Necrophos/Guide

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Gameplay[edit]

Playstyle
Necrophos minimap icon.png Necrophos is a strong nuker and tanky hero who is capable of surviving long teamfights and picking off key enemy heroes with Reaper's Scythe icon.png Reaper's Scythe. His Death Pulse icon.png Death Pulse is able to heal/damage allies/enemies, Ghost Shroud icon.png Ghost Shroud is able to chase fleeing heroes, and Heartstopper Aura icon.png Heartstopper Aura helps harrass enemies in early game. Depending on the build, Necrophos minimap icon.png Necrophos can be either heavy nuker, or durable tanker.
Pros Cons
  • Strong early-mid game
  • Good Str gain
  • Powerful Reaper's Scythe icon.png Reaper's Scythe against Str and low hp heroes
  • Strong in long teamfights
  • Item dependent.
  • Low Agi gain and armor
  • Low mobility
  • No escape mechanism

Durable Caster[edit]

Necrophos is most effective when he stands in the middle of a fight, thus, in the front line. In early game, Death Pulse icon.png Death Pulse can turn small skirmishes in Necrophos's team favor as it bolster his allies while wither his enemies away. Later, when Mekansm icon.png Mekansm is obtained, Necrophos can effectively swing a losing fight back to his favor immediately combining Death Pulse icon.png Death Pulse with Mekansm icon.png Mekansm for massive AoE healing. Due to Death Pulse icon.png Death Pulse low cooldown and how quickly Heartstopper Aura icon.png Heartstopper Aura can tick away affected enemies' health, Necrophos can slowly and eventually shift the balance of health between his team and the opponents to his side, take away an important member of his enemies' team with Reaper's Scythe icon.png Reaper's Scythe and win the fight. Despite being a front-line caster, Necrophos should never be the center of attention as he is naturally squishy and can only out survived his opponents when a fight is dragged long enough for him to take advantage of the weakened enemies.

Mekansm icon.png Mekansm is crucial for this build as it provide the much needed survivability for Necrophos. The earlier you get Mekansm icon.png Mekansm, the better.

A Blink Dagger icon.png Blink Dagger or Force Staff icon.png Force Staff can be obtained to cover Necrophos weak mobility and allow him to quickly position himself after his team initiation or to escape a losing fight.

Should Necrophos be noticed and frequently focused in teamfight, consider to get Blade Mail icon.png Blade Mail and/or Lotus Orb icon.png Lotus Orb to temporally divert his enemies' attention.

It is better to get armor/resistance items like Pipe of Insight icon.png Pipe of Insight or Shiva's Guard icon.png Shiva's Guard over flat HP bonuses like Heart of Tarrasque icon.png Heart of Tarrasque due to how Effective HP work with healing.

Aghanim's Scepter icon.png Aghanim's Scepter may be considered for a shorter cooldown and often usage during a teamfight.

Durable Caster style is effective for early 4-5 man pushing, provided that Mekansm icon.png Mekansm is obtained early enough.

Being a Durable Caster is standard for Necrophos and should be used as the first step of playing Necrophos before considering other styles.

Heavy Nuker[edit]

With Reaper's Scythe icon.png Reaper's Scythe Necrophos can nuke an important target into smithereens immediately when a fight begin with the help of Death Pulse icon.png Death Pulse, Dagon 1 icon.png Dagon and/or Ethereal Blade icon.png Ethereal Blade. When Necrophos successfully pulls off a combo off Reaper's Scythe icon.png Reaper's Scythe > Ethereal Blade icon.png Ethereal Blade > Dagon 1 icon.png Dagon > Death Pulse icon.png Death Pulse (note: Reaper's Scythe has 1.5 second delay before damaging the target, thus, all abilities cast after Reaper's Scythe icon.png Reaper's Scythe must be fit within this time window) he can take out most heroes. Heavy Nuker Necrophos is very aggressive but also extremely squishy as his only way to survive is to make use of Death Pulse icon.png Death Pulse by killing his opponents as fast as he can.

Blink Dagger icon.png Blink Dagger and/or Force Staff icon.png Force Staff must be obtained to cover Necrophos weak mobility and allow him to position himself properly to surprise and pick off important target, shadowblade and silveredge is possible for escape and works well with radiance

A Dagon 1 icon.png Dagon and/or Ethereal Blade icon.png Ethereal Blade are core for this playstyle as Necrophos cannot effectively burst a target by himself without any help.

Aghanim's Scepter icon.png Aghanim's Scepter must be considered for this build, more than Durable Caster style as it expands the 1 hit KO threshold (from 40% health to 47% without any other resistance items).

Refresher Orb icon.png Refresher Orb is also crucial as double Reaper's Scythe icon.png Reaper's Scythe with Aghanim's Scepter icon.png Aghanim's Scepter can single handedly win a game by taking out 2 important targets like carry or semi-carry or just to pick off an important core for a final push.

Ability Builds[edit]

Generic Necrophos
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 20 25
Death Pulse icon.png Heartstopper Aura icon.png Death Pulse icon.png Ghost Shroud icon.png Death Pulse icon.png Reaper's Scythe icon.png Death Pulse icon.png Ghost Shroud icon.png Ghost Shroud icon.png Ghost Shroud icon.png Talent icon.png Reaper's Scythe icon.png Heartstopper Aura icon.png Heartstopper Aura icon.png Talent icon.png Heartstopper Aura icon.png Nil icon.png Reaper's Scythe icon.png Talent icon.png Talent icon.png

Talents[edit]

Hero Talents
-1s Death Pulse icon.png Death Pulse Cooldown 25 +400 Health
+10% Magic Resistance 20 +5% Spell Amplification
+20 Movement Speed 15 +6 All Stats
+6 Strength attribute symbol.png Strength 10 +40 Damage
Notes:
  • The attack damage is added as bonus attack damage, and therefore does not benefit illusions.
  • The magic resistance stacks multiplicatively with other sources of magic resistance.
  • Upgrading health increases maximum health capacity and keeps the current health percentage.

Tips & Tactics[edit]

General[edit]

  • Necrophos usually plays as off-lane durable hero.
  • Mid Necrophos will turn him into nuker.
  • Necrophos is strong in laning stage because of Death Pulse icon.png Death Pulse and Heartstopper Aura icon.png Heartstopper Aura passives.
  • Necrophos is prone to ganks. Make sure not to overextend.
  • Prioritize enemy carry or mid when using Reaper's Scythe icon.png Reaper's Scythe.


Abilities[edit]

Death Pulse icon.png Death Pulse[edit]

  • In laning stage, Death Pulse icon.png Death Pulse is good for both harrassing enemy hero and getting last hits.
    • Try to get close to enemy hero when using the ability when lasthitting.
    • Make sure to take both last hits and denies, as Necrophos will benefit from Death Pulse icon.png Death Pulse's passive.
    • Death Pulse icon.png Death Pulse have a very short casting animation, ideal for lasthitting.
      • consider the Death Pulse icon.png Death Pulse's 400 projectile speed. Sometimes, Necrophos may miss getting the last hit.
    • In early to mid game, try to conserve using this ability as it will deplete Necrophos' mana very quickly
  • Do not use Death Pulse icon.png Death Pulse while using Town Portal Scroll icon.png Town Portal Scroll
  • Be sure to heal your allies too using the ability.
  • More Tips needed

Ghost Shroud icon.png Ghost Shroud[edit]

Heartstopper Aura icon.png Heartstopper Aura[edit]

Reaper's Scythe icon.png Reaper's Scythe[edit]

  • At level 3, Reaper's Scythe will kill targets at 40% or less health. Remember to factor in magic resistance from items and abilities before you attempt to execute an enemy Hero with it.
    • The Reaper's Scythe icon.png Reaper's Scythe instant-kill health threshold, with the base 25% magic resist factored in, can be calculated by multiplying the enemy max health with the constants: 3/13, 9/29, or 27/67 for each respective level of the ultimate.
  • The philosophy behind Reaper's Scythe icon.png Reaper's Scythe is that (owing to Death Pulse icon.png Death Pulse) it will return its mana expenditure if you secure a kill.
    • Due to the damage mechanics of the spell, many player would preferably want to secure a kill in order to recoup the mana spent in casting it. However, there are several situations in which this ability should be used purely for its stun, such as interrupting channeled ultimates (such as those belonging to Pudge minimap icon.png Pudge or Enigma minimap icon.png Enigma) or preventing an enemy hero from escaping.
      • Take note that the stun goes through magic immunity, although the damage will not.
  • Keep in mind that Reaper's Scythe is not a channeling ability, meaning you can move the moment you have cast it. As such, it can be used to escape ganks and chases.
    • Because you can cast during the stun, you can use it to initiate on an enemy hero to keep them from escaping or using Black King Bar icon.png Black King Bar assuming you can cause enough damage in 1.5 seconds. You can instant-kill with this tactic if you are paired with a high burst damage hero such as Huskar minimap icon.png Huskar or Lina minimap icon.png Lina or Lion minimap icon.png Lion, or if you are in possession of a high level Dagon 1 icon.png Dagon and an Ethereal Blade icon.png Ethereal Blade.
  • Remember that this ultimate adds additional time to its victim's respawn timer In later stages of the game this can prove very important in removing key enemy heroes from the fight for a very long time.
    • If the situation permits, you should focus on using Reaper's Scythe icon.png Reaper's Scythe only on the same enemy (preferably the carry) throughout the match. The extension of the respawn time will add up and will cause a significant reduction to the enemy's farm. To put it into perspective, if you manage to kill the same enemy hero twice, it will already make their farm a minute late more than usual if killed by anybody else. This will cause heroes who depend on snowballing early like Pudge minimap icon.png Pudge to become almost useless in mid to late game as their chance to snowball will be greatly reduced, or make the enemy carry under-prepared to tackle your team's carry hero.

Items[edit]


Starting items:


Early game:

Core items:

Situational items:

  • Force Staff icon.png Force Staff may be a better alternative, as it gives Intelligence (therefore, more mana), a little bit more regeneration to help with sustaining yourself, and gives a quick method of movement even while under attack. Other uses also involve using it on allies to save them, or on ill-positioned enemies to perhaps push them closer to your team (or yourself) to be focused on.
  • Rod of Atos icon.png Rod of Atos is also highly viable for Necrophos. It gives stats that Necrophos very much needs: Health, Intelligence, and a long range slow with a short cooldown, allowing you and your team to catch up and let you cast your Reaper's Scythe icon.png Reaper's Scythe, or make the hero stay within Heartstopper Aura icon.png Heartstopper Aura longer which all can possibly secure you a kill. The active also can be used for escape or even buy enough time for your other abilities to be off cooldown or your teammate to arrive.
  • Blade Mail icon.png Blade Mail can be a wise choice if Necrophos already has other items to make him more lasting in teamfights. It gives a little boost of Intelligence, more Armor to add to your durability, and since Necrophos might usually need to be in the middle of everything, the active can dissuade enemies from focusing you down, giving them the risk of putting themselves in range for your ultimate.
  • Guardian Greaves icon.png Guardian Greaves would be the better choice for supporting your team since you would have already built a Mekansm icon.png Mekansm. Along with Death Pulse, keeping your team alive will be considerably easier as well as providing mana. Consider building Arcane Boots icon.png Arcane Boots instead of Power Treads if you are planning to build this.
  • Bloodstone icon.png Bloodstone makes you tankier and gives much more mana, making you almost unkillable and able to spam your Death Pulse if you stay behind your allies, thanks to the regeneration it provides.
  • Scythe of Vyse icon.png Scythe of Vyse gives good attributes and mana regeneration. Its disable makes it easier to kill a powerful carry or an annoying support/initiator.
  • Shiva's Guard icon.png Shiva's Guard is a good item for teamfights: the armor and the aura it provides will discourage the enemy carry from attacking you, while its active ability places a slowing debuff on enemies, so that you'll be able to chase them and finish them off more easily.
  • Pipe of Insight icon.png Pipe of Insight gives much more health regeneration and increases your magic resistance. Its ability is useful if the enemy team has a great initiator: with this item you'll be able to partially counter him.
  • Heart of Tarrasque icon.png Heart of Tarrasque makes you a lot more tanky, increasing your health by 1150 health. A very important item to obtain if the enemy has highly mobile heroes who also deal high damage, as it will allow you to sustain their attacks for longer giving you a better chance of escaping.
  • Radiance (Active) icon.png Radiance synergizes well with Heartstopper Aura. Acquiring this will make your presence very strong during teamfights and help keep your lanes clear of enemy creeps due to the combined pure and magic damage. The 17% miss debuff is also a nice compliment to your already dangerous being.
  • Boots of Travel 1 icon.png Boots of Travel can be bought to make you faster and able to push the lanes more effectively, thanks to your Death Pulse.
  • Octarine Core icon.png Octarine Core lowers the cooldown of Reaper's Scythe, allowing for more frequent kills and more downtime for the enemy team. In conjunction with Ghost Shroud when activated, it provides a potentially large heal for the kills with Reaper's Scythe and makes Death's Pulse's healing more effective, immensely increasing Necrophos' longevity. If purchased with Radiance, you can even heal every second.
  • Lotus Orb icon.png Lotus Orb should be picked up if Necrophos finds himself to be a high priority target for the enemy. Since Necrophos is commonly built to be durable, he will be frequently seen in the front lines, thus letting Lotus Orb be used to its full potential.


References[edit]