Leveling[edit | edit source]
Early Profile levels will unlock game features as well as award the player with Presents. Certain items will not be tradable until after you reach level 3.
Your Profile Level determines the Rarity of items that can drop for you. This system was implemented to reduce item farming by bots.
|Level||Battle Points needed for next level||Rarity of Item Drops unlocked||Game Mode unlocked||Gifting restriction||Present|
|1||120||Common||All Pick||??/per ?? hours|
|2||240||Uncommon||-||??/per ?? hours|
|3||350||-||-||??/per ?? hours|
|4||500||Rare||Random Draft||??/per ?? hours|
|5||750||-||Ability Draft||??/per ?? hours|
|6||900||Mythical||Single Draft||??/per ?? hours|
|7||1000||-||Least Played||??/per ?? hours|
|8||1000||-||Captain's Draft||??/per ?? hours|
|9||1000||Legendary||All Random||??/per ?? hours|
|10||1000||-||Captain's Mode||??/per ?? hours||-|
|11||1000||-||-||??/per ?? hours||-|
|12||1000||Ancient||-||??/per ?? hours||-|
|13||1000||-||Ranked Matchmaking||??/per ?? hours||-|
|15||1000||Arcana||-||??/per ?? hours||-|
|Other levels||1000||-||-||??/per ?? hours||-|
Mechanics[edit | edit source]
The experience counter then resets, with any excess Battle Points carrying over to the new counter.
- The amount of Battle Points earned per match is dependent on the length of the match, with a fixed number of 1.3 points per minute in a match.
- In Co-op matches you only earn Battle Points for won matches and only if the difficulty was at least 'easy'.
Essences (During events)
Greevil Egg (During events)
| HUD Skins|
- Players who Abandon the game and players in Low Priority queue will not receive Battle Points or items drops.
See also[edit | edit source]
References[edit | edit source]