Night Stalker

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Night Stalker
Night Stalker icon.png
Strength primary attribute symbol.png
23 + 2.8
Agility attribute symbol.png
18 + 2.25
Intelligence attribute symbol.png
16 + 1.6
Level Base 1 15 25
Health 200 660 1440 2000
H. Regen 2 2.69 3.87 4.71
Mana 50 242 506 698
M. Regen 0.01 0.65 1.55 2.19
Damage 38‒42 61‒65 100‒104 128‒132
Armor 3 5.57 10.07 13.29
Spell Dmg 0% 1.07% 2.56% 3.63%
Att / Sec 0.58 0.69 0.87 1.01
Movement Speed 295
Turn Rate 0.5
Vision Range 1200/1800
Attack Range 150
Projectile Speed Instant
Attack Animation 0.55+0.55
Base Attack Time 1.7
Magic resistance 25%
Collision Size 24
Legs 2

Balanar, the Night Stalker, is a melee strength hero, known for being one of the strongest initiators and gankers in the game once night falls.

Unlike other heroes in the game, Night Stalker's strength greatly changes depending on the time of day. While he is not a very great threat in sunlight, he becomes a living nightmare when the moon rises, as all of his basic abilities become much stronger. He has a mini-stun and slow in Void, which allows him to hound and nuke down lone enemies who are unfortunate enough to encounter him. He also has the ability to silence and blind his foes with Crippling Fear, which drastically increases in duration at night, preventing spellcasters and even carries from retaliating against him. His passive, Hunter In the Night, greatly boosts Night Stalker's movement speed and attack speed at night, allowing him to easily move around the map, to pursue and tear apart his prey. Finally, his ultimate, Darkness, summons instant nighttime and destroys enemy night vision, making even the strongest enemy heroes prey. A terror in darkness, Night Stalker is the embodiment of heroes' nightmares, and one of the last things they will ever wish to encounter alone at night.

Bio[edit | edit source]

Night Stalker Balanar, the Night Stalker
Play "I'm the beast of bedtime tales."
Role: Carry Carry / Initiator Initiator / Durable Durable / Disabler Disabler / Nuker Nuker
Lore: Of the Night Stalker, there is no history, only stories. There are ancient tales woven into the lore of every race and every culture, of an impossible time before sunlight and daytime, when night reigned alone and the world was covered with the creatures of darkness--creatures like Balanar the Night Stalker.

It is said that on the dawn of the First Day, all the night creatures perished. All, that is, save one. Evil's embodiment, Night Stalker delights in his malevolence. He created the primal role of the Night Terror, the Boogeyman, and as long as there have been younglings, his is the specter summoned to terrify them. This is a role he relishes; nor are these empty theatrics. He does indeed stalk the unwary, the defenseless, those who have strayed beyond the lighted paths or denied the warnings of their communities. Night Stalker serves as living proof that every child's worst true.

Voice: Tony Todd (Responses)

Abilities[edit | edit source]

Blocked by Linken's Sphere. Does not pierce spell immunity. Play
Void icon.png
Target Unit
Creates a damaging void that slows an enemy unit and deals damage. Void also mini-stuns, interrupting channeling abilities. The slowing effect lasts longer at night.
Cast Animation: 0.3+0.33
Cast Range: 525 (Talent 625)
Damage: 90/160/255/335
Move Speed Slow: 50%
Attack Speed Slow: 50
Day Slow Duration: 2
Night Slow Duration: 2.5/3/3.5/4
Cooldown symbol.png 8
Mana symbol.png 80/90/100/110
Does not pierce spell immunity. Slow persists if debuff was placed before spell immunity and when not dispelled.
Debuff Void: Dispellable with any dispel.
Debuff Stunned: Dispellable with strong dispels.
Balanar creates a vortex of infinite night, tearing opponents violently into the eternal darkness that once was.


  • Also uses the night values during the 10 seconds night time from Eclipse icon.png Eclipse.

Crippling Fear
Blocked by Linken's Sphere. Does not pierce spell immunity. Play
Crippling Fear icon.png
Target Unit
Night Stalker horrifies the target enemy Hero, causing it to miss attacks and become silenced. The effect lasts longer at night.
Cast Animation: 0.3+0.33
Cast Range: 500 (Talent 600)
Day Miss Chance: 10%
Night Miss Chance: 50%
Day Duration: 3
Night Duration: 5/6/7/8
Cooldown symbol.png 12 (Talent 4)
Mana symbol.png 50
Does not pierce spell immunity. Silence and blind persist if debuff was placed before spell immunity and when not dispelled.
Debuff Crippling Fear: Dispellable with any dispel.
A vision of the twisted maw of Balanar etches itself into the minds of the poor souls unlucky enough to cross his path.


  • The miss chance and silence duration do not update when it turns day or night while the debuff is on. The values are set upon cast.
  • Also uses the night values during the 10 seconds night time from Eclipse icon.png Eclipse.

Hunter in the Night
Partially usable by illusions. Disabled by Break. Pierces spell immunity.
Hunter in the Night icon.png
Night Stalker is in his element at night, attacking and moving with great swiftness.
Move Speed Bonus: 20%/25%/30%/35%
Attack Speed Bonus: 45/60/75/90
Partially usable by illusions. Illusions receive the increased movement speed, but not the increased attack speed.
The hunting prowess of Balanar improves as the night beckons.


  • Also works during the 10 seconds night time from Eclipse icon.png Eclipse.

The appearance of the game clock changes when Darkness is cast.

Not disabled by Break. Pierces spell immunity. Play
Darkness icon.png
No Target
Night Stalker smothers the sun and summons instant darkness, so that he might use his powers at their fullest. While Darkness is in effect, enemy heroes, units, wards and buildings have their vision range reduced to 675.
Cast Animation: 0.3+0.5
Enemy Maximum Vision Range: 675
Duration: 50
Cooldown symbol.png 160/120/80
Upgradable by Aghanim's Scepter. Grants unobstructed vision in the night. The improved vision does not depend on using Darkness.
Not disabled by Break. Unobstructed night vision is not disabled by Break.
Buff Darkness: Undispellable.
Debuff Darkness Blind: Undispellable.
It is a humbling sight to see when the mightiest of warriors become afraid of the dark.


  • If used during the day, exactly when it turns daylight and exactly when it is off cooldown each time after, it can be used 2/2/3 times, effectively reducing the length of daylight each day to 140/140/90 seconds compared to 240 seconds of normal daylight.
  • In order for it to be used 2/2/3 times without losing night time, it must be used within 30/70/30 seconds into the day.
  • The vision limitation for enemies only occurs during Darkness nights. Regular nights and the night from Eclipse icon.png Eclipse does not limit vision when Night Stalker is in the game.
  • The vision limitation affects every non-neutral enemy unit, including buildings and wards.
  • However, it does not reduce the vision of spells and the bonus night vision granted by Moon Shard icon.png Moon Shard.
  • The vision limitation is provided by a global aura and thus the debuff lingers for 0.5 seconds after Darkness' night ends.
  • The unobstructed vision from the Aghanim's Scepter icon.png Aghanim's Scepter upgrade is not bound to any of Night Stalker's spells, so it is active at every night, regardless of Darkness being leveled or not.

Talents[edit | edit source]

Hero Talents
-8s Crippling Fear icon.png Crippling Fear Cooldown 25 +12 Armor
+50 Damage 20 +30 Movement Speed
+25 Attack Speed 15 +300 Mana
+100 Cast Range 10 +7 Strength attribute symbol.png Strength
  • Upgrading mana increases maximum mana capacity and keeps the current mana percentage.
  • The armor and attack damage are added as bonus armor and bonus attack damage, and therefore do not benefit illusions.

Recommended items[edit | edit source]

Starting items:

  • Two Gauntlets of Strength icon.png Gauntlets of Strength greatly increase Night Stalker's base damage, as well as give him more HP to survive enemy harass.
  • Clarity icon.png Clarity allows Night Stalker to maintain his early mana pool, particularly since his base intelligence is so low. Keeping his mana up can allow Night Stalker to get last-hits with Void icon.png Void safely.
  • One each of Tango icon.png Tango and Healing Salve icon.png Healing Salve are generally recommended in most any lane that Night Stalker is put in.
  • Stout Shield icon.png Stout Shield is a very good starting item to purchase on Night Stalker, as he is a melee hero who can be easily harassed. The damage block can greatly increase his survivability in-lane, and can be later upgraded into a Vanguard icon.png Vanguard.

Early game:

  • Magic Stick icon.png Magic Stick is a very important item on Night Stalker, as he is very aggressive and must have mana to cast his spells when tower-diving. None of his spells cost more than 150 mana, so having a Magic Stick with full charges guarantees that Night Stalker will always have enough mana to cast something if he needs it.
  • Boots of Speed icon.png Boots of Speed are critical for Night Stalker to pick up before the first nightfall. As Hunter in the Night icon.png Hunter in the Night increases his base movement speed by a certain percentage, increasing Night Stalker's base movement speed will grant him unparalleled mobility at night.
  • Urn of Shadows icon.png Urn of Shadows is a very useful item on Night Stalker, as he is a very active ganker who can get charges easily. The extra strength gives him more HP and damage, while the mana regeneration helps him to maintain his mana pool. Urn charges can be used to heal Night Stalker and his teammates after a successful gank, allowing him to quickly be ready for another, or to add extra damage to an enemy to secure a kill.
  • Bottle (Full) icon.png Bottle is a must for Night Stalker if he is played as a mid. As he has a small mana pool, getting a rune will replenish a large fraction of his mana, allowing him to cast his spells to their utmost during a gank. Even in the late game, his high mobility from Hunter in the Night and superior night vision allows him to spot and grab both runes in quick succession while roaming.

Core items:

  • Magic Wand icon.png Magic Wand is very good to buy on Night Stalker for all the same reasons as Magic Stick. In addition to the stats, instantly replenishing your HP and mana by 255 can drastically increase your resilience and ability to cast spells.
  • Phase Boots icon.png Phase Boots provide Night Stalker with both a nice speed boost and extra damage, both of which synergize extremely well with Hunter in the Night. The extra damage is greatly augmented by the ability's attack speed bonus, while the active can be combined with Hunter in the Night to boost Night Stalker's movement speed to the limit.
  • Town Portal Scroll icon.png Town Portal Scroll is important to carry on Night Stalker at all times, as it can allow him to move around the map to react to gank opportunities more easily.
  • Aghanim's Scepter icon.png Aghanim's Scepter is a very powerful item to build as it removes terrain restrictions on Night Stalker's night vision, allowing him to take full advantage of his mobility and giving him a critical edge in situational awareness, particularly when Darkness icon.png Darkness is active. It also gives him more HP and mana, making him tankier and giving him more mana to cast his spells.
  • Vanguard icon.png Vanguard greatly increases Night Stalker's resilience by increasing the size of his health pool and giving him damage block, which can be useful early in the game when diving towers for kills. The increased health regeneration also helps him to stay topped up between ganks. Can be later upgraded into a Crimson Guard icon.png Crimson Guard or an Abyssal Blade icon.png Abyssal Blade.

Situational items:

  • Heart of Tarrasque icon.png Heart of Tarrasque greatly increases the size of Night Stalker's health pool, making him much harder to bring down in fights. The extra strength gives him more base damage as well, and the passive health regeneration allows him to always begin fights at full health, allowing him to be more active on the map.
  • Assault Cuirass icon.png Assault Cuirass gives Night Stalker both offensive and defensive power. The extra armor makes him much tankier, synergizing well with his high strength growth, and the attack speed bonus combines with the enemy armor reduction to greatly improve Night Stalker's physical damage output.
  • Black King Bar icon.png Black King Bar makes Night Stalker immune to most crowd control and disables in teamfights, while giving him more HP and attack damage. It allows him to bring down key targets without worrying about being disabled.
  • Armlet of Mordiggian (Inactive) icon.png Armlet of Mordiggian gives Night Stalker many useful bonuses at a very cost-effective price. The +25 strength from the active boosts both his attack damage and HP, drastically increasing his DPS alongside Hunter in the Night, and the health loss can be mitigated with Urn of Shadows.
  • Heaven's Halberd icon.png Heaven's Halberd can be used in conjunction with Crippling Fear icon.png Crippling Fear to completely prevent an enemy from fighting back. It also provides a chance to proc Lesser Maim on an enemy, further slowing their attack and movement speed on top of Void.
  • Skull Basher icon.png Skull Basher, which can be upgraded into Abyssal Blade, can be used in conjunction with Night Stalker's naturally high attack speed during night to reliably proc a stun on an important target. This can allow Night Stalker to tear his targets apart with his high DPS while saving Void for another target if needed.
  • Satanic icon.png Satanic gives Night Stalker more HP and damage, giving him survivability, more DPS, as well as lifesteal to keep him at full HP. The active allows him to heal himself back up to full health in the middle of a teamfight, so long as he is not disabled, making him a much bigger threat.
  • Moon Shard icon.png Moon Shard gives Night Stalker lots of attack speed, making him a powerful threat even in the daytime. The passive night vision bonus boosts his already great night vision, allowing him to spot enemies from extreme ranges.
  • Lotus Orb icon.png Lotus Orb gives Night Stalker a blend of self-sustain and survivability through the HP and mana regen as well as the additional armor. The active can discourage enemies from casting targeted spells on him, making him a bigger threat in teamfights and preventing gank targets from easily disabling him to escape.
  • Ring of Basilius (Active) icon.png Ring of Basilius is a good early item for Night Stalker. It gives him more armor and some bonus damage, making him tankier and increasing his last-hitting power. The flat mana regen helps to keep his mana pool topped up, particularly given his low base intelligence. The item can be disassembled and recycled for components, or upgraded into a Vladmir's Offering.
  • Orb of Venom icon.png Orb of Venom can be a useful attack modifier to build on Night Stalker, as adding 12% movement speed slow to Void's 50% can greatly reduce the target's chances of escaping. It can be upgraded into an Eye of Skadi as needed, or sold for more inventory space for other items.
  • Power Treads icon.png Power Treads can be useful to consider on Night Stalker over Phase Boots, as attribute switching can allow Night Stalker to extend his mana pool and improve the value of his Bottle, as well as retain some measure of attack speed during the day when Hunter in the Night is not active.
  • Blink Dagger icon.png Blink Dagger greatly extends Night Stalker's reach when initiating. As he has abnormally high night vision, Night Stalker can spot targets from very long distances, allowing him to instantly close the gap on a foe who isn't even aware of his presence.
  • Vladmir's Offering icon.png Vladmir's Offering is a good mid-game support/utility item to pick up for your team, as it augments the attack power of all nearby allies and gives them armor. As well, it can provide lifesteal for your team, giving you more survivability in a teamfight. As an item for Night Stalker himself, it gives him mana regen and allows him to maintain his HP by lifestealing when farming neutral camps.
  • Solar Crest icon.png Solar Crest is a strong utility item that gives Night Stalker armor and evasion, hardening his resistance against right-clicks, as well as mana regen to sustain his mana pool. The active can significantly reduce a gank target's armor and induce a miss chance that stacks alongside Crippling Fear, reducing their ability to fight back and increasing the damage they take from Night Stalker's right-clicks.
  • Sange and Yasha icon.png Sange and Yasha provides many useful benefits, as it increases Night Stalker's attack speed, damage, health, and movement speed by large amounts. In particular, the constant 16% movement speed bonus means that he can move at a constant 520 movement speed when combined with Hunter in the Night, greatly increasing his mobility.
  • Silver Edge icon.png Silver Edge is a strong ganking item that gives Night Stalker a good combination of bonuses, and is particularly useful against enemies with powerful passive abilities. It gives him more damage output from his right-clicks, as well as a nice boost to his attributes. The Shadow Walk, combined with Hunter in the Night, allows him to gank while moving at maximum speed, inflicting bonus damage and a break on any enemies he finds.

Gameplay[edit | edit source]

Audio[edit | edit source]

History[edit | edit source]

Equipment[edit | edit source]

Trivia[edit | edit source]

  • Many of Night Stalker's responses that refer to his vampiric qualities make reference to Bram Stoker's Dracula, a film adaptation of the classic novel starring Gary Oldman.
  • Night stalker's line Play "If I ever get my claws on that bird." is likely a reference to the rooster that crows when the game transitions from night-time to daytime.
  • Night Stalker's deep and raspy voice is a possible reference to Batman.
  • In an earlier version DotA, there existed a hero similar to Night Stalker called Void Demon. His first ability "Time Void" had similar effects to the present Void icon.png Void ability, except it also stunned the target for 5 seconds. Void Demon also had an ability similar to Omniknight's Degen Aura icon.png Degen Aura, though it had a larger radius of 600 units. His third ability was a pushing spell called "Quake" which was useful for destroying towers. Finally, his ultimate was called "Mass Haste". This aura gave Void Demon and nearby allies benefits similar to Night Stalker's Hunter in the Night icon.png Hunter in the Night, except that it had no conditions and enabled Void Demon and his team to hunt Heroes relentlessly both day and night. Ultimately, Void Demon was replaced with Night Stalker as his skill set was deemed too powerful.
  • Nightstalker's response "In the forest of the night" is a reference to the poem The Tyger by William Blake.

Gallery[edit | edit source]