Ogre Magi

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For the neutral ogre creeps, see Ogre Camp.
Ogre Magi
Ogre Magi.png
Strength
23 + 3.2
Agility
14 + 1.55
Intelligence
17 + 2.4
Level Base 1 16 25
Hit Points 180 617 1567 2441
HP Regen 3.5 4.19 5.69 7.09
Mana 0 221 715 1222
M Regen 0.01 0.69 2.21 3.79
Damage 41‒47 58‒64 96‒102 135‒141
Armor 6 7.96 11.5 15.97
Att / Sec 0.58 0.67 0.81 1
Movement Speed 295
Turn Rate 0.6
Sight Range 1800/800
Attack Range Melee
Missile Speed Instant
Attack Duration 0.3+0.3
Base Attack Time 1.7
Collision Size 24

Aggron Stonebreak, the Ogre Magi is a melee intelligence hero famous for his random potential for extreme burst damage and his enormous health pool for an intelligence Hero. He has good base attributes, and some of the best attributes gain in the game, having a very high base strength, as well as the highest strength gain of any intelligence hero by far. Coupled with his high base armor and high HP regeneration, Ogre Magi is very hard to take down in the early game. He is a powerful ganker and disabler, slowing his enemies first with an Ignite, then proceeding to eliminate his opponents with Fireblast. Later in the game he takes on the role of a buffer/debuffer with his powerful Bloodlust buff, buffing his carry's damage potential exponentially. And if you happen to be skilled enough, his ultimate Multicast gives him the opportunity to randomly cast his spells multiple times, allowing for great burst potential. Ogre Magi is a very strong disabler, requiring nothing but a bit of luck to successfully pull off his powerful Multicasts.

Bio[edit | edit source]

Ogre Magi Aggron Stonebreak, the Ogre Magi
Play "Once is not enough!" "It's just as high as we can count."
Role: Pip roamer.png Support / Pip ganker.png Nuker / Pip disabler.png Disabler / Pip tank.png Durable / Pip initiator.png Initiator
Lore: The ordinary ogre is the creature for whom the phrase 'As dumb as a bag of rock hammers' was coined. In his natural state, an ogre is supremely incapable of doing or deciding anything. Clothed in dirt, he sometimes finds himself accidentally draped in animal skins after eating lanekill. Not an especially social creature, he is most often found affectionately consorting with the boulders or tree-stumps he has mistaken for kin (a factor that may explain the ogre's low rate of reproduction). However, once every generation or so, the ogre race is blessed with the birth of a two-headed Ogre Magi, who is immediately given the traditional name of Aggron Stonebreak, the name of the first and perhaps only wise ogre in their line's history. With two heads, Ogre Magi finds it possible to function at a level most other creatures manage with one. And while the Ogre Magi will win no debates (even with itself), it is graced with a divine quality known as Dumb Luck--a propensity for serendipitous strokes of fortune which have allowed the ogre race to flourish in spite of enemies, harsh weather, and an inability to feed itself. It's as if the Goddess of Luck, filled with pity for the sadly inept species, has taken Ogre Magi under her wing. And who could blame her? Poor things.
Voice: Nolan North (Responses)

Gameplay[edit | edit source]

Abilities[edit | edit source]

Fireblast
Cannot be dispelled. Blocked by Linken's Sphere. Blocked by Spell Immunity. Play
Q
F
Fireblast icon.png
Ability Affects Damage
Target Unit Enemies Magical
Blasts an enemy unit with a wave of fire, dealing damage and stunning the target.
Cast Time: 0.45+0.53
Cast Range: 475
Multicast Interval: 0.4
Damage: 55/110/165/220
Stun Duration: 1.5
Cooldown 12 Mana 75/85/95/105
Blocked by Linken's Sphere. When blocked, ends Multicast, no matter if the initial cast or a multicast instance was blocked.
The Ogre Magi is easily amused, entertained for hours by playing with fire.

Notes:

  • When multicast, Fireblast hits the same target several times in 0.4 second intervals.
  • This is how much damage a multicasted Fireblast does (before reductions) and how long it stuns on each level:
    • 2x Multicast icon.png Multicast: 110/220/330/440 damage, 1.9 seconds stun
    • 3x Multicast icon.png Multicast: 165/330/495/660 damage, 2.3 seconds stun
    • 4x Multicast icon.png Multicast: 220/440/660/880 damage, 2.7 seconds stun
  • This is how long cooldowns and how much mana costs of Fireblast are on each level with each level of Multicast icon.png Multicast:
    • Multicast icon.png Multicast Level 1 : 95/105/115/125 mana, 10 seconds cooldown
    • Multicast icon.png Multicast Level 2: 115/125/135/145 mana, 8 seconds cooldown
    • Multicast icon.png Multicast Level 3: 135/145/155/165 mana, 6 seconds cooldown

Ignite
Can be dispelled. Partially blocked by Linken's Sphere. Blocked by Spell Immunity. Play
W
G
Ignite icon.png
Ability Affects Damage
Target Unit Enemies Magical
Drenches a target in volatile chemicals, causing it to burst into flames. The target is in immense pain, taking damage and moving more slowly.
Cast Time: 0.45+0.43
Cast Range: 700
Multicast Range: 1400
Effect Radius: 0
Damage per Second: 26/34/42/50
Move Speed Slow: 20%/22%/24%/26%
Duration: 5/6/7/8
Cooldown 15 Mana 95/105/115/125
Blocked by Spell Immunity. Cannot taget spell immune units. Becoming spell immune upon impact will completely nullify the effects, including the area slow and damage.
Partially blocked by Linken's Sphere. Blocked fully only when primary target. Blocked upon projectile impact. Can also block multicast Ignite, causing the projectile not to be released. Does not end Multicast.
Batter up!

Notes:

  • Ignite travels at a speed of 1000 and can be disjointed.
  • When multicast, launches Ignite projectiles with 0.4 second intervals at random enemy units (including neutral creeps) within 1400 range of Ogre Magi.
    • Travel at the same speed as the original and are disjointable aswell.
    • Can target invisible units and units inside the Fog of War. However, connecting with invisible units has no effect.
    • Prioritizes units which do not have the Ignite debuff already.
    • Can hit the same unit multiple times.
  • The debuff from Ignite does not stack with itself. Successive casts on the same units refresh the debuff.
  • Each level of Multicast icon.png Multicast increases the cast range by 150 and the area of effect of Ignite by 150, resulting in a 850/1000/1150 cast range and a 150/300/450 radius.
  • Deals damage in 1 second intervals, starting 1 second after the debuff is placed, resulting in 5/6/7/8 damage ticks.

Bloodlust
Can be dispelled. Not blocked by Linken's Sphere. Partially blocked by Spell Immunity. Play
E
B
Bloodlust icon.png
Ability Affects
Target Unit / Autocast Allies
Incites a frenzy in a friendly unit, increasing its movement speed and attack speed. Can be cast on towers.
Cast Time: 0.45+0.67
Cast Range: 600
Multicast Radius: 575
Move Speed Bonus: 10%/12%/14%/16%
Attack Speed Bonus: 30/40/50/60
Duration: 30
Cooldown 20 Mana 75
Partially blocked by Spell Immunity. Auto-cast Bloodlust never targets allied spell immune creep-heroes.
'Running’s not as fun as hitting… Not one bit fun.'

Notes:

  • Despite the visual effect, the buff is applied instantly on the target upon cast. The projectile has only a visual purpose.
  • When multicast, instantly applies the Bloodlust buff on random allies within the radius (including illusions whose movement and attack speed are also increased).
  • Causes the target's model size to increase by 25% for its duration. This has no impact on its collision size.
  • Can be set on Auto-Cast
    • When on Auto-Cast, Ogre Magi automatically casts this spell on the closest allied hero who does not have the Bloodlust buff on.
    • This includes Meepo icon.png Meepo clones, creep-heroes, but not illusions.
    • Does not automatically target lane creeps, spell immune creep-heroes and other allied or own summons.
    • Auto-Cast can interrupt Ogre Magi's current order and makes him forget queued commands. It cannot occur while channeling a spell though.
  • Each level of Multicast icon.png Multicast reduces the cooldown by 5 seconds, resulting in a 15/10/5 seconds cooldown.

Multicast
Not disabled by Break. Play
R
C
Multicast icon.png
Ability Affects
Passive Self
Enables Ogre Magi to cast his spells multiple times with each use, while also granting his spells greater potency:
Fireblast has its cooldown decreased, its range increased, and its mana cost increased.
Ignite hits enemies in an area, its range is increased, and it may be cast onto random nearby enemies when used.
Bloodlust has its cooldown reduced, and may be cast on random nearby allies when used.
Fireblast Mana Increase: 20/40/60
Fireblast Cooldown Reduction: 2/4/6
Ignite Radius Increase: 150/300/450
Ignite Cast Range Increase: 150/300/450
Bloodlust Multicast Radius: 575
Bloodlust Cooldown Reduction: 5/10/15
2x Multicast Chance: 40%/50%/60%
3x Multicast Chance: 0%/20%/25%
4x Multicast Chance: 0%/0%/12.5%
Can be Improved by Aghanim's Scepter. Adds the Unrefined Fireblast ability.
Despite being largely incapacitated by his IQ, the Ogre Magi's success in battle is attributed to pure skill.

Notes:

  • The mana cost and cooldown changes of the spells are reflected in the spell's tooltip, however, the other effects are not.

Unrefined Fireblast
Cannot be dispelled. Blocked by Linken's Sphere. Blocked by Spell Immunity. Play
D
D
Unrefined Fireblast icon.png
Ability Affects Damage
Target Unit Enemies Magical
Blasts an enemy unit with a wave of fire, dealing damage and stunning the target. Its mana cost is 60% of the hero's current mana.
Cast Time: 0.45+0.53
Cast Range: 475
Multicast Interval: 0.4
Damage: 275
Stun Duration: 1.5
Cooldown 6 Mana 60% of Current Mana
Blocked by Linken's Sphere. When blocked, ends Multicast, no matter if the initial cast or a multicast instance was blocked.
The 'who-casts-spell-first' argument between himself is solved simply by both casting at once.

Notes:

  • Does not require Multicast icon.png Multicast to be leveled to be unlocked, once Aghanim's Scepter is acquired.
  • Ogre Magi can never be out of mana to cast this spell, since it always costs 60% of his current mana pool.
  • The tooltip shows how much exactly it needs in that moment and updates whenever the player moves the mouse cursor over the ability icon.
  • When multicast, Unrefined Fireblast hits the same target several times in 0.4 second intervals.
  • This is how much damage a multicasted Unrefined Fireblast does (before reductions) and how long it stuns on each level:

Recommended items[edit | edit source]

Explanation:

  • Buying two Clarity potions will give you two or three extra casts of Fireblast, depending on its level.
  • A Magic Stick will help supplement your Fireblast casts; it can also be turned into a Magic Wand later on.
  • Soul Ring is incredibly useful due to Ogre's high health pool for an Intelligence Hero, and for providing additional Fireblast casts even when out of mana.
  • Arcane Boots will give you plenty of mana for all of your spells, and will help more mana-hungry teammates.
  • Aghanim's Scepter not only gives you a good attribute increase, but also increases your nuking and disabling power in the form of Unrefined Fireblast.
  • Your relative independence from reliance on items to be effective makes you a good candidate for buying Observer Wards.
  • Mekansm synergizes well with your high innate strength, high strength growth, and high innate armor.
  • Scythe of Vyse gives you an additional disable, plenty of attributes, and plenty of mana regeneration.
  • Shiva's Guard gives you an additional slow alongside Ignite, and also gives you even more survivability.
  • Ghost Scepter lets you avoid dying quickly to heavily physical attack-reliant enemies later on in the game, and also gives some minor attributes.
  • Drum of Endurance give you some decent attributes for its low cost. The extra movement speed also stacks with Bloodlust.
  • Bloodstone greatly boosts your survivability, greater ability to spam Fireblast, and a suicide to heal your team with in a pinch.
  • Veil of Discord amplifies your Fireblast and Ignite damage, as well as any nukes your teammates possess.
  • Eul's Scepter of Divinity gives good intelligence and mana regen, and an active that can be used for chasing, escaping, or locking someone out of a fight.
  • Force Staff has a variety of uses; saving yourself, saving a teammate, forcing an enemy out of position, and also gives Intelligence.

Equipment[edit | edit source]

Tips[edit | edit source]

  • Fireblast gives the full 1.5s of stun from the first level, whereas Ignite gains significant additional slow and duration with levels. However, Fireblast will deal high damage if it's leveled and Multicast occurs, so choose your ability build wisely.
  • It may seem wise to delay leveling Multicast to preserve the mana efficiency of Fireblast, but remember that Ignite has no area-of-effect until there is at least one level in your Ultimate. This makes farming and pushing creep waves much more difficult. By delaying Multicast, you'll be delaying your farming effectiveness which can put you behind for the rest of the game. For most games, the utility of AOE damage makes higher mana costs an acceptable trade-off. Consider the state of the game and your situation when deciding whether to level Multicast at 6.
  • When you have at least 1 point in Multicast, use Ignite when the enemies get clumped to affect them all in a short radius.
  • Bloodlust is a rather versatile ability, allowing you or anyone you cast it on to make a swift escape or entrance during teamfights, as well as being a powerful steroid for any carry. Consider keeping your Bloodlust always on a carry during a teamfight.
  • You're a good chaser: your Fireblast can stun an enemy for 1.5 seconds and keep him in place, while your Ignite damages and slows the target. Use these abilities to help your teammates get kills.
  • Ogre Magi has the second highest Effective Hit-Point total at level 1 in the game (behind Spirit Breaker), while also being one of the few heroes with exceptionally high base health regeneration. You should use this along with your powerful right click damage to harass enemies out of lane early on, as almost any hero who trades hits with you will come off worse.

Trivia[edit | edit source]

  • The flavor text of Ignite icon.png Ignite "Batter up!" is a reference to the line "Batter up!" spoken by the Scout, a character from another Valve title Team Fortress 2.
    • This reference is also supported by the fact that Ogre Magi's cast animation for Ignite shows him hitting the flask with his club like a bat. The Scout is known for his baseball references and uses a bat as a melee weapon.

Update history[edit | edit source]

February 27, 2015 Patch

  • Fixed picking up another player's Aghanim's Scepter icon.png Aghanim's Scepter being undroppable and granting Ogre Magi his upgrade.

July 26, 2013 Patch

  • Fixed a minor inaccuracy with Meepo icon.png Meepo and Ogre Magi icon.png Ogre Magi's base armor.

June 28, 2012 Patch

  • Adjusted Ogre Magi icon.png Ogre Magi's sidearm attack animation.

May 31, 2012 Patch

  • Enabled Ogre Magi icon.png Ogre Magi in Captain's Mode.
  • Fixed Bloodlust icon.png Bloodlust autocast interrupting your TP scroll.
  • Fixed Multicast Fireblast icon.png Fireblast not extending the stun duration.
  • Fixed Bloodlust icon.png Bloodlust being castable on magic immune units.
  • Fixed Bloodlust icon.png Bloodlust Multicast being used up by couriers.
  • Fixed Fireblast icon.png Fireblast Multicast stopping if you die while it is multicast.
  • Added unique effect for unrefined fireblast
  • Added new effect for unrefined fireblast.
  • [Undocumented] Adjusted Ogre Magi icon.png Ogre Magi's texture.
  • [Undocumented] Updated Ogre Magi icon.png Ogre Magi's minimap icon to reflect his texture change.

May 24, 2012 Patch

  • Added Ogre Magi icon.png Ogre Magi!

Balance changelog[edit | edit source]

6.86

6.85

  • Increased base armor from 5 to 6 (total armor from 6.96 to 7.96).
  • Bloodlust icon.png Bloodlust
    • Can now be cast on buildings.
    • Fixed multicast Bloodlust never targeting spell immune allies.
    • Increased attack speed bonus from 20/30/40/50 to 30/40/50/60.

6.83

  • Fireblast icon.png Fireblast
    • Reduced damage from 60/120/180/240 to 55/110/165/220.
    • Reduced cast range from 600 to 475.
  • Reduced Unrefined Fireblast icon.png Unrefined Fireblast cast range from 600 to 475.

6.82

  • Increased base health regeneration from 0.25 to 2.5.
  • Reduced Fireblast icon.png Fireblast damage from 80/145/210/275 to 60/120/180/240.
  • Multicast icon.png Multicast
    • Increased chance for 2x multicast from 25%/40%/50% to 40%/50%/60%.
    • Increased multicast interval between the extra casts of Fireblast, Unrefined Fireblast and Ignite from 0.3 to 0.4.

6.81b

6.81

  • Increased base armor from 4 to 5 (total armor is now 6.96).
  • Reduced all of Ogre Magi's spells' cast point from 0.56 to 0.45.

6.80

6.79

  • Ignite icon.png Ignite
    • Now has the same chance to be multicast like his other abilties (targets random enemies within a 1400 radius, prioritizes units which do not have the debuff already).
    • Is now disjointable.
    • Increased duration from 4/5/6/7 to 5/6/7/8.
  • Reduced Unrefined Fireblast icon.png Unrefined Fireblast cooldown from 10 to 6.

6.78

  • Increased Ignite icon.png Ignite damage per second from 26/32/38/44 to 26/34/42/50.

6.76

  • Multicast icon.png Multicast now also increases Ignite icon.png Ignite cast range by 150/300/450 in addition to the radius increase.

6.75

  • Increased base armor from 3 to 4 (total armor is now 5.96).
  • Bloodlust icon.png Bloodlust
    • Can now be cast on siege creeps.
    • Increased movement speed bonus from 6%/9%/12%/15% to 10%/12%/14%/16%.
  • Reduced Unrefined Fireblast icon.png Unrefined Fireblast cooldown from 20 to 10.

6.74

Unrefined Fireblast icon.png Unrefined Fireblast
Blasts an enemy unit with a wave of fire, dealing damage and stunning the target.
Cast range: 600
Damage: 275
Stun duration: 1.5
Manacost: 400
Cooldown: 20
Notes: Works identical to his regular Fireblast, but is completely independent from it. They do not share cooldowns (hotkey: D). The manacost and cooldown are constant, Multicast does not increase them. Can proc Multicast, just like his regular Fireblast.

6.72d

  • Undid melee hero collision change from 6.72c

6.72c

  • Melee hero collision size now reduced from 24 to 12.

6.72

6.71

  • Ignite icon.png Ignite
    • Increased damage per second from 10/20/30/40 to 26/32/38/44.
    • Increased movement speed slow from 10%/15%/20%/25% to 20%/22%/24%/26%.
    • Reduced duration from 7.5 on each level to to 4/5/6/7.

6.68

  • Increased Intelligence intelligence gain from 1.9 to 2.4.
  • Increased Fireblast icon.png Fireblast damage from 75/125/175/275 to 80/145/210/275.
  • Reduced Multicast icon.png Multicast Fireblast manacost increase from 30/80/110 to 30/70/110.

6.66

  • Reduced Fireblast icon.png Fireblast cooldown from 15 to 12.
  • Reduced Multicast icon.png Multicast Fireblast cooldown reduction from 3/6/9 to 2/4/6.

6.61

  • Multicast icon.png Multicast
    • Reduced chance for 2x multicast from 30%/45%/60% to 20%/40%/50%.
    • Reduced chance for 3x multicast from 0%/22.5%/30% to 0%/20%/25%.
    • Reduced chance for 4x multicast from 0%/0%/15% to 0%/0%/12.5%.

6.60

Old Multicast icon.png Multicast:
Level 1: 20% chance for 2x (Can be Improved by Aghanim's Scepter. 30% chance for 3x)
Level 2: 20% chance for 3x (Can be Improved by Aghanim's Scepter. 30% chance for 4x)
Level 3: 20% chance for 4x (Can be Improved by Aghanim's Scepter. 30% chance for 5x)
New Multicast icon.png Multicast:
Level 1: 30% chance for 2x
Level 2: 45% chance for 2x, 22.5% chance for 3x
Level 3: 60% chance for 2x, 30% chance for 3x, 15% chance for 4x
Has no Aghanim's Scepter icon.png Aghanim's Scepter upgrade.

6.48b

  • Fixed a recent bug with Multicast and Bloodlust.

6.38

  • Increased base Strength strength and gain from 22 + 2.75 to 23 + 3.2.
  • Increased base armor from 2 to 3 (total armor is now 4.96).

6.36

  • Increased base attack damage from 29-35 to 41-47 (total attack damage is now 58-64).

6.35

  • Increased base armor from 1 to 2 (total armor is now 3.96).

6.34

  • Fixed a probability error with Aghanim's Scepter upgraded Multicast.

6.28

  • Fixed multicast Bloodlust icon.png Bloodlust never considering Ogre Magi as a target.

6.21

  • Increased Ignite icon.png Ignite projectile speed from 700 to 1000.

6.20

  • Increased Ignite icon.png Ignite damage per second from 5/15/25/35 to 10/20/30/40.
  • Reduced Bloodlust icon.png Bloodlust movement speed bonus from 10%/15%/20%/25% to 6%/9%/12%/15%.
  • Multicast icon.png Multicast
    • Fixed a bug between Multicast and Bloodlust.
    • No longer increases Bloodlust manacost by 10/20/50.

6.13

  • Increased Multicast icon.png Multicast proc chance from 5%/10%/15% (Can be Improved by Aghanim's Scepter. 10%/15%/20%) to 20% (Can be Improved by Aghanim's Scepter. 30%) on each level.

6.10

6.09

  • Increased Fireblast icon.png Fireblast cooldown from 12 to 15.
  • Multicast icon.png Multicast
    • now grants a 5%/10%/15% chance for Fireblast and Bloodlust to be cast 1/2/3 extra times when cast.
    Fireblast is cast multiple times on the same target, while Bloodlust is cast on random allies within a 575 radius around Ogre Magi.
    • Increased Fireblast manacost increase from 10/20/30 to 30/80/110.
  • Added Aghanim's Scepter icon.png Aghanim's Scepter upgrade for Ogre Magi: Increases Multicast icon.png Multicast proc chance from 5%/10%/15% to 10%/15%/20% and number of extra casts from 1/2/3 to 2/3/4.

6.02

  • Fireblast icon.png Fireblast
    • Increased damage from 75/125/175/225 to 75/125/175/275.
    • Reduced cooldown from 14 to 12.

6.00

Ignite icon.png Ignite:
Drenches a target in volatile chemicals, causing it to burst into flames. The target is under immense pain, causing it to take damage and move slower.
Cast range: 700
Radius: 0
Damage per second: 5/15/25/35
Movement speed slow: 10%/15%/20%/25%
Duration: 7.5
Manacost: 95/105/115/125
Cooldown: 15
Notes: The projectile travels at a speed of 700 and can be disjointed. Multicast adds an area of effect to the spell, hitting all enemies within the radius around the target.
Old Multicast icon.png Multicast:
Enables the Ogre Magi to automatically cast spells extra times each time he casts a spell. Increases their mana costs.
Extra casts: 1/2/3 (Can be Improved by Aghanim's Scepter. 2/3/4)
Fireblast manacost increase: 95/270/430
Fireblast cooldown increase: 8/24/47
Fireblast stun duration increase: 0/0/0.5
Lightning Shield damage increase: 12/24/36
Lightning Shield mana increase: 30/60/70
Bloodlust mana increase: 50/100/150
Notes: Causes Fireblast to be cast 1/2/3 additional times on the target and Bloodlust to be cast on additional 1/2/3 allied units within a 600 radius around Ogre Magi. Lightning Shield is not cast multiple times.
New Multicast icon.png Multicast:
Enables the Ogre Magi to rapidly cast his spells, giving them greater potency.
Fireblast cooldown decrease: 3/6/9
Fireblast mana increase: 10/20/30
Ignite radius increase: 150/300/450
Bloodlust cooldown decrease: 5/15/15
Bloodlust mana increase: 10/20/50
Notes: Does not cause any spell to be cast multiple times. No Aghanim's Scepter upgrade.

5.84

  • Reduced Fireblast icon.png Fireblast cooldown from 11 to 8.
  • Increased Multicast icon.png Multicast Fireblast cooldown increase from 3/14/24 to 8/24/47.

5.82

  • Increased base Agility agility and gain from 8 + 0.6 to 14 + 1.55.
  • Reduced base Intelligence intelligence and gain from 23 + 2.8 to 17 + 1.9.
  • Lightning Shield can no longer be cast on self.
  • Reduced Multicast icon.png Multicast Lightning Shield manacost increase from 35/70/105 to 30/60/70.

5.80

  • Ogre Magi can now attack flying units.
  • Rescaled Fireblast icon.png Fireblast manacost from 75/90/110/135 to 95 on each level.
  • Lightning Shield
    • Can now be cast on own units as well.
    • Increased damage per second from 24/36/48/60 to 36/48/60/72.
    • Increased manacost from 70 to 80.
  • Multicast icon.png Multicast
    • Now works properly for multile Ogres.
    • Increased Fireblast manacost increase from 80/160/240 to 95/270/430.
    • Now increases Fireblast cooldown by 3/14/24.
    • No longer causes Lightning Shield to be cast 2/3/4 times.
    • Now increases Lightning Shield damage per second by 12/24/36.
    • Increased Lightning Shield manacost increase from 20/40/60 to 35/70/105.

5.79

  • Reduced Lightning Shield manacost from 90 to 70.
  • Multicast icon.png Multicast
    • No longer reduces Fireblast damage by 25/50/50.
    • Reduced Lightning Shield mana increase from 40/80/120 to 20/40/60.
  • Added Aghanim's Scepter icon.png Aghanim's Scepter upgrade for Ogre Magi: Increases number of multi casts from 1/2/3 to 2/3/4

5.78

  • Fireblast icon.png Firebolt
    • Renamed to Fireblast.
    • No longer uses a disjointable projectile.
  • Lightning Shield
    • Can now be cast on allied units as well.
    • Fixed Ogre Magi not getting kill credits when a unit dies to Lightning Shield.
    • Increased damage per second from 12/24/36/48 to 24/36/48/60.
  • Multicast icon.png Multicast now increases Fireblast stun duration by 0/0/0.5.

5.77

  • Reduced Multicast icon.png Multicast Firebolt damage reduction from 25/50/75 to 25/50/50.

5.76

  • Created.

Replaced abilities[edit | edit source]

Lightning Shield
Can be dispelled. Blocked by Spell Immunity.
W
T
Unknown icon.png
Ability Affects Damage
Target Unit Enemies / Allies Magical
Forms a shield of lightning around a target unit, causing damage to nearby units.
Cast Time: 0.56+0.51
Cast Range: 600
Damage Radius: 150
Damage per Second: 36/48/60/72
Duration: 20
Cooldown 10 Mana 80

Notes:

  • This ability got replaced by Ignite icon.png Ignite in the 6.00 gameplay patch.
  • Can be cast on any enemy, allied units and own units, except on self. Cannot be cast on wards and buildings.
  • Deals damage to enemy and allied units alike. Does not damage the unit the shield was put on.
  • Multiple shields can damage the same units.
  • Deals 18/24/30/36 damage in 0.5 second intervals.
  • Pre 5.80, Multicast used to cause this spell to be cast 1/2/3 extra times on random units (including self) within a 600 radius around Ogre Magi.
  • From 5.80 on, Multicast no longer caused it to be cast multiple times, but increased its damage per second and manacost instead.
  • This is how much damage per second Lightning Shield dealt (before reductions) and how much mana it costed on each level with each level of Multicast:
    • Level 0 Multicast: 36/48/60/72 damage, 80 mana
    • Level 1 Multicast: 48/60/72/84 damage, 110 mana
    • Level 2 Multicast: 60/72/84/96 damage, 140 mana
    • Level 3 Multicast: 72/84/96/108 damage, 150 mana

Multicast (pre 6.00)
R
C
Multicast icon.png
Ability Affects
Passive Self
Enables the Ogre Magi to automatically cast spells extra times each time he casts a spell. Increases their mana costs.
Extra Casts: 1/2/3 (Can be Improved by Aghanim's Scepter. 2/3/4)
Fireblast Manacost Increase: 95/270/430
Fireblast Cooldown Increase: 8/24/47
Fireblast Stun Duration Increase: 0/0/0.5
Lightning Shield Damage Increase: 12/24/36
Lightning Shield Mana Increase: 30/60/70
Bloodlust Mana Increase: 50/100/150
Can be Improved by Aghanim's Scepter. Increases amount of multi casts.
Despite being largely incapacitated by his IQ, the Ogre Magi's success in battle is attributed to pure skill.

Notes:

  • This ability got reworked into the current Multicast icon.png Multicast in the 6.00 gameplay patch.
  • Caused Fireblast icon.png Fireblast to be cast 1/2/3 (Can be Improved by Aghanim's Scepter. 2/3/4) additional times on the same target.
  • But it also passively increased its manacost from 95 to 190/365/525 and cooldown from 8 to 16/32/55.
  • Did not grant Lightning Shield multiple casts, but increased its damage and manacost.
  • Caused Bloodlust icon.png Bloodlust to be cast on 1/2/3 (Can be Improved by Aghanim's Scepter. 2/3/4) additional targets within a 600 radius around Ogre Magi.

Gallery[edit | edit source]

See also[edit | edit source]

References[edit | edit source]