Phantom Lancer

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Phantom Lancer
Phantom Lancer.png
Strength attribute symbol.png
21 + 1.7
Agility primary attribute symbol.png
29 + 2.6
Intelligence attribute symbol.png
21 + 2
Level Base 1 15 25
Health 200 620 1080 1420
H. Regen 0.75 1.38 2.09 2.6
Mana 50 302 638 878
M. Regen 0.01 0.85 1.97 2.77
Damage 22‒44 51‒73 87‒109 113‒135
Armor 0 4.14 9.34 13.06
Spell Dmg 0% 1.31% 3.06% 4.31%
Att / Sec 0.58 0.75 0.97 1.12
Movement Speed 290
Turn Rate 0.6
Vision Range 1800/800
Attack Range 150
Projectile Speed Instant
Attack Animation 0.5+0.5
Base Attack Time 1.7
Magic resistance 25%
Collision Size 8
Legs 2

Azwraith the Phantom Lancer is a melee agility carry and pusher because of his ability to generate over half a dozen illusions in a matter of seconds. He requires deep cunning, positioning, and most importantly, great micromanagement as his illusions might just get in the way rather than help the situation if not utilized correctly. Many of his abilities help him in his creation of images, allowing him to always have a companion. He has a nuke ability in Spirit Lance, which deals moderate damage, slows the target, and creates an illusion at his target's location. His escape ability Doppelganger allows him to quickly relocate himself and any nearby illusions while creating additional ones, possibly tricking enemies into wasting their spells and time in trying to kill said illusions. His passive Phantom Rush allows him and his illusions to close the distance toward a target when issued an attack order, giving him the ability to quickly focus single targets in battle. His ultimate Juxtapose gives him the ability to generate a large number of illusions when attacking a target, while giving said illusions the ability to replicate themselves as well. Phantom Lancer is an extremely mobile hero who is hard to pin down and can quickly overwhelm his opponents in battle.

Bio[edit | edit source]

Phantom Lancer Azwraith, the Phantom Lancer
Play "We outnumbered you. We outnumber them all!"
Role: Carry Carry / Escape Escape / Pusher Pusher / Nuker Nuker
Lore: The remote village of Pole had no knowledge of the wars raging in the heart of the kingdom. For them, the quiet of spear fishing, and a family meal were all that a full life required. Yet war came for them nonetheless. Joining the able-bodied conscripts as they filed passed their homes, the humble lancer Azwraith vowed to bring peace to his kingdom, and in so doing, his people. Placed with his kin in the vanguard of the final assault against the Dread Magus Vorn, the cost to his fellows was absolute. As the charging force battled toward the fortress, Azwraith alone among his kind remained standing, and he alone was able to infiltrate the keep. Focused and infuriated by the slaughter of his brothers, Azwraith bested each of the wizard's deadly traps and conjured guardians. Soon the simple fisherman arrived at Vorn's tower sanctum. The pair dueled through the night, pike to staff, as chaos raged below, and with a deafening cry Azwraith pierced his enemy. But the wizard did not simply expire; he exploded into uncountable shards of light, penetrating his killer with power. As the dust settled and the smoke of combat began to clear, Azwraith found himself standing among a throng of his kin. Each seemed to be dressed as he was, each seemed armed as he was, and he could sense that each thought as he did. Aware that his allies were approaching, he willed these phantoms to hide themselves, and one by one they began to vanish into nothingness. As the soldiers came upon the sanctum, they found the warrior that had bested the wizard. When they approached their champion, the lancer vanished. The pikeman who had stood before them was no more than another phantom.
Voice: Barry Dennen (Responses)

Abilities[edit | edit source]

Spirit Lance
Blocked by Linken's Sphere. Does not pierce spell immunity. Play
Q
T
Spirit Lance icon.png
Ability
Target Unit
Affects
Enemies
Damage
Magical
Sends a magical spirit lance to a target enemy unit that damages and slows, while summoning an illusory phantom to attack the unit.
Cast Animation: 0.3+0.73
Cast Range: 750
Damage: 100/150/200/250 (Talent 175/225/275/325)
Move Speed Slow: 10%/20%/30%/40%
Illusion Damage Taken: 400%
Illusion Damage Dealt: 20%
Illusion Duration: 2/4/6/8
Slow Duration: 3.25
Bounce Distance: 0 (Upgradable by Aghanim's Scepter. 400)
Number of Targets: 1 (Upgradable by Aghanim's Scepter. 5)
Cooldown symbol.png 7 (Talent 5.95)
Mana symbol.png 125/130/135/140
Upgradable by Aghanim's Scepter. Causes Spirit Lance to bounce to nearby enemies.
Does not pierce spell immunity. Slow persists if debuff was placed before spell immunity and when not dispelled.
Also stops the lance from bouncing when hitting a spell immune unit.
Blocked by Linken's Sphere. Blocked upon impact as primary or secondary target. When blocked, it stops bouncing.
Modifiers
Debuff Spirit Lance: Dispellable with any dispel.
Azwraith's proficiency at spearing his family's meal of fish is proving quite useful in the battlefield.

Notes:

  • Spirit Lance travels at a speed of 1000 and can be disjointed.
  • The illusion only spawns when the projectile successfully hits and damages or slows the target.
  • Illusions of Phantom Lancer within 675 radius of Phantom Lancer cast a fake Spirit Lance.
    • They play the whole cast animation and release their fake lances at the same time the real Spirit Lance is released.
    • When illusions currently are not having any order and are standing still, they turn towards the target and cast the fake lance.
    • When illusions are moving or attacking, they continue to do so and do not face the target. They still play the cast animation, overriding their move or attack animations.
    • When canceling the cast, the illusions still play the full cast animation, but do not release fake lances.
    • The fake lances do not interact with anything, deal no damage, do not slow and spawn no illusions.
  • Illusions created by Spirit Lance have a static 5 gold and experience bounty and do not scale with levels.
  • Can never hit the same unit twice per cast.


Doppelganger
Pierces spell immunity. Play
W
D
Doppelganger icon.png
Ability
Target Area
Affects
Self
Phantom Lancer briefly vanishes from the battlefield. After 1 second, Phantom Lancer and any of his nearby illusions reappear at a random position within the targeted location, along with two additional doppelgangers. The two added doppelgangers have different properties: one takes normal damage and deals none, while the other takes 600% damage and deals 20% damage.
Cast Animation: 0.1+0
Cast Range: 600
Reappear Radius: 325
Illusion Gather Radius: 900
Reappear Delay: 1
Illusion Duration: 8
Cooldown symbol.png 25/20/15/10 (Talent 21.25/17/12.75/8.5)
Mana symbol.png 50
Modifiers
Buff Doppelwalk Phase: Undispellable.
Dread Magus Vorn's death imbued the Phantom Lancer with the ability to blend with all spectrums of light.

Notes:

  • Doppelganger disjoints projectiles upon cast.
  • Phantom Lancer cannot do anything during the reappear delay. Any order given during it is queued as next order.
  • Phantom Lancer and the 2 created illusions face the direction Phantom Lancer was facing upon cast.
  • Other illusions which got gathered keep their previous facing angle.
  • Phantom Lancer and his illusions reappear in a formation shaped like a plus (+).
  • Illusions which were moving or attacking a target continue to move or attack their target after reappearing.
  • The 600% damage taking and 20% damage dealing illusion looks like any other illusion Phantom Lancer can create.
  • The normal damage taking and no damage dealing illusion is brighter and can be distinguished by Phantom Lancer and his allies from other illusions.
  • Unlike illusions created by Phantom Lancer's other abilities, Doppelganger illusions use the default bounty values and scale with levels.
  • Doppelganger cannot be interrupted by anything except death. This means when getting teleported (with e.g. Glimpse icon.png Glimpse​), Phantom Lancer still appears at the targeted area.
  • Destroys trees within 200 radius of Phantom Lancer and every affected illusion upon reappearing.


Phantom Rush
Can be used by illusions. Disabled by Break. Pierces spell immunity. Play
E
R
Phantom Rush icon.png
Ability
Passive
Affects
Self
When targeting an enemy for an attack, Phantom Lancer quickly charges into range, gaining a temporary agility boost upon reaching the target. Phantom Lancer's illusions also have this ability.
Minimum Proc Distance: 250
Maximum Proc Distance: 600/700/800/900 (Talent 1200/1300/1400/1500)
Haste Speed: 800
Agility Bonus: 6/12/18/24
Max Rush Duration: 5
Agility Duration: 2
Cooldown symbol.png 16/12/8/4 (Talent 13.6/10.2/6.8/3.4)
Modifiers
Buff Phantom Edge Boost: Dispellable with any dispel.
Buff Phantom Edge Agility: Dispellable with any dispel.
Azwraith knows that on the field of battle, speed can mean everything.

Notes:

  • Requires a direct attack order to trigger. Auto attacks or attack ground orders do not trigger Phantom Rush.
  • Cannot rush through units or over impassable terrain.
  • Applies a haste effect on Phantom Lancer, meaning his movement speed cannot be slowed while having the buff.
  • Phantom Rush can trigger on any target, including wards and buildings.
  • Disarm or ethereal effects do not prevent Phantom Lancer from rushing.
    • However, units which cannot be attacked (e.g. invulnerable or ethereal units) cannot be targeted and rushed towards.
  • Upon triggering, Phantom Lancer receives the rush buff, which grants the haste on him.
    • This buff lasts for up to 5 seconds, until Phantom Lancer successfully hits the rush target, or until he receives another order.
    • Non-targeted items do not cancel the rush. Items which can be double-clicked to cast on self still count as targeted.
    • The rush buff is also lost when Phantom Lancer gets stunned, cycloned, slept, hexed or hidden.
    • Roots do not cause Phantom Lancer to lose the buff and he continues rushing once the ensnare expires.
    • Taunts cause Phantom Lancer to rush towards the taunting unit instead without making him lose the buff. Forced attacks caused by taunts do not make him lose it either.
    • When the target turns hidden, invisible or moves into the Fog of War, Phantom Lancer rushes towards the unit's last known location.
  • Phantom Lancer gains the agility buff upon successfully attacking an enemy while having the rush buff still on.
    • Since giving a new attack order cancels the rush, he can gain the buff by only attacking the rush target.
    • The attack has to successfully hit the target. He does not gain the buff missed attacks (or on disjointed attacks if the ability is used by ranged heroes).
    • The rush buff disappears as soon as he gains the agility buff.
    • This means if the rush gets canceled in any other way than by an attack on the target, no agility is gained.


Juxtapose
Not a Unique Attack Modifier. Can be used by illusions. Disabled by Break. Pierces spell immunity. Play
R
X
Juxtapose icon.png
Ability
Passive
Affects
Self
Phantom Lancer has a chance to fracture his presence, creating an illusion of himself. Illusions also have a chance to fracture further. Illusions created from Phantom Lancer last for 8 seconds, while illusions created from other illusions last 4 seconds.
Hero Proc Chance: 40%/45%/50%
Illusion Proc Chance: 8%
Max Illusions: 5/7/9
Illusion Damage Taken: 500%
Illusion Damage Dealt: 16%
Illusion Duration (from Hero): 8
Illusion Duration (from Illusion): 4
Each of Azwraith's lance attacks feels like two from a normal warrior; or three; or four...

Notes:

  • The chance to spawn illusions only triggers upon attacking.
  • Illusions created by Juxtapose attack the target that the ability was triggered upon.
    • This means that illusions created by Juxtapose use Phantom Rush icon.png Phantom Rush​ when their target is in correct range.
  • Illusions created by Juxtapose have a static 5 gold and experience bounty and do not scale with levels.
  • Affects all illusions of Phantom Lancer, not just the ones from his abilities.
    • This includes illusions created with items (Manta Style icon.png Manta Style) or with other abilities (Disruption icon.png Disruption​, Reflection icon.png Reflection​).
    • This means that even enemy illusions of Phantom Lancer (created with e.g. Disruption) have a chance to spawn new ones for the owner of the illusion.


Talents[edit | edit source]

Hero Talents
+600 Phantom Rush icon.png Phantom Rush​ Range 25 +20 Strength attribute symbol.png Strength
15% Evasion 20 +15% Magic Resistance
15% Cooldown Reduction 15 +8 All Stats
+20 Attack Speed 10 +75 Spirit Lance icon.png Spirit Lance​ Damage
Notes:
  • Upgrading health increases maximum health capacity and keeps the current health percentage.
  • Cooldown reduction affects abilities and items. Stacks multiplicatively with Octarine Core icon.png Octarine Core and additively with Rune icon Arcane.png Arcane Rune.
  • The magic resistance stacks multiplicatively with other sources of magic resistance.
  • The evasion stacks multiplicatively with other sources of evasion.

Recommended items[edit | edit source]

Starting Items

  • Tango icon.png Tango helps keep Phantom Lancer alive longer during the early game.
  • Healing Salve icon.png Healing Salve is a standard regeneration item that are useful for any hero to stay in lane longer.
  • Enchanted Mango icon.png Enchanted Mango helps Phantom Lancer endure harassment, and can be consumed to get off one last Spirit Lance or Doppelganger.
  • Ring of Protection icon.png Ring of Protection is one of the components for a Ring of Basilius (Active) icon.png Ring of Basilius, which builds later into Ring of Aquila (Active) icon.png Ring of Aquila, but it cannot be purchased at the side shop.
  • Iron Branch icon.png Iron Branches provides an extremely cost effective increase to his attributes, and can later be built into a Magic Wand icon.png Magic Wand.

Early Game

  • Ring of Aquila (Active) icon.png Ring of Aquila is a cheap way to get some damage and mana regeneration, so Spirit Lance can be used more often.
  • Magic Wand icon.png Magic Wand is a useful tool for keeping Phantom Lancer alive, especially when being ganked. It also provides a little more mana to use an extra Spirit Lance or Doppelganger.
  • Poor Man's Shield icon.png Poor Man's Shield is recommended when facing physical harassment in lane.
  • Infused Raindrop icon.png Infused Raindrop is recommended when facing magical harassment in lane. It also provides some protection against magical nukers, which are often picked against Phantom Lancer.

Core Items

  • Power Treads icon.png Power Treads give Phantom Lancer stats and attack speed, which illusions can take advantage of, and makes it easier to proc Juxtapose.
  • Diffusal Blade 1 icon.png Diffusal Blade is the most important item for Phantom Lancer, because its mana burn works on all of his illusions, allowing Phantom Lancer to quickly deplete an opponent's mana.
    • The mana burn damage is not reduced for his illusions, therefore greatly increases his damage output when more illusions are spawned.
    • The extra agility increases Phantom Lancer's primary attribute, giving him more damage.
    • The active Purge slows enemies, and combined with Phantom Rush, helps Phantom Lancer chase down enemies and overwhelm them with illusions.
    • Upgrading to a Diffusal Blade 2 icon.png Diffusal Blade 2 is cheap and recommended, but mostly after the charges of Purge are expended.
  • Manta Style icon.png Manta Style will purges debuffs from Phantom Lancer, and provide him with a second disjoint mechanism. It can also be used to create extra illusions, which last longer and hit harder, and can multiply on their own with Juxtapose. Extra illusions are especially useful for split pushing against towers.

Situational Items

  • Vladmir's Offering icon.png Vladmir's Offering is often picked up to supplement Phantom Lancer's health through lifesteal, and help him last longer in teamfights.
  • Vanguard icon.png Vanguard makes Phantom Lancer significantly tankier, and is useful for split pushing. For late game teamfights, it can be upgraded into an Abyssal Blade icon.png Abyssal Blade.
  • Heart of Tarrasque icon.png Heart of Tarrasque provides Phantom Lancer with a large amount of much-needed HP, which carries over to his illusions, thus making them harder to kill. Phantom Lancer's natural elusiveness will make it easy for him to blend in with his illusions and regenerate mid-fight.
  • Butterfly icon.png Butterfly is a damage item that is a worthwhile late-game pickup on most agility carries. Illusions will also benefit from the evasion, making them and Phantom Lancer himself much more durable.
  • Sange and Yasha icon.png Sange and Yasha provides strength and agility, both of which are useful on Phantom Lancer, as well as his illusions. However, it is not recommended if Phantom Lancer already has a Manta Style icon.png Manta Style, as the speed bonus from Yasha icon.png Yasha does not stack.
  • Daedalus icon.png Daedalus is the final damage item that can be purchased if Phantom Lancer is struggling against tankier heroes. His illusions will also receive the critical strike bonus.
  • Radiance (Active) icon.png Radiance makes Phantom Lancer an intimidating pusher, as the burn damage aura works on his illusions, and enemies are unlikely to move out of its range due to Phantom Rush and Spirit Lance. The minor blind effect also helps Phantom Lancer stay alive.
  • Boots of Travel 1 icon.png Boots of Travel makes Phantom Lancer a powerful split-pusher in the late game, and also allows him to return to base after generating an illusion army to push down lanes.
  • Eye of Skadi icon.png Eye of Skadi's passive slow benefits illusions, and works together with Diffusal Blade 1 icon.png Diffusal Blade's mana burn, rendering enemies helpless and unable to escape Phantom Lancer.
  • Abyssal Blade icon.png Abyssal Blade allows Phantom Lancer to stun targets, giving him the time to land multiple hits and generate illusions.
  • Monkey King Bar icon.png Monkey King Bar is highly situational, and should only be purchased against evasion heroes, or in the late game as a luxury item. It provides a decent damage boost, and its mini-bash helps lock down targets, but does not work on Phantom Lancer's illusions.
  • Black King Bar icon.png Black King Bar is less common on Phantom Lancer than on other carries, but is sometimes necessary against enemies with numerous disables.

Gameplay[edit | edit source]

Audio[edit | edit source]

History[edit | edit source]

Equipment[edit | edit source]

Trivia[edit | edit source]

  • In DotA, Phantom Lancer's in-game model was a fan interpretation of Kimahri Ronso, a playable character in the RPG game Final Fantasy X. As such, the Phantom Lancer of Dota 2 gained many similarities with Kimahri, namely the blue skin, humanoid feline appearance, and halberd weapon.
  • Phantom Lancer's model shares design similarities with, and may have been based on earlier concepts of Monkey King icon.png Monkey King​.

Gallery[edit | edit source]

References[edit | edit source]