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Ogre Magi

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This page is about the hero. For the neutral creep, see Ogre Camp.
Ogre Magi
Ogre Magi.png
Radiant icon.png The Radiant
Strength
23 + 3.2
Agility
14 + 1.55
Intelligence
17 + 2.4
Level 1 16 25
Hit Points 587 1537 2411
Mana 221 715 1222
Damage 58-64 96-102 135-141
Armor 5.96 9.5 13.97
Attacks / Second 0.67 0.81 1
Movement Speed 295
Turn Rate 0.6
Sight Range 1800/800
Attack Range Melee
Missile Speed Instant
Attack Duration 0.3+0.3
Cast Duration 0.56+0.51
Base Attack Time 1.7

Aggron Stonebreak the Ogre Magi is a melee intelligence hero famous for his random potential for extreme burst damage and his enormous health pool for an intelligence Hero. He has good base attributes, and some of the best attributes gain in the game. He is a powerful ganker and disabler, eliminating his opponents in mere seconds if his ultimate Multicast successfully occurs with Fireblast. Later in the game he takes on the role of a buffer/debuffer with his powerful Bloodlust buff and his AoE Ignite.

Contents

[edit] Bio

Ogre Magi Aggron Stonebreak, the Ogre Magi
Play "Once is not enough!" "It's just as high as we can count."
Role: Pip ganker.png Nuker / Pip disabler.png Disabler / Pip tank.png Durable
Lore: The ordinary ogre is the creature for whom the phrase 'As dumb as a bag of rock hammers' was coined. In his natural state, an ogre is supremely incapable of doing or deciding anything. Clothed in dirt, he sometimes finds himself accidentally draped in animal skins after eating lanekill. Not an especially social creature, he is most often found affectionately consorting with the boulders or tree-stumps he has mistaken for kin (a factor that may explain the ogre's low rate of reproduction). However, once every generation or so, the ogre race is blessed with the birth of a two-headed Ogre Magi, who is immediately given the traditional name of Aggron Stonebreak, the name of the first and perhaps only wise ogre in their line's history. With two heads, Ogre Magi finds it possible to function at a level most other creatures manage with one. And while the Ogre Magi will win no debates (even with itself), it is graced with a divine quality known as Dumb Luck--a propensity for serendipitous strokes of fortune which have allowed the ogre race to flourish in spite of enemies, harsh weather, and an inability to feed itself. It's as if the Goddess of Luck, filled with pity for the sadly inept species, has taken Ogre Magi under her wing. And who could blame her? Poor things.
Voice: Nolan North (Responses)

[edit] Abilities

Fireblast
Blocked by Magic Immunity. Blocked by Linken's Sphere. Cannot be purged.
Q
F
Fireblast icon.png
Ability Affects Damage
Target Unit Enemies Magical
Blasts an enemy unit with a wave of fire, dealing damage and stunning the target.
Range: 600
Duration: 1.5
Damage: 80/145/210/275
Cooldown 12 Mana 75/85/95/105
The Ogre Magi is easily amused, entertained for hours by playing with fire.

Notes:

  • When Multicast, Fireblast hits the same target each time with a 0.3 seconds interval.
    • A 2x Multicast deal 160/290/420/550 damage and stun for 1.8 seconds.
    • A 3x Multicast deal 240/435/630/825 damage and stun for 2.1 seconds.
    • A 4x Multicast deal 320/580/840/1100 damage and stun for 2.4 seconds.
  • Mana cost is increased by 30 / 70 / 110 when learning Multicast.

Ignite
Blocked by Magic Immunity. Blocked by Linken's Sphere. Can be purged.
W
G
Ignite icon.png
Ability Affects Damage
Target Unit Enemies Magical
Drenches a target in volatile chemicals, causing it to burst into flames. The target is in immense pain, taking damage and moving more slowly.
Range: 700
Duration: 5/6/7/8
Burn Damage: 26/34/42/50
Slow: 20%/22%/24%/26%
Cooldown 15 Mana 95/105/115/125
Blocked by Linken's Sphere. Only blocked if cast on Linken's holder. No interaction otherwise.
Batter up!

Notes:

  • Multicast makes this spell have an AoE (150/300/450 based on Multi Cast level).
  • When Multicast, nearby enemies will be selected randomly in an 1400 AoE to be ignited (prioritizes ones that do not already have the debuff).
  • When Multicast, units in the fog will be targeted (this includes neutrals).
  • The projectile can be disjointed.
  • Total damage of 130/204/294/400.

Bloodlust
Partially blocked by Magic Immunity. Can be purged.
E
B
Bloodlust icon.png
Ability Affects
Auto-cast Allies
Incites a frenzy in a friendly unit, increasing its movement speed and attack speed.
Range: 600
Duration: 30
Bonus Attack Speed: 20/30/40/50
Bonus Movement Speed: 10%/12%/14%/16%
Cooldown 20 Mana 75
Partially blocked by Magic Immunity. Blocked if targeted on magic immune allies, but the buff isn't removed by becoming magic immune. Immune allies can still benefit from multicast bloodlusts.
'Running’s not as fun as hitting… Not one bit fun.'

Notes:

  • When Multicast, nearby allies will be selected randomly in an 575 AoE to be Bloodlusted.
  • If set on Auto-Cast, Ogre Magi will cast it on himself, and recast it whenever it runs out.
  • Becoming magic immune or using Manta Style will not remove the buff.

Multi Cast
Play
R
C
Multi Cast icon.png
Ability Affects
Passive Self
Enables the Ogre Magi to rapidly cast his spells, giving them greater potency. Gives a chance to cast a spell multiple times in one cast. Increases Fireblast's mana cost and decreases its cooldown, increases cast range and adds an area of effect to Ignite and reduces Bloodlust's cooldown and gives it a chance to cast on random allies around Ogre Magi.
Chance to cast at least twice: 25%/40%/50%
Chance to cast at least three times: 0%/20%/25%
Chance to cast four times: 0%/0%/12.5%
Fireblast cooldown reduction: 2/4/6
Ignite increased cast range: 150/300/450
Ignite radius: 150/300/450
Bloodlust cooldown reduction: 5/10/15
Bloodlust radius: 575
Can be Improved by Aghanim's Scepter (* shows the improved values). Adds the Unrefined Fireblast ability.
Despite being largely incapacitated by his IQ, the Ogre Magi's success in battle is attributed to pure skill.

Notes:

  • Allows Ignite to be able to be Multicast, selecting random enemies in a 1400 AOE
  • Aghanim's Scepter is undroppable once acquired.
  • Assuming max levels of Fireblast, the average stun and damage is as followed.
    • Level 1, 343.75 magic damage and a 1.575 second stun.
    • Level 2, 495 magic damage and a 1.74 second stun.
    • Level 3, 653.125 magic damage and a 1.9125 second stun.

Unrefined Fireblast
Blocked by Magic Immunity. Blocked by Linken's Sphere. Cannot be purged.
D
D
Unrefined Fireblast icon.png
Ability Affects Damage
Target Unit Enemies Magical
Blasts an enemy unit with a wave of fire, dealing damage and stunning the target.
Range: 600
Duration: 1.5
Damage: 275
Cooldown 6 Mana 60% of current mana
The 'who-casts-spell-first' argument between himself is solved simply by both casting at once.

Notes:

  • As this spell costs 60% of your current mana, you can always cast it, e.g. if you have 100 mana remaining, the spell would cost 60 mana.
  • Can be multicasted for the same effect as a regular Fireblast level 4.

[edit] Recommended items

Explanation:

  • Buying two Clarity potions will give you two or three extra casts of Fireblast, depending on its rank.
  • A Magic Stick will help supplement your Fireblast casts; it can also be turned into a Magic Wand later on.
  • Soul Ring is incredibly useful due to Ogre's high health pool for an Intelligence Hero, and for providing additional Fireblast casts even when out of mana.
  • Arcane Boots will give you plenty of mana for all of your spells, and will help more mana-hungry teammates.
  • Aghanim's Scepter not only gives you plenty of good stat increases, but also increases your nuking and disabling power in the form of Unrefined Fireblast.
  • Your relative independence from reliance on items to be effective makes you a good candidate for buying Observer Wards.
  • Mekansm synergizes well with your high innate strength, high strength growth, and high innate armor.
  • Scythe of Vyse gives you an additional disable, plenty of stats, and plenty of mana regeneration.
  • Shiva's Guard gives you an additional slow alongside Ignite, and also gives you even more survivability.
  • Ghost Scepter lets you avoid dying quickly to heavily physical attack-reliant enemies later on in the game, and also gives some minor stats.
  • Drum of Endurance give you some decent stats for its low cost. The extra movement speed also stacks with Bloodlust.
  • Bloodstone greatly boosts your survivability, greater ability to spam Fireblast, and a suicide to heal your team with in a pinch.
  • Veil of Discord amplifies your Fireblast and Ignite damage, as well as any nukes your teammates possess.
  • Eul's Scepter of Divinity gives good intelligence and mana regen, and an active that can be used for chasing, escaping, or locking someone out of a fight.
  • Force Staff has a variety of uses; saving yourself, saving a teammate, forcing an enemy out of position, and also gives Intelligence.

[edit] Equipment

[edit] Tips

  • Fireblast gives the full 1.5s of stun from the first rank, whereas Ignite gains significant additional slow and duration with ranks. However, Fireblast will deal high damage if it's leveled and Multi Cast occurs, so choose your skill build wisely.
  • Consider the state of the game and your situation when deciding whether to level Multi Cast at 6. Although it can grant powerful bonuses, it also increases the mana cost of Fireblast without reliably increasing the effect. In most games, it is much better to max out both Fireblast and Ignite initially, then taking the first rank of Multi Cast at level 9 (or even 10 if you want to grab a point in Bloodlust first as well. At level 6, it's more mana efficient and more damaging to just grab another point in Ignite or Fireblast. The earliest a point in Multi-cast would be efficient is level 8, after Fireblast has been maxed.
  • When you have at least 1 point in Multi Cast, use Ignite when the enemies get clumped to affect them all in a short radius.
  • Bloodlust is a rather versatile skill, allowing you or anyone you cast it on to make a swift escape or entrance during teamfights, as well as being a powerful steroid for any carry. Consider keeping your Bloodlust always on a carry during a teamfight.
  • You're a good chaser: your Fireblast can stun an enemy for 1.5 seconds and keep him in place, while your Ignite damages and slows the target. Use these skills to help your teammates get kills.

[edit] Update history

July 26, 2013 Patch

  • Fixed a minor inaccuracy with Meepo icon.png Meepo and Ogre Magi icon.png Ogre Magi's base armor.

June 28, 2012 Patch

  • Adjusted Ogre Magi Ogre Magi's sidearm attack animation.

May 31, 2012 Patch

  • Enabled Ogre Magi Ogre Magi in Captain's Mode.
  • Fixed Bloodlust icon.png Bloodlust autocast interrupting your TP scroll.
  • Fixed Multicast Fireblast icon.png Fireblast not extending the stun duration.
  • Fixed Bloodlust icon.png Bloodlust being castable on magic immune units.
  • Fixed Bloodlust icon.png Bloodlust Multicast being used up by couriers.
  • Fixed Fireblast icon.png Fireblast Multicast stopping if you die while it is multicast.
  • Added unique effect for unrefined fireblast
  • Added new effect for unrefined fireblast.
  • [Undocumented] Adjusted Ogre Magi Ogre Magi's texture.
  • [Undocumented] Updated Ogre Magi Ogre Magi's minimap icon to reflect his texture change.

May 24, 2012 Patch

  • Added Ogre Magi Ogre Magi!

[edit] Balance changelog

6.80

6.79

  • Ignite icon.png Ignite
    • Duration increased from 4/5/6/7 to 5/6/7/8.
    • Is now dodgeable.
    • Can now multicast to cast at a random enemy unit in 1400 AoE (prioritizes ones that do not already have the debuff).
  • Unrefined Fireblast icon.png Unrefined Fireblast cooldown reduced from 10 to 6.

6.78

  • Ignite icon.png Ignite damage per second increased from 26/32/38/44 to 26/34/42/50.

6.76

  • Multi Cast icon.png Multi Cast now increases cast range of Ignite by 150 per level, this is in addition to the existing AoE increase.

6.75

  • Armor increased by 1.
  • Aghanim's Unrefined Fireblast cooldown decreased from 20 to 10.
  • Bloodlust icon.png Bloodlust can now target catapults.
  • Bloodlust icon.png Bloodlust movement speed bonus increased from 6/9/12/15% to 10/12/14/16%.

6.74

Gives his other head the ability to cast a more primitive version of Fireblast. It has a constant (not modified by ultimate/level) 275 damage, 1.5 second stun, 20 cooldown, 400 manacost. It can trigger multicast. This is an independent 5th skill added to his ability card.

6.71

Damage increased from 10/20/30/40 to 26/32/38/44
Slow increased from 10/15/20/25% to 20/22/24/26%
Duration from 7.5 seconds to 4/5/6/7

6.68

  • Intelligence gain increased from 1.9 to 2.4.
  • Fireblast icon.png Fireblast rescaled from 75/125/175/275 to 80/145/210/275.
  • Multi Cast icon.png Multi Cast manacost increase for Fireblast icon.png Fireblast rescaled from 30/80/110 to 30/70/110.

6.66

  • Fireblast icon.png Fireblast Multicast upgraded cooldown improved from 15/12/9/6 to 12/10/8/6.

6.61

  • Reduced Multicast from 30%2x/45%2x+22.5%3x/60%2x+30%3x+15%4x ->25%2x/40%2x+20%3x/50%2x+25%3x+12.5%4x.

[edit] Gallery

[edit] See also