Ogre Magi

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For the neutral ogre creeps, see Ogre Camp.
Ogre Magi
Ogre Magi.png
23 + 3.2
14 + 1.55
17 + 2.4
Level Base 1 16 25
Hit Points 150 587 1537 2411
Mana 0 221 715 1222
Damage 41‒47 58‒64 96‒85 135‒141
Armor 5 6.96 10.5 14.97
Attacks / Second 0.58 0.67 0.81 1
Movement Speed 295
Turn Rate 0.6
Sight Range 1800/800
Attack Range Melee
Missile Speed Instant
Attack Duration 0.3+0.3
Base Attack Time 1.7
Collision Size 24

Aggron Stonebreak, the Ogre Magi is a melee intelligence hero famous for his random potential for extreme burst damage and his enormous health pool for an intelligence Hero. He has good base attributes, and some of the best attributes gain in the game, having the 3rd highest base strength among heroes, as well as the highest strength gain of any intelligence hero. Coupled with his high base armor and high HP regeneration, Ogre Magi is very hard to take down in the early game. He is a powerful ganker and disabler, slowing his enemies first with an Ignite, then proceeding to eliminate his opponents with Fireblast. Later in the game he takes on the role of a buffer/debuffer with his powerful Bloodlust buff, buffing his carry's damage potential exponentially. And if you happen to be lucky enough, his ultimate Multicast gives him the opportunity to randomly cast his spells multiple times, allowing for great burst potential. Ogre Magi is a very strong disabler, requiring nothing but a bit of luck to successfully pull off his powerful Multicasts.


Ogre Magi Aggron Stonebreak, the Ogre Magi
Play "Once is not enough!" "It's just as high as we can count."
Role: Pip ganker.png Nuker / Pip disabler.png Disabler / Pip tank.png Durable
Lore: The ordinary ogre is the creature for whom the phrase 'As dumb as a bag of rock hammers' was coined. In his natural state, an ogre is supremely incapable of doing or deciding anything. Clothed in dirt, he sometimes finds himself accidentally draped in animal skins after eating lanekill. Not an especially social creature, he is most often found affectionately consorting with the boulders or tree-stumps he has mistaken for kin (a factor that may explain the ogre's low rate of reproduction). However, once every generation or so, the ogre race is blessed with the birth of a two-headed Ogre Magi, who is immediately given the traditional name of Aggron Stonebreak, the name of the first and perhaps only wise ogre in their line's history. With two heads, Ogre Magi finds it possible to function at a level most other creatures manage with one. And while the Ogre Magi will win no debates (even with itself), it is graced with a divine quality known as Dumb Luck--a propensity for serendipitous strokes of fortune which have allowed the ogre race to flourish in spite of enemies, harsh weather, and an inability to feed itself. It's as if the Goddess of Luck, filled with pity for the sadly inept species, has taken Ogre Magi under her wing. And who could blame her? Poor things.
Voice: Nolan North (Responses)



Blocked by Spell Immunity. Blocked by Linken's Sphere. Cannot be purged. Play
Fireblast icon.png
Ability Affects Damage
Target Unit Enemies Magical
Blasts an enemy unit with a wave of fire, dealing damage and stunning the target.
Cast Time: 0.45+0.53
Cast Range: 475
Multicast Interval: 0.4
Damage: 55/110/165/220
Stun Duration: 1.5
Cooldown 12 Mana 75/85/95/105
Blocked by Linken's Sphere. When blocked, no Multicast will occur. Ends multicast when blocked one instance during a multicast.
The Ogre Magi is easily amused, entertained for hours by playing with fire.


  • When Multicast, Fireblast icon.png Fireblast hits the same target several times in 0.4 second intervals.
  • This is how much damage a multicasted Fireblast icon.png Fireblast does (before reductions) and how long it stuns on each level:
    • 2x Multicast icon.png Multicast: 110/220/330/440 damage, 1.9 seconds stun
    • 3x Multicast icon.png Multicast: 165/330/495/660 damage, 2.3 seconds stun
    • 4x Multicast icon.png Multicast: 220/440/660/880 damage, 2.7 seconds stun
  • This is how long cooldowns and how much mana costs of Fireblast icon.png Fireblast are on each level with each level of Multicast icon.png Multicast:
    • Level 1 Multicast icon.png Multicast: 95/105/115/125 mana, 10 seconds cooldown
    • Level 2 Multicast icon.png Multicast: 115/125/135/145 mana, 8 seconds cooldown
    • Level 3 Multicast icon.png Multicast: 135/145/155/165 mana, 6 seconds cooldown

Blocked by Spell Immunity. Partially blocked by Linken's Sphere. Can be purged. Play
Ignite icon.png
Ability Affects Damage
Target Unit Enemies Magical
Drenches a target in volatile chemicals, causing it to burst into flames. The target is in immense pain, taking damage and moving more slowly.
Cast Time: 0.45+0.43
Cast Range: 700
Multicast Range: 1400
Effect Radius: 0
Damage per Second: 26/34/42/50
Move Speed Slow: 20%/22%/24%/26%
Duration: 5/6/7/8
Cooldown 15 Mana 95/105/115/125
Blocked by Spell Immunity. Connecting with a spell immune unit also prevents it from igniting nearby units in the area.
Partially blocked by Linken's Sphere. Blocked upon projectile hit when target is primary holder. Multicasted Ignite is blocked upon projectile launch. No interactions otherwise.
Batter up!


  • When Multicast, launches Ignite projectiles with 0.4 second intervals at random enemy units (including neutral creeps) within 1400 range of Ogre Magi.
    • Travel at the same speed as the original and are disjointable aswell.
    • Can target invisible units and units inside the Fog of War. However, connecting with invisible units has no effect.
    • Prioritizes units which do not have the Ignite debuff already.
    • Can hit the same unit multiple times.
  • The debuff from Ignite icon.png Ignite does not stack with itself. Successive casts on the same units refresh the debuff.
  • Each level of Multicast icon.png Multicast increases the cast range by 150, resulting in 850/1000/1150 cast range.
  • Each level of Multicast icon.png Multicast increases the area of effect of Ignite by 150, resulting in 150/300/450 radius.
  • Deals damage in 1 second intervals, starting 1 second after the debuff is placed, resulting in 5/6/7/8 damage ticks.
  • Can deal up to 130/204/294/400 damage to a single unit (before reductions).

Partially blocked by Spell Immunity. Not blocked by Linken's Sphere. Can be purged. Play
Bloodlust icon.png
Ability Affects
Autocast Allies
Incites a frenzy in a friendly unit, increasing its movement speed and attack speed.
Cast Time: 0.45+0.67
Cast Range: 600
Multicast Radius: 575
Move Speed Bonus: 10%/12%/14%/16%
Attack Speed Bonus: 20/30/40/50
Duration: 30
Cooldown 20 Mana 75
Partially blocked by Spell Immunity. Can directly target spell immune allies. Multicast Bloodlust can't.
'Running’s not as fun as hitting… Not one bit fun.'


  • Despite the visual effect, the buff is applied instantly on the target upon cast. The projectile has only a visual purpose.
  • When Multicast, instantly applies Bloodlust icon.png Bloodlust buff on random allies within the radius.
  • Causes the target's model size to increase by 25% for its duration. This has no impact on its collision.
  • Each level of Multicast icon.png Multicast reduces the cooldown by 5 seconds, resulting in 15/10/5 seconds cooldown.

Multicast icon.png
Ability Affects
Passive Self
Enables the Ogre Magi to rapidly cast his spells, giving them greater potency. Gives a chance to cast a spell multiple times in one cast. Increases Fireblast's mana cost and decreases its cooldown, increases cast range and adds an area of effect to Ignite and reduces Bloodlust's cooldown and gives it a chance to cast on random allies around Ogre Magi.
Fireblast Mana Increase: 20/40/60
Fireblast Cooldown Reduction: 2/4/6
Ignite Radius Increase: 150/300/450
Ignite Cast Range Increase: 150/300/450
Bloodlust Multicast Radius: 575
Bloodlust Cooldown Reduction: 5/10/15
2x Multicast Chance: 40%/50%/60%
3x Multicast Chance: 0%/20%/25%
4x Multicast Chance: 0%/0%/12.5%
Can be Improved by Aghanim's Scepter (* shows the improved values). Adds the Unrefined Fireblast ability.
Despite being largely incapacitated by his IQ, the Ogre Magi's success in battle is attributed to pure skill.


  • The mana cost and cooldown changes of the spells are reflected in the spell's tooltip, however, the other effects are not.

Unrefined Fireblast
Blocked by Spell Immunity. Blocked by Linken's Sphere. Cannot be purged. Play
Unrefined Fireblast icon.png
Ability Affects Damage
Target Unit Enemies Magical
Blasts an enemy unit with a wave of fire, dealing damage and stunning the target.
Cast Time: 0.45+0.53
Cast Range: 475
Multicast Interval: 0.4
Damage: 275
Stun Duration: 1.5
Cooldown 6 Mana 60% of Current Mana
Blocked by Linken's Sphere. When blocked, no Multicast will occur. Ends multicast when blocked one instance during a multicast.
The 'who-casts-spell-first' argument between himself is solved simply by both casting at once.


  • Ogre Magi can never be out of mana to cast this spell, since it always costs 60% of his current mana pool.
  • The tooltip shows how much exactly it needs in that moment and updates whenever the player moves the mouse cursor over the ability icon.
  • When Multicast, Unrefined Fireblast icon.png Unrefined Fireblast hits the same target several times in 0.4 second intervals.
  • This is how much damage a multicasted Unrefined Fireblast icon.png Unrefined Fireblast does (before reductions) and how long it stuns on each level:

Recommended Items[edit]


  • Buying two Clarity potions will give you two or three extra casts of Fireblast, depending on its level.
  • A Magic Stick will help supplement your Fireblast casts; it can also be turned into a Magic Wand later on.
  • Soul Ring is incredibly useful due to Ogre's high health pool for an Intelligence Hero, and for providing additional Fireblast casts even when out of mana.
  • Arcane Boots will give you plenty of mana for all of your spells, and will help more mana-hungry teammates.
  • Aghanim's Scepter not only gives you a good attribute increase, but also increases your nuking and disabling power in the form of Unrefined Fireblast.
  • Your relative independence from reliance on items to be effective makes you a good candidate for buying Observer Wards.
  • Mekansm synergizes well with your high innate strength, high strength growth, and high innate armor.
  • Scythe of Vyse gives you an additional disable, plenty of attributes, and plenty of mana regeneration.
  • Shiva's Guard gives you an additional slow alongside Ignite, and also gives you even more survivability.
  • Ghost Scepter lets you avoid dying quickly to heavily physical attack-reliant enemies later on in the game, and also gives some minor attributes.
  • Drum of Endurance give you some decent attributes for its low cost. The extra movement speed also stacks with Bloodlust.
  • Bloodstone greatly boosts your survivability, greater ability to spam Fireblast, and a suicide to heal your team with in a pinch.
  • Veil of Discord amplifies your Fireblast and Ignite damage, as well as any nukes your teammates possess.
  • Eul's Scepter of Divinity gives good intelligence and mana regen, and an active that can be used for chasing, escaping, or locking someone out of a fight.
  • Force Staff has a variety of uses; saving yourself, saving a teammate, forcing an enemy out of position, and also gives Intelligence.



  • Fireblast gives the full 1.5s of stun from the first level, whereas Ignite gains significant additional slow and duration with levels. However, Fireblast will deal high damage if it's leveled and Multicast occurs, so choose your ability build wisely.
  • It may seem wise to delay leveling Multicast to preserve the mana efficiency of Fireblast, but remember that Ignite has no area-of-effect until there is at least one level in your Ultimate. This makes farming and pushing creep waves much more difficult. By delaying Multicast, you'll be delaying your farming effectiveness which can put you behind for the rest of the game. For most games, the utility of AOE damage makes higher mana costs an acceptable trade-off. Consider the state of the game and your situation when deciding whether to level Multicast at 6.
  • When you have at least 1 point in Multicast, use Ignite when the enemies get clumped to affect them all in a short radius.
  • Bloodlust is a rather versatile ability, allowing you or anyone you cast it on to make a swift escape or entrance during teamfights, as well as being a powerful steroid for any carry. Consider keeping your Bloodlust always on a carry during a teamfight.
  • You're a good chaser: your Fireblast can stun an enemy for 1.5 seconds and keep him in place, while your Ignite damages and slows the target. Use these abilities to help your teammates get kills.
  • Ogre Magi has the second highest Effective Hit-Point total at level 1 in the game (behind Spirit Breaker). You should use this along with your powerful right click damage to harass enemies out of lane early on, as almost any hero who trades hits with you will come off worse.


  • The flavor text of Ignite icon.png Ignite "Batter up!" is a reference to the line "Batter up!" spoken by the Scout, a character from another Valve title Team Fortress 2.
    • This reference is also supported by the fact that Ogre Magi's cast animation for Ignite shows him hitting the flask with his club like a bat. The Scout is known for his baseball references and uses a bat as a melee weapon.

Update History[edit]

February 27, 2015 Patch

  • Fixed picking up another player's Aghanim's Scepter icon.png Aghanim's Scepter being undroppable and granting Ogre Magi his upgrade.

July 26, 2013 Patch

  • Fixed a minor inaccuracy with Meepo icon.png Meepo and Ogre Magi icon.png Ogre Magi's base armor.

June 28, 2012 Patch

  • Adjusted Ogre Magi Ogre Magi's sidearm attack animation.

May 31, 2012 Patch

  • Enabled Ogre Magi Ogre Magi in Captain's Mode.
  • Fixed Bloodlust icon.png Bloodlust autocast interrupting your TP scroll.
  • Fixed Multicast Fireblast icon.png Fireblast not extending the stun duration.
  • Fixed Bloodlust icon.png Bloodlust being castable on magic immune units.
  • Fixed Bloodlust icon.png Bloodlust Multicast being used up by couriers.
  • Fixed Fireblast icon.png Fireblast Multicast stopping if you die while it is multicast.
  • Added unique effect for unrefined fireblast
  • Added new effect for unrefined fireblast.
  • [Undocumented] Adjusted Ogre Magi Ogre Magi's texture.
  • [Undocumented] Updated Ogre Magi Ogre Magi's minimap icon to reflect his texture change.

May 24, 2012 Patch

  • Added Ogre Magi Ogre Magi!

Balance Changelog[edit]


  • Fireblast icon.png Fireblast
    • Damage reduced from 60/120/180/240 to 55/110/165/220
    • Cast Range reduced from 600 to 475


  • Base HP regeneration increased from 0.25 to 2.5.
  • Fireblast icon.png Fireblast damage reduced from 80/145/210/275 to 60/120/180/240.
  • 2x Multicast icon.png Multicast chance increased from 25/40/50 to 40/50/60%.
  • Multicast icon.png Multicast spread interval increased from 0.3 to 0.4 (affects Ignite icon.png Ignite and Fireblast icon.png Fireblast).



  • Base armor increased by 1.
  • Cast animation improved from 0.56 to 0.45.



  • Ignite icon.png Ignite
    • Duration increased from 4/5/6/7 to 5/6/7/8.
    • Is now dodgeable.
    • Can now multicast to cast at a random enemy unit in 1400 AoE (prioritizes ones that do not already have the debuff).
  • Unrefined Fireblast icon.png Unrefined Fireblast cooldown reduced from 10 to 6.


  • Ignite icon.png Ignite damage per second increased from 26/32/38/44 to 26/34/42/50.


  • Multicast icon.png Multicast now increases cast range of Ignite by 150 per level, this is in addition to the existing AoE increase.


  • Armor increased by 1.
  • Aghanim's Unrefined Fireblast cooldown decreased from 20 to 10.
  • Bloodlust icon.png Bloodlust can now target catapults.
  • Bloodlust icon.png Bloodlust movement speed bonus increased from 6/9/12/15% to 10/12/14/16%.


Gives his other head the ability to cast a more primitive version of Fireblast. It has a constant (not modified by ultimate/level) 275 damage, 1.5 second stun, 20 cooldown, 400 manacost. It can trigger multicast. This is an independent 5th skill added to his ability card.


  • Undid melee hero collision change from 6.72c


  • Melee hero collision size now reduced from 24 to 12.


  • Rebalanced all Melee heroes between 100 and 128 range to be 128 range
    • Ogre Magi previously had 100 range.


Damage increased from 10/20/30/40 to 26/32/38/44
Slow increased from 10/15/20/25% to 20/22/24/26%
Duration from 7.5 seconds to 4/5/6/7


  • Intelligence gain increased from 1.9 to 2.4.
  • Fireblast icon.png Fireblast rescaled from 75/125/175/275 to 80/145/210/275.
  • Multicast icon.png Multicast manacost increase for Fireblast icon.png Fireblast rescaled from 30/80/110 to 30/70/110.


  • Fireblast icon.png Fireblast Multicast upgraded cooldown improved from 15/12/9/6 to 12/10/8/6.


  • Reduced Multicast from 30%2x/45%2x+22.5%3x/60%2x+30%3x+15%4x ->25%2x/40%2x+20%3x/50%2x+25%3x+12.5%4x.


  • Reworked Multicast chance mechanism
    • Old Multicast:
      • lvl 1 - 20% for 2. [Scepter: 30% for 3]
      • lvl 2 - 20% for 3. [Scepter: 30% for 4]
      • lvl 3 - 20% for 4. [Scepter: 30% for 5]
    • New Multicast:
      • lvl 1 - 30% for 2.
      • lvl 2 - 45% for 2 or 22.5% for 3
      • lvl 3 - 60% for 2 or 30% for 3 or 15% for 4.
      • No scepter upgrades
      • Example: Level 2 has 50% chance for at least 2x and a 25% for 3.
      • This displays overhead showing which multiplier of multicast was achieved.
  • Aghanim's Scepter icon.png Aghanim's Scepter Multicast icon.png Multicast removed (might return it later after the rework has time to settle in first).


  • Increased str/level on Ogre Magi


  • Ogre Magi base damage improved


  • Minor armor buff (usually 1) to most melee heroes


  • Ignite missle speed improved a bit


  • Ignite slight buff, Bloodlust move nerf, Bloodlust mana cost decreased


  • Improved Ogre Magi Ultimate, it now has parts of his old ultimate and current


See also[edit]