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Pudge

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Pudge
Pudge.png
Dire icon.png The Dire
Strength
25 + 3.2
Agility
14 + 1.5
Intelligence
14 + 1.5
Level 1 16 25
Hit Points 625 1575 2449
Mana 182 494 910
Damage 52-58 102-108 148-154
Armor 0.96 4.39 8.8
Attacks / Second 0.67 0.81 1
Movement Speed 285
Turn Rate 0.5
Sight Range 1800/900
Attack Range Melee
Missile Speed Instant
Attack Duration 0.5+1.17
Cast Duration 0.3+0.51
Base Attack Time 1.7

Pudge the Butcher is a melee strength hero feared for his incredible gank prowess. Though he may not look like it, he is one of the strongest solo-killing gankers in the entire game, with one combo of his three active abilities proving more than sufficient to kill fragile enemy heroes in the early and midgame. His signature ability, Meat Hook, which requires intuition, guesswork, and good timing to land, is thrown out in a straight line a long distance away. If it snags a unit, it will drag it back to Pudge, dealing enormous damage to it if it was an enemy. It thus serves as a powerful ganking and initation tool, and also has the utility of being able to save an endangered ally. He can then follow up with his ultimate, Dismember, which deals further damage to the target over a few seconds, as well as disabling it. During this period, he can toggle on his Rot to damage his enemy further while hurting himself as well, and use it to slow and finish off the hero if he or she survived the initial assault. To supplement his killing power is Flesh Heap, which provides him some magic resistance to reduce the damage he takes from Rot as well as from other enemy spells. The scariest aspect of Flesh Heap though is that it provides him permanent Strength with every kill that he participates in, giving him the potential to permanently increase his vitality (and physical damage) to monolithic proportions, thereby becoming a formidable tank. In the hands of a skilled player who can land his deadly Meat Hook with high accuracy, Pudge is both one of the most rewarding and fun heroes to play and one of the most fearsome opponents to be up against.

Contents

[edit] Bio

Pudge Pudge, the Butcher
Play "Oh, a battlefield is truly a wonderland!"
Role: Pip tank.png Durable / Pip disabler.png Disabler
Lore: In the Fields of Endless Carnage, far to the south of Quoidge, a corpulent figure works tirelessly through the night--dismembering, disembowelling, piling up the limbs and viscera of the fallen that the battlefield might be clear by dawn. In this cursed realm, nothing can decay or decompose; no corpse may ever return to the earth from which it sprang, no matter how deep you dig the grave. Flocked by carrion birds who need him to cut their meals into beak-sized chunks, Pudge the Butcher hones his skills with blades that grow sharper the longer he uses them. Swish, swish, thunk. Flesh falls from the bone; tendons and ligaments part like wet paper. And while he always had a taste for the butchery, over the ages, Pudge has developed a taste for its byproduct as well. Starting with a gobbet of muscle here, a sip of blood there...before long he was thrusting his jaws deep into the toughest of torsos, like a dog gnawing at rags. Even those who are beyond fearing the Reaper, fear the Butcher.
Voice: John Patrick Lowrie (Responses)

УЕБОК ЖИРНЫЙ PGG IS PUDGE !

[edit] Abilities

Meat Hook
Partially blocked by Magic Immunity. Not blocked by Linken's Sphere.
Q
T
Meat Hook icon.png
Ability Affects Damage
Target Point Units Pure
Launches a bloody hook at a unit or location. The hook will snag the first unit it encounters, dragging the unit back to Pudge and dealing damage if it is an enemy.
Distance: 700/900/1100/1300
Damage: 90/180/270/360
Cooldown 14/13/12/11 Mana 110/120/130/140
Partially blocked by Magic Immunity. Won't deal damage or mini-stun.
The Butcher's hook is a symbolic nightmare, its curved blade a frightening reminder of his slaughterous intent.

Notes:

  • The hook travels at a speed of 1600
  • The tip of the Meat Hook is what drags the units to Pudge, so touching the Meat Hook in any other part than its tip will not trigger its effect.
  • The Meat Hook can only pull units when it is being extended. If the hook touches a unit as it retracts, nothing will happen to the unit.
  • Meat Hook can go through any terrains and objects that doesn't have any interaction with it. This includes trees, cliffs, buildings, and mechanical units.
  • Meat Hook applies a mini-stun, interrupting any casting on hooked enemies. Friendly units, on the other hand, can be dragged without mini-stun and damage.
  • If you hook a unit onto an unpathable ledge, the unit gains free pathing for 5 seconds.
  • Meat Hook will pull magic immune and invulnerable targets but will not mini-stun nor deal any damage to them.
  • Meat Hook can stop the cyclone and pull the unit without damaging them.
  • Meat Hook hits invisible units.

Rot
Blocked by Magic Immunity. Not blocked by Linken's Sphere. Cannot be used by illusions.
W
R
Rot icon.png
Ability Affects Damage
Toggle Enemies Magical
A toxic cloud that deals intense damage and slows movement--harming not only enemy units but Pudge himself.
Radius: 250
Slow: 20%
Damage: 35/60/85/110
A foul odor precedes a toxic, choking gas, emanating from the Butcher's putrid, ever-swelling mass.

Notes:

  • Using Rot doesn't interrupt channeling.
  • Rot hits invisible units.
  • If Pudge is silenced, he can't deactivate Rot if it's activated.
  • Pudge can deny himself using this ability.
  • An instance of damage is dealt every .2 seconds, meaning Rot on levels 1-3 won't disable a Healing Salve.
  • Rot is not deactivated when Pudge is Hexed.

Flesh Heap
Partially usable by illusions.
E
F
Flesh Heap icon.png
Ability Affects
Passive Self
Gives Pudge resistance to magic damage, as well as bonus strength that increases each time Pudge kills an enemy Hero or it dies in his vicinity. Flesh Heap is retroactive, meaning it can gain charges before it is skilled, which then become active.
Range: 450
Magic Resistance: 6%/8%/10%/12%
Strength Bonus: 1/1.5/2/2.5
Partially usable by illusions. Illusions will gain the magic resistance, but will not gain the bonus strength. Kill radius remains centered around Pudge's main hero.
The Butcher gives new meaning to the words ‘meat shield.’

Notes:

  • The ability is retroactive, meaning the strength gain will be adapted once you level up flesh heap.

Dismember
Partially blocked by Magic Immunity. Blocked by Linken's Sphere. Cannot be purged.
R
D
Dismember icon.png
Ability Affects Damage
Channeled Enemies Magical
CHANNELED - Pudge chows down on an enemy unit, disabling it and dealing damage over time. Lasts 3 seconds on Heroes, 6 seconds on creeps.
Range: 160
Damage per second: 75/125/175 (+1.0× strength*)
Cooldown 30 Mana 100/130/170
Partially blocked by Magic Immunity. Damage is blocked.
Can be Improved by Aghanim's Scepter (* shows the improved values). Adds a strength-based damage bonus, and heals Pudge equal to the damage dealt by Dismember.
‘When I'm through with these vermin, they'll be fit for a pie!’

Notes:

  • Dismember actually has a channel time of only 2.95 seconds.
  • Dismember will continue to deal damage and stun a target if it becomes invisible as well as giving Pudge and his team vision of the invisible target.
  • Dismember is a channeling spell.
  • Improved version heals Pudge, the heal is independent of the damage.
  • Pudge's response when Dismembering a hero is heard by all other heroes across the entire map.
  • Dismember can target couriers, but won't do damage since couriers are magic immune.
  • Total damage : 225/375/525 (+3.0× strength*).

[edit] Recommended items

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Explanation:

  • Starting Items: When choosing starting items with Pudge, remember that Meat Hook has high mana cost, and Rot has high health cost. Pudge players often start more than one salve to make up for this.
  • Early-Game : A Bottle is a typical pick for Pudge, as it helps supplement his low mana pool, and allows him to use runes while ganking.
  • Core: A common build with Pudge is an early Hood of Defiance, since the 30% magic resistance it offers lowers the self-damage taken from Rot. Phase Boots and Arcane Boots are both recommendable items, for positioning and mana respectively.
  • Situational: While a Pipe of Insight may not help Pudge significantly more than a Hood of Defiance, it is a powerful teamfight item, and easy enough for Pudge to pick up. Heart of Tarrasque not only adds to Pudge's strength, but also gives a percent-based health regeneration passive which helps keep his health full between fights. Aghanim's Scepter gives a vampiric effect to Dismember, helping Pudge stay in the fight longer. Shiva's Guard will give a large mana pool as well as reducing the effectiveness of enemy autoattacks. Force Staff is a cheap positioning item which can allow Pudge to land his Meat Hook with impunity. Drum of Endurance is recommended because of the swiftness aura, which helps both Pudge and his team with positioning.

[edit] Equipment

[edit] Tips

  • Meat Hook to Rot to Dismember is the standard combo.
  • Meat Hook is hard to master but extremely versatile; it can be used to:
    • Pull a fleeing enemy into a gank, or back into one if they blinked away.
    • Pull a lone hero into your team to make any resulting teamfight 4v5.
    • Pull an allied hero out of a dangerous situation.
  • However, in case the enemy has some sort of AoE initiation skill (Echo Slam, Epicenter, Requiem of Souls, Sanity's Eclipse etc.), it's usually better to avoid hooking at all to start teamfight, lest you set up a perfect initiation for the other team. The reason is after you hook someone and your team converge on you to kill the target, you will act as a beacon for those skills, especially if they have a Blink Dagger.
  • An easy way to land a Meat Hook is to walk up to your enemy slow him with Rot and finish him off with a Meat hook, while they are slowed.
  • Hiding spots and hooking positions: [1].
  • Don't be afraid to use Rot to escape from a chasing melee hero. Toggle it quickly on and off to apply the speed debuff to them, with minimal damage to yourself.
  • If you are Dismembering and have not used Meat Hook, make sure to not shift queue it because it can easily be dodged by running to the left or right.
  • If you have Aghanim's Scepter and are low on health you can Dismember a creep to quickly restore a lot of HP.
  • Blink Dagger can be bought on Pudge. If you hook a unit onto an unpathable ledge, the unit gains free pathing for 5 seconds.
  • Pudge can use Rot to deny himself, committing suicide and preventing the other team from receiving gold and experience for his death; killing himself in this way does not, however, reset his killing spree, resulting in the other team receiving more gold for killing him if he continues his spree.
  • Keep in mind that the range on Flesh Heap is relatively small. However, you will still gain a charge by killing a foe out of range if the final blow is delivered by Meat Hook (i.e. with Meat Hook damage). This is the only exception to the Flesh Heap range restriction, as you will not gain charges by killing enemies out of range with others methods, such as with Urn of Shadows or Dagon. Therefore, you should use these methods in last resort only, when impossible to last hit an escaping enemy with Meat Hook (because of mana or creeps blocking the path for example).
  • Due to Pudge's gank-heavy playstyle, an Urn of Shadows is useful for providing health regeneration.
  • A Black King Bar is also a frequent item choice, as it can prevent enemies from interrupting Dismember channeling, as well as preventing self-damage from Rot.

[edit] Trivia

  • In DotA, if Pudge was invisible, Rot would not do any damage nor slow, and also would not affect paused units (such as those that were under the effects of Chronosphere).
  • Pudge references Scorpion from the Mortal Kombat series in two of his Meat Hook lines ("Get over here!").
  • Pudge's DotA character is based of off the Butcher, an infamous dungeon boss in the game Diablo. The most notable similarity is that the Pudge from DotA gets the exact same "Fresh meat!" sound file as the Butcher from Diablo, which was the only line uttered by him. As such, the Pudge of Dota 2 acquired a few similarities with the Diablo Butcher.
  • Pudge's line "Keep calm and carrion!" is a play on the World War 2 British Propaganda phrase "Keep calm and carry on".

[edit] Update history

November 21, 2013 Patch

  • Updated model.

February 07, 2013 Patch

January 10, 2013 Patch

  • Fixed being able to get units stuck using Refresher Orb icon.png Refresher.

September 21, 2012 Patch

  • [Undocumented] Updated Enchantress Enchantress' and Pudge Pudge's textures.

September 13, 2012 Patch

  • [Undocumented] Added new attack animations for Pudge Pudge.

August 22, 2012 Patch

  • [Undocumented] Updated Pudge's model and textures.

August 15, 2012 Patch

  • [Undocumented] Updated Pudge's textures.

July 26, 2012 Patch

  • [Undocumented] Added teleport start and end animations for Earthshaker, Pudge, Night Stalker, Shadow Demon, Tidehunter, Tinker.
  • [Undocumented] Added Haste Rune Run animations for Night Stalker and Pudge.

June 28, 2012 Patch

  • Fixed a bug that was sometimes causing Pudge's Dismember to do an extra tick of damage.
  • Fixed a bug that allowed Pudge to deal damage without hurting himself by quickly toggling Rot.

May 17, 2012 Patch

  • Fixed Meat Hook interrupting channeling spells if the target is magic immune.
  • Added additional dialog for Earthshaker, Pudge, Storm Spirit, Shadow Fiend, and Doombringer.

April 26, 2012 Patch

  • [Undocumented] Updated the hero selection portrait.

April 20, 2012 Patch

  • Fixed bug with Pudge and Aghanim's.

April 19, 2012 Patch

  • Fixed Nightmare dispelling on self damage (e.g. Rot).
  • Fixed Dismember damage happening one second too late.

April 12, 2012 Patch

  • Reduced the delay before being able to issue orders after Meat Hook.
  • Fixed Pudge's Meat Hook and Mirana's Arrow not hitting Spirit Bear.

March 22, 2012 Patch

  • Fixed some abilities having incorrect durations against creep heroes (like Dismember).

March 15, 2012 Patch

  • Fixed being unable to hook Nightmared targets.

March 08, 2012 Patch

  • Made Pudge's hook conform to terrain for more accurate visual read.

February 16, 2012 Patch

  • [Undocumented] Pudge has a new animation upon getting a kill.

January 12, 2012 Patch

  • Flesh Heap now has a overhead notification when strength is gained.
  • Made Pudge's Rot way less subtle.

December 01, 2011 Patch

  • Fixed Rot doing continuing to do damage after you die.

November 17, 2011 Patch

  • Fixed Dismember lasting too long on Roshan.
  • Fixed Meat Hook interrupting allied channel abilities.

October 27, 2011 Patch

  • Fixed cases where Hook would drop the pulled target to a lower level if your target was near a ledge.

October 13, 2011 Patch

  • Dismember channel will now correctly break if dispelled by Tidehunter's Kraken Shell.
  • Fixed Force Staff (and other forced movements like Pudge's Meat Hook) not triggering rupture damage.

September 29, 2011 Patch

  • Changed Pudge's hook to pull back units he kills with it.

September 09, 2011 Patch

  • Meat Hook now properly gives 500/500 flying vision for 4 seconds at location where a unit is hooked.

August 06, 2011 Patch

  • Fixed Meat Hook not working on magic immune units.

August 04, 2011 Patch

  • Updated Pudge's Icons.

August 02, 2011 Patch

  • Made radius of rot more static/representative of actual rot radius.
  • Made rot debuff effect have a more distinct palette, with a hit effect and constant blood for recipients.

July 01, 2011 Patch

  • Fixed Rot toggling to not proc Magic Stick/Wand charges.

June 24, 2011 Patch

  • Fixed toggling Pudge's Rot (and item/ability toggles in general) not breaking invisibility.
  • Disabled Blink Dagger for Vengeful Spirit and Pudge. Disabled Quelling Blade for Kunkka.

May 20, 2011 Patch

  • Fixed Pudge's health not updating when upgrading Flesh Heap.

May 05, 2011 Patch

  • Hooked up Pudge's new Rot animation.

March 03, 2011 Patch

  • Fixed Pudge's hook animation getting stuck on if Pudge gets interrupted before his action phase ends.
  • Fixed Mirana's Arrow and Pudge's Hook to not miss nearby targets.

February 09, 2011 Patch

  • Can no longer hook ancients/roshan.

January 30, 2011 Patch

  • Fixed bug with spamming Pudge's Rot, and adjusted its tick interval to 0.2 from 1.0.
  • Fixed cases where creating a linear projectile directly on yourself would cause it to get stuck. This includes fixes to Fissure, Ghost Ship, Dragon Slave, Arrow, Impale, Waveform, Illusory Orb, Meat Hook, Burrowstrike, Wave of Terror, and Power Shot.

January 27, 2011 Patch

  • Fixed incorrect manacost on Meat Hook.

January 18, 2011 Patch

  • Pudge's hook now interrupts the hooked unit.


[edit] Balance changelog

6.79

  • Can now use Blink Dagger icon.png Blink Dagger.
    • If you hook a unit onto an unpathable ledge, the unit gains free pathing for 5 seconds.
  • Flesh Heap icon.png Flesh Heap magic resistance reduced from 4/8/12/16% to 6/8/10/12%.
  • Dismember icon.png Dismember Scepter strength multiplier increased from 0.75 to 1.0.

6.78

  • Flesh Heap icon.png Flesh Heap strength bonus increased from 0.9/1.2/1.5/1.8 to 1/1.5/2/2.5.

6.72

  • Rot icon.png Rot's damage increased from 25/50/75/100 to 35/60/85/110.

6.68

  • Flesh Heap icon.png Flesh Heap is now retroactive.
  • Reduced Flesh Heap icon.png Flesh Heap aoe from 525 to 450.
  • Meat Hook icon.png Meat Hook damage type changed from physical to pure.
  • Meat Hook icon.png Meat Hook damage adjusted from 100/200/300/400 to 90/180/270/360.

6.67

6.65

  • Meat Hook icon.png Meat Hook scaling rebalanced. Cast range from 400/600/800/1000 to 550/700/850/1000, cd from 14 to 14/13/12/11 and manacost from 140 to 110/120/130/140.

6.64

  • Flesh Heap icon.png Flesh Heap reworked, it no longer gains strength from creeps. Instead he gains strength (same values as before, 0.9/1.2/1.5/1.8) for any nearby (400 AOE) dying enemy hero. You still get the bonus if the unit dies outside of the aoe if you are the killer.

6.60

Deals damage based on his strength and aborbs that to heal himself. Damage from a constant 75/125/175 per second to 75/125/175 + 0.75 x Strength per second.

6.58

  • Flesh Heap icon.png Flesh Heap bonus strength gained from heroes is improved from 0.3/0.6/0.9/1.2 to 0.9/1.2/1.5/1.8.

6.52

[edit] Gallery

[edit] See also