can be a strong utility purchase when playing in the side lane. Adding an additional slow on top of Rot can greatly inhibit an enemy's movement speed, greatly increasing the odds of securing a kill.
- Ring of Basilius is a strong early purchase when playing as a side lane Pudge. The increased armor helps mitigate Pudge's weakness against physical damage, while the flat mana regen greatly improves Pudge's mana sustain due to his poor base intelligence. It can be disassembled and both components recycled; the Ring of Protection can be built into Tranquil Boots, while the Sage's Mask can be built into a utility item.
- Urn of Shadows is extremely powerful on Pudge due to his ganking nature. It provides strength for additional HP and base damage, and mana regen to help maintain his mana pool. Charges can be easily acquired through successful ganks, and can be utilized either to heal Pudge and his teammates after successful ganks, particularly to recoup the HP cost of Rot, or can be targeted on enemies as an additional damage nuke to increase the odds of success of future ganks.
- Gem of True Sight can be a wise investment on Pudge depending on the enemy lineup. Pudge's inherent tankiness ensures that it will not easily fall into enemy hands, and the detection allows him to more easily de-ward enemy vision and catch invisible heroes.
- Arcane Boots are a more expensive investment than Tranquil Boots, but can increase Pudge's utility and independent roaming if he can secure an alternate source of HP regen. Improving the size of Pudge's mana pool allows him to more easily utilize his spells, and the mana replenishment allows him to give himself and his teammates more mana as needed.
- Glimmer Cape can be a useful utility item in Pudge's hands. Improving Pudge's magic resistance reduces the impact of Rot on his HP pool, while the active can aid in invisible initiations and escapes, for allies and Pudge himself. The active also lets Pudge shield himself while channeling Dismember, reducing the odds of enemies hitting him with targeted disables.
- Blade Mail is a useful survivability item on Pudge. It boosts his armor, giving him survivability against physical damage, and boosts his intelligence to give him more mana for casting spells. The active allows Pudge to use his large HP pool offensively during ganks and teamfights, discouraging enemies from casting counter-nukes against him.
- Veil of Discord can be a good damage booster item that gives Pudge additional utility. It gives him stats across the board and a large amount of intelligence, as well as additional armor and HP regen. The active reduces enemies' magic resistance, causing them to take more damage from Rot and Dismember, and can boost the damage that allies' magic nukes deal as well.
- Aether Lens is a very strong utility item that increases Pudge's overall lethality. It increases the size of his mana pool, as well as providing HP regen to help mitigate the health cost of Rot. Its main utility, however, is in increasing Meat Hook's range to up to 1500, allowing him to snag enemies from further away, as well as increasing the damage that all of his spells deal.
- Vladmir's Offering is a useful utility teamfight item that boosts Pudge's survivability. Its aura grants armor and bonus damage, which benefit Pudge and his allies in teamfights, while the HP regen, mana regen and lifesteal allow Pudge to maintain himself between fights.
- Eul's Scepter of Divinity is a useful utility item that helps Pudge with getting his spells off. The intelligence and mana regen ensure that Pudge will always have the mana to cast his spells, and the increased movement speed grants him more mobility for positioning himself for casting Meat Hook or chasing with Rot. The active can instantly hard-disable an enemy at range, and can be followed up with an easy Meat Hook. It can also be cast on Pudge himself to remove debuffs while providing temporary invulnerability.
- Crimson Guard is a strong utility item that gives Pudge more teamfight contribution. His tanky nature means that he greatly benefits from the damage block and bonus armor, while the bonus HP helps to make him even harder to kill. The active gives damage block to his entire team, useful for increasing their survivability during a teamfight.
- Guardian Greaves give Pudge increased survivability and teamfight utility. The heal and mana replenishment greatly aid Pudge and his allies in teamfights, and the aura tremendously improves survivability. The active also removes debuffs from Pudge instantly, allowing him to contribute more effectively in teamfights.
- Scythe of Vyse is an expensive investment, but greatly improves Pudge's ganking prowess. It gives a great amount of intelligence and mana regen, ensuring that Pudge can cast his disables whenever needed. The Hex allows him to instantly hard-disable an enemy at range, which makes them an easy victim for a follow-up Dismember without needing to immediately expend Meat Hook.
- Pudge's line upon landing a hook on an enemy Play Play Play "Get over here!" is a reference to the character Scorpion from the Mortal Kombat franchise, who also has a hook ability which pulls his enemy towards him. He uses the same line upon hitting his enemy with it.
- Pudge's line Play "Keep calm and carrion!" is a play on the World War 2 British Propaganda phrase "Keep calm and carry on".
- The reason Pudge's voice lines are done in a Cockney accent might be the popular rhyming slang term that stands for "look"; "butcher's hook", incidentally representing Pudge's signature move.
- Most of Pudge's Dismember cast lines (Play "Fresh meat!") are a reference to The Butcher from Diablo, a title from Blizzard Entertainment, who also says Play "Fresh Meat" as the player meets it the first time.
- In DotA1, the exact same sound is used by Pudge upon casting Dismember.
November 21, 2013 Patch
February 07, 2013 Patch
- Fixed some ability Backswing timing issues ( Kunkka, Clockwerk, Timbersaw, Meepo, Pudge, Spirit Breaker, Sand King, Riki, Nyx Assassin, Lion, Pugna, Shadow Demon, Batrider).
January 10, 2013 Patch
September 21, 2012 Patch
- [Undocumented] Updated Enchantress' and Pudge's textures.
September 13, 2012 Patch
- [Undocumented] Added new attack animations for Pudge.
August 22, 2012 Patch
- [Undocumented] Updated Pudge's model and textures.
August 15, 2012 Patch
- [Undocumented] Updated Pudge's textures.
July 26, 2012 Patch
June 28, 2012 Patch
- Fixed a bug that was sometimes causing Dismember to do an extra tick of damage.
- Fixed a bug that allowed Pudge to deal damage without hurting himself by quickly toggling Rot.
May 17, 2012 Patch
April 26, 2012 Patch
- [Undocumented] Updated the hero selection portrait.
April 20, 2012 Patch
April 19, 2012 Patch
- Fixed Dismember damage happening one second too late.
April 12, 2012 Patch
March 22, 2012 Patch
- Fixed some abilities having incorrect durations against creep heroes (like Dismember).
March 15, 2012 Patch
- Fixed being unable to hook Nightmared targets.
March 08, 2012 Patch
- Made Meat Hook conform to terrain for more accurate visual read.
February 16, 2012 Patch
- [Undocumented] Pudge has a new animation upon getting a kill.
January 12, 2012 Patch
December 01, 2011 Patch
- Fixed Rot doing continuing to do damage after you die.
November 17, 2011 Patch
October 27, 2011 Patch
- Fixed cases where Meat Hook would drop the pulled target to a lower level if your target was near a ledge.
October 13, 2011 Patch
September 29, 2011 Patch
- Changed Meat Hook to pull back units he kills with it.
September 09, 2011 Patch
August 06, 2011 Patch
August 04, 2011 Patch
August 02, 2011 Patch
- Made radius of Rot more static/representative of actual its radius.
- Made Rot debuff effect have a more distinct palette, with a hit effect and constant blood for recipients.
July 01, 2011 Patch
June 24, 2011 Patch
May 20, 2011 Patch
May 05, 2011 Patch
- Hooked up Pudge's new Rot animation.
March 03, 2011 Patch
- Fixed Meat Hook animation getting stuck on if Pudge gets interrupted before his action phase ends.
- Fixed Sacred Arrow and Meat Hook to not miss nearby targets.
February 09, 2011 Patch
January 30, 2011 Patch
- Fixed bug with spamming Rot, and adjusted its tick interval to 0.2 from 1.0.
- Fixed cases where creating a linear projectile directly on yourself would cause it to get stuck. This includes fixes to Fissure, Ghostship, Dragon Slave, Sacred Arrow, Earth Spike, Waveform, Illusory Orb, Meat Hook, Burrowstrike, Wave of Terror, and Powershot.
January 27, 2011 Patch
January 18, 2011 Patch
- Aghanim's Scepter
- No longer upgrades Dismember (upgrade was, adds 100% of Pudge strength as damage to Dismember and causes it to heal Pudge).
- Now reduces Meat Hook cooldown from 14/13/12/11 to 4 on each level, and increases damage from 90/180/270/360 to 175/275/375/475.
- Rescaled damage from per second from 75/125/175 to 60/90/120 + 30%/40%/50% of own strength
- Now heals Pudge for the damage it does.
- Increased damage per second from 35/60/85/110 to 30/60/90/120.
- Increased movement speed slow from 20%/22%/24%/26% to 27% on each level.
- Fixed Dismember sometimes not granting True Sight over the target properly.
- Increased Rot movement speed slow from 20% to 20%/22%/24%/26%.
- Increased Meat Hook max distance and cast range from 700/900/1100/1300 to 1000/1100/1200/1300.
- Increased Flesh Heap strength bonus per enemy hero death from 0.9/1.2/1.5/1.8 to 1/1.5/2/2.5.
- Undid melee hero collision change from 6.72c.
- Melee hero collision size now reduced from 24 to 12.
- Increased Rot damage from 25/50/75/100 to 35/60/85/110.
- Reduced armor from 0 to -1 (total armor is now 0.96).
- Flesh Heap is now retroactive.
- This means it will now track all enemy hero deaths within the radius, even when not learnt, and adapt the strength bonus based on its level.
- Increased Flesh Heap enemy death radius from 400 to 525.
- Meat Hook
- Increased max distance and cast range from 400/600/800/1000 to 550/700/850/1000.
- Reduced cooldown from 14 to 14/13/12/11.
- Reduced manacost from 140 to 110/120/130/140.
- Old Flesh Heap:
- Each unit Pudge kills grants him 0.03/0.06/0.09/0.12 strength if it was a non-hero unit, and 0.9/1.2/1.5/1.8 if it was a hero.
- Pudge has to make the last hit to gain the strength. Works on denies.
- Grants Pudge 4%/8%/12%/16% magic resistance.
- New Flesh Heap:
- Whenever an enemy hero dies within 400 radius of Pudge, or Pudge kills an enemy hero from any range, he gains 0.9/1.2/1.5/1.8 strength.
- It doesn't matter how the enemy hero died, if it died within 400 range of Pudge, he gets the strength. Does not work with denies or allied hero deaths.
- Grants Pudge 4%/8%/12%/16% magic resistance.
- Increased armor from -1 to 0 (total armor is now 1.96).
- Pudge can no longer get first blood for Rotting at start.
- Meat Hook
- Fixed bug that caused it to get erractic at long range.
- No longer bends based on environmental props.
- Can no longer hook wards.
- Reduced the cast phase during which Pudge is disabled from 0.5 to 0.4.
- Rot now slows affected enemies by 20%.
- Flesh Heap
- No longer turns Pudge immune to piercing damage.
- Increased strength per killed hero from 0.03/0.06/0.09/0.12 to 0.3/0.6/0.9/1.2 (creep kills still grant 0.03/0.06/0.09/0.12).
- Meat Hook
- No longer turns Pudge invulnerable during the 0.5 second cast phase.
- No longer bends based on Pudge's facing direction.
- Re-added and reworked Pudge (to see the previous Pudge, see here).
To view the old Pudge, see here
- This ability got reworked in the 6.64 gameplay patch.
- This ability is not retroactive. This means the strength bonus will not adapt to the spell's level upon leveling it up and kills made before learning it don't give strength.
- Only gains strength from kills made by Pudge, including denying allied units.
- Each hero kill effectively grants Pudge 17.1/28.5/38/34.2 health, 0.27/0.036/0.045/0.054 health regeneration and 0.9/1.2/1.5/1.8 attack damage.
- Each non-hero kill effectively grants pudge 0.57/1.14/1.71/2.28 health, 0.0009/0.0018/0.0027/0.0036 health regeneration and 0.03/0.06/0.09/0.12 attack damage.
- On each level, Pudge has to kill 34/17/12/9 non-hero units in order to reach 1 point of strength from Flesh Heap through non-hero units.
- Typing -fs into the chat shows Pudge the current amount of strength he gained through Flesh Heap.
- ↑ https://www.youtube.com/watch?v=8wYyCISNkEI&t=28s