Night Stalker

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Night Stalker
Night Stalker.png
23 + 2.8
18 + 2.25
16 + 1.6
Level 1 16 25
Hit Points 587 1423 2240
Mana 208 546 962
Damage 57‒61 101-105 144‒148
Armor 5.52 10.53 15.88
Attacks / Second 0.69 0.9 1.12
Movement Speed 295
Turn Rate 0.5
Sight Range 1200/1800
Attack Range Melee
Missile Speed Instant
Attack Duration 0.55+0.55
Cast Duration 0.3+0.3
Base Attack Time 1.7
Collision Size 24

Balanar the Night Stalker is a unique Hero in that he is affected by the time of day during the game. During daytime, his vision is lower than usual, he is slower in both movement and attack speed than a hero of an equal level. Once the sun goes down, Balanar's real power is unleashed, as both his physical power and abilities are enhanced greatly.

His Void is a slowing nuke that keeps enemies crippled longer at night. Crippling Fear is a silence with a relatively low cooldown (something rare on a Strength hero) that gains even additional potency at night, later in the game it can go on to become the second longest silence in the game. Hunter in the Night is what defines the Night Stalker, gaining supernatural attack and movement speed, but only at night. Darkness literally takes back the night from the day and allows him to achieve his full potential regardless of which time of day it actually is, all the while reducing the enemies field of vision and increasing the duration of night-time if used during the night.


Night Stalker Balanar, the Night Stalker
Play "I'm the beast of bedtime tales."
Role: Pip tank.png Durable / Pip initiator.png Initiator
Lore: Of the Night Stalker, there is no history, only stories. There are ancient tales woven into the lore of every race and every culture, of an impossible time before sunlight and daytime, when night reigned alone and the world was covered with the creatures of darkness--creatures like Balanar the Night Stalker.

It is said that on the dawn of the First Day, all the night creatures perished. All, that is, save one. Evil's embodiment, Night Stalker delights in his malevolence. He created the primal role of the Night Terror, the Boogeyman, and as long as there have been younglings, his is the specter summoned to terrify them. This is a role he relishes; nor are these empty theatrics. He does indeed stalk the unwary, the defenseless, those who have strayed beyond the lighted paths or denied the warnings of their communities. Night Stalker serves as living proof that every child's worst true.
Voice: Tony Todd (Responses)


Blocked by Spell Immunity. Blocked by Linken's Sphere. Can be purged. Play
Void icon.png
Ability Affects Damage
Target Unit Enemies Magical
Creates a damaging void that slows an enemy unit and deals damage. Void also mini-stuns, interrupting channeling abilities. The slowing effect lasts longer at night.
Cast Range: 525
Damage: 90/160/255/335
Move Speed Slow: 50%
Attack Speed Slow: 35
Day Slow Duration: 2
Night Slow Duration: 4
Cooldown 8 Mana 80/90/100/110
Balanar creates a vortex of infinite night, tearing opponents violently into the eternal darkness that once was.


  • Mini-stun lasts 0.1 seconds.
  • Also uses the night values during the 10 seconds night time from Eclipse icon.png Eclipse.

Crippling Fear
Blocked by Spell Immunity. Blocked by Linken's Sphere. Can be purged. Play
Crippling Fear icon.png
Ability Affects
Target Unit Enemies
Night Stalker horrifies the target enemy Hero, causing it to miss attacks and become silenced. The effect lasts longer at night.
Cast Range: 500
Day Miss Chance: 10%
Night Miss Chance: 50%
Day Duration: 3
Night Duration: 5/6/7/8
Cooldown 12 Mana 90
A vision of the twisted maw of Balanar etches itself into the minds of the poor souls unlucky enough to cross his path.


  • The miss chance does not update when it turns day or night while the debuff is on. The value is set upon cast.
  • Also uses the night values during the 10 seconds night time from Eclipse icon.png Eclipse.

Hunter in the Night
Not blocked by Spell Immunity. Cannot be purged. Partially usable by illusions.
Hunter in the Night icon.png
Ability Affects
Passive Self
Night Stalker is in his element at night, attacking and moving with great swiftness.
Move Speed Bonus: 20%/25%/30%/35%
Attack Speed Bonus: 45/60/75/90
Partially usable by illusions. Illusions will receive the increased movement speed, but not the increased attack speed.
The hunting prowess of Balanar improves as the night beckons.


  • Also works during the 10 seconds night time from Eclipse icon.png Eclipse.
The appearance of the game clock changes when Darkness is cast.

Not blocked by Spell Immunity. Not blocked by Linken's Sphere. Cannot be purged. Play
Darkness icon.png
Ability Affects
No Target Enemies
Night Stalker smothers the sun and summons instant darkness, so that he might use his powers at their fullest. When used at night, it extends night time by Darkness' duration.
Vision reduction: 25%
Duration: 40/60/80
Cooldown 180/150/120
Can be Improved by Aghanim's Scepter (* shows the improved values). Grants unobstructed vision in the night. The improved vision is fully independent from Darkness.
It is a humbling sight to see when the mightiest of warriors become afraid of the dark.


  • Activating Darkness pauses the current ingame time, so if it's cast at night it prolongs it.
  • Usage of Darkness whenever it's available will cause approximately 57%/67%/83% of total time to be night (in contrast to the game's natural 50%).
  • The vision reduction only occurs during Darkness nights. Regular nights and the night from Eclipse icon.png Eclipse don't reduce vision further when Night Stalker is in the game.
  • The vision reduction is provided by a global aura and thus the debuff lingers for 0.5 seconds after Darkness' night ends.
  • The unobstructed vision from the Aghanim's Scepter icon.png Aghanim's Scepter upgrade is not bound to any of Night Stalker's spells, so it will be active at every night, regardless of Darkness being leveled or not.

Recommended items[edit]

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Reason given

Early-game Items

  • An early Urn of Shadows can be used not only to remedy Night Stalker's mana issues, but also to assist your teammates or finish off weak enemies, as well as topping yourself up on health after a successful gank.

Core items:

  • Phase Boots provide Night Stalker with both a nice speed boost and extra hitting power. Its active ability, Phase, can also stack with Hunter in the Night's movement speed, allowing Night Stalker to either chase down an enemy or escape.
  • Bottle For all the gankers, its a must. Keep roaming and keep replenished.
  • Vanguard provides health regeneration, helping you to stay at high HP between ganks, and does a lot to protect you from towers if you wish to dive.

Situational items:

  • Black King Bar makes Night Stalker immune to most crowd control and disables throughout ganking situations while providing him more survivability.
  • Assault Cuirass is an excellent item. Not only does its attack speed stack with Night Stalker's Hunter in the Night, it also provides armor for your allies while decreasing enemy armor.
  • Armlet of Mordiggian provides more attack speed, damage and capability to tank, allowing Night Stalker to perform at his finest throughout team fights.
  • Aghanim's Scepter adds some much needed attributes and flat health and mana bonuses and grants Night Stalker unobstructed vision at night, allowing him to gank or counter-gank more efficiently. However beware that the upgraded vision does not happen during daytime unless darkness is used.
  • Heaven's Halberd can be used in conjunction with Night Stalker's silence to completely disable an enemy from fighting back.
  • Skull Basher, which can be upgraded into Abyssal Blade, is used in conjunction with Night Stalker's naturally high attack speed during night time to permanently stun your enemies in place, allowing you or your allies to clean up.
  • Heart of Tarrasque boosts Night Stalker's health regeneration and provides the greatest amount of Strength per item in the game. It can be used to remedy the degeneration of Armlet and heal Balanar after a long fight.


  • Void is the best ability to max early, as the damage increase and slow allow you to use it to kill your desired target.
  • Hunter in the Night empowers his attack speed and movement speed superbly during the night, making him the best ganker during the earliest parts of the game.
  • Night Stalker will greatly benefit from being on the same team as a Luna. Her Lunar Blessing will give him bonus damage and her Eclipse will turn the time of the day to night for 10 seconds. This 10 seconds is often significant enough for the Night Stalker to set in and go for the kill.
  • Using Darkness during night time will prolong the duration of the night, allowing Night Stalker to ultimately change the time to his favor.
  • During the night, most heroes have below average vision, rendering them to be ineffective on chases and gives enemies a chance to hide in a blind spot. Night Stalker, however, is at home in this time and has full vision, allowing him to effectively chase without getting obscured on his sight. With Aghanim's Scepter, he gains full unobstructed vision, allowing him to see through trees,higher terrains and even inside Roshan Pit.
  • Satanic and Helm of the Dominator can be used to help Night Stalker jungle in the mid game stage and the active of Satanic will aid him in healing a lot of damage if he has to face the enemy carry during a manfight.
  • Vladmir's Offering helps greatly with pushing towers after a successful gank and provides a vampiric aura to your allies.
  • During the day, save Darkness for when it is necessary for a fight; during the night, however, cast it whenever it is off cooldown in order to maximize the night's duration.


  • Many of Night Stalker's responses that refer to his vampiric qualities make reference to Bram Stoker's Dracula, a film adaptation of the classic novel starring Gary Oldman.
  • Night stalker's line "If I ever get my claws on that bird," is likely a reference to the rooster, a bird which heralded the coming of dawn with its cry. The rooster was sacred to the sun-god Helios.
  • In an earlier version DotA, there existed a hero similar to Night Stalker called Void Demon. His first ability "Time Void" had similar effects to the present Void icon.png Void ability, except it also stunned the target for 5 seconds. Void Demon also had a ability similar to Omniknight's Degen Aura icon.png Degen Aura, though it had a larger radius of 600 units. His third ability was a pushing spell called "Quake" which was useful for destroying towers. Finally, his ultimate was called "Mass Haste". This aura gave Void Demon and nearby allies benefits similar to Night Stalker's Hunter in the Night icon.png Hunter in the Night, except that it had no conditions and enabled Void Demon and his team to hunt Heroes relentlessly both day and night. Ultimately, Void Demon was replaced with Night Stalker as his skill set was deemed too powerful.

Update history[edit]

May 24, 2013 Patch

  • Updated Night Stalker icon.png Night Stalker Darkness icon.png Darkness sound and made it global for teammates.

January 17, 2013 Patch

  • Fixed Night Stalker icon.png Night Stalker's darkness indicator persisting across games.

January 03, 2013 Patch

  • Added Night Stalker Night Stalker Darkness icon.png Darkness graphic to day/night clock.

November 15, 2012 Patch

  • Fixed Night Stalker Night Stalker losing his wings at night.

August 02, 2012 Patch

  • [Undocumented] Added new attack sounds for Night Stalker.

July 26, 2012 Patch

  • [Undocumented] Added spawn animations for Earthshaker, Night Stalker, Shadow Demon, Tidehunter, Tinker.
  • [Undocumented] Added teleport start and end animations for Earthshaker, Pudge, Night Stalker, Shadow Demon, Tidehunter, Tinker.
  • [Undocumented] Added Haste Rune Run animations for Night Stalker and Pudge.
  • [Undocumented] Added the following animations to Night Stalker: Injured Run, Injured Idle, Victory and Defeat.

April 19, 2012 Patch

  • Added duration buff for Darkness.

January 12, 2012 Patch

  • Fixed Hunter in the Night working on Illusions.

December 08, 2011 Patch

  • Updated suggested item build.

September 09, 2011 Patch

  • Hooked up Nightstalker's day->night->day transition animations.

July 01, 2011 Patch

  • Fixed his model going into reference pose if the time of day transitioned while he was dead.

June 24, 2011 Patch

  • Added Night Stalker VO.

June 17, 2011 Patch

  • Fixed Night Stalker's Void not mini-stunning on apply.
  • Fixed Night Stalker's Crippling Fear doing 0 damage on apply and thus disabling blink dagger.

June 11, 2011 Patch

  • Enabled Night Stalker (model and effects work-in-progress).

Balance changelog[edit]



  • Darkness icon.png Darkness now also affects the vision of buildings.





  • Undid melee hero collision change from 6.72c


  • Melee hero collision size now reduced from 24 to 12.


  • Hunter in the Night icon.png Hunter in the Night
    • Movement bonus rescaled from 15/20/30/35 to 20/25/30/35%.
    • Attack speed bonus rescaled from 20/35/55/75 to 30/45/60/75.
  • Rebalanced all Melee heroes between 100 and 128 range to be 128 range
    • Night Stalker previously had 100 range.


  • Base damage increased by 10.
  • Crippling Fear icon.png Crippling Fear's miss chance from 10/20/30/40% to 40%.


  • Void icon.png Void now slows for 2 seconds during daytime.




  • Nightstalker's Crippling Fear now has a minor effect during the day
  • Improved Nightstalker cast animation time


  • Lowered Darkness cooldown from 240/210/180 to 240/210/150


  • Nightstalker strength improved
  • Minor armor buff (usually 1) to most melee heroes


  • Nightstalker's Base Attack Cooldown improved to 1.7 like most other heroes. Small armor boost as well.


See also[edit]