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Phantom Lancer

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Phantom Lancer
Phantom Lancer.png
Radiant icon.png The Radiant
Strength
18 + 1.7
Agility
23 + 4.2
Intelligence
21 + 2
Level 1 16 25
Hit Points 492 1005 1632
Mana 273 689 1157
Damage 45-67 110-132 165-187
Armor 3.22 12.32 20.13
Attacks / Second 0.72 1.1 1.42
Movement Speed 290
Turn Rate 0.6
Sight Range 1800/800
Attack Range Melee
Missile Speed Instant
Attack Duration 0.5+0.5
Cast Duration 0.3+0.51
Base Attack Time 1.7

Azwraith the Phantom Lancer is a melee agility hard carry and pusher because of his capability of constantly generating multiple illusions in a matter of seconds. He requires deep cunning, positioning, and most importantly, great micromanagement as his illusions might just get in the way rather than help the situation if not utilized correctly. All of his abilities help him in his creation of images, allowing him to always have a companion. He has a nuke skill that deals high damage, slows the target, and creates an illusion at his target's location. His escape skill allows him to turn invisible while creating an illusion to take his place, possibly tricking enemies into wasting their spells and time in trying to kill said illusion. His passive allows him to generate an illusion of himself which procs during an attack. His ultimate gives him magic resistance, an improvement to his skill Juxtapose icon.png Juxtapose, but most importantly allows his illusions to generate their own illusions.

Contents

[edit] Bio

Phantom Lancer Azwraith, the Phantom Lancer
Play "We outnumbered you. We outnumber them all!"
Role: Pip carry.png Carry / Pip tank.png Escape / Pip pusher.png Pusher
Lore: The remote village of Pole had no knowledge of the wars raging in the heart of the kingdom. For them, the quiet of spear fishing and a family meal were all that a full life required. Yet war came for them nonetheless. Joining the able-bodied conscripts as they filed past their homes, the humble lancer Azwraith vowed to bring peace to his kingdom, and in so doing, his people. Placed with his kin in the vanguard of the final assault against the Dread Magus Vorn, the cost to his fellows was absolute. As the charging force battled toward the fortress, Azwraith alone among his kind remained standing, and he alone was able to infiltrate the keep. Focused and infuriated by the slaughter of his brothers, Azwraith bested each of the wizard's deadly traps and conjured guardians. Soon the simple fisherman arrived at Vorn's tower sanctum. The pair dueled through the night, pike to staff, as chaos raged below, and with a deafening cry Azwraith pierced his enemy. But the wizard did not simply expire; he exploded into uncountable shards of light, penetrating his killer with power. As the dust settled and the smoke of combat began to clear, Azwraith found himself standing among a throng of his kin. Each seemed to be dressed as he was, each seemed armed as he was, and he could sense that each thought as he did. Aware that his allies were approaching, he willed these phantoms to hide themselves, and one by one they began to vanish into nothingness. As the soldiers came upon the sanctum, they found the warrior that had bested the wizard. When they approached their champion, the lancer vanished. The pikeman who had stood before them was no more than another phantom.
Voice: Barry Dennen (Responses)

[edit] Abilities

Spirit Lance
Blocked by Magic Immunity. Blocked by Linken's Sphere. Can be purged.
Q
T
Spirit Lance icon.png
Ability Affects Damage
Target Unit Enemies Magical
Casts a magical spirit lance on a target enemy unit that damages and slows, while a Phantom is summoned to attack the unit.
Range: 750
Damage: 100/150/200/250
Movement Speed Slow: 10/20/30/40%
Slow Duration: 3.25
Illusion Duration: 2/4/6/8
Illusion Bonus Damage Taken: 300%
Illusion Damage Dealt: 20%
Cooldown 7 Mana 125/130/135/140
Azwraith's proficiency at spearing his family's meal of fish is proving quite useful in the battlefield.

Notes:

  • Illusions within a range of 675 will appear to cast Spirit Lance.

Doppelwalk
Cannot be purged.
W
W
Doppelwalk icon.png
Ability Affects
No Target Self
Renders Phantom Lancer invisible, while generating a duplicate image to confuse enemies.
Duration: 8
Bonus Movement Speed: 15%
Illusion Duration: 20
Illusion Bonus Damage Taken: 300%
Illusion Damage Dealt: 20%
Cooldown 30/25/20/15 Mana 150/120/90/60
Dread Magus Vorn's death imbued the Phantom Lancer with the ability to blend with all spectrums of light.

Notes:

  • Phantom Lancer also gets phased, which means that he can pass through units.

Juxtapose
E
X
Juxtapose icon.png
Ability Affects
Passive Self
Phantom Lancer's attacks have a chance to create illusions to confuse enemies.
Chance: 12%
Maximum Illusions: 2/4/6/8
Illusion Duration: 20
Illusion Bonus Damage Taken: 350%
Illusion Damage Dealt: 20%
Each of Azwraith's lance attacks feels like two from a normal warrior; or three; or four..

Notes:
The Bonus Damage is a bonus - the illusion takes 450% of the damage that Phantom Lancer would under the same conditions.

Phantom Edge
R
D
Phantom Edge icon.png
Ability Affects
Passive Self
Phantom Lancer hones his abilities. Improves chance of Juxtaposing, and the Juxtapose illusions can now create their own illusions. Phantom Edge also increases Phantom Lancer's magic resistance.
Magic Resistance: 10/15/20%
Juxtapose Chance Bonus: 2/4/6%
Juxtapose Illusion Duplication Chance: 3/5/7%
Azwraith accepts his fate, embracing his infinite army of phantoms.

Notes:

  • Hostile illusions, such as those created by Shadow Demon's Disruption, can create additional hostile illusions due to this skill to the max 7 illusions.
  • Secondary illusions created by an illusion is the exact same copy of it.
  • Max illusions are 9 including from Spirit Lance and Doppelwalk.

[edit] Recommended items

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Explanation:

  • Diffusal Blade provides both Feedback, one of the few Unique Attack Modifiers that work with illusions, and a good deal of agility, improving the attack speed, damage, and armor of both Phantom Lancer and his illusions, making it a natural purchase option. A large amount of illusions with the Feedback modifier can drain a target's mana extremely quickly. The active slow and purge is useful both offensively, and defensively (to remove dust of appearance).
  • Your illusions carry the Radiance aura, making it extremely easy for you to cover the entire enemy team in it. Note that the aura does not stack upon itself if coming from multiple sources, nor do illusions benefit from the 60 raw damage that Radiance provides. If opting for Radiance, a Phantom Lancer player should rush it directly after Boots of Speed in order to facilitate speedier farming. However, skilled opponents will often make Phantom Lancer a top gank priority, often requiring a vitality booster to help ensure survivability before radiance.
  • Heart of Tarrasque gives both Phantom Lancer and his illusions an extra bit of needed hit points. This allows Phantom Lancer to last significantly longer in fights and allows his illusions a longer period of time to deal damage and produce extra illusions without dying to area of effect damage.
  • Manta Style helps out Phantom Lancer with his generation of images especially when an impending clash comes in and he has not prepared himself with any illusions. With this, he can have a maximum of 10 illusions at a time if Manta Style is triggered when Juxtapose has generated its max of eight images. Aside from its synergy with his passive, Manta Style provides Phantom Lancer and his illusions with extra movespeed, damage output, hitpoints, and armor, and can be used to dodge spells if activated at the right moment, and to purge dust.

[edit] Equipment

[edit] Tips

  • It is good to get a lot of attack speed later on when your Juxtapose clones become viable so that you have a higher chance of creating a mirror image.
  • Don't neglect Strength. It is easy to build all Agility. However, that leaves him open to easy ganks.
  • Taking Juxtapose too early will leave Phantom Lancer at a great disadvantage, especially since his attack speed is too low for it to proc at a reliable rate.
  • Phantom Lancer's early game mana pool is very low, so it is recommended for him to take multiple levels of Doppelwalk icon.png Doppelwalk early in the game unless using a soul ring build.
  • Phantom Edge gives Phantom Lancer some magic resistance. Because of this, it's considered a better choice to take it over Juxtapose when possible.
  • Illusions are counted as Heroes in a target check. However, they receive effects intended for units. An example is Witch Doctor's Paralyzing Cask, which will stun Phantom Lancer's illusions by 5 seconds. Even with this fact, Hero-only spells like Doombringer's LVL? Death can be casted on images.
  • Watch out for Earthshaker! His Echo Slam also generates an echo for every illusion.
  • Creating confusion for your enemies is what the Phantom Lancer is all about! Use illusions to cause unnecessary chases, wasted Meat Hook icon.png Meat Hooks, pointless ultimates, and frustration for your enemy! Be careful to pay attention to the real Phantom Lancer for whatever he's doing while your clones run around, however!
  • Illusions can have Shallow Grave icon.png Shallow Grave cast on them if a Dazzle is on your team; you can further fool your enemy by making them chase the wrong Phantom Lancer
  • Often times, you're better off using your Doppelwalk icon.png Doppelwalk illusion to scout for enemy heroes lurking around in the forests early game instead of trying to use it to farm creeps.
  • When choosing an item build, remember that not all passive abilities are shared with illusions.

[edit] Trivia

  • In DotA, Phantom Lancer's appearance was heavily based on Kimahri Ronso, a playable character in the RPG game Final Fantasy X. As such, the Phantom Lancer of Dota 2 gained many similarities with Kihmari, namely the blue skin, humanoid feline appearance, and halberd weapon.
  • Phantom Lancer has the highest overall stat gain out of every Dota hero with a total 7.9 stats gained per level.
  • Phantom Lancer also has the highest Agility growth in the game by far at an incredible 4.2, and thus has one of the highest base armor at level 25 (20).

[edit] Update history

March 28, 2013 Patch

  • Fixed being able to have 1 juxtapose illusion too many.

February 28, 2013 Patch

  • Fixed an issue where illusions made by a player on the other team would create uncontrollable Juxtapose icon.png Juxtapose illusions.

November 08, 2012 Patch

  • Fixed not reproducing his abilities (including stat bonuses) correctly on his Doppelwalk icon.png Doppelwalk illusion.
  • Fixed Doppelwalk icon.png Doppelwalk illusions never Juxtaposing.

October 25, 2012 Patch

July 26, 2012 Patch

  • Fixed Doppelwalk illusions not correctly replicating their inventory item slots.

May 10, 2012 Patch

  • Enabled Phantom Lancer icon.png Phantom Lancer in Captain's Mode.

May 04, 2012 Patch

  • Fixed bug where Doppelwalk illusions weren’t getting stats from their attribute bonus.
  • Fixed bug where a red ring was visible to the opposing team under an invisible PL after his Doppelwalk illusion died.
  • Fixed bug when Doppelwalking where there would sometimes be a visible jump in PL’s health bar to the enemy team.
  • Fixed some values in damage output/input from Juxtapose illusions.

May 03, 2012 Patch

  • Added Phantom Lancer icon.png Phantom Lancer!

January 12, 2012 Patch

[edit] Balance changelog

6.79

6.78

6.76

  • Collision size decreased from 24 to 8.

6.75

  • Agility growth increased from 2.8 to 4.2.
  • Spirit Lance icon.png Spirit Lance slow duration increased from 3 to 3.25 seconds.

6.73

  • Doppelwalk icon.png Doppelwalk movement bonus increased from 10 to 15%.
  • Juxtapose icon.png Juxtapose illusions cap increased from 2/3/4/5 to 2/4/6/8.

6.72c

  • Base HP regeneration increased to 0.75.
  • Juxtapose icon.png Juxtapose rebalanced to have a 12% creation chance at all levels with a max of 2/3/4/5 illusions.

6.69

  • Strength growth reduced from 2.0 to 1.7.

6.67

  • Juxtapose icon.png Juxtapose illusions now take 450% extra damage (up from 400%).

6.63

  • Juxtapose icon.png Juxtapose image lifetime increased from 15 to 20 seconds.

6.55

6.54

  • Various changes to Phantom Lancer and Spirit Lance icon.png Spirit Lance.
  • Phantom Lancer's images now create a dummy Spirit Lance icon.png Spirit Lance effect when the primary casts it.

6.52

  • Improved initial AI on Doppelwalk icon.png Doppelwalk image to make it less obvious when it's created.

6.51

  • Changed Phantom Edge icon.png Phantom Edge's secondary ability from evasion to magic resistance.

6.50

  • Increased Phantom Lancer's Strength gain.

[edit] Gallery

[edit] See also